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Requires access to The Vale of Twilight adventure pack

The Crimson Foot live beneath Meridia, their existence helps maintain a natural balance creating environmental harmony in the Vale of Twilight.


Let Sleeping Dust Lie
Level: 16
Duration: Very Long
Base XP: 6,766 7,033 7,299
Takes place in: Crimson Foot Hive
NPC contact: Taaniel Badhri
Quest acquired in: The Vale of Twilight
Patron: The Twelve
Base favor: 8
Let Sleeping Dust Lie map (legend)

Overview

Reaching Crimson Foot Hive entrance automatically bestows quest.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • ...
  • Read the first journal entry
  • Slay Kasi Nokhba
  • Pick up the key
  • Read the second journal entry
  • Slay Yre Kubuts
  • Pick up Yre's Key
  • Slay Phaosth
  • Gain entry to the mausoleum
  • Don't kill more than 5 Crimson Foot

What to Expect

  • Traps (fixed)
  • Puzzle (mandatory: puzzle wheels)
  • Respawning monsters (in the queen's room)
  • Quest failure (if more than 4 spiders are killed after the first book is picked up)

Known Traps

Spikes

Tips and Misc

  • NE path leads to North path
  • NW path leads to SW path via shrine
  • SE path leads to South path
  • Map notes:
    • 1 - First book (found in one of the lower tunnels and always accompanied by an Adventurer's Pack, all six possible locations are marked)
    • 2 - First key (dropped by a named ogre magi who randomly spawns and patrols in one of the six lower tunnels)
    • 3 - Second book (found in one of the upper tunnels, all three possible locations are marked)
    • 4 - Second key (dropped by a named ogre magi who spawns in the central room, always in the same place)
    • 5 - Third key (dropped by a named rakshasa who spawns in one of the rooms from the section of the map you have access to after dropping down the hole, all three possible locations are marked)
    • 6 - Puzzle wheels. The answers are on the walls in the rooms down the hole. Red: double cross, Orange: backwards F, Blue: H.
    • Use the small map after dropping down the hole.

Useful buffs:

  • Acid resist (for rakshasas down the hole)
  • Cold resist
  • Electricity resist
  • Fire resist

Loot

  • Chests: 4 chests possible
  • 1 guaranteed at "protect the named spider" shrine
  • 1 guaranteed at the end
  • 1 additional for 0 spider kills (disappears with a single spider kill)
  • 1 additional for killing all the ogre magi. This chest appears even after quest is completed, so the easiest way to do this is to complete the necessary parts to end the quest, then run around and kill ogre magi (no need to worry about not killing spiders) until the chest pops.
  • NPC rewards: Random item (up to 15th level accessories, up to 14th level weapons and armor)

Monsters

  • Crimson Foot Spiders
  • Kar-Thuul Ogres
  • Kar-Thuul Ogre Magi
  • Rakshasas