From DDO wiki(Redirected from AC)
Armor Class, also called AC, represents the number that a monster must have to hit you. That means that his attack roll must be higher or equal to your AC. That means, the higher you AC, the less you get hit. However, that also means that past a certain point, your AC may become worthless. Since a natural 1 is an automatic missed hit, if a monster can hit you on a 2, your AC is equal to none. For example, if you have 8 AC and a monster has +6 to-hit, your AC is worth nothing as this monster will never miss you unless it rolls a 1. Your AC is equal to the following: 10+armor bonus+shield bonus+dexterity bonus+deflection bonus+dodge bonus+natural armor bonus+miscellaneous bonus+insight bonus+size modifier Monks or currently characters with at least 1 level of monk also can recieve a Wisdom bonus+ centered Armor Class Bonus (monk) Each of the bonuses mentioned above stack with each other, although multiple bonuses of the same type will usually not stack with exception of dodge bonus and miscellaneous bonus. [edit] Bonus TypesA brief explanation of the bonus types. See Category:Armor class bonus types for more details:
[edit] Dexterity and ArmorThe amount of AC bonus you get from the armor you are wearing is dependent on two things:
The heavier an armor is, the more it limits the amount of a bonus you can get from your dexterity. Padded Armor gives you an armor bonus of only 1 but lets you get up to 8 more bonus points from Dexterity. Half Plate Armor gives you an armor bonus of 7, but does not let you get any dexterity bonus. If you have a very high dexterity, you can get the same AC bonus from light armor as a low dexterity character could from wearing heavy armor as light armor have lower maximum dexterity bonus. Mithral is an often sought-after material for armor because of its ability to allow a higher dexterity bonus in armor that is normally too heavy for a high dexterity character, and also because it makes armor one class lighter (ie - heavy is medium, medium is light) so that you do not have to be proficient in heavier armor to wear them. Note that sometimes, you can’t use your Dexterity bonus (if you have one). If you can’t react to a blow, you can’t use your Dexterity bonus to AC. So, when you are immobilzed by a Hold person spell you lose your dexterity bonus to armor class. Note also that some shields, in particular tower shields, have a maximum dexterity bonus. [edit] See also |
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