From DDO wikiImproved trip has a chance to trip the target, rendering it prone for a longer period of time than Trip. It has a cooldown of 10 seconds. This feat replaces Trip as an action. In game description: Using this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect. Game Mechanic is as follows:
Some creatures are immune to tripping, such as those that have no legs (like oozes) and those that naturally hover or levitate (such as mephits and ghosts). Red and purple named creatures are also immune. As of Module 5, your character's size doesn't effect your chance to trip. Mostly this means Halflings do not suffer -4 to their trip attempts for being small. However larger monsters, or monsters with many legs, are given appropriate bonuses to resist the trip, +4 per size difference or +8 or greater for creatures with many legs. Prerequisite: Combat Expertise A fighter may select this as one of his fighter bonus feats. |
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