https://ddowiki.com/api.php?action=feedcontributions&user=Eeepy&feedformat=atomDDO wiki - User contributions [en]2024-03-29T07:11:09ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Schemes_of_the_Enemy&diff=500857Schemes of the Enemy2021-09-19T03:04:38Z<p>Eeepy: Updated STR check on elite to 40 for valve next to fire trap. Confirmed that 39 is not enough.</p>
<hr />
<div>{{Update|date=May 2017|reason=Needs to have parameters updated due to changes in [[T:Quest|Quest]].[[Category:Quest pages needing update]]}}<br />
<br />
{{Quest<br />
| name = Schemes of the Enemy<br />
| adpack = Secrets of the Artificers<br />
|level= 19<br />
|duration= Medium<br />
|solo = 7398<br />
|normal = 12783<br />
|hard = 13236<br />
|elite = 13689<br />
|loc= Syrania Conduit Floor<br />
|npc= Lena d'Cannith<br />
|zone= House Cannith<br />
|patron= House Cannith<br />
|favor= 6<br />
|free= No<br />
|extreme= No<br />
|mappic= M schemes of the enemy.png<br />
|maplegend= yes<br />
|othermap= yes<br />
|mappic2= M Schemes of the Enemy Puzzle.png<br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5= <br />
|loadingpic= L Schemes of the Enemy.jpg<br />
|overview= <br />
The Cannith Manufactury has been overrun both with warforged loyal to the Lord of Blades and with rogue House Cannith elements loyal to Toven d'Cannith. Lena d'Cannith wants you to retrieve the master Manufactury Schematics that contain the security overrides needed to lock down the area. Head to the '''Syrania Conduit Floor''' inside [[House Cannith Manufactury|the Cannith Manufactury]] and then search for the schematics.<br />
[[File:M puzzle schemes of the enemy.png|thumb|right|260px|Relay puzzle solution]]<br />
| objective_1 = Reach the Schematics Room and retrieve the Manufactury Plans<br />
| objective_2 = Find out the current situation<br />
| objective_3 = Find a way past the security door<br />
| optional_1 = Gain the confidence of the Cannith guards<br />
| opt_percent_1 = 0<br />
| optional_2 = Slay [[Whitefang]]<br />
| opt_percent_2 = 15<br />
| optional_3 = Defeat the [[Dackle|&lt;Master of the Hounds>]]<br />
| opt_percent_3 = 15<br />
|expect= <br />
* Traps (fixed, some undisarmable, one can be disarmed with or without the use of rogue skills)<br />
* Overlapping floors<br />
* Spawning/re-spawning monsters<br />
* Stat check (optional: a lever that requires a STR check of 32)<br />
* Puzzles (optional: 3 sets of puzzle wheels - 4, 4, and 12 wheels)<br />
* Randomly placed quest item (optional: Key - or the lock can be picked/knocked)<br />
* Requires extra player(s)/hireling(s) (optional: 2 persons are needed to solve the optional relay puzzle)<br />
|traps=[[DDO information project/Traps and locks/19#Schemes of the Enemy|Trap DCs]]<br />
* Fire/Cold trap<br />
* Electrified walkways at the relay puzzle<br />
* Electrified floor in the last room<br />
|misc= <br />
* In order to reach the quest entrance in the Cannith Manufactury, you actually have to fall underneath the moving elevator into the subfloor.<br />
* You have [[Schemes of the Enemy/skill DC|several dialog options]] when you first talk to the [[Cannith Guard Lieutenant|Cannith Guard <Lieutenant>]] near the start of the quest.<br />
** Success in any method will convince them to join your side. They can't jump or climb so they won't help you in the vents, but they will help you kill the Bladesworn Warforged group ahead - in fact they will immediately attack them. Additionally, you will get an extra chest at the end of the quest, regardless of if they survive or not.<br />
*** If you want both chests, it's best to simply convince them to join you, then leave them be and not have them follow you.<br />
*** Failure: They simply decline your offer and end the dialog. Does not aggro them.<br />
*** Start a Fight or try to open the door: Results in the obvious conclusion of fighting them.<br />
* You have similar options for the [[Bladesworn Paladin Lieutenant|Bladesworn <Lieutenant>]]:<br />
** Blade Faith Tenant (Automatically succeeds) - Any Warforged Cleric, Favored Soul or Paladin with their faith-based enhancements are considered high ranking officers in the Lord of Blade's army, and can use this rank to convince the warforged to align with you.<br />
*** Success (by any method) will convince them to join your side. They will only help you with the very first few monsters past the door, then stop. In addition you will get an additional chest at the end of the quest, regardless of if they survive or not.<br />
** Start a fight or mess with the door or puzzle - they will attack you.<br />
* You can deal with the flame/cold trap in several ways:<br />
** Disarm it, the control panel is next to the runes<br />
** Turn it off by unlocking the middle rune (Open Lock/Knock needed)<br />
** Run through the trap or jump up and run down the ventilation duct (27 [[Jump (skill)|Jump]] required <!-- 26 Fail; 27 Success -->) and turn the valve next to the trap ({{Xpcolors|normal=32|elite=40}} STR required <!-- Normal: 31 Failed - 33 Success | Elite: 38 Fail, 40 Success-->).<br />
** Go around the trap through an adjacent ventilation duct if you don't have the STR to pull the lever but your Jump skill is high enough<br />
* Under no circumstance, should you attack the door on Elite unless you're looking for an <span style="color: #FF0000;">Extreme Challenge.</span><br />
* You can deal with the security door in 3 ways:<br />
** Roguish method: Use the ventilation ducts to drop inside the security door room but when dropping down land on the ledge immediately below the ceiling and unlock the Locking Mechanism found on the ledge (Open Lock/Knock needed Normal: 50-51<!--49 fails; 51 succeeds-->, 60-63 required on Elite<!-- Elite: 50:Fail; 67:Success, March 2017. -->). Once Successfully unlocked; you'll need to use (click) the Locking Mechanism once again for the door to actually swing open.<br />
** Brute force method (attack the door, or insult the warforged): Be prepared for an ultra difficult fight against a huge amount of re-spawning monsters. The objective here initially isn't clear, but what you need to do is continuously kill the Magefire Cannons. They will also re-spawn, but there is a fixed amount of them, roughly 20. Once they are all destroyed, the constant endlessly re-spawning waves of iron defenders and watcher bots will stop, and a warforged titan will appear. He can destroy the security door for you, allowing you to proceed. He will also constantly re-spawn if killed. He will stop re-spawning once the security door is destroyed, or after being killed about 50 times.<br />
** Puzzle method: The other (much easier) way to bypass the security door is to use the rune wheels near it in the correct order. The symbols are random, but you'll find them in a nearby room (this room can be accessed from the vent shaft above, but you must break a grate that has funky targeting - easiest way is to punch it with bare hands). Memorize them before you enter, then solve them, counting from left to right, in the order of first, third, second, and then fourth. Some of the wheels turn other wheels when they are turned, and this order avoids having that effect turn a wheel that is already solved.<br />
* You can deal with the force field before the hallway leading to final boss fight in 2 ways:<br />
** Brute force method: Beat down the two [[Power Relay]]s up the ladders on either side of the force field. It can take a very very long time to destroy them with standard weapons given their massive HP, DR and absorption. Adamantine is highly recommended. The puzzle method can be faster if you can deal with the magefire cannons but are not prepared to deal with the Power Relays.<br />
*** The [[Power Relay]]s can be disposed of fairly quickly with use of powerful spells on Normal. The [[Prismatic Ray]] and [[Prismatic Spray]] arcane spells can instantly destroy them. You can bring scrolls to save spell points, or use the Beholder summon from the [[Shard of Xoriat]]. On Hard and Elite, they are Red named creatures and instant kills won't work.<br />
** Puzzle method: The goal of the puzzle is to pull 2 switches to turn off the power to the forcefield (doesn't have to be at the same time). They are up top in the Southwest and Northwest corners and are hard to see if you don't know they are there. For the switches to work they need to be powered at the time they are pulled. Each puzzle wheel routes power. If you turn a puzzle wheel so that power is sent to the next wheel, the walkway between them will also be powered which causes serious electrical damage to anyone touching the walkway. While a wheel is receiving power it can route it to a switch, another wheel+walkway, or nowhere. In the case of the first puzzle wheel on the lower level, it can also route power to the Reverse Light Gravity shaft or cause the shrines to appear. Each of the upper walkways and the shaft are labeled with standard DDO mystical characters as well as at one of the positions of the wheel that controls it. Solving the puzzle with a hireling is simple after understanding what needs to be done. However you solve it, it is a good idea to start by walking around the top walkways destroying the magefire cannons--or disarming them--which counts toward the quest traps disarmed bonus. Follow the step-by-step solution at the right to do it with 2 players. You can also do it with more players by positioning them at wheels when the walkways are not electrified. In the end it will probably be slower than doing it having a hireling turn the wheel behind you after you walk to the next wheel. After both switches are pulled everything powers off along with the main forcefield.<br />
** N.B.: Once the force field is down, the shrine that can be activated by puzzle wheel #1 will be gone. There's another shrine before the boss fight, though.<br />
* Similarly you can approach the end boss fight against [[Peacemaker]] in 3 different ways:<br />
** Roguish method: You must [[Search]] for a control box that can spawn anywhere in the room. Disabling the control box will temporary affect Peacemaker for about 8-30 seconds (duration depends on difficulty): it will either shut down (it will stop attacking, teleporting and using the invulnerability shield) or it will switch sides (It will attack the other monsters in the room but you won't be able to damage it until its next teleport.) The control box will re-spawn somewhere else once Peacemaker returns to normal so you can repeat the process as many times as you want.<br />
** Brute force method: Attack him, then continue to pursue him and destroy the randomly located crystals to remove his invulnerability shield, continue this until he is destroyed and the quest will be complete. Should your party have a lot of ranged DPS: It is best to position archers/casters on the central platform to range him, and have the melees on the ramp to take on any dogs that spawn. Otherwise pursue him relentlessly with melee until he is destroyed while someone else deals with the hounds. Eventually all the dogs will fall or spawn onto the lower levels, and casters can blast peacemaker from range (only threat to them is from peacemakers blasts itself) If you are standing on the central dais, the dogs can't reach you; this is likely a bug as I've seen them climb over much taller obstacles.<br />
** Puzzle method: 4 sets of 3 puzzle wheels on the bottom, solving the puzzle will temporary disable Peacemaker for about 10 seconds. Warning: The floor here is electrified and the puzzle will slowly reset once solved. The 3 wheels from each set have to match the symbol above the set in order to solve it. When turning the wheels each one can turn other wheels from the same set (2, 1 or none). The symbol above each set and how each wheel from a set affects the other two is completely random each time you run the quest. Given the complexity of the puzzle, and how fast the boss recovers from the shutdown, this method isn't recommended.<br />
* In the end fight, [[hireling]]s often have an annoying tendency to jump down to the lightning-filled ground floor and get electrocuted. Click the "come to me" button continuously to keep them alive.<br />
** It appears this floor is no longer electrified on any difficulty.<br />
* After U13 the number of enemies in this quest was significantly reduced. Iron Defenders no longer spawn in the final fight, they have been replaced with Watcher Constructs.<br />
| aggression = 90<br />
| onslaught = 129<br />
| conquest = 149<br />
| mischief = 51<br />
| vandal = 65 <!-- max found breakables: 77 --><br />
| ransack = 80<br />
| bonus_xp_notes = Getting above aggression bonus requires killing re-spawns at the boss fight if you did not select the brute force option at the security door.<br />
| tamper = 7<br />
| neutralization = 10<br />
| ingenious = 12<br />
|chest={{Popupnumbers|normal=3-5/|hard=6-8 /|elite=9-11}}<br />
** '''1''' optional for killing [[Whitefang]] ([[Phase Spider]], found in the ventilation ducts)<br />
** '''1''' optional for killing the [[Dackle|Master of the Hounds]] ([[Warforged]], found behind a Secret door)<br />
** {{Popupnumbers|normal=1 /|hard=4 /|elite=7}} at the end for killing Peacemaker (Magefire Cannon). These chests can all spawn unique loot (listed below).<br />
** Additionally, there are two extra chests for using non-combative Methods against the Cannith and Lord of Blades followers (one for each group). These are at the end of the quest, alongside the increased difficulty chests. These chests can also spawn unique loot.<br />
|collectable='''17'''<br />
** Bookshelf in the junk room<br />
** Adventurer's pack in the junk room<br />
** Fungus in vents, near Whitefang<br />
** Fungus patch in ventilation duct to bypass trap<br />
** Fungus as you drop down into the control room in the southeast<br />
** Cabinet in the control room in the southeast<br />
** Cabinet in the southeast room with the artificers<br />
** Bookshelf in the southeast room with the artificers<br />
** Mushroom in southeast hallway<br />
** Mushroom in the hall leading to the Syrania Conduit<br />
** Bookshelf in the hall leading to the Syrania Conduit<br />
** Fungus on catwalk with relays<br />
** Mold on one of the magefire cannon platforms<br />
** Bookshelf next to eastern power relay<br />
** Bookshelf next to western power relay<br />
** 2 Cabinets in schematics room<br />
|npcreward=Standard, Select from 5, Up to ML:21. 4 random items plus 100% chance for a [[The Rare Artificer Scroll List|rare Artificer scroll]]: [[Deadly Weapons]] as a reward choice.<br />
|unique=yes<br />
|monsters= '''[[Monster Information/19#Schemes of the Enemy|Monster Information]]'''<br />
* [[Bladesworn Artificer]]s<br />
* [[Bladesworn Assassin]]s<br />
* [[Bladesworn Paladin]]s<br />
* [[Bladesworn Tempest]]s<br />
* [[Cannith Artificer]]s - [[Human]]s<br />
* [[Cannith Guard (human)|Cannith Guard]]s - [[Human]]s<br />
* [[Cannith Guard (warforged)|Cannith Guard]]s - [[Warforged]]<br />
* [[Cannith Warhound]]s - [[Iron Defender]]s<br />
* [[Iron Juggernaut]]s - [[Iron Golem]]s<br />
* [[Magefire Cannon]]s - [[Construct]]s<br />
* [[Watcher Construct]]s<br />
Named Monsters:<br />
* [[Bladesworn Paladin Lieutenant|Bladesworn Paladin]] <Lieutenant> - Yellow-named [[warforged]]<br />
* [[Cannith Guard]] <Lieutenant> - Yellow-named<br />
* [[Cannith Power Crystal]]s - Yellow-named<br />
* [[Dackle]] <Master of the Hounds> - Optional orange-named [[warforged]] [[artificer]]<br />
* [[Peacemaker]] <Advanced Prototype> - Red-named [[Animated Object|animated object]]; end boss<br />
* [[Power Relay]]s - Yellow-named [[Inanimate Object|inanimate object]]s<br />
* [[Warforged Titan (red)]] - Optional red-named [[Warforged Titan|warforged titan]]<br />
* [[Whitefang]] - Optional orange-named [[Phase Spider|phase spider]]<br />
}}<br />
<br />
{{:Schemes of the Enemy/skill DC}}</div>Eeepyhttps://ddowiki.com/index.php?title=Item:Lily_Extract&diff=488831Item:Lily Extract2021-05-21T23:20:26Z<p>Eeepy: </p>
<hr />
<div>[[File:Lily Extract icon.jpg|frameless]]<br />
<br />
{{Consumable<br />
| name = Lily Extract<br />
| picdesc = Lily Extract.jpg<br />
| acquired = [[Demodris Meele]]<br />
| location = [[House Phiarlan]]<br />
| turnin = 3 [[Lily Petal]]s<br />
| minlevel = 1<br />
| reqtrait = <br />
| umd = <br />
| bind = {{Bind|No}}<br />
| effect = [[Cure Moderate Wounds]]: Positive energy is channeled to heal moderate wounds of your target or damage undead for '''6 to 16 hit points plus an additional 1 for every caster level''' up to caster level 10. Undead who make a successful Will save reduce the damage by half. <br> D&D Dice: Heals 2d6+4 hp plus 1 point per caster level (max 10).<br />
| durability = 5<br />
| material = Glass<br />
| hardness = 0<br />
| cost = 3pp<br />
| weight = 0.10lbs<br />
| stack = <br />
| description = An extraction of lily petals has magical healing properties.<br />
| notes = Despite the description, this actually casts [[Cure Critical Wounds]].<br />
| Category1 = Potions<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Sunburst&diff=469215Sunburst2020-12-21T23:40:39Z<p>Eeepy: Added spell inscription materials</p>
<hr />
<div>{{Spelldescription<br />
|icon = Sunburst.png<br />
|school = Evocation<br />
|type1 = Light<br />
|type2 = <br />
|type3 = <br />
|type4 = <br />
|artificer = <br />
|bard = <br />
|cleric = <br />
|druid = 8<br />
|favored soul = <br />
|paladin = <br />
|ranger = <br />
|sor n wiz = 8<br />
|cost = 25<br />
|components = {{V}}, {{S}}, {{M}}<br />
|metamagic = {{Embolden}}, {{Empower}}, {{Enlarge}}, {{Eschew}}, {{Heighten}}, {{Maximize}}, {{Quicken}}<br />
|range = [[Spell#Range|Standard AOE]]<br />
|target = Foe, Positional, Breakable<br />
|duration = Instantaneous<br />
|save = [[Reflex save]] takes [[half]] damage and [[negate]]s [[Blinded]]<br />
|sr = No<br />
|cooldown = 6 seconds<br />
|description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]] (Maximum caster level 25). A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light-fearing [[Undead]]* may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
<br />
: *Light-fearing [[undead]] in DDO include [[Vampire]]s, [[Shadow]]s, [[Spectre]]s, [[Wraith]]s, and [[Forgewraith]]s. Although some other undead do take increased damage from light they will not be instantly destroyed by this spell.<br />
<br />
<br />
A [[creature]] to which sunlight is harmful or unnatural sometimes takes double damage. This rule varies in DDO, as some enemies only take 150%.<br />
<br />
As of [[Update_36_Patch_2_Release_Notes#Spells|Update 36 Patch 2]], the blindness inflicted by this spell is no longer permanent.<br />
}}<br />
<br />
Wizard Spell inscription : Requires Level VIII Inscription Materials.</div>Eeepyhttps://ddowiki.com/index.php?title=Outbreak&diff=447101Outbreak2020-08-16T04:14:43Z<p>Eeepy: Epic Elite skill check</p>
<hr />
<div>''This large home has been transformed into a field hospital to care for the many people injured during the recent Drow attacks.''<br />
{{Quest<br />
|name= Outbreak<br />
|adpack=The Druid's Deep<br />
|level= 17<br />
|duration= medium<br />
|solo = 1682<br />
|normal = 2912<br />
|hard = 3020<br />
|elite = 3129<br />
|ecasual = 7611<br />
|enormal = 13085<br />
|ehard = 13485<br />
|eelite = 13885<br />
|loc= Eveningstar War Hospital<br />
|npc= Meena Follakin<br />
|zone= Eveningstar<br />
|patron= The Harpers<br />
|favor= 6<br />
|free= no<br />
|epic= 23<br />
|extreme= <br />
|mappic=M outbreak.png<br />
|maplegend=yes<br />
<!--|othermap= <br />
|mappic2= <br />
|thirdmap= <br />
|mappic3= <br />
|fourthmap= <br />
|mappic4= <br />
|fifthmap= <br />
|mappic5= --><br />
|loadingpic= L Outbreak.jpg<br />
|overview= <br />
A strange new disease has overtaken the Eveningstar War Hospital. Go there and assist the Head Priest with the crisis.<br />
* This is the first quest in [[The Druid's Deep]] [[story arc]].<br />
* '''Eveningstar War Hospital''' is located at the far western edge of Eveningstar village, south of the [[King's Forest]] gate. <br />
:* It is also the entry for the Level 19 quest [[Murder by Night]] - make sure you select the quest you want.<br />
| objective_1 = Speak to Head Priest Jaskyr<br />
| objective_2 = Collect Infection Samples (2 total)<br />
| objective_3 = Put a stop to Peron Uthe<br />
| optional_1 = Cure patients (5 total)<br />
| opt_percent_1 = 24.2<br />
|traps= [[DDO information project/Traps and locks/17#Outbreak|Trap DC]]<br />
* Bear Traps and Spell Wards (fire) in the Head Priest's quarters<br />
|misc= <!-- Tips --><br />
* The Wisps are fond of [[lightning bolt]]s and the Stalkers are fond of Acid attacks. Bring the appropriate resists.<br />
** The Primal Wisps are vulnerable to force damage (~10-25% extra damage) (Magic Missile, Force Missile, Chain Missile, etc) but are immune to acid and electric. They also have 50% absorption against fire and cold damage and extremely high spell resistance.<br />
* Plant creatures take greater damage from [[Horrid Wilting]].<br />
* The Plant Zombies are plant based, not undead. Between them and the other plant monsters, a Plant Bane weapon would be nice here.<br />
====Walk Through====<br />
* Talk to Brother Jaskyr and grab the silver key (the first of two) off the table.<br />
** Optional: Head Priest Jaskyr "gives" the party a Healing Stone (not an actual inventory item) with 10 charges to use on Patients. The stone can be activated by a character's [[Heal (skill)|Heal]] skill for 1 charge, or by [[UMD]] for 2 charges, and your party needs 5 successes for this optional. This is usable by '''anyone''' in the party, so make sure people know there is a DC check involved, or just assign it to the character(s) with the best skill. See table at bottom of page for DC's. <br />
*** On a Failure, the Patient may either transform into a Red Musk Zombie and attack, or release Red Musk Pollen (save failure results in temporary INT damage).<br />
* Go north (right) first, and up the stairs. Wake the patient at the far end of the hall, kill him, and collect your first "sample". <br />
** The samples are held by two different orange named mini bosses. Killing them collects the sample.<br />
** Whichever you encounter first of [[Aeron Leifbrand]] and [[Mikhael Jarvin]] will be on their human form, and turn into an orange-named [[Plant Creature race|plant creature]]. The second one will be on plant for a while, be red-named, and berserk.<br />
* Grab the (second) Silver Key in the hall outside that door, go back and continue through the south (left) door.<br />
* Work your way to the end of the south wing and kill the infected mini-boss, your second "sample".<br />
** Optional: Pick up the Iron Key in the side room there, which will open the Priest's Quarters, leading to a secret door with a chest. A bear trap and spell ward greet you at each of the doors.<br />
** If you don't do this now, you will need Dimension Door to return to it after the end fight.<br />
* Return to Jaskyr in the main hall. Use the portal to the quarantine area and end fight.<br />
** You land on a pair of shrines to use before or during the fight, which starts when you go downstairs.<br />
| neutralization = 2<br />
| ingenious = 4<br />
| chest = '''3'''<br />
** 1 Behind secret wall in Head Priest Jaskyr's room<br />
** 1 For (Optional) Cure 5 Patients<br />
** 1 End chest<br />
| collectable = '''2'''<br />
** Adventurer's Pack in courtyard at end of south wing<br />
** Cabinet behind the closed sickroom door at the bottom of the stairs after taking the dimension door<br />
| npcreward = Random item worth ~7K; choose from 8<br />
| unique = yes<br />
}}<br />
<br />
== Healing Stone DCs ==<br />
{| width=90% border=1 cellspacing=0 style="border:1px dashed green;"<br />
|- style="background:silver;"<br />
! Skill<br />
! Quest Difficulty<br />
! Skill Total<br />
! Suspected DC range<br />
|- style="background:white;"<br />
| rowspan="6" | Heal<br />
| Normal<br />
| 27:Fail; 29:Success<br />
| 28-29<br />
|- style="background:white;"<br />
| Hard<br />
| 30:Fail; 32:Success<br />
| 31-32<br />
|- style="background:white;"<br />
| Elite<br />
| 35:Fail; 36:Success<br />
! 36<br />
|- style="background:white;"<br />
| Epic Normal <!-- Epic Heal --><br />
| 31:Fail; 35:Success<br />
| 32-35<br />
|- style="background:white;"<br />
| Epic Hard<br />
| 28:Fail; 38:Success<br />
| 32-38<br />
|- style="background:white;"<br />
| Epic Elite<br />
|<br />
| 32-?<br />
|- style="background:silver;"<br />
| rowspan="6" | Use Magic Device<br />
| Normal <br />
| 37:Success<br />
| ?-37<br />
|- style="background:silver;"<br />
| Hard<br />
| 39:Fail; 41:Success<br />
| 40-41<br />
|- style="background:silver;"<br />
| Elite<br />
| 43:Fail,52:Success<br />
| 44-57<br />
|- style="background:silver;"<br />
| Epic Normal <!-- Epic UMD --><br />
| 45:Success<br />
| ?-45<br />
|- style="background:silver;"<br />
| Epic Hard<br />
| 49:Fail; 50:Success<br />
! 50<br />
|- style="background:silver;"<br />
| Epic Elite<br />
| 52:Fail;<br />
|<br />
|- style="background:white;"<br />
|}</div>Eeepyhttps://ddowiki.com/index.php?title=Rapid_Shot&diff=446058Rapid Shot2020-07-24T03:04:54Z<p>Eeepy: /* Synopsis */ Typo</p>
<hr />
<div>{{Feat<br />
<!--basic--><br />
|name=Rapid Shot<br />
|icon=Icon Feat Rapid Shot.png<br />
|cooldown= <br />
|prerequisite= [[Dexterity]] 13+, [[Point Blank Shot]]<br />
|description=You can make ranged attacks about 20% [[attack speed|faster]] and reload faster when using a ranged weapon. It appears to make the bolts from a crossbow travel faster, ie there is less elapsed time from firing to striking the target, as of 1/7/2018.<br />
<br />
{{Official|Rapid Shot affects [[:Category:Thrown weapons|Thrown Weapons]], Crossbows (normal and repeating), and Bows, and stacks with [[Quick Draw]] and [[Rapid Reload]].}}<br />
|note= <br />
* A [[Ranger]] automatically gains this [[Feat]] at 2nd level, even if he does not have the prerequisite for it.<br />
|see also= <br />
<!--purchased/free--><br />
|free=no<br />
|past life= <br />
<!--usage--><br />
|passive=yes<br />
|active= <br />
|stance= <br />
|metamagic= <br />
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|drow= <br />
|dwarf= <br />
|human= <br />
|elf= <br />
|halfling= <br />
|warforged= <br />
|warforged body feat= <br />
|dragonmark= <br />
<!--class--><br />
|alchemist bonus feat=yes<br />
|barbarian= <br />
|bard= <br />
|cleric= <br />
|favored soul= <br />
|fighter= <br />
|fighter bonus feat=yes<br />
|artificer bonus feat=yes<br />
|monk= <br />
|martial arts feat= <br />
|paladin= <br />
|ranger=yes<br />
|rogue= <br />
|rogue optional ability= <br />
|sorcerer= <br />
|wizard= <br />
|wizard bonus feat= <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=DDOstore/Stat_and_Leveling&diff=432758DDOstore/Stat and Leveling2020-01-10T21:20:33Z<p>Eeepy: /* Reincarnation */ Typo fixes</p>
<hr />
<div>=Character= <!-- Change Header from Stat and Leveling to Character to match DDO store --><br />
<br />
=== Alignment change ===<br />
Can '''ONLY''' be use in a Tavern. '''CANNOT''' be use on the Heart of Wind (Airship you appear on after Lesser/Greater Reincarnation, or when utilizing Veteran Status).<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=22% |Item<br />
!width=8% |[[DDO Point]]s<br />
!width=14% |Classes<br />
!Benefits<br />
{{DDS4C|[[Image:Alignment Change Lawful Goodness store icon.png|left]] [[Lawful Good]]ness|495 DP|All but Brd, Brb, Drd|Allows you to change your [[alignment]] to [[Lawful Good]].}}<br />
{{DDS4C|[[Image:Alignment Change Neutral Goodness store icon.png|left]] [[Neutral Good]]ness|495 DP|All but Pal and Mnk|Allows you to change your [[alignment]] to [[Neutral Good]].}}<br />
{{DDS4C|[[Image:Alignment Change Chaotic Goodness store icon.png|left]] [[Chaotic Good]]ness|495 DP|All but Pal, Mnk, and Drd|Allows you to change your [[alignment]] to [[Chaotic Good]].}}<br />
{{DDS4C|[[Image:Alignment Change Lawful Neutrality store icon.png|left]] [[Lawful Neutral]]ity|495 DP|All but Brd, Brb, Pal|Allows you to change your [[alignment]] to [[Lawful Neutral]].}}<br />
{{DDS4C|[[Image:Alignment Change True Neutrality store icon.png|left]] [[True Neutral]]ity|495 DP|All but Pal and Mnk|Allows you to change your [[alignment]] to [[True Neutral]].}}<br />
{{DDS4C|[[Image:Alignment Change Chaotic Neutrality store icon.png|left]] [[Chaotic Neutral]]ity|align="center"|495 DP|All but Pal and Mnk|Allows you to change your [[alignment]] to [[Chaotic Neutral]].}}<br />
|}<br />
<br />
Prices Current as of 11 September, 2016<br />
<br />
===Epic Destiny Tools===<br />
Usable only by characters Level 20+<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=23%|Item<br />
!width=9%|[[DDO Point]]s<br />
!Benefits<br />
{{DDS3|{{Item|Call of Destiny}} Elixir|? DP| <br />
This potion allow a character to earn experience in one Epic Destiny while another is active for up to three hours per potion.}}<br />
{{DDS3|Key of Destiny|995 DP| <br />
Allows you to unlock and claim any one epic destiny that's adjacent to one you already have unlocked on the map of destinies (without the need to first earn the prerequisite levels in your current destiny). You can switch into the new destiny and begin advancing in it once you claim it at a Fatespinner NPC.}}<br />
|}<br />
<br />
<br />
==== Tome of Fate ====<br />
[[Image:Tome of Fate store icon.png|left]]<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=23%|Item<br />
!width=9%|[[DDO Point]]s<br />
!Benefits<br />
|-style="background:#EEFFCC"<br />
|[[Tome of Fate|Tome of Fate +1]]||align="center"|595 DP||rowspan=3|This magical tome permanently increases your character’s [[Fate Point]] total by +X (X being the tome being used) allowing you to unlock or upgrade Twist of Fate slots sooner than you would otherwise be able to. Note that only the most powerful version of a tome will apply (using two +1 tomes will only provide one +1 total [[inherent bonus]] to Fate Points)<br />
|-style="background:#EEFFCC"<br />
| [[Tome of Fate|Tome of Fate +2]]||align="center"|995 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tome of Fate|Tome of Fate +3]]||align="center"|1295 DP<br />
{{DDS3|[[Tome of Fate|Upgrade Tome of Fate (+1 to +2)]]|595 DP|'''IMPORTANT:''' REQUIRES a +1 [[inherent bonus]] to Fate Points to use (Tome of Fate +1). For level 20+ use. Permanently increases a +1 inherent bonus to Fate Points to a +2 inherent bonus to Fate Points.}}<br />
{{DDS3|[[Tome of Fate|Upgrade Tome of Fate (+2 to +3)]]|595 DP|'''IMPORTANT:''' REQUIRES a +2 [[inherent bonus]] to Fate Points to use (Tome of Fate +2). For level 20+ use. Permanently increases a +2 inherent bonus to Fate Points to a +3 inherent bonus to Fate Points.}}<br />
|}<br />
<br />
Prices Current as of March 17, 2019<br />
<br />
===Feat & Spell Swap===<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=23%|Item<br />
!width=9%|[[DDO Point]]s<br />
!Benefits<br />
{{DDS3|[[Siberys Dragonshard|Flawed Siberys Dragonshard]]|60 DP|Feat swap for levels 1 to 4}}<br />
{{DDS3|[[Siberys Dragonshard|Imperfect Siberys Dragonshard]]|75 DP|Feat swap for levels 5 to 8}}<br />
{{DDS3|[[Siberys Dragonshard]]|90 DP|Feat swap for levels 9 to 12}}<br />
{{DDS3|[[Image:Exceptional Siberys Dragonshard store icon.png|left]] [[Siberys Dragonshard|Exceptional Siberys Dragonshard]]|105 DP|Feat swap for levels 13 to 16}}<br />
{{DDS3|[[Siberys Dragonshard|Flawless Siberys Dragonshard]]|120 DP|Feat swap for levels 17 to 20}}<br />
{{DDS3|[[Blood of Dragons|Spell Swap Elixir: Blood of Dragons]]|150 DP|Bard, Favored Soul, Sorcerer, and Warlock. Freely exchange spells at a trainer for 1 hour.}}<br />
|}<br />
<br />
* [[Siberys Dragonshard]]s can be found in game from Breakables, Collectable Objects or from Chest Loot. You combine the shards at a [[Stone of Change]] into the required shard that you want.<br />
<br />
* [[Siberys Dragonshard]]s bought from the DDO Store as of the 11th of November 2009 do not stack with shards that are found or crafted in game.<br />
<br />
* [[Siberys Dragonshard]] of your choice is available as reward for first tier of [[Favor#Agents of Argonnessen|Agents of Argonessen Favor]]<br />
<br />
* You need to talk to [[Fred|Fred the Mind Flayer]] in [[House Jorasco]] to undertake the feat swap, he will also charge an amount of gold.<br />
<br />
* If you do the quest given by Lockania in the [[Marketplace]] at [[Hall of the Mark]], once completed you will have a free feat swap, this quest can only be done once per character per life.<br /><br />
<br />
Prices Current as of July 10, 2015<br />
<br />
===Name Changes===<br />
<br />
<!-- [[Image:Creature Companion Name Certificate store.png|thumb|420px|right]] --><br />
<br />
These items let you change [[Character name|Character]] or [[Creature companion]] names.<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align= "center"<br />
!width=25%|Item<br />
!width=10%|[[DDO Point]]s<br />
!Benefits<br />
{{DDS3|Name Change Parchment (First Name)|995 DP| <br />
* Allows you to permanently change your character's first name.<br />
* Name can only be reverted or changed by using another Name Change Parchment.}}<br />
{{DDS3|Name Change Parchment (Surname)|495 DP| <br />
* Allows you to permanently change your character's surname.<br />
* Name can only be reverted or changed by using another Name Change Parchment.}}<br />
{{DDS3|Pet Name Certificate|250 DP| <br />
* Allows you to permanently change your pet's name.<br />
* Name can only be reverted or changed by using another Name Change Parchment.}}<br />
{{DDS3|[[Image:Creature Companion Name Certificate store icon.png|left ]] [[Creature Companion Name Certificate]]|75 DP| <br />
* Allows you to permanently change your creature companion's name.<br />
* Name can only be reverted or changed by using another Name Change Parchment.<br />
* Does not work on artificer iron defenders.}}<br />
|}<br />
<br />
Prices Current as of July 10, 2015<br />
<br />
===Reincarnation===<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF"<br />
!width=25% align="center"|Item<br />
!width=10% align="center"|[[DDO Point]]s<br />
!align="center"|Benefits<br />
{{DDS3|[[Reincarnation#Lesser Reincarnation|Lesser Heart of Wood]]|895 DP|Allows you to undergo [[Reincarnation#Lesser Reincarnation|Lesser Reincarnation]].}}<br />
{{DDS3|[[Reincarnation#Lesser Reincarnation|+1 Lesser Heart of Wood]]|1195 DP|Allows you to undergo [[Reincarnation#Lesser Reincarnation|Lesser Reincarnation]] and lets you switch one class level.}}<br />
{{DDS3|[[Reincarnation#Lesser Reincarnation|+3 Lesser Heart of Wood]]|1395 DP|Allows you to undergo [[Reincarnation#Lesser Reincarnation|Lesser Reincarnation]] and lets you switch three class levels.}}<br />
{{DDS3|[[Reincarnation#Lesser Reincarnation|+5 Lesser Heart of Wood]]|1595 DP|Allows you to undergo [[Reincarnation#Lesser Reincarnation|Lesser Reincarnation]] and lets you switch five class levels.}}<br />
{{DDS3|[[Reincarnation#Lesser Reincarnation|+20 Lesser Heart of Wood]]|2495 DP|Allows you to undergo [[Reincarnation#Lesser Reincarnation|Lesser Reincarnation]] and lets you switch twenty class levels.}}<br />
{{DDS3|[[Epic Heart of Wood]]|1295 DP|Allows you to undergo [[Epic Reincarnation]], which starts you back at Level 20. Must be Level 30 to use.}}<br />
{{DDS3|[[Heroic True Heart of Blood]]|1495 DP|Allows you to undergo [[Racial Reincarnation]], which starts you back at Level 1. <br /> [[Iconic Heroes]] cannot use this to reincarnate. Must be Level 20 to use. }}<br />
{{DDS3|[[Heroic True Heart of Wood]]|1495 DP|Allows you to undergo [[Heroic True Reincarnation]], which starts you back at Level 1. <br /> [[Iconic Heroes]] cannot use this to reincarnate. Must be Level 20 to use. }}<br />
{{DDS3|[[Iconic True Heart of Wood]]|1495 DP|Allows you to undergo [[Iconic True Reincarnation]] with your [[Iconic Hero]] character. Must be Level 30 to use.}}<br />
|}<br />
Lesser Heart of Wood can drop as random treasure.<br /><br />
[[Lahar]], found in [[the Twelve]], offers [[Heroic True Heart of Wood]] and [[Heroic True Heart of Blood]] in exchange for 20 [[Token of the Twelve|Tokens of the Twelve]]. Warning: The version he gives you is [[Bind#Bound to Character|BtC]].<br /><br />
[[Epic Heart of Wood]] and [[Iconic True Heart of Wood]] can also be obtained through [[Commendation of Valor]] (4200:1). <br /><br />
<br />
Prices Current as of March 17, 2019<br />
<br />
==Stat & XP Tomes==<br />
<br />
===AP Tomes===<br />
<br />
Persists through Reincarnation.<br /><br />
AP Tomes does not [[stack]] together, only the '''highest''' bonus will count.<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=23%|Item<br />
!width=9%|[[DDO Point]]s<br />
!Benefits<br />
{{DDS3|Tome of Racial AP +1| 1995 DP| <br />
* Grants a permanent +1 inherent bonus to Racial Enhancement Points.<br />
* Included with all [[Mists of Ravenloft|Ultimate Mists of Ravenloft]] bundle.}}<br />
{{DDS3|Tome of Racial AP (+1 to +2)| 500 DP| <br />
* Requires a previous +1 (for +1 to +2 upgrade).}}<br />
{{DDS3|Tome of Racial AP +2| 2495 DP| <br />
* Grants a permanent +2 inherent bonus to Racial Enhancement Points.}}<br />
|}<br />
<br />
Prices Current as of March 17, 2019<br />
<br />
<br />
===Stat Tomes===<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=27%|Item<br />
!width=10%|[[DDO Point]]s<br />
!Benefits<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+1 Tome]] of Ability<sup>1</sup>||align="center"|405 DP||rowspan=30| Tomes do not [[stack]] together. You may use more than one tome, however only the ''highest'' bonus will count for any one [[ability]]. For example, if you buy a +1 Tome of Strength at level 3, then a +2 Tome of Strength at level 7, you would only get an additional +1 bonus to Strength (+2 total) at level 7. <br />
# Applies to one of the following ability stat: [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], [[Charisma]].<br />
# Applies to all six ability stats.<br />
# Requires a previous +1 (for +1 to +2 upgrade) or +2 (for +2 to +3), etc., inherent bonus to the specific stat in order to use this item (i.e. [[Strength]], [[Dexterity]], [[Constitution]], [[Intelligence]], [[Wisdom]], or [[Charisma]]).<br />
# Requires a previous +1 (for +1 to +2 upgrade) or +2 (for +2 to +3), etc., inherent bonus to ''all'' stats (from using tomes or upgrade tomes) in order to use this item. Applies to all six ability stats.<br />
† Limited time availability.<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+2 Tome]] of Ability <sup>1</sup>||align="center"|645 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+3 Tome]] of Ability <sup>1</sup>||align="center"|945 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+4 Tome]] of Ability <sup>1</sup>||align="center"|1245 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+5 Tome]] of Ability <sup>1</sup>||align="center"|1445 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+6 Tome]] of Ability <sup>1</sup>||align="center"|1645 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+7 Tome]] of Ability <sup>1</sup>||align="center"|1845 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+8 Tome]] of Ability <sup>1†</sup>||align="center"|2045 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+1 Tome]] of Supreme Ability<sup>2</sup>||align="center"|1495 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+2 Tome]] of Supreme Ability<sup>2</sup>||align="center"|2495 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+3 Tome]] of Supreme Ability<sup>2</sup>||align="center"|3495 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+4 Tome]] of Supreme Ability<sup>2</sup>||align="center"|4545 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+5 Tome]] of Supreme Ability<sup>2</sup>||align="center"|4845 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+6 Tome]] of Supreme Ability<sup>2 </sup>||align="center"|5145 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+7 Tome]] of Supreme Ability<sup>2 </sup>||align="center"|5445 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tomes|+8 Tome]] of Supreme Ability<sup>2† </sup>||align="center"|5745 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Ability (+1 to +2)<sup>3</sup>||align="center"|345 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Ability (+2 to +3)<sup>3</sup>||align="center"|545 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Ability (+3 to +4)<sup>3</sup>||align="center"|845 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Ability (+4 to +5)<sup>3</sup>||align="center"|945 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Ability (+5 to +6)<sup>3</sup>||align="center"|1045 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Ability (+6 to +7)<sup>3</sup>||align="center"|1145 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Ability (+7 to +8)<sup>3†</sup>||align="center"|1295 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Supreme Ability (+1 to +2)<sup>4 </sup>||align="center"|1295 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Supreme Ability (+2 to +3)<sup>4 </sup>||align="center"|2045 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Supreme Ability (+3 to +4)<sup>4 </sup>||align="center"|3045 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Supreme Ability (+4 to +5)<sup>4 </sup>||align="center"|3045 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Supreme Ability (+5 to +6)<sup>4 </sup>||align="center"|4045 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Supreme Ability (+6 to +7)<sup>4 </sup>||align="center"|4345 DP<br />
|-style="background:#EEFFCC"<br />
| Upgrade Tome of Supreme Ability (+7 to +8)<sup>4† </sup>||align="center"| 5345 DP<br />
|}<br />
<br />
Single stat tomes and Single stat Upgrade Tomes can also be gained from chest and end quest rewards.<br /><br />
Tomes obtained from the DDO Store are bound to account.<br /><br />
Tomes are persistent through [[True Reincarnation]].<br />
<br /><br />
Prices Current as of May 4, 2019<br />
<br />
===Skill Tomes===<br />
<!--[[Image:Tome of Skill store icon.png|left]]--><br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=25%|Item<br />
!width=10%|×1<br />
!width=10%|×6<br />
!Benefits<br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+1 to Any Skill Except UMD)<sup>1</sup>||align="center"|245 DP||align="center"|945 DP||rowspan=17| <br />
* +1 and +2 Tomes will be applied at level 1 and higher<br />
* +3 Tomes will be applied at level 3 and higher<br />
* +4 Tomes will be applied at level 7 and higher<br />
* +5 Tomes will be applied at level 11 and higher<br />
* Bonuses from tomes persist through [[reincarnation]].<br />
* You may use more than one tome, however only the highest bonus will count.<br />
For example, if you buy a +1 at level 1, then a +3 at level 3, you would only get another +1 at level 3.<br />
# Applies to one of the following ability skills: [[Balance]], [[Bluff]], [[Concentration]], [[Diplomacy]], [[Disable Device]], [[Haggle]], [[Heal (skill)|Heal]], [[Hide]], [[Intimidate]], [[Jump]], [[Listen]], [[Move Silently]], [[Open Lock]], [[Perform]], [[Repair]], [[Search]], [[Spellcraft]], [[Spot]], [[Swim]], [[Tumble]]<br />
# Applies '''ONLY''' to [[Use Magic Device]].<br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+2 to Any Skill Except UMD) <sup>1</sup>||align="center"|395 DP||align="center"|1045 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+3 to Any Skill Except UMD) <sup>1</sup>||align="center"|545 DP||align="center"|1845 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+4 to Any Skill Except UMD) <sup>1</sup>||align="center"|745 DP||align="center"|2545 DP<br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+5 to Any Skill Except UMD) <sup>1</sup>||align="center"|945 DP||align="center"|3045 DP<br />
|-style="background:#EEFFCC"<br />
| <s>Upgrade Tome of Skill (+1 to +2, No UMD)<sup>1</sup></s>||align="center"|<s>195 DP</s>||align="center"|<s>695 DP</s><br />
|-style="background:#EEFFCC"<br />
| <s>Upgrade Tome of Skill (+2 to +3, No UMD)<sup>1</sup></s>||align="center"|<s>295 DP</s>||align="center"|<s>995 DP</s><br />
|-style="background:#EEFFCC"<br />
| <s>Upgrade Tome of Skill (+3 to +4, No UMD)<sup>1</sup></s>||align="center"|<s>295 DP</s>||align="center"|<s>995 DP</s><br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+1 to Use Magic Device) <sup>2</sup>||align="center"|745 DP|| <br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+2 to Use Magic Device) <sup>2</sup>||align="center"|945 DP|| <br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+3 to Use Magic Device) <sup>2</sup>||align="center"|1245 DP|| <br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+4 to Use Magic Device) <sup>2</sup>||align="center"|1545 DP|| <br />
|-style="background:#EEFFCC"<br />
| [[Tome of Skill]] (+5 to Use Magic Device) <sup>2</sup>||align="center"|2045 DP|| <br />
|-style="background:#EEFFCC"<br />
| <s>Upgrade Tome of Skill (+1 UMD to +2 UMD)<sup>2</sup></s>||align="center"|<s>495 DP</s>|| <br />
|}<br />
<br /><br />
Prices Current as of March 17, 2019<br />
<br />
===XP Tomes===<br />
Persists through Reincarnation and stacks with all XP bonuses. Does not affect characters level 20 or higher. Can only be used once per character.<br /><br />
XP Tomes does not stack with each other, only the highest bonus will count.<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=23%|Item<br />
!width=9%|[[DDO Point]]s<br />
!Benefits<br />
{{DDS3|Lesser Tome of Learning| 995 DP| <br />
* Permanent XP boost in standard Heroic (non-Epic) quests.<br />
* 25% bonus XP the first time you complete a given quest, and 10% every time after.}}<br />
{{DDS3|Tome of Learning Upgrade - Lesser to Greater|600 DP| <br />
* Upgrades your Lesser Tome of Learning to a Greater one. (You must have a Lesser tome effect on you to use this item.) This item is currently BtA, according to Turbine Support.}}<br />
{{DDS3|Greater Tome of Learning| 1595 DP| <br />
* Permanent XP boost in standard Heroic (non-Epic) quests.<br />
* 50% bonus XP the first time you complete a given quest, and 20% every time after.}}<br />
|-<br />
|colspan="3" align=center bgcolor=#99CCFF height=1px| <br />
|-<br />
{{DDS3|Lesser Tome of Epic Learning| 795 DP| <br />
* Permanent XP boost in Epic (non-Heroic) quests.<br />
* 15% bonus XP the first time you complete a given quest, and 5% every time after.<br />
* Does not affect characters that are below level 20.}}<br />
{{DDS3|Tome of Epic Learning Upgrade - Lesser to Greater|500 DP| <br />
* Upgrades your Lesser Tome of Epic Learning to a Greater one. (You must have a Lesser Epic tome effect on you to use this item.)}}<br />
{{DDS3|Greater Tome of Epic Learning| 1295 DP| <br />
* Permanent XP boost in Epic (non-Heroic) quests.<br />
* 25% bonus XP the first time you complete a given quest, and 10% every time after.<br />
* Does not affect characters that are below level 20.}}<br />
|}<br />
<br />
Prices Current as of July 10, 2015<br />
<br />
==Storage and Bags==<br />
<br />
===Character Bank===<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align= "center"<br />
!width=25%|Item<br />
!width=10%|[[DDO Point]]s<br />
!Benefits<br />
{{DDS3|Character Bank Upgrade 1 (+20 Slots)|595 DP| <br />
* Upgrades your character's individual bank account (not the shared bank) with 20 additional item slots of storage space.<br />
* Must be purchased before Upgrade 2.<br />
* This is in addition to the bank slots you can gain from [[House Kundarak]] [[Favor]].<br />
* Remains even if you undergo a [[True Reincarnation]].}}<br />
* '''IMPORTANT: This only affects the purchasing character's bank and does not affect or upgrade your shared account bank.'''<br />
{{DDS3|Character Bank Upgrade 2 (+20 Slots)|595 DP| <br />
* Must have Character Bank, Upgrade 1 (+20 Slots) Account Option purchased.<br />
* Upgrades your character's individual bank account (not the shared bank) with 20 additional item slots of storage space.<br />
* This is in addition to the bank slots you can gain from [[House Kundarak]] [[Favor]].<br />
* Remains even if you undergo a [[True Reincarnation]].}}<br />
* '''IMPORTANT: This only affects the purchasing character's bank and does not affect or upgrade your shared account bank.'''<br />
|}<br />
<br />
Prices correct as of May 12, 2011<br />
<br />
===Inventory Space===<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align= "center"<br />
!width=25%|Item<br />
!width=10%|[[DDO Point]]s<br />
!Benefits<br />
|-style="background:#EEFFCC"<br />
|Inventory Space Upgrade, + 20 Slots||align="center"|595 DP||rowspan=3| <br />
* Upgrades your character's [[inventory]] with 1 additional tab, which is 20 additional item slots of storage spaces.<br />
* Remains even if you undergo a [[True Reincarnation]].<br />
* Up to three Inventory Space Upgrades can be purchase (as of U22.2).<br />
* '''IMPORTANT: This only affects the purchasing character's inventory.'''<br />
|-style="background:#EEFFCC"<br />
|Inventory Space Upgrade, + 20 Slots||align="center"|595 DP<br />
|-style="background:#EEFFCC"<br />
|Inventory Space Upgrade, + 20 Slots||align="center"|595 DP<br />
|}<br />
{{Quote|developer=404error|source={{Forums|p=4062209|display=0}}|quote=The backpack slot does stay after you TR.}}<br />
<br />
:* Prices Current as of July 21, 2014<br />
<br />
===Storage Bags===<br />
<br />
All [[bags]] bought in the DDO Store are [[Bind#Bound to Character|'''Bound To Character''']].<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!colspan=5 width=25% |Collectable Bags<br />
|-style="background:#99CCFF" align="center"<br />
!width=18%|Item<br />
!width=7% |[[DDO Point]]s<br />
!width=6% |Capacity<br />
!width=6% |Stack Size<br />
!width=43%|Alternative Acquisition<br />
{{DDS5C|[[Bags#Collectibles Bags|Small Collectables Bag]]|95 DP|12|1,000 |<br />
*Given free by [[Mari Mosshand]] at [[The Harbor]].}}<br />
{{DDS5C|[[Bags#Collectibles Bags|Medium Collectables Bag]]|295 DP|30|1,000|<br />
*Can be purchased from the [[Erstwhile Emporium]] in [[House Phiarlan]] or [[Empty Handed]] in [[House Jorasco]], 9,000 pp base price.}}<br />
{{DDS5C|[[Bags#Collectibles Bags|Large Collectables Bag]]|395 DP|80|1,000 | <br />
* Can be obtain by exchanging 150 [[Planar Shards]] from [[The Subterrane]] to an NPC near the entrance.<br />
* Bought from the [[Auction House]].<br />
* Found in chests.}}<br />
{{DDS5C|[[Bags#Collectibles Bags|Huge Collectables Bag]]|595 DP|200|1,000 |None}}<br />
|-style="background:#99CCFF" align="center"<br />
!colspan=5 width=25%|Gem Bags<br />
{{DDS5C|[[Bags#Gem Bags|Small Gem Bag]]|95 DP|6|1,000|<br />
*Given free by [[Mari Mosshand]] at [[The Harbor]].}}<br />
{{DDS5C|[[Bags#Gem Bags|Medium Gem Bag]]|295 DP|12|1,000|<br />
*Can be purchased from the [[Erstwhile Emporium]] in [[House Phiarlan]] or [[Empty Handed]] in [[House Jorasco]], 9,000 pp base price.}}<br />
{{DDS5C|[[Bags#Gem Bags|Large Gem Bag]]|395 DP|30|1,000| <br />
* Can be obtain by exchanging 150 [[Planar Shards]] from [[The Subterrane]] to an NPC near the entrance.<br />
* Bought from the [[Auction House]].<br />
* Found in chests.}}<br />
{{DDS5C|[[Bags#Gem Bags|Huge Gem Bag]]|595 DP|90|1,000|None}}<br />
|-style="background:#99CCFF" align="center"<br />
!colspan=5 width=25% |Ingredients Bags<br />
{{DDS5C|[[Bags#Ingredients Bags|Tiny Ingredients Bag]]|95 DP|12|1,000|<br />
* Given free by Fabricators Guild representatives [[Maker]] in the [[Cannith Crafting|Crafting Hall]], [[Felix d'Cannith]] in [[The Harbor]], or [[Vertigo (NPC)|Vertigo]] in [[The Marketplace]].}}<br />
{{DDS5C|[[Bags#Ingredients Bags|Small Ingredients Bag]]|195 DP|30|1,000| <br />
* Given free by [[Jeanselme Brucetius]], in the [[The Twelve|Tower of the Twelve.]].<br />
* Can be purchased from the [[Erstwhile Emporium]] in [[House Phiarlan]] or [[Empty Handed]] in [[House Jorasco]] and are [[Exclusive]], 9,000 pp base price.}}<br />
{{DDS5C|[[Bags#Ingredients Bags|Medium Ingredients Bag]]|295 DP|45|2,500|None}}<br />
{{DDS5C|[[Bags#Ingredients Bags|Large Ingredients Bag]]|395 DP|80|2,500| <br />
* 100 [[Favor]] with [[The Twelve]].<br />
* Can be obtain by exchanging 150 [[Planar Shards]] from [[The Subterrane]] to an NPC near the entrance.<br />
* Bought from the [[Auction House]].<br />
* Found in chests.}}<br />
{{DDS5C|[[Bags#Ingredients Bags|Extra Large Ingredients Bag]]|495 DP|150|5,000|None}}<br />
{{DDS5C|[[Bags#Ingredients Bags|Huge Ingredients Bag]]|595 DP|250|5,000|None}}<br />
{{DDS5C|[[Bags#Ingredients Bags|Gargantuan Ingredients Bag]]|695 DP|500|10,000|None}}<br />
{{DDS5C|[[Bags#Ingredients Bags|Colossal Ingredients Bag]]|795 DP|1000|10,000|None}}<br />
|-style="background:#99CCFF" align="center"<br />
!colspan=5 width=25% |Augment Bags<br />
{{DDS5C|Small Augment Bag|295 DP|10|100|None}}<br />
{{DDS5C|Medium Augment Bag|495 DP|20|100|None}}<br />
{{DDS5C|Large Augment Bag|695 DP|40|100|None}}<br />
{{DDS5C|Huge Augment Bag|795 DP|80|100|None}}<br />
{{DDS5C|Gargantuan Augment Bag|995 DP|150|100|None}}<br />
{{DDS5C|Colossal Augment Bag|1195 DP|300|100|None}}<br />
|}<br />
<br />
Prices Current as of May 12, 2019<br />
<br />
=== Cookie Jars ===<br />
<br />
Cookie jars store Cookies, Jellies and Cupcakes that are gained from handing in [[Festivult#Festivult .28Coin Rewards.29|Festival Coins]] during [[Festivult]]. Cookie Jars are [[Bind#Bound to Character|'''Bound To Character''']].<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=18%|Item<br />
!width=7%|[[DDO Point]]s<br />
!width=6%|Capacity<br />
!width=6%|Stack Size<br />
!width=43%|Benefits<br />
{{DDS5C|Small Cookie Jar|295 DP|38|50|Store cookies and cakes in one inventory slot. [[Bind#Bound to Character|'''Bound To Character''']]. }}<br />
{{DDS5C|Large Cookie Jar|495 DP|38|250|Store cookies and cakes in one inventory slot. [[Bind#Bound to Character|'''Bound To Character''']]. }}<br />
|}<br />
<br />
Prices Current as of July 10, 2015<br />
<br />
=== Hireling Folders ===<br />
<br />
Hireling Contracts Folders allow you to store unused Hirelings into a type of Bag thus only using one inventory slot. To use a hireling you must drag it out of the bag and into your normal inventory.<br /><br />
There are no in-game NPC that sells Hireling Contract Folders. Hireling Contracts Folders are [[Bind#Bound to Character|'''Bound To Character''']].<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=18%|Item<br />
!width=7% |[[DDO Point]]s<br />
!width=6% |Capacity<br />
!width=6% |Stack Size<br />
!width=43%|Benefits<br />
{{DDS5C|[[Hireling Folders|Small Hireling Contract Folder]]|95 DP|2 Types|10|Total capacity: 20. [[Bind#Bound to Character|'''Bound To Character''']].}}<br />
{{DDS5C|[[Hireling Folders|Medium Hireling Contract Folder]]|195 DP|5 Types|10|Total capacity: 50. [[Bind#Bound to Character|'''Bound To Character''']].}}<br />
{{DDS5C|[[Hireling Folders|Large Hireling Contract Folder]]|395 DP|10 Types|12|Total capacity: 120. [[Bind#Bound to Character|'''Bound To Character''']].}}<br />
{{DDS5C|[[Hireling Folders|Huge Hireling Contract Folder]]|595 DP|20 Types|15|Total capacity: 300. [[Bind#Bound to Character|'''Bound To Character''']].}}<br />
|}<br />
<br />
Prices Current as of July 10, 2015<br />
<br />
=== Quivers ===<br />
<br />
Quivers are [[Bind#Bound to Character|'''Bound To Character''']].<br />
<br />
{|style="border: 1px #99CCFF solid; border-bottom: 3px solid #99CCFF; border-right: 2px solid #99CCFF; margin: 4px; " width="80%"<br />
|-style="background:#99CCFF" align="center"<br />
!width=18%|Item<br />
!width=7% |[[DDO Point]]s<br />
!width=6% |Capacity<br />
!width=6% |Stack Size<br />
!width=43%|Alternative acquisition<br />
{{DDS5C|[[Quivers|Thin Quiver]]|30 DP|3 Types|400|Also can be purchased from certain vendors.}}<br />
{{DDS5C|[[Quivers|Wide Quiver]]|30 DP|6 Types|200|Also can be purchased from certain vendors.}}<br />
{{DDS5C|[[Quivers|Medium Thin Quiver]]|60 DP|3 Types|600|}}<br />
{{DDS5C|[[Quivers|Medium Wide Quiver]]|60 DP|8 Types|200|}}<br />
{{DDS5C|[[Quivers|Large Thin Quiver]]|120 DP|3 Types|1000 |A similar quiver is also sold by the House Deneith Favor Vendor, Tarvin d'Deneith, if you have the required 150 House Deneith favor.}}<br />
{{DDS5C|[[Quivers|Large Wide Quiver]]|120 DP|10 Types|250|A similar quiver is also sold by the House Deneith Favor Vendor, Tarvin d'Deneith, if you have the required 75 House Deneith favor.}}<br />
{{DDS5C|[[Quivers|Very Large Thin Quiver]]|240 DP|4 Types|1500 |}}<br />
{{DDS5C|[[Quivers|Very Large Wide Quiver]]|240 DP|20 Types|300|}}<br />
|}<br />
<br />
Prices Current as of March 10, 2011<br />
<br />
[[Category:DDO Store|*]]</div>Eeepyhttps://ddowiki.com/index.php?title=Sentient_Weapon/Filigrees&diff=412814Sentient Weapon/Filigrees2019-06-15T23:17:47Z<p>Eeepy: /* Generation 2 filigree */ Completed some missing fields</p>
<hr />
<div>{{TOCRight}}<br />
'''Filigrees''' are ingredients, found during questing, that can be added to a [[Sentient Weapon]] to increase its power. They work in a similar manner to [[augment]]s, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes). <br />
<br />
Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an [[Bag#Augment Bags|augment bag]], and can be found under "Item Augments" in the [[Auction House]] and [[Shard Exchange]].<br />
<br />
A [[Sentient Weapon]] is created by adding a [[Item:Sentient Jewel|sentient jewel]] to an [[Sentient Weapon#Eligible Weapons|eligible weapon]], and starts with one open filigree slot. More filigree slots are created by ''feeding'' named items to the [[Item:Sentient Jewel|sentient jewel]], to a maximum of 7 slots. An 8th slot can be unlocked using {{Item|Spark of Memory}}.<br />
<br />
=== Filigree Sets ===<br />
Filigrees are grouped into ''sets''. When more than one filigree from the same set is added to a single weapon, additional ''Set Bonus'' benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.<br />
<br />
There are well over two dozen<!-- Intentionally general #, exact # will change--> different filigree sets:<br />
* Each set has from 4 to 9 unique filigrees in it<br />
* Different filigrees vary in rarity - some sets are less common than others<br />
** Filigrees from rare sets are '''not''' labelled as such - they are, however, noted in the list below<br />
* All filigrees can drop with a '''rare bonus effect''' in addition to the standard one e.g. ''Celerity: Dexterity'' can also drop as ''Celerity: Dexterity (Rare)''<br />
** Filigrees with '''rare bonus effects''' are labelled '''(Rare)''' in the item name, with the bonus effect listed in addition to the standard effect<br />
Unless specifically noted, all bonuses listed are unique bonuses and [[stack]] with everything, including other unique bonuses:<br />
* Filigrees with the same effect from the same set cannot be added to the same [[Sentient Weapon]] and thus do not stack<br />
* Filigrees with the same effect from different sets can be added to the same [[Sentient Weapon]] and do stack (unless noted otherwise)<br />
<br />
== Generations ==<br />
<br />
'''Generation 1''' filigree (from Ravenloft to Killing Time) can currently be obtained from chests in:<br />
* [[Mists_of_Ravenloft#Adventure_pack|Ravenloft]] (including Barovia wilderness area)<br />
* [[Disciples of Rage]]<br />
* [[White Plume Mountain and Other Tales|White Plume Mountain]]<br />
<br />
'''Generation 2''' filigree drop in Sharn and post-Sharn content:<br />
* [[Masterminds of Sharn]]<br />
<br />
Generation 1 Filigree will not drop in Sharn or post-sharn content.<br />
<br />
'''''Click the set name to jump to the relevant set:'''''<br />
{|width="600" style="display: inline-table;"<br />
|+ style="text-align: left;" | Generation 1<br />
| <br />
*[[#Beast|(The) Beast's Mantle]]<br />
*[[#Feast|(The) Blood Feast]]<br />
*[[#Celerity|Celerity]]<br />
*[[#City|(The) City's Beacon]]<br />
*[[#Cry|(The) Cry of Battle]]<br />
*[[#Rain|Deadly Rain <sup>'''(rare)'''</sup>]]<br />
*[[#Electrocution|Electrocution]]<br />
*[[#Light|Embraced by Light]]<br />
*[[#Enlightened|(The) Enlightened Step]]<br />
*[[#Beholder|Eye of the Beholder]]<br />
*[[#Frozen|Frozen Wanderer]]<br />
| <br />
*[[#Grandfather|Grandfather's Shield]]<br />
*[[#Grave|(The) Inevitable Grave]]<br />
*[[#Shadow|(The) Long Shadow]]<br />
*[[#Melody|Melony's Melody]]<br />
*[[#Nystul|Nystul's Mystical Defense]]<br />
*[[#One|One Against Many]]<br />
*[[#Otto|Otto's Irrevocable Power <sup>'''(rare)'''</sup>]]<br />
*[[#Prowess|Prowess <sup>'''(rare)'''</sup>]]<br />
*[[#Purity|Purity]]<br />
*[[#Snake|Snake Bite]]<br />
*[[#Manticore|Spines of the Manticore]]<br />
|<br />
*[[#Punch|Sucker Punch]]<br />
*[[#Hell|To Hell and Back]]<br />
*[[#Grace|Touch of Grace]]<br />
*[[#Trapper|Trapper's Delight]]<br />
*[[#Treachery|Treachery]]<br />
*[[#Twilight|Twilight's Cloak]]<br />
*[[#Vigilance|Vigilance]]<br />
*[[#Wreath|(The) Wreath of Flame]]<br />
*[[#Zephyr|Zephyr <sup>'''(rare)'''</sup>]]<br />
<br />
<br />
*[[#Generation 1 raid filigrees|Raid filigree]]<br />
|}<!--<br />
<br />
GENERATION TWO<br />
<br />
--><br />
{|width="200" style="display: inline-table;"<br />
|+ style="text-align: left;" | Generation 2<br />
| <br />
*[[#Coalesced|Coalesced Magic <sup>'''(rare)'''</sup>]]<br />
*[[#Crackshot|Crackshot Negotiator]]<br />
*[[#Darkhallow|Darkhallow]]<br />
*[[#Burial|Final Burial]]<br />
*[[#Fall|Next Fall]]<br />
*[[#Reverberation|Reverberation]]<br />
*[[#Fervor|Sanctified Fervor <sup>'''(rare)'''</sup>]]<br />
*[[#Mechanus|Shards of Mechanus]]<br />
*[[#Shattered|Shattered Device <sup>'''(rare)'''</sup>]]<br />
*[[#Soulweaver|Soulweaver <sup>'''(rare)'''</sup>]]<br />
*[[#Cacophony|Splendid Cacophony]]<br />
*[[#Mists|Through the Mists <sup>'''(rare)'''</sup>]]<br />
|}<br />
<br />
=== Generation 1 filigree ===<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Beast}} (The) Beast's Mantle<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Beast's Mantle: Constitution || +1 Constitution || {{PRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: +10 Natural Armor<br />
* 3 Pieces: +10% Fortification Bypass<br />
* 4 Pieces: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.<br />
|-<br />
| The Beast's Mantle: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Beast's Mantle: Rage || +2 Uses of Rage || {{MRR|2}}<br />
|-<br />
| The Beast's Mantle: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| The Beast's Mantle: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Feast}} (The) Blood Feast<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Blood Feast: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +1 Constitution<br />
* 3 Pieces: {{PRR|5}}<br />
* 4 Pieces: +5 Melee Power<br />
* 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration). <small>Triggers only on a [[Rage (feat)|Barbarian Rage]] {{Unverified|and [[Nature's_Protector_enhancements#Tier_One|Druid's Rage of the Beast]]}}. Does not trigger on lesser rages: [[Rage (spell)|Rage]] potion, {{Item|Madstone Boots}} clickie, [[Fury_of_the_Wild#Tier_One|Primal Scream]], [[Fury_of_the_Wild#Innate_abilities|Adrenaline]].</small><br />
|-<br />
| The Blood Feast: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Blood Feast: Healing Amp || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| The Blood Feast: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Blood Feast: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| The Blood Feast: PRR || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| The Blood Feast: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Celerity}} Celerity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Celerity: Dexterity || +1 Dexterity || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +2 Doublestrike and Doubleshot<br />
* 3 Pieces: Permanent Haste spell <br> (15% melee/ranged [[attack speed]] - {{Forums|p=6064226|label=tests}})<br />
|-<br />
| Celerity: Dodge {{Ref|{{Forums|497360|label=Does not exist?}} }} || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Celerity: Dodge and Maximum Dodge || +1% Dodge and Maximum Dodge || {{MRR|2}} <br />
|-<br />
| Celerity: Intelligence || +1 Intelligence || {{MRR|2}} <br />
|-<br />
| Celerity: Reflex || +2 Reflex || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|City}} (The) City's Beacon <br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The City's Beacon: Fortification || +25% Fortification || {{PRR|2}}<br />
| rowspan="6" |<br />
* 2 Pieces: Your melee strikes have a chance to give you {{MRR|20}} for 10 seconds.<br />
* 3 Pieces: Your melee strikes have a chance to give you {{PRR|20}} for 10 seconds.<br />
* 4 Pieces: Your melee strikes have a chance to give you [[Displacement]] for 10 seconds.<br />
|-<br />
| The City's Beacon: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| The City's Beacon: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| The City's Beacon: Strength || +1 Strength || {{PRR|2}}<br />
|-<br />
| The City's Beacon: Sunder || +1 Sunder DC's || {{PRR|2}}<br />
|-<br />
| The City's Beacon: Trip || +1 Trip DC's || {{PRR|2}}<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Cry}} (The) Cry of Battle*<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Cry of Battle: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and {{MRR}}<br />
* 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and {{MRR}}<br />
|-<br />
| The Cry of Battle: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| The Cry of Battle: Physical Resistance Rating || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| The Cry of Battle: Will || +2 Will saving throws || {{MRR|2}} <br />
|}<br />
: {{Bug | <nowiki>*</nowiki> CoB is currently not working. }} [[https://www.ddo.com/forums/showthread.php/493437-Cry-of-Battle-set-bonus-not-working?p=6059521&viewfull=1#post6059521 Forums]]<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Rain}} Deadly Rain (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Deadly Rain: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +5 Ranged Power<br />
* 3 Pieces: +2 Damage<br />
* 4 Pieces: +3% Chance to Deflect Missiles<br />
* 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds<br />
|-<br />
| Deadly Rain: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| Deadly Rain: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Deadly Rain: PRR || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| Deadly Rain: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| Deadly Rain: Reflex || +2 Reflex saving throws || {{MRR|2}} <br />
|-<br />
| Deadly Rain: Wisdom || +1 Wisdom || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Electrocution}} Electrocution<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Electrocution: Air Elemental Protection || The charge of Air Elementals will not knock you down. || {{MRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +50 Electric Spellpower<br />
* 3 Pieces: Storm Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.<br />
* 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage) <br />
|-<br />
| Electrocution: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Electrocution: Electric Absorption || +5% Electric Absorption || {{MRR|2}} <br />
|-<br />
| Electrocution: Electric Spellpower || +9 Electric Spellpower || {{PRR|2}} <br />
|-<br />
| Electrocution: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Electrocution: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Electrocution: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Light}} Embraced by Light<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Embraced by Light: Charisma || +1 Charisma || {{MRR|2}} <br />
| rowspan="8" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +10 Spellpower<br />
* 4 Pieces: +1 to all saving throws<br />
* 5 Pieces: +2 caster levels with healing spells<br />
|-<br />
| Embraced by Light: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Embraced by Light: Healing Amp || +10 Healing Amplification || {{MRR|2}} <br />
|-<br />
| Embraced by Light: Light Spellpower || +9 Light Spellpower || +4 Spellpower <br />
|-<br />
| Embraced by Light: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Embraced by Light: Positive Spellpower || +9 Positive Spellpower || +4 Spellpower <br />
|-<br />
| Embraced by Light: Turn Undead || +4 to Turn Undead checks || +4 Spellpower <br />
|-<br />
| Embraced by Light: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Enlightened}} (The) Enlightened Step<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Enlightened Step: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +5 Melee Power, +5 Ranged Power<br />
* 4 Pieces: {{PRR|5}}<br />
* 5 Pieces: +5% Doublestrike, +5% Doubleshot<br />
|-<br />
| The Enlightened Step: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Enlightened Step: Light Absorption || +5% Light Absorption || {{MRR|2}} <br />
|-<br />
| The Enlightened Step: Strength || +1 Strength || {{PRR|2}} <br />
|-<br />
| The Enlightened Step: Will || +2 Will saving throws || {{MRR|2}}<br />
|-<br />
| The Enlightened Step: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Beholder}} Eye of the Beholder<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Eye of the Beholder: Charisma || +1 Charisma || {{MRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +4 Concentration<br />
* 3 Pieces: +1 Spell Penetration<br />
* 4 Pieces: +2 to the DCs of all spells<br />
|-<br />
| Eye of the Beholder: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Eye of the Beholder: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Eye of the Beholder: Spellpower || +6 Universal Spellpower || +4 Spellpower <br />
|-<br />
| Eye of the Beholder: Will || +2 Will saving throws || {{MRR|2}} <br />
|-<br />
| Eye of the Beholder: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable" width="90%" <br />
|-<br />
|+ {{Anchor|Frozen}} Frozen Wanderer<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !!width="28%"| Set bonus<br />
|-<br />
| Frozen Wanderer: Intelligence || +1 Int || {{PRR|2}}<br />
| rowspan="7" |<br />
* When 2 pieces are equipped: +5% Cold Spell Crit<br />
* When 3 pieces are equipped: {{MRR|10}} Cap<br />
* When 4 pieces are equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6+1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.<br />
|-<br />
| Frozen Wanderer: Charisma || +1 Charisma || {{PRR|2}}<br />
|-<br />
| Frozen Wanderer: Wisdom || +1 Wisdom || {{PRR|2}}<br />
|-<br />
| Frozen Wanderer: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Frozen Wanderer: Cold Spell Power || +9 Cold Spellpower || +4 Spellpower <br />
|-<br />
| Frozen Wanderer: Arcane Spell Failure || -10% Arcane spell failure || +4 Spellpower <br />
|-<br />
| Frozen Wanderer: Cold Absorption || +5% Cold Absorption || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grandfather}} Grandfather's Shield<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Grandfather's Shield: Armor Class || +2 Armor Class || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: +5% Armor Class<br />
* 4 Pieces: +2 Will saving throws<br />
|-<br />
| Grandfather's Shield: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Grandfather's Shield: Healing Amp || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| Grandfather's Shield: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grave}} (The) Inevitable Grave<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Inevitable Grave: Intelligence || +1 Intelligence || {{MRR|2}}<br />
| rowspan="4" |<br />
* 2 Pieces: +10 Spellpower<br />
* 3 Pieces: +2 Will saving throws<br />
* 4 Pieces: +2 to DCs of Necromancy Spells<br />
|-<br />
| The Inevitable Grave: Negative Healing Amplification || +20% Negative Healing Amplification || {{PRR|2}} <br />
|-<br />
| The Inevitable Grave: Negative Spell Power || +9 Negative Spell Power || +4 Spellpower <br />
|-<br />
| The Inevitable Grave: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Shadow}} (The) Long Shadow<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Long Shadow: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="8" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.<br />
* 4 Pieces: +1% to Dodge and Maximum Dodge<br />
* 5 Pieces: +2 to Assassinate DCs<br />
|-<br />
| The Long Shadow: Charisma || +1 Charisma || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Long Shadow: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Long Shadow: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| The Long Shadow: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Stealth || +2 to Hide and Move Silently || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Melody}} Melony's Melody<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Melony's Melody: Bard Songs || +2 Bard Songs per rest || {{MRR|2}}<br />
| rowspan="6" |<br />
* 2 Pieces: 50 Spell Points<br />
* 3 Pieces: +1 Charisma<br />
* 4 Pieces: +2 DC for Enchantment spells<br />
|-<br />
| Melony's Melody: Charisma || +1 Charisma || {{MRR|2}}<br />
|-<br />
| Melony's Melody: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Melony's Melody: Perform || +4 Perform Skill || {{PRR|2}} <br />
|-<br />
| Melony's Melody: Spellpower || +6 Spellpower || +4 Spellpower <br />
|-<br />
| Melony's Melody: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Nystul}} Nystul's Mystical Defense<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Nystul's Mystical Defense: Acid Absorption || +5% Acid Absorption || {{MRR|2}}<br />
| rowspan="8" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +1 to all saving throws.<br />
* 4 Pieces: +100 Hit Points<br />
* 5 Pieces: Your Max MRR Cap is increased by 40.<br />
|-<br />
| Nystul's Mystical Defense: Cold Absorption || +5% Cold Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Nystul's Mystical Defense: Electric Absorption || +5% Electrical Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Nystul's Mystical Defense: Sonic Absorption || +5% Sonic Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|One}} One Against Many<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| One Against Many: Attack and Damage || +1 attack and damage || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +5 Melee Power<br />
* 3 Pieces: +5% chance for glancing blows<br />
* 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.<br />
|-<br />
| One Against Many: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| One Against Many: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| One Against Many: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| One Against Many: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Otto}} Otto's Irrevocable Power (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Otto's Irrevocable Power: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="8" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +200 Spell Points<br />
* 4 Pieces: +2 to the DC of all spells<br />
* 5 Pieces: When you activate the epic feats [[Arcane Insight]] or [[Wellspring of Power]] your Spell Point Cost for all spells is reduced to 0 for 10 seconds.<br />
|-<br />
| Otto's Irrevocable Power: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Otto's Irrevocable Power: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Otto's Irrevocable Power: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: Spell Failure Reduction || -10% Arcane spell failure || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: Spellpower || +6 Spellpower || +4 Spellpower <br />
|-<br />
| Otto's Irrevocable Power: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Prowess}} Prowess (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Prowess: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: +5 Melee Power<br />
* 4 Pieces: +2 Action Boosts<br />
* 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used.<br />
|-<br />
| Prowess: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| Prowess: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Prowess: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Prowess: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Prowess: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Prowess: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Purity}} Purity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Purity: Constitution || +1 Constitution || {{PRR|2}}<br />
| rowspan="6" | <br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: Immune to Mummy Rot and Natural Diseases<br />
* 4 Pieces: Energy Drain Immunity<br />
|-<br />
| Purity: Death Block || Death Block || {{MRR|2}}<br />
|-<br />
| Purity: Fortitude || +2 Fortitude || {{PRR|2}} <br />
|-<br />
| Purity: Healing Amplification || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| Purity: Positive Spellpower || +12 Positive Spellpower || +4 Spellpower<br />
|-<br />
| Purity: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Snake}} Snake Bite<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Snake Bite: Attack and Damage || +1 attack and damage || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +4 saving throws versus Poison<br />
* 3 Pieces: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.<br />
|-<br />
| Snake Bite: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Snake Bite: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Snake Bite: Poison Attacks || +4 to the DC of Poison attacks || {{MRR|2}}<br />
|-<br />
| Snake Bite: Poison Protection || Proof Against Poison +4 || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Manticore}} Spines of the Manticore<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Spines of the Manticore: Attack and Damage || +1 to hit and damage with all weapons || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +2 Damage<br />
* 3 Pieces: +3% Chance to Deflect Missiles<br />
* 4 Pieces: +10 Ranged Power<br />
|-<br />
| Spines of the Manticore: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Spines of the Manticore: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| Spines of the Manticore: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Spines of the Manticore: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Punch}} Sucker Punch<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Sucker Punch: Attack and Damage || +1 to Hit and Damage || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: +5 Melee Power<br />
* 3 Pieces: +1d6 Sneak Attack damage<br />
|-<br />
| Sucker Punch: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Sucker Punch: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Sucker Punch: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Hell}} To Hell and Back<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| To Hell and Back: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: {{MRR|10}}<br />
* 4 Pieces: +1 to all saving throws<br />
|-<br />
| To Hell and Back: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| To Hell and Back: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| To Hell and Back: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| To Hell and Back: Spellpower || +6 Spellpower || +4 Spellpower <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grace}} Touch of Grace<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Touch of Grace: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="4" |<br />
* 2 Pieces: +50 Spell Points<br />
* 3 Pieces: +20 Positive Spellpower<br />
|-<br />
| Touch of Grace: Healing Amp || +10 Healing Amplification || {{MRR|2}}<br />
|-<br />
| Touch of Grace: Positive Spell Power || +12 Positive Spellpower || +4 Spellpower <br />
|-<br />
| Touch of Grace: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Trapper}} Trapper's Delight<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Trapper's Delight: Alertness || +2 Search, Spot, Listen || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
* 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
* 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
|-<br />
| Trapper's Delight: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Trapper's Delight: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Trapper's Delight: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Trapper's Delight: Trap Saving Throws || +4 saving throws versus traps || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Treachery}} Treachery<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Treachery: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: +1d6 Sneak Attack damage<br />
* 4 Pieces: +2 to the DC of Assassinate<br />
|-<br />
| Treachery: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Treachery: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Treachery: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Treachery: Stealth || +2 to Hide and Move Silently || {{MRR|2}}<br />
|-<br />
| Treachery: Threat Reduction || +50% Melee Threat Reduction || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Twilight}} Twilight's Cloak<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Twilight's Cloak: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="7" |<br />
* 2 Pieces: +2 Reflex Saving Throws<br />
* 3 Pieces: {{MRR|5}}<br />
* 4 Pieces: +1% Dodge and Maximum Dodge<br />
* 5 Pieces: +5% increased chance for miss with [[Displacement]]<br />
|-<br />
| Twilight's Cloak: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Dodge {{Ref|{{Forums|497360|label=Does not exist?}} }} || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Dodge and Maximum Dodge || +1% Dodge and Maximum Dodge || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Twilight's Cloak: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Twilight's Cloak: Stealth || +2 to Hide and Move Silently || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Vigilance}} Vigilance<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Vigilance: Alertness || +2 Search, Spot, Listen || {{MRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: +50% Fortification<br />
* 3 Pieces: True Seeing<br />
|-<br />
| Vigilance: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Vigilance: Reflex || +2 Reflex saving throws || {{PRR|2}} <br />
|-<br />
| Vigilance: Will || +2 Will saving throws || {{MRR|2}}<br />
|-<br />
| Vigilance: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Wreath}} (The) Wreath of Flame<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| (The) Wreath of Flame: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5% Fire Absorption<br />
* 3 Pieces: Permanent Fire Shield<br />
* 4 Pieces: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 +1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.<br />
|-<br />
| The Wreath of Flame: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| The Wreath of Flame: Fire Spellpower || +9 Fire Spellpower || +4 Spellpower <br />
|-<br />
| The Wreath of Flame: Fortitude || +2 Fortitude || {{PRR|2}} <br />
|-<br />
| The Wreath of Flame: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Wreath of Flame: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Zephyr}} Zephyr (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Zephyr: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="9" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +1% Dodge and Maximum Dodge<br />
* 4 Pieces: Immune to slippery surfaces<br />
* 5 Pieces: Immune to knockdown<br />
|-<br />
| Zephyr: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Zephyr: Dodge || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Zephyr: Doubleshot || +1% Doubleshot || +2 Ranged Power <br />
|-<br />
| Zephyr: Doublestrike || +1% Doublestrike || +2 Melee Power <br />
|-<br />
| Zephyr: Feather Fall || Permanent Feather Fall || {{MRR|2}}<br />
|-<br />
| Zephyr: Intelligence || +1 Intelligence || {{MRR|2}} <br />
|-<br />
| Zephyr: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Zephyr: Reflex || +2 Reflex || {{MRR|2}} <br />
|}<br />
<br />
=== Generation 1 raid filigrees ===<br />
[[File:Blood Feast Frozen Wanderer Physical Resistance Rating.png|thumb|right|200px|One of the raid filigrees]] <br />
Several powerful filigrees can be purchased for {{Item|Thread of Fate#Double_filigrees|Threads of Fate}}. Unlike usual filigrees from quests, these filigrees belong to two sets.<br />
<br />
* Treachery/Twilight's Cloak: +2 Dexterity (Rare: +4 Physical Resistance Rating)<br />
* Purity/Touch of Grace: +20 Healing Amplification (Rare: +4 Magical Resistance Rating)<br />
* Snake Bite/Grandfather's Shield: +2 Constitution (Rare: +4 Physical Resistance Rating)<br />
* Hell and Back/Embraced by Light: +2 Charisma (Rare: +4 Magical Resistance Rating)<br />
* Celerity/Vigilance: +2 Wisdom (Rare: +4 Magical Resistance Rating)<br />
* Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)<br />
* Eye of the Beholder/Inevitable Grave: +2 Intelligence (Rare: +8 Universal Spellpower)<br />
* Nystul's Mystic Defense/Electrocution: +6 MRR (Rare: +4 Magical Resistance Rating)<br />
* The Blood Feast/Frozen Wanderer: +6 PRR (Rare: +4 Physical Resistance Rating)<br />
* Spines of the Manticore/The Wreath of Flame: +6 Ranged Power (Rare: +4 Ranged Power)<br />
<br />
=== Generation 2 filigree ===<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Coalesced}} Coalesced Magic (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Coalesced Magic: Arcane Spell Failure || -10% ASF || +4 Spell Power <br />
| rowspan="7" |<br />
* 2 Pieces: +10 Universal Spell Power<br />
* 3 Pieces: +4% Universal Spell Crit Damage<br />
* 4 Pieces: +1 Caster Level with Arcane Spells<br />
* 5 Pieces: +30 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Coalesced Magic: Intelligence || +1 Intelligence|| +2 MRR<br />
|-<br />
| Coalesced Magic: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Coalesced Magic: Universal Spell Crit Damage || +1% Crit Damage || ???<br />
|-<br />
| Coalesced Magic: Universal Spell Power || +6 Universal Spell Power || +10 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Wisdom || +1 Wisdom || ???<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Crackshot}} Crackshot Negotiator<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Crackshot Negotiator: Attack and Damage || +1 Attack and Damage || +2 PRR <br />
| rowspan="5" |<br />
* 2 Pieces: +10 Diplomacy<br />
* 3 Pieces: +15 Ranged Power<br />
* 4 Pieces: +5% Doubleshot<br />
<br />
|-<br />
| Crackshot Negotiator: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Crackshot Negotiator: Ranged Power || +3 Ranged Power || +5 Ranged Power<br />
|-<br />
| Crackshot Negotiator: Reflex || +2 to Reflex saving throw || +2 MRR<br />
|-<br />
| Crackshot Negotiator: Diplomacy || +5 Diplomacy || +2 PRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Darkhallow}} Darkhallow<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Darkhallow: Intelligence || +1 Intelligence || +2 MRR <br />
| rowspan="5" |<br />
* 2 Pieces: +20 Negative Amplification<br />
* 3 Pieces: +20 Universal SP<br />
* 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.<br />
<br />
|-<br />
| Darkhallow: Negative Amplification || +20 Negative Amplification || ???<br />
|-<br />
| Darkhallow: Negative Spell Power || +9 Negative Spell Power || +4 Universal Spell Power<br />
|-<br />
| Darkhallow: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Darkhallow: Light Absorption || +5% Light Absorption || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Burial}} Final Burial<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Final Burial: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: +3 Turn Undead Charges<br />
* 3 Pieces: +3 Turn Undead Max Dice<br />
* 4 Pieces: +3 Turn Undead Hit Dice<br />
<br />
|-<br />
| Final Burial: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Charges || +3 Turn Undead Charges per rest || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Hit Dice || +3 Turn Undead Hit Dice || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Maximum Dice || +3 Turn Undead Maximum Dice || +2 PRR<br />
|-<br />
| Final Burial: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Fall}} Next Fall<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Next Fall: Dexterity || +1 Dexterity || +2 PRR<br />
| rowspan="6" |<br />
* 2 Pieces: +2 to Attack and Damage with weapons<br />
* 3 Pieces: +5 Melee Power<br />
* 4 Pieces: +3 You gain +5 to Attack and Damage vs. Tripped Targets<br />
|-<br />
| Next Fall: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
| Next Fall: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Next Fall: Reflex || +2 to Reflex saving throw || +2 MRR<br />
|-<br />
| Next Fall: Trip || +1 to Trip DCs || +2 PRR<br />
|-<br />
| Next Fall: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Reverberation}} Reverberation<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Reverberation: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.<br />
* 3 Pieces: +20 sonic Spell Power<br />
* 4 Pieces: +3% Sonic Spell Crit Damage<br />
|-<br />
| Reverberation: Physical Resistance Rating || +3 PRR || +2 MRR<br />
|-<br />
| Reverberation: Sonic Spell Power || +9 Sonic Spell Power || +4 Universal Spell Power<br />
|-<br />
| Reverberation: Reflex || +2 to Reflex saving throw || ???<br />
|-<br />
| Reverberation: Sonic Absorption || +5% Soinc Absorption || +2 MRR<br />
|-<br />
| Reverberation: Universal Spell Power || +6 Universal Spell Power || +4 Universal Spell Power<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Fervor}} Sanctified Fervor (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Sanctified Fervor: Charisma || +1 Charisma || ??? <br />
| rowspan="7" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +5 Melee and Ranged Power<br />
* 4 Pieces: +2% Doublestrike, +2% Doubleshot<br />
* 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.<br />
|-<br />
| Sanctified Fervor: Healing Amplification || +10 Healing Amplification || +2 MRR<br />
|-<br />
| Sanctified Fervor: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Sanctified Fervor: Physical Resistance Rating || +3 Physical Resistance Rating || ???<br />
|-<br />
| Sanctified Fervor: Smite Evil || +2 Smite Evil || +2 MRR<br />
|-<br />
| Sanctified Fervor: Strength || +1 Strength || ???<br />
|-<br />
| Sanctified Fervor: Wisdom || +1 Wisdom || ???<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Mechanus}} Shards of Mechanus<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shards of Mechanus: Constitution || +1 Constitution || ??? <br />
| rowspan="5" |<br />
* 2 Pieces: +20 Repair Amplification<br />
* 3 Pieces: +10 Physical Resistance Rating<br />
* 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power.<br />
|-<br />
| Shards of Mechanus: Fortification || +25% Fortification || ???<br />
|-<br />
| Shards of Mechanus: Intelligence || +1 Intelligence || ???<br />
|-<br />
| Shards of Mechanus: Magical Resistance Rating || +3 Magical Resistance Rating || ???<br />
|-<br />
| Shards of Mechanus: Repair Amplification || +10 Repair Amplification || ???<br />
|-<br />
| Shards of Mechanus: Repair Spell Power || +9 Repair Spell Power || +4 Universal Spell Power<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Soulweaver}} Soulweaver (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Soulweaver: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="5" |<br />
* 2 Pieces: +10 Positive Spell Power<br />
* 3 Pieces: +1 Caster Level with Positive Spells<br />
* 4 Pieces: +2 to all Saving Throws<br />
* 5 Pieces: +5% Positive Spell Crit Damage<br />
|-<br />
| Soulweaver: Constitution || +1 Constitution || ???<br />
|-<br />
| Soulweaver: Positive Spell Crit Damage || +2% Positive Spell Crit Damage|| +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Positive Spell Power || +9 Positive Spell Power. || ???<br />
|-<br />
| Soulweaver: Universal Spell Power || +6 Universal Spell Power || +10 Universal Spell Power<br />
|-<br />
| Soulweaver: Spell Points || +30 Spell Points || ???<br />
|-<br />
| Soulweaver: Wisdom || +1 Wisdom || ???<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Shattered}} Shattered Device (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shattered Device: Armor Piercing || +5% Fortification Bypass || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: +3 to Attack and Damage with weapons<br />
* 3 Pieces: +3% Doublestrike and Doubleshot<br />
* 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.<br />
* 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.<br />
|-<br />
| Shattered Device: Attack and Damage || +1 Attack and Damage || ???<br />
|-<br />
| Shattered Device: Magical Resistance Rating || +3 Magical Resistance Rating || ???<br />
|-<br />
| Shattered Device: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| Shattered Device: Physical Resistance Rating || +3 Physical Resistance Rating || ???<br />
|-<br />
| Shattered Device: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|-<br />
| Shattered Device: Strength || +1 Strength || ???<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Cacophony}} Splendid Cacophony<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Splendid Cacophony: Bard Songs || +2 Uses of Bard Songs || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: +2% Doublestrike and Doubleshot<br />
* 3 Pieces: +20 Positive Spell Power<br />
* 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.<br />
|-<br />
| Splendid Cacophony: Charisma || +1 Charisma || ??? <br />
|-<br />
| Splendid Cacophony: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Splendid Cacophony: Magical Resistance Rating || +3 MRR || ???<br />
|-<br />
| Splendid Cacophony: Positive Spell Power || +12 Positive Spell Power || ???<br />
|-<br />
| Splendid Cacophony: Physical Resistance Rating || +3 PRR || ???<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Mists}} Through the Mists (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Through the Mists: Armor Piercing || +5% Fortification Bypass || +2 PRR <br />
| rowspan="5" |<br />
* 2 Pieces: Gain the effects of True Seeing<br />
* 3 Pieces: +1% Dodge and Maximum Dodge<br />
* 4 Pieces: +10 Ranged Power<br />
* 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.<br />
|-<br />
| Through the Mists: Attack and Damage || +1 Attack and Damage || ???<br />
|-<br />
| Through the Mists: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Through the Mists: Physical Resistance Rating || +3 Physical Resistance Rating || ???<br />
|-<br />
| Through the Mists: Ranged Power || +3 Ranged Power || ???<br />
|-<br />
| Through the Mists: Dodge || +1% Dodge || +2 PRR<br />
|}<br />
[[Category:Crafting]]</div>Eeepyhttps://ddowiki.com/index.php?title=The_twelve&diff=375535The twelve2018-01-03T03:34:24Z<p>Eeepy: Redirected page to The Twelve</p>
<hr />
<div>#REDIRECT [[The Twelve]]</div>Eeepyhttps://ddowiki.com/index.php?title=Trapsmith%27s_Crossbow&diff=372542Trapsmith's Crossbow2017-12-09T07:30:36Z<p>Eeepy: Redirected page to Item:Trapsmith's Crossbow</p>
<hr />
<div>#REDIRECT [[Item:Trapsmith's_Crossbow]]</div>Eeepyhttps://ddowiki.com/index.php?title=Bone_Crusher&diff=367857Bone Crusher2017-09-13T21:36:30Z<p>Eeepy: Redirected page to Item:Bone Crusher</p>
<hr />
<div>#REDIRECT [[Item:Bone_Crusher]]</div>Eeepyhttps://ddowiki.com/index.php?title=Broken_Music_Box&diff=363347Broken Music Box2017-07-14T21:24:55Z<p>Eeepy: Redirected page to Item:Broken Music Box</p>
<hr />
<div>#REDIRECT [[Item:Broken Music Box]]</div>Eeepyhttps://ddowiki.com/index.php?title=Broken_Music_Box&diff=363346Broken Music Box2017-07-14T21:23:22Z<p>Eeepy: Redirected page to Broken Music Box</p>
<hr />
<div>#REDIRECT [[Broken Music Box]]</div>Eeepyhttps://ddowiki.com/index.php?title=Inferno_of_the_Damned&diff=361164Inferno of the Damned2017-06-24T00:20:09Z<p>Eeepy: Changed walkthrough: point 17 now refers to #17 on the map instead of #19, and added #1 to last point.</p>
<hr />
<div>{{Quest<br />
| name = Inferno of the Damned<br />
| adpack = The Necropolis, Part 4<br />
| level = 14<br />
| epic = 29<br />
| duration = Long<br />
| solo = 4,619<br />
| normal = 8,044<br />
| hard = 8,390<br />
| elite = 8,735<br />
| epicxp = See [[Inferno of the Damned (epic)]]<br />
| loc = Inferno of the Damned<br />
| npc = Lineya Ibane<br />
| zone = The Necropolis<br />
| patron = The Silver Flame<br />
| favor = 6<br />
| mappic = M inferno of the damned.png<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = InfernoFULLMAPCaptionedandUpdatedB.jpg<br />
| thirdmap = yes<br />
| mappic3 = InfernoOfTheDamned.png<br />
| loadingpic = L Inferno of the Damned.jpg<br />
| overview = Lineya has heard of an abandoned temple in the heavily forested Northeast region of the [[Orchard of the Macabre]]. Several cultists of the Black Abbot were spotted entering the ruins, and Lineya is curious as to what its importance is. She would like you to scout it out and return with a report of what you found. This dungeon takes place in Eberron, and in a near mirror of itself in the Inferno of the Damned. (The Inferno is a hell type of realm.)<br />
| objective_1 = Explore the Inferno of the Damned<br />
| objective_2 = Find the North Flame Guardian<br />
| objective_3 = Light the North torches<br />
| objective_4 = Defeat the North Flame Guardian<br />
| objective_5 = (Inferno) Find the North Flame Guardian<br />
| objective_6 = (Inferno) Extinguish the North flames<br />
| objective_7 = (Inferno) Defeat the North Flame Cinderspawn<br />
| objective_8 = Find the East Flame Guardian<br />
| objective_9 = Light the East torches<br />
| objective_10 = Defeat the East Flame Guardian<br />
| objective_11 = (Inferno) Find the East Flame Guardian<br />
| objective_12 = (Inferno) Extinguish the East Torches<br />
| objective_13 = (Inferno) Defeat the East Flame Cinderspawn<br />
| objective_14 = Find the South Flame Guardian<br />
| objective_15 = Light the South torches<br />
| objective_16 = Defeat the South Flame Guardian<br />
| objective_17 = (Inferno) Find the South Flame Guardian<br />
| objective_18 = (Inferno) Extinguish the South flames<br />
| objective_19 = (Inferno) Defeat the South Flame Cinderspawn<br />
| objective_20 = Find the West Flame Guardian<br />
| objective_21 = Light the West flames<br />
| objective_22 = Defeat the West Flame Guardian<br />
| objective_23 = (Inferno) Find the West Flame Guardian<br />
| objective_24 = (Inferno) Extinguish the West flames<br />
| objective_25 = (Inferno) Defeat the West Flame Cinderspawn<br />
| objective_26 = (Inferno) Return to the central chamber<br />
| objective_27 = (Inferno) Defeat Cinnis<br />
|expect= <br />
* Traps (random, some undisarmable)<br />
* Spawning/respawning monsters<br />
| traps = [[DDO information project/Traps and locks/14#Inferno of the Damned|Trap DCs]]<br />
* All in random hallways<br />
** Darts<br />
** Blades<br />
** Acid<br />
| misc= <br />
In addition to the shrines marked on the heroic map, the epic dungeon has a pair of shrines in the entry room.<br />
<br />
A few things to know before you get started:<br />
* In order to light (in Eberron) and put out (in the Inferno) the torches in this quest, '''you will need access to fire and cold spells'''. [[Flame Turret]], [[Burning Hands]], [[Fireball]], [[Flaming Sphere]], [[Scorch]], [[Ice Storm]], [[Cone of Cold]], [[Otiluke's Freezing Sphere]], [[Flame Strike]], [[Sun Flask]]s, and Rune Arms with Exploding Cannon Shot (e.g. [[Strinati's Hand Cannon]]) work. Ray type spells such as Scorching Ray and Niac's do not work. Wall of Fire will NOT work for lighting torches. Winter's Wrath wand does not work to extinguish torches.<br />
** Note: It is possible to kite around the fire/ice mephits to light and extinguish torches, but it is difficult. (Try standing on the torch after you lure one in, or if your jump isn't high enough, try to keep the torch between you and the mephit). For the last two torches to extinguish you can tempt mephits through the flame barrier and then kite them back to both sets of torches to extinguish them.<br />
* The walkthrough will follow the numbers on the '''third map above'''. For example when you enter you will go to #1 on the Eberron side. Once ported over refer to the Inferno map and follow the paths to #1. Green paths indicate you will be moving from the Inferno to Eberron or vice versa, white paths indicate a pathway within a given plane.<br />
* Breaking a portal will teleport everyone near it to the other side. If you break a portal in Eberron it will teleport to its mirror location in the Inferno, and vice-versa.<br />
* When killing an Acolyte in Eberron, he will take you with him to the other side in the Inferno. You must strategically kill Acolytes in our realm, to place you in special places in the Inferno, if you are going to get the chests, key and rest shrines.<br />
* Everything you kill on the Eberron side will have its spirit travel into the Inferno side, where you will need to face its undead counterpart, including the orange-named fire elementals who become orange-named cinderspawn (the big blue creatures). Although the cinderspawn don't look like other undead, they have the [[Undead]] type and disruption weapons deal extra damage against them.<br />
* There are many randomized traps in this dungeon, so a rogue is definitely a benefit here.<br />
<br />
The quest will be easier and faster if someone can cast Flesh to Stone and one cast of Dimension Door. Upon entering the dungeon, it is advised to have resistance to fire on everyone, and cold on the melees. Acid and Lightning are beneficial as well. Any other favorite buffs should be done at this point, and then it is time to move out.<br />
<br />
This walkthrough will guide you through one of the most efficient routes through The Inferno of the Damned.<br />
# Move to #1 on the map above. West then your first left to a closed door. You will see priests praying to an altar on the other side. Get their attention by simply gathering the whole party by the gate and wait for the prayers to stop. They will stand up and move to attack, opening the door to get you. Move inside their room! You must fight inside their room, and quickly locate the Acolyte. Be sure everyone is standing near him when he dies. The best way to achieve this is to cast flesh to stone on him (though any immobilizing crowd control will work), have everyone huddle around him, then kill him. This will send you to the Inferno side, where you are inside a room with a locked chest, and you will be able to open the door from this side.<br />
# Leave the chest for now, it requires a key. Leave the room, take a left past the first blue portal (If someone missed the Acolyte Express, they can use this portal to join you in Hell), and continue to the far south at #2. There is another blue portal here; Destroy it.<br />
# Follow the path north and east, until you get to the Torch Room at #3. Light the torches using a fire spell, and destroy the summoned flame guardian.<br />
# Travel back the way you came to #4. Destroy the red portal.<br />
# Head north, first left, past the portal outside the locked treasure room. You will reach an area that drops to a lower level. Go ahead and drop down. These torches are not ready to be extinguished yet, so bypass them and head north. to #5. Use the blue portal to travel back Eberron.<br />
# Head south to #6 and light the torches. Defeat the flame guardian.<br />
# Travel back the way you came to #7. Destroy the red portal to travel to the Inferno side.<br />
# Travel south to the blue torches at #8. Here you must put out the torches by using cone of cold or icestorm. Once they are out, defeat the cinderspawn (an undead elemental).<br />
# Head back the way you came, to #9. Destroy the blue portal.<br />
# Travel east, bypass the red portal and head north to #10. This room contains an Acolyte, so be careful. Once again, use flesh to stone to immobilize the Acolyte, then gather the party around him for the kill. (there is also a rez shrine on this side, if needed.) Once the Acolyte dies, he will pull you through with him into the Inferno side. (If nobody is close enough to be pulled through with him, you can use the portal to switch to Inferno side and use the lever through the bars to open up the gate.)<br />
# Clear the shrine room, grab your loot, reset buffs and shrine up. Then head to the south, past the blue portal, continue east staying to the left. You will come to another drop point, drop down Search, clicky, true seeing, whatever, to get the secret door to the north at #11. Break the blue portal.<br />
# Go south and ignite the torches at #12.<br />
# Head back the way you came to #13. Break the red portal.<br />
# Head south to #14 and extinguish the torches.<br />
# Climb up the blocks and travel southeast to #15. Break the blue portal.<br />
# Clear out the room, be very careful not to break the portal again. Once it is clear, have everyone gather to the gate on the west. Now, use range weapons and spells to destroy the portal, where it will not teleport you. This will get the attention of the guys behind the gate. When they come for you, be sure to fight them in the west hall, where they come from at #16. Be mindful of the Acolyte. Use Flesh to stone, immobilize him, and use him to teleport the group back to the Inferno.<br />
# Here you will find the key to the locked chest in the beginning. Pick it up and move on. (Note: If the person carrying the key dies, it will drop to the floor. Be sure to pick it up if this happens.) Travel east past the blue portal and move to the south. There is a portal at the end of the hall (at #17), break the blue portal.<br />
# Go northwest to the torch room at #18. Light the torches using fire.<br />
# Travel south until you reach a room with a rez shrine and an Acolyte at #19. Stone the Acolyte, surround him, use him to teleport to the Inferno.<br />
# Rebuff and use the rest shrine. If any of your party missed the Acolyte Express transport, travel northeast to the portal to pick them up. Otherwise, or afterward, travel northwest from the shrine room. Grab your loot in the chest, then drop down to #20. Extinguish the blue flames and defeat the cinderspawn.<br />
# Travel north to the central chamber, go east to #21. Extinguish the blue flames using cold and defeat the last guardian cinderspawn.<br />
# Travel back to the central chamber at #22. Cinnis the Cinderspawn will climb up from the ground. Defeat him, cold does extra damage and heal spells work nicely. Once he is dead, grab your end chest, but do not recall yet. You still have the locked chest to go and grab. Use dimension door to go to the beginning.<br />
# Travel west and southwest, to the Inferno Portal at #23. Break it.<br />
# Travel northeast and go grab your chest at #1. This is where the pieces of the Shield have a chance to drop.<br />
<br />
If you do not have [[Dimension Door]]: from the Inferno end (#22) travel north and go right at the split. Drop down and continue east. This will take you back to the portal (#15) next to where you picked up the key. Break this portal to head back to the Eberron side. From here you can travel back to the center and then west towards the Shield chest via the above directions.<br />
<br />
Congrats, you are finished! Head back to the Necropolis and grab your end reward.{{Refs|{{Forums|p=1470276}}|[http://www.robertsclan.net/ddo/quests/infernoofthedamned robertsclan]}}<br />
| aggression = 63<br />
| onslaught = 81<br />
| conquest = 103<br />
| mischief = 52<br />
| vandal = 68<br />
| ransack = 84<br />
| collectables=7<br />
** Eberron Side<br />
*** Crude Altar in the west Acolyte's room<br />
*** Rubble at the end of the passage beyond the west Acolyte's room<br />
*** Crude Altar in the north Acolyte's room<br />
** Inferno Side<br />
*** Rubble by the north portal<br />
*** Adventurer's Pack at the end of the corridor south of the East Torches<br />
*** Rubble<br />
| chest=4 Total:<br />
** 3 chests on the Inferno side<br />
** 1 chest on the Inferno side that can be opened by key only (Contains chance at shield fragments)<br />
| npcreward=Random item<br />
| unique=yes<br />
| external =<br />
* {{OnYouTube|v=qwKEod3ZAYg|label=Part 1 of Spyderwolf's Youtube Video Quest Walkthrough}}<br />
* {{OnYouTube|v=FHFxFZiUlIk|label=Part 2 of Spyderwolf's Youtube Video Quest Walkthrough}}<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Eberron_Dragonshards&diff=344472Eberron Dragonshards2017-03-12T06:15:07Z<p>Eeepy: Redirected page to Eberron Dragonshard</p>
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<div>#REDIRECT [[Eberron Dragonshard]]</div>Eeepyhttps://ddowiki.com/index.php?title=Bracers_of_the_Sun_and_Moon&diff=342806Bracers of the Sun and Moon2017-02-10T23:24:29Z<p>Eeepy: Redirected page to Item:Bracers of the Sun and Moon</p>
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<div>#REDIRECT [[Item:Bracers_of_the_Sun_and_Moon]]</div>Eeepyhttps://ddowiki.com/index.php?title=Mass_Longstrider&diff=342369Mass Longstrider2017-01-31T08:16:01Z<p>Eeepy: Redirected page to Longstrider, Mass</p>
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<div>#REDIRECT [[Longstrider, Mass]]</div>Eeepyhttps://ddowiki.com/index.php?title=Chains&diff=342260Chains2017-01-29T02:07:13Z<p>Eeepy: Redirected page to Item:Chains</p>
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<div>#REDIRECT [[Item:Chains]]</div>Eeepyhttps://ddowiki.com/index.php?title=Deathblock&diff=337846Deathblock2016-11-14T07:47:57Z<p>Eeepy: Typo: changed "Roman number" to "Roman numeral".</p>
<hr />
<div>{{Clothing enchantment<br />
|bpm=+3<br />
|effect=This effect grants immunity to all [[death spells]] and magical death effects. This includes immunity to [[Implosion]], which can normally bypass the death immunity of [[Undead]] and [[Construct]]s.<br />
<br />
Original Deathblock enchantment does not protect against negative energy attacks such as [[Energy Drain]], [[Enervation]], [[Harm]], and [[Inflict wounds spells]]. Protection from these effects requires [[Deathward]].<br />
<br />
Newer Deathblock enchantment with a Roman numeral reduces negative energy damage by 3 percent per rank. Unfortunately, this reduction also affects the healing of [[Pale Master enhancements|Pale Master]] wizards in undead form. {{Forums|p=5650468|label=Working as intended}}.<br />
<br />
|type = prefix<br />
|armor = yes<br />
|belt = <br />
|boot = <br />
|bracer = <br />
|cloak = <br />
|gogg = <br />
|glov = <br />
|head = <br />
|neck = <br />
|ring = <br />
|shield = yes<br />
|trinket = <br />
}}<br />
'''Named items:'''<br />
<ncl>Category:Deathblock items</ncl><br />
'''Other sources:'''<br />
* [[Green Steel]] accessories<br />
* Yellow [[augment]]<br />
* [[Cannith Crafting]]</div>Eeepyhttps://ddowiki.com/index.php?title=Cannith_Crafting&diff=332350Cannith Crafting2016-10-01T03:17:38Z<p>Eeepy: /* External links */ Typo - "convinience" corrected to "convenience"</p>
<hr />
<div>{{Top}}{{Lamannia}}<br />
* Lamannia info placeholder article, proper format pending<br />
* We don't have newbie friendly, streamlined article yet. If you are new to this crafting read [https://www.ddo.com/en/updated-cannith-crafting-guide Official Updated Cannith Crafting Guide] from Turbine first.<br />
<br />
== Leveling ==<br />
{|<br />
|-<br />
|<br />
{|class="wikitable"<br />
|-<br />
|Level 10 || 104<br />
|-<br />
|Level 20 || 264<br />
|-<br />
|Level 30 || 489<br />
|-<br />
|Level 40 || 807<br />
|-<br />
|Level 50 || 1,256<br />
|-<br />
|Level 60 || 1,872<br />
|-<br />
|Level 70 || 2,699<br />
|-<br />
|Level 80 || 3,811<br />
|-<br />
|Level 90 || 5,305<br />
|-<br />
|Level 100 || 7,313<br />
|}<br />
|<br />
{|class="wikitable"<br />
|-<br />
|Level 110 || 9,938<br />
|-<br />
|Level 120 || 13,298<br />
|-<br />
|Level 130 || 17,598<br />
|-<br />
|Level 140 || 23,104<br />
|-<br />
|Level 150 || 30,151<br />
|-<br />
|Level 160 || 38,925<br />
|-<br />
|Level 170 || 49,620<br />
|-<br />
|Level 180 || 62,658<br />
|-<br />
|Level 190 || 78,551<br />
|-<br />
|Level 200 || 97,924<br />
|}<br />
|<br />
{|class="wikitable"<br />
|-<br />
|Level 210 || 119,659<br />
|-<br />
|Level 220 || 142,505<br />
|-<br />
|Level 230 || 166,520<br />
|-<br />
|Level 240 || 191,763<br />
|-<br />
|Level 250 || 218,297<br />
|-<br />
|Level 260 || 245,580<br />
|-<br />
|Level 270 || 273,137<br />
|-<br />
|Level 280 || 300,971<br />
|-<br />
|Level 290 || 329,084<br />
|-<br />
|Level 300 || 357,480<br />
|}<br />
|<br />
{|class="wikitable"<br />
|-<br />
|Level 310 || 386,083<br />
|-<br />
|Level 320 || 414,828<br />
|-<br />
|Level 330 || 443,718<br />
|-<br />
|Level 340 || 472,752<br />
|-<br />
|Level 350 || 501,932<br />
|-<br />
|Level 360 || 531,259<br />
|-<br />
|Level 370 || 560,732<br />
|-<br />
|Level 380 || 590,353<br />
|-<br />
|Level 390 || 620,122<br />
|-<br />
|Level 400 || 650,040<br />
|}<br />
|}<br />
* See the full chart '''[[Cannith Crafting level progression|here]]'''<br />
* Existing crafting experience will carry over to the new system which has only one school<br />
** All 3 schools at level 50 &rarr; 7,305 * 3 = 21,915 &rarr; level 138 in new system<br />
** All 3 schools at level 100 &rarr; 35,230 * 3 = 105,690 &rarr; level 203 in new system<br />
** All 3 schools at level 150 &rarr; 81,905 * 3 = 245,715 &rarr; level 260 in new system<br />
<br />
=== Leveling tips ===<br />
* You have bound and unbound shard options to gain crafting XP. Go back and forth both devices, sort by XP and choose your best option.<br />
* Remember once you hit 50 [[Favor]] mark for [[House Cannith]], [[Crafting Experience Elixir|Minor Crafting Experience Elixir]] (10%, 30 minutes) and +10% [[Crafting Success Booster]] are available for in-game plat.<br />
* A BtA [[Crafting Experience Elixir|Greater Crafting Experience Elixir]] (75%, 30 minutes) is available once per character per life as a reward from the [[Cannith Crafting Tutorial]] quest in the House Kundarak crafting hall.<br />
* The [[Crafting Experience Elixir|Major Crafting Experience Elixir]] (100%, 30 minutes), from the [[DDO Store]] are strongly recommended if you are going after fast leveling. The Crafting XP potion timer will continue ticking while you are in public areas, unlike other XP potions. Make sure you have everything ready and not get interrupted before using it.<br />
<br />
== Ingredients and related items ==<br />
=== Essence ===<br />
* Existing Essences will be exchangeable to the new system. The new essence will stack to 10,000.<br />
:{{/table 1a}}<br />
=== Soul Gems ===<br />
[[Soul Gem]]s<br />
<br />
=== Collectables ===<br />
* Collectables will be used in '''all''' the crafting recipes. <br />
** New scaling/tiered system for collectables is implemented. And new ones will be created that drop in the higher levels and drop in both FR and Eberron.<br />
*** Tier 1: Levels 1-5<br />
*** Tier 2: Levels 6-10<br />
*** Tier 3: Levels 11-15<br />
*** Tier 4: Levels 16-20<br />
*** Tier 5: Levels 21-25<br />
*** Tier 6: Levels 26-30<br />
*** Tier 7: Levels 31-25 (hypothesized)<br />
** The collectable device in a dungeon will automatically check the level of the dungeon and pull from the correct tier. <br />
*** So if you were to run a level 5 quest on normal, you'd get the tier 1 collectables, <br />
*** if you ran it on hard, you'd get the tier 2 collectables.<br />
*** There is a bug with treasure bags dropped by mobs in the quest. They count as any node at any level. You can get Tier 1 mats from an Epic quest and Tier 5 from the Harbor. <br />
<br />
:{{/table 4a}}<br />
:{{/table 4b}}<br />
<br />
== General Crafting overview ==<br />
* Cannith Crafting will be streamlined to improve the crafting experience. <br />
** First, a random generated loot item is 'cleansed' or deconstructed to give a blank item<br />
** Then a blank item will have the minimum level crafted onto the item. <br />
** Then, effect shards will be crafted on which will automatically get their power set to the right amount for the minimum level.<br />
* Cannith items will still have options for Bound and Unbound.<br />
** Bound shard and items are Bound to Account (upon acquire)<br />
** Unbound shards and items are truly unbound, and remain unbound unless something is done to them to change their bind status.<br />
* Cannith Crafting will be as powerful as normal Random Loot<br />
** ''"The plan is to have Cannith Crafting be the top of the normal random loot range."''<br />
* The Treasure Level of Cannith is capped at what would be TL:34, which is still minimum level 30.<br />
** Some examples of what's TL34: +15/7 ability (enhancement/insightful), +22/11 (skill), 61 healing amplification.<br />
* {{Item|Mark of House Cannith|Marks of House Cannith}} will allow a third effect slot on Cannith items.<br />
** Only items ML 10 and higher can have a third effect slot.<br />
* There will be some effects unique to both Cannith Crafting and Random loot.<br />
{|class="wikitable"<br />
|-<br />
! Effects exclusive to Random loot<br />(not craftable)!! Effects exclusive to Cannith crafting<br />(craft only)<br />
|-<br />
|<br />
* [[Vorpal]]<br />
* [[Speed]]<br />
* [[Paralyzing]]<br />
* [[Use Magic Device|UMD boost]]<br />
* [[Banishing]]<br />
* [[Disruption]]<br />
* [[Smiting]]<br />
* [[Destruction (enchantment)|Destruction]]<br />
* [[Ghostbane]] (TBA)<br />
* [[Underwater Action]] (TBA)<br />
* [[Feather Falling]]<br />
|<br />
* [[Metalline]]<br />
* [[Aligned]]<br />
* [[Everbright]]<br />
* [[Blueshine]]<br />
* [[Ghost Touch]]<br />
* [[Invulnerability]]<br />
* [[Vengeful]]<br />
* [[Unbalancing]]<br />
* [[Arcane spell failure|Twilight]]<br />
* [[Arcane Casting Dexterity|Lesser Arcane Spell Dexterity]]<br />
* [[Songblade]]<br />
* [[Slowburst|Slowburst/Improved Slowburst]]<br />
* [[Regeneration]]<br />
* [[Persuasion]]<br />
* [[Fearsome]]<br />
* [[Silver Flame]]/[[Sacred]]/[[Eternal Faith]]<br />
* [[Efficient Metamagic]]<br />
* [[Blindness Immunity]]<br />
* [[True Seeing (enchantment)|True Seeing]]<br />
|}<br />
* Ammo and Runestones that are currently craftable will still exist in the new system<br />
<br />
== Minimum Level shards ==<br />
* Bound "Minimum Level shards" versions will be their level x 10 for their crafting difficulty (which the exception of ML 1 which will be difficulty 1). <br />
* Unbound "Minimum Level shards" versions will be their level x 10 + 50. <br />
<br />
{{/table 2a}}<br />
<br />
== Effect shards ==<br />
=== Effect shard categories ===<br />
* Unbound would be +150 to the following "Base difficulty"<br />
* Insightful would be +175<br />
* unbound insightful would be +325<br />
<br />
{|class="wikitable"<br />
! !! Group 1 !! Group 2 !! Group 3<br />
|-<br />
!Base difficulty <br />
| 1 || 50 || 100<br />
|-<br />
!Effects<br />
|<br />
* Guards<br />
* False Life<br />
* Wizardry<br />
* Enchantment Resist<br />
* Illusion Resist<br />
* Poison Ward<br />
* Disease Ward<br />
* Will Save<br />
* Reflex Save<br />
* Fortitude Save<br />
* Damage Resistances<br/>(fire, acid, cold, etc.)<br />
* Skills<br />
* Fortification<br />
* Incite<br />
* Diversion<br />
|<br />
* Negative/Repair/Healing Amp<br />
* Absorptions<br />
* Parrying<br />
* Dodge Bonus<br />
* Accuracy<br />
* Deadly<br />
* Seeker<br />
* Shield Bashing<br />
* Armor-Piercing<br />
* Spell Focuses<br />
* Tendon Slice<br />
* Vertigo<br />
* Stunning<br />
* Shatter<br />
* Stat Poisons<br />
* Spell Pen<br />
* Spell Powers<br />
* Weapon Damages<br />
* Creature Banes<br />
|<br />
* Attributes<br />
* Spell Saves<br />
* Resistance<br />
* Riposte<br />
* Sheltering<br />
* Doublestrike<br />
* Doubleshot<br />
* Assassinate<br />
* Combat Mastery<br />
* Melee/Ranged Alacrity<br />
* Potency<br />
* Weapon Crit Damages<br />
* Weapon DRs (good, evil etc)<br />
* Spell Lores<br />
* Vampirism<br />
|}<br />
<br />
:{{/table 1b}}<br />
<br />
=== Scaling shards ===<br />
{{/table 2c}}<br />
<br />
===== Scaling =====<br />
'''Maximum scaling summary:'''<br />
{{/table 3a}}<br />
<br />
{{/table 3b}}<br />
<br />
=== Non-scaling shards ===<br />
{{/table 2b}}<br />
<br />
== Deconstruction ==<br />
Only randomly generated items created since [[Update 29]] are able to be dissolved into Cannith Essences. Items created before then still can be cleansed or made into a blank.{{Ref|{{Forums|5871014}}}} Mass deconstruction is being researched.<br />
<br />
== Arrows ==<br />
{{/table 5a}}<br />
<br />
== [[Runestone]]s ==<br />
{{/table 5b}}<br />
<br />
== (Editorial) Current Cannith Crafting articles ==<br />
* [[Cannith Crafting (history)]]<br />
* [[Cannith Crafting/Batch sunder]]<br />
* [[Cannith Crafting/BtA base items]]<br />
* [[Cannith Crafting steps]]<br />
* [[Cannith Crafting essences]]<br />
* [[Crafting Arrows]]<br />
* [[Crafting Collectables]]<br />
* [[Crafting Soul Gems]]<br />
<br />
== External links ==<br />
* {{Forums|475364|Cannith Crafting Discussion}}<br />
* {{Forums|476838|Cannith Crafting Discussion - Part 2}}<br />
* {{Forums|477194|Cannith Crafting More Info + Recap}}<br />
* [http://ccplanner.byethost14.com/ Player-created crafting planner]<br />
* [https://www.ddo.com/en/updated-cannith-crafting-guide Official Updated Cannith Crafting Guide]<br />
* [https://docs.google.com/spreadsheets/d/1uWgK89HSDv8rvU54GOyxd9Z28FYvC7yq-eQbh5ujghg/edit?usp=sharing Charts in a spreadsheet format for your convenience]</div>Eeepyhttps://ddowiki.com/index.php?title=Coffin_Nail&diff=332349Coffin Nail2016-10-01T03:12:31Z<p>Eeepy: Redirected page to Item:Coffin Nail</p>
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<div>#REDIRECT [[Item:Coffin Nail]]</div>Eeepyhttps://ddowiki.com/index.php?title=Goggles_of_Time_Sensing&diff=331322Goggles of Time Sensing2016-09-23T22:36:59Z<p>Eeepy: Redirected page to Item:Goggles of Time-Sensing</p>
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<div>#REDIRECT [[Item:Goggles_of_Time-Sensing]]</div>Eeepyhttps://ddowiki.com/index.php?title=The_Master_Artificer&diff=322974The Master Artificer2016-08-30T07:57:37Z<p>Eeepy: Cleaned up a couple of grammatical typos</p>
<hr />
<div>{{Update}} <!-- Need to check epic XP --><br />
{{Adpack|adpack=Secrets of the Artificers}}<br />
''"Before he was replaced as head of the Manufactury, Toven d'Cannith tinkered with his own secret projects inside this superbly-equipped workshop."''<br />
{{Quest<br />
|adpack = Secrets of the Artificers<br />
|name = The Master Artificer<br />
|level = 19<br />
|duration = Long<br />
|raid = yes<br />
|normal = 4580<br />
|hard = 4740<br />
|elite = 4900<br />
|enormal = 15590 <!-- Unchecked as of U20 --><br />
|ehard = 14876 <!-- Checked on U24 --><br />
|eelite = 16070 <!-- Unchecked as of U20 --><br />
|epicxp = <br />
|loc = Artificer Workshops<br />
|npc = Channa d'Cannith<br />
|zone = House Cannith<br />
|patron = House Cannith<br />
|favor = 7<br />
|free = no<br />
|epic = 22<br />
|extreme = no<br />
|mappic = M_master_artificer.png<br />
|maplegend = yes<br />
<!--|othermap = <br />
|mappic2 = <br />
|thirdmap = --><br />
|loadingpic = Questloading TheMasterArtificer.jpg<br />
|overview = <br />
Channa d'Cannith, the new head of the Cannith Manufactury, is concerned that Toven d'Cannith may be about to carry out his plan to turn all the warforged in Stormreach into mindless automatons.<br />
<br />
Channa wants you to go to the [[Artificer Workshops]] inside the [[House Cannith Manufactury|Cannith Manufactury]] and confront the [[Master Artificer]].<br />
<br />
== Flagging ==<br />
Complete [[Blown to Bits]], [[Power Play]] and [[Schemes of the Enemy]] (order does not matter) then talk to Channa d'Cannith.<br />
| flagging = Complete [[Blown to Bits]], [[Power Play]] and [[Schemes of the Enemy]] (order does not matter) then talk to Channa d'Cannith.<br />
|obj= <br />
* Confront Toven d'Cannith<br />
* Destroy all opposition and arrest Toven d'Cannith<br />
* (Optional) Destroy Toven's Soul-Cleansing Device (10% of base XP)<br />
|traps= [[DDO information project/Traps and locks/19#The Master Artificer|Magefire Cannon DC]]<br />
<br />
Only one (Though the many Magefire Cannons count as traps)<br />
* Devastating lightning floor trap/puzzle. Watch the pattern that appears above Toven to learn how the trap works.<br />
|misc= <!-- Tips --><br />
* The final fight starts when you approach Toven and is divided into several phases. Toven himself is invulnerable throughout the fight.<br />
** Phase 1: Toven will summon many Warforged and Golems to fight you.<br />
** Phase 2: When the last reinforcement dies, four big crystals appear. Beating on a crystal while standing near it will regenerate spell points very quickly. During this phase, a GM notice will periodically appear, saying "A pattern of flashing lights appears above Toven. What could it mean?". Following this announcement, a pattern of lights will appear above Toven and change seven times. Shortly after that, parts of the room will be charged with lightning, dealing heavy damage. This lightning will move every few seconds, as indicated before by the pattern of lights above Toven. On lower difficulties, it is possible to heal through this lightning damage, but on harder difficulties, players will have to move constantly to dodge the lightning. See [http://www.xfire.com/video/4dd847/ illustrating movie] and {{Forums|p=4349474|animation}}.<br />
** Phase 3: After the last crystal is destroyed, several cannons will spawn throughout the room.<br />
** Phase 4: Shortly after the start of phase 3, two Warforged Titans will awake. Destroying both at the same time will disable Toven's shield for a short time, giving you an opportunity to kill him.<br />
* If you die in the final fight, you will get a debuff preventing you from being resurrected. The duration of this debuff depends on the difficulty (none on normal, 60 seconds on hard, 90 seconds on elite or 120 seconds epic). Players with the debuff will display a white pattern above their ghost's head.<br />
* See the various raid boss articles for tips on how to beat them:<br />
** [[Titan Mk II]] - <Margie> Green Warforged Titan Raidboss<br />
** [[Titan Mk III]] - <Ronny> Purple Warforged Titan Raidboss<br />
** [[Toven d'Cannith]] - Purple Named Human Raidboss<br />
* Generally parties will designate a healer and kiter or tank for Margie (Green) and begin with Ronny (Purple). The kiter/tank will keep Margie away from the rest of the group. Melees will generally attack Ronny from the side in order to keep up the damage. Ronny has ranged AI so he will continuously run away from the player who has his aggro. A common misbelief is that he will just continue to run around the entire raid randomly. He will not if fought correctly: simply let one player establish some threat, then move away from Ronny long enough to let him fire off one charged shot, dodge the shot and move into melee range; he will never run away again from that point on unless his aggro changes due to poor threat management or the tank dying. And more importantly, if you stay in melee range, he will also never use his devastating charge shot.<br />
* Healers will need to use mass heals or other lvl8+ healing spells in order to penetrate the magic shield. Once the shield is down, all spells are back in play. Usually Ronny is brought down to about 1-3% before having the group move onto Margie. Ronny will be easily tanked at this point, as full buffs will function, Ronny will no longer use his charged shot and heal scrolls will easily keep up any decent tank indefinitely.<br />
* The rest of the party will then concentrate on Margie and bring her down. At this point casters can begin to dot Toven while the rest of the party takes down Ronny. When Toven's shield comes down, hit him with as much ranged damage as possible. It's rare that he'll survive long enough to raise Ronny and Margie.<br />
* Toven will repair and restore his Warforged Titans if given a chance to do so. He will restore them to roughly 20% health once defeated. Prevent this by destroying both of them at the same time. If he tries to restore both titans at the same time, he will be put under enormous stress, enough to cause his shield to drop temporarily - this is the time to strike!<br />
* After Menace of the Underdark came live this quest was tremendously difficult on all new epic difficulties. Epic normal difficulty was close to actual epic elite difficulty, and CR of monsters was 40+. That was probably a mistake and it was changed soon after in the next patch.<br />
{{XP bonus||k1=81|k2=93|k3=110|t3=11|b1=34|b2=43|b3=52|normal=4,580|hard=4,740|elite=4,900}}<br />
|chest='''Up to 4 (+ 1 on Epic)'''<br />
** '''1''' after the initial conversation and battle against Toven's guards, also containing a key<br />
** '''1''' optional at the end for earlier destroying Toven's Soul-Cleansing Device<br />
** * Has a small chance of dropping the Cerebral Distillation Unit part for [[Toven's Hammer]].<br />
** '''2 Raid loot chests''' at the end<br />
** * Both have an extremely high (~90%) chance of dropping a random alchemical weapon or shield per player.<br />
** * The right-hand chest has a small chance of dropping [[Toven's Hammer]].<br />
** * ''Binding Khyber Dragonshards'' drop in both raid chests.<br />
** * Normal - ?<br />
** * Hard - ?<br />
** * Elite - ?<br />
** * Epic Normal - Refined (T2) shards<br />
** * Epic Hard - Exquisite (T3) shards<br />
** * Epic Elite - ?<br />
** '''1 Epic Chest''' in addition to the raid chests on Epic difficulties, containing a single raid token and regular trash loot only<br />
<!--|collectable=--><br />
|npcreward=Standard, Choose from 7. Special rewards on every 5th completion: Select from ~43 Alchemical weapon/shields. Every single list will be the same for everyone, select your choice of any type of alchemical weapon/shield, all ~43 will always appear.<br />
|unique=yes<br />
|monsters= '''[[Monster Information/19#Master Artificer (The)|Monster Information]]'''<br />
* [[Augmented Iron Defender]]s<br />
* [[Augmented Iron Juggernaut]]s<br />
* [[Augmented Lightning Guard]]s<br />
* [[Augmented Magefire Cannon]]s<br />
* [[Cannith Artificer]]s<br />
* [[Cannith Power Crystal]]s<br />
* [[Cannith Rebel Guard]]s<br />
* [[Soul-Cleansed Warforged]]<br />
* [[Superior Sentinel Guardian]]s<br />
Named Monsters:<br />
* [[Titan Mk II]] <Margie> - Purple-named green [[Warforged Titan]]; raid boss<br />
* [[Titan Mk III]] <Ronny> - Purple-named purple [[Warforged Titan]]; raid boss<br />
* [[Toven d'Cannith#Master Artificer|Toven d'Cannith]] - Purple-named [[human]]; raid boss<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=The_Devil%27s_Details&diff=322973The Devil's Details2016-08-30T06:11:01Z<p>Eeepy: Typo - Arraetrikos was missing an "s"</p>
<hr />
<div>{{Adpack|adpack=Trials of the Archons}}<br />
''Arraetrikos has made the Adamant Spire into his new base of operations. The leader of the Devil army suffered a setback when a ritual involving the Codex of Infinite Planes failed. Now you must learn the details of his latest plan.''<br />
{{Quest<br />
|name = The Devil's Details<br />
|level = 13<br />
|epic = 30<br />
|duration = long<br />
|solo = 2,580<br />
|normal = 4,500<br />
|hard = 4,700<br />
|elite = 4,900<br />
|xp = <br />
|ecasual = 13,167<br />
|enormal = 22,515<br />
|ehard = 23,085<br />
|eelite = 23,665<br />
|epicxp = <br />
|bestower = <br />
|npc = Zanthe<br />
|loc = The Adamant Spire<br />
|zone = Amrath<br />
|patron = The Gatekeepers<br />
|favor = 6<br />
|free = <br />
|extreme = <br />
|mappic = Quest TheDevilsDetails.jpg<br />
<!--|maplegend = <br />
|othermap = <br />
|mappic2 = <br />
|thirdmap = <br />
|mappic3 = <br />
|fourthmap = <br />
|mappic4 = <br />
|fifthmap = <br />
|mappic5 = --><br />
|loadingpic= Questloading The Admant Spine.jpg<br />
|overview = <br />
Arraetrikos, leader of the Devil armies, attempted to conduct some kind of ritual using the Codex of Infinite Planes - and failed.<br />
<br />
The Archons want to you to find out what the Devil leader is planning next. Travel to the Adment[sic] Spine and learn the details of Arraetrikos's scheme. According to the Archons, you can enter the Adamant Spire through a neglected well.<br />
|obj= <br />
* Infiltrate the Devils' base.<br />
* Confront [[Arraetrikos]] in the tower.<br />
* (Optional) Slay [[Dolthos]] {{Calculated XP bonus|percent=10|solo=2,580|normal=4,500|hard=4,700|elite=4,900|ecasual=13,167|enormal=22,515|ehard=23,085|eelite=23,665}}<br />
* (Optional) Learn the details of Arraetrikos's plans: (4 total) {{Calculated XP bonus|percent=20|solo=2,580|normal=4,500|hard=4,700|elite=4,900|ecasual=13,167|enormal=22,515|ehard=23,085|eelite=23,665}}<br />
|expect= <br />
|traps= <br />
|misc= <!-- Tips --><br />
{{XP bonus|n1=<75|n2=|n3=|k1=145|k2=|k3=|t1=|t2=|t3=|s1=>1|s2=|s3=|b1=9|b2=<13|b3=14}}<br />
|chest= 3<br />
** 1 locked, behind a secret door near one of Arraetrikos's plans: [[Open Lock|OL]]: {{Xpcolors|casual=|normal=<33|hard=<37|elite=37-40|ecasual=|enorm=|ehard=|eelite=}}<br />
** 1 for defeating Dolthos<br />
** 1 for defeating Hathera; may contain named loot<br />
<!--|collectable=--><br />
|npcreward= <br />
|unique= yes<br />
|monsters= <br />
* [[Black Abishai]]<br />
* [[Blue Abishai]]<br />
* [[Fiendish Troglodyte Guard]]s<br />
* [[Fiendish Troll Crusher]]s<br />
* [[Green Abishai]]<br />
* [[Orthon Warder]]s<br />
* [[Red Abishai]]<br />
* [[Shavarath Hellhound]]s<br />
* [[Tiefling Adept]]s<br />
* [[Tiefling Marksman|Tiefling Marksmen]]<br />
* [[Dolthos]] <Master of Blades> - Red named<br />
* [[Hathera the Erinyes]] <Leutenant of Arraetrikos> - Red named<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Iron_Mitts&diff=321951Iron Mitts2016-08-26T23:03:34Z<p>Eeepy: Redirected page to Item:Iron Mitts</p>
<hr />
<div>#redirect [[Item:Iron Mitts]]</div>Eeepyhttps://ddowiki.com/index.php?title=Bound_Fire_Elemental&diff=314002Bound Fire Elemental2016-08-14T01:47:51Z<p>Eeepy: Elite CR for Dream Conspiracy</p>
<hr />
<div>{{Infobox-monster<br />
| image = <br />
| type = Elemental<br />
| race = Fire Elemental<br />
| sub-race = <br />
| MM type = Fire Elemental<br />
| alignment = True Neutral<br />
| cr = <br />
| named = No <br />
| boss = No <br />
| color = Red <br />
| rare = No <br />
| attack = [[Fireball]], Aura of Flame, Fiery slam (Bludgeoning) - Burning Touch<br />
| qualities = [[DR]] {{Xpcolors|elite=10}}/-, [[Floating]], Immunity to Fire, Vulnerability to Cold (Takes 200% from cold damage), [[Elemental Traits]]<br />
| organization = <br />
| habitat = <br /><br />
* [[Dream Conspiracy]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=30}}) - After the swim part<br />
* [[The Lord of Blades]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=Elite}}) - Elemental room post-completion<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Fiend-Blood_Troglodyte_Stalker&diff=313801Fiend-Blood Troglodyte Stalker2016-08-07T08:23:21Z<p>Eeepy: CR templates</p>
<hr />
<div>{{Infobox-monster<br />
| image = Fiend-Blood Troglodyte Stalker.jpg<br />
| type = Reptilian<br />
| race = Troglodyte<br />
| sub-race = Fiendish Troglodyte<br />
| MM type = Troglodyte<br />
| alignment = Chaotic Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = [[Smite Good]]; Spear ([[Piercing]] + [[Sickening Stink]] + [[Poison#Natural Poisons|Natural Poison: Greenblood Oil]]); [[Sneak attack]]<br />
| qualities = [[Fire Resistance]], [[Cold Resistance]], [[DR]] (variable)/[[Magic]], [[Extraplanar]], [[Troglodyte Stench]]; [[Evasion]], [[Sneak]]<br />
| organization = <br />
| habitat = <br /><br />
* [[The Vale of Twilight]] (CR {{Xpcolors|normal=15}})<br />
** [[Rainbow in the Dark]] (CR {{Xpcolors|casual=?|normal=?|hard=?|elite=?}})<br />
** [[The Coalescence Chamber]] (CR {{Xpcolors|casual=15|normal=?|hard=?|elite=?}}, DR {{Xpcolors|casual=10/Magic|normal=?|hard=?|elite=?}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Fiend-Blood_Gnoll&diff=313800Fiend-Blood Gnoll2016-08-07T08:07:27Z<p>Eeepy: Elite CR for Coalescence Chamber</p>
<hr />
<div>{{Infobox-monster<br />
| image = Fiend-Blood Gnoll.jpg<br />
| type = Gnoll<br />
| race = Gnoll<br />
| sub-race = Fiendish Gnoll<br />
| MM type = Gnoll<br />
| alignment = Chaotic Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = Scimitar ([[Slashing]] + [[Fire]]), Longbow ([[Piercing]] + [[Pure Evil]]); Bite ([[Piercing]] + [[Fire]] + [[Bogdish Rot]]), Claw ([[Slashing]] + [[Fire]])<br />
| qualities = [[Fire Resistance]], [[Cold Resistance]], [[Extraplanar]], [[DR]] (variable)/Magic<br />
| organization = <br />
| habitat = <br /><br />
* [[In the Demon's Den]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}})<br />
* [[The Coalescence Chamber]] (CR {{Xpcolors|casual=16|normal=?|hard=?|elite=23}}, DR {{Xpcolors|casual=10/Magic|normal=?|hard=?|elite=?}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Fiend-Blood_Troll&diff=313799Fiend-Blood Troll2016-08-07T08:06:44Z<p>Eeepy: Elite CR for Coalescence Chamber</p>
<hr />
<div>{{Infobox-monster<br />
| image = Fiend-Blood Troll.jpg<br />
| type = Giant<br />
| race = Troll<br />
| sub-race = Fiendish Troll<br />
| MM type = Troll<br />
| alignment = Chaotic Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = [[Smite Good]]; Club ([[Bludgeoning]]), Triple smash ([[Bludgeoning]]), Longbow ([[Piercing]]); Claw ([[Slashing]]); [[Improved Trip]]<br />
| qualities = [[Vulnerability to Acid]], [[Fire Resistance]], [[Cold Resistance]], [[Extraplanar]], [[Regeneration]], [[DR]] (variable)/Magic, {{Unverified|[[Spell Resistance]]}}<br />
| organization = <br />
| habitat = <br /><br />
* [[The Vale of Twilight]] (CR {{Xpcolors|normal=16}}, DR {{Xpcolors|normal=5/Magic}})<br />
** [[Rainbow in the Dark]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}})<br />
** [[The Coalescence Chamber]] (CR {{Xpcolors|casual=16|normal=?|hard=?|elite=23}}, DR {{Xpcolors|casual=5/Magic|normal=?|hard=?|elite=?}})<br />
** [[The Shroud]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Fiend-Blood_Troglodyte_Ranger&diff=313798Fiend-Blood Troglodyte Ranger2016-08-07T08:01:46Z<p>Eeepy: Elite CR for Coalescence Chamber</p>
<hr />
<div>{{Infobox-monster<br />
| image = Fiend-Blood Troglodyte Ranger.jpg<br />
| type = Reptilian<br />
| race = Troglodyte<br />
| sub-race = Fiendish Troglodyte<br />
| MM type = Troglodyte<br />
| alignment = Chaotic Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = [[Smite Good]]; Longbow ([[Piercing]] + [[Acid]] + [[Crippling]]), Fist slam, Longbow slam ([[Bludgeoning]])<br />
| qualities = [[Fire Resistance]], [[Cold Resistance]], [[DR]] (variable)/[[Magic]], [[Extraplanar]], [[Troglodyte Stench]]<br />
| organization = <br />
| habitat = <br /><br />
* [[Devil Assault (quest)|Devil Assault]]<br />
* [[The Vale of Twilight]] (CR {{Xpcolors|normal=15}}, DR {{Xpcolors|normal=10/Magic}})<br />
** [[Rainbow in the Dark]]<br />
** [[The Coalescence Chamber]] (CR {{Xpcolors|casual=15|normal=?|hard=?|elite=22}}, DR {{Xpcolors|casual=10/Magic|normal=?|hard=?|elite=?}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Fiend-Blood_Troglodyte_Warmaster&diff=313797Fiend-Blood Troglodyte Warmaster2016-08-07T07:58:19Z<p>Eeepy: Elite CR for Coalescence Chamber</p>
<hr />
<div>{{Infobox-monster<br />
| image = Fiend-Blood Troglodyte Warmaster.jpg<br />
| type = Reptilian<br />
| race = Troglodyte<br />
| sub-race = Fiendish Troglodyte<br />
| MM type = Troglodyte<br />
| alignment = Chaotic Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = [[Smite Good]]; Sword ([[Slashing]] + [[Sickening Stink]] + [[Stunning Blow]] + [[Doom]])<br />
| qualities = [[Fire Resistance]], [[Cold Resistance]], [[DR]] (variable)/[[Magic]], [[Extraplanar]], [[Troglodyte Stench]]<br />
| organization = <br />
| habitat = <br /><br />
* [[The Vale of Twilight]] (CR {{Xpcolors|normal=16}}, DR {{Xpcolors|normal=10/Magic}})<br />
** [[Rainbow in the Dark]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}})<br />
** [[Ritual Sacrifice]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}})<br />
** [[The Coalescence Chamber]] (CR {{Xpcolors|casual=16|normal=?|hard=?|elite=23}}, DR {{Xpcolors|casual=10/Magic|normal=?|hard=?|elite=?}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Fiend-Blood_Troglodyte_Theurge&diff=313796Fiend-Blood Troglodyte Theurge2016-08-07T07:57:11Z<p>Eeepy: Elite CR for Coalescence Chamber</p>
<hr />
<div>{{Infobox-monster<br />
| image = Fiend-Blood Troglodyte Theurge.jpg<br />
| type = Reptilian<br />
| race = Troglodyte<br />
| sub-race = Fiendish Troglodyte<br />
| MM type = Troglodyte<br />
| alignment = Chaotic Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = [[Web]], [[Dispel Magic]], [[Searing Light]], [[Acid Rain]], [[Inflict Critical Wounds]], [[Ball Lightning]]; Staff ([[Bludgeoning]] + [[Sickening Stink]])<br />
| qualities = [[Fire Resistance]], [[Cold Resistance]], [[DR]] (variable)/[[Magic]], [[Extraplanar]], [[Troglodyte Stench]]; [[Aid, Mass]], [[Displacement]], [[True Seeing (spell)]]<br />
| organization = <br />
| habitat = <br /><br />
* [[The Vale of Twilight]] (CR {{Xpcolors|normal=16}}, DR {{Xpcolors|normal=10/Magic}})<br />
** [[Rainbow in the Dark]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}})<br />
** [[Ritual Sacrifice]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}})<br />
** [[The Coalescence Chamber]] (CR {{Xpcolors|casual=15|normal=?|hard=?|elite=23}}, DR {{Xpcolors|casual=10/Magic|normal=?|hard=?|elite=?}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Fiend-Blood_Bat&diff=313795Fiend-Blood Bat2016-08-07T07:54:51Z<p>Eeepy: Elite CR for Coalescence Chamber</p>
<hr />
<div>{{Infobox-monster<br />
| image = Fiend-Blood Bat.jpg<br />
| type = Magical Beast<br />
| race = Bat<br />
| sub-race = Fiendish Bat<br />
| MM type = Bat<br />
| alignment = Neutral Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = Bite ([[Piercing]] + [[Filth Fever]])<br />
| qualities = [[Fire Resistance]], [[Cold Resistance]], [[Extraplanar]], [[DR]] (variable)/Magic, [[See Invisibility]]<br />
| habitat = <br /><br />
* [[The Vale of Twilight]] (CR {{Xpcolors|normal=11}}, DR {{Xpcolors|normal=10/Magic}})<br />
** [[Ritual Sacrifice]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}})<br />
** [[The Coalescence Chamber]] (CR {{Xpcolors|casual=11|normal=?|hard=?|elite=16}}, DR {{Xpcolors|casual=10/Magic|normal=?|hard=?|elite=?}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Fiend-Blood_Scorpion&diff=313794Fiend-Blood Scorpion2016-08-07T07:54:39Z<p>Eeepy: Elite CR for Coalescence Chamber</p>
<hr />
<div>{{Infobox-monster<br />
| image = Fiend-Blood Scorpion.jpg<br />
| type = Magical Beast<br />
| race = Scorpion<br />
| sub-race = Fiendish Scorpion<br />
| MM type = Scorpion<br />
| alignment = Neutral Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = Claws ([[Slashing]]), Tail sting ([[Piercing]] + [[Poison#Natural Poisons|natural poison: scorpion]])<br />
| qualities = [[Fire Resistance]], [[Cold Resistance]], [[Extraplanar]], [[Burrow]]<br />
| organization = <br />
| habitat = <br /><br />
* [[The Vale of Twilight]] (CR {{Xpcolors|normal=12}})<br />
** [[Rainbow in the Dark]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=?}})<br />
** [[The Coalescence Chamber]] (CR {{Xpcolors|casual=12|normal=?|hard=?|elite=17}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Wheep&diff=313793Wheep2016-08-07T07:21:04Z<p>Eeepy: Tidied up</p>
<hr />
<div>{{Infobox-monster<br />
| image = Wheep.jpg<br />
| type = Undead<br />
| race = Wheep<br />
| sub-race = <br />
| MM type = <br />
| alignment = Lawful Evil<br />
| cr = <br />
| named = no<br />
| boss = No<br />
| attack = <br /><br />
* Claw ([[Slashing]])<br />
* [[Poison]]: Poison Tears<br />
* AOE [[Fear]] effect<br />
* Spellcasting<br />
** [[Ball Lightning]]<br />
** [[Otiluke's Freezing Sphere]]<br />
| qualities = <br /><br />
* DR/([[Piercing]])<br />
* [[See Invisibility]]<br />
* Fast Healing<br />
* [[Incorporeal]] - sometimes<br />
| organization = Usually packs of 2-4<br />
| habitat = <br /><br />
* [[Orchard of the Macabre]] (CR {{xpcolors|normal=Normal}}) - Vol area<br />
** [[Ascension Chamber]] (CR {{xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - Common enemy<br />
** [[Desecrated Temple of Vol]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=19}}) - Common enemy<br />
** [[Ghosts of Perdition]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=Elite}})<br />
** [[Litany of the Dead]] (CR {{xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - Main wing and Cholthulzz's wing<br />
* The Disruptor - [[Kobold Island: The Disruptor|Heroic]] and [[Kobold Island: The Disruptor - EPIC|Epic]] (CR {{xpcolors|normal=Normal|enormal=Epic Normal}}) - May be guarding a large extractor. CR (Challenge level + 3)<br />
* [[Delera's Graveyard]] during [[Mabar Endless Night Festival]] (CR {{xpcolors|normal=16}})<br />
| description = Wheeps are only incorporeal sometimes. The ones encountered in the [[Ascension Chamber]] are, but some of the ones found in the [[Orchard of the Macabre]] are not.<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Unholy_Friar&diff=313792Unholy Friar2016-08-07T07:13:34Z<p>Eeepy: Tidied up</p>
<hr />
<div>{{Infobox-monster<br />
| type = Humanoid<br />
| race = Human<br />
| MM type = Human<br />
| image = Unholy Friar.jpg<br />
| named = No<br />
| boss = No<br />
| alignment = Lawful Evil<br />
| cr = <br />
| attack = [[Searing Light]], other spells<br />
| qualities = <br />
| organization = <br />
| habitat = <br />
* [[Orchard of the Macabre]] (CR {{xpcolors|normal=Normal}})<br />
** [[Flesh Maker's Laboratory]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=16}})<br />
** [[Litany of the Dead]] (CR {{xpcolors|normal=Normal|hard=Hard|elite=Elite}})<br />
* [[Tomb of the Forbidden]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=Elite}})<br />
* [[Tomb of the Unhallowed]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=16}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Quell&diff=313791Quell2016-08-07T07:13:11Z<p>Eeepy: Tidied up</p>
<hr />
<div>{{Infobox-monster<br />
| image = Quell.jpg<br />
| type = Undead<br />
| race = Quell<br />
| sub-race = <br />
| MM type = <br />
| alignment = Lawful Evil<br />
| cr = <br />
| named = no<br />
| boss = No<br />
| attack = <br /><br />
* Slam ([[Bludgeoning]])<br />
* '''Intercession:''' Severs the target's ability to use <s>Divine spells</s> abilities ({{Forums|p=5412918|label=which?}}) granted by a deity / power source. [[Intercession Ward]] prevents this, but is only found on {{Item|Atonement}} and {{Item|Epic Glimpse of the Soul}}.<br />
* Spellcasting<br />
** [[Acid Fog]]<br />
** [[Bane]]<br />
** [[Chain Lightning]]<br />
** [[Enervation]]<br />
** [[Hold Person]]<br />
** [[Searing Light]]<br />
** [[Unholy Blight]]<br />
** [[Wall of Fire]]<br />
| qualities = [[Incorporeal]]<br />
| organization = <br />
| habitat = <br /><br />
* [[Orchard of the Macabre]] (CR {{Xpcolors|normal=Normal}})<br />
** [[Ascension Chamber]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - Common enemy<br />
** [[Desecrated Temple of Vol]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=20}})<br />
** [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - High Priest of Vol's and Cholthulzz's wings<br />
* [[Kobold Island: The Disruptor]] - Heroic and Epic. Orange-named, CR (Challenge Level +2)<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Ogre_Mage_Cultist&diff=313790Ogre Mage Cultist2016-08-07T07:11:26Z<p>Eeepy: Added habitat: Litany of the Dead</p>
<hr />
<div>{{Infobox-monster<br />
| image = Ogre_Mage_Cultist.png<br />
| type = Giant<br />
| race = Ogre<br />
| sub-race = Ogre Mage<br />
| MM type = Ogre<br />
| alignment = Lawful Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = [[Ray of Enfeeblement]], [[Sleep (spell)]], [[Lightning Bolt]]; Longbow ([[Piercing]]), Greatsword ([[Slashing]])<br />
| qualities = [[Regeneration]]; [[Invisibility]]<br />
| organization = <br />
| habitat = <br />
* [[Litany of the Dead]] (CR {{Xpcolors|normal=?|hard=?|elite=?}})<br />
* [[Tomb of the Forbidden]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=Elite}})<br />
* [[Tomb of the Unhallowed]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=Elite}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Greater_Shadow&diff=313789Greater Shadow2016-08-07T07:09:23Z<p>Eeepy: Removed casual CR from Litany</p>
<hr />
<div>{{Infobox-monster<br />
| image = <br />
| type = Undead<br />
| race = Shadow<br />
| sub-race = <br />
| MM type = Shadow<br />
| alignment = Chaotic Evil<br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = <br />
| qualities = [[Incorporeal]]<br />
| organization = <br />
| habitat = <br />
* [[Eerie Forest]] (CR {{Xpcolors|normal=?}})<br />
* [[Orchard of the Macabre]] (CR {{Xpcolors|normal=?}})<br />
** [[Ghosts of Perdition]] (CR {{Xpcolors|casual=?|normal=?|hard=?|elite=?}})<br />
** [[Litany of the Dead]] (CR {{Xpcolors|normal=?|hard=?|elite=?}})<br />
* [[The Prison of the Planes]] (CR {{Xpcolors|casual=?|normal=?|hard=?|elite=?}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Giant_Skeleton_Warrior&diff=313788Giant Skeleton Warrior2016-08-07T07:08:52Z<p>Eeepy: Tidied up</p>
<hr />
<div>{{Infobox-monster<br />
| image = Giant Skeleton Warrior.jpg<br />
| type = Undead<br />
| race = Skeleton<br />
| sub-race = <br />
| MM type = Skeleton<br />
| alignment = Neutral Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = Mace ([[Bludgeoning]] + [[Knockback]]), Rock Throwing (ranged, [[Bludgeoning]] + [[Knockdown]]), {{Unverified|Stomp ([[Bludgeoning]] + [[Knockdown]])}}<br />
| qualities = [[DR]] /[[Bludgeon]], immune to cold <br />
| organization = <br />
| habitat = <br /><br />
* [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - False chest ambush<br />
* [[Madstone Crater]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - Common enemy<br />
* [[Return to Madstone Crater]] (CR {{Xpcolors|normal=Epic Normal|hard=Epic Hard|elite=Epic Elite}}, DR {{Xpcolors|enormal=17|ehard=?|eelite=?}}) - Common enemy<br />
* [[The Subterrane - Central]] (CR {{Xpcolors|normal=Normal}})<br />
| description = Bludgeoning weapons do the best damage against skeletons.<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Eternal_Warrior&diff=313787Eternal Warrior2016-08-07T07:07:16Z<p>Eeepy: Removed casual CR from Litany</p>
<hr />
<div>{{Infobox-monster<br />
| image = Eternal Warrior.jpeg<br />
| type = Undead<br />
| race = Skeleton<br />
| sub-race = <br />
| MM type = Skeleton<br />
| alignment = Neutral Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = [[Slashing]] damage<br />
| qualities = [[DR]] 10/Bludgeon<!--(CR10 = DR 10/Bludgeon)-->, [[Immunity to Cold]], [[Electricity Resistance]], [[Fire Resistance]]<br />
| organization = <br />
| habitat = <br /><br />
* [[And the Dead Shall Rise...]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=Elite}})<br />
* [[Litany of the Dead]] (CR {{xpcolors|normal=Normal|hard=Hard|elite=Elite}})<br />
* [[Sands of Menechtarun]] (CR {{Xpcolors|normal=10}}, DR {{Xpcolors|normal=10/Bludgeoning}})<br />
** [[The Chamber of Kourush]] (CR {{Xpcolors|casual=?|normal=10|hard=12|elite=15}})<br />
** [[The Chamber of Rahmat]] (CR {{Xpcolors|casual=?|normal=10|hard=12|elite=15}})<br />
** [[The Chamber of Raiyum]] (CR {{Xpcolors|casual=10|normal=10|hard=?|elite=?|ecasual=?|enormal=?|ehard=?|eelite=?}}, DR {{Xpcolors|casual=10/Bludgeoning|normal=?|hard=?|elite=?|ecasual=?|enormal=?|ehard=?|eelite=?}})<br />
* [[The Cursed Crypt]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=Elite}})<br />
* [[Tomb of the Unhallowed]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=15}})<br />
| description = Bludgeoning weapons do the best damage against skeletons.<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Doom_Sword&diff=313786Doom Sword2016-08-07T07:04:49Z<p>Eeepy: Elite CR for Litany</p>
<hr />
<div>{{Infobox-monster<br />
| image = Doom Sword.jpg<br />
| type = Humanoid<br />
| race = Human<br />
| sub-race = <br />
| MM type = Human<br />
| alignment = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = <br />
| qualities = <br />
| organization = <br />
| habitat = <br />
* [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=19}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Cultist_Ranger_(elf)&diff=313785Cultist Ranger (elf)2016-08-07T07:04:28Z<p>Eeepy: Elite CR for Litany</p>
<hr />
<div>{{Infobox-monster<br />
| image = Cultist Ranger.jpg<br />
| type = Elf<br />
| race = Elf<br />
| MM type = Elf<br />
| named = No<br />
| boss = No<br />
| alignment = Neutral Evil<br />
| cr = <br />
| attack = <br />
| qualities = <br />
| organization = <br />
| habitat = <br />
* [[Orchard of the Macabre]] (CR {{Xpcolors|normal=Normal}})<br />
** [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=19}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Slayer_Mage&diff=313784Slayer Mage2016-08-07T07:03:44Z<p>Eeepy: Elite CR for Litany</p>
<hr />
<div>{{Infobox-monster<br />
| image = Slayer Mage.jpg<br />
| type = Elf<br />
| race = Elf<br />
| MM type = Elf<br />
| alignment = True Neutral<br />
| boss = no<br />
| cr = (CR {{Xpcolors|casual=?|normal=?|hard=?|elite=19}})<br />
| attack = <br />
| qualities = <br />
| organization = <br />
| habitat = [[Litany of the Dead]]<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Cultist_Ranger_(elf)&diff=313783Cultist Ranger (elf)2016-08-07T06:52:17Z<p>Eeepy: CR templates</p>
<hr />
<div>{{Infobox-monster<br />
| image = Cultist Ranger.jpg<br />
| type = Elf<br />
| race = Elf<br />
| MM type = Elf<br />
| named = No<br />
| boss = No<br />
| alignment = Neutral Evil<br />
| cr = <br />
| attack = <br />
| qualities = <br />
| organization = <br />
| habitat = <br />
* [[Orchard of the Macabre]] (CR {{Xpcolors|normal=Normal}})<br />
** [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Unholy_Priest&diff=313782Unholy Priest2016-08-07T06:51:55Z<p>Eeepy: CR template</p>
<hr />
<div>{{Infobox-monster<br />
| image = Unholy Priest.jpg<br />
| type = Humanoid<br />
| race = Human<br />
| MM type = Human<br />
| named = No<br />
| boss = No<br />
| alignment = <br />
| cr = <br />
| attack = <br />
| qualities = <br />
| organization = <br />
| habitat = <br />
* [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Giant_Skeleton_Warrior&diff=313781Giant Skeleton Warrior2016-08-07T06:50:44Z<p>Eeepy: CR templates</p>
<hr />
<div>{{Infobox-monster<br />
| image = Giant Skeleton Warrior.jpg<br />
| type = Undead<br />
| race = Skeleton<br />
| sub-race = <br />
| MM type = Skeleton<br />
| alignment = Neutral Evil<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = Mace ([[Bludgeoning]] + [[Knockback]]), Rock Throwing (ranged, [[Bludgeoning]] + [[Knockdown]]), {{Unverified|Stomp ([[Bludgeoning]] + [[Knockdown]])}}<br />
| qualities = [[DR]] /[[Bludgeon]], immune to cold <br />
| organization = <br />
| habitat = <br /><br />
* [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - False chest ambush<br />
* [[Madstone Crater]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - Common enemy<br />
* [[Return to Madstone Crater]] (CR {{Xpcolors|normal=Epic Normal|hard=Epic Hard|elite=Epic Elite}}, DR {{Xpcolors|enormal=17|ehard=?|eelite=?}}) - Common enemy<br />
* [[The Subterrane - Central]] (CR {{Xpcolors|normal=Normal}})<br />
| description = Bludgeoning weapons do the best damage against skeletons.<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Gargoyle_Juggernaut&diff=313780Gargoyle Juggernaut2016-08-07T06:49:09Z<p>Eeepy: CR templates</p>
<hr />
<div>{{Infobox-monster<br />
| image = <br />
| type = Monstrous Humanoid<br />
| race = Gargoyle<br />
| sub-race = <br />
| MM type = Gargoyle<br />
| alignment = Chaotic Evil<br />
| cr = 16<br />
| named = no<br />
| boss = no<br />
| color = No<br />
| rare = No<br />
| attack = Claw, bite (slashing)<br />
| qualities = [[DR]] 1/[[Adamantine]], Stone Form Healing, Stone Form Damage Reduction<br />
| organization = <br />
| habitat = <br /><br />
* [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}}) - Main wing, Cinnis wing, Mentau wing<br />
* [[Raiding the Giants' Vault]] (CR {{Xpcolors|Solo=Solo}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Doom_Sword&diff=313779Doom Sword2016-08-07T06:47:30Z<p>Eeepy: CR template</p>
<hr />
<div>{{Infobox-monster<br />
| image = Doom Sword.jpg<br />
| type = Humanoid<br />
| race = Human<br />
| sub-race = <br />
| MM type = Human<br />
| alignment = <br />
| cr = {{Xpcolors|casual=?|normal=?|hard=?|elite=?}}<br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = <br />
| qualities = <br />
| organization = <br />
| habitat = <br />
* [[Litany of the Dead]] (CR {{Xpcolors|normal=Normal|hard=Hard|elite=Elite}})<br />
| description = <br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Air_Mephit_Warrior&diff=313757Air Mephit Warrior2016-08-07T04:28:18Z<p>Eeepy: Elite CR for Disciples of Shar</p>
<hr />
<div>{{Infobox-monster<br />
| image = Air Mephit Warrior.jpg<br />
| type = Air Outsider<br />
| race = Mephit<br />
| sub-race = Air Mephit<br />
| MM type = Mephit<br />
| alignment = True Neutral<br />
| cr = <br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = Claws ([[Slashing]]), Breath weapon ([[Abrasive Breath]] + [[Disorientation]]); [[Sneak attack]]<br />
| qualities = [[Fast Healing]], [[DR]] (variable)/Magic, can summon a [[Greater Air Mephit]] or another Air Mephit Warrior for help (unless it was summoned itself); [[Invisibility]]; [[Sneak]]<br />
| organization = <br />
| habitat = <br /><br />
* [[Disciples of Shar]] (CR {{xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=17}})<br />
* [[Orchard of the Macabre (heroic)]]<br />
** [[Inferno of the Damned]] (CR {{xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}}) - Summoned by [[Portal of Benediction]]s on Inferno side<br />
* [[The Sanctum: Quench the Flames]] (CR {{xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite}}) - Summoned by [[summoning Fire]]s<br />
* [[The Snitch]] (CR {{Xpcolors|casual=Casual|normal=Normal|hard=Hard|elite=Elite|ecasual=Epic Casual|enormal=17|ehard=Epic Hard|eelite=Epic Elite}})<br />
* [[The Vale of Twilight]] (CR {{Xpcolors|normal=14}}, DR {{Xpcolors|normal=15/Magic}}) - Summoned by [[Pure Air Mephit]]s<br />
| description = As usual, summoned ones do not count for the [[Monster Manual]].<br />
}}</div>Eeepyhttps://ddowiki.com/index.php?title=Mountain_Lion&diff=313756Mountain Lion2016-08-07T04:18:57Z<p>Eeepy: Elite CR for Disciples of Shar</p>
<hr />
<div>{{Infobox-monster<br />
| image = Mountain Lion.jpg<br />
| type = Animal<br />
| race = Lion<br />
| sub-race = Fiendish Lion<br />
| MM type = Fiendish Lion<br />
| alignment = True Neutral<br />
| cr = <br />
| named = No <br />
| boss = No<br />
| color = No <br />
| rare = No <br />
| attack = Claws ([[Slashing]]), Bite ([[Piercing]] + [[Knockdown]])<br />
| qualities = <br />
| organization = <br />
| habitat = <br /><br />
* [[Disciples of Shar]] (CR {{xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=22}}) - Orange-named. Behind the secret door. <br />
* [[The Storm Horns]] (CR {{Xpcolors|normal=21|enormal=Epic Normal}})<br />
** [[Lines of Supply]] (CR {{Xpcolors|solo=Solo|normal=Normal|hard=Hard|elite=Elite|ecasual=Epic Solo|enormal=Epic Normal|ehard=Epic Hard|eelite=Epic Elite}})<br />
| description = <br />
}}</div>Eeepy