From DDO wiki[edit] TacticsPaladins are high saves, high AC, and high hit points. They belong in the front with the trap finder. Or they should be the mine sweeper. These tactics assume a Straight Paladin or a Paladin/Fighter (maybe Paladin/Fighter/Cleric) not Paladin 2/Sorcerer X General Tactic Stay close to the party. Ideally the party should always stay close together, but Paladins have Aura of Good for +2 to AC and Saves. Boss Killing Smite Evil. A lot of bosses are evil. No reason to not save a smite for the big boss. Using Attack Bonus right before Smite Evil is even better. Smite Evil is +10+3*(Paladin level-1) damage. So +10 to +67 damage depending on your level. Warforged Healing Lay on Hands isn't halved when used on Warforged. This isn't really a in combat tactic (if someone needs a heal, they need a heal), so much as a thing to consider. [edit] PreparationThe real "tactics" in any game, is in the planning. No I don't mean having a dry erase board with X's and O's, I mean using the right tool for the right situation. Spells
Equipment Go check out the equipment section. |
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