https://ddowiki.com/api.php?action=feedcontributions&user=Habreno&feedformat=atomDDO wiki - User contributions [en]2024-03-28T22:40:31ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Talk:The_Codex_and_the_Shroud&diff=545466Talk:The Codex and the Shroud2023-06-26T02:18:47Z<p>Habreno: Recent edit formatting comment.</p>
<hr />
<div>Re: Recent edit changing formatting of Objectives - this comes off with bad formatting how it's currently written, with the old style breaking things up by phase being much easier to read. Worth considering a revert and a smaller edit to fix the negative hamp instead of a major formatting change?<br />
<br />
<span class="mw-signature"><b>&rArr;</b> [[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 22:18, June 25, 2023 (EDT)</div>Habrenohttps://ddowiki.com/index.php?title=DDOstore/XP_Loot_Boost&diff=507923DDOstore/XP Loot Boost2021-12-25T08:59:16Z<p>Habreno: /* XP Boosts */ Typo</p>
<hr />
<div>=XP and Loot Boosts=<br />
<br />
==[[Experience Elixirs|XP Boosts]]==<br />
<br />
See [[DDOstore/Stat and Leveling#XP Tomes|XP Tomes]] for Tome of Learning.<br />
{|style="border: 1px #BBDDFF solid; border-bottom: 3px solid #BBDDFF; border-right: 2px solid #BBDDFF; margin: 4px; " width="80%"<br />
|-style="background:#BBDDFF"<br />
!colspan=6 align="center"|Experience Elixir<br />
|-style="background:#BBDDFF" align=center<br />
!width=18%|Item<br />
!width=7% |x1<br />
!width=7% |x5<br />
!width=7% |x10<br />
!width=7% |x25<br />
!width=34%|Benefits<br />
{{DDS6C|[[Lesser Experience Elixir]]|60 DP|240 DP||900 DP|10% bonus to XP for 3 hours}}<br />
{{DDS6C|[[Medium Experience Elixir]]<sup>1</sup>|95 DP|380 DP||1425 DP|10% bonus to XP for 6 hours}}<br />
{{DDS6C|[[Greater Experience Elixir]]|250 DP|1000 DP|1750 DP|3750 DP|20% bonus to XP for 3 hours.}}<br />
{{DDS6C|[[Major Experience Elixir]]<sup>1</sup>|350 DP|1395 DP|2450 DP|5250 DP|20% bonus to XP for 6 hours.}}<br />
{{DDS6C|[[Excellent Experience Elixir]]|350 DP|1395 DP|||30% bonus to XP for 3 hours.}}<br />
{{DDS6C|[[Superior Experience Elixir]]|495 DP|1995 DP|||30% bonus to XP for 6 hours.}}<br />
{{DDS6C|[[Sovereign I Experience Elixir]]|595 DP|2395 DP|4195 DP||50% bonus to XP for 3 hours.}}<br />
{{DDS6C|[[Sovereign II Experience Elixir]]|795 DP|3195 DP|5595 DP||50% bonus to XP for 6 hours.}}<br />
|-style="background:#BBDDFF"<br />
!colspan=6 align="center"|{{Anchor|Guild Renown Elixir}}Guild Renown Elixir<br />
{{DDS6C|Lesser Guild Renown Elixir|75 DP|300 DP||1125 DP|20% bonus to [[Guild Renown]] for 3 hours.}}<br />
{{DDS6C|Medium Guild Renown Elixir|150 DP|600 DP||2250 DP|50% bonus to Guild Renown for 3 hours.}}<br />
{{DDS6C|Greater Guild Renown Elixir|250 DP|1000 DP||3750 DP|75% bonus to Guild Renown for 3 hours.}}<br />
{{DDS6C|Major Guild Renown Elixir|350 DP|1400 DP||5250 DP|100% bonus to Guild Renown for 3 hours.}}<br />
{{DDS6C|Superior Guild Renown Elixir|595 DP|2250 DP||9850 DP|200%<sup>2</sup> bonus to Guild Renown for 3 hours.}}<br />
{{DDS6C|Sovereign Guild Renown Elixir|1195 DP|5550 DP||16795 DP|200%<sup>2</sup> bonus to Guild Renown for 6 hours.}}<br />
|-style="background:#BBDDFF"<br />
!colspan=6 align="center"|Crafting Experience Elixir<br />
{{DDS6C|[[Crafting Experience Elixir|Lesser Crafting Experience Elixir]]|10 DP|40 DP|||Grants a 10% bonus to [[Cannith Crafting|Crafting]] XP for 15 minutes that you are logged in.}}<br />
{{DDS6C|[[Crafting Experience Elixir|Medium Crafting Experience Elixir]]|20 DP|80 DP|||Grants a 15% bonus to Crafting XP for 15 minutes that you are logged in.}}<br />
{{DDS6C|[[Crafting Experience Elixir|Greater Crafting Experience Elixir]]|30 DP|90 DP|||Grants a 20% bonus to Crafting XP for 15 minutes that you are logged in.}}<br />
{{DDS6C|[[Crafting Experience Elixir|Major Crafting Experience Elixir]]|40 DP|160 DP|||Grants a 25% bonus to Crafting XP for 15 minutes that you are logged in.}}<br />
|}<br />
: Note: You can trade [[Eberron Dragonshard]]s to collectors for Experience Elixirs.<br />
: Note: You can trade Vaults of the Artificers (Cannith Challenges) heroic challenge rewards for Experience Elixirs, Guild Renown Elixirs, and Crafting Experience Elixirs.<br />
<br />
Prices Current as of June 15, 2020<br />
<br />
==[[Slayer Count Boosts|Slayer Count Boost]]==<br />
{|style="border: 1px #BBDDFF solid; border-bottom: 3px solid #BBDDFF; border-right: 2px solid #99FFFF; margin: 4px; " width="80%"<br />
|-style="background:#BBDDFF" align=center<br />
!width=18%|Item<br />
!width=7% |x1<br />
!width=7% |x5<br />
!width=7% |x10<br />
!width=7% |x25<br />
!width=34%|Benefits<br />
{{DDS6C|Lesser [[Slayer Count Boosts|Slayer Count Boost]]|60 DP|240 DP|||Grants a 50% bonus to slayer quest kill count for 60 minutes.}}<br />
{{DDS6C|Medium Slayer Count Boost|120 DP|360 DP|||Grants a 100% bonus to slayer quest kill count for 60 minutes.}}<br />
{{DDS6C|Greater Slayer Count Boost|180 DP|720 DP|||Grants a 150% bonus to slayer quest kill count for 60 minutes.}}<br />
{{DDS6C|Major Slayer Count Boost|240 DP|960 DP|||Grants a 200% bonus to slayer quest kill count for 60 minutes.}}<br />
|}<br />
<br />
Prices Current as of June 15, 2020<br />
<br />
== Loot Boost ==<br />
<br />
===[[Item:Elixir of Hidden Potential|Elixir of Hidden Potential]]===<br />
<br />
{|style="border: 1px #BBDDFF solid; border-bottom: 3px solid #BBDDFF; border-right: 2px solid #BBDDFF; margin: 4px; " width="80%"<br />
|-style="background:#BBDDFF" align=center<br />
!width=16%|Item<br />
!width=12% |1 hour<br />
!width=12% |6 hour<br />
!width=46%|Benefits<br />
{{DDS4C|[[Item:Elixir of Hidden Potential|Lesser Elixir of Hidden Potential]]|45 DP|80 DP|This item adds 3 to your dice rolls for getting a 4th affix on random treasure you get from chests.}}<br />
{{DDS4C|[[Item:Elixir of Hidden Potential|Greater Elixir of Hidden Potential]]|50 DP|85 DP|This item adds 6 to your dice rolls for getting a 4th affix on random treasure you get from chests.}}<br />
{{DDS4C|[[Item:Elixir of Hidden Potential|Sovereign Elixir of Hidden Potential]]|55 DP|95 DP|This item adds 9 to your dice rolls for getting a 4th affix on random treasure you get from chests.}}<br />
|}<br />
Only affects the loot for the player who has the effect and not party members.<br />
<br />
Prices Current as of September 29, 2021<br />
<br />
=== [[Item:Treasure Hunter's Elixirs|Treasure Hunter's Elixirs]] ===<br />
See [[Item:Treasure Hunter's Elixirs|Treasure Hunter's Elixirs]] for additional information.<br />
{|style="border: 1px #BBDDFF solid; border-bottom: 3px solid #BBDDFF; border-right: 2px solid #BBDDFF; margin: 4px; " width="80%"<br />
|-style="background:#BBDDFF" align="center"<br />
!width=23%|Item<br />
!width=6% |×1<br />
!width=6% |×5<br />
!width=6% |×10<br />
!Benefits<br />
{{DDS5C|[[Item:Treasure Hunter's Elixir|Lesser Treasure Hunter's Elixirs]]|20 DP|90 DP|150 DP|Adds +5 to your dice rolls when rolling treasure you get from chests for 3 hours of in-game time.}}<br />
{{DDS5C|[[Item:Treasure Hunter's Elixir|Moderate Treasure Hunter's Elixirs]]||125 DP|200 DP|Adds +10 to your dice rolls when rolling treasure you get from chests for 3 hours of in-game time.}}<br />
{{DDS5C|[[Item:Treasure Hunter's Elixir|Greater Treasure Hunter's Elixirs]]||190 DP|300 DP|Adds +15 to your dice rolls when rolling treasure you get from chests for 3 hours of in-game time.}}<br />
|} <br />
Has no effect on the drop rate of named items or chance to get an item with "extra lucky affix" or an Augment Slot.<br />
<br />
Prices Current as of September 29, 2021<br />
<br />
[[Category:DDO Store|*]]</div>Habrenohttps://ddowiki.com/index.php?title=DDO_wiki_talk:Blocking_policy&diff=354638DDO wiki talk:Blocking policy2017-04-28T21:16:26Z<p>Habreno: /* Policy Review */ Suggestion</p>
<hr />
<div>== Blocking policy discussion ==<br />
Figured I would open the discussion here. The policy page is admin protected and this discussion will be semi-protected. Please feel free to voice your opinions here and let's get a universal agreement and policy of how to deal with these things... As I am sure many of you are aware, I'm often available on our {{IRC}}, and any discussion on a topic I am aware of is transcribed on to the appropriate talk page here as well. {{Face|cool}} [[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 12:01, August 4, 2012 (EDT)<br />
: No problem with Unacceptable Username and their Infinite ban<br />
* Legit Registered users<br />
** First instance - Warning<br />
** Second instance - One week<br />
** Third instance - Two months<br />
** Repeated - Infinite<br />
* Spam/Vandalism Registered users<br />
** First instance - Infinite<br />
** Second instance - n/a<br />
** Third instance - n/a<br />
** Repeated - n/a<br />
<br />
Do to the dynamic nature of IP addresss and some ISPs use a shared IP system, long term blocks are a bad idea. Blocks can be bypasss by a determine spamer leaving legimite users with access problems. <br />
<br />
* IP address<br />
** First instance - Warning (hahaha skip this one)<br />
** Second instance - 24 hours - one week<br />
** Third instance - Two weeks - 1 months<br />
** Repeated - Three months <br />
<br />
And as always: Final discretion is left to the blocking administrator on a case-by-case basis. [[User:Bladedge|Bladedge]] ([[Special:Contributions/Bladedge|Contributions]] • [[User_talk:Bladedge|Message]]) 15:26, August 4, 2012 (EDT)<br />
<br />
::(Kinda tired, so if this seems disjointed, I apologize in advance.)<br />
<br />
I've been heavy handed when it comes to spammers. When checking a few of the anon spammer IPs, I discovered they were typically from overseas datacenters that have been setup as proxies or scripted remote workstations designed solely to execute PHP script on websites. These IPs are unlikely to end up in a DHCP pool for the end users. This is not always the case, but mostly.<br />
<br />
Either way, the bot-spammers, I vote '''Infinite''' bans, IP and/or User, on first instance. The vandalism must be squelched promptly, and we can go back and change the block if we discover we banned an incorrect address.<br />
<br />
Heck, If I found a spammer was using a datacenter's DHCP pool, I'd block the whole IP superblock. We had to do it once before (temporarily, of course).<br />
<br />
Suspected non-bot vandalism/spamming, block including IP: '''1-3 Months''', depending on chances of repetition (hacked accounts, personal vendettas, zealotry, etc.). If the user's account has been compromised, include a request to the user to update their password and secure their account or create a new account - I did see we can merge accounts at [[Special:UserMerge]].<br />
<br />
* Reference (perhaps something similar we can implement?): http://www.mediawiki.org/wiki/Extension:Check_Spambots [[User:Taurolyon|<span style="text-shadow: 0.1em 0.1em 0.09em #FFFF00; font-family:times; font-size:14px; FONT-WEIGHT: bold; color: #FF7C00; background-color:transparent">''"Tauro"''</span>]] ([[Special:Contributions/Taurolyon|Contributions]] <span style{{=}}"text-decoration: blink; color: #FF7F00;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Taurolyon|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Taurolyon|Message]]}}) 03:01, August 30, 2012 (EDT)<br />
<br />
== User name length limit? ==<br />
was wondering how much of the user name length wiki is allowing atm, upon account registration. <br />
user names such as {{user|SomanabolicMuscleMaximizerReview9646}} is clearly a spam bot, and by limiting it we can prevent some of such accounts to be created <nowiki>=</nowiki> less effort for us to ban spam bots. <br />
<br />
* [[Special:ActiveUsers]] - longest active user name we have on the list is {{user|Bugbear_Librarian}}, which is 18 characters<br />
* [[Special:BlockList]]<br />
* how much is allowed on turbine boards? our limit gotta be at least as much allowing as theirs ofc.<br />
thoughts? [[User:Yoko5000|yoko5000]] ([[Special:Contributions/Yoko5000|Contributions]] • [[User_talk:Yoko5000|Message]]) 09:25, August 17, 2012 (EDT)<br />
: I can ask {{User|Xevo}} on the {{IRC}} next time he is not idle... He is the only one that knows what it is currently set at on the wiki. As far as the forums go, I think their user name length is set to like 16 or 20 max, but I can't be sure of that. [[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 09:47, August 17, 2012 (EDT)<br />
:: For the DDO Forum: "Forum Username must be between 3 and 20 characters and must not contain special characters". [[User:Bladedge|Bladedge]] ([[Special:Contributions/Bladedge|Contributions]] &bull; [[User_talk:Bladedge|Message]]) 12:36, August 17, 2012 (EDT)<br />
:: I did catch up with and discuss this on the {{IRC}} and there was nothing set for a limit so it was defaulted to 255. I believe {{User|Xevo}} set it to 20-25, but am not certain. I will confirm this and set up the proper mediawiki notice pages to inform people to pick a name no greater than the limit and give proper links for if they need any help. [[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 08:44, August 30, 2012 (EDT)<br />
<br />
== Policy Review ==<br />
In light of recent events, it has come to my attention that we're actually violating our own blocking policy with vandalism accounts. According to the page's last revision (from 2015), the block called for for a vandalism account is 1 to 6 months, yet we are blocking these accounts indefinitely. While I am not arguing that the blocks since given should be changed, the policy absolutely needs to be updated. In the meantime, I suggest that we actually follow the policy as it stands now regarding the blocks we hand out despite it not being as harsh on vandalism, because it's inherently unfair for our block policy to be so blatantly wrong compared to the actions we take. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 15:59, April 28, 2017 (EDT)<br />
* I'm not sure that is accurate. All of those spambots have been blocked under the [[DDO:Blocking_policy#Unacceptable_Username|Unacceptable Username]] portion of the policy, which calls for indef block. Although, I guess what is considered an "acceptable" or "unacceptable" username is currently undefined and up to the discretion of the blocking admin. That said, I'm not opposed at all to refining and defining what's what here. I'd love more feedback from others before I comment further. {{U|Habreno}}, do you have a specific proposal of what you think the definitions/terms should be that we can discuss and refine? '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 16:13, April 28, 2017 (EDT)<br />
* Now. As far as the actual suggestions go, here they are. Suggestion by Habreno. Text inside double parenthesis (()) is for informational purposes only and is not to be copied should this template be used for the policy. Text inside single parenthesis () *is* relevant to policy.<br />
<br />
* Account Name and Vandalism Issues:<br />
** Unacceptable Username: Indefinite on account and talk page, allow for creation of 1 new account. If multiples from same source, follow current policy. ((As a side note, Username Policy also needs updating, but one thing at a time.))<br />
** Vandalism and Spam by an IP address: ((Abstain))<br />
** Vandalism and Spam by an account specifically created for this purpose: Indefinite on account and talk page.<br />
** Vandalism and Spam by an account that has made legitimate contributions: 3 days, 2 weeks, 2 months. If an account is problematic enough that we exceed three instances, issue a 4 month block in the interim and invoke a discussion among administrators and above about the account (the account being discussed may be involved in the discussion if the group of administrators wishes), with a minimum of three people coming to a final decision, then adjust the block as discussed. If no discussion is achieved or no decision is reached, do not adjust block.<br />
*** Excessive violations may result in an indefinite block.<br />
*** Vandalism and Spam by Legitimate Account is classified as a subset of Disruptive Editing.<br />
<br />
* Other Issues:<br />
** Disruptive Editing: 3 days, 2 weeks, 1 month. Further instances within a two-year timespan are treated as vandalism by legitimate account and start at the fourth step (4 month block with administrator and higher discussion)<br />
** Edit Warring: 3 day block for all accounts involved. After block, 2 week "soft block" for all accounts involved on the warred topic(s). Violation of the soft block or second instance of edit warring on the same topic results in a 2 week block, with a 2 week "soft block" afterward on the topic. Violations afterward on the same topic result in a 1 month block and an indefinite soft block on the topic. Violations of an indefinite soft block are subject to a 2 month block minimum, increasing by 2 months with each violation.<br />
*** Edit Warring on topics unrelated to other edit warring offenses received is treated separately.<br />
*** Habitual edit warring by the same account is subject to Vandalism and Spam by Legitimate Account policy, beginning at third violation of that policy.<br />
*** Edit Warring is classified as a subset of Disruptive Editing.<br />
** Other Issues: 12 hours to 1 week (minor), 3 days to 2 weeks (medium), 1 week to 1 month (severe) for first offenses. Second offenses within a two-year timespan: 1 week to 3 months. Third offenses within two-year timespan: 1 month to 1 year.<br />
** Compromised Accounts: Indefinite on account and talk page until it is clear that the account is back in its original owner's control. This block is purely for the safety of the wiki and account and is not a behavior issue and should not be treated as such.<br />
** Multiple Editors on One Account: ((Abstain))<br />
*** For policies that track over the span of two years, new violations reset the two year duration. In order for tracking to reset, account must have two *clean* years with no violations under the relevant policy (e.g. an account with two disruptive edit issues that receives an Edit Warring violation would reset the duration on the two years for Disruptive Editing. If that same account instead received an Other Issues violation, the Disruptive Policy tracking duration would not be reset, though the account would get a fresh two-year tracking on Other Issues violations.)<br />
<br />
* I feel these are clear and fair. Two different general subsets (Vandalism and Other) which clearly state what they cover and what the result of each is. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 17:16, April 28, 2017 (EDT)</div>Habrenohttps://ddowiki.com/index.php?title=DDO_wiki_talk:Blocking_policy&diff=354617DDO wiki talk:Blocking policy2017-04-28T19:59:11Z<p>Habreno: /* Policy Review */ new section</p>
<hr />
<div>== Blocking policy discussion ==<br />
Figured I would open the discussion here. The policy page is admin protected and this discussion will be semi-protected. Please feel free to voice your opinions here and let's get a universal agreement and policy of how to deal with these things... As I am sure many of you are aware, I'm often available on our {{IRC}}, and any discussion on a topic I am aware of is transcribed on to the appropriate talk page here as well. {{Face|cool}}<br />
[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 12:01, August 4, 2012 (EDT)<br />
<br />
:<br />
No problem with Unacceptable Username and their Infinite ban<br />
<br />
* Legit Registered users<br />
**First instance - Warning<br />
**Second instance - One week<br />
**Third instance - Two months<br />
**Repeated - Infinite<br />
<br />
* Spam/Vandalism Registered users<br />
**First instance - Infinite<br />
**Second instance - n/a<br />
**Third instance - n/a<br />
**Repeated - n/a<br />
<br />
<br />
Do to the dynamic nature of IP addresss and some ISPs use a shared IP system, long term blocks are a bad idea. Blocks can be bypasss by a determine spamer leaving legimite users with access problems. <br />
<br />
*IP address<br />
**First instance - Warning (hahaha skip this one)<br />
**Second instance - 24 hours - one week<br />
**Third instance - Two weeks - 1 months<br />
**Repeated - Three months <br />
<br />
And as always: Final discretion is left to the blocking administrator on a case-by-case basis. <br />
[[User:Bladedge|Bladedge]] ([[Special:Contributions/Bladedge|Contributions]] • [[User_talk:Bladedge|Message]]) 15:26, August 4, 2012 (EDT)<br />
<br />
::(Kinda tired, so if this seems disjointed, I apologize in advance.)<br />
<br />
I've been heavy handed when it comes to spammers. When checking a few of the anon spammer IPs, I discovered they were typically from overseas datacenters that have been setup as proxies or scripted remote workstations designed solely to execute PHP script on websites. These IPs are unlikely to end up in a DHCP pool for the end users. This is not always the case, but mostly.<br />
<br />
Either way, the bot-spammers, I vote '''Infinite''' bans, IP and/or User, on first instance. The vandalism must be squelched promptly, and we can go back and change the block if we discover we banned an incorrect address.<br />
<br />
Heck, If I found a spammer was using a datacenter's DHCP pool, I'd block the whole IP superblock. We had to do it once before (temporarily, of course).<br />
<br />
Suspected non-bot vandalism/spamming, block including IP: '''1-3 Months''', depending on chances of repetition (hacked accounts, personal vendettas, zealotry, etc.). If the user's account has been compromised, include a request to the user to update their password and secure their account or create a new account - I did see we can merge accounts at [[Special:UserMerge]].<br />
<br />
*Reference (perhaps something similar we can implement?): http://www.mediawiki.org/wiki/Extension:Check_Spambots [[User:Taurolyon|<span style="text-shadow: 0.1em 0.1em 0.09em #FFFF00; font-family:times; font-size:14px; FONT-WEIGHT: bold; color: #FF7C00; background-color:transparent">''"Tauro"''</span>]] ([[Special:Contributions/Taurolyon|Contributions]] <span style{{=}}"text-decoration: blink; color: #FF7F00;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Taurolyon|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Taurolyon|Message]]}}) 03:01, August 30, 2012 (EDT)<br />
<br />
==User name length limit?==<br />
<br />
was wondering how much of the user name length wiki is allowing atm, upon account registration. <br />
user names such as {{user|SomanabolicMuscleMaximizerReview9646}} is clearly a spam bot, and by limiting it we can prevent some of such accounts to be created <nowiki>=</nowiki> less effort for us to ban spam bots. <br />
<br />
* [[Special:ActiveUsers]] - longest active user name we have on the list is {{user|Bugbear_Librarian}}, which is 18 characters<br />
* [[Special:BlockList]]<br />
* how much is allowed on turbine boards? our limit gotta be at least as much allowing as theirs ofc.<br />
thoughts?<br />
[[User:Yoko5000|yoko5000]] ([[Special:Contributions/Yoko5000|Contributions]] • [[User_talk:Yoko5000|Message]]) 09:25, August 17, 2012 (EDT)<br />
<br />
:I can ask {{User|Xevo}} on the {{IRC}} next time he is not idle... He is the only one that knows what it is currently set at on the wiki. As far as the forums go, I think their user name length is set to like 16 or 20 max, but I can't be sure of that. <br />
[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 09:47, August 17, 2012 (EDT)<br />
<br />
::For the DDO Forum: "Forum Username must be between 3 and 20 characters and must not contain special characters". [[User:Bladedge|Bladedge]] ([[Special:Contributions/Bladedge|Contributions]] &bull; [[User_talk:Bladedge|Message]]) 12:36, August 17, 2012 (EDT)<br />
<br />
::I did catch up with and discuss this on the {{IRC}} and there was nothing set for a limit so it was defaulted to 255. I believe {{User|Xevo}} set it to 20-25, but am not certain. I will confirm this and set up the proper mediawiki notice pages to inform people to pick a name no greater than the limit and give proper links for if they need any help.<br />
[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 08:44, August 30, 2012 (EDT)<br />
<br />
== Policy Review ==<br />
<br />
In light of recent events, it has come to my attention that we're actually violating our own blocking policy with vandalism accounts. According to the page's last revision (from 2015), the block called for for a vandalism account is 1 to 6 months, yet we are blocking these accounts indefinitely. While I am not arguing that the blocks since given should be changed, the policy absolutely needs to be updated. In the meantime, I suggest that we actually follow the policy as it stands now regarding the blocks we hand out despite it not being as harsh on vandalism, because it's inherently unfair for our block policy to be so blatantly wrong compared to the actions we take. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 15:59, April 28, 2017 (EDT)</div>Habrenohttps://ddowiki.com/index.php?title=Talk:Racial_Reincarnation&diff=353279Talk:Racial Reincarnation2017-04-06T18:53:24Z<p>Habreno: Response</p>
<hr />
<div>== TR Cache? ==<br />
On Lammania, it was noted just last week that there was no TR cache.{{Ref|1={{Forums|p=5949104|label=source}}}} An anonymous user edited that there ~is~ a TR cache - but since U35 is not 6 hours old, I'm going to doubt that s/he knows that from experience. Tho' it may have been fixed, and/or that poster may be a Dev for all I know.<br><br />
Can anyone confirm/deny this? <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 17:08, March 16, 2017 (EDT)<br><br />
: ''(btw: "N.B." is an abbreviation used for footnotes/comments, in the same vein as "i.e." or "e.g.". It means "This is important!" (literally "Note this well").)''<br />
<rb><br />
Update: Issue has been answered on forums{{Ref|1={{Forums|p=5953055|label=source}}}} - TR should be working fine, article edited. <span class="mw-signature">[[User:C-Hound|C-Hound]] ([[Special:Contributions/C-Hound|Contribs]] • [[User talk:C-Hound|Message]]<span class="emailLink emailC-Hound"> • [[Special:EmailUser/C-Hound|Email]]</span>)</span> 18:10, March 16, 2017 (EDT)<br />
<br />
== Side effects? ==<br />
Does this work more like Heroic TR or Epic Reincarnation? That is, does Racial Reincarnation reset favor? Increase the XP cost to level from 1 to 20? Allow more quest access for non-VIP accounts? Et cetera. --<span class="mw-signature">[[Special:Contributions/12.42.51.27|12.42.51.27]] ([[User talk:12.42.51.27|Message]]<span class="sysop-show bureaucrat-show steward-show">&thinsp;•&thinsp;[[Special:Block/12.42.51.27|Block]]</span><span class="bureaucrat-show steward-show">&thinsp;•&thinsp;<span class="plainlinks">[http://ddowiki.com/index.php?title=Special:CheckUser&checktype=subedits&user=12.42.51.27 Check]</span></span>)</span> 14:31, April 6, 2017 (EDT)<br />
<br />
* Think of it as HTR except your PL is based on race and not class. You go to Level 1 (or 15 if going into Iconic race) and all the other TR things like favor reset/quest reset/etc... <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 14:53, April 6, 2017 (EDT)</div>Habrenohttps://ddowiki.com/index.php?title=Monk_stances&diff=344433Monk stances2017-03-10T11:49:38Z<p>Habreno: Wind Stance Doublestrike</p>
<hr />
<div>{{TOCRight}}<br />
Monk Stances are toggled stances available to [[monk]]s, or monk multiclasses, as long as they are [[centered]].<br />
<br />
Monks receive Lesser stances at level 1, [[Adept of Forms|regular]] stances at level 6, [[Master of Forms|Greater]] stances at level 12, and [[Grandmaster of Forms|Ultimate]] stances at level 18. The upgrades can also be purchased via feats for multiclassed monks at character levels 6, 12, and 18 respectively.<br />
<br />
{{Feat<br />
|name = Mountain Stance<br />
|icon = Icon Feat Mountain Stance.png<br />
|cooldown = 6 seconds<br />
|prerequisite = [[Monk]]<br />
|description = The unyielding mountain stance focuses on endurance and defense.<br />
* Lesser Mountain Stance grants +2 [[Constitution]], a 5% boost to [[AC]], 3 [[Physical Resistance Rating|physical resistance]], and a +25% [[Insight bonus]] to melee [[threat]] generation, at the cost of -2 [[Dexterity]] and -10% [[movement speed]]. While in Lesser Mountain Stance, you gain 'Get Hit Effect: Gain 1 [[ki]].'<br />
* [[Adept of Forms|Mountain Stance]] grants +2 Constitution, a 10% boost to AC, 8 physical resistance, and a +40% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'<br />
* [[Master of Forms|Greater Mountain Stance]] grants +3 Constitution, a 15% boost to AC, 12 physical resistance, a +55% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Greater Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'<br />
* [[Grandmaster of Forms|Ultimate Mountain Stance]] grants +4 Constitution, a 20% boost to AC, 15 physical resistance, a +70% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Ultimate Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'<br />
|note =<br />
|free = yes<br />
|active = yes<br />
|stance = yes<br />
|monk = yes<br />
}}<br />
<br />
{{Feat<br />
|name = Ocean Stance<br />
|icon = Icon Feat Ocean Stance.png<br />
|cooldown = 6 seconds<br />
|prerequisite = [[Monk]]<br />
|description = The eternal ocean focuses on redirection and the supernatural.<br />
* Lesser Ocean Stance grants +2 [[Wisdom]], +3% [[dodge]], +2 [[Maximum Dodge]] and +2 to all [[Saving Throw]]s at a cost of -2 [[Strength]].<br />
* [[Adept of Forms|Ocean Stance]] grants +2 Wisdom, +6% dodge, +4 [[Maximum Dodge]], and +3 to all Saving Throws at a cost of -2 Strength.<br />
* [[Master of Forms|Greater Ocean Stance]] grants +3 Wisdom, +9% dodge, +6 [[Maximum Dodge]], +4 to all Saving Throws, and your passive [[ki]] generation when centered is increased by 1, at a cost of -2 Strength.<br />
* [[Grandmaster of Forms|Ultimate Ocean Stance]] grants +4 Wisdom, a +12% dodge, +8 [[Maximum Dodge]], +5 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.<br />
|note = <br />
|free = yes<br />
|active = yes<br />
|stance = yes<br />
|monk = yes<br />
}}<br />
<br />
{{Feat<br />
|name = Sun Stance<br />
|icon = Icon Feat Sun Stance.png<br />
|cooldown = 6 seconds<br />
|prerequisite = [[Monk]]<br />
|description = The consuming flame focuses on an aggressive offense.<br />
* Lesser Sun Stance grants +2 [[Strength]] at a cost of -2 [[Wisdom]]. While in Lesser Sun Stance you gain 'Hit Effect: Gain 1 [[ki]].' and 'Critical Effect: Gain 2 ki.'<br />
* [[Adept of Forms|Sun Stance]] grants +2 Strength at a cost of -2 Wisdom. While in Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 3 ki.'<br />
* [[Master of Forms|Greater Sun Stance]] grants +3 Strength and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at a cost of -2 Wisdom. While in Greater Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 4 ki.'<br />
* [[Grandmaster of Forms|Ultimate Sun Stance]] grants +4 Strength and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at a cost of -2 Wisdom. While in Ultimate Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 5 ki.'<br />
|note =<br />
|free = yes<br />
|active = yes<br />
|stance = yes<br />
|monk = yes<br />
}}<br />
<br />
{{Feat<br />
|name = Wind Stance<br />
|icon = Icon Feat Wind Stance.png<br />
|cooldown = 6 seconds<br />
|prerequisite = [[Monk]]<br />
|description = The relentless storm focuses on movement and speed.<br />
* Lesser Wind Stance grants +2 [[Dexterity]], a 7.5% [[Enhancement bonus]] to melee and thrown [[attack speed]], and grants a 3% chance <!-- Unable to completely determine bonus type. However, it's NOT enhancement or insightful --> to [[doublestrike]] with melee weapons, at the cost of -2 [[Constitution]].<br />
* [[Adept of Forms|Wind Stance]] grants +2 Dexterity, a 10% Enhancement bonus to melee and thrown attack speed, and grants a 6% chance to doublestrike with melee weapons, at the cost of -2 Constitution.<br />
* [[Master of Forms|Greater Wind Stance]] grants +3 Dexterity, a 12.5% Enhancement bonus to melee and thrown attack speed, and grants a 9% chance to doublestrike with melee weapons, at the cost of -2 Constitution.<br />
* [[Grandmaster of Forms|Ultimate Wind Stance]] grants +4 Dexterity, a 15% Enhancement bonus to melee and thrown attack speed, and grants a 12% chance to doublestrike with melee weapons, at the cost of -2 Constitution.<br />
|note = <br />
|free = yes<br />
|active = yes<br />
|stance = yes<br />
|monk = yes<br />
}}</div>Habrenohttps://ddowiki.com/index.php?title=Monster_Champion&diff=343452Monster Champion2017-02-26T22:10:17Z<p>Habreno: Wrong link for LShroud</p>
<hr />
<div>[[File:Monster champion.jpg|thumb|right|250px|Burning crown identifies a monster champion.]]<br />
Introduced in [[Update 24]] and reworked in [[Update 34]], some enemies gain randomized buffs on [[Hard]], [[Elite]], and [[Reaper]] [[difficulty|difficulties]] in quests with an ''effective'' level of 5 or higher (i.e. starting with level 4 quests on Hard difficulty, and level 3 quests on Elite or Reaper). These enemies are called Champions, and they have a visible crown above their head to mark them. Monster Champions do not directly spawn in any raid (the champions in [[The Codex and the Shroud|Legendary Shroud's]] Part 5 are granted champion buffs but are not champions proper), nor do they appear at all in any wilderness area or quest on Solo, Casual, and Normal difficulty.<br />
<br />
== Spawn rate ==<br />
* Hard normal monsters: 6%<br />
* Elite normal monsters: 9%<br />
* Hard Orange named monsters (mini-bosses): 33%<br />
* Elite Orange named monsters (mini-bosses): 66% ({{Forums|p=5496702}})<br />
<br />
== Rewards ==<br />
* Regular (yellow) champions have a chance to drop {{Item|Mysterious Remnant}}s.<br />
* Mini-boss (orange) champions have a chance to drop a chest when defeated. Champion chests always include {{Item|Mysterious Remnant}}s.<br />
** These chests don't follow the [[chest ransack]] mechanic.<br />
* Drop rates:<br />
** 33% chance to drop chest or remnants (and 66% during Double Remnant events) ({{Forums|p=5631106|label=Vargouille}})<br />
** {{Forums|457286|label=Player data (older)}}<br />
<br />
== Buffs ==<br />
<br />
Champion crowns designate whether the Champion is Tier 1, Tier 2, or Tier 3:<br />
* A small yellow crown indicating it is Tier 1<br />
* A medium orange crown indicating it is Tier 2<br />
* A large red crown indicating it is a Tier 3<br />
<br />
Champion buffs now randomly pick between a set of template themes after the Outer and Inner Planes where they get their boost, depending on difficulty:<br />
* Casual or Normal - no champions<br />
* Hard - Tier 1<br />
* Elite - Tier 1 and 2<br />
* Reaper - up to Tier 3<br />
<br />
Players can see the kind of Champion they are fighting by looking at the creature's title. Additional detail can be found in the examination window. <br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Plane !! Theme !! Tier 1 !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 3 !! Vulnerability<br />
{{:Monster Champion/types|Aboreian|Arborea - Righteous Anger and Passion|True Sight|Short damage boost at half health|Mind Block|Second Wind|Great Sunder|None}}<br />
{{:Monster Champion/types|Archeron|Archeron - Land of endless battle, pro melee/missile|Fortification|Great Sunder|Second Wind|Dodge Bypass|Fort Bypass|None}}<br />
{{:Monster Champion/types|Beast Mark|Beast lands - animal instincts make me stronger, faster.|Dodge|Dodge bypass|True Sight|Second Wind|Fort Bypass|None}}<br />
{{:Monster Champion/types|Cruel Soul|Gehena Plane - land of greed/ambition|Acid DoT|True Sight|Mind Block|2nd Acid DoT|See Invisibility|None}}<br />
{{:Monster Champion/types|Demon Soul|Abyss - chaotic demon|Resist Lightning/Poison|True Sight|On hit: Poison|Poison DoT|?|Good}}<br />
{{:Monster Champion/types|Elemental Fury|Chaos Elemental - random elemental resistance and damage|Random Elemental Resist|On hit: random elemental damage|rand dw/knock/fom/Fort|True Sight|Fire DoT|None}}<br />
{{:Monster Champion/types|Fey Touched|Feywild - blurry, nimble and immune to enchants and illusions|Blur|True Sight|Enchantment Ward|Dodge|Save debuff|None<br />
{{:Monster Champion/types|Flame Born|Fire - Fire|On hit: Fire|Resist Fire|Deathblock|Fire DoT|True Sight|Cold}}}}<br />
{{:Monster Champion/types|Hero’s Soul|Ysgard - Valhalla ish - undying hero|Fortification|Dodge|Deathblock|Unyielding Sovereignty at half health|Knockdown Immunity|None}}<br />
{{:Monster Champion/types|Infernal Pact|9 Hells - devil pact|Resist Fire/Poison|True Sight|Fortification Bypass|Fire DoT|Vulnerability|Good}}<br />
{{:Monster Champion/types|Light Bearer|Mount Celestia - Heavenly & lawful|True Sight|Unyielding Sovereignty at half health|Deathblock|Uncanny Aim (always strike true)|On hit: Light|Negative}}<br />
{{:Monster Champion/types|Mark of Chaos|Limbo - Chaos, I roll random effects|random effect||random effect|TBD|TBD|Lawful}}<br />
{{:Monster Champion/types|Mark of Law|Mechanus - Lawful clockworks, machine-like thinking|On hit: Force|True Sight|Mind Block|Dodge Bypass|Deathblock|Chaos}}<br />
{{:Monster Champion/types|Pandemonium|Pandemonium - I'm crazy, and I make you crazy|Mind Block|On hit: Slow|Vulnerability on hit|Healing debuff|Displacement|Lawful}}<br />
{{:Monster Champion/types|Shadow Marked|Shadow Fell....neg energy|Incorporeality|Resist Negative|Deathblock|Healing debuff|True Sight|Light}}<br />
{{:Monster Champion/types|Skyborn|Air - lightning damage/Resist and Freedom of Movement|On hit: Electric|Resist Lightning|Freedom of Movement|Electric DoT|?|Acid}}<br />
{{:Monster Champion/types|Souless|Carceri - My soul is locked in the prison plane, won’t you join me?|On hit: Slow||True Sight|Save debuff|Uncanny Aim|None}}<br />
{{:Monster Champion/types|Soul of Ice|Water - Freezing|On hit: Cold|Resist Cold|On hit: Slow|Cold DoT|True Sight|Fire}}<br />
{{:Monster Champion/types|Stoneguard|Earth - can't knock down and physically resistant|Resist Acid|Resist Pierce/Slash|Knockdown immunity|Vulnerability|True Sight|Electric}}<br />
{{:Monster Champion/types|Styxian|Hades - Death, despair, don’t look back…|Deathblock|Resist Negative|On hit: Slow|Save debuff|Healing debuff|None}}<br />
|}<br />
<br />
{{Forums|482497}}<br />
<br />
== [[The Night Revels]] ==<br />
<br />
[[File:Monster champion Halloween.jpg|thumb|right|150px|Halloween crown]]<br />
During the Halloween event, Champions crowns show a little jack o'lantern under the usual crown of fire.<br />
<br />
== See also ==<br />
* {{Forums|452092|label=Monster Champion Feedback (Lamannia)}}<br />
* {{Forums|453023|label=Monster Champion Feedback (live)}}<br />
<br />
[[Category:Monsters|*]][[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Monster_Champion&diff=343451Monster Champion2017-02-26T22:07:01Z<p>Habreno: Reworking where champions spawn to be crystal-clear.</p>
<hr />
<div>[[File:Monster champion.jpg|thumb|right|250px|Burning crown identifies a monster champion.]]<br />
Introduced in [[Update 24]] and reworked in [[Update 34]], some enemies gain randomized buffs on [[Hard]], [[Elite]], and [[Reaper]] [[difficulty|difficulties]] in quests with an ''effective'' level of 5 or higher (i.e. starting with level 4 quests on Hard difficulty, and level 3 quests on Elite or Reaper). These enemies are called Champions, and they have a visible crown above their head to mark them. Monster Champions do not directly spawn in any raid (the champions in [[Legendary Shroud||Legendary Shroud's]] Part 5 are granted champion buffs but are not champions proper), nor do they appear at all in any wilderness area or quest on Solo, Casual, and Normal difficulty.<br />
<br />
== Spawn rate ==<br />
* Hard normal monsters: 6%<br />
* Elite normal monsters: 9%<br />
* Hard Orange named monsters (mini-bosses): 33%<br />
* Elite Orange named monsters (mini-bosses): 66% ({{Forums|p=5496702}})<br />
<br />
== Rewards ==<br />
* Regular (yellow) champions have a chance to drop {{Item|Mysterious Remnant}}s.<br />
* Mini-boss (orange) champions have a chance to drop a chest when defeated. Champion chests always include {{Item|Mysterious Remnant}}s.<br />
** These chests don't follow the [[chest ransack]] mechanic.<br />
* Drop rates:<br />
** 33% chance to drop chest or remnants (and 66% during Double Remnant events) ({{Forums|p=5631106|label=Vargouille}})<br />
** {{Forums|457286|label=Player data (older)}}<br />
<br />
== Buffs ==<br />
<br />
Champion crowns designate whether the Champion is Tier 1, Tier 2, or Tier 3:<br />
* A small yellow crown indicating it is Tier 1<br />
* A medium orange crown indicating it is Tier 2<br />
* A large red crown indicating it is a Tier 3<br />
<br />
Champion buffs now randomly pick between a set of template themes after the Outer and Inner Planes where they get their boost, depending on difficulty:<br />
* Casual or Normal - no champions<br />
* Hard - Tier 1<br />
* Elite - Tier 1 and 2<br />
* Reaper - up to Tier 3<br />
<br />
Players can see the kind of Champion they are fighting by looking at the creature's title. Additional detail can be found in the examination window. <br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Plane !! Theme !! Tier 1 !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 3 !! Vulnerability<br />
{{:Monster Champion/types|Aboreian|Arborea - Righteous Anger and Passion|True Sight|Short damage boost at half health|Mind Block|Second Wind|Great Sunder|None}}<br />
{{:Monster Champion/types|Archeron|Archeron - Land of endless battle, pro melee/missile|Fortification|Great Sunder|Second Wind|Dodge Bypass|Fort Bypass|None}}<br />
{{:Monster Champion/types|Beast Mark|Beast lands - animal instincts make me stronger, faster.|Dodge|Dodge bypass|True Sight|Second Wind|Fort Bypass|None}}<br />
{{:Monster Champion/types|Cruel Soul|Gehena Plane - land of greed/ambition|Acid DoT|True Sight|Mind Block|2nd Acid DoT|See Invisibility|None}}<br />
{{:Monster Champion/types|Demon Soul|Abyss - chaotic demon|Resist Lightning/Poison|True Sight|On hit: Poison|Poison DoT|?|Good}}<br />
{{:Monster Champion/types|Elemental Fury|Chaos Elemental - random elemental resistance and damage|Random Elemental Resist|On hit: random elemental damage|rand dw/knock/fom/Fort|True Sight|Fire DoT|None}}<br />
{{:Monster Champion/types|Fey Touched|Feywild - blurry, nimble and immune to enchants and illusions|Blur|True Sight|Enchantment Ward|Dodge|Save debuff|None<br />
{{:Monster Champion/types|Flame Born|Fire - Fire|On hit: Fire|Resist Fire|Deathblock|Fire DoT|True Sight|Cold}}}}<br />
{{:Monster Champion/types|Hero’s Soul|Ysgard - Valhalla ish - undying hero|Fortification|Dodge|Deathblock|Unyielding Sovereignty at half health|Knockdown Immunity|None}}<br />
{{:Monster Champion/types|Infernal Pact|9 Hells - devil pact|Resist Fire/Poison|True Sight|Fortification Bypass|Fire DoT|Vulnerability|Good}}<br />
{{:Monster Champion/types|Light Bearer|Mount Celestia - Heavenly & lawful|True Sight|Unyielding Sovereignty at half health|Deathblock|Uncanny Aim (always strike true)|On hit: Light|Negative}}<br />
{{:Monster Champion/types|Mark of Chaos|Limbo - Chaos, I roll random effects|random effect||random effect|TBD|TBD|Lawful}}<br />
{{:Monster Champion/types|Mark of Law|Mechanus - Lawful clockworks, machine-like thinking|On hit: Force|True Sight|Mind Block|Dodge Bypass|Deathblock|Chaos}}<br />
{{:Monster Champion/types|Pandemonium|Pandemonium - I'm crazy, and I make you crazy|Mind Block|On hit: Slow|Vulnerability on hit|Healing debuff|Displacement|Lawful}}<br />
{{:Monster Champion/types|Shadow Marked|Shadow Fell....neg energy|Incorporeality|Resist Negative|Deathblock|Healing debuff|True Sight|Light}}<br />
{{:Monster Champion/types|Skyborn|Air - lightning damage/Resist and Freedom of Movement|On hit: Electric|Resist Lightning|Freedom of Movement|Electric DoT|?|Acid}}<br />
{{:Monster Champion/types|Souless|Carceri - My soul is locked in the prison plane, won’t you join me?|On hit: Slow||True Sight|Save debuff|Uncanny Aim|None}}<br />
{{:Monster Champion/types|Soul of Ice|Water - Freezing|On hit: Cold|Resist Cold|On hit: Slow|Cold DoT|True Sight|Fire}}<br />
{{:Monster Champion/types|Stoneguard|Earth - can't knock down and physically resistant|Resist Acid|Resist Pierce/Slash|Knockdown immunity|Vulnerability|True Sight|Electric}}<br />
{{:Monster Champion/types|Styxian|Hades - Death, despair, don’t look back…|Deathblock|Resist Negative|On hit: Slow|Save debuff|Healing debuff|None}}<br />
|}<br />
<br />
{{Forums|482497}}<br />
<br />
== [[The Night Revels]] ==<br />
<br />
[[File:Monster champion Halloween.jpg|thumb|right|150px|Halloween crown]]<br />
During the Halloween event, Champions crowns show a little jack o'lantern under the usual crown of fire.<br />
<br />
== See also ==<br />
* {{Forums|452092|label=Monster Champion Feedback (Lamannia)}}<br />
* {{Forums|453023|label=Monster Champion Feedback (live)}}<br />
<br />
[[Category:Monsters|*]][[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Monster_Champion&diff=343450Monster Champion2017-02-26T22:01:26Z<p>Habreno: Couple formatting/grammatical changes in first paragraph. Also noting U34's changes to Champions.</p>
<hr />
<div>[[File:Monster champion.jpg|thumb|right|250px|Burning crown identifies a monster champion.]]<br />
Introduced in [[Update 24]] and reworked in [[Update 34]], some enemies gain randomized buffs on [[Hard]], [[Elite]], and [[Reaper]] [[difficulty|difficulties]] in quests with an ''effective'' level of 5 or higher (i.e. starting with level 4 quests on Hard difficulty, and level 3 quests on Elite or Reaper). These enemies are called Champions, and they have a visible crown above their head to mark them. Monster Champions do not appear in raids, wilderness areas, or quests on Solo, Casual, and Normal difficulty.<br />
<br />
== Spawn rate ==<br />
* Hard normal monsters: 6%<br />
* Elite normal monsters: 9%<br />
* Hard Orange named monsters (mini-bosses): 33%<br />
* Elite Orange named monsters (mini-bosses): 66% ({{Forums|p=5496702}})<br />
<br />
== Rewards ==<br />
* Regular (yellow) champions have a chance to drop {{Item|Mysterious Remnant}}s.<br />
* Mini-boss (orange) champions have a chance to drop a chest when defeated. Champion chests always include {{Item|Mysterious Remnant}}s.<br />
** These chests don't follow the [[chest ransack]] mechanic.<br />
* Drop rates:<br />
** 33% chance to drop chest or remnants (and 66% during Double Remnant events) ({{Forums|p=5631106|label=Vargouille}})<br />
** {{Forums|457286|label=Player data (older)}}<br />
<br />
== Buffs ==<br />
<br />
Champion crowns designate whether the Champion is Tier 1, Tier 2, or Tier 3:<br />
* A small yellow crown indicating it is Tier 1<br />
* A medium orange crown indicating it is Tier 2<br />
* A large red crown indicating it is a Tier 3<br />
<br />
Champion buffs now randomly pick between a set of template themes after the Outer and Inner Planes where they get their boost, depending on difficulty:<br />
* Casual or Normal - no champions<br />
* Hard - Tier 1<br />
* Elite - Tier 1 and 2<br />
* Reaper - up to Tier 3<br />
<br />
Players can see the kind of Champion they are fighting by looking at the creature's title. Additional detail can be found in the examination window. <br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Plane !! Theme !! Tier 1 !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 3 !! Vulnerability<br />
{{:Monster Champion/types|Aboreian|Arborea - Righteous Anger and Passion|True Sight|Short damage boost at half health|Mind Block|Second Wind|Great Sunder|None}}<br />
{{:Monster Champion/types|Archeron|Archeron - Land of endless battle, pro melee/missile|Fortification|Great Sunder|Second Wind|Dodge Bypass|Fort Bypass|None}}<br />
{{:Monster Champion/types|Beast Mark|Beast lands - animal instincts make me stronger, faster.|Dodge|Dodge bypass|True Sight|Second Wind|Fort Bypass|None}}<br />
{{:Monster Champion/types|Cruel Soul|Gehena Plane - land of greed/ambition|Acid DoT|True Sight|Mind Block|2nd Acid DoT|See Invisibility|None}}<br />
{{:Monster Champion/types|Demon Soul|Abyss - chaotic demon|Resist Lightning/Poison|True Sight|On hit: Poison|Poison DoT|?|Good}}<br />
{{:Monster Champion/types|Elemental Fury|Chaos Elemental - random elemental resistance and damage|Random Elemental Resist|On hit: random elemental damage|rand dw/knock/fom/Fort|True Sight|Fire DoT|None}}<br />
{{:Monster Champion/types|Fey Touched|Feywild - blurry, nimble and immune to enchants and illusions|Blur|True Sight|Enchantment Ward|Dodge|Save debuff|None<br />
{{:Monster Champion/types|Flame Born|Fire - Fire|On hit: Fire|Resist Fire|Deathblock|Fire DoT|True Sight|Cold}}}}<br />
{{:Monster Champion/types|Hero’s Soul|Ysgard - Valhalla ish - undying hero|Fortification|Dodge|Deathblock|Unyielding Sovereignty at half health|Knockdown Immunity|None}}<br />
{{:Monster Champion/types|Infernal Pact|9 Hells - devil pact|Resist Fire/Poison|True Sight|Fortification Bypass|Fire DoT|Vulnerability|Good}}<br />
{{:Monster Champion/types|Light Bearer|Mount Celestia - Heavenly & lawful|True Sight|Unyielding Sovereignty at half health|Deathblock|Uncanny Aim (always strike true)|On hit: Light|Negative}}<br />
{{:Monster Champion/types|Mark of Chaos|Limbo - Chaos, I roll random effects|random effect||random effect|TBD|TBD|Lawful}}<br />
{{:Monster Champion/types|Mark of Law|Mechanus - Lawful clockworks, machine-like thinking|On hit: Force|True Sight|Mind Block|Dodge Bypass|Deathblock|Chaos}}<br />
{{:Monster Champion/types|Pandemonium|Pandemonium - I'm crazy, and I make you crazy|Mind Block|On hit: Slow|Vulnerability on hit|Healing debuff|Displacement|Lawful}}<br />
{{:Monster Champion/types|Shadow Marked|Shadow Fell....neg energy|Incorporeality|Resist Negative|Deathblock|Healing debuff|True Sight|Light}}<br />
{{:Monster Champion/types|Skyborn|Air - lightning damage/Resist and Freedom of Movement|On hit: Electric|Resist Lightning|Freedom of Movement|Electric DoT|?|Acid}}<br />
{{:Monster Champion/types|Souless|Carceri - My soul is locked in the prison plane, won’t you join me?|On hit: Slow||True Sight|Save debuff|Uncanny Aim|None}}<br />
{{:Monster Champion/types|Soul of Ice|Water - Freezing|On hit: Cold|Resist Cold|On hit: Slow|Cold DoT|True Sight|Fire}}<br />
{{:Monster Champion/types|Stoneguard|Earth - can't knock down and physically resistant|Resist Acid|Resist Pierce/Slash|Knockdown immunity|Vulnerability|True Sight|Electric}}<br />
{{:Monster Champion/types|Styxian|Hades - Death, despair, don’t look back…|Deathblock|Resist Negative|On hit: Slow|Save debuff|Healing debuff|None}}<br />
|}<br />
<br />
{{Forums|482497}}<br />
<br />
== [[The Night Revels]] ==<br />
<br />
[[File:Monster champion Halloween.jpg|thumb|right|150px|Halloween crown]]<br />
During the Halloween event, Champions crowns show a little jack o'lantern under the usual crown of fire.<br />
<br />
== See also ==<br />
* {{Forums|452092|label=Monster Champion Feedback (Lamannia)}}<br />
* {{Forums|453023|label=Monster Champion Feedback (live)}}<br />
<br />
[[Category:Monsters|*]][[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Jade_Strike&diff=343098Jade Strike2017-02-19T01:15:18Z<p>Habreno: Attacks -> Attack</p>
<hr />
<div>[[File:jade strike.png|32px|frameless|left]]<br />
==Jade Strike==<br />
'''Type''': [[Monk]] [[Stunning]] and [[Curse|cursing]] enhancement<br />
<br />
'''Prerequisites:'''<br />
* [[Monk]] level 3<br />
* 10 Action Points spent in Shintao Monk Enhancement Tree<br />
* Smite Tainted Creature<br />
'''Cooldown:''' 15 seconds<br /><br />
'''Target:''' Enemy<br /><br />
'''[[Ki|Ki cost]] to use: 10<br />
<br />
Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target, this attack increases their physical damage vulnerability by 10% and reduces their fortification by 25%. A successful Will save negates this effect (DC = 10 + [[Wisdom]] modifier + your monk level + Stunning DC boosts). [[Aberration_type|Aberrations]], [[extraplanar]] creatures that are not classified as [[Lawful_Outsider|lawful outsiders]], and [[undead]] receive double this effect. On critical hits, a target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom modifier + your monk level + Stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate.<br />
* Jade Strike curses enemies with increased susceptibility to damage. On critical hits, the target is encased in jade stone—effectively stunning the target, including undead & non-living constructs who normally cannot be stunned.<br />
[[Category:Monk enhancements]]<br />
[[Category:Ki attacks]]<br />
[[Category:Curses]]<br />
[[Category:Monk]]</div>Habrenohttps://ddowiki.com/index.php?title=Daily_Dice&diff=342411Daily Dice2017-02-01T23:00:21Z<p>Habreno: Updated category names</p>
<hr />
<div>{{Help improve}}[[File:UI DD1.png|thumb|200px|right|Daily Dice rules of play]]<br />
''Earn daily rewards from the Dungeon Master just for logging in!''<br />
<br />
'''Daily Dice''' is an in-game lottery introduced in [[Update 17 Patch 1 Release Notes|Update 17 Patch 1]]. It can be accessed from the start menu (and you can drag that icon to a hot bar), by clicking the icon that displays in your health bar when a free roll is available, or by programming a keyboard key in "Ctrl+O&rarr;Key Mapping&rarr;Panels".<br />
<br />
Each account gets a free roll on the Silver Chest loot table once per server every 16 hours (timer starts when you use the roll), and can spend [[Astral Shard]]s for additional rolls if desired. Players can also choose to use their free Silver Chest roll to reduce the cost of a roll on the Gold Chest table. Players can spend Astral Shards to roll on the Gold Chest table. [[VIP]] players get a free roll on the Gold Chest once a week.<br />
<br />
'''Be very careful when using the Daily Dice''' - There is no confirmation popup or dialog box to warn you that you are spending [[Astral Shard]]s for your rolls. You must look closely at the circle just below the word "ROLL!" and make sure it says zero for your free roll. If there is a number in the circle greater than zero, that is the amount of astral shards you will be charged for that roll.<br />
<br />
'''Tip''': If your computer date/time is not set properly, the free roll icon can light up even if your free roll is not available at that moment. Set your computer date/time properly to prevent this from happening.<br />
<br />
As of [[Update 18 Patch 1 Release Notes|U18.1]], most rewards are unbound (collectables, common potions) or bound to account ([[DDO Store]] loot). Many (all?) bound to character rewards won before the release of U18.1 are now BtA (retroactive change).<br />
* Exception: '''Crafting Experience Elixirs''' are still {{Bind|BtC|BoA}}. (Recommend you use your crafting character to roll your Dice)<br />
<br />
As of [[Update 19]], each roll grants a prize of experience points in addition to the other prizes. The amount of experience depends on how well you roll. Gold rolls bestow more than Silver rolls. The experience is granted as an item ({{Bind|BtA|BoA}}). Doubleclick it to consume the item and gain the exp.<br />
<br />
When a Daily Dice Bonus week is active, the dice XP awarded are increased (usually doubled). The increase is applied to the actual XP item that is awarded; e.g. a 1500 xp item becomes a 3000 xp item.<br />
<br />
== Silver ==<br />
[[File:UI DD2.png|thumb|250px|right|Silver Daily Dice]]<br />
* One free roll per day (technically, every 16 hours).<br />
* Free rolls can't be saved or accumulated; if you don't log in or don't roll for a day, that roll is "lost".<br />
* Rolls after the free one cost 3 [[Astral Shard]]s.<br />
{| class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
|1-20<br />
|[[Experience points|Experience Points]]<br />
|<br />
* 100 Experience points<br />
|-<br />
|21-40<br />
|[[Currency]] <br />(XP & [[Currency|Platinum]])<br />
|<br />
* 200 Experience points<br />
* 950-1100 Platinum<br />
|-<br />
|41-60<br />
|Consumables <br />(XP and temporary buffs)<br />
|<br />
* 300 Experience points<br />
* One of:<br />
** 50% chance - Potion of Heroism (Level 15) (2)<br />
** 40% chance - Potion of Haste (Level 15) (2)<br />
** 10% chance - {{Item|Long Lasting Elixir of Supreme Ability}} (1, BtA)<br />
|-<br />
|61-80<br />
|Curatives<br />(XP and healing, spell points & curatives)<br />
|<br />
* 400 Experience points<br />
* One of:<br />
** 80% chance - [[Elixir of Healing#Gold Seal Elixir of Improved Healing - .28Back to top.29|Gold Seal Elixir of Improved Healing]] (2, BtA)<br />
** 20% chance - [[Concentrated Elixir of Mnemonic Enhancement]] (2, BtA)<br />
|-<br />
|81-90<br />
|Boosts<br />(XP and boosts to earned slayers and loot)<br />
|<br />
* 500 Experience points<br />
* Equal chance of:<br />
** Minor or Lesser [[Slayer Count Boosts]] (1, BtA)<br />
** Small or Medium [[Jewel of Fortune]] (1, BtA)<br />
** {{Item|Treasure Hunter's Elixirs|Lesser Treasure Hunter's Elixir}} (1, BtA)<br />
|-<br />
|91-96<br />
|Experience Boosts<br />(XP and boosts to earn XP)<br />
|<br />
* 750 Experience points<br />
* Equal chance of:<br />
** Medium, Minor or Lesser [[Experience Elixirs]] (1, BtA)<br />
|-<br />
|97-99<br />
|Tomes and More<br />(XP and +1, +2, & +3 skill tomes)<br />
|<br />
* 1000 Experience points<br />
* +1 to +3 [[Skill tome]] (random, BtA)<br />
* +2 to +4 Upgrade [[Skill tome]] (random, BtA)<br />
* 15 Astral Shards<br />
|-<br />
|100<br />
|Jackpot<br />(XP and +1, +2, & +3 ability tomes)<br />
|<br />
* 1500 Experience points<br />
* [[Siberys Spirit Cake]]<br />
* +1 to +3 [[Ability tome]] (random, BtA)<br />
* +2 to +4 Upgrade [[Ability tome]] (random, BtA)<br />
* 35 Astral Shards<br />
|}<br />
<br />
Average Experience points per roll = 340 xp<br />
<br />
== Gold ==<br />
[[File:UI DD3.png|thumb|250px|right|Gold Daily Dice]]<br />
* Costs 15 [[Astral Shard]]s<br />
* You can spend your free Silver roll to reduce the cost to 12 [[Astral Shard]]s.<br />
* [[VIP]] players get a free roll on the Gold Chest once a week (available 156 hours after the last one, {{Forums|p=5181718|source}}).<br />
{|class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
|1-20<br />
|[[Currency]] <br />(XP & [[Currency|Platinum]])<br />
|<br />
* 1000 Experience points<br />
* 9000 - 12000 Platinum<br />
|-<br />
|21-40<br />
|Consumables <br />(XP and temporary buffs)<br />
|<br />
* 2000 Experience points<br />
|-<br />
|41-60<br />
|Curatives <br />(XP and healing, spell points & curatives)<br />
|<br />
* 3000 Experience points<br />
* Equal chance of :<br />
** [[Elixir of Healing#Gold Seal Elixir of Sovereign Healing - .28Back to top.29|Gold Seal Elixir of Sovereign Healing]] (5, BtA)<br />
** [[Concentrated Elixir of Major Mnemonic Enhancement]] (5, BtA)<br />
|-<br />
|61-80<br />
|Questing Tools <br />(XP and questing aids)<br />
|<br />
* 4000 Experience points<br />
* [[Jeweler's Tool Kit]]<br />
|-<br />
|81-90<br />
|Boosts <br />(XP and boosts to earned slayers and loot XP)<br />
|<br />
* 5000 Experience points<br />
* Equal chance of:<br />
** Greater or Major [[Slayer Count Boosts|Slayer Count Boost]] (1, BtA)<br />
** Large or Huge [[Jewel of Fortune]] (1, BtA)<br />
|-<br />
|91-96<br />
|Experience Boosts<br />(XP and boosts to earn XP)<br />
|<br />
* 7500 Experience points<br />
* [[Superior Experience Elixir]] (1, BtA)<br />
|-<br />
|97-99<br />
|Tomes and More<br />(XP and +4 or +5 skill tomes)<br />
|<br />
* 10000 Experience points<br />
* Cosmetic item (ex. {{Item|Thinking Cap}})<br />
* Equal chance of:<br />
** +4 or +5 [[Skill tome]] (random, BtA)<br />
** +5 upgrade [[Skill tome]] (random, BtA)<br />
** +1 [[Use magic device|UMD]] [[Skill tome]] (small chance, BtA)<br />
** 75 Astral Shards<br />
|-<br />
|100<br />
|Jackpot<br />(XP and +4 or +5 ability tomes)<br />
|<br />
* 15000 Experience points<br />
* Cosmetic item (ex. {{Item|Thinking Cap}})<br />
* Lesser Heart of Wood<br />
* Epic Heart of Wood<br />
* Equal chance of:<br />
** +4 or +5 [[Ability tome]] (random, BtA)<br />
** +5 upgrade [[Ability tome]] (random, BtA)<br />
** 100 Astral Shards<br />
|}<br />
<br />
Average Experience points per roll = 3400 xp<br />
<br />
[[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Daily_Dice&diff=342410Daily Dice2017-02-01T22:58:35Z<p>Habreno: Updated values and averages</p>
<hr />
<div>{{Help improve}}[[File:UI DD1.png|thumb|200px|right|Daily Dice rules of play]]<br />
''Earn daily rewards from the Dungeon Master just for logging in!''<br />
<br />
'''Daily Dice''' is an in-game lottery introduced in [[Update 17 Patch 1 Release Notes|Update 17 Patch 1]]. It can be accessed from the start menu (and you can drag that icon to a hot bar), by clicking the icon that displays in your health bar when a free roll is available, or by programming a keyboard key in "Ctrl+O&rarr;Key Mapping&rarr;Panels".<br />
<br />
Each account gets a free roll on the Silver Chest loot table once per server every 16 hours (timer starts when you use the roll), and can spend [[Astral Shard]]s for additional rolls if desired. Players can also choose to use their free Silver Chest roll to reduce the cost of a roll on the Gold Chest table. Players can spend Astral Shards to roll on the Gold Chest table. [[VIP]] players get a free roll on the Gold Chest once a week.<br />
<br />
'''Be very careful when using the Daily Dice''' - There is no confirmation popup or dialog box to warn you that you are spending [[Astral Shard]]s for your rolls. You must look closely at the circle just below the word "ROLL!" and make sure it says zero for your free roll. If there is a number in the circle greater than zero, that is the amount of astral shards you will be charged for that roll.<br />
<br />
'''Tip''': If your computer date/time is not set properly, the free roll icon can light up even if your free roll is not available at that moment. Set your computer date/time properly to prevent this from happening.<br />
<br />
As of [[Update 18 Patch 1 Release Notes|U18.1]], most rewards are unbound (collectables, common potions) or bound to account ([[DDO Store]] loot). Many (all?) bound to character rewards won before the release of U18.1 are now BtA (retroactive change).<br />
* Exception: '''Crafting Experience Elixirs''' are still {{Bind|BtC|BoA}}. (Recommend you use your crafting character to roll your Dice)<br />
<br />
As of [[Update 19]], each roll grants a prize of experience points in addition to the other prizes. The amount of experience depends on how well you roll. Gold rolls bestow more than Silver rolls. The experience is granted as an item ({{Bind|BtA|BoA}}). Doubleclick it to consume the item and gain the exp.<br />
<br />
When a Daily Dice Bonus week is active, the dice XP awarded are increased (usually doubled). The increase is applied to the actual XP item that is awarded; e.g. a 1500 xp item becomes a 3000 xp item.<br />
<br />
== Silver ==<br />
[[File:UI DD2.png|thumb|250px|right|Silver Daily Dice]]<br />
* One free roll per day (technically, every 16 hours).<br />
* Free rolls can't be saved or accumulated; if you don't log in or don't roll for a day, that roll is "lost".<br />
* Rolls after the free one cost 3 [[Astral Shard]]s.<br />
{| class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
|1-20<br />
|[[Experience points|Experience Points]]<br />
|<br />
* 100 Experience points<br />
|-<br />
|21-40<br />
|[[Currency]] <br />(XP & [[Currency|Platinum]])<br />
|<br />
* 200 Experience points<br />
* 950-1100 Platinum<br />
|-<br />
|41-60<br />
|Consumables <br />(XP and temporary buffs)<br />
|<br />
* 300 Experience points<br />
* One of:<br />
** 50% chance - Potion of Heroism (Level 15) (2)<br />
** 40% chance - Potion of Haste (Level 15) (2)<br />
** 10% chance - {{Item|Long Lasting Elixir of Supreme Ability}} (1, BtA)<br />
|-<br />
|61-80<br />
|Curatives<br />(XP and healing, spell points & curatives)<br />
|<br />
* 400 Experience points<br />
* One of:<br />
** 80% chance - [[Elixir of Healing#Gold Seal Elixir of Improved Healing - .28Back to top.29|Gold Seal Elixir of Improved Healing]] (2, BtA)<br />
** 20% chance - [[Concentrated Elixir of Mnemonic Enhancement]] (2, BtA)<br />
|-<br />
|81-90<br />
|Boosts<br />(XP and boosts to earned slayers and loot)<br />
|<br />
* 500 Experience points<br />
* Equal chance of:<br />
** Minor or Lesser [[Slayer Count Boosts]] (1, BtA)<br />
** Small or Medium [[Jewel of Fortune]] (1, BtA)<br />
** {{Item|Treasure Hunter's Elixirs|Lesser Treasure Hunter's Elixir}} (1, BtA)<br />
|-<br />
|91-96<br />
|Experience Boosts<br />(XP and boosts to earn XP)<br />
|<br />
* 750 Experience points<br />
* Equal chance of:<br />
** Medium, Minor or Lesser [[Experience Elixirs]] (1, BtA)<br />
|-<br />
|97-99<br />
|Skill Tomes<br />(XP and +1, +2, & +3 skill tomes)<br />
|<br />
* 1000 Experience points<br />
* +1 to +3 [[Skill tome]] (random, BtA)<br />
* +2 to +4 Upgrade [[Skill tome]] (random, BtA)<br />
* 15 Astral Shards<br />
|-<br />
|100<br />
|Ability Tomes<br />(XP and +1, +2, & +3 ability tomes)<br />
|<br />
* 1500 Experience points<br />
* [[Siberys Spirit Cake]]<br />
* +1 to +3 [[Ability tome]] (random, BtA)<br />
* +2 to +4 Upgrade [[Ability tome]] (random, BtA)<br />
* 35 Astral Shards<br />
|}<br />
<br />
Average Experience points per roll = 340 xp<br />
<br />
== Gold ==<br />
[[File:UI DD3.png|thumb|250px|right|Gold Daily Dice]]<br />
* Costs 15 [[Astral Shard]]s<br />
* You can spend your free Silver roll to reduce the cost to 12 [[Astral Shard]]s.<br />
* [[VIP]] players get a free roll on the Gold Chest once a week (available 156 hours after the last one, {{Forums|p=5181718|source}}).<br />
{|class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
|1-20<br />
|[[Currency]] <br />(XP & [[Currency|Platinum]])<br />
|<br />
* 1000 Experience points<br />
* 9000 - 12000 Platinum<br />
|-<br />
|21-40<br />
|Consumables <br />(XP and temporary buffs)<br />
|<br />
* 2000 Experience points<br />
|-<br />
|41-60<br />
|Curatives <br />(XP and healing, spell points & curatives)<br />
|<br />
* 3000 Experience points<br />
* Equal chance of :<br />
** [[Elixir of Healing#Gold Seal Elixir of Sovereign Healing - .28Back to top.29|Gold Seal Elixir of Sovereign Healing]] (5, BtA)<br />
** [[Concentrated Elixir of Major Mnemonic Enhancement]] (5, BtA)<br />
|-<br />
|61-80<br />
|Questing Tools <br />(XP and questing aids)<br />
|<br />
* 4000 Experience points<br />
* [[Jeweler's Tool Kit]]<br />
|-<br />
|81-90<br />
|Boosts <br />(XP and boosts to earned slayers and loot XP)<br />
|<br />
* 5000 Experience points<br />
* Equal chance of:<br />
** Greater or Major [[Slayer Count Boosts|Slayer Count Boost]] (1, BtA)<br />
** Large or Huge [[Jewel of Fortune]] (1, BtA)<br />
|-<br />
|91-96<br />
|Experience Boosts<br />(XP and boosts to earn XP)<br />
|<br />
* 7500 Experience points<br />
* [[Superior Experience Elixir]] (1, BtA)<br />
|-<br />
|97-99<br />
|Skill Tomes<br />(XP and +4 or +5 skill tomes)<br />
|<br />
* 10000 Experience points<br />
* Cosmetic item (ex. {{Item|Thinking Cap}})<br />
* Equal chance of:<br />
** +4 or +5 [[Skill tome]] (random, BtA)<br />
** +5 upgrade [[Skill tome]] (random, BtA)<br />
** +1 [[Use magic device|UMD]] [[Skill tome]] (small chance, BtA)<br />
** 75 Astral Shards<br />
|-<br />
|100<br />
|Ability Tomes<br />(XP and +4 or +5 ability tomes)<br />
|<br />
* 15000 Experience points<br />
* Cosmetic item (ex. {{Item|Thinking Cap}})<br />
* Lesser Heart of Wood<br />
* Epic Heart of Wood<br />
* Equal chance of:<br />
** +4 or +5 [[Ability tome]] (random, BtA)<br />
** +5 upgrade [[Ability tome]] (random, BtA)<br />
** 100 Astral Shards<br />
|}<br />
<br />
Average Experience points per roll = 3400 xp<br />
<br />
[[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Which_Class_Do_I_Choose&diff=342213Which Class Do I Choose2017-01-26T21:50:43Z<p>Habreno: Reverted edits by 112.210.238.40 (talk) to last revision by Kobold sneak</p>
<hr />
<div>DDO unlike other MMO gives the player much freedom in designing their characters. You can pick up sword and train as a fighter and halfway through your career, start reading books and learn spell casting. This part of this guide focuses on how each [[class]] measure up and what a player should do in order to get the character he or she wants. Due to the availability of abilities, [[feat]]s and [[enhancement]]s, the way the level split is performed can make or break a build. Here I discuss some of the more common splits as well as their merits. For a more detailed look at [[multiclassing]], read {{Forums|203587|New Players' Guide to Multiclassing}}.<br />
<br />
== Fighter ==<br />
<br />
The [[fighter]] is perhaps the most versatile among the melee classes. This is due to the extremely high number of feats that it has access to. Depending on how you set your fighter up, it can be either strength or dexterity based. It can work on maximising damage or to focus on defense. Many fighters are likely to go strength based due to it being the only class with enhancements to increase [[strength]]. The [[capstone enhancements|capstone enhancement]] of a fighter is 10% melee alacrity which basically means it is focused on offense.<br />
<br />
A damage based fighter will likely go for [[Kensei enhancements|kensei]]. Due to how the prestige class is broken down, the more effective builds go with 12, 18 or 20 levels of fighter. Builds with 12 levels of fighter do so for the power surge ability which increases strength by +8 for 1 minute. 18 level fighter builds in general do so to splash 2 levels of rogue or monk for [[evasion]]. Needless to say, level 20 fighters stay pure to take advantage of the capstone.<br />
<br />
A defense based fighter will likely go for [[Stalwart Defender enhancements|stalwart defender]]. Unlike the kensei, a stalwart defenders are likely to go 18 or 20 levels of fighter. The reason for 18 levels of fighter is to maximise out the defender armor class bonuses and stance. In addition, they will splash 2 levels of paladin for saves and aura bonuses. Of course, level 20 defenders do so for the very attractive capstone to increase their versatility by being able to deal more damage when tanking is not needed.<br />
<br />
== Barbarian ==<br />
<br />
The [[barbarian]]'s combat prowess is based on its ability to enter [[rage]] to increase power and endurance. Almost all barbarians are strength based to focus on its strength. Due to the decrease in armor class while raging, one can hardly find barbarians built for defense. Instead, many barbarians will take advantage of this disadvantage and load guard items which inflict damage to enemies that hit the barbarian. The capstone of the barbarian is a +2 increase to strength along with increased two handed fighting abilities.<br />
<br />
Many barbarians are likely to remain pure to gain access to the capstone and a stronger rage. Due to the prestige enhancements, the more effective builds go with 12, 18 and 20 levels of barbarian. Builds with 12 levels of barbarian are likely to be tempest barbarians that do so to fit in 6 levels of ranger for the speed increase. 18 level barbarian builds in general do so to splash 2 levels of rogue for evasion or 2 levels of fighter for feats.<br />
<br />
== Paladin ==<br />
<br />
The [[paladin]] is the holy warrior in DDO. Its strength is the ability to call on upon holy powers to raise their defensive as well as offensive prowress. The main weakness of the paladin is its dependancy on a number of abilities. This is compounded by some abilities and enhancements that depend on the stats. While many paladins are strength based, there is an increase in the number of dexterity based paladins that take advantage of the compatibility with the monk class. The capstone enhancement of a paladin is the ability to inflict extra damage to evil enemies. In addition, it makes all equipped weapons good aligned for damage reduction purposes.<br />
<br />
A damage based paladin will likely go for [[Knight of the Chalice enhancements|knight of the chalice]] while a defense based fighter will go for [[Defender of Siberys enhancements|defender of siberys]]. Unlike the other classes, paladins do not usually follow the same format for level splits. The likely level splits are 14, 18 and 20. The main reason for taking 14 levels of paladin is due to the availability of level 4 spells at L14, the more notable being [[Holy Sword|holy sword]] and [[zeal]]. In addition, they will take 6 levels of ranger for the [[Tempest enhancements|tempest enhancement]]. 18 is for the tier III enhancements and 20 for the capstone. Most multiclassed paladins will have 2 levels of rogues or 2 levels of monk for the [[evasion]] feat.<br />
<br />
For more in depth information, read [http://forums.ddo.com/showthread.php?t=218542 A Guide to Creating Paladins by Junts].<br />
<br />
== Ranger ==<br />
<br />
The [[ranger]] is based on the concept of a wilderness warrior who is hardy, skilled survivor. Rangers have excellent soloing capabilities due to their fighting prowress and selection of spells. While the other classes have no inherent ranged capabilities, the ranger is given many abilities which make it capable ranged opponent. In fact, the ranger is currently the only fighting class with access to ranged prestige class enhancements. The captsone enhancement of a ranger is ranged alacrity which gives the ranger a bonus to ranged attack speed. Due to the varied abilities of rangers, there are many ways to play them.<br />
<br />
An offense based melee ranger is likely to be strength based and with the [[Tempest enhancements|tempest enhancement]] that provide at present the highest static melee attack speed. The more common builds are likely to be 18 or 20. Unlike the other classes, 12 ranger does not provide much notable benefits to the build. 18 levels of ranger currently provides more benefit compared to 20 levels. The main reason is it allows splashing 2 levels of other classes i.e. 2 levels of monk for more feats and wisdom bonus to armor class or 1 level of monk and rogue for extra feat, monk [[wisdom bonus]] and rogue skills.<br />
<br />
A defense based melee ranger will be dexterity based to take advantage of the ranger's dexterity enhancements to allow extremely high unarmored armor class. Many of these builds will also have monk splashes to allow a further increase of armor class with a moderate wisdom score. Some will splash some paladin levels to gain a bonus to saves as well as immunities. Common builds include 15 and 18 levels of rangers. As will other melee rangers, such builds will be tempest rangers.<br />
<br />
Due to the availability of ranged based abilities, ranged ranger builds are not uncommon. Due to the disparity of the prestige class enhancements, most of the ranged builds will likely be [[Arcane Archer enhancements|arcane archer]] rangers. As ranged combat is very slow in DDO, the increase in ranged speed from the capstone is very valuable and thus most of them will stay pure. That said, there are also a couple of rangers that will splash 1 or 2 levels of an arcane class.<br />
<br />
== Rogue ==<br />
<br />
Many people have the impression that a [[rogue]] must be a light melee combatant that is incapable of dealing out damage like the heavy melee classes. While this may be true when fighting one to one with enemy, it doesn't paint the full picture of a rogue's combat prowess. A rogue can deal punishing blows on an enemy when it does not have the enemies' attention. In the hands on an experienced player, this is not a problem but when a new player is in control, it can mean stealing agro away from the heavy melee classes and thus getting unwanted attention. At present, the rogue capstone enhancement is the ability to cheat death by having a chance of a self resurrection.<br />
<br />
There are many ways to build a rogue. Among the prestige class enhancements, the [[Assassin enhancements|assassin]] and [[Thief-Acrobat enhancements|acrobat]] have the most melee value. The [[Mechanic enhancements|mechanic]] falls behind due to the bonuses being geared towards trapsmithing—which is not usually needed due to most players being able to acquire high quality gear and buff appropriately for critical traps. The ability to smite constructs is useful but there is a lack of constructs in much of the content which makes it truly useful as well as being limited to melee attacks. However, with the release of Update 5, Mechanics gained automatic proficiency in Repeating Crossbows, and a bonus to the new trapmaking skill, making [[Mechanic enhancements|mechanic]] a viable ranged choice. Mechanics add their Intelligence bonus to ranged damage making them—along with Rangers or others selecting the Bow Strength feat or an Artificer using Insightful Damage—one of the few characters to be able to add attribute bonuses to ranged damage. With the appropriate gear--[[deception| Deception/Improved Deception]], [[Blinded|blinding from radiance on green steel bows]], and [[Nightshade Venom]]—mechanics can mitigate enemy aggro while dealing massive damage at short ranges.<br />
<br />
The most common rogue builds go 12, 13, 18 and 20. The reason for 12 levels of rogues is due to the tier II assassin enhancement, which gives added [[sneak attack]] damage and assassinate ability, or acrobat enhancement, which gives a boost to melee attack speed with staves and immunity to knockdown effects. 13 levels of rogue gives 1 more valuable rogue feat as well as 1 more die of sneak attack damage compare to 12 levels. 18 levels are mainly for assassins for the tier III ability of vorpal effects with sneak attacks while 20 levels is mainly for players who want a higher assassinate difficulty check. Common splashes for rogue builds include 6 levels of ranger or some monk levels.<br />
<br />
== Monk ==<br />
The [[monk]] is a dynamically versatile martial-arts style melee combatant that fights without wearing any armor and typically unarmed. All monks must be Lawfully-aligned.<br />
<br />
Monks have incredible saves, resistances and immunities, building up over time. Monks often escape deadly traps that most other classes (save the Rogue) will succumb. They gain impressive jump and falling abilities and are low in cost to maintain, depending on your build.<br />
<br />
By level 3 you must choose one of two paths for your Monk.<br />
<br />
The [[Path of Harmonious Balance]] ("Light monk") gives a monk skills to assist your party over time with mass healing, removal of curses and disease, restoration, and even raising the dead. Properly played, a Light Monk is virtually self-sufficient.<br />
<br />
The [[Path of Inevitable Dominion]] ("Dark monk") turns a monk into a whirling engine of destruction, using their abilities for quick dispatch of all but the strongest enemies.<br />
<br />
Monks use a special ability known as [[ki]] (pronounced "kee"<!--Chinese people pronouce this "qi" or "chee", Korean "gi" or "gui", Japanese "ki" or "kee" - and I believe DnD follows Japanese way, shuriken, kama and others are Japanese as well-->), which powers their spell-like abilities. Ki, however, drains from the monk over time, forcing them to attack to charge it up again. This disadvantage is also the monk's biggest advantage (especially for the Light Monk) as may not need to shrine nearly as often (if at all) as other classes.<br />
<br />
Monks chain their special attacks to form [[Finishing Moves]] that release their ki for restorative or destructive effect.<br />
<br />
While taking a couple of levels of Monk might make for an interesting effect for another class, it is very ill-advised to multiclass a Monk, for many of the feats and enhancements that empower a Monk will never appear, leaving a character in a very precarious state as they level--''if'' they can level at all.<br />
<br />
The Monk class is free to VIP players, but must be purchased by Free-to-Play or Premium account players.<br />
<br />
== Wizard ==<br />
<br />
The DDO [[wizard]] is a master of arcane magic who can specialise in the various spell schools due to the large number of feats. With one of the highest possible casting stats due to the +2 [[intelligence]] from the capstone enhancements, wizards can excel in crowd control, instant kill or and other spells with difficulty checks. Due to the lower [[spell point]] pool compared to sorcerers, spell point conservation is a must for all aspiring wizards. To aid this, a wizard has more spells per level and the ability to swap spells at shrines and taverns to be able to handle any possible situations.<br />
<br />
The class spread for wizards is very narrow, limiting them to 16, 18 or 20 levels. The main reason is due to spell damage, difficulty checks and [[spell penetration]] being linked to class levels. Deep multiclassing thus reduces the effectiveness of the spells. Wizards with 16 levels are likely to be melee wizards splashing 2 levels of paladin and 2 levels of an evasion class. 18 levels of wizards allow the build to fit in 2 levels of rogue for evasion and trap skills. Pure wizards will be full spell casters who will be relying on the capstone to boost their spells.<br />
<br />
== Sorcerer ==<br />
<br />
What the wizard achieve in finesse, the [[sorcerer]] achieves with raw unbridled elemental fury. With almost twice the spell points and a faster casting time than a wizard, the sorcerer pummels the enemies into submission. The nuking ability of the sorcerer is further aided by a capstone which increases spell damage. All these power comes with a great cost. The sorcerer only has a small selection of spells and is unable to change them at will. Only 1 spell may be changed every three days at the trainer at a small monetary cost. As a result, one has to carefully choose spells for use in as many of the situations encountered.<br />
<br />
Although they are different from wizards, they are essentially still an arcane casting class and are bound by the same limitations a wizard has. Like the wizard, 16, 18 and 20 levels are the most common level spread and for the same reasons as wizards.<br />
<br />
== Bard ==<br />
<br />
The [[bard]] is not just a performer but an inspiration to the party giving them various bonuses to hit, fear resistance, damage and even armor class. Playing a bard is extremely difficult due to its generalist role in a party. It does not have as many heal spells or have access to the heal spell unlike the cleric or favored soul. It crowd control spells are limited and many are enchantment based unlike the wizard or the sorcerer. This does not make it a poor class but rather make it challenging to play well. In DDO, there are basically 2 types of bards, melee and caster. At present, the bard capstone offers a +2 to [[charisma]] and bonuses to spell difficulty checks.<br />
<br />
A melee bard is usually built upon the [[Warchanter enhancements|warchanter]] prestige class enhancements. It excels in physical damage deal both through its songs as well as through melee. Typical class spreads for a warchanter based melee bard are 16, 18 and 20. Due to the feat requirements of the warchanter, it is very common to have players go 18 levels and splash 2 levels of fighter. Some prefer evasion and will choose to splash 2 levels of rogue, a small number will even have both splashes and keep bard levels to 16. Builds with 20 levels of bard do not do so for the capstone which does not help much. Instead, they do so to gain access to an additional +1 to their songs.<br />
<br />
Casting bards can be [[Spellsinger enhancements|spellsingers]] or [[Virtuoso enhancements|virtuosos]]. Due to the lack of substiantial abilities for the virtuoso, spellsinger is thus more commonly seen. Due to the reliance on casting abilities, it is not common to see casting bards with deep multiclassing, preferring to go 18 or 20 levels. 18 levels of bards allows splashing of 2 rogue levels for evasion to increase the survivability. Pure casting bards will go for the capstone for stronger spells as well as an increase in the bonuses of the songs.<br />
<br />
== Cleric ==<br />
<br />
The [[cleric]] is a divine class that thrives on using divine spells to bring destruction to evil and as well as to restore the wounds or even resurrect fallen allies. Due to the unparalleled healing abilities of the cleric, they are most sought after for parties. There are many ways to build a cleric, probably even more than the other classes due to the good mix of both physical and spell damage abilities. In general, they can be classed under melee, caster and healer. The capstone enhancement of the cleric is an ability to ward of death on an ally within a short period of time.<br />
<br />
A melee cleric will be strength or dexterity based combatant and are often simply called battleclerics. Battleclerics are unlikely to be pure as they utilize cross class abilities to increase their melee abilities. Strength based battleclerics commonly have class spreads of 17, 18 or 19 levels. 17 levels of cleric allow the battlecleric to splash 3 levels of paladin for saves, immunity and auras. 18 levels is for splashing 2 fighter or 2 paladin, while 19 levels allow them to splash 1 level of any melee class to access martial weapons. Dexterity based battleclerics more often than not stay 18 levels and splash 2 levels of monk for evasion and wisdom bonus to armor class.<br />
<br />
Casting clerics, or nuker clerics, are often pure clerics whose main focus is on increasing the effectiveness of spells. Staying pure allow them to get the highest spell penetration for spells such as [[destruction]] and [[implosion]]. Some may go 19 levels and splash in 1 level of sorcerer for more spell points but this only works if the charisma of the cleric is high. Healing clerics solely focus on healing and thus often called healbots. As spell penetration, difficulty check or melee combat is not important, they are often found with 18 or 20 levels. 18 levels allow the cleric to splash 2 levels of an evasion class while staying pure allow them to gain more spells, spell points and the capstone.<br />
<br />
== Favored Soul ==<br />
...<br />
<br />
== Artificer ==<br />
<br />
The Artificer is a unique base class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the cogs of the technological marvels of Eberron running. In addition to advantages in Cannith crafting, Artificers are the second character class able to search for and disarm most traps in the game as well as being a combat caster and general damage dealer. Artificers gain additional buffs to [[Use Magic Device]] including increased caster levels on a variety of items like scrolls and wands.<br />
<br />
Artificers are finesse casters like wizards: able to change out spells at shrines as well as provide magical support to others in the form of defensive buffs, weapon buffs to increase damage or break enemy damage reduction, as well as some healing and/or repairing. Like Wizards, Artificers are an Intelligence-based class with a relatively limited spell point pool. Other than buffs, most of an Artificer's spells are focused on positional damage-over-time spells like blade barrier and flame turret or spells that combine damage with either crowd control ([[Tactical Detonation]], for example) and/or "stunning" ([[Prismatic Strike]]).<br />
<br />
Artificers directly contribute to the fight through crossbow damage in addition to spells, although other weapons may also be used or optimized through feat selection, weapon buffs, and the spell [[Master's Touch]] to produce credible melee damage. [[Rune Arm|Runearms]] are used by Artificers to "imbue" or add damage to a crossbow or one-handed weapon as well as contribute damage directly without using spell points. Enhancements—including the [[Battle Engineer enhancements|Battle Engineer]] prestige class—can be used to increase both crossbow and rune arm damage directly. Other enhancements are similar to a Wizards and can increase the damage for particular types of spells.<br />
<br />
Artificers may also employ a trainable Iron Defender. Depending on the build and how it's used, the pet may act as a tank, a distractor, a close defender, or a means to identify and flush out enemy mobs. A well-built pet can become an asset in many situations, especially when geared properly, or a serious liability.<br />
<br />
Artificers are very gear dependent—especially for rune arms—as well as being somewhat complex to run requiring all of the same gear as a rogue for trapsmithing, all of the same gear for spell casting as a Wizard or Sorcerer, a collection of scrolls and wands for general use (Including [[Heal (spell)|Heal]] scrolls and [[Raise Dead]] scrolls, at level), as well as the gear needed for general survival. Runearms are currently all named items and usually drop as quest chain end rewards or rare items in specific content. For a player without access to most of the Adventure Packs, acquiring appropriate Runearms may be difficult as the few auctionable Runearms tend to be very expensive.<br />
<br />
== See also ==<br />
* [[What Ability Scores Do I Set|Next Page]]<br />
* [[How Do I Pick A Race|Previous Page]]<br />
* [[How I Build My Toons|Home]]<br />
[[Category:How I Build My Toons]]</div>Habrenohttps://ddowiki.com/index.php?title=Physical_Resistance_Rating&diff=341998Physical Resistance Rating2017-01-18T21:40:22Z<p>Habreno: /* Enhancements */ Adding Henshin Cores. Could possibly use better formatting.</p>
<hr />
<div>{{ArmorUp}}<br />
== Overview ==<br />
[[File:UI PPR.jpg|thumb|right|Physical Resistance Rating tooltip]]<br />
'''Physical Resistance Rating''' (abbreviated '''PRR''') is a form of damage mitigation was that introduced with [[Update 14]].<br />
<br />
It provides a percentage reduction in physical damage (bludgeoning, slashing, and piercing), and is granted through multiple sources (items, feats, enhancements) and stacks with itself. Multiple effects granting an Enhancement bonus to Physical Resistance do not stack. Character sheets show the Physical Resistance Rating of the player next to the elemental resistances.<br />
<br />
PRR is applied after [[damage reduction]]. The PRR is applied to the damage that passes through the DR and is always rounded down. As such If a player would take 20 damage before DR or PRR and has 10 DR and 60 PRR (37.5% reduction), the result is:<br />
: (20 - 10) * 37.5% = 3.75 rounded down to 3<br />
: 3 damage is resisted<br />
<br />
== PRR and % reduction ==<br />
<br />
=== Formula ===<br />
The formula for calculating damage mitigation for physical damage was changed in [[Update 23]]. The new formula is: '''100/(100+Rating)'''. Incoming damage is multiplied by this number.<br />
<br />
Example: A character is hit for 100 points of damage.<br />
* 0 PRR takes full damage, 100 points.<br />
* 20 PRR takes 16.67% less damage, 83 points.<br />
* 100 PRR takes 50% less damage, 50 points.<br />
<br />
=== Table ===<br />
{|<br />
|-<br />
|<br />
{| class="wikitable" style="text-align: right" border="1"<br />
|'''PRR'''||width="90px"|'''Reduction'''<br />''(A)''||width="90px"|'''''Damage taken'''''<br />''1 - (A)''<br />
|-<br />
| 0 || 0% || 100%<br />
|-<br />
| 10 || 9.09% || 90.91%<br />
|-<br />
| 20 || 16.67% || 83.33%<br />
|-<br />
| 30 || 23.08% || 76.92%<br />
|-<br />
| 40 || 28.57% || 71.43%<br />
|-<br />
| 50 || 33.33% || 66.67%<br />
|-<br />
| 60 || 37.50% || 62.50%<br />
|-<br />
| 70 || 41.18% || 58.82%<br />
|-<br />
| 80 || 44.44% || 55.56%<br />
|-<br />
| 90 || 47.37% || 52.63%<br />
|-<br />
| 100 || 50.00% || 50.00%<br />
|}<br />
|<br />
|<br />
{| class="wikitable" style="text-align: right" border="1"<br />
|'''PRR'''||width="90px"|'''Reduction'''<br />''(A)''||width="90px"|'''''Damage taken'''''<br />''1 - (A)''<br />
|-<br />
| 110 || 52.38% || 47.62%<br />
|-<br />
| 120 || 54.55% || 45.45%<br />
|-<br />
| 130 || 56.52% || 43.48%<br />
|-<br />
| 140 || 58.33% || 41.67%<br />
|-<br />
| 150 || 60.00% || 40.00%<br />
|-<br />
| 160 || 61.54% || 38.46%<br />
|-<br />
| 170 || 62.96% || 37.04%<br />
|-<br />
| 180 || 64.29% || 35.71%<br />
|-<br />
| 190 || 65.52% || 34.48%<br />
|-<br />
| 200 || 66.67% || 33.33%<br />
|-<br />
| 210 || 67.74% || 32.26%<br />
|}<br />
|<br />
|<br />
|[[File:PRRGraph.png|thumb|left|481px|Damage reduction in graph format]]<br />
|}<br />
<br />
== Sources of PRR ==<br />
<br />
=== Items ===<br />
* Physical Resistance Rating offered by armor type / docent body feat / shield type:<br />
<br />
{| class="wikitable" style="margin-left: 30px; display: inline-block;"<br />
! style="text-align:left;"|Armor type<br />
! PRR<br />
|-<br />
|[[:Category:Cloth armor|Cloth armor]]<br />
|0<br />
|-<br />
|[[:Category:Light armor|Light armor]]<br />
|[[Base Attack Bonus|BAB]] * 1<br />
|-<br />
|[[:Category:Medium armor|Medium armor]]<br />
|BAB * 1.5<br />
|-<br />
|[[:Category:Heavy armor|Heavy armor]]<br />
|BAB * 2<br />
|}<br />
{| class="wikitable" style="display: inline-block; vertical-align: top;"<br />
! style="text-align:left;"|Docents<br />
! PRR<br />
|-<br />
|[[Mithral Body]]<br />
| BAB * 1<br />
|-<br />
|[[Adamantine Body]]<br />
| BAB * 2<br />
|}<br />
{| class="wikitable" style="display: inline-block;"<br />
! style="text-align:left;"|Shield type<br />
! PRR<br />
|-<br />
|[[:Category:Bucklers|Bucklers]]/[[:Category:Orbs|Orbs]]<br />
|0<br />
|-<br />
|[[:Category:Small shields|Small shields]]<br />
|5<br />
|-<br />
|[[:Category:Large shields|Large shields]]<br />
|10<br />
|-<br />
|[[:Category:Tower shields|Tower shields]]<br />
|15<br />
|}<br />
* See ''[[:Category:Sheltering items]]''<br />
* [[Enhancement bonus]]: <br />
** items with the [[Sheltering]] enchantment (up to +38)<br />
** items [[augment]]ed with a Sapphire of Physical Resistance (up to +16)<br />
* [[Artifact bonus]]: [[Planar Focus of Prowess]] grants +15 PRR when in a set with a [[Planar Conflux]].<br />
* [[Insight bonus]]: <br />
** item with Insightful Sheltering (such as {{Item|Circle of Malevolence}}, up to +5)<br />
** item with Insightful Physical Sheltering (up to +18)<br />
* [[Quality bonus]]:<br />
** item with Quality Physical Sheltering (up to +10)<br />
* [[Luck bonus]]: [[Named item sets#Unbreakable Adamancy|Unbreakable Adamancy]] set bonus, +5<br />
* [[Mythic bonus]]: [[:Category:Mythic_Boost_items|Mythic Boost items]] (on armor, shield, boots, back, head, neck, wrist), up to +4<br />
<br />
=== Feats ===<br />
<br />
'''Fighter'''<br />
* [[Heavy Armor Training]] +3<br />
* [[Heavy Armor Combatant]] +6<br />
* [[Heavy Armor Master]] +9<br />
* [[Heavy Armor Champion]] +12<br />
<br />
'''Heroic'''<br />
* [[Ever Watchful]] - bonus equal to the number of [[Religious Lore]] feats you have, situationally<br />
* [[Greater Rage]] +10 when Barbarian [[Rage (feat)|raging]] in medium armor<br />
* [[Shield Mastery]] +3/+5/+10 when using a buckler or small shield / large shield / tower shield<br />
* [[Improved Shield Mastery]] +5/+10/+15<br />
* [[Two Weapon Defense]] +5 when you wield two weapons (not unarmed/handwraps)<br />
<br />
'''Past lives'''<br />
* [[Iconic Past Life Feats|Past Life: Purple Dragon Knight]]: +3, stacks 3 times<br />
* [[Epic_Past_Life_Feats#Divine_sphere|Epic PL in Divine sphere]]: +3, stacks 3 times per type, up to +27<br />
<br />
'''[[Epic Destiny Feats|Destiny]]'''<br />
* [[Deific Warding]] +10, up to +30 situationally<br />
* [[Dreamscape]] +15 situationally<br />
* [[Guardian Angel]] +PRR equal to Wisdom score, situationally<br />
<br />
'''[[Epic Feats|Epic]]'''<br />
* [[Epic Damage Reduction]] +10<br />
<br />
'''[[Legendary Feats|Legendary]]'''<br />
<br />
* [[Scion of Elysium]] +25 for '''summons / hirelings'''<br />
* [[Scion of Limbo]] +30 situationally<br />
* [[Scion of the Plane of Earth]] +20<br />
* [[Scion of the Plane of Fire]] +10<br />
<br />
'''[[Monk stances]]'''<br />
* [[Monk stances#Mountain Stance|Lesser Mountain Stance]] +3<br />
* [[Monk stances#Mountain Stance|Mountain Stance]] +8<br />
* [[Monk stances#Mountain Stance|Greater Mountain Stance]] +12<br />
* [[Monk stances#Mountain Stance|Ultimate Mountain Stance]] +15<br />
<br />
=== Enhancements ===<br />
<br />
==== [[Bladeforged enhancements]] ====<br />
* '''Communion of Warding''' +4/+8/+12 Physical Resistance Rating<br />
<br />
==== [[Deep Gnome enhancements]] ====<br />
* '''Hardy Nature''' +1/+2/+3<br />
<br />
==== [[Deepwood Stalker enhancements]] ====<br />
* '''Survivalist''' I-III: up to +12 in light armor<br />
<br />
==== [[Eldritch Knight enhancements]] ====<br />
* '''Improved Shield''' improves the Physical Resistance Rating by 3/6/10 while under the effects of the [[Shield (spell)|Shield]] spell.<br />
<br />
==== [[Henshin Mystic enhancements]] ====<br />
* Each core enhancement grants +3 PRR.<br />
<br />
==== [[Pale Master enhancements]] ====<br />
* '''Bone Armor''' improves the Physical Resistance Rating by 3/6/10 while under the effect of Shroud of the Zombie, Vampire, or Lich.<br />
<br />
==== [[Ravager enhancements]] ====<br />
* '''Ritual Scarring''' improves the Physical Resistance Rating by 1/2/3.<br />
<br />
==== [[Sacred Defender enhancements]] ====<br />
* '''Sacred Defense:''' +10 Physical Resistance<br />
** '''Improved Sacred Defense - Durable Defense:''' When in Sacred Defense, you gain +5/+10/+15 Sacred bonus to Physical Resistance Rating.<br />
* '''Harbored by Light:''' You gain +10/15/25 Physical Resistance Rating.<br />
<br />
==== [[Shintao enhancements]] ====<br />
* '''Iron Skin''' improves the Physical Resistance Rating by 5/10/20.<br />
* '''Meditation of War''' improves the Physical Resistance Rating while under Mountain Stance by 10.<br />
<br />
==== Sorcerer (elemental form) ====<br />
* Elemental Apotheosis: [[Fire Savant enhancements|Fire]], [[Air Savant enhancements|Air]], [[Water Savant enhancements|Water]]: +20<br />
* Elemental Apotheosis: [[Earth Savant enhancements|Earth]]: +25<br />
<br />
==== [[Stalwart Defender enhancements]] ====<br />
* '''Stalwart Defense stance''' improves the Physical Resistance Rating by 10.<br />
** '''Improved Stalwart Defense - Durable Defense''' improves the Physical Resistance Rating while on Stalwart Defense Stance by additional 5/10/15.<br />
<br />
==== [[Tempest enhancements]] ====<br />
* '''Cores''': 2+1+1+1+1+1<br />
* '''Dervish''' (capstone): +10<br />
* '''Improved Defense''': +1/2/3<br />
* '''Improved Parry''': +3/6/10 while dual-wielding. (This bonus does not apply when fighting unarmed/with handwraps).<br />
<br />
==== [[Thief-Acrobat enhancements]] ====<br />
* '''Spinning Staff Wall''': Activate to gain 50 PRR for 20 seconds. Cooldown: 90 seconds.<br />
<br />
==== [[Warchanter enhancements]] ====<br />
* '''Rough and Ready''' improves the Physical Resistance Rating by 2/4/6.<br />
* '''Ironskin Chant''' provides +6 [[Music bonus]] to everyone around<br />
* '''Warmaster''' (capstone): +15 [[Music bonus]] to single ally<br />
<br />
==== [[Warpriest enhancements]] ====<br />
* '''Wall of Steel''' +3/+6/+10 Physical Resistance Rating<br />
* '''Sanctuary''' For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)<br />
<br />
=== Epic Destinies ===<br />
<br />
* [[Audience with the Queen]] ([[Shiradi Champion]] tier 6): up to +100 situational<br />
* Damage Reduction ([[Fury of the Wild]] tier 2): up to +6<br />
* Ephemeral Evolution ([[Primal Avatar]] tier 1): up to +15 situational<br />
* Heavenly Presence ([[Divine Crusader]] tier 5): +10<br />
* Heed No Pain ([[Unyielding Sentinel]] 4th core): +10 and extra +20 while in Unbreakable stance<br />
* Improved Combat Expertise ([[Legendary Dreadnought]] tier 2): +20 when [[Combat Expertise]] is active<br />
* Legendary Shield Mastery ([[Unyielding Sentinel]] tier 2): up to +15 when wearing a shield<br />
* Master's Blitz ([[Legendary Dreadnought]] tier 6): +30<br />
* Sigil of Spell Warding ([[Magister]] tier 1): +15<br />
* Standing with Stone ([[Grandmaster of Flowers]] tier 4): up to +15 when in [[Monk Enhancements#Way of Earth|Mountain stance]]<br />
<br />
== Monsters with PRR ==<br />
Monsters usually don't have PRR. Some enemies in the newer content have PRR, such as Abishai or Erinyes. When you fight such enemies, you get ''yellow numbers'' indicating reduced damage. The same yellow numbers are used for damage reduction, causing frequent confusion (for example {{Forums|470769}}).<br />
<br />
Player characters have a few options for reducing enemy PRR, for example:<br />
* [[Arcane_Archer_enhancements#Banishing_Arrows|Banishing Arrows]]<br />
* [[Soul Eater enhancements#Devour_the_Soul|Devour the Soul]]<br />
* [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Dust weapon]]<br />
* [[Soul Eater enhancements#Taint_the_Aura|Taint the Aura]]<br />
<br />
It is not clear if PRR can be reduced below zero.<br />
<br />
== See also ==<br />
* [[Magical Resistance Rating]]<br />
<br />
== External links ==<br />
* {{Forums|p=4502771|Summary of Combat Changes in MotU, by developer Eladrin}}<br />
* {{Forums|p=4504059|Sirgog calculates HP value per point of PRR}}<br />
* {{Forums|446136|Armor Up Developer Diary #1}}<br />
<br />
[[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Physical_Resistance_Rating&diff=341997Physical Resistance Rating2017-01-18T21:36:21Z<p>Habreno: /* Shintao enhancements */ Updated Iron Skin</p>
<hr />
<div>{{ArmorUp}}<br />
== Overview ==<br />
[[File:UI PPR.jpg|thumb|right|Physical Resistance Rating tooltip]]<br />
'''Physical Resistance Rating''' (abbreviated '''PRR''') is a form of damage mitigation was that introduced with [[Update 14]].<br />
<br />
It provides a percentage reduction in physical damage (bludgeoning, slashing, and piercing), and is granted through multiple sources (items, feats, enhancements) and stacks with itself. Multiple effects granting an Enhancement bonus to Physical Resistance do not stack. Character sheets show the Physical Resistance Rating of the player next to the elemental resistances.<br />
<br />
PRR is applied after [[damage reduction]]. The PRR is applied to the damage that passes through the DR and is always rounded down. As such If a player would take 20 damage before DR or PRR and has 10 DR and 60 PRR (37.5% reduction), the result is:<br />
: (20 - 10) * 37.5% = 3.75 rounded down to 3<br />
: 3 damage is resisted<br />
<br />
== PRR and % reduction ==<br />
<br />
=== Formula ===<br />
The formula for calculating damage mitigation for physical damage was changed in [[Update 23]]. The new formula is: '''100/(100+Rating)'''. Incoming damage is multiplied by this number.<br />
<br />
Example: A character is hit for 100 points of damage.<br />
* 0 PRR takes full damage, 100 points.<br />
* 20 PRR takes 16.67% less damage, 83 points.<br />
* 100 PRR takes 50% less damage, 50 points.<br />
<br />
=== Table ===<br />
{|<br />
|-<br />
|<br />
{| class="wikitable" style="text-align: right" border="1"<br />
|'''PRR'''||width="90px"|'''Reduction'''<br />''(A)''||width="90px"|'''''Damage taken'''''<br />''1 - (A)''<br />
|-<br />
| 0 || 0% || 100%<br />
|-<br />
| 10 || 9.09% || 90.91%<br />
|-<br />
| 20 || 16.67% || 83.33%<br />
|-<br />
| 30 || 23.08% || 76.92%<br />
|-<br />
| 40 || 28.57% || 71.43%<br />
|-<br />
| 50 || 33.33% || 66.67%<br />
|-<br />
| 60 || 37.50% || 62.50%<br />
|-<br />
| 70 || 41.18% || 58.82%<br />
|-<br />
| 80 || 44.44% || 55.56%<br />
|-<br />
| 90 || 47.37% || 52.63%<br />
|-<br />
| 100 || 50.00% || 50.00%<br />
|}<br />
|<br />
|<br />
{| class="wikitable" style="text-align: right" border="1"<br />
|'''PRR'''||width="90px"|'''Reduction'''<br />''(A)''||width="90px"|'''''Damage taken'''''<br />''1 - (A)''<br />
|-<br />
| 110 || 52.38% || 47.62%<br />
|-<br />
| 120 || 54.55% || 45.45%<br />
|-<br />
| 130 || 56.52% || 43.48%<br />
|-<br />
| 140 || 58.33% || 41.67%<br />
|-<br />
| 150 || 60.00% || 40.00%<br />
|-<br />
| 160 || 61.54% || 38.46%<br />
|-<br />
| 170 || 62.96% || 37.04%<br />
|-<br />
| 180 || 64.29% || 35.71%<br />
|-<br />
| 190 || 65.52% || 34.48%<br />
|-<br />
| 200 || 66.67% || 33.33%<br />
|-<br />
| 210 || 67.74% || 32.26%<br />
|}<br />
|<br />
|<br />
|[[File:PRRGraph.png|thumb|left|481px|Damage reduction in graph format]]<br />
|}<br />
<br />
== Sources of PRR ==<br />
<br />
=== Items ===<br />
* Physical Resistance Rating offered by armor type / docent body feat / shield type:<br />
<br />
{| class="wikitable" style="margin-left: 30px; display: inline-block;"<br />
! style="text-align:left;"|Armor type<br />
! PRR<br />
|-<br />
|[[:Category:Cloth armor|Cloth armor]]<br />
|0<br />
|-<br />
|[[:Category:Light armor|Light armor]]<br />
|[[Base Attack Bonus|BAB]] * 1<br />
|-<br />
|[[:Category:Medium armor|Medium armor]]<br />
|BAB * 1.5<br />
|-<br />
|[[:Category:Heavy armor|Heavy armor]]<br />
|BAB * 2<br />
|}<br />
{| class="wikitable" style="display: inline-block; vertical-align: top;"<br />
! style="text-align:left;"|Docents<br />
! PRR<br />
|-<br />
|[[Mithral Body]]<br />
| BAB * 1<br />
|-<br />
|[[Adamantine Body]]<br />
| BAB * 2<br />
|}<br />
{| class="wikitable" style="display: inline-block;"<br />
! style="text-align:left;"|Shield type<br />
! PRR<br />
|-<br />
|[[:Category:Bucklers|Bucklers]]/[[:Category:Orbs|Orbs]]<br />
|0<br />
|-<br />
|[[:Category:Small shields|Small shields]]<br />
|5<br />
|-<br />
|[[:Category:Large shields|Large shields]]<br />
|10<br />
|-<br />
|[[:Category:Tower shields|Tower shields]]<br />
|15<br />
|}<br />
* See ''[[:Category:Sheltering items]]''<br />
* [[Enhancement bonus]]: <br />
** items with the [[Sheltering]] enchantment (up to +38)<br />
** items [[augment]]ed with a Sapphire of Physical Resistance (up to +16)<br />
* [[Artifact bonus]]: [[Planar Focus of Prowess]] grants +15 PRR when in a set with a [[Planar Conflux]].<br />
* [[Insight bonus]]: <br />
** item with Insightful Sheltering (such as {{Item|Circle of Malevolence}}, up to +5)<br />
** item with Insightful Physical Sheltering (up to +18)<br />
* [[Quality bonus]]:<br />
** item with Quality Physical Sheltering (up to +10)<br />
* [[Luck bonus]]: [[Named item sets#Unbreakable Adamancy|Unbreakable Adamancy]] set bonus, +5<br />
* [[Mythic bonus]]: [[:Category:Mythic_Boost_items|Mythic Boost items]] (on armor, shield, boots, back, head, neck, wrist), up to +4<br />
<br />
=== Feats ===<br />
<br />
'''Fighter'''<br />
* [[Heavy Armor Training]] +3<br />
* [[Heavy Armor Combatant]] +6<br />
* [[Heavy Armor Master]] +9<br />
* [[Heavy Armor Champion]] +12<br />
<br />
'''Heroic'''<br />
* [[Ever Watchful]] - bonus equal to the number of [[Religious Lore]] feats you have, situationally<br />
* [[Greater Rage]] +10 when Barbarian [[Rage (feat)|raging]] in medium armor<br />
* [[Shield Mastery]] +3/+5/+10 when using a buckler or small shield / large shield / tower shield<br />
* [[Improved Shield Mastery]] +5/+10/+15<br />
* [[Two Weapon Defense]] +5 when you wield two weapons (not unarmed/handwraps)<br />
<br />
'''Past lives'''<br />
* [[Iconic Past Life Feats|Past Life: Purple Dragon Knight]]: +3, stacks 3 times<br />
* [[Epic_Past_Life_Feats#Divine_sphere|Epic PL in Divine sphere]]: +3, stacks 3 times per type, up to +27<br />
<br />
'''[[Epic Destiny Feats|Destiny]]'''<br />
* [[Deific Warding]] +10, up to +30 situationally<br />
* [[Dreamscape]] +15 situationally<br />
* [[Guardian Angel]] +PRR equal to Wisdom score, situationally<br />
<br />
'''[[Epic Feats|Epic]]'''<br />
* [[Epic Damage Reduction]] +10<br />
<br />
'''[[Legendary Feats|Legendary]]'''<br />
<br />
* [[Scion of Elysium]] +25 for '''summons / hirelings'''<br />
* [[Scion of Limbo]] +30 situationally<br />
* [[Scion of the Plane of Earth]] +20<br />
* [[Scion of the Plane of Fire]] +10<br />
<br />
'''[[Monk stances]]'''<br />
* [[Monk stances#Mountain Stance|Lesser Mountain Stance]] +3<br />
* [[Monk stances#Mountain Stance|Mountain Stance]] +8<br />
* [[Monk stances#Mountain Stance|Greater Mountain Stance]] +12<br />
* [[Monk stances#Mountain Stance|Ultimate Mountain Stance]] +15<br />
<br />
=== Enhancements ===<br />
<br />
==== [[Bladeforged enhancements]] ====<br />
* '''Communion of Warding''' +4/+8/+12 Physical Resistance Rating<br />
<br />
==== [[Deep Gnome enhancements]] ====<br />
* '''Hardy Nature''' +1/+2/+3<br />
<br />
==== [[Deepwood Stalker enhancements]] ====<br />
* '''Survivalist''' I-III: up to +12 in light armor<br />
<br />
==== [[Eldritch Knight enhancements]] ====<br />
* '''Improved Shield''' improves the Physical Resistance Rating by 3/6/10 while under the effects of the [[Shield (spell)|Shield]] spell.<br />
<br />
==== [[Pale Master enhancements]] ====<br />
* '''Bone Armor''' improves the Physical Resistance Rating by 3/6/10 while under the effect of Shroud of the Zombie, Vampire, or Lich.<br />
<br />
==== [[Ravager enhancements]] ====<br />
* '''Ritual Scarring''' improves the Physical Resistance Rating by 1/2/3.<br />
<br />
==== [[Sacred Defender enhancements]] ====<br />
* '''Sacred Defense:''' +10 Physical Resistance<br />
** '''Improved Sacred Defense - Durable Defense:''' When in Sacred Defense, you gain +5/+10/+15 Sacred bonus to Physical Resistance Rating.<br />
* '''Harbored by Light:''' You gain +10/15/25 Physical Resistance Rating.<br />
<br />
==== [[Shintao enhancements]] ====<br />
* '''Iron Skin''' improves the Physical Resistance Rating by 5/10/20.<br />
* '''Meditation of War''' improves the Physical Resistance Rating while under Mountain Stance by 10.<br />
<br />
==== Sorcerer (elemental form) ====<br />
* Elemental Apotheosis: [[Fire Savant enhancements|Fire]], [[Air Savant enhancements|Air]], [[Water Savant enhancements|Water]]: +20<br />
* Elemental Apotheosis: [[Earth Savant enhancements|Earth]]: +25<br />
<br />
==== [[Stalwart Defender enhancements]] ====<br />
* '''Stalwart Defense stance''' improves the Physical Resistance Rating by 10.<br />
** '''Improved Stalwart Defense - Durable Defense''' improves the Physical Resistance Rating while on Stalwart Defense Stance by additional 5/10/15.<br />
<br />
==== [[Tempest enhancements]] ====<br />
* '''Cores''': 2+1+1+1+1+1<br />
* '''Dervish''' (capstone): +10<br />
* '''Improved Defense''': +1/2/3<br />
* '''Improved Parry''': +3/6/10 while dual-wielding. (This bonus does not apply when fighting unarmed/with handwraps).<br />
<br />
==== [[Thief-Acrobat enhancements]] ====<br />
* '''Spinning Staff Wall''': Activate to gain 50 PRR for 20 seconds. Cooldown: 90 seconds.<br />
<br />
==== [[Warchanter enhancements]] ====<br />
* '''Rough and Ready''' improves the Physical Resistance Rating by 2/4/6.<br />
* '''Ironskin Chant''' provides +6 [[Music bonus]] to everyone around<br />
* '''Warmaster''' (capstone): +15 [[Music bonus]] to single ally<br />
<br />
==== [[Warpriest enhancements]] ====<br />
* '''Wall of Steel''' +3/+6/+10 Physical Resistance Rating<br />
* '''Sanctuary''' For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)<br />
<br />
=== Epic Destinies ===<br />
<br />
* [[Audience with the Queen]] ([[Shiradi Champion]] tier 6): up to +100 situational<br />
* Damage Reduction ([[Fury of the Wild]] tier 2): up to +6<br />
* Ephemeral Evolution ([[Primal Avatar]] tier 1): up to +15 situational<br />
* Heavenly Presence ([[Divine Crusader]] tier 5): +10<br />
* Heed No Pain ([[Unyielding Sentinel]] 4th core): +10 and extra +20 while in Unbreakable stance<br />
* Improved Combat Expertise ([[Legendary Dreadnought]] tier 2): +20 when [[Combat Expertise]] is active<br />
* Legendary Shield Mastery ([[Unyielding Sentinel]] tier 2): up to +15 when wearing a shield<br />
* Master's Blitz ([[Legendary Dreadnought]] tier 6): +30<br />
* Sigil of Spell Warding ([[Magister]] tier 1): +15<br />
* Standing with Stone ([[Grandmaster of Flowers]] tier 4): up to +15 when in [[Monk Enhancements#Way of Earth|Mountain stance]]<br />
<br />
== Monsters with PRR ==<br />
Monsters usually don't have PRR. Some enemies in the newer content have PRR, such as Abishai or Erinyes. When you fight such enemies, you get ''yellow numbers'' indicating reduced damage. The same yellow numbers are used for damage reduction, causing frequent confusion (for example {{Forums|470769}}).<br />
<br />
Player characters have a few options for reducing enemy PRR, for example:<br />
* [[Arcane_Archer_enhancements#Banishing_Arrows|Banishing Arrows]]<br />
* [[Soul Eater enhancements#Devour_the_Soul|Devour the Soul]]<br />
* [[Legendary_Green_Steel_items/Tier_3#Weapon_bonus_effects|Legendary Dust weapon]]<br />
* [[Soul Eater enhancements#Taint_the_Aura|Taint the Aura]]<br />
<br />
It is not clear if PRR can be reduced below zero.<br />
<br />
== See also ==<br />
* [[Magical Resistance Rating]]<br />
<br />
== External links ==<br />
* {{Forums|p=4502771|Summary of Combat Changes in MotU, by developer Eladrin}}<br />
* {{Forums|p=4504059|Sirgog calculates HP value per point of PRR}}<br />
* {{Forums|446136|Armor Up Developer Diary #1}}<br />
<br />
[[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Template_talk:Content_Out_of_Service&diff=341953Template talk:Content Out of Service2017-01-17T22:31:08Z<p>Habreno: Reply.</p>
<hr />
<div>== Too obtrusive? ==<br />
for me this one look too flashy, would like to hear other guys' opinion. i like the idea of giving major game bug warning like this though. maybe we can do that on [[MediaWiki:Sitenotice]] like once we did on Haiti EQ donation [{{fullurl:index.php|title=MediaWiki:Sitenotice&oldid=42540]?}} oh yea, and we also need link to detailed info such as related forum links and stuff. --[[User:Yoko5000|yoko5000]] 22:47, May 2, 2011 (EDT)<br />
<br />
<br />
:I wanted to make it stand out and make sure it was seen.. Greensteel crafting just takes too long acquire ingredients, especially tier 3... It was a template that is meant to be up for a short period of time and then removed when Turbine fixes their screw-ups.. If it was to take longer than a few days/week... Then I could see reducing it to a smaller less obtrusive font and such.. [[User:Technical 13|ShoeMaker]] 01:18, May 3, 2011 (EDT)<br />
<br />
::todays patch fixed [[the Red Fens]] but not Greensteel, i guess the bug is staying a bit longer so im moving the notice to the sitenotice now.<br />
[[User:Yoko5000|yoko5000]] 12:52, May 4, 2011 (EDT)<br />
<br />
<br />
== Holiday color scheme ==<br />
I would like to propose a few color changes for the holiday announcements.<br />
* New Year's: I like it as-is. {{Colorbox|#0000FF|#FFFFFF|New Year's|true}}<br />
* Valentine's: Background Color: #FFAAAA & Text Color: #FF0000 = {{Colorbox|#FFAAAA|#FF0000|Valentine's|true}}<br />
** Revised: #FFAAAA and #550000. Not sure which way would look better<br />
***{{Colorbox|#FFAAAA|#550000|Valentine's|true}}<br />
***{{Colorbox|#550000|#FFAAAA|Valentine's|true}}<br />
** Leaning latter. There's a bit of space around the text that would be dark, so the light text isn't as big an issue.<br />
* Saint Patrick's: I like it as-is. {{Colorbox|#00FF00|#000000|St. Patrick's|true}}<br />
** The reverse also looks decent. Not sure which is better. {{Colorbox|#000000|#00FF00|St. Patrick's|true}} The only issue here is that it's very similar to Halloween and the standard notice.<br />
* Easter: Background Color: #FF8CD1 & Text Color: #5300FD = {{Colorbox|#FF8CD1|#5300FD|Easter|true}}<br />
** Revised: Background Color: #FFBEF8 & Text Color: #530098 = {{Colorbox|#FFBEF8|#530098|Easter|true}}<br />
* Halloween: Background Color: #000000 & Text Color: #FF7F00 = {{Colorbox|#000000|#FF7F00|Halloween|true}}<br />
** Reverse, for reference: {{Colorbox|#FF7F00|#000000|Halloween|true}}<br />
* Thanksgiving: Background Color: #886C35 & Text Color: #FFFF00 = {{Colorbox|#886C35|#FFFF00|Thanksgiving|true}}<br />
** Revised: Background Color: #524A2E & Text Color: #FFFF00 = {{Colorbox|#524A2E|#FFFF00|Thanksgiving|true}}<br />
* Christmas: Background Color: #00BB00 & Text Color: #CC0000 = {{Colorbox|#00BB00|#CC0000|Christmas|true}}<br />
** Revised: Background Color: #47744E & Text Color: #E5FFD8 = {{Colorbox|#47744E|#E5FFD8|Christmas|true}}<br />
*** Moving towards a "Tree" theme rather than the standard R/G theme. Also, the reverse of this doesn't quite look as good<br />
<br />
I also feel that the text size should be increased, though I don't see that anywhere in the template. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 11:05, January 3, 2016 (EST)<br />
* The problem I have is that the new colors proposed are not WCAG compliant for Valentine's Day, Easter, or Christmas and I think they should be at least somewhat compliant. Thanksgiving is not WCAG 2 AAA Compliant, but I would be okay with that (it becomes compliant if the size is greater than 18pt. Halloween is the only one that is fine. I'm not sure how compliant the existing colors are, but I think that any changes should be in the direction of compliance. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 11:53, January 3, 2016 (EST)<br />
** I wasn't even aware of that entire aspect; was simply looking at visually-pleasing colors. I can play with things a bit. Glad you liked a couple color choices.<br />
** EDIT: New Years and St. Patrick's Day are both AAA compliant. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 12:06, January 3, 2016 (EST)<br />
* Revised colors. Moving away from Red/Green for Christmas, as a good color pair is nearly impossible to make look good, and to get away from issues with R/G color blindness. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 13:42, January 3, 2016 (EST)<br />
** Christmas is the worst combination as far as compliance goes; only AAA-compliant at 18+ point font. However, it's much better than the current colors {{Colorbox|#00FF00|#FF0000|Christmas|true}}. Let me know what you think of the revised colors; the following is the choices I would personally go with. <br />
*** {{Colorbox|#0000FF|#FFFFFF|New Year's|true}} (current colors)<br />
*** {{Colorbox|#FFAAAA|#550000|Valentine's|true}}<br />
*** {{Colorbox|#00FF00|#000000|St. Patrick's|true}} (current colors)<br />
*** {{Colorbox|#FFBEF8|#530098|Easter|true}}<br />
*** {{Colorbox|#000000|#FF7F00|Halloween|true}}<br />
*** {{Colorbox|#524A2E|#FFFF00|Thanksgiving|true}}<br />
*** {{Colorbox|#47744E|#E5FFD8|Christmas|true}} (only AAA at 18+ point font)<br />
** <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 16:40, January 3, 2016 (EST)<br />
*** I'm fine with your proposed replacements for Valentine's, Easter, Halloween. Not sure about Thanksgiving and Christmas, they seem plain and boring to me. Let's leave this discussion open for a couple weeks and see if we get any more feedback. You might also like to post this on the [[DDO:AN/POI]]. <span class="mw-signature">[[User:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13|Contribs]] • [[User talk:Technical_13|Message]]<span class="emailLink emailTechnical_13"> • [[Special:EmailUser/Technical_13|Email]]</span>)</span> 18:24, January 3, 2016 (EST)<br />
**** It's been a few weeks, and I haven't seen any other feedback on this. I'm going to throw a couple other suggestions for Thanksgiving/Christmas here and see if these look better:<br />
***** {{Colorbox|#FFFF00|#524A2E|Thanksgiving|true}} - Reverse of the above suggestion. Note the similarity to the current colors (Current colors: Brown + Yellow); it's not as vibrant. I don't like this as much as the above suggestion.<br />
***** {{Colorbox|#610000|#CEBE76|Thanksgiving|true}} - Not sure what to think; instead of a yellow/brown (thinking turkey) going cranberry/gold for a bit more color and contrast.<br />
****** {{Colorbox|#CEBE76|#610000|Thanksgiving|true}} - Reverse. If you like this style of Thanksgiving better, I can play with the colors a bit. I like the former better than the reverse.<br />
***** {{Colorbox|#E5FFD8|#47744E|Christmas|true}} - Reverse of the above suggestion. This isn't "bad" but the difference between the light green and the white is much harder to see.<br />
***** {{Colorbox|#133700|#CCCCFF|Christmas|true}} - Snow on Tree theme.<br />
****** {{Colorbox|#CCCCFF|#133700|Christmas|true}} - Reverse. I don't like this reverse at all, but throwing it here for ease of comparison.<br />
****: {{Unsigned|Habreno|16:57, January 31, 2016 (EST)}}<br />
***** I'm not a fan of that last reverse one, but I'm fine with any of the others, preferring ones that are WCAG 2 AAA compliant. —&thinsp;<span style="font-variant:small-caps;">[[User:JJMC89|Zav]]</span>&thinsp;<small>([[User talk:JJMC89|T]]'''·'''[[Special:Contributions/JJMC89|C]])</small> 18:07, January 31, 2016 (EST)<br />
****** With the exception of the Tree theme (Light Green/Dark Green), all should be WCAG 2 AAA compliant at all font sizes (Tree theme is WCAG 2 AA compliant at all font sizes and WCAG 2 AAA compliant at 18+ point font/14+ point bold font, which these notices likely exceed). My suggestions would be the dark background/light text pairings for both Thanksgiving (Brown/Yellow or Cranberry/Gold) and Christmas (Dark Green/Light Green or Darker Green/Pale Blue) <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 15:31, February 1, 2016 (EST)<br />
* '''BUMP''' - Have we come to an agreement here on colors? I'd like to remove it as a [[:C:PPoIs]] if so. {{Face|:)}} <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 08:59, January 17, 2017 (EST)<br />
** I'm fine with whatever ends up being chosen. It's been so long that I honestly forgot all about this.<br />
*** {{Colorbox|#0000FF|#FFFFFF|New Year's|true}} (current colors)<br />
*** {{Colorbox|#FFAAAA|#550000|Valentine's|true}}<br />
*** {{Colorbox|#00FF00|#000000|St. Patrick's|true}} (current colors)<br />
*** {{Colorbox|#FFBEF8|#530098|Easter|true}}<br />
*** {{Colorbox|#000000|#FF7F00|Halloween|true}}<br />
*** {{Colorbox|#524A2E|#FFFF00|Thanksgiving|true}} or {{Colorbox|#610000|#CEBE76|Thanksgiving|true}}<br />
*** {{Colorbox|#133700|#CCCCFF|Christmas|true}}<br />
** is what I would go with. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 17:31, January 17, 2017 (EST)</div>Habrenohttps://ddowiki.com/index.php?title=Daily_Dice&diff=341881Daily Dice2017-01-16T21:50:54Z<p>Habreno: Fixing silver 100 XP award, mentioning double potential from bonus week.</p>
<hr />
<div>{{Help improve}}[[File:UI DD1.png|thumb|200px|right|Daily Dice rules of play]]<br />
''Earn daily rewards from the Dungeon Master just for logging in!''<br />
<br />
'''Daily Dice''' is an in-game lottery introduced in [[Update 17 Patch 1 Release Notes|Update 17 Patch 1]]. It can be accessed from the start menu (and you can drag that icon to a hot bar), by clicking the icon that displays in your health bar when a free roll is available, or by programming a keyboard key in "Ctrl+O&rarr;Key Mapping&rarr;Panels".<br />
<br />
Each account gets a free roll on the Silver Chest loot table once per server every 16 hours (timer starts when you use the roll), and can spend [[Astral Shard]]s for additional rolls if desired. Players can also choose to use their free Silver Chest roll to reduce the cost of a roll on the Gold Chest table. Players can spend Astral Shards to roll on the Gold Chest table. [[VIP]] players get a free roll on the Gold Chest once a week.<br />
<br />
'''Be very careful when using the Daily Dice''' - There is no confirmation popup or dialog box to warn you that you are spending [[Astral Shard]]s for your rolls. You must look closely at the circle just below the word "ROLL!" and make sure it says zero for your free roll. If there is a number in the circle greater than zero, that is the amount of astral shards you will be charged for that roll.<br />
<br />
'''Tip''': If your computer date/time is not set properly, the free roll icon can light up even if your free roll is not available at that moment. Set your computer date/time properly to prevent this from happening.<br />
<br />
As of [[Update 18 Patch 1 Release Notes|U18.1]], most rewards are unbound (collectables, common potions) or bound to account ([[DDO Store]] loot). Many (all?) bound to character rewards won before the release of U18.1 are now BtA (retroactive change).<br />
* Exception: '''Crafting Experience Elixirs''' are still {{Bind|BtC|BoA}}. (Recommend you use your crafting character to roll your Dice)<br />
<br />
As of [[Update 19]], each roll grants a prize of experience points in addition to the other prizes. The amount of experience depends on how well you roll. Gold rolls bestow more than Silver rolls. The experience is granted as an item ({{Bind|BtA|BoA}}). Doubleclick it to consume the item and gain the exp.<br />
<br />
When a Daily Dice Bonus week is active, the dice XP awarded are increased (usually doubled). The increase is applied to the actual XP item that is awarded; e.g. a 1500 xp item becomes a 3000 xp item.<br />
<br />
== Silver ==<br />
[[File:UI DD2.png|thumb|250px|right|Silver Daily Dice]]<br />
* One free roll per day (technically, every 16 hours).<br />
* Free rolls can't be saved or accumulated; if you don't log in or don't roll for a day, that roll is "lost".<br />
* Rolls after the free one cost 3 [[Astral Shard]]s.<br />
{| class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
|1-20<br />
|[[Experience points|Experience Points]]<br />
|<br />
* 100 Experience points<br />
|-<br />
|21-40<br />
|[[Currency]] <br />(XP & [[Currency|Platinum]])<br />
|<br />
* 200 Experience points<br />
* 950-1100 Platinum<br />
|-<br />
|41-60<br />
|Consumables <br />(XP and temporary buffs)<br />
|<br />
* 300 Experience points<br />
* One of:<br />
** 50% chance - Potion of Heroism (Level 15) (2)<br />
** 40% chance - Potion of Haste (Level 15) (2)<br />
** 10% chance - {{Item|Long Lasting Elixir of Supreme Ability}} (1, BtA)<br />
|-<br />
|61-80<br />
|Curatives<br />(XP and healing, spell points & curatives)<br />
|<br />
* 400 Experience points<br />
* One of:<br />
** 80% chance - [[Elixir of Healing#Gold Seal Elixir of Improved Healing - .28Back to top.29|Gold Seal Elixir of Improved Healing]] (2, BtA)<br />
** 20% chance - [[Concentrated Elixir of Mnemonic Enhancement]] (2, BtA)<br />
|-<br />
|81-90<br />
|Boosts<br />(XP and boosts to earned slayers and loot)<br />
|<br />
* 500 Experience points<br />
* Equal chance of:<br />
** Minor or Lesser [[Slayer Count Boosts]] (1, BtA)<br />
** Small or Medium [[Jewel of Fortune]] (1, BtA)<br />
** {{Item|Treasure Hunter's Elixirs|Lesser Treasure Hunter's Elixir}} (1, BtA)<br />
|-<br />
|91-96<br />
|Experience Boosts<br />(XP and boosts to earn XP)<br />
|<br />
* 600 Experience points<br />
* Equal chance of:<br />
** Medium, Minor or Lesser [[Experience Elixirs]] (1, BtA)<br />
|-<br />
|97-99<br />
|Skill Tomes<br />(XP and +1, +2, & +3 skill tomes)<br />
|<br />
* 800 Experience points<br />
* +1 to +3 [[Skill tome]] (random, BtA)<br />
* +2 to +4 Upgrade [[Skill tome]] (random, BtA)<br />
* 15 Astral Shards<br />
|-<br />
|100<br />
|Ability Tomes<br />(XP and +1, +2, & +3 ability tomes)<br />
|<br />
* 1500 Experience points<br />
* [[Siberys Spirit Cake]]<br />
* +1 to +3 [[Ability tome]] (random, BtA)<br />
* +2 to +4 Upgrade [[Ability tome]] (random, BtA)<br />
* 35 Astral Shards<br />
|}<br />
<br />
Average Experience points per roll = 320 xp<br />
<br />
== Gold ==<br />
[[File:UI DD3.png|thumb|250px|right|Gold Daily Dice]]<br />
* Costs 15 [[Astral Shard]]s<br />
* You can spend your free Silver roll to reduce the cost to 12 [[Astral Shard]]s.<br />
* [[VIP]] players get a free roll on the Gold Chest once a week (available 156 hours after the last one, {{Forums|p=5181718|source}}).<br />
{|class="wikitable"<br />
!Roll!!Rewards (as stated on UI)!!Example of actual rewards<br />
|-<br />
|1-20<br />
|[[Currency]] <br />(XP & [[Currency|Platinum]])<br />
|<br />
* 1000 Experience points<br />
* 9000 - 12000 Platinum<br />
|-<br />
|21-40<br />
|Consumables <br />(XP and temporary buffs)<br />
|<br />
* 2000 Experience points<br />
|-<br />
|41-60<br />
|Curatives <br />(XP and healing, spell points & curatives)<br />
|<br />
* 3000 Experience points<br />
* Equal chance of :<br />
** [[Elixir of Healing#Gold Seal Elixir of Sovereign Healing - .28Back to top.29|Gold Seal Elixir of Sovereign Healing]] (5, BtA)<br />
** [[Concentrated Elixir of Major Mnemonic Enhancement]] (5, BtA)<br />
|-<br />
|61-80<br />
|Questing Tools <br />(XP and questing aids)<br />
|<br />
* 4000 Experience points<br />
* [[Jeweler's Tool Kit]]<br />
|-<br />
|81-90<br />
|Boosts <br />(XP and boosts to earned slayers and loot XP)<br />
|<br />
* 5000 Experience points<br />
* Equal chance of:<br />
** Greater or Major [[Slayer Count Boosts|Slayer Count Boost]] (1, BtA)<br />
** Large or Huge [[Jewel of Fortune]] (1, BtA)<br />
|-<br />
|91-96<br />
|Experience Boosts<br />(XP and boosts to earn XP)<br />
|<br />
* 6000 Experience points<br />
* [[Superior Experience Elixir]] (1, BtA)<br />
|-<br />
|97-99<br />
|Skill Tomes<br />(XP and +4 or +5 skill tomes)<br />
|<br />
* 8000 Experience points<br />
* Cosmetic item (ex. {{Item|Thinking Cap}})<br />
* Equal chance of:<br />
** +4 or +5 [[Skill tome]] (random, BtA)<br />
** +5 upgrade [[Skill tome]] (random, BtA)<br />
** +1 [[Use magic device|UMD]] [[Skill tome]] (small chance, BtA)<br />
** 75 Astral Shards<br />
|-<br />
|100<br />
|Ability Tomes<br />(XP and +4 or +5 ability tomes)<br />
|<br />
* 15000 Experience points<br />
* Cosmetic item (ex. {{Item|Thinking Cap}})<br />
* Lesser Heart of Wood<br />
* Epic Heart of Wood<br />
* Equal chance of:<br />
** +4 or +5 [[Ability tome]] (random, BtA)<br />
** +5 upgrade [[Ability tome]] (random, BtA)<br />
** 100 Astral Shards<br />
|}<br />
<br />
Average Experience points per roll = 3250 xp<br />
<br />
[[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Talk:Handwrap&diff=341858Talk:Handwrap2017-01-15T22:29:03Z<p>Habreno: Response to Obsolete.</p>
<hr />
<div>== Unarmed Strike ==<br />
Wondering if it is confirmed that handwraps slow your unarmed strike. And how/where this was confirmed. How much slower is it? I put another post on [[Talk:Unarmed Strike]] to be sure this is noticed. [[User:Jandragarious01|Jandragarious01]] ([[Special:Contributions/Jandragarious01|Contributions]] • [[User_talk:Jandragarious01|Message]]) 20:06, August 11, 2012 (EDT)<br />
<br />
== Lesser Parrying ==<br />
This page mentions Lesser Parrying, does this effect exist in game, and if so, what is the bonus? Please link a screenshot so I can adjust the [[Template:Parrying]] appropriately. Thank you -- [[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">•</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 13:40, July 10, 2012 (EDT)<br />
<br />
:No, the page mentions the lesser "Parrying" effect (lesser compared to "Greater Parrying", not named "Lesser Parrying"). Quote from the page:<br />
Handwraps with these following properties currently don't exist in the game.<br />
* Greater Parrying suffix (The lesser "Parrying" suffix is present on same handwraps)<br />
Lesser Parrying was not mentioned and doesn't exist in-game. [[User:Backley|Backley]] ([[Special:Contributions/Backley|Contributions]] • [[User_talk:Backley|Message]]) 14:12, July 10, 2012 (EDT)<br />
::I understand the difference. Thank you Backley... {{Face|:D}} -- [[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 14:15, July 10, 2012 (EDT)<br />
<br />
<br />
<br />
<br />
This article seems more inclined in talking of the programming/game mechanic detriments (a necessary evil), rather than noting as well the popular types, rares and uniques. I'll add in sections that provide that info. --[[User:Spencerian|Spencerian]] 23:17, January 30, 2011 (EST)<br />
:Heh, kinda funny that we both went to edit it at about the same time! I fixed several redlinks and some wording; nice job on the article itself! - [[User:LrdSlvrhnd|LrdSlvrhnd]] 01:30, January 31, 2011 (EST)<br />
this page is getting a bit long, try shortening maybe? --[[User:Yoko5000|yoko5000]] 12:53, April 22, 2011 (EDT)<br />
<br />
== Can you add info on how/if critical strikes work on handwraps? ==<br />
How do critical strikes process on handwraps, if they do at all? Do they only process on a natural 20? Do attributes like Ribcracker do extra damage? What about disruption or banish? Is a Seeker +6 of Improved Ribcracker a good combination for a pet collar or is it worthless because there's no critical? Is there any additional damage done by Holy Burst compared to Holy? <br />
<br />
Signed, Confused AntyCris<br />
[[User:Yoderc|Yoderc]] ([[Special:Contributions/Yoderc|Contributions]] • [[User_talk:Yoderc|Message]]) 10:28, March 14, 2013 (EDT)<br />
<br />
I have the same question about a pair of Thundering handwraps. They give the bonus damage on a critical. /advice says it works off monk critical, but I have no idea.<br />
<br />
== Using Handwraps with Pale Master Zombie Form ==<br />
* Is this beneficial? How does the +1(w) work with handwraps? I'm assuming it is very basic and straightforward, in other words, no big deal, use them, but can someone put in a little section on Pale Master + Handwraps with correct information? tyvm [[User:Jamvaru|&#59;&#62;jamvaru]] ([[Special:Contributions/Jamvaru|Contributions]] • [[User talk:Jamvaru|Message]]) 17:19, February 12, 2015 (EST)<br />
** This is likely better answered in the unarmed combat page rather than the handwrap page. To answer your questions, however, it (should) increase your W damage of your unarmed combat. [[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contributions]] • [[User talk:Habreno|Message]]) 13:44, February 13, 2015 (EST)<br />
<br />
== Obsolete ==<br />
<br />
* Whole article seems obsolete after U33 and need be re-write. {{Unsigned|Ulfo|8:23 EDT January 14 2017}}<br />
** Strongly disagree. Despite handwraps now being weapons, the article as a whole is still very accurate. While a couple points could use clarification/fixing, the article does not need a rewrite. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 17:29, January 15, 2017 (EST)</div>Habrenohttps://ddowiki.com/index.php?title=Gold_skull_helm&diff=340961Gold skull helm2017-01-01T15:38:11Z<p>Habreno: Habreno moved page Gold skull helm to Item:Gold Skull Helm: Proper Naming/namespace</p>
<hr />
<div>#REDIRECT [[Item:Gold Skull Helm]]</div>Habrenohttps://ddowiki.com/index.php?title=Item:Gold_Skull_Helm&diff=340960Item:Gold Skull Helm2017-01-01T15:38:11Z<p>Habreno: Habreno moved page Gold skull helm to Item:Gold Skull Helm: Proper Naming/namespace</p>
<hr />
<div>{{Named Clothing<br />
|name = Gold Skull Helm<br />
|type = Cosmetic Helm<br />
|cost = 1 cp<br />
|weight = 0<br />
|slot = Cosmetic Headwear<br />
|dur = <br />
|material = None<br />
|hardness = <br />
|minlevel = 1<br />
|bind = {{Bind|BtA|BoA}}<br />
|quest = DDO Store<br />
|end reward = <br />
|chest = <br />
|enhancements = {{Skills|intimidate|5}}<br />
|epic = no<br />
|crafting = <br />
|craftingupgrade = <br />
|description = A striking, fearsome helm.<br />
|pic = Gold Skull Helm orb.png<br />
|picdesc = Gold Skull Helm.png<br />
|tips = [[File: Gold Skull Helm shown.png]]<br />
}}</div>Habrenohttps://ddowiki.com/index.php?title=Ki&diff=340852Ki2016-12-29T10:42:18Z<p>Habreno: Updating description (to match Monk page)</p>
<hr />
<div>'''Ki''' is the mystical energy that powers a [[Monk]]'s attacks or abilities.<br />
<br />
==Differences between Ki and Spell Points==<br />
<br />
Ki (pronounced "kee") works similarly to [[spell points]] but with notable exceptions.<br />
<br />
* Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).<br />
* Accumulated ki drains away from the monk. The more ki, the more rapid the drain.<br />
* Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.<br />
* Available ki is influenced by [[ability|Wisdom]], but, unlike casters whose spellpoints are based on a stat, Ki is based on the [[Concentration|Concentration skill.]]<br />
<br />
==The Ki Bar==<br />
Characters with one or more levels of monk will possess a yellow bar under their HP meter, called the ''Ki Bar''. It displays three numbers:<br />
<br />
* The first number shows the current ki available. This number will change based on the base ki that can be stored.<br />
* The second number shows the maximum ki the monk can achieve, which appears visually as a filled ki meter.<br />
<br />
Your base maximum ki is equal to ten times the character's monk level, plus forty, plus five times your [[Wisdom]] modifier.<br />
<br />
* The third number, shown in parentheses, represents the rate at which a monk's ki regenerates or decays while not fighting. A rate of (+1) means you're gaining 1 ki per six seconds. A rate of (-2) means you're losing 2 ki at every six seconds.<br />
<br />
The rate at how much you gain or lose ki is determined by your [[Concentration]], a critical [[skill]] for the monk. If your ki is equal to or less than your Concentration skill, it does not decay. For each multiple of your Concentration skill that it exceeds it by, you receive -1 ki for every 6 seconds. If your Concentration score is zero or negative, it's treated as if it were 1, which makes retaining ki difficult. Your stable ki level, where you will no longer lose ki, is equal to your Concentration score.<br />
<br />
==Gaining and Losing Ki==<br />
There are different ways to generate ki that benefit a monk tactically. There are many ways to lose accumulated ki as well.<br />
<br />
Your ki will reset to its base number if you:<br />
<br />
* Enter or exit a quest. Just as many [[buff]]s reset, so does your ki.<br />
* Rest at a shrine.<br />
<br />
If your Monk becomes [[Centered|uncentered]], you will rapidly lose ki until you're at 0 - which is effectively your base number while uncentered.<br />
<br />
There are several ways to generate ki.<br />
<br />
===Attack or Be Attacked===<br />
The primary way to generate ki is by attacking an enemy. In general, a melee attack that does more than zero damage will generate 1 ki. Scoring a [[critical hit]] will net you 3 ki.<br />
<br />
If you are in [[Monk enhancements#Way of Fire|Fire Stance]] you gain 2 Ki on a normal attack, and between 5-8 Ki on a [[critical hit]], depending on the rank of your [[Monk enhancements#Way of Fire|Fire Stance]]. In [[Monk enhancements#Way of Earth|Earth Stance]], a monk will also gain ki should they be hit by an enemy.<br />
<br />
The [[Way of the Tenacious Badger]] enhancement allows your monk to gain more ki while damaging an opponent for as long as the monk is below a certain percentage of health. The [[Way of the Elegant Crane]] increases the ki a monk will receive when scoring a [[critical hit]].<br />
<br />
[[Ranged weapon]] attacks, such as from [[shuriken]]s, arrows or magic (if a multi-classed character), do ''not'' generate ki. As well, you won't generate ki when you attack an enemy but cause no damage.<br />
<br />
[[Oremi's Necklace]], the {{Item|Dream Edge}}, [[Spider-spun Caparison]], [[Vestments of the Sun Soul]], [[Frozen Tunic]], and {{Item|Visions of Precision}} are the only items in the game to date that give you [[Enhanced Ki]], giving +1 ki on each successful attack. In more improved Fire Stances and higher Monk attacks per round, Enhanced Ki can help rapidly fill a ki bar in seconds. [[Alchemist's Pendant]] also has an Enhanced Ki-like effect called Alchemical Conservation.<br />
<br />
===Meditate or Rest===<br />
The [[Meditation]] feat regenerates your ki based off the monk's [[wisdom]] [[modifier]] and monk level. While meditating you can go over your centered Ki up to three times your stable ki level. All Monks receive two Meditation turns per rest. [[Henshin Mystic]]s can train the Tier 3 enhancement ''Embrace the Void'' for up to an additional 3 Meditation turns for a total of 5, while also gaining faster ki generation while meditating.<br />
<br />
Experienced monks rarely use [[shrine]]s for an important reason: While a shrine restores their health points (HP), '''''resting completely drains all excess ki, returning the monk to their stable pool of ki.''''' Tactically, this isn't good, especially if the monk wants to use his excess ki in an upcoming fight. At higher character levels, using a rest shrine will have fewer disadvantages since your stable ki pool will be larger with more Concentration skill points applied.<br />
<br />
Monks should only use a shrine when:<br />
<br />
* They are virtually out of ki needed to regenerate HP from ki itself, using the feat [[Wholeness of Body]]. Resting will bring their ki up to your centered ki level.<br />
* They have used up their two turns of the [[Meditation]] feat, which quickly regenerates ki in their bar<br />
* They must recharge needed "[[Clicky|clickies]]" ([[Ring of the Ancestors]], [[Gloves of Titan's Grip]], [[Madstone Boots]], [[Shard of Xoriat]], [[Visor of the Flesh Render Guards]], and the like)<br />
* They feel they can sufficient regenerate ki passively on their own (see below)<br />
<br />
===Ki Regeneration Effects===<br />
Unlike spell casters, lower-level Monks generally do not regenerate ki while in cities or taverns, even when at rest. If a Monk's ki is below their stable level (+0), ki will not regenerate. A Monk can use [[Meditation]] in a tavern to restore ki, or attack things such as a [[Guild Airships#Guild Amenities|Guild]] [[Training Dummy]] in public instances.<br />
<br />
Some enhancements and [[Epic Destinies]] allow ''passive ki regeneration''. Passive regeneration restores 1 point or more (depending on the number of effects) to your stable ki point, and sometimes beyond, while you are idle or in Sneak mode.<br />
<br />
Passive ki regeneration effects stack with each other.<br />
<br />
Do not confuse passive ki regeneration with [[Enhanced Ki]], which only adds additional ki on performing melee attacks. Wearing an item with Enhanced Ki does not passively generate ki.<br />
<br />
The passive ki regeneration options available as of [[Update 21]]:<br />
<br />
* ''Stealthy'': A Tier 1 [[Ninja Spy enhancements|Ninja Spy ability]]. Gain +1 to passive ki regeneration when trained to rank 3 '''and''' only when using [[Sneak]].<br />
* ''Contemplation'': A Tier 2 [[Henshin Mystic enhancements|Henshin Mystic ability]] or Tier 2 [[Kensei enhancements#Tier Two|Kensei "Ascetic Training"]]. Gain +1 passive ki regeneration when trained to rank 3. (Kensei and Mystic versions are anti-requisites and cannot be stacked.)<br />
* ''Greater'' or ''Ultimate Ocean Stance'' [[Monk]] feats: Gain +1 passive ki regeneration.<br />
* ''Serenity'': The last core enhancement at level 20 for [[Henshin Mystic enhancements|Henshin Mystics]]. Gain +1 passive ki regeneration.<br />
* ''Way of the Tenacious Badger'': A Tier 1 [[Henshin Mystic enhancements|Henshin Mystic animal form]]. Gain +1 passive ki regeneration when your [[hit point]]s drop to 50% or less.<br />
* ''Enlightenment'': A Tier 1 [[Grandmaster of Flowers]] ability; Gain +1 passive ki regeneration at rank 3.<br />
* ''Balance in All Things'': The sixth and final innate ability of the Epic Destiny [[Grandmaster of Flowers]]: Gain +1 passive ki regeneration.<br />
<br />
<br />
<noinclude>[[Category:DDO game mechanics]]</noinclude><br />
[[Category:Ki attacks]]<br />
[[Category:Monk]]</div>Habrenohttps://ddowiki.com/index.php?title=Monk&diff=340851Monk2016-12-29T10:35:52Z<p>Habreno: Reworded. While Mages do, in fact, have effects based on skills, generally the comparsion made with Ki is that it's like a Monk's "sp". A caster's SP *is* based on a stat, which is why the comparison made is to a stat and is not superfluous.</p>
<hr />
<div>{{ClassesTOC}}<br />
{{ClassTOC|Monk}}<br />
__NOTOC__<br />
{{Cost|The Monk class is free for VIP accounts but Free-To-Play and Premium accounts must purchase the class in the DDO Store for 995 Turbine Points.}}<br />
==Class Summary==<br />
<br />
<big>'''[[Alignment]]''':</big> Lawful good, Lawful neutral<br />
<br />
<big>'''[[Hit die]]''':</big> d8<br />
<br />
===[[Class Skill]]s===<br />
: [[Skill point]]s at 1st level: (4 + [[Intelligence]] [[modifier]]) x4<br />
: [[Skill point]]s at each additional level: 4 + [[Intelligence]] [[modifier]]<br />
<br />
{{#dpl:<br />
|category=Skills & Monk<br />
|include=%0<br />
|table=border=0,-,<br />
|columns=3<br />
|rowcolformat=width=100%<br />
}}<br />
<br />
<br />
===Weapon and Armor [[Proficiencies]]===<br />
<br />
:{| <br />
|[[File:Feat simpleweaponproficiency.png|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]] (Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, Unarmed)<br />
|-<br />
|[[File:Feat martialweaponproficiency.png|25px]]<br />
|[[:Category:Martial weapons|Martial weapons]] (Handaxe)<br />
|-<br />
|[[File:Feat exoticweaponproficiency.png|25px]]<br />
|[[:Category:Exotic weapons|Exotic weapons]] (Handwraps, Kama, Shuriken)<br />
|-<br />
|}<br />
<br />
Note: Monks become [[uncentered]] if they use any armor other than cloth (or any plating other than Composite, if Warforged), or if they equip any weapons other than handwraps, kamas, a quarterstaff, or shurikens, or are at Medium [[Carrying capacity|encumbrance]] or higher. With the right feats or enhancements, monks can remain [[centered]] using longswords ([[Whirling Steel Strike]]), shortswords ([[Ninja Spy enhancements]]), longbows and shortbows ([[Zen Archery]]), or any [[Kensei enhancements#Core abilities|Kensei Focus]] melee weapon through [[Kensei enhancements#Tier Five|One With The Blade]].<br />
<br />
==[[Past Life Feats|Past Lives]]==<br />
<br />
:{{#dpl:<br />
|category=Past Life Feats & Monk<br />
|order=descending<br />
|include={feat}:icon:%PAGE%:description<br />
|table=border=1 width=90% ,-<br />
|tablerow=[[File:%%]],width=20% align=center¦'''[[%%]]''',%%<br />
}}<br />
<br />
<br />
==[[Path]]s==<br />
* Shintao Monk<br />
* Ninja Spy<br />
* Henshin Mystic<br />
<br />
==[[Prestige Enhancement]]s==<br />
* [[Henshin Mystic enhancements|Henshin Mystic]]<br />
* [[Ninja Spy enhancements|Ninja Spy]]<br />
* [[Shintao Monk enhancements|Shintao Monk]]<br />
<br />
==Advancement table==<br />
{| border="1px grey dotted" style="{{Css:table/1}}" width=80%<br />
| colspan="10" |'''Monk Advancement'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Unarmed Strike|Unarmed damage]]'''<br />
|'''[[AC Bonus|AC bonus]]'''<br />
|'''[[Dodge Bonus|Dodge bonus]]'''<br />
|'''[[Fast Movement (monk class feat)|Unarmored speed bonus]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+0/+0'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Flurry of Blows]], [[Unarmed Strike]], [[Martial arts feats|Martial Arts Feat]], [[Monk stances|Monk Stances]], [[Finishing Moves]]'''<br />
|'''1d6'''<br />
|'''+0'''<br />
|'''2%'''<br />
|'''+0%'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+1/+1/+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Evasion]], [[Meditation]], [[Martial arts feats|Martial Arts Feat]]'''<br />
|'''1d6'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+0%'''<br />
|-<br />
|'''3rd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Still Mind]], [[Fast Movement (monk class feat)|Fast Movement]], [[Philosophy]]'''<br />
|'''1d6'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+5%'''<br />
|-<br />
|'''4th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Ki Strike: Magic]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''1.5[1d6]'''<br />
|'''+3'''<br />
|'''6%'''<br />
|'''+5%'''<br />
|-<br />
|'''5th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Purity of Body]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+5%'''<br />
|-<br />
|'''6th'''<br />
|'''+4/+4/+9/+14'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Adept of Forms]], [[Martial arts feats|Martial Arts Feat]], [[Fast Movement (monk class feat)|Fast Movement]], [[Slow Fall]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''7th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Wholeness of Body]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''8th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''2[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''9th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Improved Evasion]], [[Fast Movement (monk class feat)|Fast Movement]]'''<br />
|'''2[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''10th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Ki Strike: Lawful]], [[Slow Fall]]'''<br />
|'''2[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''11th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[Diamond Body]]'''<br />
|'''2[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''12th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Abundant Step]], [[Fast Movement (monk class feat)|Fast Movement]], [[Master of Forms]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''13th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Diamond Soul]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''14th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[Slow Fall]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''15th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Fast Movement (monk class feat)|Fast Movement]], [[Quivering Palm]]'''<br />
|'''2.5[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''16th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Ki Strike: Adamantine]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''17th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Timeless Body]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''18th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Fast Movement (monk class feat)|Fast Movement]], [[Grandmaster of Forms]], [[Slow Fall]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|-<br />
|'''19th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Empty Body]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|-<br />
|'''20th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Perfect Self]], [[Perfect Slow Fall]], [[Shining Star]], [[Unarmed Strike]]'''<br />
|'''3.5[1d6]'''<br />
|'''+15'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|}<br />
<br />
==[[Ki]]==<br />
'''Ki''' is the mystical energy that powers a Monk's attacks or abilities.<br />
<br />
Ki (pronounced "kee") works similarly to [[spell points]] but with notable exceptions.<br />
<br />
* Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).<br />
* Accumulated ki drains away from the monk. The more ki, the more rapid the drain.<br />
* Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.<br />
* Available ki is influenced by [[ability|Wisdom]], but, unlike casters whose spellpoints are based on a stat, Ki is based on the [[Concentration|Concentration skill.]]<br />
<br />
For more information, see the [[Ki]] article.<br />
<br />
==Being [[Centered]]==<br />
A ''Centered'' state of being is a critical component of the Monk class. The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. Uncentered monks lose their ability to use many of their special abilities, such as ki attacks, and cannot generate ki.<br />
<br />
To be Centered, a Monk must:<br />
* wear only a [[robe]], outfit, [[docent]] ([[Warforged]] only), or nothing in his armor slot<br />
** Warforged Monks must also have a body type no heavier than [[Composite Plating]]<br />
* not wear a shield<br />
* wield only [[kama]]s, [[shuriken]]s, a [[quarterstaff]], [[handwraps]] or special weapons such as [[Filthy Kukri]]s (with exceptions, noted below)<br />
* not be [[Carrying capacity|encumbered]] (The [[Ray of Enfeeblement]] spell can weaken STR, leaving a monk uncentered)<br />
<br />
For Centered weapons, there are exceptions. With the right enhancements or feats, longswords (with the [[Whirling Steel Strike]] feat), shortswords (from [[Ninja Spy enhancements]]), or longbows/shortbows (with the [[Zen Archery]] feat) can be used. With at least 8 levels of [[Fighter]], Monks can take the enhancement [[Kensei enhancements|One with the Blade]] and use any melee weapon in their Kensei Focus group as a Ki weapon.<br />
<br />
For more, see the [[Centered]] article.<br />
<br />
==[[Philosophy]]==<br />
At level 3, a Monk must choose a martial arts philosophy path (not to be confused with character build [[Path]]s) that determines specific attacks or abilities: The [[Path of Inevitable Dominion]] or the [[Path of Harmonious Balance]]. Each philosophy gives you an optional [[Monk enhancements|set of enhancements]] that augment philosophies.<br />
<br />
==[[Martial arts feats|Monk Martial Arts Feats]]==<br />
At levels 1, 2, and 6 a monk gets to select a bonus [[Martial arts feats|martial arts feat]]. All prerequisites of the selected feat must be met.<br />
<br />
{{:Category:Monk class feats}}<br />
<br />
==External links==<br />
* [http://www.ddo.com/article/973 Dev Diary: The Way of the Monk]<!-- dead, but left in case it returns --> [https://web.archive.org/web/20080821104457/http://www.ddo.com/article/973 archive]<br />
<br />
[[Category:Classes]]<br />
[[Category:Monk|*]]</div>Habrenohttps://ddowiki.com/index.php?title=Monk&diff=340850Monk2016-12-29T10:27:29Z<p>Habreno: Undo revision 340849 by Habreno (talk) Misclick. A revert is not the appropriate solution when a wording issue needs to be changed from the previous wording.</p>
<hr />
<div>{{ClassesTOC}}<br />
{{ClassTOC|Monk}}<br />
__NOTOC__<br />
{{Cost|The Monk class is free for VIP accounts but Free-To-Play and Premium accounts must purchase the class in the DDO Store for 995 Turbine Points.}}<br />
==Class Summary==<br />
<br />
<big>'''[[Alignment]]''':</big> Lawful good, Lawful neutral<br />
<br />
<big>'''[[Hit die]]''':</big> d8<br />
<br />
===[[Class Skill]]s===<br />
: [[Skill point]]s at 1st level: (4 + [[Intelligence]] [[modifier]]) x4<br />
: [[Skill point]]s at each additional level: 4 + [[Intelligence]] [[modifier]]<br />
<br />
{{#dpl:<br />
|category=Skills & Monk<br />
|include=%0<br />
|table=border=0,-,<br />
|columns=3<br />
|rowcolformat=width=100%<br />
}}<br />
<br />
<br />
===Weapon and Armor [[Proficiencies]]===<br />
<br />
:{| <br />
|[[File:Feat simpleweaponproficiency.png|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]] (Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, Unarmed)<br />
|-<br />
|[[File:Feat martialweaponproficiency.png|25px]]<br />
|[[:Category:Martial weapons|Martial weapons]] (Handaxe)<br />
|-<br />
|[[File:Feat exoticweaponproficiency.png|25px]]<br />
|[[:Category:Exotic weapons|Exotic weapons]] (Handwraps, Kama, Shuriken)<br />
|-<br />
|}<br />
<br />
Note: Monks become [[uncentered]] if they use any armor other than cloth (or any plating other than Composite, if Warforged), or if they equip any weapons other than handwraps, kamas, a quarterstaff, or shurikens, or are at Medium [[Carrying capacity|encumbrance]] or higher. With the right feats or enhancements, monks can remain [[centered]] using longswords ([[Whirling Steel Strike]]), shortswords ([[Ninja Spy enhancements]]), longbows and shortbows ([[Zen Archery]]), or any [[Kensei enhancements#Core abilities|Kensei Focus]] melee weapon through [[Kensei enhancements#Tier Five|One With The Blade]].<br />
<br />
==[[Past Life Feats|Past Lives]]==<br />
<br />
:{{#dpl:<br />
|category=Past Life Feats & Monk<br />
|order=descending<br />
|include={feat}:icon:%PAGE%:description<br />
|table=border=1 width=90% ,-<br />
|tablerow=[[File:%%]],width=20% align=center¦'''[[%%]]''',%%<br />
}}<br />
<br />
<br />
==[[Path]]s==<br />
* Shintao Monk<br />
* Ninja Spy<br />
* Henshin Mystic<br />
<br />
==[[Prestige Enhancement]]s==<br />
* [[Henshin Mystic enhancements|Henshin Mystic]]<br />
* [[Ninja Spy enhancements|Ninja Spy]]<br />
* [[Shintao Monk enhancements|Shintao Monk]]<br />
<br />
==Advancement table==<br />
{| border="1px grey dotted" style="{{Css:table/1}}" width=80%<br />
| colspan="10" |'''Monk Advancement'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Unarmed Strike|Unarmed damage]]'''<br />
|'''[[AC Bonus|AC bonus]]'''<br />
|'''[[Dodge Bonus|Dodge bonus]]'''<br />
|'''[[Fast Movement (monk class feat)|Unarmored speed bonus]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+0/+0'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Flurry of Blows]], [[Unarmed Strike]], [[Martial arts feats|Martial Arts Feat]], [[Monk stances|Monk Stances]], [[Finishing Moves]]'''<br />
|'''1d6'''<br />
|'''+0'''<br />
|'''2%'''<br />
|'''+0%'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+1/+1/+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Evasion]], [[Meditation]], [[Martial arts feats|Martial Arts Feat]]'''<br />
|'''1d6'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+0%'''<br />
|-<br />
|'''3rd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Still Mind]], [[Fast Movement (monk class feat)|Fast Movement]], [[Philosophy]]'''<br />
|'''1d6'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+5%'''<br />
|-<br />
|'''4th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Ki Strike: Magic]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''1.5[1d6]'''<br />
|'''+3'''<br />
|'''6%'''<br />
|'''+5%'''<br />
|-<br />
|'''5th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Purity of Body]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+5%'''<br />
|-<br />
|'''6th'''<br />
|'''+4/+4/+9/+14'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Adept of Forms]], [[Martial arts feats|Martial Arts Feat]], [[Fast Movement (monk class feat)|Fast Movement]], [[Slow Fall]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''7th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Wholeness of Body]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''8th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''2[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''9th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Improved Evasion]], [[Fast Movement (monk class feat)|Fast Movement]]'''<br />
|'''2[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''10th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Ki Strike: Lawful]], [[Slow Fall]]'''<br />
|'''2[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''11th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[Diamond Body]]'''<br />
|'''2[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''12th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Abundant Step]], [[Fast Movement (monk class feat)|Fast Movement]], [[Master of Forms]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''13th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Diamond Soul]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''14th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[Slow Fall]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''15th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Fast Movement (monk class feat)|Fast Movement]], [[Quivering Palm]]'''<br />
|'''2.5[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''16th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Ki Strike: Adamantine]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''17th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Timeless Body]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''18th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Fast Movement (monk class feat)|Fast Movement]], [[Grandmaster of Forms]], [[Slow Fall]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|-<br />
|'''19th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Empty Body]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|-<br />
|'''20th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Perfect Self]], [[Perfect Slow Fall]], [[Shining Star]], [[Unarmed Strike]]'''<br />
|'''3.5[1d6]'''<br />
|'''+15'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|}<br />
<br />
==[[Ki]]==<br />
'''Ki''' is the mystical energy that powers a Monk's attacks or abilities.<br />
<br />
Ki (pronounced "kee") works similarly to [[spell points]] but with notable exceptions.<br />
<br />
* Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).<br />
* Accumulated ki drains away from the monk. The more ki, the more rapid the drain.<br />
* Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.<br />
* Available ki is influenced by [[ability#Wisdom_.28WIS.29|Wisdom]] and the [[Concentration]] skill.<br />
<br />
For more information, see the [[Ki]] article.<br />
<br />
==Being [[Centered]]==<br />
A ''Centered'' state of being is a critical component of the Monk class. The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. Uncentered monks lose their ability to use many of their special abilities, such as ki attacks, and cannot generate ki.<br />
<br />
To be Centered, a Monk must:<br />
* wear only a [[robe]], outfit, [[docent]] ([[Warforged]] only), or nothing in his armor slot<br />
** Warforged Monks must also have a body type no heavier than [[Composite Plating]]<br />
* not wear a shield<br />
* wield only [[kama]]s, [[shuriken]]s, a [[quarterstaff]], [[handwraps]] or special weapons such as [[Filthy Kukri]]s (with exceptions, noted below)<br />
* not be [[Carrying capacity|encumbered]] (The [[Ray of Enfeeblement]] spell can weaken STR, leaving a monk uncentered)<br />
<br />
For Centered weapons, there are exceptions. With the right enhancements or feats, longswords (with the [[Whirling Steel Strike]] feat), shortswords (from [[Ninja Spy enhancements]]), or longbows/shortbows (with the [[Zen Archery]] feat) can be used. With at least 8 levels of [[Fighter]], Monks can take the enhancement [[Kensei enhancements|One with the Blade]] and use any melee weapon in their Kensei Focus group as a Ki weapon.<br />
<br />
For more, see the [[Centered]] article.<br />
<br />
==[[Philosophy]]==<br />
At level 3, a Monk must choose a martial arts philosophy path (not to be confused with character build [[Path]]s) that determines specific attacks or abilities: The [[Path of Inevitable Dominion]] or the [[Path of Harmonious Balance]]. Each philosophy gives you an optional [[Monk enhancements|set of enhancements]] that augment philosophies.<br />
<br />
==[[Martial arts feats|Monk Martial Arts Feats]]==<br />
At levels 1, 2, and 6 a monk gets to select a bonus [[Martial arts feats|martial arts feat]]. All prerequisites of the selected feat must be met.<br />
<br />
{{:Category:Monk class feats}}<br />
<br />
==External links==<br />
* [http://www.ddo.com/article/973 Dev Diary: The Way of the Monk]<!-- dead, but left in case it returns --> [https://web.archive.org/web/20080821104457/http://www.ddo.com/article/973 archive]<br />
<br />
[[Category:Classes]]<br />
[[Category:Monk|*]]</div>Habrenohttps://ddowiki.com/index.php?title=Monk&diff=340849Monk2016-12-29T10:24:39Z<p>Habreno: Reverted edits by Hoopy Froodle (talk) to last revision by Habreno</p>
<hr />
<div>{{ClassesTOC}}<br />
{{ClassTOC|Monk}}<br />
__NOTOC__<br />
{{Cost|The Monk class is free for VIP accounts but Free-To-Play and Premium accounts must purchase the class in the DDO Store for 995 Turbine Points.}}<br />
==Class Summary==<br />
<br />
<big>'''[[Alignment]]''':</big> Lawful good, Lawful neutral<br />
<br />
<big>'''[[Hit die]]''':</big> d8<br />
<br />
===[[Class Skill]]s===<br />
: [[Skill point]]s at 1st level: (4 + [[Intelligence]] [[modifier]]) x4<br />
: [[Skill point]]s at each additional level: 4 + [[Intelligence]] [[modifier]]<br />
<br />
{{#dpl:<br />
|category=Skills & Monk<br />
|include=%0<br />
|table=border=0,-,<br />
|columns=3<br />
|rowcolformat=width=100%<br />
}}<br />
<br />
<br />
===Weapon and Armor [[Proficiencies]]===<br />
<br />
:{| <br />
|[[File:Feat simpleweaponproficiency.png|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]] (Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, Unarmed)<br />
|-<br />
|[[File:Feat martialweaponproficiency.png|25px]]<br />
|[[:Category:Martial weapons|Martial weapons]] (Handaxe)<br />
|-<br />
|[[File:Feat exoticweaponproficiency.png|25px]]<br />
|[[:Category:Exotic weapons|Exotic weapons]] (Handwraps, Kama, Shuriken)<br />
|-<br />
|}<br />
<br />
Note: Monks become [[uncentered]] if they use any armor other than cloth (or any plating other than Composite, if Warforged), or if they equip any weapons other than handwraps, kamas, a quarterstaff, or shurikens, or are at Medium [[Carrying capacity|encumbrance]] or higher. With the right feats or enhancements, monks can remain [[centered]] using longswords ([[Whirling Steel Strike]]), shortswords ([[Ninja Spy enhancements]]), longbows and shortbows ([[Zen Archery]]), or any [[Kensei enhancements#Core abilities|Kensei Focus]] melee weapon through [[Kensei enhancements#Tier Five|One With The Blade]].<br />
<br />
==[[Past Life Feats|Past Lives]]==<br />
<br />
:{{#dpl:<br />
|category=Past Life Feats & Monk<br />
|order=descending<br />
|include={feat}:icon:%PAGE%:description<br />
|table=border=1 width=90% ,-<br />
|tablerow=[[File:%%]],width=20% align=center¦'''[[%%]]''',%%<br />
}}<br />
<br />
<br />
==[[Path]]s==<br />
* Shintao Monk<br />
* Ninja Spy<br />
* Henshin Mystic<br />
<br />
==[[Prestige Enhancement]]s==<br />
* [[Henshin Mystic enhancements|Henshin Mystic]]<br />
* [[Ninja Spy enhancements|Ninja Spy]]<br />
* [[Shintao Monk enhancements|Shintao Monk]]<br />
<br />
==Advancement table==<br />
{| border="1px grey dotted" style="{{Css:table/1}}" width=80%<br />
| colspan="10" |'''Monk Advancement'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Unarmed Strike|Unarmed damage]]'''<br />
|'''[[AC Bonus|AC bonus]]'''<br />
|'''[[Dodge Bonus|Dodge bonus]]'''<br />
|'''[[Fast Movement (monk class feat)|Unarmored speed bonus]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+0/+0'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Flurry of Blows]], [[Unarmed Strike]], [[Martial arts feats|Martial Arts Feat]], [[Monk stances|Monk Stances]], [[Finishing Moves]]'''<br />
|'''1d6'''<br />
|'''+0'''<br />
|'''2%'''<br />
|'''+0%'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+1/+1/+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Evasion]], [[Meditation]], [[Martial arts feats|Martial Arts Feat]]'''<br />
|'''1d6'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+0%'''<br />
|-<br />
|'''3rd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Still Mind]], [[Fast Movement (monk class feat)|Fast Movement]], [[Philosophy]]'''<br />
|'''1d6'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+5%'''<br />
|-<br />
|'''4th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Ki Strike: Magic]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''1.5[1d6]'''<br />
|'''+3'''<br />
|'''6%'''<br />
|'''+5%'''<br />
|-<br />
|'''5th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Purity of Body]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+5%'''<br />
|-<br />
|'''6th'''<br />
|'''+4/+4/+9/+14'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Adept of Forms]], [[Martial arts feats|Martial Arts Feat]], [[Fast Movement (monk class feat)|Fast Movement]], [[Slow Fall]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''7th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Wholeness of Body]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''8th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''2[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''9th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Improved Evasion]], [[Fast Movement (monk class feat)|Fast Movement]]'''<br />
|'''2[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''10th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Ki Strike: Lawful]], [[Slow Fall]]'''<br />
|'''2[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''11th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[Diamond Body]]'''<br />
|'''2[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''12th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Abundant Step]], [[Fast Movement (monk class feat)|Fast Movement]], [[Master of Forms]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''13th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Diamond Soul]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''14th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[Slow Fall]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''15th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Fast Movement (monk class feat)|Fast Movement]], [[Quivering Palm]]'''<br />
|'''2.5[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''16th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Ki Strike: Adamantine]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''17th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Timeless Body]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''18th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Fast Movement (monk class feat)|Fast Movement]], [[Grandmaster of Forms]], [[Slow Fall]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|-<br />
|'''19th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Empty Body]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|-<br />
|'''20th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Perfect Self]], [[Perfect Slow Fall]], [[Shining Star]], [[Unarmed Strike]]'''<br />
|'''3.5[1d6]'''<br />
|'''+15'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|}<br />
<br />
==[[Ki]]==<br />
'''Ki''' is the mystical energy that powers a Monk's attacks or abilities.<br />
<br />
Ki (pronounced "kee") works similarly to [[spell points]] but with notable exceptions.<br />
<br />
* Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).<br />
* Accumulated ki drains away from the monk. The more ki, the more rapid the drain.<br />
* Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.<br />
* Available ki is influenced by [[ability|Wisdom]] but, unlike mages that use Intelligence or Charisma, ki is based on a [[skill point|skill]], ''Concentration''.<br />
<br />
For more information, see the [[Ki]] article.<br />
<br />
==Being [[Centered]]==<br />
A ''Centered'' state of being is a critical component of the Monk class. The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. Uncentered monks lose their ability to use many of their special abilities, such as ki attacks, and cannot generate ki.<br />
<br />
To be Centered, a Monk must:<br />
* wear only a [[robe]], outfit, [[docent]] ([[Warforged]] only), or nothing in his armor slot<br />
** Warforged Monks must also have a body type no heavier than [[Composite Plating]]<br />
* not wear a shield<br />
* wield only [[kama]]s, [[shuriken]]s, a [[quarterstaff]], [[handwraps]] or special weapons such as [[Filthy Kukri]]s (with exceptions, noted below)<br />
* not be [[Carrying capacity|encumbered]] (The [[Ray of Enfeeblement]] spell can weaken STR, leaving a monk uncentered)<br />
<br />
For Centered weapons, there are exceptions. With the right enhancements or feats, longswords (with the [[Whirling Steel Strike]] feat), shortswords (from [[Ninja Spy enhancements]]), or longbows/shortbows (with the [[Zen Archery]] feat) can be used. With at least 8 levels of [[Fighter]], Monks can take the enhancement [[Kensei enhancements|One with the Blade]] and use any melee weapon in their Kensei Focus group as a Ki weapon.<br />
<br />
For more, see the [[Centered]] article.<br />
<br />
==[[Philosophy]]==<br />
At level 3, a Monk must choose a martial arts philosophy path (not to be confused with character build [[Path]]s) that determines specific attacks or abilities: The [[Path of Inevitable Dominion]] or the [[Path of Harmonious Balance]]. Each philosophy gives you an optional [[Monk enhancements|set of enhancements]] that augment philosophies.<br />
<br />
==[[Martial arts feats|Monk Martial Arts Feats]]==<br />
At levels 1, 2, and 6 a monk gets to select a bonus [[Martial arts feats|martial arts feat]]. All prerequisites of the selected feat must be met.<br />
<br />
{{:Category:Monk class feats}}<br />
<br />
==External links==<br />
* [http://www.ddo.com/article/973 Dev Diary: The Way of the Monk]<!-- dead, but left in case it returns --> [https://web.archive.org/web/20080821104457/http://www.ddo.com/article/973 archive]<br />
<br />
[[Category:Classes]]<br />
[[Category:Monk|*]]</div>Habrenohttps://ddowiki.com/index.php?title=Update_33_Patch_2_Release_Notes&diff=340594Update 33 Patch 2 Release Notes2016-12-21T04:10:03Z<p>Habreno: Fixing formatting typos.</p>
<hr />
<div>== Classes ==<br />
* [[Monk]]s have had some updates:<br />
** Monk finishing moves now incorporate Stunning bonuses into their [[DC]] calculations.<br />
** [[Ki Shout]] has had its cooldown reduced to match Intimidate, and its [[Ki]] cost lowered slightly.<br />
** [[Meditation of War]] is no longer considered a Defensive stance.<br />
** [[Flash]] Bang should now add Stunning DCs.<br />
** [[Ki Bolt]] now scales with 3x [[Melee Power]], and adds Stunning DCs.<br />
** [[Incinerating Wave]] now scales with 3x Melee Power, and adds Stunning DCs.<br />
** [[Cauldron of Flame]]'s damage has changed to 1d2 Fire Damage per Monk level, scaling with 2x Melee Power, at each tier, to a maximum of 10d2 per Monk level before scaling. In addition, while wielding a quarterstaff inside your Cauldron of Flame, you gain +20 PRR, +10 MRR, and +15% Dodge that ignores Dodge Cap.<br />
** [[Serenity]] grants an additional boost to Cauldron of Flame: While wielding a [[quarterstaff]] inside your Cauldron of Flame, you gain +5 to hit and damage, and a +1 Critical Multiplier.<br />
** Serenity now grants a +15% attack speed with quarterstaves.<br />
** [[Henshin Mystic]] has a new Tier 5 ability called [[Henshin Staff Training]]: +3 to hit and damage with quarterstaves.<br />
** [[Lighting the Candle]] now deals abotu twice as much damage as before.<br />
** [[Void Strike]] now adds +1 to [[Critical Threat Range]] and Multiplier with its attack.<br />
** [[Shintao]]'s [[Touch the Void Dragon]] now also passively grants +1[w] with handwraps or while unarmed.<br />
** Shintao's to [[Seek Perfection]] now also passively grants +2[w] with handwraps or while unarmed.<br />
** [[Ninja Spy]]'s [[Diversion]] now also grants +5 [[Sneak Attack Dice]] for 20 seconds when activated.<br />
** Ninja Spy's [[Ninja Master]] now also passively grants +5 Sneak Attack Dice.<br />
** Diversion and Touch the Void Dragon no longer share a cooldown.<br />
** Hit boxes for monks with [[handwrap]]s have been restored to their previous size.<br />
** [[Every Light Casts a Shadow]] should no longer give negative levels to friendly members of your party.<br />
** [[Spring Attack]] is now a Monk Feat at level 6.<br />
** [[Henshin Mystic: Focus]] has been completely redesigned. It now grants a passive bonus to the Monk and nearby allies that grants +10 Exceptional bonus to Spellpower and +5 Exceptional Bonuses to both Melee and Ranged Power.<br />
** [[Bluff]] can now be used to pull mobs away from their friends! If a mob has no enemy when you apply bluff it will chase the player without sharing aggro to its friends for the duration of the bluff. Bluffed enemies who already have aggro are distracted as normal.<br />
** Monsters' resistance to Bluff now scales better with level and dungeon difficulty.<br />
<br />
== Combat ==<br />
* We've corrected a long-standing bug where groups of enemies would not aggro correctly. Players will find that they can no longer use a ranged attack to pull singular enemies from a group without aggroing nearby enemies.<br />
* Bluff and Deception will no longer cause bosses to turn around. This also corrects an issue where ranged enemies would stop attacking after being bluffed or affected by Deception, and improves the enemy combat experience. Red-named bosses are still affected by sneak attack damage vulnerability.<br />
<br />
== Crafting ==<br />
* We've corrected some text display errors in Cannith Crafting where there was a conflict between where the crafting machine says a shard can go and where the shard says it can go. The following effects should be allowed by the crafting machine in the listed slots, and their respective shards should list these same slot locations:<br />
** [[Armor Piercing]] - Prefix: Weapon, Suffix: Gloves, Trinket<br />
** [[Insightful Deadly]] - Extra Weapon, Shield (Bound)<br />
** [[Spell Resistance]] - Prefix: Cloak, Belt, Armor, Ring, Trinket<br />
** [[Parrying]] - Suffix: Helm, Belt, Boots, Trinket, Extra Slot: Bracers, Armor<br />
** Weapon damage effects: Acid, Cold, Electric, Fire, Sonic, Force, Light, Negative - Prefix: Weapon<br />
** [[Deathblock]] (Bound only, unbound properly showed belt) - Suffix: Belt, Armor<br />
** [[Doublestrike]] - Prefix: Belt, Gloves, Trinket; Suffix: Weapon<br />
** [[Doubleshot]] - Prefix: Belt, Gloves, Trinket; Suffix: Weapon<br />
** [[Incite]] - Prefix: Helmet, Trinket; Suffix: Weapon<br />
<br />
== Items ==<br />
* Many old loot effects that were made specifically for old-style handwraps now work properly on updated handwraps.<br />
* [[Vampirism]] and [[Lesser Vampirism]] now provide their proper effects on handwraps.<br />
* Heroic and Legendary [[Greensteel]] handwraps are now available!<br />
* [[The Amulet of the Medusa]] no longer claims to be a [[Menace of the Underdark]] pre-order ticket.<br />
* Scaling Melee and [[Ranged Alacrity]] 10% is now applying its proper bonus.<br />
<br />
== Quests and Adventure Areas ==<br />
* Maps: Fog of War no longer conceals quest and portal entrances.<br />
* [[Against the Slave Lords]]<br />
** [[Crossbow]]-using [[half-orc]]s now actually shoot their crossbows.<br />
** Fixed an issue where a boss' escort would not aggro with him.<br />
** Monsters should no longer get aggro through secret doors.<br />
** Fixed a ladder which was causing some problems due to physics clipping.<br />
* [[Temple of Elemental Evil]]<br />
** A frog will no longer draw aggro. Why would someone get angry at a frog?!?<br />
* [[To Curse the Sky]]<br />
** [[Abishai]] will now stop flying when they make a basic melee attack.<br />
<br />
== Miscellaneous ==<br />
* Game credits have been updated.<br />
* Turbine Points have been renamed to [[DDO Point]]s.</div>Habrenohttps://ddowiki.com/index.php?title=Crafting&diff=339534Crafting2016-12-14T08:56:53Z<p>Habreno: /* Cannith Crafting */ Accidently cut off the |} that closes out that specific section.</p>
<hr />
<div>__NOTOC__<br />
{|style="border: 1px #CF9 solid; margin: 4px; width: 100%; table-layout: fixed;"<br />
|-style="background:#CF9"<br />
![[#Augment Slot|Augment Slot]]<br />Level 1+<br />
![[#Cannith Crafting|Cannith Crafting]]<br />Level 1+<br />
![[#Special Event Upgrades|Event Items]]<br />Levels 1+<br />
![[#Stone of Change|Stone of Change]]<br />Level 1+<br />
![[#Trapmaking|Trapmaking]]<br />Level 4+<br />
![[#Item Upgrading|Item Upgrading]]<br />Level 6+<br />
![[#Green Steel Items|Green Steel Items]]<br />Level 11+<br />
|-style="background:#CF9"<br />
![[#Alchemical Crafting|Alchemical Crafting]]<br />Level 16+<br />
![[#Dragontouched Armor|Dragontouched Armor]]<br />Level 16+<br />
![[#Incredible Potential|Incredible Potential]]<br />Level 18+<br />
![[#Epic Crafting|Epic Crafting]]<br />Level 20+<br />
![[#Thunder-Forged|Thunder-Forged]]<br />Level 22+<br />
![[#ToEE Crafting|ToEE Crafting]]<br />Level 26+<br />
![[#Legendary Green Steel items|Legendary Green Steel items]]<br />Level 26+<br />
|-style="background:#CF9"<br />
![[#Slave Lords Crafting|Slave Lords Crafting]]<br />Level 8/28<br />
|}<br />
<br />
== Crafting Guide ==<br />
Crafting, introduced with [[Module 6: The Thirteenth Eclipse|Module 6]], is, simply put, a way to create and/or upgrade custom magic items. Any character, of any class, can become a "Crafter" - it is not exclusive to spellcasters etc. Crafters advance through increasing tiers of ability, each allowing them to add more powerful magical attributes to the item. These attributes are added individually, stage by stage, through to the final finished stage (in most cases an extra special effect.)<br />
<br />
In most cases you begin crafting by using ingredients gathered in quests, raids (and their end rewards) or wilderness rare chests.<br />
<br />
The exception to this rule is [[Cannith Crafting]]. This is the only type of crafting that can be improved via your character [[skills]], [[feats]], and level-ups. A Cannith Crafter begins by preparing a base item (that you have acquired by [[loot]]ing or [[trade]]) and then begin upgrading it with ingredients which are (dependent on the crafting type) crafted themselves, bought from a crafting vendor or found in raids or quests. (For example, alchemical ingredients are crafted by you, breaking unwanted items into their magical parts requires a (minor) vendor purchase, and shroud ingredients must be looted those from chests in that quest.)<br />
<br />
=== [[Augment Slot]] ===<br />
{|style="border: 2px #9F3 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AgumentVendor.png|thumb|right|200px|Augment Gem vendor]]<br />
Introduction: [[Update 17 Release Notes|Update 17]]<br />
<br />
[[Augment Slot]]s can now be found at all levels. This is a revamp of the old Epic Augments and [[Guild Crafting]] allowing a slot-at-will type of item modification. Items with Guild Augment Slot ceased to drop, however [[Guild Crafting|Guild Augmentation]] vendors and its mechanic remain unchanged.<br />
|}<br />
<br />
=== [[Cannith Crafting]] ===<br />
{|style="border: 2px #363 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting Entrance.jpg|thumb|right|200px|Crafting Hall in House Kundarak]]<br />
Originally Introduced: [[Update 9 Release Notes|Update 9]] (Beta Tag Removed: [[Update 11 Release Notes|Update 11]])<br />
<br />
Revamped: [[Update 32 Release Notes|Update 32]]<br />
<br />
This crafting system originally allowed players to construct completely customized weapons, shields, armor, jewelry, and clothing, using various types of essences obtained from treasure chests throughout the game or by deconstructing other randomly generated treasures. It was a fairly complex system, with three crafting schools (Arcane, Divine, and Elemental) and 24 different essences. <!-- 12 different types, each with lesser and greater varieties. --><br />
<br />
Revamped with Update 32, to align the system with the lootgen pass from [[Update 29 Release Notes|Update 29]] and allow items to scale up to the current [[Level cap|level cap]], the three old schools were merged into one school now using one singular essence, [[Item:Cannith Essence|Cannith Essences]]. Items now have effects that scale based on the item's minimum level rather than by the specific shards put on the item.<br />
|}<br />
<br />
=== [[Special event history|Special Event Upgrades]] ===<br />
{|style="border: 2px #C60 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting RisianAltar.jpg|thumb|right|200px|Risian Altar]]<br />
Introduction: Varied<br />
<br />
From time to time through each year [[Turbine]] presents us with [[Special event history|special events]] on the servers within the game. Each type of event is a reward based crafting system in its own right with some items that you might class as essential for your character such as a {{Item|Bottomless Flask of Rum}} from [[Treasure of Crystal Cove|Crystal Cove]] or a [[Ability tome|+5 Ability Tome]] from the [[Mimic Festival]].<br />
<br />
List of annual '''[[Special event history|Special Events]]:'''<br />
* '''[[Festivult]]''' (Introduced: 2006 Winter holidays)<br />
* '''[[Risia Ice Games]]''' (Introduced: 2010 February)<br />
* '''[[Festival of the Traveler]]''' (Introduced: 2010 Anniversary)<br />
* '''[[Treasure of Crystal Cove]]''' (Introduced: 2011 Anniversary)<br />
* '''[[Cormyrian Midwinter Festival]]''' (Introduced: 2013)<br />
* '''[[Anniversary Card Collection]]''' (Introduced: 2014 Anniversary)<br />
* '''[[Mimic Festival]]''' (Introduced: 2015 Anniversary)<br />
* '''[[The Night Revels]]''' (Introduced: 2016 Anniversary)<br />
<br />
<br />
Each event returns on a scheduled basis according to [[Turbine]] and as such is classed as ongoing; making appearances several times each year.<br />
|}<br />
<br />
=== [[Stone of Change]] ===<br />
{|style="border: 2px #030 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting StoneOfChangeApperance.jpg|thumb|right|200px|Stone of Change]]<br />
This is the most basic level of crafting. There are currently three known possible locations for [[Stone of Change]] altars. The first is located in [[The Marketplace]] to the right of the entrance to [[Lordsmarch Bank]], the second is located just to the right of the front of the tower in [[The Twelve]], the third possible location for a Stone of Change is on a [[Guild Airships|Guild Airship]] that has reached [[Guild Level#Guild Level 32|Guild Level]] {{Popup|long=yes|1=32|2='''Gold Seal Stone of Change Contract''': costs 395 [[Turbine Point]]s in the DDO Store.}} or more typically at [[Guild Level#Guild Level 40|Guild Level]] {{Popup|long=yes|1=40|2='''Stone of Change Contract''': base price of 1,011 pp 9 gp.<br />May be wise to have your highest [[haggle]] skilled player purchase contracts.}} through the acquisition of [[Guild Renown|renown]]. The [[Stone of Change]] is used to upgrade existing items (non-"named", randomly-generated items). The Stone of Change is also used for binding the Guild Augment Crystals used in [[Guild Crafting]] (see below).<br />
<br />
Some of the Stone of Change recipes allow you to do the following:<br />
* [[Stone of Change - Recipes#Dragonshard Combinations|'''Combination of Khyber Dragonshards and Siberys Dragonshards''']] to the next tier<br />
* {{Attuned|[[Attuned|'''Bind and Attune''']]}} your items, so that they no longer take permanent damage<br />
* [[Stone of Change - Recipes#Adamantine Rituals|'''Increase the durability and hardness''']] of an item using '''[[Adamantine Ritual]]s'''<br />
* [[Stone of Change - Recipes#Alchemical Eldritch Ritual|'''Add minor bonuses''']] to your item, by spending '''[[collectable]]''' items<br />
<br />
These are simple upgrades. For the full recipes, see '''[[Stone of Change - Recipes]]'''.<br />
|}<br />
<br />
=== [[Trapmaking]] ===<br />
{|style="border: 2px #FFCC66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting TrapmakingDeviceWorkstation.jpg|thumb|right|200px|Trapmaking Device Workstation]]<br />
Introduction: [[Update 7 Release Notes|Update 7]]<br />
<br />
Trapmaking is a [[Feat]] granted to [[Rogue]]s and [[Artificer]]s at Level 4. It enables them to create their own traps and salvage parts from existing traps using [[Device Workstation]]s to create your items.<br />
<br />
This is also the place to go if you want to covert a set of [[Handwraps]] to a [[Collar]] for your pet<br />
<br />
You can find [[Device Workstation]]s in the following locations:<br />
* [[Eveningstar]]<br />
* [[House Cannith Enclave]]<br />
* [[Guild Airships]]<br />
<br />
Detailed information can be found on the [[Trapmaking]] page.<br />
|}<br />
<br />
=== Item Upgrading ===<br />
{|style="border: 2px #FF6633 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Device Sora Katra.jpg|thumb|right|200px|Cauldron of Sora Katra]]<br />
Introduction: Varied<br />
<br />
There are many named items from various [[Adventure Packs]] which can be upgraded or have their initial enchantments restored by using ingredients gathered in the same quest module or later in the story-line. Players often call this type of mechanic "Unlocking" or "Upgrading". Some of them can further be upgraded to their [[Epic Crafting|Epic crafted versions]].<br />
<br />
As well as this type of upgrading there are also single crafting step items which can be attained using the same barter interface to acquire (EG: [[Zhentarim Attuned]]), the upgrade type is specific to the crafting type you use, with the example items are upgraded, using {{Item|Commendation of Valor|Commendations of Valor}} you can acquire potions to increase one or all of your [[Ability|Abilities]] or sometimes [[Skills]] on a temporary basis.<br />
<br />
For more detailed information, please refer to the following pages:<br />
{| class="wikitable sortable" style="border: 2px #F63 solid; border-bottom: 2px solid #F63; border-right: 2px solid #F63; margin: 2px auto; width: 80%; text-align: center;"<br />
|- style="background: #FC9;"<br />
! style="width: 25%;"|Effect<br />
! style="width: 15%;"|Altar/UI<br />
! style="width: 10%;"|Levels<br />
! style="width: 15%;"|Adventure Pack<br />
|-<br />
|[[Unraveling Enchantments]] || [[Visbane's Folly]] || Levels 6 - 8 || [[Sentinels of Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Dampened]] || [[Altar of Vulkoor]] || Levels 7 - 9 || [[The Red Fens]]<br />
|-<br />
|[[Fusible]], [[Malleable]], [[Fragmented]], [[Battle-Scarred]] || [[Cauldron of Sora Katra]] || Level 12 || [[Attack on Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Trace of Madness]] || [[Altar of Insanity]] || Levels 14 - 17 || [[Reign of Madness]]<br />
|-<br />
|[[Suppressed Power]] || [[Dreamforge]] || Levels 18 - 20 || [[The Dreaming Dark]]<br />
|- style="background: #EEE8AA;"<br />
|[[Nearly Finished]] || [[Cannith Reforging Station]] || Levels 18 - 20 || [[Secrets of the Artificers]]<br />
|-<br />
|Upgradeable Item (Stormreaver) || [[Stormreaver Monument]] || Levels 14-25 || [[The Ruins of Gianthold]]<br />
|- style="background: #EEE8AA;"<br />
|Upgradable Item (Black Abbot) || [[Fountain of Necrotic Might]] || Levels 15-17 || [[Litany of the Dead Part 4]]<br />
|-<br />
|Insightful, Spellpower & Alchemical Potions,<br /> Hearts, {{Item|Heart Seed}}s || {{Item|Commendation of Valor}} || Level 20 || Turn in Commendations<br />
|- style="background: #EEE8AA;"<br />
|Attuned to Heroism, Armor Upgrade,<br />Cormyrian Dragon Armor || [[Mikrom Sum]] || Level 23 || [[Menace of the Underdark (adventure pack)|Menace of the Underdark]]<br />
|-<br />
|[[Zhentarim Attuned]] || {{Item|Black Stone}} || Level 26 || [[The Haunted Halls of Eveningstar]]<br />
|- style="background: #EEE8AA;"<br />
|[[ToEE Crafting|Upgradeable Item (Temple of Elemental Evil)]] || [[Overgrown Workbench]] || Levels 7-9/28-30 || [[The Temple of Elemental Evil]]<br />
|}<br />
|}<br />
<br />
=== [[Green Steel Item]]s ===<br />
{|style="border: 2px #663333 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting GreenSteelWarhammer oficial.jpg|thumb|right|200px|{{Item|Green Steel Warhammer}}]]<br />
Introduction: [[Module 6: The Thirteenth Eclipse|Module 6]]<br />
<br />
[[Green Steel Item]]s start from nothing more than the ingredients you loot from quests & the completion of an initial story line, with a "blank" which is manufactured you then upgrade through a series of crafting steps in [[The Shroud]], which is a level 17 Raid area.<br />
<br />
You can create both [[Green Steel Weapons]] and [[Green Steel Equipment|Green Steel Accessories]] although you cannot equip more than one accessory at a time without a certain cleansing process.<br />
<br />
Access to [[Meridia]], Tier 1 [[Favor]] with [[The Twelve]] (40 favor), and completion of all 5 Pre-Raid quests in [[The Vale of Twilight]] are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Green Steel crafting recipes]]'''<br />
* '''[[Green Steel item crafting steps]]'''<br />
* '''[[Green Steel Weapons|Green Steel weapon base damage comparison]]'''<br />
* '''[[Raw Ingredient|Raw Ingredient availability]]'''<br />
* '''[[Green Steel deconstruction]]'''<br />
* '''[[The Thirteenth Eclipse|The Thirteenth Eclipse flagging guide]]'''<br />
* '''[[The Shroud|The Shroud quest entry]]'''<br />
|}<br />
<br />
=== [[Alchemical Crafting]] ===<br />
{|style="border: 2px #9900FF solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AlchemicalGreataxe.jpg|thumb|right|200px|Alchemical Greataxe]]<br />
Introduction: [[Update 11 Release Notes|Update 11]]<br />
<br />
Alchemical weapons and shields are customizable items crafted by combining an alchemical "Blank" (which you loot by completing [[The Master Artificer]]) with one of three tiers of spirits you gain by running [[The Lord of Blades]] raid then using the crafting devices afterwards.<br />
<br />
This does require you run two raids initially with one raid afterwards, but the rewards can be very beneficial if you wish to craft specifically for a certain type of monster.<br />
<br />
For more detailed information, see '''[[Alchemical Crafting]]'''.<br />
|}<br />
<br />
=== [[Dragontouched Armor]] ===<br />
{|style="border: 2px #F66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting DragontouchedPlateArmor.jpg|thumb|right|200px|[[Dragontouched Plate Armor]]]]<br />
Introduction: [[Module 8: Prisoners of Prophecy|Module 8]]<br />
<br />
Another portion of Crafting is the Dragontouched Armor, introduced with Module 8. In [[Reaver's Refuge]] you'll find three explorer areas which can spawn rare encounters and in turn chests which provide you with "Eldritch Runes"; these runes are also awarded in the end chest of the three quests plus as a reward for completing the [[Stealer of Souls]] end mini-raid/quest. By using these Runes, you can create Armors, Robes and Docents of your own. [[Update 7 Release Notes|Update 7]] removed the random-factor on these runes, allowing players to add specific effects to their armor.<br />
<br />
Access to [[Reaver's Refuge]] and completion of the [[Stealer of Souls]] quest and its pre-quests are required.<br />
<br />
For more detailed information, see '''[[Dragontouched Armor]]'''.<br />
|}<br />
<br />
=== [[Incredible Potential]] ===<br />
{|style="border: 2px #FF00CC solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Eberron Unlimited Release Notes|Module 9]]<br />
<br />
The [[Amrath]] storyline contains a series of quests leading up to the [[Tower of Despair]] raid, as end rewards here you'll find rings which have an attribute called "[[Incredible Potential]]".<br />
<br />
Completing the raid also grants you {{Item|Shavarath Trophy of War|Shavarath Trophies of War}}. By collecting 9 of these trophies and adding an {{Item|Shard of Great Power|Imbued Shard of Great Power}} you can add various attributes to your rings. Also, these rings make up set bonuses with other named items found in the area.<br />
<br />
Access to [[Amrath]], completion of [[Tower of Despair]] raid and its pre-quests are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Incredible Potential]]'''<br />
* '''[[Unique item sets]]'''<br />
|}<br />
<br />
=== [[Epic Crafting]] ===<br />
{|style="border: 2px #000033 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfEpicRitualsApperance.jpg|thumb|right|200px|Altar of Epic Rituals and Lahar, Epic Vendor]]<br />
Introduction: [[Update 1 Release Notes|Update 1]]<br />
<br />
The old favorite items that originated in epic-capable quests can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards. These Epic rewards can then be further customized with Augment Crystals, permanently adding additional effects to your items.<br />
<br />
This system is largely unused now as a way of acquiring gear to use permanently but there are still some very good items to get, and also to use as TR Level 20 gear also.<br />
<br />
Access to the areas, completion of quests within the areas on [[Epic]] setting is required.<br />
<br />
For more detailed information, see '''[[Epic Crafting]]'''.<br />
{{-}}<br />
{{EpicCraftingTOC}}<br />
|}<br />
<br />
=== [[Thunder-Forged]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting MagmaForge.png|thumb|right|200px|Magma Forge]]<br />
Introduction: [[Update 21 Release Notes|Update 21]]<br />
<br />
Thunder-Forged crafting is a current way of creating customizable items; starting with a "Blank" and then moving on to three tiers of attributes which you can add until the item becomes a "Completed" item finally.<br />
<br />
There are two kind of items sharing the same set of ingredients:<br />
* Thunder-Forged Weapons<br />
* Shadowscale Armor<br />
<br />
For more detailed information, see '''[[Thunder-Forged]]'''.<br />
|}<br />
<br />
=== [[ToEE Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting ToEE.png|thumb|right|200px|Overgrown Workbench]]<br />
Introduction: [[Update 25 Release Notes|Update 25]]<br />
<br />
Temple of Elemental Evil weapons and armor are found within parts 1 and 2. They are then upgraded at the alter inside part 1 - with various mushrooms collected throughout parts 1 and 2.<br />
<br />
For more detailed information, see '''[[ToEE Crafting]]'''.<br />
|}<br />
<br />
=== [[Legendary Green Steel items]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Update 29 Release Notes|Update 29]]<br />
<br />
Legendary Green Steel items consist of weapons and equipment items. They can be customized by selecting 3 passive tiers and 1 active effect. They are crafted at the alters inside legendary shroud - with ingredients from there as well.<br />
<br />
For more detailed information, see '''[[Legendary Green Steel items]]'''.<br />
|}<br />
<br />
=== [[Slave Lords Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Against the Slave Lords adpack icon.jpg|thumb|right|200px|[[Garvon]] <Armorer and Outfitter> ]]<br />
Introduction: [[Update 32 Release Notes|Update 32]]<br />
<br />
Slave Lords Crafting items consist of base items and upgrade gems.<br />
<br />
For more detailed information, see '''[[Slave Lords Crafting]]'''.<br />
|}<br />
<br />
[[Category:Crafting|*]]</div>Habrenohttps://ddowiki.com/index.php?title=Crafting&diff=339533Crafting2016-12-14T08:55:40Z<p>Habreno: /* Cannith Crafting */ Complete rewrite. Mentions old system and new system.</p>
<hr />
<div>__NOTOC__<br />
{|style="border: 1px #CF9 solid; margin: 4px; width: 100%; table-layout: fixed;"<br />
|-style="background:#CF9"<br />
![[#Augment Slot|Augment Slot]]<br />Level 1+<br />
![[#Cannith Crafting|Cannith Crafting]]<br />Level 1+<br />
![[#Special Event Upgrades|Event Items]]<br />Levels 1+<br />
![[#Stone of Change|Stone of Change]]<br />Level 1+<br />
![[#Trapmaking|Trapmaking]]<br />Level 4+<br />
![[#Item Upgrading|Item Upgrading]]<br />Level 6+<br />
![[#Green Steel Items|Green Steel Items]]<br />Level 11+<br />
|-style="background:#CF9"<br />
![[#Alchemical Crafting|Alchemical Crafting]]<br />Level 16+<br />
![[#Dragontouched Armor|Dragontouched Armor]]<br />Level 16+<br />
![[#Incredible Potential|Incredible Potential]]<br />Level 18+<br />
![[#Epic Crafting|Epic Crafting]]<br />Level 20+<br />
![[#Thunder-Forged|Thunder-Forged]]<br />Level 22+<br />
![[#ToEE Crafting|ToEE Crafting]]<br />Level 26+<br />
![[#Legendary Green Steel items|Legendary Green Steel items]]<br />Level 26+<br />
|-style="background:#CF9"<br />
![[#Slave Lords Crafting|Slave Lords Crafting]]<br />Level 8/28<br />
|}<br />
<br />
== Crafting Guide ==<br />
Crafting, introduced with [[Module 6: The Thirteenth Eclipse|Module 6]], is, simply put, a way to create and/or upgrade custom magic items. Any character, of any class, can become a "Crafter" - it is not exclusive to spellcasters etc. Crafters advance through increasing tiers of ability, each allowing them to add more powerful magical attributes to the item. These attributes are added individually, stage by stage, through to the final finished stage (in most cases an extra special effect.)<br />
<br />
In most cases you begin crafting by using ingredients gathered in quests, raids (and their end rewards) or wilderness rare chests.<br />
<br />
The exception to this rule is [[Cannith Crafting]]. This is the only type of crafting that can be improved via your character [[skills]], [[feats]], and level-ups. A Cannith Crafter begins by preparing a base item (that you have acquired by [[loot]]ing or [[trade]]) and then begin upgrading it with ingredients which are (dependent on the crafting type) crafted themselves, bought from a crafting vendor or found in raids or quests. (For example, alchemical ingredients are crafted by you, breaking unwanted items into their magical parts requires a (minor) vendor purchase, and shroud ingredients must be looted those from chests in that quest.)<br />
<br />
=== [[Augment Slot]] ===<br />
{|style="border: 2px #9F3 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AgumentVendor.png|thumb|right|200px|Augment Gem vendor]]<br />
Introduction: [[Update 17 Release Notes|Update 17]]<br />
<br />
[[Augment Slot]]s can now be found at all levels. This is a revamp of the old Epic Augments and [[Guild Crafting]] allowing a slot-at-will type of item modification. Items with Guild Augment Slot ceased to drop, however [[Guild Crafting|Guild Augmentation]] vendors and its mechanic remain unchanged.<br />
|}<br />
<br />
=== [[Cannith Crafting]] ===<br />
{|style="border: 2px #363 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting Entrance.jpg|thumb|right|200px|Crafting Hall in House Kundarak]]<br />
Originally Introduced: [[Update 9 Release Notes|Update 9]] (Beta Tag Removed: [[Update 11 Release Notes|Update 11]])<br />
<br />
Revamped: [[Update 32 Release Notes|Update 32]]<br />
<br />
This crafting system originally allowed players to construct completely customized weapons, shields, armor, jewelry, and clothing, using various types of essences obtained from treasure chests throughout the game or by deconstructing other randomly generated treasures. It was a fairly complex system, with three crafting schools (Arcane, Divine, and Elemental) and 24 different essences. <!-- 12 different types, each with lesser and greater varieties. --><br />
<br />
Revamped with Update 32, to align the system with the lootgen pass from [[Update 29 Release Notes|Update 29]] and allow items to scale up to the current [[Level cap|level cap]], the three old schools were merged into one school now using one singular essence, [[Item:Cannith Essence|Cannith Essences]]. Items now have effects that scale based on the item's minimum level rather than by the specific shards put on the item.<br />
<br />
=== [[Special event history|Special Event Upgrades]] ===<br />
{|style="border: 2px #C60 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting RisianAltar.jpg|thumb|right|200px|Risian Altar]]<br />
Introduction: Varied<br />
<br />
From time to time through each year [[Turbine]] presents us with [[Special event history|special events]] on the servers within the game. Each type of event is a reward based crafting system in its own right with some items that you might class as essential for your character such as a {{Item|Bottomless Flask of Rum}} from [[Treasure of Crystal Cove|Crystal Cove]] or a [[Ability tome|+5 Ability Tome]] from the [[Mimic Festival]].<br />
<br />
List of annual '''[[Special event history|Special Events]]:'''<br />
* '''[[Festivult]]''' (Introduced: 2006 Winter holidays)<br />
* '''[[Risia Ice Games]]''' (Introduced: 2010 February)<br />
* '''[[Festival of the Traveler]]''' (Introduced: 2010 Anniversary)<br />
* '''[[Treasure of Crystal Cove]]''' (Introduced: 2011 Anniversary)<br />
* '''[[Cormyrian Midwinter Festival]]''' (Introduced: 2013)<br />
* '''[[Anniversary Card Collection]]''' (Introduced: 2014 Anniversary)<br />
* '''[[Mimic Festival]]''' (Introduced: 2015 Anniversary)<br />
* '''[[The Night Revels]]''' (Introduced: 2016 Anniversary)<br />
<br />
<br />
Each event returns on a scheduled basis according to [[Turbine]] and as such is classed as ongoing; making appearances several times each year.<br />
|}<br />
<br />
=== [[Stone of Change]] ===<br />
{|style="border: 2px #030 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting StoneOfChangeApperance.jpg|thumb|right|200px|Stone of Change]]<br />
This is the most basic level of crafting. There are currently three known possible locations for [[Stone of Change]] altars. The first is located in [[The Marketplace]] to the right of the entrance to [[Lordsmarch Bank]], the second is located just to the right of the front of the tower in [[The Twelve]], the third possible location for a Stone of Change is on a [[Guild Airships|Guild Airship]] that has reached [[Guild Level#Guild Level 32|Guild Level]] {{Popup|long=yes|1=32|2='''Gold Seal Stone of Change Contract''': costs 395 [[Turbine Point]]s in the DDO Store.}} or more typically at [[Guild Level#Guild Level 40|Guild Level]] {{Popup|long=yes|1=40|2='''Stone of Change Contract''': base price of 1,011 pp 9 gp.<br />May be wise to have your highest [[haggle]] skilled player purchase contracts.}} through the acquisition of [[Guild Renown|renown]]. The [[Stone of Change]] is used to upgrade existing items (non-"named", randomly-generated items). The Stone of Change is also used for binding the Guild Augment Crystals used in [[Guild Crafting]] (see below).<br />
<br />
Some of the Stone of Change recipes allow you to do the following:<br />
* [[Stone of Change - Recipes#Dragonshard Combinations|'''Combination of Khyber Dragonshards and Siberys Dragonshards''']] to the next tier<br />
* {{Attuned|[[Attuned|'''Bind and Attune''']]}} your items, so that they no longer take permanent damage<br />
* [[Stone of Change - Recipes#Adamantine Rituals|'''Increase the durability and hardness''']] of an item using '''[[Adamantine Ritual]]s'''<br />
* [[Stone of Change - Recipes#Alchemical Eldritch Ritual|'''Add minor bonuses''']] to your item, by spending '''[[collectable]]''' items<br />
<br />
These are simple upgrades. For the full recipes, see '''[[Stone of Change - Recipes]]'''.<br />
|}<br />
<br />
=== [[Trapmaking]] ===<br />
{|style="border: 2px #FFCC66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting TrapmakingDeviceWorkstation.jpg|thumb|right|200px|Trapmaking Device Workstation]]<br />
Introduction: [[Update 7 Release Notes|Update 7]]<br />
<br />
Trapmaking is a [[Feat]] granted to [[Rogue]]s and [[Artificer]]s at Level 4. It enables them to create their own traps and salvage parts from existing traps using [[Device Workstation]]s to create your items.<br />
<br />
This is also the place to go if you want to covert a set of [[Handwraps]] to a [[Collar]] for your pet<br />
<br />
You can find [[Device Workstation]]s in the following locations:<br />
* [[Eveningstar]]<br />
* [[House Cannith Enclave]]<br />
* [[Guild Airships]]<br />
<br />
Detailed information can be found on the [[Trapmaking]] page.<br />
|}<br />
<br />
=== Item Upgrading ===<br />
{|style="border: 2px #FF6633 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Device Sora Katra.jpg|thumb|right|200px|Cauldron of Sora Katra]]<br />
Introduction: Varied<br />
<br />
There are many named items from various [[Adventure Packs]] which can be upgraded or have their initial enchantments restored by using ingredients gathered in the same quest module or later in the story-line. Players often call this type of mechanic "Unlocking" or "Upgrading". Some of them can further be upgraded to their [[Epic Crafting|Epic crafted versions]].<br />
<br />
As well as this type of upgrading there are also single crafting step items which can be attained using the same barter interface to acquire (EG: [[Zhentarim Attuned]]), the upgrade type is specific to the crafting type you use, with the example items are upgraded, using {{Item|Commendation of Valor|Commendations of Valor}} you can acquire potions to increase one or all of your [[Ability|Abilities]] or sometimes [[Skills]] on a temporary basis.<br />
<br />
For more detailed information, please refer to the following pages:<br />
{| class="wikitable sortable" style="border: 2px #F63 solid; border-bottom: 2px solid #F63; border-right: 2px solid #F63; margin: 2px auto; width: 80%; text-align: center;"<br />
|- style="background: #FC9;"<br />
! style="width: 25%;"|Effect<br />
! style="width: 15%;"|Altar/UI<br />
! style="width: 10%;"|Levels<br />
! style="width: 15%;"|Adventure Pack<br />
|-<br />
|[[Unraveling Enchantments]] || [[Visbane's Folly]] || Levels 6 - 8 || [[Sentinels of Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Dampened]] || [[Altar of Vulkoor]] || Levels 7 - 9 || [[The Red Fens]]<br />
|-<br />
|[[Fusible]], [[Malleable]], [[Fragmented]], [[Battle-Scarred]] || [[Cauldron of Sora Katra]] || Level 12 || [[Attack on Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Trace of Madness]] || [[Altar of Insanity]] || Levels 14 - 17 || [[Reign of Madness]]<br />
|-<br />
|[[Suppressed Power]] || [[Dreamforge]] || Levels 18 - 20 || [[The Dreaming Dark]]<br />
|- style="background: #EEE8AA;"<br />
|[[Nearly Finished]] || [[Cannith Reforging Station]] || Levels 18 - 20 || [[Secrets of the Artificers]]<br />
|-<br />
|Upgradeable Item (Stormreaver) || [[Stormreaver Monument]] || Levels 14-25 || [[The Ruins of Gianthold]]<br />
|- style="background: #EEE8AA;"<br />
|Upgradable Item (Black Abbot) || [[Fountain of Necrotic Might]] || Levels 15-17 || [[Litany of the Dead Part 4]]<br />
|-<br />
|Insightful, Spellpower & Alchemical Potions,<br /> Hearts, {{Item|Heart Seed}}s || {{Item|Commendation of Valor}} || Level 20 || Turn in Commendations<br />
|- style="background: #EEE8AA;"<br />
|Attuned to Heroism, Armor Upgrade,<br />Cormyrian Dragon Armor || [[Mikrom Sum]] || Level 23 || [[Menace of the Underdark (adventure pack)|Menace of the Underdark]]<br />
|-<br />
|[[Zhentarim Attuned]] || {{Item|Black Stone}} || Level 26 || [[The Haunted Halls of Eveningstar]]<br />
|- style="background: #EEE8AA;"<br />
|[[ToEE Crafting|Upgradeable Item (Temple of Elemental Evil)]] || [[Overgrown Workbench]] || Levels 7-9/28-30 || [[The Temple of Elemental Evil]]<br />
|}<br />
|}<br />
<br />
=== [[Green Steel Item]]s ===<br />
{|style="border: 2px #663333 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting GreenSteelWarhammer oficial.jpg|thumb|right|200px|{{Item|Green Steel Warhammer}}]]<br />
Introduction: [[Module 6: The Thirteenth Eclipse|Module 6]]<br />
<br />
[[Green Steel Item]]s start from nothing more than the ingredients you loot from quests & the completion of an initial story line, with a "blank" which is manufactured you then upgrade through a series of crafting steps in [[The Shroud]], which is a level 17 Raid area.<br />
<br />
You can create both [[Green Steel Weapons]] and [[Green Steel Equipment|Green Steel Accessories]] although you cannot equip more than one accessory at a time without a certain cleansing process.<br />
<br />
Access to [[Meridia]], Tier 1 [[Favor]] with [[The Twelve]] (40 favor), and completion of all 5 Pre-Raid quests in [[The Vale of Twilight]] are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Green Steel crafting recipes]]'''<br />
* '''[[Green Steel item crafting steps]]'''<br />
* '''[[Green Steel Weapons|Green Steel weapon base damage comparison]]'''<br />
* '''[[Raw Ingredient|Raw Ingredient availability]]'''<br />
* '''[[Green Steel deconstruction]]'''<br />
* '''[[The Thirteenth Eclipse|The Thirteenth Eclipse flagging guide]]'''<br />
* '''[[The Shroud|The Shroud quest entry]]'''<br />
|}<br />
<br />
=== [[Alchemical Crafting]] ===<br />
{|style="border: 2px #9900FF solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AlchemicalGreataxe.jpg|thumb|right|200px|Alchemical Greataxe]]<br />
Introduction: [[Update 11 Release Notes|Update 11]]<br />
<br />
Alchemical weapons and shields are customizable items crafted by combining an alchemical "Blank" (which you loot by completing [[The Master Artificer]]) with one of three tiers of spirits you gain by running [[The Lord of Blades]] raid then using the crafting devices afterwards.<br />
<br />
This does require you run two raids initially with one raid afterwards, but the rewards can be very beneficial if you wish to craft specifically for a certain type of monster.<br />
<br />
For more detailed information, see '''[[Alchemical Crafting]]'''.<br />
|}<br />
<br />
=== [[Dragontouched Armor]] ===<br />
{|style="border: 2px #F66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting DragontouchedPlateArmor.jpg|thumb|right|200px|[[Dragontouched Plate Armor]]]]<br />
Introduction: [[Module 8: Prisoners of Prophecy|Module 8]]<br />
<br />
Another portion of Crafting is the Dragontouched Armor, introduced with Module 8. In [[Reaver's Refuge]] you'll find three explorer areas which can spawn rare encounters and in turn chests which provide you with "Eldritch Runes"; these runes are also awarded in the end chest of the three quests plus as a reward for completing the [[Stealer of Souls]] end mini-raid/quest. By using these Runes, you can create Armors, Robes and Docents of your own. [[Update 7 Release Notes|Update 7]] removed the random-factor on these runes, allowing players to add specific effects to their armor.<br />
<br />
Access to [[Reaver's Refuge]] and completion of the [[Stealer of Souls]] quest and its pre-quests are required.<br />
<br />
For more detailed information, see '''[[Dragontouched Armor]]'''.<br />
|}<br />
<br />
=== [[Incredible Potential]] ===<br />
{|style="border: 2px #FF00CC solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Eberron Unlimited Release Notes|Module 9]]<br />
<br />
The [[Amrath]] storyline contains a series of quests leading up to the [[Tower of Despair]] raid, as end rewards here you'll find rings which have an attribute called "[[Incredible Potential]]".<br />
<br />
Completing the raid also grants you {{Item|Shavarath Trophy of War|Shavarath Trophies of War}}. By collecting 9 of these trophies and adding an {{Item|Shard of Great Power|Imbued Shard of Great Power}} you can add various attributes to your rings. Also, these rings make up set bonuses with other named items found in the area.<br />
<br />
Access to [[Amrath]], completion of [[Tower of Despair]] raid and its pre-quests are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Incredible Potential]]'''<br />
* '''[[Unique item sets]]'''<br />
|}<br />
<br />
=== [[Epic Crafting]] ===<br />
{|style="border: 2px #000033 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfEpicRitualsApperance.jpg|thumb|right|200px|Altar of Epic Rituals and Lahar, Epic Vendor]]<br />
Introduction: [[Update 1 Release Notes|Update 1]]<br />
<br />
The old favorite items that originated in epic-capable quests can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards. These Epic rewards can then be further customized with Augment Crystals, permanently adding additional effects to your items.<br />
<br />
This system is largely unused now as a way of acquiring gear to use permanently but there are still some very good items to get, and also to use as TR Level 20 gear also.<br />
<br />
Access to the areas, completion of quests within the areas on [[Epic]] setting is required.<br />
<br />
For more detailed information, see '''[[Epic Crafting]]'''.<br />
{{-}}<br />
{{EpicCraftingTOC}}<br />
|}<br />
<br />
=== [[Thunder-Forged]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting MagmaForge.png|thumb|right|200px|Magma Forge]]<br />
Introduction: [[Update 21 Release Notes|Update 21]]<br />
<br />
Thunder-Forged crafting is a current way of creating customizable items; starting with a "Blank" and then moving on to three tiers of attributes which you can add until the item becomes a "Completed" item finally.<br />
<br />
There are two kind of items sharing the same set of ingredients:<br />
* Thunder-Forged Weapons<br />
* Shadowscale Armor<br />
<br />
For more detailed information, see '''[[Thunder-Forged]]'''.<br />
|}<br />
<br />
=== [[ToEE Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting ToEE.png|thumb|right|200px|Overgrown Workbench]]<br />
Introduction: [[Update 25 Release Notes|Update 25]]<br />
<br />
Temple of Elemental Evil weapons and armor are found within parts 1 and 2. They are then upgraded at the alter inside part 1 - with various mushrooms collected throughout parts 1 and 2.<br />
<br />
For more detailed information, see '''[[ToEE Crafting]]'''.<br />
|}<br />
<br />
=== [[Legendary Green Steel items]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Update 29 Release Notes|Update 29]]<br />
<br />
Legendary Green Steel items consist of weapons and equipment items. They can be customized by selecting 3 passive tiers and 1 active effect. They are crafted at the alters inside legendary shroud - with ingredients from there as well.<br />
<br />
For more detailed information, see '''[[Legendary Green Steel items]]'''.<br />
|}<br />
<br />
=== [[Slave Lords Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Against the Slave Lords adpack icon.jpg|thumb|right|200px|[[Garvon]] <Armorer and Outfitter> ]]<br />
Introduction: [[Update 32 Release Notes|Update 32]]<br />
<br />
Slave Lords Crafting items consist of base items and upgrade gems.<br />
<br />
For more detailed information, see '''[[Slave Lords Crafting]]'''.<br />
|}<br />
<br />
[[Category:Crafting|*]]</div>Habrenohttps://ddowiki.com/index.php?title=Talk:Crafting_Storage&diff=339391Talk:Crafting Storage2016-12-10T01:41:52Z<p>Habreno: signature.</p>
<hr />
<div>So, what's the Positive/Negative rating for each category?<br />
Would appreciate a sentence explaining it. <span class="mw-signature">[[User:ArgentMage|ArgentMage]] ([[Special:Contributions/ArgentMage|Contribs]] • [[User talk:ArgentMage|Message]]<span class="emailLink emailArgentMage"> • [[Special:EmailUser/ArgentMage|Email]]</span>)</span> 12:00, December 9, 2016 (EST)<br />
* Agree that it's very poorly explained. Considering how to rewrite. The positive/negative, from what I understand, is is storing them in the shared ingredients bank more effective than using a bag; if the limit in the shared bank is lower, then negative (no), if equal/higher, positive (yes) <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 20:41, December 9, 2016 (EST)</div>Habrenohttps://ddowiki.com/index.php?title=Talk:Crafting_Storage&diff=339390Talk:Crafting Storage2016-12-10T01:41:15Z<p>Habreno: Response.</p>
<hr />
<div>So, what's the Positive/Negative rating for each category?<br />
Would appreciate a sentence explaining it. <span class="mw-signature">[[User:ArgentMage|ArgentMage]] ([[Special:Contributions/ArgentMage|Contribs]] • [[User talk:ArgentMage|Message]]<span class="emailLink emailArgentMage"> • [[Special:EmailUser/ArgentMage|Email]]</span>)</span> 12:00, December 9, 2016 (EST)<br />
* Agree that it's very poorly explained. Considering how to rewrite. The positive/negative, from what I understand, is is storing them in the shared ingredients bank more effective than using a bag; if the limit in the shared bank is lower, then negative (no), if equal/higher, positive (yes)</div>Habrenohttps://ddowiki.com/index.php?title=File:Shintao_enhancement_tree.png&diff=338984File:Shintao enhancement tree.png2016-11-30T04:47:49Z<p>Habreno: Habreno uploaded a new version of &quot;File:ShintaoTree.png&quot;.</p>
<hr />
<div>#REDIRECT [[File:Shintao enhancement tree.png]]</div>Habrenohttps://ddowiki.com/index.php?title=File:Henshin_Mystic_enhancement_tree.png&diff=338983File:Henshin Mystic enhancement tree.png2016-11-30T04:45:54Z<p>Habreno: Habreno uploaded a new version of &quot;File:HenshinMysticTree.png&quot;.</p>
<hr />
<div>#REDIRECT [[File:Henshin Mystic enhancement tree.png]]</div>Habrenohttps://ddowiki.com/index.php?title=Talk:Jade_Strike&diff=338801Talk:Jade Strike2016-11-22T18:50:35Z<p>Habreno: typo'ed</p>
<hr />
<div>== Creature Types Affected ==<br />
<br />
I have seen this work on creatures which are clearly outside of the defined victims, such as iron golems. Is this working as intended? <span class="mw-signature">[[User:Niminae|Niminae]] ([[Special:Contributions/Niminae|Contribs]] • [[User talk:Niminae|Message]]<span class="emailLink emailNiminae"> • [[Special:EmailUser/Niminae|Email]]</span>)</span> 11:35, November 22, 2016 (EST)<br />
* Yes, U33 change. Works on all mobs outside red/purple named. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 13:49, November 22, 2016 (EST)</div>Habrenohttps://ddowiki.com/index.php?title=Talk:Jade_Strike&diff=338800Talk:Jade Strike2016-11-22T18:49:46Z<p>Habreno: /* Creature Types Affected */ Reply.</p>
<hr />
<div>= Creature Types Affected ==<br />
<br />
I have seen this work on creatures which are clearly outside of the defined victims, such as iron golems. Is this working as intended? <span class="mw-signature">[[User:Niminae|Niminae]] ([[Special:Contributions/Niminae|Contribs]] • [[User talk:Niminae|Message]]<span class="emailLink emailNiminae"> • [[Special:EmailUser/Niminae|Email]]</span>)</span> 11:35, November 22, 2016 (EST)<br />
* Yes, U33 change. Works on all mobs outside red/purple named. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 13:49, November 22, 2016 (EST)</div>Habrenohttps://ddowiki.com/index.php?title=Template_talk:Wizardry&diff=338794Template talk:Wizardry2016-11-22T15:33:52Z<p>Habreno: /* insightful wizardry II / V */</p>
<hr />
<div>== Different Bonus Types ==<br />
So this template needs a little bit more tweaking to accommodate for more than just {{Wizardry|24|Quality}}. I was messing with it a little bit but I'm stupid tired and will probably completely screw it up. There's at least one item that I know of that has Insightful Wizardry V (+50 Insight Bonus) -> [[I:Epic Robe of Insight]]. I was able to get a fix working on the preview, but will take another look at it tomorrow when I wake up, but if someone beats me to the punch, that's cool too. EDIT: I made an attempt and super broke it. You can see the code in the history. [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]]<span class="emailLink emailAgue">&thinsp;•&thinsp;[[Special:EmailUser/Ague|Email]]</span> · [[Special:Logs/block/Ague|B]]&thinsp;•&thinsp;[[Special:Logs/delete/Ague|D]]&thinsp;•&thinsp;[[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]]&thinsp;•&thinsp;[[Special:Logs/move/Ague|PM]]&thinsp;•&thinsp;[[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]]&thinsp;•&thinsp;[[Special:Logs/rights/Ague|UR]])</span> 07:21, May 8, 2016 (EDT)<br />
<br />
:Two things:<br />
:* Insightful Wizardry is also on heroic {{Item|Robe of Insight}}, and tier II grants 25 SP. Basically, it's not 10 per tier. I'd just go with with insightful wizardry 50 and insightful wizardry 25, rather than trying to figure what crazy math did the devs employ to devise the tiers.<br />
<br />
:* Insight / Insightful handling - I am thinking of creating a tiny template that would accept a string and return the same string - unless the parameter is Insightful, in that case it'd return Insight. [[Template:Insightful]]. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 11:16, May 8, 2016 (EDT)<br />
::* Yeah, I was just trying to get it so it worked before I gave it a full complement of features. Thanks for getting in there and tweaking it. :) [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]]<span class="emailLink emailAgue">&thinsp;•&thinsp;[[Special:EmailUser/Ague|Email]]</span> · [[Special:Logs/block/Ague|B]]&thinsp;•&thinsp;[[Special:Logs/delete/Ague|D]]&thinsp;•&thinsp;[[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]]&thinsp;•&thinsp;[[Special:Logs/move/Ague|PM]]&thinsp;•&thinsp;[[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]]&thinsp;•&thinsp;[[Special:Logs/rights/Ague|UR]])</span> 14:55, May 8, 2016 (EDT)<br />
<br />
== insightful wizardry II / V ==<br />
These enhancements grant different amount of spell points that what one could expect (II - 25; V - 50). As I suggested earlier, I think we should go with Wizardry|25|Insightful and Wizardry|50|Insightful, rather than trying to fit a square peg into a round hole. See [[:Category:Insightful_Wizardry_items]] --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 09:47, November 22, 2016 (EST)<br />
* I'm likely to agree on this in the end. There's a consideration for editing the template to fix this but given the non-scaling aspect it doesn't seem likely to be able to be fixed without a very specific case. Though there is that option. I'm at least glad the template itself was able to have been properly fixed. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 09:52, November 22, 2016 (EST)<br />
* It needs to match the description in the item description screenshot... I don't understand what you are saying {{U|Cru121}}. Can you show me examples of where it is wrong? Are you saying that insightful II/V aren't part of the old system and are using the new system but displaying romans? I can fix that in the template, but it should match the descpic. <span class="mw-signature">[[User:DDOstream|DDOstream]] ([[Special:Contributions/DDOstream|Contribs]] • [[User talk:DDOstream|Message]]<span class="emailLink emailDDOstream"> • [[Special:EmailUser/DDOstream|Email]]</span>)</span> 10:05, November 22, 2016 (EST)<br />
** Does [[T:Wizardry/testcases]] resolve the issue? '''[[User:Technical_13|ShoeMaker]]''' ([[Special:Contributions/Technical_13|Contribs]]&thinsp;•&thinsp;[[User_talk:Technical_13|Message]]<span class="emailLink emailTechnical_13">&thinsp;•&thinsp;[[Special:EmailUser/Technical_13|Email]]</span>) 10:29, November 22, 2016 (EST)<br />
*** Yes it does. Will examine pages to make sure it's properly showing up, though I don't suspect there'll be any issues; maybe a capitalization issue but we'll see if that's handled or not. Can fix that easily on the actual item pages. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 10:33, November 22, 2016 (EST)</div>Habrenohttps://ddowiki.com/index.php?title=Template_talk:Wizardry&diff=338785Template talk:Wizardry2016-11-22T14:52:32Z<p>Habreno: /* insightful wizardry II / V */ Robe/Docent of Insight and Epic Robe/Docent of Insight reply.</p>
<hr />
<div>== Different Bonus Types ==<br />
So this template needs a little bit more tweaking to accommodate for more than just {{Wizardry|24|Quality}}. I was messing with it a little bit but I'm stupid tired and will probably completely screw it up. There's at least one item that I know of that has Insightful Wizardry V (+50 Insight Bonus) -> [[I:Epic Robe of Insight]]. I was able to get a fix working on the preview, but will take another look at it tomorrow when I wake up, but if someone beats me to the punch, that's cool too. EDIT: I made an attempt and super broke it. You can see the code in the history. [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]]<span class="emailLink emailAgue">&thinsp;•&thinsp;[[Special:EmailUser/Ague|Email]]</span> · [[Special:Logs/block/Ague|B]]&thinsp;•&thinsp;[[Special:Logs/delete/Ague|D]]&thinsp;•&thinsp;[[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]]&thinsp;•&thinsp;[[Special:Logs/move/Ague|PM]]&thinsp;•&thinsp;[[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]]&thinsp;•&thinsp;[[Special:Logs/rights/Ague|UR]])</span> 07:21, May 8, 2016 (EDT)<br />
<br />
:Two things:<br />
:* Insightful Wizardry is also on heroic {{Item|Robe of Insight}}, and tier II grants 25 SP. Basically, it's not 10 per tier. I'd just go with with insightful wizardry 50 and insightful wizardry 25, rather than trying to figure what crazy math did the devs employ to devise the tiers.<br />
<br />
:* Insight / Insightful handling - I am thinking of creating a tiny template that would accept a string and return the same string - unless the parameter is Insightful, in that case it'd return Insight. [[Template:Insightful]]. --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 11:16, May 8, 2016 (EDT)<br />
::* Yeah, I was just trying to get it so it worked before I gave it a full complement of features. Thanks for getting in there and tweaking it. :) [[User:Ague|Ague]] <span style="font-size: .8em;">([[User_talk:Ague|Talk]] · [[Special:Contributions/Ague|Contribs]]<span class="emailLink emailAgue">&thinsp;•&thinsp;[[Special:EmailUser/Ague|Email]]</span> · [[Special:Logs/block/Ague|B]]&thinsp;•&thinsp;[[Special:Logs/delete/Ague|D]]&thinsp;•&thinsp;[[Special:Logs/import/Ague|I]] · [[Special:Logs/patrol/Ague|P]]&thinsp;•&thinsp;[[Special:Logs/move/Ague|PM]]&thinsp;•&thinsp;[[Special:Logs/protect/Ague|PP]] · [[Special:Logs/usermerge/Ague|UM]]&thinsp;•&thinsp;[[Special:Logs/rights/Ague|UR]])</span> 14:55, May 8, 2016 (EDT)<br />
<br />
== insightful wizardry II / V ==<br />
These enhancements grant different amount of spell points that what one could expect (II - 25; V - 50). As I suggested earlier, I think we should go with Wizardry|25|Insightful and Wizardry|50|Insightful, rather than trying to fit a square peg into a round hole. See [[:Category:Insightful_Wizardry_items]] --<span class="mw-signature">[[User:Cru121|Cru121]] ([[Special:Contributions/Cru121|Contribs]] • [[User talk:Cru121|Message]]<span class="emailLink emailCru121"> • [[Special:EmailUser/Cru121|Email]]</span>)</span> 09:47, November 22, 2016 (EST)<br />
* I'm likely to agree on this in the end. There's a consideration for editing the template to fix this but given the non-scaling aspect it doesn't seem likely to be able to be fixed without a very specific case. Though there is that option. I'm at least glad the template itself was able to have been properly fixed. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 09:52, November 22, 2016 (EST)</div>Habrenohttps://ddowiki.com/index.php?title=User_talk:Habreno/Dmg&diff=338759User talk:Habreno/Dmg2016-11-22T14:16:46Z<p>Habreno: Delete?</p>
<hr />
<div>{{delete}}<br />
Not sure if this should be deleted or kept around for preservation of the discussion, or moved to a more appropriate page for preservation.<br />
<br />
<noinclude>== Damage Template ==<br />
This is used for weapon alignment/elemental/force damage enhancements like 'Good', 'Holy', 'Acid', 'Icy Burst', 'Poison', or 'Force' to be used as a Mouse over effect in Weapon descriptions<br />
<br />
=== Notes and Comments ===<br />
I found an item with [[Coruscating]] on it which deals 2d6 light damage. ([[:File:Coruscating.jpg]])<br />
[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 17:23, August 22, 2012 (EDT)<br />
<br />
It is included.<br />
*<nowiki>|light|incan|incandescence ={{long popup|2='''Coruscating:''' This weapon shines with an inner light. A coruscating weapon deals 2d6 points of light damage on a successful hit.|1=[[Coruscating]]}}</nowiki><br />
*<nowiki>|light|brilliance ={{long popup|2='''Coruscating Burst:''' This weapon shines with an inner light. This weapon deals an extra 2d6 points of light damage on a successful hit. In addition, critical hits deal an additional 1d10 light damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 multiplier.|1=[[Coruscating Burst]]}}</nowiki><br />
*{{User_talk:Habreno/Dmg|light|2|1}}<br />
*{{User_talk:Habreno/Dmg|light|3|1}} (yes, this is coded even though it doesn't exist.)<br />
Please see [[Template talk:Dmg1#ShoeMaker (Technical_13) Has Been Confused]]. I think this idea will serve the administrators and the once in a great blue moon editors the best. More variables meaning different things gets hard and complicated to remember... What if we just... [[Template talk:Dmg1#ShoeMaker (Technical_13) Has Been Confused]] with backwards compatibility to accommodate the current uses of the template (So we don't have to worry about running the bot to change a bunch of stuffs that is static and would break previous versions of a lot of pages calling the template.)?<br />
[[{{ns:user}}:Technical_13|ShoeMaker]] ([[Special:Contributions/Technical_13{{!}}Contributions]] <span style{{=}}"text-decoration: blink; color: #FF00AA;">&bull;</span> {{#ifeq:{{#replace:{{#titleparts:{{FULLPAGENAMEE}}|1}}|<nowiki> </nowiki>|_}}|User_talk:Technical_13|<span class{{=}}"plainlinks">[irc://irc.rizon.net/ddowiki IRC]</span>|[[User_talk:Technical_13{{!}}Message]]}}) 08:24, August 23, 2012 (EDT)<br />
<br />
=== How To Use It ===<br />
<nowiki>{{Dmg|1=type|2=level|3=degree}}</nowiki><br />
<br />
=== Where ===<br />
* 1= is the type of damage. Possible choices are : Acid(Caustic), Cold(Ice/Boreal), Fire(Blazing/Conflagrating), Elec(Shock/Shocking/Electric/Electrifying), Sonic(Screaming/Thundering/Roaring), Good, Holy, Evil, Unholy, Law, Axiomatic, Chaos, Anarchaic, Force(Impellent), Pos(Positive), Neg(Negative), Light (Incandescence/Brilliance), Poison, Tidal, Bleed(Slicing/Hemmoraging/Phlebotomizing)<br />
* 2= is the level applied. Possible choices are : 0=Touch, 1=Minor, 2=(standard), 3=Burst, 4=Blast<br />
* 3= is the degree applied. Possible choices are : 0=(standard), 1=Greater/Absolute/(other names), 2=Supreme/Unyielding/(other names)<br />
<br />
=== Examples ===<br />
*<nowiki>{{Dmg|Elec|0|0}}</nowiki> --> {{User_talk:Habreno/Dmg|Elec|0|0}}<br />
*<nowiki>{{Dmg|Acid|2|0}}</nowiki> --> {{User_talk:Habreno/Dmg|Acid|2|0}}<br />
*<nowiki>{{Dmg|Cold|4|0}}</nowiki> --> {{User_talk:Habreno/Dmg|Cold|4|0}}<br />
*<nowiki>{{Dmg|Light|3|0}}</nowiki> --> {{User_talk:Habreno/Dmg|Light|3|0}}<br />
*<nowiki>{{Dmg|Good|2|1}}</nowiki> --> {{User_talk:Habreno/Dmg|Good|2|1}}<br />
*<nowiki>{{Dmg|Fire|1|0}}</nowiki> --> {{User_talk:Habreno/Dmg|Fire|1|0}}<br />
*<nowiki>{{Dmg|Force|2|1}}</nowiki> --> {{User_talk:Habreno/Dmg|Force|2|1}}<br />
*<nowiki>{{Dmg|Elec|2|2}}</nowiki> --> {{User_talk:Habreno/Dmg|Elec|2|2}}<br />
*<nowiki>{{Dmg|Holy|3|1}}</nowiki> --> {{User_talk:Habreno/Dmg|Holy|3|1}}<br />
*<nowiki>{{Dmg|Bleed|2|2}}</nowiki> --> {{User_talk:Habreno/Dmg|Bleed|2|2}}<br />
<br />
=== More Examples ===<br />
<br />
These are just to show how in-depth the coding is. None of these exist in real game.<br />
<br />
*{{User_talk:Habreno/Dmg|Good|3|2}}<br />
*{{User_talk:Habreno/Dmg|Elec|1|2}}<br />
*{{User_talk:Habreno/Dmg|Law|2|2}}<br />
*{{User_talk:Habreno/Dmg|Acid|0|2}}<br />
<br />
<br />
<br />
<!-- [[Category:Item description templates]] --><br />
== Coding ==</noinclude><br />
<onlyinclude>{{ #switch: {{{3}}}<br />
|0 = {{ #switch: {{{2}}}<br />
|0 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Acid Touch:''' This weapon gives off the faint smell of acid. An acid touch weapon deals an extra +1 acid damage on a successful hit.|1=[[Acid Touch]]}}<br />
|fire|flaming ={{long popup|2='''Fire Touch:''' This weapon gives off a faint aura of warmth. A fire touch weapon deals an extra +1 fire damage on a successful hit.|1=[[Fire Touch]]}}<br />
|cold|frost ={{long popup|2='''Cold Touch:''' This temperature around this weapon is colder than normal. A cold touch weapon deals an extra +1 cold damage on a successful hit.|1=[[Cold Touch]]}}<br />
|elec|electric|shock|shocking ={{long popup|2='''Shocking Touch:''' This weapon tingles when held. A shocking touch weapon deals an extra +1 electricity damage on a successful hit.|1=[[Shocking Touch]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra +1 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
| 1 = {{ #switch: {{lc:{{{1}}}}}<br />
|bleed ={{long popup|2='''Slicing:''' This weapon is incredibly sharp and will do an additional 1d4 damage to targets that are vulnerable to bleeding.|1=[[Slicing]]}}<br />
|acid ={{long popup|2='''Minor Acid:''' This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d4 of acid damage on a successful hit.|1=[[Minor Acid]]}}<br />
|fire|flaming ={{long popup|2='''Minor Flaming:''' This weapon is sheathed in fire. A flaming weapon deals an extra 1d4 of fire damage on a successful hit.|1=[[Minor Flaming]]}}<br />
|cold|frost ={{long popup|2='''Minor Frost:''' This weapon is sheathed in icy cold. A frost weapon deals an extra 1d4 of cold damage on a successful hit.|1=[[Minor Frost]]}}<br />
|elec|electric|shock ={{long popup|2='''Minor Shock:''' This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d4 of electricity damage on a successful hit.|1=[[Minor Shock]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra 1d4 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
| 2 = {{ #switch: {{lc:{{{1}}}}}<br />
|bleed ={{long popup|2='''Bleed:''' This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding.|1=[[Bleed]]}}<br />
|acid ={{long popup|2='''Acid:''' This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1d6 of acid damage on a successful hit.|1=[[Acid]]}}<br />
|fire|flaming ={{long popup|2='''Flaming:''' This weapon is sheathed in fire. A flaming weapon deals an extra 1d6 of fire damage on a successful hit.|1=[[Flaming]]}}<br />
|cold|frost ={{long popup|2='''Frost:''' This weapon is sheathed in icy cold. A frost weapon deals an extra 1d6 of cold damage on a successful hit.|1=[[Frost]]}}<br />
|elec|electric|shock ={{long popup|2='''Shock:''' This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1d6 of electricity damage on a successful hit.|1=[[Shock]]}}<br />
|sonic|screaming ={{long popup|2='''Screaming:''' Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1d6 sonic damage.|1=[[Screaming]]}}<br />
|force ={{long popup|2='''Force:''' This weapon is humming with magical force. A force weapon deals an extra 1d6 of force damage on a successful hit.|1=[[Force (enchantment)|Force]]}}<br />
|light|incan|incandescence ={{long popup|2='''Incandescence:''' This weapon glows with the light of Irian. This weapon deals an extra 1d6 points of light damage on successful hit.|1=[[Incandescence]]}}<br />
|good ={{long popup|2='''Pure Good:''' This weapon is infused with the power of Pure Good. It does an additional 1d6 damage to non-good targets and can only be wielded by Good aligned characers.|1=[[Pure Good]]}}<br />
|evil ={{long popup|2='''Pure Evil:''' This weapon is infused with the power of Pure Evil. It does an additional 1d6 damage to non-evil targets and can only be wielded by Evil aligned characters.|1=[[Pure Evil]]}}<br />
|law ={{long popup|2='''True Law:''' This weapon is infused with the power of True Law. It does an additional 1d6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.|1=[[True Law]]}}<br />
|chaos ={{long popup|2='''True Chaos:''' This weapon is infused with the power of True Chaos. It does an additional 1d6 damage to non-chaotic targets and can only be wielded by Chaos aligned characters.|1=[[True Chaos]]}}<br />
|poison ={{long popup|2='''Poison:''' This weapon is dripping with poison, and deals 1d6 poison damage each hit.|1=[[Poison (enchantment)|Poison]]}}<br />
|tidal|tidal ={{long popup|2='''Tidal:''' This weapon is sheathed in water. A Tidal weapon deals an extra 1d4 points of damage on a successful hit. Creatures with the [[Fire trait]] take double this damage instead.|1=[[Tidal]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra 1d6 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
| 3 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Acid Burst:''' This weapon is sheathed in corrosive acid. An acid burst weapon deals an extra 1d6 of acid damage on a successful hit. In addition, critical hits deal an additional 1d10 acid damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.|1=[[Acid Burst]]}}<br />
|fire|flaming ={{long popup|2='''Flaming Burst:''' This weapon is sheathed in fire. A flaming burst weapon deals an extra 1d6 of fire damage on a successful hit. In addition, critical hits deal an additional 1d10 fire damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.|1=[[Flaming Burst]]}}<br />
|cold|icy ={{long popup|2='''Icy Burst:''' This weapon is sheathed in icy cold. A frost burst weapon deals an extra 1d6 of cold damage on a successful hit. In addition, critical hits deal an additional 1d10 cold damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.|1=[[Icy Burst]]}}<br />
|elec|electric|shock|shocking ={{long popup|2='''Shocking Burst:''' This weapon is sheathed in crackling electricity. A shocking burst weapon deals an extra 1d6 of electricity damage on a successful hit. In addition, critical hits deal an additional 1d10 electric damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.|1=[[Shocking Burst]]}}<br />
|sonic|roaring ={{long popup|2='''Roaring:''' This weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target.|1=[[Roaring]]}}<br />
|force ={{long popup|2='''Force Burst:''' This weapon is humming with magical force. A force burst weapon deals an extra 1d6 of force damage on a successful hit. In addition, critical hits deal an additional 1d10 force damage for weapons with a x2 critical multiplier, 2d10 for a x3 multiplier and 3d10 for a x4 multiplier.|1=[[Force Burst]]}}<br />
|light|brilliance ={{long popup|2='''Brilliance:''' This weapon glows with the light of Irian. This weapon deals an extra 1d6 points of light damage on a successful hit. In addition, critical hits deal an additional 1d10 light damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 multiplier.|1=[[Brilliance (enchantment)|Brilliance]]}}<br />
|good ={{long popup|2='''Good Burst:''' A Good Burst weapon is imbued with the power of good. This power makes the weapon Good aligned and thus bypasses the corresponding damage reduction. It deals an extra 1d6 points of damage against all of non-Good alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier.|1=[[Good Burst]]}}<br />
|evil ={{long popup|2='''Evil Burst:''' An Evil Burst weapon is imbued with the power of evil. This power makes the weapon Evil aligned and thus bypasses the corresponding damage reduction. It deals an extra 1d6 points of damage against all of non-Evil alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier.|1=[[Evil Burst]]}}<br />
|law ={{long popup|2='''Lawful Burst:''' This weapon is infused with the power of True Law. This power makes the weapon Lawful aligned and thus bypasses the corresponding damage reduction. It does an additional 1d6 damage to non-lawful targets and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier.|1=[[Lawful Burst]]}}<br />
|chaos ={{long popup|2='''Chaotic Burst:''' This weapon is infused with the power of True Chaos. This power makes the weapon Chaotic aligned and thus bypasses the corresponding damage reduction. It does an additional 1d6 damage to non-chaotic targets targets and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier.|1=[[Chaotic Burst]]}}<br />
|poison = {{long popup|2='''Poison Burst:'''This weapon is dripping with poison, and deals 1d6 points of poison damage on a successful hit. In addition, critical hits deal an additional 1d10 poison damage for weapons with a x2 critical multiplier, 2d10 for a x3 multiplier and 3d10 for a x4 multiplier|1=[[Poison Burst]]}}<br />
|tidal ={{long popup|2='''Tidal Burst:''' This weapon is sheathed in water. A Tidal burst weapon deals an extra 1d4 points of damage on a successful hit. In addition, critical hits deal an additional 1d8 damage for weapons with a x2 critical multiplier, 2d8 damage for a x3 critical multiplier, and 3d8 damage for a x4 critical multiplier. Creatures with the [[Fire trait]] take double this damage instead.|1=[[Tidal Burst]]}}<br />
|#default={{long popup|2='''{{{1|???}}} Burst:''' +1d6 {{{1|???}}} damage on a successful hit. In addition, critical hits deal an additional 1d10 {{{1|???}}} damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier.|1={{{1|???}}}}}}}<br />
| 4 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Acid Blast:''' This weapon is sheathed in corrosive acid. An acid blast weapon deals extra acid damage on a successful critical hit: 1d10 for weapons with a x2 multiplier, 2d10 for x3, 3d10 for x4. Also deals an additional 4d6 acid damage on a confirmed critical hit following a natural 20.|1=[[Acid Blast (enchantment)|Acid Blast]]}}<br />
|fire|flaming ={{long popup|2='''Flaming Blast:''' This weapon is sheathed in fire. An flaming blast weapon deals extra fire damage on a successful critical hit: 1d10 for weapons with a x2 multiplier, 2d10 for x3, 3d10 for x4. Also deals an additional 4d6 fire damage on a confirmed critical hit following a natural 20.|1=[[Flaming Blast]]}}<br />
|cold|icy ={{long popup|2='''Icy Blast:''' This weapon is sheathed in icy cold. An icy blast weapon deals extra cold damage on a successful critical hit: 1d10 for weapons with a x2 multiplier, 2d10 for x3, 3d10 for x4. Also deals an additional 4d6 cold damage on a confirmed critical hit following a natural 20.|1=[[Icy Blast]]}}<br />
|elec|electric|shock|shocking ={{long popup|2='''Shocking Blast:''' This weapon is sheathed in crackling electricity. A lightning blast weapon deals extra electricity damage on a successful critical hit: 1d10 for weapons with a x2 multiplier, 2d10 for x3, 3d10 for x4. Also deals an additional 4d6 electricity damage on a confirmed critical hit following a natural 20.|1=[[Lightning Blast]]}}<br />
|sonic|thundering ={{long popup|2='''Thundering:''' A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2d8 for a x3 multiplier, and an extra 3d8 for x4 multiplier.|1=[[Thundering]]}}<br />
|good ={{long popup|2='''Good Blast:''' A Good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3d6 good damage for a x2 multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier. Additionally, if you roll a natural 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more good damage to any enemy of non-good alignment.|1=[[Good Blast]]}}<br />
|evil ={{long popup|2='''Evil Blast:''' An Evil blast weapon is infused with the power of evil. Critical hits with this weapon to targets of non-evil alignemnt deal an extra 3d6 evil damage for a 2x multiplier, 4d6 for a 3x multiplier, and 5d6 for a x4 multiplier. Additionally, if you roll a natural 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more evil damage to any enemy of non-good alignment.|1=[[Evil Blast]]}}<br />
|law ={{long popup|2='''Lawful Blast:''' A Lawful blast weapon is infused with the power of law. Critical hits with this weapon to targets of non-lawful alignment deal an extra 3d6 law damage for a x2 multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier. Additionally, if you roll a natural 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more law damage to any enemy of non-lawful alignment.|1=[[Lawful Blast]]}}<br />
|chaos ={{long popup|2='''Chaotic Blast:''' An Chaotic blast weapon is infused with the power of chaos. Critical hits with this weapon to targets of non-chaotic alignemnt deal an extra 3d6 chaos damage for a 2x multiplier, 4d6 for a 3x multiplier, and 5d6 for a x4 multiplier. Additionally, if you roll a natural 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4d6 more chaos damage to any enemy of non-chaotic alignment.|1=[[Chaotic Blast]]}}<br />
|#default={{long popup|2='''{{{1|???}}} Blast:''' Deals extra ??? damage on a successful critical hit: 1d10 for weapons with a x2 multiplier, 2d10 for x3, 3d10 for x4. Also deals an additional 4d6 {{{1|???}}} damage on a confirmed critical hit following a natural 20.|1={{{1|???}}}}}<br />
}}}}<br />
|1 = {{ #switch: {{{2}}}<br />
|0 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Caustic Touch:''' This weapon gives off the smell of acid. A caustic touch weapon deals an extra +2 acid damage on a successful hit.|1=[[Caustic Touch]]}}<br />
|fire|flaming ={{long popup|2='''Blazing Touch:''' This weapon gives off an aura of warmth. A blazing touch weapon deals an extra +2 fire damage on a successful hit.|1=[[Blazing Touch]]}}<br />
|cold|frost ={{long popup|2='''Boreal Touch:''' This temperature around this weapon is markedly colder than normal. A boreal touch weapon deals an extra +2 cold damage on a successful hit.|1=[[Boreal Touch]]}}<br />
|elec|electric|shock<br />
shocking ={{long popup|2='''Voltaic Touch:''' This weapon sparks when held. A voltaic touch weapon deals an extra +2 electricity damage on a successful hit.|1=[[Voltaic Touch]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra +2 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
| 1 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Minor Caustic:''' This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2d4 of acid damage on a successful hit.|1=[[Minor Caustic]]}}<br />
|fire|flaming ={{long popup|2='''Minor Blazing:''' This weapon is sheathed in fierce flames. A blazing weapon deals an extra 2d4 of fire damage on a successful hit.|1=[[Minor Blazing]]}}<br />
|cold|frost ={{long popup|2='''Minor Boreal:''' This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2d4 of cold damage on a successful hit.|1=[[Minor Boreal]]}}<br />
|elec|electric|shock ={{long popup|2='''Minor Voltaic:''' This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2d4 of electricity damage on a successful hit.|1=[[Minor Voltaic]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra 2d4 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
|2 = {{ #switch: {{lc:{{{1}}}}}<br />
|bleed ={{long popup|2='''Hemmoraging:''' This weapon is viciously sharp and will do an additional 2d8 damage to targets that are vulnerable to bleeding.|1=[[Hemmoraging]]}}<br />
|acid ={{long popup|2='''Caustic:''' This weapon is sheathed in caustic acid. An caustic weapon deals an extra 2d6 of acid damage on a successful hit.|1=[[Caustic]]}}<br />
|fire|flaming ={{long popup|2='''Blazing:''' This weapon is sheathed in fierce flame. A conflagrating weapon deals an extra 2d6 of fire damage on a successful hit.|1=[[Blazing]]}}<br />
|cold|frost ={{long popup|2='''Boreal:''' This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2d6 of cold damage on a successful hit.|1=[[Boreal]]}}<br />
|elec|electric|shock ={{long popup|2='''Voltaic:''' This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2d6 of electricity damage on a successful hit.|1=[[Voltaic]]}}<br />
|sonic|screaming ={{long popup|2='''Shrieking:''' Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2d6 sonic damage.|1=[[Shrieking]]}}<br />
|force ={{long popup|2='''Impellent:''' This weapon is pulsing with magical force. It deals an extra 2d6 of force damage on a successful hit.|1=[[Impellent]]}}<br />
|light|incan|incandescence ={{long popup|2='''Coruscating:''' This weapon shines with an inner light. A coruscating weapon deals 2d6 points of light damage on a successful hit.|1=[[Coruscating]]}}<br />
|good ={{long popup|2='''Greater Good:''' This weapon is infused with the ultimate power of Good. It does an additional 2d6 damage to non-good targets and can only be wielded by Good aligned characers.|1=[[Greater Good]]}}<br />
|chaos ={{long popup|2='''Absolute Chaos:''' This weapon is infused with the ultimate power of Chaos. It does an extra 2d6 against to non-chaotic targets and can only be wielded by Chaotic aligned characters.|1=[[Absolute Chaos]]}}<br />
|law ={{long popup|2='''Absolute Law:''' This weapon is infused with the ultimate power of Law. It does an additional 2d6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.|1=[[Absolute Law]]}}<br />
|holy ={{long popup|2='''Holy:''' A holy weapon is imbued with holy powers. This power makes the weapon good-aligned. Evil characters wielding this weapon suffers a negative level. The weapon deals an extra 2d6 against all targets of evil alignment.|1=[[Holy]]}}<br />
|unholy ={{long popup|2='''Unholy:''' An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of good alignment.|1=[[Unholy]]}}<br />
|anarchic ={{long popup|2='''Anarchic:''' An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypass the corresponding damage reduction. The weapon deals an extra 2d6 against all targets of lawful alignment.|1=[[Anarchic]]}}<br />
|axiomatic ={{long popup|2='''Axiomatic:''' An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypass the corresponding damage reduction. The weapon deals an extra 2d6 against all targets of chaotic alignment.|1=[[Axiomatic]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra 2d6 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
| 3 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Caustic Burst:''' This weapon is sheathed in caustic acid. An caustic burst weapon deals an extra 2d6 of acid damage on a successful hit. In addition, critical hits deal an additional 1d10 acid damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 critical multiplier.|1=[[Caustic Burst]]}}<br />
|fire|flaming ={{long popup|2='''Blazing Burst:''' This weapon is sheathed in fierce flame. A blazing burst weapon deals an extra 2d6 of fire damage on a successful hit. In addition, critical hits deal an additional 1d10 fire damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 critical multiplier.|1=[[Blazing Burst]]}}<br />
|cold|icy ={{long popup|2='''Boreal Burst:''' This weapon is sheathed in frigid cold. A Boreal burst weapon deals an extra 2d6 of cold damage on a successful hit. In addition, critical hits deal an additional 1d10 cold damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 critical multiplier.|1=[[Boreal Burst]]}}<br />
|elec|electric|shock|shocking ={{long popup|2='''Voltaic Burst:''' This weapon is sheathed in powerful electricity. A voltaic burst weapon deals an extra 2d6 of electricity damage on a successful hit. In addition, critical hits deal an additional 1d10 electric damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 critical multiplier.|1=[[Voltaic Burst]]}}<br />
|sonic|screaming ={{long popup|2='''Shrieking Burst:''' Shrieking burst weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2d6 sonic damage. In addition, critical hits deal an additional 1d10 sonic damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 critical multiplier.|1=[[Shrieking]]}}<br />
|force ={{long popup|2='''Impellent Burst:''' This weapon is pulsing with magical force. It deals an extra 2d6 of force damage on a successful hit. In addition, critical hits deal an additional 1d10 force damage for weapons with a x2 critical multiplier, 2d10 for a x3 multiplier, and 3d10 for a x4 multiplier.|1=[[Impellent Burst]]}}<br />
|anarchic ={{long popup|2='''Anarchic Burst:''' An Anarchic Burst weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of lawful alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier.|1=[[Anarchic Burst]]}}<br />
|axiomatic = {{long popup|2='''Axiomatic Burst:''' An Axiomatic Burst weapon is lawfully aligned and infused with the power of law. It makes the weapon lawfully aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of chaotic alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier.|1=[[Axiomatic Burst]]}}<br />
|holy ={{long popup|2='''Holy Burst:''' A Holy Burst weapon is imbued with the power of good. This power makes the weapon Good aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of non-Good alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier.|1=[[Holy Burst]]}}<br />
|evil|unholy ={{long popup|2='''Unholy Burst:''' A Unholy Burst weapon is imbued with unholy power. This power makes the weapon Evil aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of Good alignment and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier.|1=[[Unholy Burst]]}}<br />
|light|brilliance ={{long popup|2='''Coruscating Burst:''' This weapon shines with an inner light. This weapon deals an extra 2d6 points of light damage on a successful hit. In addition, critical hits deal an additional 1d10 light damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 multiplier.|1=[[Coruscating Burst]]}}<br />
|#default={{long popup|2='''{{{1|???}}} Burst:''' +2d6 {{{1|???}}} damage on a successful hit. In addition, critical hits deal an additional 1d10 {{{1|???}}} damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 critical multiplier.|1={{{1|???}}}}}}}<br />
| 4 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Caustic Blast:''' This weapon is sheathed in caustic acid. An caustic blast weapon deals extra acid damage on a successful critical hit: 2d10 for weapons with a x2 multiplier, 3d10 for x3, 4d10 for x4. Also deals an additional 4d6 acid damage on a confirmed critical hit following a natural 20.|1=[[Acid Blast (enchantment)|Caustic Blast]]}}<br />
|fire|flaming ={{long popup|2='''Blazing Blast:''' This weapon is sheathed in fierce flame. An blazing blast weapon deals extra fire damage on a successful critical hit: 2d10 for weapons with a x2 multiplier, 3d10 for x3, 4d10 for x4. Also deals an additional 4d6 fire damage on a confirmed critical hit following a natural 20.|1=[[Blazing Blast]]}}<br />
|cold|icy ={{long popup|2='''Boreal Blast:''' This weapon is sheathed in frigid cold. An boreal blast weapon deals extra cold damage on a successful critical hit: 2d10 for weapons with a x2 multiplier, 3d10 for x3, 4d10 for x4. Also deals an additional 4d6 cold damage on a confirmed critical hit following a natural 20.|1=[[Boreal Blast]]}}<br />
|elec|electric|shock|shocking ={{long popup|2='''Voltaic Blast:''' This weapon is sheathed in powerful electricity. A voltaic blast weapon deals extra electricity damage on a successful critical hit: 2d10 for weapons with a x2 multiplier, 3d10 for x3, 4d10 for x4. Also deals an additional 4d6 electricity damage on a confirmed critical hit following a natural 20.|1=[[Voltaic Blast]]}}<br />
|sonic|thundering ={{long popup|2='''Shrieking Blast:''' A shrieking blast weapon creates a piercing screech when striking a successful critical hit. A shrieking blast weapon deals an extra 2d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 3d8 for a x3 multiplier, and an extra 4d8 for x4 multiplier.|1=[[Shrieking Blast]]}}<br />
|#default={{long popup|2='''{{{1|???}}} Blast:''' Deals extra ??? damage on a successful critical hit: 2d10 for weapons with a x2 multiplier, 3d10 for x3, 4d10 for x4. Also deals an additional 4d6 {{{1|???}}} damage on a confirmed critical hit following a natural 20.|1={{{1|???}}}}}<br />
}}}}<br />
|2 ={{ #switch: {{{2}}}<br />
|0 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Dissolving Touch:''' This weapon gives off the strong smell of acid. A dissolving touch weapon deals an extra +3 acid damage on a successful hit.|1=[[Dissolving Touch]]}}<br />
|fire|flaming ={{long popup|2='''Conflagrating Touch:''' This weapon gives off a powerful aura of warmth. A blazing touch weapon deals an extra +3 fire damage on a successful hit.|1=[[Conflagrating Touch]]}}<br />
|cold|frost ={{long popup|2='''Frozen Touch:''' This temperature around this weapon is much icier than normal. A frozen touch weapon deals an extra +3 cold damage on a successful hit.|1=[[Frozen Touch]]}}<br />
|elec|electric|shock<br />
shocking ={{long popup|2='''Electrifying Touch:''' This weapon severlely sparks when held. An electrifying touch weapon deals an extra +3 electricity damage on a successful hit.|1=[[Electrifying Touch]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra +3 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
| 1 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Minor Dissolving:''' This weapon is sheathed in disintegrating acid. A dissolving weapon deals an extra 3d4 of acid damage on a successful hit.|1=[[Minor Dissolving]]}}<br />
|fire|flaming ={{long popup|2='''Minor Conflagrating:''' This weapon is sheathed in furious flame. A blazing weapon deals an extra 3d4 of fire damage on a successful hit.|1=[[Minor Conflagrating]]}}<br />
|cold|frost ={{long popup|2='''Minor Frozen:''' This weapon is sheathed in freezing cold. A frozen weapon deals an extra 3d4 of cold damage on a successful hit.|1=[[Minor Frozen]]}}<br />
|elec|electric|shock ={{long popup|2='''Minor Electrifying:''' This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3d4 of electricity damage on a successful hit.|1=[[Minor Electrifying]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra 3d4 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
|2 = {{ #switch: {{lc:{{{1}}}}}<br />
|bleed ={{long popup|2='''Phlebotomizing:''' This weapon is wickedly sharp and will do an additional 3d8 damage to targets that are vulnerable to bleeding.|1=[[Phlebotomizing]]}}<br />
|acid ={{long popup|2='''Dissolving:''' This weapon is sheathed in disintegrating acid. A dissolving weapon deals an extra 3d6 of acid damage on a successful hit.|1=[[Dissolving]]}}<br />
|fire|flaming ={{long popup|2='''Conflagrating:''' This weapon is sheathed in furious flame. A blazing weapon deals an extra 3d6 of fire damage on a successful hit.|1=[[Conflagrating]]}}<br />
|cold|frost ={{long popup|2='''Frozen:''' This weapon is sheathed in freezing cold. A frozen weapon deals an extra 3d6 of cold damage on a successful hit.|1=[[Frozen]]}}<br />
|elec|electric|shock ={{long popup|2='''Electrifying:''' This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3d6 of electricity damage on a successful hit.|1=[[Electrifying]]}}<br />
|good ={{long popup|2='''Supreme Good:''' This weapon is infused with the ultimate power of Good. It does an additional 3d6 damage to non-good targets and can only be wielded by Good aligned characters.|1=[[Supreme Good]]}}<br />
|evil ={{long popup|2='''Supreme Evil:''' This weapon is infused with the ultimate power of Evil. It does an additional 3d6 damage to non-evil targets and can only be wielded by Evil aligned characters.|1=[[Supreme Evil]]}}<br />
|law ={{long popup|2='''Unyielding Law:''' This weapon is infused with the ultimate power of Law. It does an additional 3d6 damage to non-lawful targets and can only be wielded by Lawful aligned characters.|1=[[Unyielding Law]]}}<br />
|chaos ={{long popup|2='''Unyielding Chaos:''' This weapon is infused with the ultimate power of Chaos. It does an additional 3d6 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters.|1=[[Unyielding Chaos]]}}<br />
|#default={{long popup|2='''{{{1|???}}}:''' Deals an extra 3d6 of {{{1|???}}} damage on a successful hit.|1={{{1|???}}}}}<br />
}}<br />
| 3 = {{ #switch: {{lc:{{{1}}}}}<br />
|acid ={{long popup|2='''Dissolving Burst:''' This weapon is sheathed in disintegrating acid. A dissolving burst weapon deals an extra 3d6 of acid damage on a successful hit. In addition, critical hits deal an additional 2d10 acid damage for a weapon with a x2 critical multiplier, 3d10 for a x3 critical multiplier, and 4d10 for a x4 critical multiplier.|1=[[Dissolving Burst]]}}<br />
|fire|flaming ={{long popup|2='''Conflagrating Burst:''' This weapon is sheathed in furious flame. A blazing burst weapon deals an extra 3d6 of fire damage on a successful hit. In addition, critical hits deal an additional 2d10 fire damage for a weapon with a x2 critical multiplier, 3d10 for a x3 critical multiplier, and 4d10 for a x4 critical multiplier.|1=[[Conflagrating Burst]]}}<br />
|cold|frost ={{long popup|2='''Frozen Burst:''' This weapon is sheathed in freezing cold. A frozen burst weapon deals an extra 3d6 of cold damage on a successful hit. In addition, critical hits deal an additional 2d10 cold damage for a weapon with a x2 critical multiplier, 3d10 for a x3 critical multiplier, and 4d10 for a x4 critical multiplier.|1=[[Frozen Burst]]}}<br />
|elec|electric|shock ={{long popup|2='''Electrifying Burst:''' This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3d6 of electricity damage on a successful hit. In addition, critical hits deal an additional 2d10 electric damage for a weapon with a x2 critical multiplier, 3d10 for a x3 critical multiplier, and 4d10 for a x4 critical multiplier.|1=[[Electrifying Burst]]}}<br />
|good ={{long popup|2='''Supreme Good Burst:''' This weapon is infused with the ultimate power of Good. It does an additional 3d6 damage to non-good targets and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier, and can only be wielded by Good aligned characters.|1=[[Supreme Good Burst]]}}<br />
|evil ={{long popup|2='''Supreme Evil:''' This weapon is infused with the ultimate power of Evil. It does an additional 3d6 damage to non-evil targets and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier, and can only be wielded by Evil aligned characters.|1=[[Supreme Evil Burst]]}}<br />
|law ={{long popup|2='''Unyielding Law:''' This weapon is infused with the ultimate power of Law. It does an additional 3d6 damage to non-lawful targets and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier, and can only be wielded by Lawful aligned characters.|1=[[Unyielding Law Burst]]}}<br />
|chaos ={{long popup|2='''Unyielding Chaos:''' This weapon is infused with the ultimate power of Chaos. It does an additional 3d6 damage to non-chaotic targets and an extra 3d6 on a critical hit for weapons with a x2 critical multiplier, 4d6 for a x3 multiplier, and 5d6 for a x4 multiplier, and can only be wielded by Chaotic aligned characters.|1=[[Unyielding Chaos Burst]]}}<br />
|#default={{long popup|2='''{{{1|???}}} Burst:''' +3d6 {{{1|???}}} damage on a successful hit. In addition, critical hits deal an additional 2d10 {{{1|???}}} damage for a weapon with a x2 critical multiplier, 3d10 for a x3 critical multiplier and 4d10 for a x4 critical multiplier.|1={{{1|???}}}}}}}}}<br />
}}</onlyinclude></div>Habrenohttps://ddowiki.com/index.php?title=User:Habreno&diff=338749User:Habreno2016-11-22T14:13:46Z<p>Habreno: typo'ed</p>
<hr />
<div>{{UserEditAward|338}}<br />
<br />
Habreno<br />
<br />
Active Projects:<br />
<br />
Inactive Projects:<br />
<br />
Prior Projects:<br />
*User talk:Habreno/Dmg <- Resolved in 2013. Damage type template was rewritten to use names instead of variables.<br />
*User:Habreno/Wizardry <- Resolved in DDOWiki stream on 11/22/16. Template was updated to include insightful and quality properly.<br />
<br />
Home Base: Argonessen Server<br />
Characters:<br />
<br />
Habreno- Multi-Life TR project. Class/Race changing constantly. Likely to be end-game melee divine (Cleric)<br />
<br />
Habereano- 1st Life: 20/10 Cleric/Epic Human. Healbot.<br />
<br />
Habearno- 1st Life: 20/10 Artificer/Epic Warforged. Trapper.<br />
<br />
Halberno- Many lives. 20/10 Monk/Epic Human. Awesome.<br />
<br />
<br />
There's other toons that I have not listed here; most of them are bank toons.</div>Habrenohttps://ddowiki.com/index.php?title=User:Habreno&diff=338746User:Habreno2016-11-22T14:12:59Z<p>Habreno: Moving T:Wizardry project to prior project list + updating prior project list.</p>
<hr />
<div>{{UserEditAward|338}}<br />
<br />
Habreno<br />
<br />
Active Projects:<br />
<br />
Inactive Projects:<br />
<br />
Prior Projects:<br />
*User talk:Habreno/Dmg<br />
<- Resolved in 2013. Damage type template was rewritten to use names instead of variables.<br />
*User:Habreno/Wizardry <- Resolved in DDOWiki stream on 11/22/16. Template was updated to include insightful and quality properly.<br />
<br />
Home Base: Argonessen Server<br />
Characters:<br />
<br />
Habreno- Multi-Life TR project. Class/Race changing constantly. Likely to be end-game melee divine (Cleric)<br />
<br />
Habereano- 1st Life: 20/10 Cleric/Epic Human. Healbot.<br />
<br />
Habearno- 1st Life: 20/10 Artificer/Epic Warforged. Trapper.<br />
<br />
Halberno- Many lives. 20/10 Monk/Epic Human. Awesome.<br />
<br />
<br />
There's other toons that I have not listed here; most of them are bank toons.</div>Habrenohttps://ddowiki.com/index.php?title=Talk:Monster_Champion&diff=337727Talk:Monster Champion2016-11-10T06:12:23Z<p>Habreno: /* Champion Bosses */</p>
<hr />
<div>== Buffs ==<br />
I don't know if this made it into Live, but on Lama there was a rare-ish debuff that said "I bypass player fortification"... I died to that one many, many times.{{Unsigned|71.92.82.62|1701 EST Dec 11 2014}}<br />
<br />
== [[Chest ransack]] ==<br />
* The chests don't obey any sort of ransack - a few hundred champion chests in the same quest and no degradation in loot.<br />
* You can get rems to drop from champion barrels animated by a spellward.<br />
* You can get rems from a champion slave when you fail the roll to free them of their collar.<br />
No idea how to work it in, or if even worth mentioning. -[[User:Mireru|Mireru]] ([[Special:Contributions/Mireru|Contributions]] • [[User talk:Mireru|Message]]) 03:22, February 21, 2015 (EST)<br />
<br />
== Champion Bosses ==<br />
<br />
I have seen plenty of end bosses with the campion status.<br />
Some of them were:<br />
<br />
*[[Hesstess]] from [[Eyes of Stone]].<br />
*[[Kaboom]] from [[Undermine]].<br />
*[[Molnm]] from [[Grim and Barett]].<br />
*[[Gur'noras the Slaad]] from [[Subversion]].<br />
* Both [[Kerchac]] and [[Lady Mourne]] from [[Demon Assault]].<br />
<br />
Dont know if its WAI to get championed end bosses but that is my experience with them. <span class="mw-signature">[[User:Sforza|Sforza]] ([[Special:Contributions/Sforza|Contribs]] • [[User talk:Sforza|Message]]<span class="emailLink emailSforza"> • [[Special:EmailUser/Sforza|Email]]</span>)</span> 21:43, November 9, 2016 (EST)<br />
<br />
I believe red-name champions are a bug but no confirmation/source. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 01:12, November 10, 2016 (EST)</div>Habrenohttps://ddowiki.com/index.php?title=Respec&diff=337596Respec2016-11-06T19:59:53Z<p>Habreno: Undo revision 337485 by Technical 13 (talk) Breaks table formatting.</p>
<hr />
<div>'''Respec''' is an [[MMO]] term that means respecifying part or all of your character's current [[build]].<br />
<br />
In [[DDO]] you can respec:<br />
* [[Enhancement]]s on the Enhancement tree display.<br />
: Enhancements can be reset using platinum or astral shards while in a public area. The platinum cost is determined by the number of action points currently spent, as well as a multiplier determined by the number of enhancement resets you have done recently. When resetting your enhancements, you may choose to reset all enhancements at once or an individual tree. <br />
* [[Spell]]s (for [[Bard]]s, [[Favored Soul]]s, [[Warlock]]s, and [[Sorcerer]]s) by talking to your class trainer<br />
: This also requires a payment of gold that increases with your level and can only be done once every three days. Each spell respec allows only a single swap, Unless you use a [[Blood of Dragons]]<br />
* [[Feat]]s by talking to [[Fred]]<br />
: This requires payment with either gold and Dragonshard or [[Astral Shard]]s, detailed [[Fred|here]]. Only one feat can be respecced every three days.<br />
* [[Skill]]s, [[stat]]s, [[class]]es by lesser/greater [[reincarnation]]<br />
* [[Alignment]] by [[DDO Store]] item<br />
It is possible to respec your gender and your [[race]] through True Reincarnation since update 20. Previously only race could be changed on True Reincarnation.<br />
<br />
{| class="wikitable" border=0<br />
|- class="header"<br />
! !! '''Enhancements''' || '''Spells''' || '''Feats''' || '''Skills''' || '''Stat<br />allocation''' || '''Build point<br />upgrade'''* || '''Class''' || '''Race''' || '''Alignment'''|| '''Appearance'''|| '''Cost'''||'''Notes'''<br />
|-<br />
|[[Class trainer]]s || yes || yes || - || - || - || - || - || - || - || - || gold || -<br />
|-<br />
|[[Fred]] || - || - || yes || - || - || - || - || - || - || - || various [[Siberys Dragonshard]]s or [[Astral Shard]]s || -<br />
|-<br />
| +X Lesser [[Reincarnation]] || yes || yes || yes || yes || yes || 28 → 32 || up to X levels || - || - || yes || From 895 Turbine points || Available in +0, +1, +3, +5, or +20 level change varieties.<br />
|-<br />
| +X Greater [[Reincarnation]] || yes || yes || yes || yes || yes || 28 → 32 || up to X levels || - || - || yes || - || Function rolled into Lesser Hearts with [[Update 20]]. Existed in +0, +1, +3, or +5 level change varieties.<br />
|-<br />
| [[Epic Reincarnation]]** || yes || yes || yes || yes || yes || 28 → 32 || - || - || - || yes || 1295 Turbine Points || -<br />
|-<br />
|[[Heroic True Reincarnation]]*** || yes || yes || yes || yes || yes || 28 → 34<br />32 → 34<br />34 → 36 || full levels || yes || yes || yes || 1495 Turbine points or<br />20 [[Token of the Twelve|Tokens of the Twelve]] || Iconic Characters undergo [[Iconic True Reincarnation]] instead.<br />
|}{{clear}}<br />
: <nowiki>*</nowiki> '''Build Point Upgrade''' Going from 28 to 32 point builds with a Lesser or Greater Reincarnation requires the 32-point build option unlocked (either through 1750 favor on a per-server basis or purchased from the DDO Store for 1,495 Turbine Points)<br />
: <nowiki>**</nowiki> '''Epic Reincarnation''' - This acts as a Lesser Reincarnation with the added bonus of going from Level 30 to Level 20.<br />
: <nowiki>***</nowiki> '''True Reincarnation''' - You lose all [[XP]], quest flags, raid completions, and [[favor]] used. This is closer to remaking the character from scratch than '''respeccing'''.<br />
<br />
<br />
[[Category:Glossary]]<br />
[[Category:DDO game mechanics]]</div>Habrenohttps://ddowiki.com/index.php?title=Talk:Cannith_Crafting/table_3a&diff=337425Talk:Cannith Crafting/table 3a2016-11-04T20:42:10Z<p>Habreno: Deletion?</p>
<hr />
<div>Was thinking about this page after reading a comment on the main Cannith Crafting page, and I don't actually feel we need this table. Everything here is easily seen in the larger table and several critical effects are missing from this table. <span class="mw-signature">[[User:Habreno|Habreno]] ([[Special:Contributions/Habreno|Contribs]] • [[User talk:Habreno|Message]]<span class="emailLink emailHabreno"> • [[Special:EmailUser/Habreno|Email]]</span>)</span> 16:42, November 4, 2016 (EDT)</div>Habrenohttps://ddowiki.com/index.php?title=Cannith_Crafting&diff=337424Cannith Crafting2016-11-04T20:36:05Z<p>Habreno: /* See also */ Moving enchantments by name above enchantment scaling for grouping purposes.</p>
<hr />
<div>[[File:Crafting Entrance.jpg|thumb|The [[House Kundarak]] Crafting Hall.]]<br />
'''Cannith Crafting''', introduced in [[Update 9]], allows players to construct completely customized weapons, shields, armor, jewelry, and clothing. This system was introduced in a state of [[Glossary#B|live beta]] and was changed throughout Updates 9 and 10. The beta tag was removed with [[Update 11]]. The system was overhauled in [[Update 32]] to align it with the [[Update 29]] random loot changes. There are currently two Crafting Halls: one in [[House Kundarak]] (near the exit to [[The Marketplace]]) and one in [[House Cannith]] (near the [[Challenges|Cannith Challenges]] crafters and across the plaza from the Auctioneer and Stormreach Teleporter).<br />
<br />
== Steps ==<br />
{{Main article|Cannith Crafting steps}}<br />
# Disjunct an item at the Item Deconstruction Device to make it ready for crafting.<br />
# Craft a Minimum Level shard at a shard crafting device, which determines the minimum level of the item along with the power level of the shards crafted onto the item.<br />
# Craft shards of the benefits you want to apply to the item at a shard crafting device.<br />
# Craft the shards onto the item at an item crafting device.<br />
<br />
== Components ==<br />
* {{Item|Dust of Disjunction}} is used to remove enchantments from random loot, leaving you with a blank item that is keyed for crafting. Material types and Augment Slots are retained on an item after disjunction.<br />
* {{Item|Dissolver}}s are used to turn random loot into essences.<br />
* {{Item|Cannith Essence}}s are found in chests and from disjuncting random loot using Dissolvers. Essences obtained prior to Update 32 can be converted to Cannith Essences.<br />
* [[Collectable]]s are used in all crafting recipes (except those for Minimum Level shards). These collectables can be found throughout the game and can be traded or purchased through the Auction Houses. Collectables come in four different category types: Arcane, Lore, Natural, and Cultural. An Arcane device of a given level range has the chance to drop all items in that range. Backpacks/rubble piles have the chance to drop all categories of collectables for a given tier. The tier and the collectible device are the only determination on the collectables received.<br />
* Shards are created by using Cannith Essences, collectables, {{Item|Purified Eberron Dragonshard Fragment}}s, {{Item|Mark of the Yugoloth|Marks of Yugoloth}}, and {{Item|Mark of the Silver Flame|Marks of the Silver Flame}} in crafting recipes.<br />
** Bound shards are Bound to Account, while unbound shards are unbound.<br />
<br />
=== Collectables ===<br />
All Cannith Crafting recipies use [[collectable]]s.<br />
<br />
Any collectable can be found in an Adventure Pack or Rubble. Collectables of each type can be found can be additionally found in<br />
* Arcane: Alchemy Table, Cabinet, Crude Altar, Reagents Cabinet, and Scroll rack <br />
* Cultural: [[Treasure Bag]]s (dropped by [[mob]]s)<br />
* Lore: Bookshelf<br />
* Natural: Bones, Crude Altar, Fungus, Fungus Patch, Mold, Moss, and Mushroom:<br />
<br />
{| class="wikitable sortable"<br />
! Tier<br />
! Quest levels<br />
! Rarity<br />
! Arcane<br />
! Cultural<br />
! Lore<br />
! Natural<br />
|-<br />
! rowspan="3" | 1<br />
! rowspan="3" | 1-5<br />
! data-sort-value="1" | Common<br />
| [[Amber Vial]]<br />
| [[String of Prayer Beads]]<br />
| [[Page Torn from a Research Notebook]]<br />
| [[Sweet Whitecap]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Vial of Pure Water]]<br />
| [[Small Wooden Idol]]<br />
| [[Khyber Prayer Pamphlet]]<br />
| [[Deadly Feverblanch]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Vial of Contagion]]<br />
| [[Icon of Khyber]]<br />
| [[Tome: Prophecies of Khyber]]<br />
| [[Pale Creeper]]<br />
|-<br />
! rowspan="3" | 2<br />
! rowspan="3" | 6-10<br />
! data-sort-value="1" | Common<br />
| [[Skull Fragment]], [[Glittering Dust]]<br />
| [[Blade of the Dark Six]], [[Funerary Token]]<br />
| [[Caravan Logbook]], [[Phoenix Tavern Purchase Order]]<br />
| [[Withered Cryptmoss]], [[Cryptmoss Worm Larva]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Powdered Blood]], [[Sparkling Dust]]<br />
| [[Signet of the Devourer]], [[ Mark of the Keeper]]<br />
| [[Research Diary]], [['Wavecrasher' Cargo Manifest]]<br />
| [[Cryptmoss]], [[Cryptmoss Worm]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Intact Fingerbone]], [[Luminescent Dust]]<br />
| [[Shamanic Totem]], [[Necromantic Gem]]<br />
| [[Tome: Myths of Old Xen'drik]], [[Tome: Stormreach Imports and Exports, 857YK]]<br />
| [[Lush Cryptmoss]], [[Cryptmoss Queen]]<br />
|-<br />
! rowspan="3" | 3<br />
! rowspan="3" | 11-15<br />
! data-sort-value="1" | Common<br />
| [[Ceramic Bowl]], [[Singed Soarwood]], [[Lodestone]]<br />
| [[Amulet of the Lost Empire]], [[Small Planar Crystal]]<br />
| [[Runic Parchment]], [[Romantic Sonnet]]<br />
| [[Bruised Spore Pod]], [[Sour Darkcap]], [[Duskbrood Trumpeter]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Glass Phial]], [[Charred Soarwood]], [[Moonstone]]<br />
| [[Amulet of the Six]], [[Planar Spoor]]<br />
| [[House-Sealed Letter]], [[Silver Flame Hymnal]], [[Scholarly Notes]]<br />
| [[Intact Spore Pod]], [[Fragrant Drowshood]], [[Headsman Beetle]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Crystal Decanter]], [[Lightning-Split Soarwood]], [[Stellar Orb]]<br />
| [[Amulet of the Archbishop]]<br />
| [[Tome: History of The Houses]], [[Tome: Lost Songs of Cyre]], [[Tome: Codes of the Aurum]]<br />
| [[Flowering Spore Pod]], [[Flowering Hellscap]], [[Executioner Beetle]]<br />
|-<br />
! rowspan="3" | 4<br />
! rowspan="3" | 16-20<br />
! data-sort-value="1" | Common<br />
| [[Blessed Candle]], [[Ritual Candle]]<br />
| [[Chipped Bone Talisman]]<br />
| [[Cryptic Message]]<br />
| [[Ruddy Fungus]], [[Swaying Mushroom Cluster]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Silver Bowl]], [[Vial of Heavy Water]]<br />
| [[Ivory Scorpion Icon]], [[Polished Ore]]<br />
| [[Academic Treatise]]<br />
| [[Bloodfeast Fungus]], [[Swaying Mushroom Spore Pod]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Ritual Athame]], [[Oceanic Sphere]]<br />
| [[Tear of Vulkoor]], [[Elemental Ingot]]<br />
| [[Tome: Alchemist's Chapbook]]<br />
| [[Sanguine Moth]], [[Glowmoss Clump]]<br />
|-<br />
! rowspan="3" | 5<br />
! rowspan="3" | 21-25<br />
! data-sort-value="1" | Common<br />
| [[Mortar and Pestle]]<br />
| [[Smoldering Ember]]<br />
| [[Mystical Formula]]<br />
| [[Slime Mold]], [[Zygomycota Fungus]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Fractured Femur]]<br />
| [[Stone Fetish]]<br />
| [[Warehouse Ledger]]<br />
| [[Glowmoss Spores]], [[Blister Beetle]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Prismatic Dust]]<br />
| [[Planar Talisman]]<br />
| [[Encoded Communique]]<br />
| [[Scarlet Cryptmoss]]<br />
|-<br />
! rowspan="3" | 6<br />
! rowspan="3" | 26+<br />
! data-sort-value="1" | Common<br />
| [[Brass Censer]]<br />
| [[Flint Knife]]<br />
| [[Ancient Text]]<br />
| [[Crypt Moth]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Pouch of Bone Fragments]]<br />
| [[Ornate Charm]]<br />
| [[Archaic Logbook]]<br />
| [[Hairy Trumpet]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Vial of Dragon's Blood Ink]]<br />
| [[Token of the Spider]]<br />
| [[Adventuring Oratorio]]<br />
| [[Shimmering Spore Pod]]<br />
|}<br />
<br />
=== Minimum Level shards ===<br />
Minimum Level shards have a crafting difficulty of their level x 10 except for ML 1, which has a crafting difficulty of level 1. Unbound Minimum Level shards have a difficulty of their level x 10 + 50.<br />
{| class="wikitable" style="text-align: center;"<br />
|+ Minimum Level shard requirements<br />
! colspan="2" | {{CCIngred|Shard}} Shard of Minimum Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 !! 31 !! 32 !! 33 !! 34<br />
|-<br />
! rowspan="2" | Bound !! Crafting level<br />
| 1 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100 || 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 || 210 || 220 || 230 || 240 || 250 || 260 || 270 || 280 || 290 || 300 || 310 || 320 || 330 || 340<br />
|-<br />
! {{CCIngred|Essence}} <br />
| 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100 || 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 || 210 || 220 || 230 || 240 || 250 || 260 || 270 || 280 || 290 || 300 || 310 || 320 || 330 || 340<br />
|-<br />
! rowspan="2" | Unbound !! Crafting level<br />
| 50 || 70 || 80 || 90 || 100 || 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 || 210 || 220 || 230 || 240 || 250 || 260 || 270 || 280 || 290 || 300 || 310 || 320 || 330 || 340 || 350 || 360 || 370 || 380 || 390<br />
|-<br />
! {{CCIngred|Essence}}<br />
| 100 || 140 || 160 || 180 || 200 || 220 || 240 || 260 || 280 || 300 || 320 || 340 || 360 || 380 || 400 || 420 || 440 || 460 || 480 || 500 || 520 || 540 || 560 || 580 || 600 || 620 || 640 || 660 || 680 || 700 || 720 || 740 || 760 || 780<br />
|}<br />
<br />
=== Enchantments ===<br />
{{Main article|Cannith Crafting enchantments}}<br />
Each craftable item has a prefix and a suffix enchantment slot. A {{Item|Mark of House Cannith}} can be used to add a third extra enchantment slot. Extra enchantment slots are not available on items under minimum level 10. Where you can place specific shards is the same as on randomly-generated loot.<br />
<br />
Crafting higher level items and more powerful benefits is possible once you've gained enough crafting experience. You can attempt to craft a shard even if you aren't high enough level, but there is a chance for the crafting recipe to fail, costing you the ingredients used to craft. You can craft recipes if you have at least a 1% chance of success.<br />
* Minimum Level shards have a crafting difficulty of their level x 10 except for ML 1, which has a crafting difficulty of level 1. Unbound Minimum Level shards have a difficulty of their level x 10 + 50.<br />
* Scaling enchantment shards have a crafting difficulty level based on the group they are in:<br />
** There are three groups of scaling enchantment shards. Group 1 has a minimum crafting level of 1, Group 2 has a minimum crafting level of 50, and Group 3 has a minimum crafting level of 100. <br />
** Non-Scaling enchantments like fall independently along the Cannith Crafting difficulty level curve.<br />
* Unbound versions of these shards add 150 to their crafting level, and Insightful versions of these shards add 175 to their crafting level.<br />
<br />
{| class="wikitable" style="float: left;"<br />
|+ Enchantment groups<br />
! scope="col" colspan="2" | <br />
! scope="col" | Group 1 !! scope="col" | Group 2 !! scope="col" | Group 3<br />
|- style="text-align: center;"<br />
! scope="row" rowspan="4" | Difficulty !! Base<br />
| 1 || 50 || 100<br />
|- style="text-align: center;"<br />
! scope="row" | Unbound<br />
| 150 || 200 || 250<br />
|- style="text-align: center;"<br />
! scope="row" | Insightful<br />
| 175 || 225 || 275<br />
|- style="text-align: center;"<br />
! scope="row" | Unbound + Insightful<br />
| 325 || 375 || 425<br />
|-<br />
! scope="row" colspan="2" | Enchantments<br />
|<br />
* Disease Ward<br />
* Diversion<br />
* Elemental Resistances<br />
* Enchantment Resist<br />
* False Life<br />
* Fortification<br />
* Fortitude Save<br />
* Guards<br />
* Illusion Resist<br />
* Incite<br />
* Poison Ward<br />
* Reflex Save<br />
* Skills<br />
* Will Save<br />
* Wizardry<br />
|<br />
* Ability damages<br />
* Accuracy<br />
* Armor-Piercing<br />
* Creature Banes<br />
* Deadly<br />
* Dodge Bonus<br />
* Elemental Absorptions<br />
* Healing/Negative/Repair Amplification<br />
* Parrying<br />
* Seeker<br />
* Shatter<br />
* Shield Bashing<br />
* Spell Focuses<br />
* Spell Penetration<br />
* Spell Powers<br />
* Stunning<br />
* Tendon Slice<br />
* Vertigo<br />
* Weapon damages<br />
|<br />
* Abilities<br />
* Assassinate<br />
* Combat Mastery<br />
* Doubleshot<br />
* Doublestrike<br />
* Melee/Ranged Alacrity<br />
* Potency<br />
* Resistance<br />
* Riposte<br />
* Sheltering<br />
* Spell Lores<br />
* Spell Saves<br />
* Vampirism<br />
* Weapon alignment damage<br />
* Weapon critical damages<br />
|}<br />
{|class="wikitable" style="float: right;"<br />
|+ Enchantment availability<br />
! Exclusive to Cannith Crafting !! Exclusive to Random loot<br />
|-<br />
|<br />
* Aligned<br />
* Blindness Immunity<br />
* Blueshine<br />
* Efficient Metamagic<br />
* Everbright<br />
* Fearsome<br />
* Ghost Touch<br />
* Invulnerability<br />
* Lesser Arcane Spell Dexterity<br />
* Metalline<br />
* Persuasion<br />
* Regeneration<br />
* Silver Flame/Sacred/Eternal Faith<br />
* Slowburst/Improved Slowburst<br />
* Songblade<br />
* True Seeing<br />
* Twilight<br />
* Unbalancing<br />
* Vengeful<br />
|<br />
* Banishing<br />
* Destruction<br />
* Disruption<br />
* {{Verify|Ghostbane}}<br />
* Paralyzing<br />
* Smiting<br />
* Speed<br />
* Use Magic Device<br />
* Vorpal<br />
|}<br />
{{clear}}<br />
<br />
== Other craftable items ==<br />
* Arrows and bolts can be created with a combination of Cannith Essences and Siberys Dragonshard Fragments.<br />
* The Device Workstation can be used to make traps, grenades, and companion collars. Cannith Essences are used in some grenades, traps, and collar recipes.<br />
* Some rune arms can be crafted on. The charge tier, spell, imbue, minimum level, and unique enchantments of rune arms stay after disjunction, while the other benefits of the rune arms are removed. Rune arms can have three enchantments crafted on them, just like random loot. {{Verify|Rune arms are treated like trinkets for the purposes of determining which shards can be crafted onto them.}} <br />
* [[Runestone]]s can be crafted with a combination of Cannith Essences and Siberys Dragonshard Fragments.<br />
<br />
== Level progression ==<br />
{{Main article|Cannith Crafting level progression}}<br />
{| style="float: right;"<br />
|+ '''Crafting experience'''<br />
|<br />
{| class="wikitable"<br />
! Level !! Experience<br />
|-<br />
| 10 || 104<br />
|-<br />
| 20 || 264<br />
|-<br />
| 30 || 489<br />
|-<br />
| 40 || 807<br />
|-<br />
| 50 || 1,256<br />
|-<br />
| 60 || 1,872<br />
|-<br />
| 70 || 2,699<br />
|-<br />
| 80 || 3,811<br />
|-<br />
| 90 || 5,305<br />
|-<br />
| 100 || 7,313<br />
|}<br />
|<br />
{| class="wikitable"<br />
! Level !! Experience<br />
|-<br />
| 110 || 9,938<br />
|-<br />
| 120 || 13,298<br />
|-<br />
| 130 || 17,598<br />
|-<br />
| 140 || 23,104<br />
|-<br />
| 150 || 30,151<br />
|-<br />
| 160 || 38,925<br />
|-<br />
| 170 || 49,620<br />
|-<br />
| 180 || 62,658<br />
|-<br />
| 190 || 78,551<br />
|-<br />
| 200 || 97,924<br />
|}<br />
|<br />
{| class="wikitable"<br />
! Level !! Experience<br />
|-<br />
| 210 || 119,659<br />
|-<br />
| 220 || 142,505<br />
|-<br />
| 230 || 166,520<br />
|-<br />
| 240 || 191,763<br />
|-<br />
| 250 || 218,297<br />
|-<br />
| 260 || 245,580<br />
|-<br />
| 270 || 273,137<br />
|-<br />
| 280 || 300,971<br />
|-<br />
| 290 || 329,084<br />
|-<br />
| 300 || 357,480<br />
|}<br />
|<br />
{| class="wikitable"<br />
! Level !! Experience<br />
|-<br />
| 310 || 386,083<br />
|-<br />
| 320 || 414,828<br />
|-<br />
| 330 || 443,718<br />
|-<br />
| 340 || 472,752<br />
|-<br />
| 350 || 501,932<br />
|-<br />
| 360 || 531,259<br />
|-<br />
| 370 || 560,732<br />
|-<br />
| 380 || 590,353<br />
|-<br />
| 390 || 620,122<br />
|-<br />
| 400 || 650,040<br />
|}<br />
|}<br />
The maximum crafting level is 400. The amount of experience required to gain a level increases as levels increase. You gain experience by crafting shards and deconstructing items into essences.<br />
<br />
Experience gained prior to Update 32 was carried over to the new system.<br />
* Three schools at level 50 (7,305 * 3 = 21,915) → level 138 in new system<br />
* Three schools at level 100 (35,230 * 3 = 105,690) → level 203 in new system<br />
* Three schools at level 150 (81,905 * 3 = 245,715) → level 260 in new system<br />
<br />
=== Leveling tips ===<br />
* You have bound and unbound shard options to gain crafting experience. Go back and forth both devices, sort by experience and choose your best option.<br />
* Once you reach 50 [[House Cannith]] [[Favor]], Minor [[Crafting Experience Elixir]]s (10%, 30 minutes) and +10% [[Crafting Success Booster]]s are available for in-game plat.<br />
* The [[Fabricators Guild Tutorial]] rewards you with either a [[Crafting_Experience_Elixir#Greater_Crafting_Experience_Elixir|Greater Crafting Experience Elixirs]] (75%, 30 minutes, BTA) or 5 25% [[Crafting Success Booster|Crafting Success Boosters]], BTC. Since the Crafting Experience Elixirs are BTA you can run the tutorial quest with all of your alts and pass the elixirs to your crafter, who could run the tutorial quest and select the BTC Success Boosters. The tutorial quest can be obtained from [[Maker]] in the Kundarak Crafting Hall, [[Felix d'Cannith]] in the Marketplace, or [[Vertigo (NPC)|Vertigo]] in the Harbor.<br />
* Major Crafting Experience Elixirs (100%, 30 minutes), from the [[DDO Store]] are recommended if you are going for fast leveling. They are cheap, and can be obtained for the equivalent of 200 favor in turbine points.<br />
{{clear}}<br />
<br />
== Notes ==<br />
* Only loot created under the [[Update 29 randomly generated loot|new randomly generated loot]] system can be dissolved into Cannith Essences. Old randomly-generated loot can still be deconstructed, to be used as blanks.<br />
** As of Update 32, some, if not all, randomly-generated loot can be deconstructed for Cannith Essences<br />
* Unlike original Cannith Crafting, Enhancement bonuses are automatically applied to Weapons, Shields, and Armors when you apply a Minimum Level shard, and do not need to be separately crafted.<br />
<br />
== See also ==<br />
* [[Cannith Crafting Tutorial]]<br />
* [[/table 1b|Enchantments by slot]]<br />
* [[/table 2c|Scaling enchantments by name]]<br />
* [[/table 2b|Non-scaling enchantments by name]]<br />
* [[/table 3b|Enchantment scaling]]<br />
** [[/table 3a|Maximum scaling]]<!-- Do we actually need this table? --><br />
* [[/table 5a|Craftable ammunition]]<br />
* [[/table 5b|Craftable runestones]]<br />
* [[DDO Store#Cannith Crafting|Cannith Crafting items in the DDO Store]]<br />
<br />
== External links ==<br />
* [https://www.ddo.com/en/updated-cannith-crafting-guide Official Updated Cannith Crafting Guide]<br />
* [http://ccplanner.byethost14.com/ Player-created crafting planner]<br />
* {{Forums|475364|Cannith Crafting Discussion}}<br />
* {{Forums|476838|Cannith Crafting Discussion - Part 2}}<br />
* {{Forums|477194|Cannith Crafting More Info + Recap}}<br />
<br />
[[Category:Cannith Crafting|*]]</div>Habrenohttps://ddowiki.com/index.php?title=Search&diff=337361Search2016-11-02T09:46:51Z<p>Habreno: /* Description */ Arties Vs Rogues on Find Traps Scrolls</p>
<hr />
<div>[[File:Skill search.png|link=Search]] [[Search]] ([[Int]])<br />
== Description ==<br />
With the search skill you can locate [[secret door]]s and hidden objects like the [[control box]] of a trap. If your search skill is high enough, you'll discover the object/door; note that there is no die roll involved. Classes without the [[Trapfinding]] feat cannot find traps with the Search skill if the DC is higher than 20.<br />
* [[Class Skill]] for a '''[[Ranger]]''', '''[[Rogue]]''', and '''[[Artificer]]'''<br />
* Can be boosted by the [[Find Traps]] spell scroll available at marketplace divine scroll vendor. Rogues can use [[UMD]] to use the scroll for a short +1 boost to Search due to the scroll being [[Caster Level|CL]]: 3; Artificers may get up to a +4 bonus to Search as their class abilities may boost the CL up to 8.<br />
<br />
----<br />
: ''For information on searching a wiki itself, see [http://meta.wikimedia.org/wiki/Search this meta-wiki article].''<br />
<br />
<onlyinclude><includeonly>[[File:Skill search.png|link=Search]] [[Search]] ([[Int]])</includeonly></onlyinclude><br />
<br />
[[Category:Skills]]<br />
[[Category:Active skills]]<br />
[[Category:Artificer]]<br />
[[Category:Ranger]]<br />
[[Category:Rogue]]</div>Habrenohttps://ddowiki.com/index.php?title=Cannith_Crafting&diff=337153Cannith Crafting2016-10-31T06:01:58Z<p>Habreno: Moving to Notes section and rewording for clarity/typos.</p>
<hr />
<div>[[File:Crafting Entrance.jpg|thumb|The [[House Kundarak]] Crafting Hall.]]<br />
'''Cannith Crafting''', introduced in [[Update 9]], allows players to construct completely customized weapons, shields, armor, jewelry, and clothing. This system was introduced in a state of [[Glossary#B|live beta]] and was changed throughout Updates 9 and 10. The beta tag was removed with [[Update 11]]. The system was overhauled in [[Update 32]] to align it with the [[Update 29]] random loot changes. There are currently two Crafting Halls: one in [[House Kundarak]] (near the exit to [[The Marketplace]]) and one in [[House Cannith]] (near the [[Challenges|Cannith Challenges]] crafters and across the plaza from the Auctioneer and Stormreach Teleporter).<br />
<br />
== Steps ==<br />
{{Main article|Cannith Crafting steps}}<br />
# Disjunct an item at the Item Deconstruction Device to make it ready for crafting.<br />
# Craft a Minimum Level shard at a shard crafting device, which determines the minimum level of the item along with the power level of the shards crafted onto the item.<br />
# Craft shards of the benefits you want to apply to the item at a shard crafting device.<br />
# Craft the shards onto the item at an item crafting device.<br />
<br />
== Components ==<br />
* {{Item|Dust of Disjunction}} is used to remove enchantments from random loot, leaving you with a blank item that is keyed for crafting. Material types and Augment Slots are retained on an item after disjunction.<br />
* {{Item|Dissolver}}s are used to turn random loot into essences.<br />
* {{Item|Cannith Essence}}s are found in chests and from disjuncting random loot using Dissolvers. Essences obtained prior to Update 32 can be converted to Cannith Essences.<br />
* [[Collectable]]s are used in all crafting recipes (except those for Minimum Level shards). These collectables can be found throughout the game and can be traded or purchased through the Auction Houses. Collectables come in four different category types: Arcane, Lore, Natural, and Cultural. An Arcane device of a given level range has the chance to drop all items in that range. Backpacks/rubble piles have the chance to drop all categories of collectables for a given tier. The tier and the collectible device are the only determination on the collectables received.<br />
* Shards are created by using Cannith Essences, collectables, {{Item|Purified Eberron Dragonshard Fragment}}s, {{Item|Mark of the Yugoloth|Marks of Yugoloth}}, and {{Item|Mark of the Silver Flame|Marks of the Silver Flame}} in crafting recipes.<br />
** Bound shards are Bound to Account, while unbound shards are unbound.<br />
<br />
=== Collectables ===<br />
All Cannith Crafting recipies use [[collectable]]s.<br />
<br />
Any collectable can be found in an Adventure Pack or Rubble. Collectables of each type can be found can be additionally found in<br />
* Lore: Bookshelf<br />
* Arcane: Alchemy Table, Cabinet, Crude Altar, Reagents Cabinet, and Scroll rack <br />
* Natural: Bones, Crude Altar, Fungus, Fungus Patch, Mold, Moss, and Mushroom<br />
* Cultural: Treasure Bags (dropped by mobs)<br />
<br />
{| class="wikitable sortable"<br />
! Tier<br />
! Quest levels<br />
! Rarity<br />
! Arcane<br />
! Cultural<br />
! Lore<br />
! Natural<br />
|-<br />
! rowspan="3" | 1<br />
! rowspan="3" | 1-5<br />
! data-sort-value="1" | Common<br />
| [[Amber Vial]]<br />
| [[String of Prayer Beads]]<br />
| [[Page Torn from a Research Notebook]]<br />
| [[Sweet Whitecap]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Vial of Pure Water]]<br />
| [[Small Wooden Idol]]<br />
| [[Khyber Prayer Pamphlet]]<br />
| [[Deadly Feverblanch]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Vial of Contagion]]<br />
| [[Icon of Khyber]]<br />
| [[Tome: Prophecies of Khyber]]<br />
| [[Pale Creeper]]<br />
|-<br />
! rowspan="3" | 2<br />
! rowspan="3" | 6-10<br />
! data-sort-value="1" | Common<br />
| [[Skull Fragment]], [[Glittering Dust]]<br />
| [[Blade of the Dark Six]], [[Funerary Token]]<br />
| [[Caravan Logbook]], [[Phoenix Tavern Purchase Order]]<br />
| [[Withered Cryptmoss]], [[Cryptmoss Worm Larva]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Powdered Blood]], [[Sparkling Dust]]<br />
| [[Signet of the Devourer]], [[ Mark of the Keeper]]<br />
| [[Research Diary]], [['Wavecrasher' Cargo Manifest]]<br />
| [[Cryptmoss]], [[Cryptmoss Worm]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Intact Fingerbone]], [[Luminescent Dust]]<br />
| [[Shamanic Totem]], [[Necromantic Gem]]<br />
| [[Tome: Myths of Old Xen'drik]], [[Tome: Stormreach Imports and Exports, 857YK]]<br />
| [[Lush Cryptmoss]], [[Cryptmoss Queen]]<br />
|-<br />
! rowspan="3" | 3<br />
! rowspan="3" | 11-15<br />
! data-sort-value="1" | Common<br />
| [[Ceramic Bowl]], [[Singed Soarwood]], [[Lodestone]]<br />
| [[Amulet of the Lost Empire]], [[Small Planar Crystal]]<br />
| [[Runic Parchment]], [[Romantic Sonnet]]<br />
| [[Bruised Spore Pod]], [[Sour Darkcap]], [[Duskbrood Trumpeter]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Glass Phial]], [[Charred Soarwood]], [[Moonstone]]<br />
| [[Amulet of the Six]], [[Planar Spoor]]<br />
| [[House-Sealed Letter]], [[Silver Flame Hymnal]], [[Scholarly Notes]]<br />
| [[Intact Spore Pod]], [[Fragrant Drowshood]], [[Headsman Beetle]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Crystal Decanter]], [[Lightning-Split Soarwood]], [[Stellar Orb]]<br />
| [[Amulet of the Archbishop]]<br />
| [[Tome: History of The Houses]], [[Tome: Lost Songs of Cyre]], [[Tome: Codes of the Aurum]]<br />
| [[Flowering Spore Pod]], [[Flowering Hellscap]], [[Executioner Beetle]]<br />
|-<br />
! rowspan="3" | 4<br />
! rowspan="3" | 16-20<br />
! data-sort-value="1" | Common<br />
| [[Blessed Candle]], [[Ritual Candle]]<br />
| [[Chipped Bone Talisman]]<br />
| [[Cryptic Message]]<br />
| [[Ruddy Fungus]], [[Swaying Mushroom Cluster]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Silver Bowl]], [[Vial of Heavy Water]]<br />
| [[Ivory Scorpion Icon]], [[Polished Ore]]<br />
| [[Academic Treatise]]<br />
| [[Bloodfeast Fungus]], [[Swaying Mushroom Spore Pod]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Ritual Athame]], [[Oceanic Sphere]]<br />
| [[Tear of Vulkoor]], [[Elemental Ingot]]<br />
| [[Tome: Alchemist's Chapbook]]<br />
| [[Sanguine Moth]], [[Glowmoss Clump]]<br />
|-<br />
! rowspan="3" | 5<br />
! rowspan="3" | 21-25<br />
! data-sort-value="1" | Common<br />
| [[Mortar and Pestle]]<br />
| [[Smoldering Ember]]<br />
| [[Mystical Formula]]<br />
| [[Slime Mold]], [[Zygomycota Fungus]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Fractured Femur]]<br />
| [[Stone Fetish]]<br />
| [[Warehouse Ledger]]<br />
| [[Glowmoss Spores]], [[Blister Beetle]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Prismatic Dust]]<br />
| [[Planar Talisman]]<br />
| [[Encoded Communique]]<br />
| [[Scarlet Cryptmoss]]<br />
|-<br />
! rowspan="3" | 6<br />
! rowspan="3" | 26+<br />
! data-sort-value="1" | Common<br />
| [[Brass Censer]]<br />
| [[Flint Knife]]<br />
| [[Ancient Text]]<br />
| [[Crypt Moth]]<br />
|-<br />
! data-sort-value="2" | Uncommon<br />
| [[Pouch of Bone Fragments]]<br />
| [[Ornate Charm]]<br />
| [[Archaic Logbook]]<br />
| [[Hairy Trumpet]]<br />
|-<br />
! data-sort-value="3" | Rare<br />
| [[Vial of Dragon's Blood Ink]]<br />
| [[Token of the Spider]]<br />
| [[Adventuring Oratorio]]<br />
| [[Shimmering Spore Pod]]<br />
|}<br />
<br />
=== Minimum Level shards ===<br />
Minimum Level shards have a crafting difficulty of their level x 10 except for ML 1, which has a crafting difficulty of level 1. Unbound Minimum Level shards have a difficulty of their level x 10 + 50.<br />
{| class="wikitable" style="text-align: center;"<br />
|+ Minimum Level shard requirements<br />
! colspan="2" | {{CCIngred|Shard}} Shard of Minimum Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 !! 22 !! 23 !! 24 !! 25 !! 26 !! 27 !! 28 !! 29 !! 30 !! 31 !! 32 !! 33 !! 34<br />
|-<br />
! rowspan="2" | Bound !! Crafting level<br />
| 1 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100 || 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 || 210 || 220 || 230 || 240 || 250 || 260 || 270 || 280 || 290 || 300 || 310 || 320 || 330 || 340<br />
|-<br />
! {{CCIngred|Essence}} <br />
| 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100 || 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 || 210 || 220 || 230 || 240 || 250 || 260 || 270 || 280 || 290 || 300 || 310 || 320 || 330 || 340<br />
|-<br />
! rowspan="2" | Unbound !! Crafting level<br />
| 50 || 70 || 80 || 90 || 100 || 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 || 210 || 220 || 230 || 240 || 250 || 260 || 270 || 280 || 290 || 300 || 310 || 320 || 330 || 340 || 350 || 360 || 370 || 380 || 390<br />
|-<br />
! {{CCIngred|Essence}}<br />
| 100 || 140 || 160 || 180 || 200 || 220 || 240 || 260 || 280 || 300 || 320 || 340 || 360 || 380 || 400 || 420 || 440 || 460 || 480 || 500 || 520 || 540 || 560 || 580 || 600 || 620 || 640 || 660 || 680 || 700 || 720 || 740 || 760 || 780<br />
|}<br />
<br />
=== Enchantments ===<br />
{{Main article|Cannith Crafting enchantments}}<br />
Each craftable item has a prefix and a suffix enchantment slot. A {{Item|Mark of House Cannith}} can be used to add a third extra enchantment slot. Extra enchantment slots are not available on items under minimum level 10. Where you can place specific shards is the same as on randomly-generated loot.<br />
<br />
Crafting higher level items and more powerful benefits is possible once you've gained enough crafting experience. You can attempt to craft a shard even if you aren't high enough level, but there is a chance for the crafting recipe to fail, costing you the ingredients used to craft. You can craft recipes if you have at least a one percent chance of success.<br />
* Minimum Level shards have a crafting difficulty of their level x 10 except for ML 1, which has a crafting difficulty of level 1. Unbound Minimum Level shards have a difficulty of their level x 10 + 50.<br />
* Scaling enchantment shards have a crafting difficulty level based on the group they are in:<br />
** There are three groups of scaling enchantment shards. Group 1 has a minimum crafting level of 1, Group 2 has a minimum crafting level of 50, and Group 3 has a minimum crafting level of 100. <br />
** Non-Scaling enchantments like fall independently along the Cannith Crafting difficulty level curve.<br />
* Unbound versions of these shards add 150 to their crafting level, and Insightful versions of these shards add 175 to their crafting level.<br />
<br />
{| class="wikitable" style="float: left;"<br />
|+ Enchantment groups<br />
! scope="col" colspan="2" | <br />
! scope="col" | Group 1 !! scope="col" | Group 2 !! scope="col" | Group 3<br />
|- style="text-align: center;"<br />
! scope="row" rowspan="4" | Difficulty !! Base<br />
| 1 || 50 || 100<br />
|- style="text-align: center;"<br />
! scope="row" | Unbound<br />
| 150 || 200 || 250<br />
|- style="text-align: center;"<br />
! scope="row" | Insightful<br />
| 175 || 225 || 275<br />
|- style="text-align: center;"<br />
! scope="row" | Unbound + Insightful<br />
| 325 || 375 || 425<br />
|-<br />
! scope="row" colspan="2" | Enchantments<br />
|<br />
* Disease Ward<br />
* Diversion<br />
* Elemental Resistances<br />
* Enchantment Resist<br />
* False Life<br />
* Fortification<br />
* Fortitude Save<br />
* Guards<br />
* Illusion Resist<br />
* Incite<br />
* Poison Ward<br />
* Reflex Save<br />
* Skills<br />
* Will Save<br />
* Wizardry<br />
|<br />
* Ability damages<br />
* Accuracy<br />
* Armor-Piercing<br />
* Creature Banes<br />
* Deadly<br />
* Dodge Bonus<br />
* Elemental Absorptions<br />
* Healing/Negative/Repair Amplification<br />
* Parrying<br />
* Seeker<br />
* Shatter<br />
* Shield Bashing<br />
* Spell Focuses<br />
* Spell Penetration<br />
* Spell Powers<br />
* Stunning<br />
* Tendon Slice<br />
* Vertigo<br />
* Weapon damages<br />
|<br />
* Abilities<br />
* Assassinate<br />
* Combat Mastery<br />
* Doubleshot<br />
* Doublestrike<br />
* Melee/Ranged Alacrity<br />
* Potency<br />
* Resistance<br />
* Riposte<br />
* Sheltering<br />
* Spell Lores<br />
* Spell Saves<br />
* Vampirism<br />
* Weapon alignment damage<br />
* Weapon critical damages<br />
|}<br />
{|class="wikitable" style="float: right;"<br />
|+ Enchantment availability<br />
! Exclusive to Cannith Crafting !! Exclusive to Random loot<br />
|-<br />
|<br />
* Aligned<br />
* Blindness Immunity<br />
* Blueshine<br />
* Efficient Metamagic<br />
* Everbright<br />
* Fearsome<br />
* Ghost Touch<br />
* Invulnerability<br />
* Lesser Arcane Spell Dexterity<br />
* Metalline<br />
* Persuasion<br />
* Regeneration<br />
* Silver Flame/Sacred/Eternal Faith<br />
* Slowburst/Improved Slowburst<br />
* Songblade<br />
* True Seeing<br />
* Twilight<br />
* Unbalancing<br />
* Vengeful<br />
|<br />
* Banishing<br />
* Destruction<br />
* Disruption<br />
* {{Verify|Ghostbane}}<br />
* Paralyzing<br />
* Smiting<br />
* Speed<br />
* Use Magic Device<br />
* Vorpal<br />
|}<br />
{{clear}}<br />
<br />
== Other craftable items ==<br />
* Arrows and bolts can be created with a combination of Cannith Essences and Siberys Dragonshard Fragments.<br />
* The Device Workstation can be used to make traps, grenades, and companion collars. Cannith Essences are used in some grenades, traps, and collar recipes.<br />
* Some rune arms can be crafted on. The charge tier, spell, imbue, minimum level, and unique enchantments of rune arms stay after disjunction, while the other benefits of the rune arms are removed. Rune arms can have three enchantments crafted on them, just like random loot. {{Verify|Rune arms are treated like trinkets for the purposes of determining which shards can be crafted onto them.}} <br />
* [[Runestone]]s can be crafted with a combination of Cannith Essences and Siberys Dragonshard Fragments.<br />
<br />
== Level progression ==<br />
{{Main article|Cannith Crafting level progression}}<br />
{| style="float: right;"<br />
|+ '''Crafting experience'''<br />
|<br />
{| class="wikitable"<br />
! Level !! Experience<br />
|-<br />
| 10 || 104<br />
|-<br />
| 20 || 264<br />
|-<br />
| 30 || 489<br />
|-<br />
| 40 || 807<br />
|-<br />
| 50 || 1,256<br />
|-<br />
| 60 || 1,872<br />
|-<br />
| 70 || 2,699<br />
|-<br />
| 80 || 3,811<br />
|-<br />
| 90 || 5,305<br />
|-<br />
| 100 || 7,313<br />
|}<br />
|<br />
{| class="wikitable"<br />
! Level !! Experience<br />
|-<br />
| 110 || 9,938<br />
|-<br />
| 120 || 13,298<br />
|-<br />
| 130 || 17,598<br />
|-<br />
| 140 || 23,104<br />
|-<br />
| 150 || 30,151<br />
|-<br />
| 160 || 38,925<br />
|-<br />
| 170 || 49,620<br />
|-<br />
| 180 || 62,658<br />
|-<br />
| 190 || 78,551<br />
|-<br />
| 200 || 97,924<br />
|}<br />
|<br />
{| class="wikitable"<br />
! Level !! Experience<br />
|-<br />
| 210 || 119,659<br />
|-<br />
| 220 || 142,505<br />
|-<br />
| 230 || 166,520<br />
|-<br />
| 240 || 191,763<br />
|-<br />
| 250 || 218,297<br />
|-<br />
| 260 || 245,580<br />
|-<br />
| 270 || 273,137<br />
|-<br />
| 280 || 300,971<br />
|-<br />
| 290 || 329,084<br />
|-<br />
| 300 || 357,480<br />
|}<br />
|<br />
{| class="wikitable"<br />
! Level !! Experience<br />
|-<br />
| 310 || 386,083<br />
|-<br />
| 320 || 414,828<br />
|-<br />
| 330 || 443,718<br />
|-<br />
| 340 || 472,752<br />
|-<br />
| 350 || 501,932<br />
|-<br />
| 360 || 531,259<br />
|-<br />
| 370 || 560,732<br />
|-<br />
| 380 || 590,353<br />
|-<br />
| 390 || 620,122<br />
|-<br />
| 400 || 650,040<br />
|}<br />
|}<br />
The maximum crafting level is 400. The amount of experience required to gain a level increases as levels increase. You gain experience by crafting shards and deconstructing items into essences.<br />
<br />
Experience gained prior to Update 32 was carried over to the new system.<br />
* Three schools at level 50 (7,305 * 3 = 21,915) → level 138 in new system<br />
* Three schools at level 100 (35,230 * 3 = 105,690) → level 203 in new system<br />
* Three schools at level 150 (81,905 * 3 = 245,715) → level 260 in new system<br />
<br />
=== Leveling tips ===<br />
* You have bound and unbound shard options to gain crafting experience. Go back and forth both devices, sort by experience and choose your best option.<br />
* Once you reach 50 [[House Cannith]] [[Favor]], Minor [[Crafting Experience Elixir]]s (10%, 30 minutes) and +10% [[Crafting Success Booster]]s are available for in-game plat.<br />
* The [[Fabricators Guild Tutorial]] rewards you with either a [[Crafting_Experience_Elixir#Greater_Crafting_Experience_Elixir|Greater Crafting Experience Elixirs]] (75%, 30 minutes, BTA) or 5 25% [[Crafting Success Booster|Crafting Success Boosters]], BTC. Since the Crafting Experience Elixirs are BTA you can run the tutorial quest with all of your alts and pass the elixirs to your crafter, who could run the tutorial quest and select the BTC Success Boosters. The tutorial quest can be obtained from [[Maker]] in the Kudarak Crafting Hall, [[Felix d'Cannith]] in the Marketplace, or [[Vertigo (NPC)|Vertigo]] in the Harbor.<br />
* Major Crafting Experience Elixirs (100%, 30 minutes), from the [[DDO Store]] are recommended if you are going for fast leveling. They are cheap, and can be obtained for the equivalent of 200 favor in turbine points.<br />
{{clear}}<br />
<br />
== Notes ==<br />
* Only loot created under the [[Update 29 randomly generated loot|new randomly generated loot]] system can be dissolved into Cannith Essences. Old randomly-generated loot can still be deconstructed, to be used as blanks.<br />
<br />
** As of Update 32, some, if not all, randomly-generated loot can be deconstructed for Cannith Essences<br />
<br />
* Unlike original Cannith Crafting, Enhancement bonuses are automatically applied to Weapons, Shields, and Armors when you apply a Minimum Level shard, and do not need to be separately crafted.<br />
<br />
== Useful Tables ==<br />
* [[Cannith_Crafting/table_3b|Effects Scaling]]<br />
* [[Cannith_Crafting/table_3a|Maximum Scaling]] <!-- Do we actually need this table? --><br />
* [[Cannith_Crafting/table_1b|Effects By Slot]]<br />
* [[Cannith_Crafting/table_2b|Scaling Effects by Name]]<br />
* [[Cannith_Crafting/table_2c|Non-Scaling Effects by Name]]<br />
* [[Cannith_Crafting/table_5a|Craftable Ammunition]]<br />
* [[Cannith_Crafting/table_5b|Craftable Runestones]]<br />
<br />
== See also ==<br />
* [[Cannith Crafting Tutorial]]<br />
* [[DDO Store#Cannith Crafting|Cannith Crafting items in the DDO Store]]<br />
<br />
== External links ==<br />
* [https://www.ddo.com/en/updated-cannith-crafting-guide Official Updated Cannith Crafting Guide]<br />
* [http://ccplanner.byethost14.com/ Player-created crafting planner]<br />
* {{Forums|475364|Cannith Crafting Discussion}}<br />
* {{Forums|476838|Cannith Crafting Discussion - Part 2}}<br />
* {{Forums|477194|Cannith Crafting More Info + Recap}}<br />
<br />
[[Category:Cannith Crafting|*]]</div>Habrenohttps://ddowiki.com/index.php?title=Monk&diff=336987Monk2016-10-27T08:29:19Z<p>Habreno: Adding handwraps as weapon (that Monks are centered with) as they are now classified as a weapon.</p>
<hr />
<div>{{ClassesTOC}}<br />
{{ClassTOC|Monk}}<br />
__NOTOC__<br />
{{Cost|The Monk class is free for VIP accounts but Free-To-Play and Premium accounts must purchase the class in the DDO Store for 995 Turbine Points.}}<br />
==Class Summary==<br />
<br />
<big>'''[[Alignment]]''':</big> Lawful good, Lawful neutral<br />
<br />
<big>'''[[Hit die]]''':</big> d8<br />
<br />
===[[Class Skill]]s===<br />
: [[Skill point]]s at 1st level: (4 + [[Intelligence]] [[modifier]]) x4<br />
: [[Skill point]]s at each additional level: 4 + [[Intelligence]] [[modifier]]<br />
<br />
{{#dpl:<br />
|category=Skills & Monk<br />
|include=%0<br />
|table=border=0,-,<br />
|columns=3<br />
|rowcolformat=width=100%<br />
}}<br />
<br />
<br />
===Weapon and Armor [[Proficiencies]]===<br />
<br />
:{| <br />
|[[File:Feat simpleweaponproficiency.png|25px]]<br />
|[[:Category:Simple weapons|Simple weapons]] (Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, Unarmed)<br />
|-<br />
|[[File:Feat martialweaponproficiency.png|25px]]<br />
|[[:Category:Martial weapons|Martial weapons]] (Handaxe)<br />
|-<br />
|[[File:Feat exoticweaponproficiency.png|25px]]<br />
|[[:Category:Exotic weapons|Exotic weapons]] (Handwraps, Kama, Shuriken)<br />
|-<br />
|}<br />
<br />
Note: Monks become [[uncentered]] if they use any armor other than cloth (or any plating other than Composite, if Warforged), or if they equip any weapons other than handwraps, kamas, a quarterstaff, or shurikens, or are at Medium [[Carrying capacity|encumbrance]] or higher. With the right feats or enhancements, monks can remain [[centered]] using longswords ([[Whirling Steel Strike]]), shortswords ([[Ninja Spy enhancements]]), longbows and shortbows ([[Zen Archery]]), or any [[Kensei enhancements#Core abilities|Kensei Focus]] melee weapon through [[Kensei enhancements#Tier Five|One With The Blade]].<br />
<br />
==[[Past Life Feats|Past Lives]]==<br />
<br />
:{{#dpl:<br />
|category=Past Life Feats & Monk<br />
|order=descending<br />
|include={feat}:icon:%PAGE%:description<br />
|table=border=1 width=90% ,-<br />
|tablerow=[[File:%%]],width=20% align=center¦'''[[%%]]''',%%<br />
}}<br />
<br />
<br />
==[[Path]]s==<br />
* Shintao Monk<br />
* Ninja Spy<br />
* Henshin Mystic<br />
<br />
==[[Prestige Enhancement]]s==<br />
* [[Henshin Mystic enhancements|Henshin Mystic]]<br />
* [[Ninja Spy enhancements|Ninja Spy]]<br />
* [[Shintao Monk enhancements|Shintao Monk]]<br />
<br />
==Advancement table==<br />
{| border="1px grey dotted" style="{{Css:table/1}}" width=80%<br />
| colspan="10" |'''Monk Advancement'''<br />
|- style="{{Css:table/1/header|grey}}"<br />
<br />
|'''[[Level]]'''<br />
|'''[[Base Attack Bonus]]'''<br />
|'''[[Fort Save]]'''<br />
|'''[[Ref Save]]'''<br />
|'''[[Will Save]]'''<br />
|'''Special'''<br />
|'''[[Unarmed Strike|Unarmed damage]]'''<br />
|'''[[AC Bonus|AC bonus]]'''<br />
|'''[[Dodge Bonus|Dodge bonus]]'''<br />
|'''[[Fast Movement (monk class feat)|Unarmored speed bonus]]'''<br />
<br />
|-<br />
|'''1st'''<br />
|'''+0/+0'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''+2'''<br />
|'''[[Flurry of Blows]], [[Unarmed Strike]], [[Martial arts feats|Martial Arts Feat]], [[Monk stances|Monk Stances]], [[Finishing Moves]]'''<br />
|'''1d6'''<br />
|'''+0'''<br />
|'''2%'''<br />
|'''+0%'''<br />
<br />
|-<br />
|'''2nd'''<br />
|'''+1/+1/+6'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Evasion]], [[Meditation]], [[Martial arts feats|Martial Arts Feat]]'''<br />
|'''1d6'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+0%'''<br />
|-<br />
|'''3rd'''<br />
|'''+2/+2/+7'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''+3'''<br />
|'''[[Still Mind]], [[Fast Movement (monk class feat)|Fast Movement]], [[Philosophy]]'''<br />
|'''1d6'''<br />
|'''+3'''<br />
|'''4%'''<br />
|'''+5%'''<br />
|-<br />
|'''4th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[Ki Strike: Magic]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''1.5[1d6]'''<br />
|'''+3'''<br />
|'''6%'''<br />
|'''+5%'''<br />
|-<br />
|'''5th'''<br />
|'''+3/+3/+8/+13'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''+4'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Purity of Body]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+5%'''<br />
|-<br />
|'''6th'''<br />
|'''+4/+4/+9/+14'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Adept of Forms]], [[Martial arts feats|Martial Arts Feat]], [[Fast Movement (monk class feat)|Fast Movement]], [[Slow Fall]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''7th'''<br />
|'''+5/+5/+10/+15'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''+5'''<br />
|'''[[Wholeness of Body]]'''<br />
|'''1.5[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''8th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''2[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+10%'''<br />
|-<br />
|'''9th'''<br />
|'''+6/+6/+11/+16'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''+6'''<br />
|'''[[Improved Evasion]], [[Fast Movement (monk class feat)|Fast Movement]]'''<br />
|'''2[1d6]'''<br />
|'''+6'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''10th'''<br />
|'''+7/+7/+12/+17'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Ki Strike: Lawful]], [[Slow Fall]]'''<br />
|'''2[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''11th'''<br />
|'''+8/+8/+13/+18'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''+7'''<br />
|'''[[Diamond Body]]'''<br />
|'''2[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+15%'''<br />
|-<br />
|'''12th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Abundant Step]], [[Fast Movement (monk class feat)|Fast Movement]], [[Master of Forms]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''13th'''<br />
|'''+9/+9/+14/+19'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''+8'''<br />
|'''[[Diamond Soul]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''14th'''<br />
|'''+10/+10/+15/+20'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[Slow Fall]]'''<br />
|'''2.5[1d6]'''<br />
|'''+9'''<br />
|'''6%'''<br />
|'''+20%'''<br />
|-<br />
|'''15th'''<br />
|'''+11/+11/+16/+21'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''+9'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Fast Movement (monk class feat)|Fast Movement]], [[Quivering Palm]]'''<br />
|'''2.5[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''16th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Ki Strike: Adamantine]], [[Slow Fall]], [[Unarmed Strike]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''17th'''<br />
|'''+12/+12/+17/+22'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''+10'''<br />
|'''[[Timeless Body]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+25%'''<br />
|-<br />
|'''18th'''<br />
|'''+13/+13/+18/+23'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Fast Movement (monk class feat)|Fast Movement]], [[Grandmaster of Forms]], [[Slow Fall]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|-<br />
|'''19th'''<br />
|'''+14/+14/+19/+24'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''+11'''<br />
|'''[[Empty Body]]'''<br />
|'''3[1d6]'''<br />
|'''+12'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|-<br />
|'''20th'''<br />
|'''+15/+15/+20/+25'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''+12'''<br />
|'''[[AC Bonus|Armor Class Bonus]], [[Perfect Self]], [[Perfect Slow Fall]], [[Shining Star]], [[Unarmed Strike]]'''<br />
|'''3.5[1d6]'''<br />
|'''+15'''<br />
|'''6%'''<br />
|'''+30%'''<br />
|}<br />
<br />
==[[Ki]]==<br />
'''Ki''' is the mystical energy that powers a Monk's attacks or abilities.<br />
<br />
Ki (pronounced "kee") works similarly to [[spell points]] but with notable exceptions.<br />
<br />
* Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).<br />
* Accumulated ki drains away from the monk. The more ki, the more rapid the drain.<br />
* Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.<br />
* Available ki is influenced by [[ability|Wisdom]] but, unlike mages that use Intelligence or Charisma, ki is based on a [[skill point|skill]], ''Concentration''.<br />
<br />
For more information, see the [[Ki]] article.<br />
<br />
==Being [[Centered]]==<br />
A ''Centered'' state of being is a critical component of the Monk class. The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. Uncentered monks lose their ability to use many of their special abilities, such as ki attacks, and cannot generate ki.<br />
<br />
To be Centered, a Monk must:<br />
* wear only a [[robe]], outfit, [[docent]] ([[Warforged]] only), or nothing in his armor slot<br />
** Warforged Monks must also have a body type no heavier than [[Composite Plating]]<br />
* not wear a shield<br />
* wield only [[kama]]s, [[shuriken]]s, a [[quarterstaff]], [[handwraps]] or special weapons such as [[Filthy Kukri]]s (with exceptions, noted below)<br />
* not be [[Carrying capacity|encumbered]] (The [[Ray of Enfeeblement]] spell can weaken STR, leaving a monk uncentered)<br />
<br />
For Centered weapons, there are exceptions. With the right enhancements or feats, longswords (with the [[Whirling Steel Strike]] feat), shortswords (from [[Ninja Spy enhancements]]), or longbows/shortbows (with the [[Zen Archery]] feat) can be used. With at least 8 levels of [[Fighter]], Monks can take the enhancement [[Kensei enhancements|One with the Blade]] and use any melee weapon in their Kensei Focus group as a Ki weapon.<br />
<br />
For more, see the [[Centered]] article.<br />
<br />
==[[Philosophy]]==<br />
At level 3, a Monk must choose a martial arts philosophy path (not to be confused with character build [[Path]]s) that determines specific attacks or abilities: The [[Path of Inevitable Dominion]] or the [[Path of Harmonious Balance]]. Each philosophy gives you an optional [[Monk enhancements|set of enhancements]] that augment philosophies.<br />
<br />
==[[Martial arts feats|Monk Martial Arts Feats]]==<br />
At levels 1, 2, and 6 a monk gets to select a bonus [[Martial arts feats|martial arts feat]]. All prerequisites of the selected feat must be met.<br />
<br />
{{:Category:Monk class feats}}<br />
<br />
==External links==<br />
* [http://www.ddo.com/article/973 Dev Diary: The Way of the Monk]<!-- dead, but left in case it returns --> [https://web.archive.org/web/20080821104457/http://www.ddo.com/article/973 archive]<br />
<br />
[[Category:Classes]]<br />
[[Category:Monk|*]]</div>Habrenohttps://ddowiki.com/index.php?title=User:UL&diff=336949User:UL2016-10-26T18:20:14Z<p>Habreno: Updating Edit Count</p>
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