https://ddowiki.com/api.php?action=feedcontributions&user=DogMania&feedformat=atomDDO wiki - User contributions [en]2024-03-29T01:21:07ZUser contributionsMediaWiki 1.35.13https://ddowiki.com/index.php?title=Pilgrims%27_Peril&diff=558375Pilgrims' Peril2023-11-02T20:10:07Z<p>DogMania: </p>
<hr />
<div>{{Quest<br />
| name = Pilgrims&#39; Peril<br />
| adpack = Illithid Invasion<br />
| epic = 34<br />
| duration = medium<br />
| raid = false<br />
| tier = <br />
| solo only = false<br />
| solo = <br />
| normal = <br />
| hard = <br />
| elite = <br />
| xp = <br />
| ecasual = <br />
| enormal = 25667<br />
| ehard = 34143<br />
| eelite = <br />
| epicxp = <br />
| npc = Rular Brigmore<br />
| bestower = Rular Brigmore<br />
| loc = Pilgrims' Temple<br />
| zone = Sharn - Clifftop Tower District<br />
| patron = The Twelve<br />
| favor = 9<br />
| free = yes<br />
| extreme = true<br />
| mappic = M Pilgrims&#39; Peril.png<br />
| maplegend = <br />
| mappic note =<br />
<!-- <br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = <br />
--><br />
| loadingpic = L Pilgrims&#39; Peril.jpg<br />
| overview = Your friend Cellimas has disappeared after learning the possible location of a hidden Illithid lair. Head to her last known location, the Pilgrims' Temple, to see if you can find any clues to her whereabouts.<br />
| objective_1 = Investigate the Silver Flame Temple<br />
| objective_2 = Defend yourself against the attacking Silver Flame followers<br />
| objective_3 = Find a way into the sanctum<br />
| objective_4 = Activate the white signal crystal<br />
| objective_5 = Activate the blue signal crystal<br />
| objective_6 = Discover what lies within the sanctum<br />
| objective_7 = Speak to Cellimas<br />
| objective_8 = Find the being controlling Cellimas<br />
| objective_9 = Defeat the Mind Flayer<br />
| objective_10 = Speak to Cellimas <br />
| optional_1 = Defeat the Glabrezu<br />
| opt_percent_1 = 10.5<br />
| expect = <br />
| traps = Light trap in the tile puzzle room<br />
| misc = <br />
* A series of strikes on Illithid commanders has allowed the Twelve to determine the rough location of an Illithid strongpoint. Your friend Cellimas Villuhne has disappeared while investigating a possible lead, and you've set out for her last known location, a Silver Flame pilgrim encampment, to seek answers. What you find instead is a clearing full of empty tents.<br />
* Head inside the temple and slay the Silver Flame Acolyte, who has been brainwashed into seeing you as an enemy of his faith. <br />
* In the next room, you're jumped by several waves of Silver Flame worshippers. It's in this fight that you'll discover why this quest is rated as extreme difficulty, as each wave introduces one more special enemy type to make your life awkward.<br />
* The first two waves of this room is fairly easy, but be aware the Templar raises the attack damage of her allies. In order, the next three waves introduce the Silver Flame Wound-Healer, who heals damaged enemies nearly instantly, the Shield-Keeper, who vastly increases the PRR and MRR of his allies, and the Life-Caller, who can do something previously unheard of in DDO - cast [[Raise Dead]] and bring their slain allies back!<br />
** Be warned that once this fight starts, you will get no breaks until the fifth and final wave is dead. Try leaving a single Archer alive at the end of a wave if you need to heal.<br />
* From now on, every fight in the quest will have one each of these special enemies, so be sure to target them first - in the order Life-Caller -> Wound-Healer -> Shield-Keeper. Only once all special enemies are dead should you start attacking the standard mobs. Note that with the exception (in both directions) of the Shield-Keeper, special enemies cannot target each other.<br />
* Be very careful while jumping in this quest - it is all too easy to get stuck on top of enemies that you then cannot kill until the Wound-Healer is dead.<br />
* Your path now forks in two directions, leading to two fights and two puzzles - a standard mirror puzzle and a tile puzzle linked to a Light trap.<br />
** Behind a secret door in the Mirror room, players may find a Glabrezu behind a magical barrier sustained by a mysterious orb. Deactivating the orb naturally leads to a fight with the Glabrezu. This is a fairly tough fight, as Glabrezu are hard hitters in general, but at least there are no trash mobs or special mechanics to worry about. The chest from this fight may drop augments and cards for the {{Item|Deck of Many Curses}}.<br />
* Finally, with the door open, head east and talk to a mind-controlled Cellimas, who you must then knock unconscious. Afterwards, you can head up to a nearby room to fight the Illithid [[Qarazmar]]. Qarazmar has a rather larger power set than the standard Mind Flayer, and also becomes invulnerable twice during the fight to summon more thralls.<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = '''2'''<br />
* One for slaying Bahrasir (contains cards and augments)<br />
* One end chest<br />
| verified_nodes = <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span><br />
| collectable1 = {{Node|Adventurer's Pack|outside tile puzzle room}}<br />
| collectable2 = {{Node|Fungus|outside mirror puzzle room}}<br />
| npcreward = standard<br />
| unique = yes<br />
| external = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Pilgrims%27_Peril&diff=558374Pilgrims' Peril2023-11-02T20:07:56Z<p>DogMania: </p>
<hr />
<div>{{Quest<br />
| name = Pilgrims&#39; Peril<br />
| adpack = Illithid Invasion<br />
| epic = 34<br />
| duration = medium<br />
| raid = false<br />
| tier = <br />
| solo only = false<br />
| solo = <br />
| normal = <br />
| hard = <br />
| elite = <br />
| xp = <br />
| ecasual = <br />
| enormal = 25667<br />
| ehard = 34143<br />
| eelite = <br />
| epicxp = <br />
| npc = Rular Brigmore<br />
| bestower = Rular Brigmore<br />
| loc = Pilgrims' Temple<br />
| zone = Sharn - Clifftop Tower District<br />
| patron = The Twelve<br />
| favor = 9<br />
| free = yes<br />
| extreme = true<br />
| mappic = M Pilgrims&#39; Peril.png<br />
| maplegend = <br />
| mappic note =<br />
<!-- <br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = <br />
--><br />
| loadingpic = L Pilgrims&#39; Peril.jpg<br />
| overview = Your friend Cellimas has disappeared after learning the possible location of a hidden Illithid lair. Head to her last known location, the Pilgrims' Temple, to see if you can find any clues to her whereabouts.<br />
| objective_1 = Investigate the Silver Flame Temple<br />
| objective_2 = Defend yourself against the attacking Silver Flame followers<br />
| objective_3 = Find a way into the sanctum<br />
| objective_4 = Activate the white signal crystal<br />
| objective_5 = Activate the blue signal crystal<br />
| objective_6 = Discover what lies within the sanctum<br />
| objective_7 = Speak to Cellimas<br />
| objective_8 = Find the being controlling Cellimas<br />
| objective_9 = Defeat the Mind Flayer<br />
| objective_10 = Speak to Cellimas <br />
| optional_1 = Defeat the Glabrezu<br />
| opt_percent_1 = 10.5<br />
| expect = <br />
| traps = Light trap in the tile puzzle room<br />
| misc = <br />
* A series of strikes on Illithid commanders has allowed the Twelve to determine the rough location of an Illithid strongpoint. Your friend Cellimas Villuhne has disappeared while investigating a possible lead, and you've set out for her last known location, a Silver Flame pilgrim encampment, to seek answers. What you find instead is a clearing full of empty tents.<br />
* Head inside the temple and slay the Silver Flame Acolyte, who has been brainwashed into seeing you as an enemy of his faith. <br />
* In the next room, you're jumped by several waves of Silver Flame worshippers. It's in this fight that you'll discover why this quest is rated as extreme difficulty, as each wave introduces one more special enemy type to make your life awkward.<br />
* The first two waves of this room is fairly easy, but be aware the Templar raises the attack damage of her allies. In order, the next three waves introduce the Silver Flame Wound-Healer, who heals damaged enemies nearly instantly, the Shield-Keeper, who vastly increases the PRR and MRR of his allies, and the Life-Caller, who can do something previously unheard of in DDO - cast [[Raise Dead]] and bring their slain allies back!<br />
** Be warned that once this fight starts, you will get no breaks until the fifth and final wave is dead. Try leaving a single Archer alive at the end of a wave if you need to heal.<br />
* From now on, every fight in the quest will have one each of these special enemies, so be sure to target them first - in the order Life-Caller -> Wound-Healer -> Shield-Keeper. Only once all special enemies are dead should you start attacking the standard mobs. Note that with the exception (in both directions) of the Shield-Keeper, special enemies cannot target each other.<br />
* Be very careful while jumping in this quest - it is all too easy to get stuck on top of enemies that you then cannot kill until the Wound-Healer is dead.<br />
* Your path now forks in two directions, leading to two fights and two puzzles - a standard mirror puzzle and a tile puzzle linked to a Light trap.<br />
** Behind a secret door in the Mirror room, players may find a Glabrezu behind a magical barrier sustained by a mysterious orb. Deactivating the orb naturally leads to a fight with the Glabrezu. This is a fairly tough fight, as Glabrezu are hard hitters in general, but at least there are no trash mobs or special mechanics to worry about. The chest from this fight may drop cards for the {{Item|Deck of Many Curses}}.<br />
* Finally, with the door open, head east and talk to a mind-controlled Cellimas, who you must then knock unconscious. Afterwards, you can head up to a nearby room to fight the Illithid [[Qarazmar]]. Qarazmar has a rather larger power set than the standard Mind Flayer, and also becomes invulnerable twice during the fight to summon more thralls.<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = '''2'''<br />
* One for slaying Bahrasir (contains cards and augments)<br />
* One end chest<br />
| verified_nodes = <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span><br />
| collectable1 = {{Node|Adventurer's Pack|outside tile puzzle room}}<br />
| collectable2 = {{Node|Fungus|outside mirror puzzle room}}<br />
| npcreward = standard<br />
| unique = yes<br />
| external = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Pilgrims%27_Peril&diff=558373Pilgrims' Peril2023-11-02T18:58:47Z<p>DogMania: </p>
<hr />
<div>{{Quest<br />
| name = Pilgrims&#39; Peril<br />
| adpack = Illithid Invasion<br />
| epic = 34<br />
| duration = medium<br />
| raid = false<br />
| tier = <br />
| solo only = false<br />
| solo = <br />
| normal = <br />
| hard = <br />
| elite = <br />
| xp = <br />
| ecasual = <br />
| enormal = 25667<br />
| ehard = 34143<br />
| eelite = <br />
| epicxp = <br />
| npc = Rular Brigmore<br />
| bestower = Rular Brigmore<br />
| loc = Pilgrims' Temple<br />
| zone = Sharn - Clifftop Tower District<br />
| patron = The Twelve<br />
| favor = 9<br />
| free = yes<br />
| extreme = true<br />
| mappic = M Pilgrims&#39; Peril.png<br />
| maplegend = <br />
| mappic note =<br />
<!-- <br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = <br />
--><br />
| loadingpic = L Pilgrims&#39; Peril.jpg<br />
| overview = Your friend Cellimas has disappeared after learning the possible location of a hidden Illithid lair. Head to her last known location, the Pilgrims' Temple, to see if you can find any clues to her whereabouts.<br />
| objective_1 = Investigate the Silver Flame Temple<br />
| objective_2 = Defend yourself against the attacking Silver Flame followers<br />
| objective_3 = Find a way into the sanctum<br />
| objective_4 = Activate the white signal crystal<br />
| objective_5 = Activate the blue signal crystal<br />
| objective_6 = Discover what lies within the sanctum<br />
| objective_7 = Speak to Cellimas<br />
| objective_8 = Find the being controlling Cellimas<br />
| objective_9 = Defeat the Mind Flayer<br />
| objective_10 = Speak to Cellimas <br />
| optional_1 = Defeat the Glabrezu<br />
| opt_percent_1 = 10.5<br />
| expect = <br />
| traps = Light trap in the tile puzzle room<br />
| misc = <br />
* A series of strikes on Illithid commanders has allowed the Twelve to determine the rough location of an Illithid strongpoint. Your friend Cellimas Villuhne has disappeared while investigating a possible lead, and you've set out for her last known location, a Silver Flame pilgrim encampment, to seek answers. What you find instead is a clearing full of empty tents.<br />
* Head inside the temple and slay the Silver Flame Acolyte, who has been brainwashed into seeing you as an enemy of his faith. <br />
* In the next room, you're jumped by several waves of Silver Flame worshippers. It's in this fight that you'll discover why this quest is rated as extreme difficulty, as each wave introduces one more special enemy type to make your life awkward.<br />
* The first two waves of this room is fairly easy, but be aware the Templar raises the attack damage of her allies. In order, the next three waves introduce the Silver Flame Wound-Healer, who heals damaged enemies nearly instantly, the Shield-Keeper, who vastly increases the PRR and MRR of his allies, and the Life-Caller, who can do something previously unheard of in DDO - cast [[Raise Dead]] and bring their slain allies back!<br />
** Be warned that once this fight starts, you will get no breaks until the fifth and final wave is dead. Try leaving a single Archer alive at the end of a wave if you need to heal.<br />
* From now on, every fight in the quest will have one each of these special enemies, so be sure to target them first - in the order Life-Caller -> Wound-Healer -> Shield-Keeper. Only once all special enemies are dead should you start attacking the standard mobs. Note that with the exception (in both directions) of the Shield-Keeper, special enemies cannot target each other.<br />
* Be very careful while jumping in this quest - it is all too easy to get stuck on top of enemies that you then cannot kill until the Wound-Healer is dead.<br />
* Your path now forks in two directions, leading to two fights and two puzzles - a standard mirror puzzle and a tile puzzle linked to a Light trap.<br />
** Behind a secret door in the Mirror room, players may find a Glabrezu behind a magical barrier sustained by a mysterious orb. Deactivating the orb naturally leads to a fight with the Glabrezu. This is a fairly tough fight, as Glabrezu are hard hitters in general, but at least there are no trash mobs or special mechanics to worry about. The chest from this fight may drop cards for the {{Item|Deck of Many Curses}}.<br />
* Finally, with the door open, head east and talk to a mind-controlled Cellimas, who you must then knock unconscious. Afterwards, you can head up to a nearby room to fight the Illithid [[Qarazmar]]. Qarazmar has a rather larger power set than the standard Mind Flayer, and also becomes invulnerable twice during the fight to summon more thralls.<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = '''2'''<br />
* One for slaying Bahrasir (contains cards)<br />
* One end chest<br />
| verified_nodes = <span class="mw-signature"><b>&rArr;</b> [[User:PurpleSerpent|PurpleSerpent]] ([[Special:Contributions/PurpleSerpent|Contribs]] • [[User talk:PurpleSerpent|Message]]<span class="emailLink emailPurpleSerpent"> • [[Special:EmailUser/PurpleSerpent|Email]]</span>)</span><br />
| collectable1 = {{Node|Adventurer's Pack|outside tile puzzle room}}<br />
| collectable2 = {{Node|Fungus|outside mirror puzzle room}}<br />
| npcreward = standard<br />
| unique = yes<br />
| external = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Pilgrims%27_Peril&diff=558355Pilgrims' Peril2023-11-02T15:41:25Z<p>DogMania: </p>
<hr />
<div>{{Quest<br />
| name = Pilgrims&#39; Peril<br />
| adpack = Illithid Invasion<br />
| level = <br />
| epic = 34<br />
| duration = medium<br />
| raid = false<br />
| tier = <br />
| solo only = false<br />
| solo = <br />
| normal = <br />
| hard = <br />
| elite = <br />
| xp = <br />
| ecasual = <br />
| enormal = 25667<br />
| ehard = <br />
| eelite = <br />
| epicxp = <br />
| npc = Rular Brigmore<br />
| bestower = Rular Brigmore<br />
| loc = Pilgrims' Temple<br />
| zone = Sharn - Clifftop Tower District<br />
| patron = The Twelve<br />
| favor = 9<br />
| free = yes<br />
| extreme = true<br />
| mappic = M Pilgrims&#39; Peril.png<br />
| maplegend = <br />
| mappic note = <br />
| othermap = <br />
| mappic2 = <br />
| map 2 alt = <br />
| thirdmap = <br />
| mappic3 = <br />
| map 3 alt = <br />
| fourthmap = <br />
| mappic4 = <br />
| map 4 alt = <br />
| fifthmap = <br />
| mappic5 = <br />
| map 5 alt = <br />
| loadingpic = L Pilgrims&#39; Peril.jpg<br />
| overview = Your friend Cellimas has disappeared after learning the possible location of a hidden Illithid lair. Head to her last known location, the Pilgrims' Temple, to see if you can find any clues to her whereabouts.<br />
| objective_1 = Investigate the Silver Flame Temple<br />
| objective_2 = Defend yourself against the attacking Silver Flame followers<br />
| objective_3 = Find a way into the sanctum<br />
| objective_4 = Activate the white signal crystal<br />
| objective_5 = Activate the blue signal crystal<br />
| objective_6 = Discover what lies within the sanctum<br />
| objective_7 = Speak to Cellimas<br />
| objective_8 = Find the being controlling Cellimas<br />
| objective_9 = Defeat the Mind Flayer<br />
| objective_10 = Speak to Cellimas<br />
<br />
| obj_failure_3 = <br />
| objective_## = <br />
| optional_1 = <br />
| opt_percent_1 = <br />
| optional_2 = <br />
| opt_percent_2 = <br />
| optional_3 = <br />
| opt_percent_3 = <br />
| optional_## = <br />
| opt_percent_## = <br />
| expect = <br />
| traps = <br />
| misc = <br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = <br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = <br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = 1 End chest and 1 Optional<br />
| verified_nodes = 04:33, October 25, 2023 (EDT)<br />
<!--<br />
| collectable## = <!-- List each collectable node as it's own --><br />
--><br />
| npcreward = standard<br />
| unique = yes<br />
| external = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Dinosaur_Bone_crafting&diff=523079Dinosaur Bone crafting2022-08-22T21:56:02Z<p>DogMania: /* Accessories */</p>
<hr />
<div>{{Adpack|adpack=The Isle of Dread}} [[File:Sharpened Bone.jpg|thumb|right|300px|Sharpened Bone sells dino augments.]]<br />
Dinosaur Bone crafting is a [[Legendary]] (ML31) [[crafting]] system introduced in [[Update 55]]: [[The Isle of Dread]].<br />
<br />
It is fairly similar to [[Slave Lords Crafting]] or [[Legendary Green Steel items|Legendary Greensteel Crafting]]: Collect ingredients, craft them into specially typed Isle of Dread augments, and place those Isle of Dread augments into Isle of Dread augment slots. This crafting system also features Isle of Dread augment [[Dinosaur_Bone_crafting#Unslotting|unslotting]]. There is no Heroic version of this crafting system.<br />
<br />
== Ingredients ==<br />
<br />
This crafting system features a total of 6 crafting ingredients, all of which are unbound:<br />
<br />
* Four found in Isle of Dread quests and the Isle of Dread wilderness:<br />
** Fossilized Ankylosaur Ribs<br />
** Fossilized Pteranodon Vertebrae<br />
** Fossilized Raptor Claws<br />
** Fossilized Triceratops Horns<br />
<br />
* One found in the wilderness only:<br />
** Fossilized Tyrannosaurus Teeth<br />
<br />
* One found in the Isle of Dread Raid (Skeletons in the Closet) and special wilderness encounters ([[Stonejaw]], [[Vixorshal the Deceiver]], and [[Zardanarith]]):<br />
** Black Pearl<br />
<br />
== Crafting ==<br />
<br />
Talk to [[Sharpened Bone]] to access the barter window to create Isle of Dread augments and Dinosaur Bone weapons. To slot an Isle of Dread augment into an Isle of Dread augment slot, use the Augment Item UI accessible through your Inventory Panel.<br />
<br />
== Isle of Dread Augments ==<br />
<br />
There are 5 Isle of Dread augment types, each requiring ingredients from different locations:<br />
<br />
* Scale (Quests)<br />
* Fang (Quests)<br />
* Claw (Wilderness)<br />
* Horn (Raid or special Wilderness encounters)<br />
* Set Bonus (Raid or special Wilderness encounters)<br />
<br />
These augment types can come in multiple variants: Armor, Weapon, and Accessory. For example, a "Scale (Weapon)" augment cannot go in a "Scale Slot (Armor)" slot, only a "Scale Slot (Weapon)" slot. All of the Isle of Dread augments and augment slots are clearly labeled in their descriptions to prevent confusion.<br />
<br />
=== Items with Isle of Dread augment slots ===<br />
<br />
* Many named items from the Isle of Dread have one Isle of Dread augment slot.<br />
* In addition, there are fully customizable Dinosaur Bone items with 4 Isle of Dread augment slots.<br />
<br />
{| class="wikitable sortable"<br />
! Category || Item || Isle of Dread augment slots || Normal augment slots<br />
|-<br />
| Armors || Light Armor<br>Medium Armor<br>Heavy Armor<br>Outfit<br>Robe<br>Docent || Scale Slot (Armor)<br>Fang Slot (Armor)<br>Claw Slot (Accessory)<br>Horn slot (Accessory)<br>Set Bonus || Blue<br>Green<br />
|-<br />
| Shields || Buckler<br>Small Shield<br>Large Shield<br>Tower Shield<br>Orb<br>Runearm || Scale Slot (Weapon)<br>Fang Slot (Weapon)<br>Scale Slot (Armor)<br>Fang Slot (Armor) || Orange<br>Purple<br />
|-<br />
| Accessories || Cloak<br>Helmet || Scale Slot (Accessory)<br>Fang Slot (Accessory)<br>Claw Slot (Accessory)<br>Horn Slot (Accessory)<br>Set Bonus || Yellow<br>Green<br />
|-<br />
| Weapons || All weapon types || Scale Slot (Weapon)<br>Fang Slot (Weapon)<br>Claw Slot (Weapon)<br>Horn Slot (Weapon) || Orange<br>Purple<br />
|-<br />
| Minor Artifacts || Belt<br>Boots<br>Bracers<br>Gloves<br>Necklace<br>Ring || Scale Slot (Accessory)<br>Fang Slot (Accessory)<br>Claw Slot (Accessory)<br>Horn Slot (Accessory) || Yellow<br>Blue<br>Green<br><br />
|}<br />
<br />
Dinosaur Bone armors, shields, and accessories are available as loot in the raid.<br />
<br />
There are two types of weapon blanks:<br />
* Dinosaur Bone Weapons (Blue border weapons with standard dice 5[W+2]/5[W+4]) are available from Isle of Dread quests, wilderness encounters, and [[Sharpened Bone]].<br />
* Attuned Bone Weapons (Raid weapons with raid dice 5[W+3]/5[W+6]) are available as loot in the raid.<br />
<br />
Minor Artifacts are available from Isle of Dread quests and wilderness encounters.<br />
<br />
Some blanks also drop in the saga end reward.<br />
<br />
== Recipes ==<br />
<br />
=== Weapons ===<br />
<br />
{| class="wikitable sortable"<br />
! Scale (Weapon) !! Effect<br />
|-<br />
| Brightscale || +9 Enhancement bonus to Spell Penetration. If this is slotted in a Quarterstaff, also grants a +2 Exceptional bonus to Spell DCs.<br />
|-<br />
| Flamescale || Adds Adamantine material type. On hit: 15d6 Fire Damage.<br />
|-<br />
| Icescale || Adds Cold Iron material type. On hit: 15d6 Cold Damage.<br />
|-<br />
| Iridescent Scale || +102 Enhancement bonus (Typo, it is actually an Equipment bonus) to all Spellpowers. If this is slotted in a Quarterstaff, also grants a +2 Exceptional bonus to Spell DCs.<br />
|-<br />
| Meltscale || Adds Crystal and Byeshk material type. On hit: 15d6 Acid Damage.<br />
|-<br />
| Shadowscale || +10% Enhancement bonus to Spell Cost Reduction. If this is slotted in a Quarterstaff, also grants a +2 Exceptional bonus to Spell DCs.<br />
|-<br />
| Sparkscale || Adds Silver material type. On hit: 15d6 Electric Damage.<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Fang (Weapon) !! Effect<br />
|-<br />
| Brightfang || Your attacks and offensive spells have a chance to deal Untyped damage.<br />
|-<br />
| Flamefang || Adds Good alignment bypass. Your attacks and spells have a small chance to deal a large amount of Fire damage.<br />
|-<br />
| Icefang || Adds Chaotic alignment bypass. Your attacks and spells have a chance to inflict ten stacks of Cold damage over time. (Dmg ~80 per stack; doesn't refresh stacks until all 10 expire; decays 1 stack per 5 sec)<br />
|-<br />
| Iridescent Fang || +5 Enhancement bonus to all Spell DCs. If this is slotted in a Quarterstaff, also grants a +5% Exceptional bonus to Spell Critical Chance.<br />
|-<br />
| Meltfang || Adds Evil alignment bypass. Your attacks and spells deal a large amount of stacking Acid damage over time.<br />
|-<br />
| Shadowfang || Your attacks and offensive spells have a chance to apply a Curse that deals significant Untyped damage over time. (6d6+6 every 2 sec; 1:17 duration; seems to scale off SP or MP)<br />
|-<br />
| Sparkfang || Adds Lawful alignment bypass. Your attacks and spells have a small chance to deal a massive amount of Electric damage.<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Claw (Weapon) !! Effect<br />
|-<br />
| Brightclaw || +2 Exceptional bonus to Intelligence.<br />
|-<br />
| Flameclaw || +2 Exceptional bonus to Strength.<br />
|-<br />
| Iceclaw || +2 Exceptional bonus to Wisdom.<br />
|-<br />
| Meltclaw || +2 Exceptional bonus to Constitution.<br />
|-<br />
| Shadowclaw || +2 Exceptional bonus to Dexterity.<br />
|-<br />
| Sparkclaw || +2 Exceptional bonus to Charisma.<br />
|-<br />
| Iridiscent Claw: Acid || +149 Equipment bonus to Acid Spellpower.<br />
|-<br />
| Iridiscent Claw: Cold || +149 Equipment bonus to Cold Spellpower.<br />
|-<br />
| Iridiscent Claw: Electric || +149 Equipment bonus to Electric Spellpower.<br />
|-<br />
| Iridiscent Claw: Fire || +149 Equipment bonus to Fire Spellpower.<br />
|-<br />
| Iridiscent Claw: Force || +149 Equipment bonus to Force Spellpower.<br />
|-<br />
| Iridiscent Claw: Light || +149 Equipment bonus to Light Spellpower.<br />
|-<br />
| Iridiscent Claw: Negative || +149 Equipment bonus to Negative Spellpower.<br />
|-<br />
| Iridiscent Claw: Positive || +149 Equipment bonus to Positive Spellpower.<br />
|-<br />
| Iridiscent Claw: Repair || +149 Equipment bonus to Repair Spellpower.<br />
|-<br />
| Iridiscent Claw: Sonic || +149 Equipment bonus to Sonic Spellpower.<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Horn (Weapon) !! Effect<br />
|-<br />
| Brighthorn || Your attacks and offensive spells have a chance to grant you 1,000 Temporary HP.<br />
|-<br />
| Flamehorn || Your attacks and offensive spells have a chance to reduce enemy Magical Resistance Rating and Universal Spell Power.<br />
|-<br />
| Icehorn || Your attacks and offensive spells have a chance to freeze your target in a block of ice.<br />
|-<br />
| Melthorn || Your attacks and offensive spells have a chance to reduce enemy Physical Resistance Rating and Positive Healing Amplification.<br />
|-<br />
| Shadowhorn || Your attacks and offensive spells have a chance to reduce enemy Physical and Magical Resistance Rating.<br />
|-<br />
| Sparkhorn || Your attacks and offensive spells have a chance to inflict multiple stacks of Vulnerability.<br />
|}<br />
<br />
=== Accessories ===<br />
<br />
{| class="wikitable sortable"<br />
! Scale (Accessory) || Effect<br />
|-<br />
| Scale: False Life || +53 Enhancement bonus to Maximum HP.<br />
|-<br />
| Scale: Charisma || +14 Enhancement bonus to Charisma.<br />
|-<br />
| Scale: Constitution || +14 Enhancement bonus to Constitution.<br />
|-<br />
| Scale: Dexterity || +14 Enhancement bonus to Dexterity.<br />
|-<br />
| Scale: Intelligence || +14 Enhancement bonus to Intelligence (+15 if in a Minor Artifact)<br />
|-<br />
| Scale: Strength || +14 Enhancement bonus to Strength.<br />
|-<br />
| Scale: Wisdom || +14 Enhancement bonus to Wisdom.<br />
|-<br />
| Scale: Acid Spell Crit Damage || +20% Enhancement bonus to Acid Spell Crit Damage.<br />
|-<br />
| Scale: Cold Spell Crit Damage || +20% Enhancement bonus to Cold Spell Crit Damage.<br />
|-<br />
| Scale: Electric Spell Crit Damage || +20% Enhancement bonus to Electric Spell Crit Damage.<br />
|-<br />
| Scale: Fire Spell Crit Damage || +20% Enhancement bonus to Fire Spell Crit Damage.<br />
|-<br />
| Scale: Force Spell Crit Damage || +20% Enhancement bonus to Force Spell Crit Damage.<br />
|-<br />
| Scale: Light Spell Crit Damage || +20% Enhancement bonus to Light Spell Crit Damage.<br />
|-<br />
| Scale: Negative Spell Crit Damage || +20% Enhancement bonus to Negative Spell Crit Damage.<br />
|-<br />
| Scale: Positive Spell Crit Damage || +20% Enhancement bonus to Positive Spell Crit Damage.<br />
|-<br />
| Scale: Repair Spell Crit Damage || +20% Enhancement bonus to Repair Spell Crit Damage.<br />
|-<br />
| Scale: Sonic Spell Crit Damage || +20% Enhancement bonus to Sonic Spell Crit Damage.<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Fang (Accessory) !! Effect<br />
|-<br />
| Fang: Healing Amplification || +56 Competence bonus to Positive Healing Amplification.<br />
|-<br />
| Fang: Negative Amplification || +56 Profane bonus to Negative Healing Amplification.<br />
|-<br />
| Fang: Repair Amplification || +56 Enhancement bonus to Repair Amplification.<br />
|-<br />
| Fang: Accuracy || {{Accuracy|21}}<br />
|-<br />
| Fang: Damage || {{Deadly|11}}<br />
|-<br />
| Fang: Deception || {{Deception|11}}<br />
|-<br />
| Fang: Seeker || {{Seeker|14}}<br />
|-<br />
| Fang: Acid Spell Crit Damage || +10% Insight bonus to Acid Spell Crit Damage.<br />
|-<br />
| Fang: Cold Spell Crit Damage || +10% Insight bonus to Cold Spell Crit Damage.<br />
|-<br />
| Fang: Electric Spell Crit Damage || +10% Insight bonus to Electric Spell Crit Damage.<br />
|-<br />
| Fang: Fire Spell Crit Damage || +10% Insight bonus to Fire Spell Crit Damage.<br />
|-<br />
| Fang: Force Spell Crit Damage || +10% Insight bonus to Force Spell Crit Damage.<br />
|-<br />
| Fang: Light Spell Crit Damage || +10% Insight bonus to Light Spell Crit Damage.<br />
|-<br />
| Fang: Negative Spell Crit Damage || +10% Insight bonus to Negative Spell Crit Damage.<br />
|-<br />
| Fang: Positive Spell Crit Damage || +10% Insight bonus to Positive Spell Crit Damage.<br />
|-<br />
| Fang: Repair Spell Crit Damage || +10% Insight bonus to Repair Spell Crit Damage.<br />
|-<br />
| Fang: Sonic Spell Crit Damage || +10% Insight bonus to Sonic Spell Crit Damage.<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Claw (Accessory) !! Effect<br />
|-<br />
| Claw: Physical Resistance Rating || +35 Enhancement bonus to Physical Resistance Rating.<br />
|-<br />
| Claw: Magical Resistance Rating || +35 Enhancement bonus to Magical Resistance Rating.<br />
|-<br />
| Claw: Stunning || +15 Enhancement bonus to Stunning DCs.<br />
|-<br />
| Claw: Trip || +15 Enhancement bonus to Trip DCs.<br />
|-<br />
| Claw: Sunder || +15 Enhancement bonus to Sunder DCs.<br />
|-<br />
| Claw: Assassinate || +15 Enhancement bonus to Assassinate DCs.<br />
|-<br />
| Claw: Spell Penetration || +9 Enhancement bonus to Spell Penetration.<br />
|-<br />
| Claw: Acid Spell Crit Damage || +5% Quality bonus to Acid Spell Crit Damage.<br />
|-<br />
| Claw: Cold Spell Crit Damage || +5% Quality bonus to Cold Spell Crit Damage.<br />
|-<br />
| Claw: Electric Spell Crit Damage || +5% Quality bonus to Electric Spell Crit Damage.<br />
|-<br />
| Claw: Fire Spell Crit Damage || +5% Quality bonus to Fire Spell Crit Damage.<br />
|-<br />
| Claw: Force Spell Crit Damage || +5% Quality bonus to Force Spell Crit Damage.<br />
|-<br />
| Claw: Light Spell Crit Damage || +5% Quality bonus to Light Spell Crit Damage.<br />
|-<br />
| Claw: Negative Spell Crit Damage || +5% Quality bonus to Negative Spell Crit Damage.<br />
|-<br />
| Claw: Positive Spell Crit Damage || +5% Quality bonus to Positive Spell Crit Damage.<br />
|-<br />
| Claw: Repair Spell Crit Damage || +5% Quality bonus to Repair Spell Crit Damage.<br />
|-<br />
| Claw: Sonic Spell Crit Damage || +5% Quality bonus to Sonic Spell Crit Damage.<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Horn (Accessory) !! Effect<br />
|-<br />
| Horn: Resistance || +12 Enhancement bonus to Saving Throws.<br />
|-<br />
| Horn: Enhanced Ghostly || [[Ghostly|Enhanced Ghostly]]<br />
|-<br />
| Horn: Relentless Fury || [[Relentless Fury]]<br />
|-<br />
| Horn: Armor Piercing || +21% Enhancement bonus to Fortification Bypass.<br />
|-<br />
| Horn: Wizardry || +286 Enhancement bonus to Maximum SP.<br />
|-<br />
| Horn: Profane DCs || You have a +2 Profane bonus to Spell DCs.<br />
|-<br />
| Horn: Sacred DCs || You have a +2 Sacred bonus to Spell DCs.<br />
|}<br />
<br />
=== Armors ===<br />
<br />
{| class="wikitable sortable"<br />
! Scale (Armor) || Effect<br />
|-<br />
| Bronzescale || You have [[Deathblock]] and are [[Ghostly]].<br />
|-<br />
| Goldscale || +150% Enhancement bonus to Fortification.<br />
|-<br />
| Silverscale || +56 Enhancement bonus to each Amplification.<br />
|-<br />
| Voidscale || {{Spelllore|Universal Spell|5|Exceptional}}<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
! Fang (Armor) !! Effect<br />
|-<br />
| Goldfang || +2d6 Profane bonus to your Sneak Attack Dice.<br />
|-<br />
| Silverfang || +2 Profane bonus to Spell DCs, Tactical DCs, and Assassinate.<br />
|-<br />
| Voidfang || {{Spell Power|Universal|15|Exceptional}}<br />
|}<br />
<br />
=== Raid augments ===<br />
<br />
Some dino augments drop in the raid:<br />
<br />
{| class="wikitable sortable"<br />
! Name !! Slot !! Effect<br />
|-<br />
| Aspect of Tar || Horn (Weapon) || Your attacks and offensive spells have a chance to reduce enemy Physical and Magical Resistance Rating and summon Tar oozes to your aid.<br />
|-<br />
| Black Sands' Desire || Horn (Weapon) || Your attacks and offensive spells have a chance to significantly slow your enemies.<br />
|-<br />
| Fragment of Extraplanar Alignment || Scale (Armor) || +23% Enhancement bonus to Alignment absorption, which includes Law, Chaos, Good, and Evil damage.<br />
|-<br />
| Fragment of Extraplanar Shadow || Scale (Armor) || +3% Profane Doublestrike and Doubleshot, +15% Enhancement bonus to Melee Alacrity, +20% Enhancement bonus to Ranged Alacrity.<br />
|-<br />
| Dimensional Horn || Horn (Accessory) || +5% Enhancement bonus to [[Dodge bypass|Dodge Bypass]].<br />
|-<br />
| Fossilized Amber || Horn (Accessory) || +250 Unconsciousness Range. You heal 20 HP every minute from Positive Energy.<br />
|}<br />
<br />
== Unslotting ==<br />
<br />
Isle of Dread augment slots can be unslotted or overwritten:<br />
* You can destroy a currently-slotted augment by placing a new augment into the slot.<br />
* You can unslot an Isle of Dread augment by using a {{Item|Bonepicker}}, which is a rare ingredient found within the Isle of Dread. This process returns the augment to you unharmed so that you may slot it in a new location. Bonepickers may also be found within the Isle of Dread's Legendary Saga. A {{Item|Jeweler's Tool Kit}} will ''not'' work.<br />
<br />
== See also ==<br />
<br />
* [https://www.ddo.com/news/ddo-omg-dread-loot Isle of Dread: Treasure, Power, Pirates, and Dinosaur Bones!]</div>DogManiahttps://ddowiki.com/index.php?title=Epic_Feats&diff=504455Epic Feats2021-11-04T11:36:47Z<p>DogMania: /* Free Epic feats */</p>
<hr />
<div>{{FeatTOC}}<br />
{{-}}<br />
== Overview ==<br />
Epic [[Feat]]s are special abilities that give your level 20 and higher characters a new capability, or improve those he or she already has. All characters are granted their choice at level 21, 24, 27, and 30. Following D&D 3.5 edition rules, classes such as fighter or wizard do not gain any additional bonus feats as part of the epic progression.<br />
<br />
== General Epic passive feats ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Skill.png<br />
|Feat = Epic Skills<br />
|Type = Passive<br />
|Description = As part of your epic training, you gain +1 to all [[skills]]. This feat can be taken multiple times.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = QuestionIcon.png<br />
|Feat = Great Ability<br />
|Type = Passive<br />
|Description = +1 to [[Charisma]] or [[Constitution]] or [[Dexterity]] or [[Intelligence]] or [[Strength]] or [[Wisdom]]. This feat can be taken multiple times. <br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Overwhelming Critical.png<br />
|Feat = Overwhelming Critical<br />
|Type = Passive<br />
|Description = When rolling a 19 or 20 on an attack with any [[weapon]]s used by the character, your critical damage multiplier is increased by +1.<br />
|Prereqs = * [[Improved Critical]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Epic Toughness.png<br />
|Feat = Epic Toughness<br />
|Type = Passive<br />
|Description = This [[feat]] increases the characters maximum [[hit point]]s by 50.<br />
|Prereqs = <br />
* [[Toughness|Toughness (feat)]]<br />
* [[Constitution]] 21<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Bulwark Of Defense.png<br />
|Feat = Bulwark of Defense<br />
|Type = Passive<br />
|Description = When in a defensive stance, you gain an additional +2 to all [[saving throw]]s and +4 to [[Armor class]]. <br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Construct Essence.png<br />
|Feat = Construct Exemplar<br />
|Type = Passive<br />
|Description = +20 [[Repair Amplification]], +10 [[Magical Resistance Rating]].<br />
|Prereqs = * Level 21 and one of:<br />
* [[Warforged]]<br />
* [[Improved Construct Essence]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Blinding Speed.png<br />
|Feat = Blinding Speed<br />
|Type = Passive<br />
|Description = You are permanently [[Haste]]d<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Damage Reduction.png<br />
|Feat = Epic Damage Reduction<br />
|Type = Passive<br />
|Description = +10 [[Physical Resistance]]<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Will.png<br />
|Feat = Epic Will<br />
|Type = Passive<br />
|Description = +2 [[Will]] [[Saving Throw]]s. You don't automatically fail Will saving throws on a roll of 1.<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Reflexes.png<br />
|Feat = Epic Reflexes<br />
|Type = Passive<br />
|Description = +2 [[Reflex]] [[Saving Throw]]s. You don't automatically fail Reflex saving throws on a roll of 1.<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Fortitude.png<br />
|Feat = Epic Fortitude<br />
|Type = Passive<br />
|Description = +2 [[Fortitude]] [[Saving Throw]]s. You don't automatically fail Fortitude saving throws on a roll of 1.<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Reputation.png<br />
|Feat = Epic Reputation<br />
|Type = Passive<br />
|Description = +5 [[Bluff]], [[Diplomacy]], [[Haggle]], [[Intimidate]], and [[Perform]].<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Watchful Eye.png<br />
|Feat = Watchful Eye<br />
|Type = Passive<br />
|Description = If you pass within 5 feet of a trap, you make a Search check to notice it as if actively Searching. (You still need the [[Trapfinding]] feat to successfully Search for difficult traps.)<br />
<br />
'''Note: For this feat to function properly, both your Spot and Search skill must be equal or higher than the search DC for the trap itself.'''<br />
|Prereqs = * Level 27<br />
}}<br />
|}<br />
<br />
== Epic Ranged Combat passive feats ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Combat Archery.png<br />
|Feat = Combat Archery<br />
|Type = Passive<br />
|Description = Your ranged damage is increased by +1[W]. You gain a 2% [[Dodge bonus]] while using a ranged weapon. In addition, while using a Longbow or Shortbow, you gain +1 [[Critical hit multiplier|Critical Multiplier]].<br />
|Prereqs = <br />
* [[Point Blank Shot]]<br />
* [[Dexterity]] 17<br />
}}<br />
|}<br />
<br />
==Epic Spell feats==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Burst of Glacial Wrath.png<br />
|Feat = Burst of Glacial Wrath<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 35. Target: Foe, Directional, Breakable<br />
Cone spell, deals 30d6 Cold Damage and freezes creatures within the cone. Monster who succeed at a Fortitude Save of <br />
(20 + the highest of your INT/WIS/CHA modifiers + Evocation bonuses) negate the freeze. Cooldown: 10 seconds.<br />
<br />
Passive: +140 Maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Ruin.png<br />
|Feat = Ruin (feat){{!}}Ruin<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 75. Target: Foe<br />
Deal 500 untyped damage to a single enemy. (No saving throw.)<br />
Cooldown: 15 seconds.<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Greater Ruin.png<br />
|Feat = Greater Ruin<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 150. Target: Foe<br />
Deal 1000 untyped damage to a single enemy. (No saving throw.)<br />
Cooldown: 15 seconds.<br />
<br />
Passive: +140 Maximum Spell points.<br />
|Prereqs = * Level 30<br />
* [[Ruin]]<br />
}}<br />
|}<br />
<br />
== Epic Spellcasting passive feats ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Mental Toughness.png<br />
|Feat = Epic Mental Toughness<br />
|Type = Passive<br />
|Description = Increases your maximum spell points by 200. Increase Spell Crit by 1%<br />
|Prereqs = * [[Improved Mental Toughness]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Epic Spell Focus.png<br />
|Feat = Epic Spell Focus<br />
|Type = Passive<br />
|Description = Adds an additional +1 to the [[DC]]s of your spells from the chosen [[school of magic]], making them harder to resist. This bonus stacks with the bonus from [[Spell focus]] and [[Greater Spell Focus]] feat of the same school.<br />
|Prereqs = <br />
* [[Greater Spell Focus]] for same school<br />
* Level 11: [[Cleric]], [[Druid]], [[Wizard]]<br />
* Level 12: [[Sorcerer]], [[Favored Soul]]<br />
* Level 15: [[Artificer]]/[[Alchemist]] or Level 16: [[Bard]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Spell Penetration.png<br />
|Feat = Epic Spell Penetration<br />
|Type = Passive<br />
|Description = Adds +4 to your caster level check for defeating [[Spell Resistance]] (in addition to the +4 from the [[Spell Penetration]] and [[Greater Spell Penetration]] feats).<br />
|Prereqs = <br />
* [[Spell Penetration]]<br />
* [[Greater Spell Penetration]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Improved Augment Summoning.png<br />
|Feat = Improved Augment Summoning<br />
|Type = Passive<br />
|Description = Your summoned creatures, charmed minions, pets, and hirelings have +8 to all ability scores, +10% Dodge, and +100 Maximum Hitpoints.<br />
Passive: +140 Maximum Spell Points<br><br />
''Note: The HP & boost to ability scores stacks with that from [[Augment Summoning]] for a total of +12 to all ability scores.''<br />
|Prereqs = * Level 24 <br />
*[[Augment Summoning]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Air.png<br />
|Feat = Master of Air<br />
|Type = Passive<br />
|Description = Your [[Shocking Grasp]], [[Electric Loop]], and [[Lightning Bolt]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Alignment.png<br />
|Feat = Master of Alignment<br />
|Type = Passive<br />
|Description = Your [[Holy Smite]], [[Deific Vengeance]], [[Unholy Blight]], [[Chaos Hammer]], and [[Order's Wrath]] spells get +10 to their maximum caster level.Grants +140 Maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Artifice.png<br />
|Feat = Master of Artifice<br />
|Type = Passive<br />
|Description = Your [[Static Shock]], [[Lightning Sphere]], [[Blast Rod]], and [[Lightning Motes]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Earth.png<br />
|Feat = Master of Earth<br />
|Type = Passive<br />
|Description = Your [[Acid Spray]], [[Melf's Acid Arrow]], and [[Acid Blast (spell)|Acid Blast]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Fire.png<br />
|Feat = Master of Fire<br />
|Type = Passive<br />
|Description = Your [[Burning Hands]], [[Scorch]], and [[Fireball]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Knowledge.png<br />
|Feat = Master of Knowledge<br />
|Type = Passive<br />
|Description = Your [[Arcane Bolt]] and [[Arcane Blast]] spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Crit Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Light.png<br />
|Feat = Master of Light<br />
|Type = Passive<br />
|Description = Your [[Sun Bolt]], [[Searing Light]], and [[Divine Punishment]] spells gain +10 to their maximum caster level. Grants +140 Maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Music.png<br />
|Feat = Master of Music<br />
|Type = Passive<br />
|Description = Your [[Shout]], [[Greater Shout]], [[Sonic Blast]], and [[Spellsinger enhancements#Tier Two|Reverberate]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Water.png<br />
|Feat = Master of Water<br />
|Type = Passive<br />
|Description = Your [[Niac's Cold Ray]], [[Snowball Swarm]], and [[Niac's Biting Cold]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of the Dead.png<br />
|Feat = Master of the Dead<br />
|Type = Passive<br />
|Description = Your [[Chill Touch]], [[Death Aura]], [[Pale Master enhancements#Embrace_the_Void|Greater Death Aura]], and [[Negative Energy Burst]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of the Wilds.png<br />
|Feat = Master of the Wilds<br />
|Type = Passive<br />
|Description = Your [[Produce Flame]], [[Creeping Cold]], [[Call Lightning]], [[Salt Ray]], and [[Word of Balance]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Poisons.png<br />
|Feat = Master of Poisons<br />
|Type = Passive<br />
|Description = Your [[Wave of Poison]] and [[Greater Wave of Poison]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Spellvials.png<br />
|Feat = Master of Spellvials<br />
|Type = Passive<br />
|Description = Your [[Spellvial]] and [[Bombardier_enhancements#Tier_Five|Elemental Obliteration]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Shadowblades.png<br />
|Feat = Master of Shadowblades<br />
|Type = Passive<br />
|Description = Your [[Shadowblade]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
|}<br />
<br />
==Epic Spellcasting active feats==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Arcane Insight.png<br />
|Feat = Arcane Insight<br />
|Type = Active<br />
|Description = Target: Self. Duration: 30 seconds<br />
Activate to gain +6 to all spell [[DC]]s and +6 to [[Spell Penetration]] for 30 seconds. Cooldown: 3 minutes<br />
<br />
Passive: +110 Maximum [[Spell Point]]s.<br />
|Prereqs = * Level 21<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Wellspring of Power.png<br />
|Feat = Wellspring of Power<br />
|Type = Active<br />
|Description = Target: Self. Duration: 30 seconds<br />
Activate to gain +150 Universal [[Spell Power]] and +20% [[Spell Critical]] Damage for 30 seconds. Cooldown: 3 minutes<br />
<br />
Passive: +110 Maximum [[Spell Point]]s.<br />
|Prereqs = * Level 21<br />
}}<br />
|}<br />
<br />
== Epic Metamagic Feats ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Embolden Spell.png<br />
|Feat = Embolden Spell<br />
|Type = Metamagic<br />
|Description = While this metamagic feat is active, you gain +2 to the [[DC]] of all spells with DCs, but they consume 10 additional [[spell point]]s.<br />
<br />
Passive: +140 Maximum [[Spell Point]]s.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Intensify Spell.png<br />
|Feat = Intensify Spell<br />
|Type = Metamagic<br />
|Description = While this metamagic feat is active, you gain +75 [[Spell Power]] with any spell affected by Intensify Spell, but they cost 15 additional [[spell point]]s. This bonus stacks with [[Empower]] and [[Maximize]].<br />
<br />
Passive: +140 Maximum [[Spell Point]]s.<br />
|Prereqs = * Level 24<br />
}}<br />
|}<br />
<br />
==Epic Class prereqs feats==<br />
<br />
=== Bard ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Inspire Excellence.png<br />
|Feat = Inspire Excellence<br />
|Type = Active - Bard Song<br />
|Description = Inspire Excellence is a song granting +2 [[competence bonus]] to all [[Ability|stats]] for you and your allies.<br />
|Prereqs = <br />
* [[Bard]] level 12+<br />
* [[Perform]]: 20 trained ranks.<br />
}}<br />
|}<br />
<br />
=== Monk ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Improved Martial Arts.png<br />
|Feat = Improved Martial Arts<br />
|Type = Passive<br />
|Description = +1(W) with unarmed. +0.5 (W) with other ki weapons. <br />
|Prereqs = <br />
* [[Monk]] level 12+<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Vorpal Strikes.png<br />
|Feat = Vorpal Strikes<br />
|Type = Active - Combat Stance<br />
|Description = Your unarmed strikes are now considered vorpal and slashing.<br />
|Prereqs = <br />
* [[Monk]] level 12+ <br />
* [[Wisdom]] 23<br />
* [[Improved Critical]] bludgeoning weapons <br />
}}<br />
|}<br />
<br />
=== Rogue ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Improved Sneak Attack.png<br />
|Feat = Improved Sneak Attack<br />
|Type = Passive<br />
|Description = +3d6 sneak damage<br />
|Prereqs =<br />
* [[Rogue]] level 12+ <br />
* [[Dexterity]] 21<br />
}}<br />
|}<br />
<br />
=== Warlock ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Eldritch Blast.png<br />
|Feat = Epic Eldritch Blast<br />
|Type = Passive<br />
|Description = +2d6 [[Eldritch Blast]] Dice, +1 per 2 Epic levels, max +7d6 dice at level 30.<br />
|Prereqs =<br />
* [[Warlock]] level 12+<br />
}}<br />
|}<br />
<br />
== Free Epic feats ==<br />
These feats are automatically given to all characters each time they gain an Epic level.<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Skill.png<br />
|Feat = Epic Skills<br />
|Type = Passive<br />
|Description = As part of your epic training, you gain +1 to all [[skills]]. This feat can be taken multiple times.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Power.png<br />
|Feat = Epic Power<br />
|Type = Passive<br />
|Description = +6 [[Melee Power]], +6 [[Ranged Power]], +6 Universal [[Spell Power]] and -1% to the Spell Point cost of all spells.<br />
|Prereqs = * None<br />
}}<br />
|}<br />
<br />
This feat is granted automatically to all characters at level 21.<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Defensive Fighting.png<br />
|Feat = Epic Defensive Fighting<br />
|Type = Passive, toggled stance<br />
|Description = Extra [[hit point]]s for melee characters, at a cost.<br />
|Prereqs = * Level 21<br />
}}<br />
|}<br />
[[Category:Epic feats|*]]</div>DogManiahttps://ddowiki.com/index.php?title=Augments_by_level&diff=460074Augments by level2020-11-07T13:07:30Z<p>DogMania: </p>
<hr />
<div>Augments are available in Mininum Levels of 4, 8, 12, etc. This table shows their values at each of those, and (where appropriate) compares those values with <mark style="background:#F0FFF0;">[[Cannith Crafting/table 3b|Cannith Crafting values]]</mark>.<br />
<br />
* For full discussion of '''augments''', see main article: [[Augment_Slot#Augments|Augments]]<br />
<br />
{| class="wikitable"<br />
! Effect \ Level:<br />
! 0<br />
! 4<br />
! 8<br />
! 12<br />
! 16<br />
! 20<br />
! 24<br />
! 28<br />
! 34**<br />
|-<br />
| '''Ability'''<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|9<br />
| style="text-align:center;"|11<br />
| style="text-align:center;"|12<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|11<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|15<br />
|-<br />
| Ability<br>(Insightful)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|-<br />
| style="background: #F0FFF0;text-align:center;"|-<br />
| style="background: #F0FFF0;text-align:center;"|-<br />
| style="background: #F0FFF0;text-align:center;"|2<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|7<br />
|-<br />
| '''Ability'''<br>(Exceptional)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Ability'''<br>(Exceptional - All)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| colspan="2"; style="text-align:center;"| 1 (lvl 25)<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Ability''' (Festive<br>Int or Wis)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Weapon Elemental Damage'''<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|1d2<br />
| style="text-align:center;"|1d3<br />
| style="text-align:center;"|1d4<br />
| style="text-align:center;"|1d6<br />
| style="text-align:center;"|1d8<br />
| style="text-align:center;"|1d10<br />
| style="text-align:center;"|2d6<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Spell Power''' (one)<br />
| style="text-align:center;"|30<br />
| style="text-align:center;"|42<br />
| style="text-align:center;"|54<br />
| style="text-align:center;"|66<br />
| style="text-align:center;"|78<br />
| style="text-align:center;"|90<br />
| style="text-align:center;"|114<br />
| style="text-align:center;"|138<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|38<br />
| style="background: #F0FFF0;text-align:center;"|55<br />
| style="background: #F0FFF0;text-align:center;"|70<br />
| style="background: #F0FFF0;text-align:center;"|84<br />
| style="background: #F0FFF0;text-align:center;"|97<br />
| style="background: #F0FFF0;text-align:center;"|111<br />
| style="background: #F0FFF0;text-align:center;"|125<br />
| style="background: #F0FFF0;text-align:center;"|139<br />
| style="background: #F0FFF0;text-align:center;"|159<br />
|-<br />
| '''Natural Armor'''<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|11<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|15<br />
|-<br />
| '''Protection'''<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
|-<br />
| '''Resistance''' (Saves)<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|8<br />
| -<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
|-<br />
| '''Fortification'''<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|75<br />
| style="text-align:center;"|100<br />
| style="text-align:center;"|=100<br />
| style="text-align:center;"|=100<br />
| style="text-align:center;"|=100<br />
| style="text-align:center;"|=100<br />
| style="text-align:center;"|=100<br />
| -<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|38<br />
| style="background: #F0FFF0;text-align:center;"|55<br />
| style="background: #F0FFF0;text-align:center;"|70<br />
| style="background: #F0FFF0;text-align:center;"|84<br />
| style="background: #F0FFF0;text-align:center;"|97<br />
| style="background: #F0FFF0;text-align:center;"|111<br />
| style="background: #F0FFF0;text-align:center;"|125<br />
| style="background: #F0FFF0;text-align:center;"|139<br />
| style="background: #F0FFF0;text-align:center;"|159<br />
|-<br />
| '''False Life'''<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|15<br />
| style="text-align:center;"|20<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|30<br />
| style="text-align:center;"|35<br />
| style="text-align:center;"|40<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|18<br />
| style="background: #F0FFF0;text-align:center;"|24<br />
| style="background: #F0FFF0;text-align:center;"|30<br />
| style="background: #F0FFF0;text-align:center;"|36<br />
| style="background: #F0FFF0;text-align:center;"|42<br />
| style="background: #F0FFF0;text-align:center;"|48<br />
| style="background: #F0FFF0;text-align:center;"|57<br />
|-<br />
| '''Elem Resistance'''<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|15<br />
| style="text-align:center;"|20<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|30<br />
| style="text-align:center;"|35<br />
| style="text-align:center;"|40<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|18<br />
| style="background: #F0FFF0;text-align:center;"|24<br />
| style="background: #F0FFF0;text-align:center;"|30<br />
| style="background: #F0FFF0;text-align:center;"|36<br />
| style="background: #F0FFF0;text-align:center;"|42<br />
| style="background: #F0FFF0;text-align:center;"|48<br />
| style="background: #F0FFF0;text-align:center;"|57<br />
|-<br />
! Effect \ Level:<br />
! 0<br />
! 4<br />
! 8<br />
! 12<br />
! 16<br />
! 20<br />
! 24<br />
! 28<br />
! 34**<br />
|-<br />
| '''Wizardy'''<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|50<br />
| style="text-align:center;"|75<br />
| style="text-align:center;"|100<br />
| style="text-align:center;"|150<br />
| style="text-align:center;"|200<br />
| style="text-align:center;"|250<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|19<br />
| style="background: #F0FFF0;text-align:center;"|60<br />
| style="background: #F0FFF0;text-align:center;"|96<br />
| style="background: #F0FFF0;text-align:center;"|129<br />
| style="background: #F0FFF0;text-align:center;"|162<br />
| style="background: #F0FFF0;text-align:center;"|195<br />
| style="background: #F0FFF0;text-align:center;"|228<br />
| style="background: #F0FFF0;text-align:center;"|261<br />
| style="background: #F0FFF0;text-align:center;"|310<br />
|-<br />
| '''Striding'''<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|15<br />
| style="text-align:center;"|20<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|30<br />
| style="text-align:center;"|=30<br />
| style="text-align:center;"|=30<br />
| -<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|18<br />
| style="background: #F0FFF0;text-align:center;"|24<br />
| style="background: #F0FFF0;text-align:center;"|30<br />
| style="background: #F0FFF0;text-align:center;"|=30<br />
| style="background: #F0FFF0;text-align:center;"|=30<br />
| =30<br />
|-<br />
| '''Proof Disease'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|=10<br />
| style="text-align:center;"|=10<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
|-<br />
| '''Proof Poison'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|=10<br />
| style="text-align:center;"|=10<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
|-<br />
| '''Underwater Action'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Feather Falling'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|-<br />
|-<br />
| '''PRR''' (no MRR)<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|12<br />
| style="text-align:center;"|14<br />
| style="text-align:center;"|16<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith (Sheltering)<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|16<br />
| style="background: #F0FFF0;text-align:center;"|20<br />
| style="background: #F0FFF0;text-align:center;"|24<br />
| style="background: #F0FFF0;text-align:center;"|28<br />
| style="background: #F0FFF0;text-align:center;"|32<br />
| style="background: #F0FFF0;text-align:center;"|38<br />
|-<br />
| '''Skill'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|9<br />
| style="text-align:center;"|11<br />
| style="text-align:center;"|13<br />
| style="text-align:center;"|15<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|14<br />
| style="background: #F0FFF0;text-align:center;"|16<br />
| style="background: #F0FFF0;text-align:center;"|17<br />
| style="background: #F0FFF0;text-align:center;"|18<br />
| style="background: #F0FFF0;text-align:center;"|19<br />
| style="background: #F0FFF0;text-align:center;"|22<br />
|-<br />
| '''Arcane Spell Failure'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-5<br />
| style="text-align:center;"|-10<br />
| style="text-align:center;"|-15<br />
| style="text-align:center;"|=-15<br />
| style="text-align:center;"|=-15<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|-<br />
| style="background: #F0FFF0;text-align:center;"|-5<br />
| style="background: #F0FFF0;text-align:center;"|-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
|-<br />
| '''Spell Focus''' (one)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|2<br />
| style="background: #F0FFF0;text-align:center;"|2<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
|-<br />
| '''Luck'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Max Dex'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Weapon Metal''' or<br />
'''Alignments'''<br />
| Silv¹<br />
G.T.²<br />
| -<br />
| Bysh<br />
C/L/E<br />
| Ad.<br />
Gd<br />
| C.I.<br />
Silv.<br />
| -<br />
| -<br />
| -<br />
| -<br />
|-<br />
| '''''Special'''''<br />
| -<br />
| Feather fall, <br />
Underwater<br>&#8199; Action<br />
| Blind Immun.,<br />
Fear Immun.<br />
| Death-<br />
block<br />
| -<br />
| <br />
| -<br />
| -<br />
| -<br />
|-<br />
| '''Vitality'''<br />
| -<br />
| -<br />
| colspan="2" | 20 (lvl 11)<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- <br />
| '''''Special Rubies '''''<br />
| colspan="5"| Many that scale from level 1+<br />
| colspan="2"| Deconstructor<br />
(lvl 26)<br />
| <br />
| <br />
|-<br />
| All '''Experience'''<br />
| style="text-align:center;"|5%<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! Effect \ Level:<br />
! 0<br />
! 4<br />
! 8<br />
! 12<br />
! 16<br />
! 20<br />
! 24<br />
! 28<br />
! 34**<br />
|-<br />
|}<br />
<br />
* ** Cannith Crafted only, no augments (currently) exist at this level. <br />
* =(#) This number is unchanged, effects of this value (augment or crafted) are reached at a lower Minimum Level<br />
* ¹ Alchemical Silver is available off of {{Item|Ruby of the Vampire Slayer}}<br />
* ² Ghost Touch is available off of {{Item|Ruby of Ghostbane}}<br />
<br />
[[Category:Crafting]]</div>DogManiahttps://ddowiki.com/index.php?title=Augments_by_level&diff=460073Augments by level2020-11-07T12:45:42Z<p>DogMania: </p>
<hr />
<div>Augments are available in Mininum Levels of 4, 8, 12, etc. This table shows their values at each of those, and (where appropriate) compares those values with <mark style="background:#F0FFF0;">[[Cannith Crafting/table 3b|Cannith Crafting values]]</mark>.<br />
<br />
* For full discussion of '''augments''', see main article: [[Augment_Slot#Augments|Augments]]<br />
<br />
{| class="wikitable"<br />
! Effect \ Level:<br />
! 0<br />
! 4<br />
! 8<br />
! 12<br />
! 16<br />
! 20<br />
! 24<br />
! 28<br />
! 34**<br />
|-<br />
| '''Ability'''<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|12<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|11<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|15<br />
|-<br />
| Ability<br>(Insightful)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|-<br />
| style="background: #F0FFF0;text-align:center;"|-<br />
| style="background: #F0FFF0;text-align:center;"|-<br />
| style="background: #F0FFF0;text-align:center;"|2<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|7<br />
|-<br />
| '''Ability'''<br>(Exceptional)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Ability'''<br>(Exceptional - All)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| colspan="2"; style="text-align:center;"| 1 (lvl 25)<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Ability''' (Festive<br>Int or Wis)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Weapon Elemental Damage'''<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|1d2<br />
| style="text-align:center;"|1d3<br />
| style="text-align:center;"|1d4<br />
| style="text-align:center;"|1d6<br />
| style="text-align:center;"|1d8<br />
| style="text-align:center;"|1d10<br />
| style="text-align:center;"|2d6<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Spell Power''' (one)<br />
| style="text-align:center;"|30<br />
| style="text-align:center;"|42<br />
| style="text-align:center;"|54<br />
| style="text-align:center;"|66<br />
| style="text-align:center;"|78<br />
| style="text-align:center;"|90<br />
| style="text-align:center;"|114<br />
| style="text-align:center;"|138<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|38<br />
| style="background: #F0FFF0;text-align:center;"|55<br />
| style="background: #F0FFF0;text-align:center;"|70<br />
| style="background: #F0FFF0;text-align:center;"|84<br />
| style="background: #F0FFF0;text-align:center;"|97<br />
| style="background: #F0FFF0;text-align:center;"|111<br />
| style="background: #F0FFF0;text-align:center;"|125<br />
| style="background: #F0FFF0;text-align:center;"|139<br />
| style="background: #F0FFF0;text-align:center;"|159<br />
|-<br />
| '''Natural Armor'''<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|11<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|15<br />
|-<br />
| '''Protection'''<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
|-<br />
| '''Resistance''' (Saves)<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|8<br />
| -<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
|-<br />
| '''Fortification'''<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|75<br />
| style="text-align:center;"|100<br />
| style="text-align:center;"|=100<br />
| style="text-align:center;"|=100<br />
| style="text-align:center;"|=100<br />
| style="text-align:center;"|=100<br />
| style="text-align:center;"|=100<br />
| -<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|38<br />
| style="background: #F0FFF0;text-align:center;"|55<br />
| style="background: #F0FFF0;text-align:center;"|70<br />
| style="background: #F0FFF0;text-align:center;"|84<br />
| style="background: #F0FFF0;text-align:center;"|97<br />
| style="background: #F0FFF0;text-align:center;"|111<br />
| style="background: #F0FFF0;text-align:center;"|125<br />
| style="background: #F0FFF0;text-align:center;"|139<br />
| style="background: #F0FFF0;text-align:center;"|159<br />
|-<br />
| '''False Life'''<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|15<br />
| style="text-align:center;"|20<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|30<br />
| style="text-align:center;"|35<br />
| style="text-align:center;"|40<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|18<br />
| style="background: #F0FFF0;text-align:center;"|24<br />
| style="background: #F0FFF0;text-align:center;"|30<br />
| style="background: #F0FFF0;text-align:center;"|36<br />
| style="background: #F0FFF0;text-align:center;"|42<br />
| style="background: #F0FFF0;text-align:center;"|48<br />
| style="background: #F0FFF0;text-align:center;"|57<br />
|-<br />
| '''Elem Resistance'''<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|15<br />
| style="text-align:center;"|20<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|30<br />
| style="text-align:center;"|35<br />
| style="text-align:center;"|40<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|18<br />
| style="background: #F0FFF0;text-align:center;"|24<br />
| style="background: #F0FFF0;text-align:center;"|30<br />
| style="background: #F0FFF0;text-align:center;"|36<br />
| style="background: #F0FFF0;text-align:center;"|42<br />
| style="background: #F0FFF0;text-align:center;"|48<br />
| style="background: #F0FFF0;text-align:center;"|57<br />
|-<br />
! Effect \ Level:<br />
! 0<br />
! 4<br />
! 8<br />
! 12<br />
! 16<br />
! 20<br />
! 24<br />
! 28<br />
! 34**<br />
|-<br />
| '''Wizardy'''<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|50<br />
| style="text-align:center;"|75<br />
| style="text-align:center;"|100<br />
| style="text-align:center;"|150<br />
| style="text-align:center;"|200<br />
| style="text-align:center;"|250<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|19<br />
| style="background: #F0FFF0;text-align:center;"|60<br />
| style="background: #F0FFF0;text-align:center;"|96<br />
| style="background: #F0FFF0;text-align:center;"|129<br />
| style="background: #F0FFF0;text-align:center;"|162<br />
| style="background: #F0FFF0;text-align:center;"|195<br />
| style="background: #F0FFF0;text-align:center;"|228<br />
| style="background: #F0FFF0;text-align:center;"|261<br />
| style="background: #F0FFF0;text-align:center;"|310<br />
|-<br />
| '''Striding'''<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|15<br />
| style="text-align:center;"|20<br />
| style="text-align:center;"|25<br />
| style="text-align:center;"|30<br />
| style="text-align:center;"|=30<br />
| style="text-align:center;"|=30<br />
| -<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|18<br />
| style="background: #F0FFF0;text-align:center;"|24<br />
| style="background: #F0FFF0;text-align:center;"|30<br />
| style="background: #F0FFF0;text-align:center;"|=30<br />
| style="background: #F0FFF0;text-align:center;"|=30<br />
| =30<br />
|-<br />
| '''Proof Disease'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|=10<br />
| style="text-align:center;"|=10<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
|-<br />
| '''Proof Poison'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|=10<br />
| style="text-align:center;"|=10<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|9<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
|-<br />
| '''Underwater Action'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Feather Falling'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|y<br />
| style="text-align:center;"|-<br />
|-<br />
| '''PRR''' (no MRR)<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|4<br />
| style="text-align:center;"|6<br />
| style="text-align:center;"|8<br />
| style="text-align:center;"|10<br />
| style="text-align:center;"|12<br />
| style="text-align:center;"|14<br />
| style="text-align:center;"|16<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith (Sheltering)<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|8<br />
| style="background: #F0FFF0;text-align:center;"|12<br />
| style="background: #F0FFF0;text-align:center;"|16<br />
| style="background: #F0FFF0;text-align:center;"|20<br />
| style="background: #F0FFF0;text-align:center;"|24<br />
| style="background: #F0FFF0;text-align:center;"|28<br />
| style="background: #F0FFF0;text-align:center;"|32<br />
| style="background: #F0FFF0;text-align:center;"|38<br />
|-<br />
| '''Skill'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|3<br />
| style="text-align:center;"|5<br />
| style="text-align:center;"|7<br />
| style="text-align:center;"|9<br />
| style="text-align:center;"|11<br />
| style="text-align:center;"|13<br />
| style="text-align:center;"|15<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
| style="background: #F0FFF0;text-align:center;"|10<br />
| style="background: #F0FFF0;text-align:center;"|14<br />
| style="background: #F0FFF0;text-align:center;"|16<br />
| style="background: #F0FFF0;text-align:center;"|17<br />
| style="background: #F0FFF0;text-align:center;"|18<br />
| style="background: #F0FFF0;text-align:center;"|19<br />
| style="background: #F0FFF0;text-align:center;"|22<br />
|-<br />
| '''Arcane Spell Failure'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-5<br />
| style="text-align:center;"|-10<br />
| style="text-align:center;"|-15<br />
| style="text-align:center;"|=-15<br />
| style="text-align:center;"|=-15<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|-<br />
| style="background: #F0FFF0;text-align:center;"|-5<br />
| style="background: #F0FFF0;text-align:center;"|-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
| style="background: #F0FFF0;text-align:center;"|=-10<br />
|-<br />
| '''Spell Focus''' (one)<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| style="background: #F0FFF0;text-align:center;"|*Cannith<br />
| style="background: #F0FFF0;text-align:center;"|1<br />
| style="background: #F0FFF0;text-align:center;"|2<br />
| style="background: #F0FFF0;text-align:center;"|2<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|3<br />
| style="background: #F0FFF0;text-align:center;"|4<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|5<br />
| style="background: #F0FFF0;text-align:center;"|6<br />
|-<br />
| '''Luck'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Max Dex'''<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|-<br />
| style="text-align:center;"|1<br />
| style="text-align:center;"|=1<br />
| style="text-align:center;"|2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|=2<br />
| style="text-align:center;"|-<br />
|-<br />
| '''Weapon Metal''' or<br />
'''Alignments'''<br />
| Silv¹<br />
G.T.²<br />
| -<br />
| Bysh<br />
C/L/E<br />
| Ad.<br />
Gd<br />
| C.I.<br />
Silv.<br />
| -<br />
| -<br />
| -<br />
| -<br />
|-<br />
| '''''Special'''''<br />
| -<br />
| Feather fall, <br />
Underwater<br>&#8199; Action<br />
| Blind Immun.,<br />
Fear Immun.<br />
| Death-<br />
block<br />
| -<br />
| <br />
| -<br />
| -<br />
| -<br />
|-<br />
| '''Vitality'''<br />
| -<br />
| -<br />
| colspan="2" | 20 (lvl 11)<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|- <br />
| '''''Special Rubies '''''<br />
| colspan="5"| Many that scale from level 1+<br />
| colspan="2"| Deconstructor<br />
(lvl 26)<br />
| <br />
| <br />
|-<br />
| All '''Experience'''<br />
| style="text-align:center;"|5%<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
! Effect \ Level:<br />
! 0<br />
! 4<br />
! 8<br />
! 12<br />
! 16<br />
! 20<br />
! 24<br />
! 28<br />
! 34**<br />
|-<br />
|}<br />
<br />
* ** Cannith Crafted only, no augments (currently) exist at this level. <br />
* =(#) This number is unchanged, effects of this value (augment or crafted) are reached at a lower Minimum Level<br />
* ¹ Alchemical Silver is available off of {{Item|Ruby of the Vampire Slayer}}<br />
* ² Ghost Touch is available off of {{Item|Ruby of Ghostbane}}<br />
<br />
[[Category:Crafting]]</div>DogManiahttps://ddowiki.com/index.php?title=Item:Dull_Dagger&diff=458148Item:Dull Dagger2020-10-21T10:48:51Z<p>DogMania: </p>
<hr />
<div>{{Named item|Weapon<br />
| name = Dull Dagger<br />
| damage = 7[1d4+3] + 15 Pierce, Cold Iron, Magic<br />
| crit = 17-20 / x2<br />
| type = Dagger<br />
| hand = One-handed<br />
| race = <br />
| class = Piercing<br />
| prof = Simple<br />
| attackmod = STR<br />
| damagemod = STR<br />
| minlevel = 29<br />
| durability = 330<br />
| material = Cold Iron<br />
| hardness = 39<br />
| cost = 11,600 gp<br />
| weight = 6 lbs<br />
| bind = {{Bind|BtC|BoA}}<br />
| released = Update 47<br />
| quest = Legendary A Vision of Destruction<br />
| chest = End chest<br />
| epic = no<br />
| enhancements = <br />
* {{Enhancement bonus|w|15}}<br />
* {{Keen|V}}<br />
* {{Mat|Cold Iron}}<br />
* {{Augment|Red}}<br />
* {{Augment|Orange}}<br />
| description = This grim implement seems to call out for blood...<br />
| pic = Dull Dagger shown.jpg<br />
| picdesc = Dull Dagger.jpg<br />
| tips = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Pale_Master_enhancements&diff=444744Pale Master enhancements2020-06-29T13:30:10Z<p>DogMania: /* Tier Five */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Pale Master enhancements == <br />
{{TOCLeft}}<br />
[[File:PaleMasterTree.png|center|Pale Master enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dark Reaping.png<br />
| name=Dark Reaping<br />
| description=For each Core Ability in this tree, including this one, you gain +5 Negative Spell Power, +5 Universal Spell Power and +3 Negative Healing Amplification.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Wizard Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shroud of the Zombie.png<br />
| name=Pale Shroud<br />
| description=Multiselector: Choose an Undead Shroud. All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered undead.<br />
* Shroud of the Zombie - You shroud yourself with Negative Energy and assume many of the traits of a Zombie. While in this form, you hunger for brains and gain +4 Constitution, +10 Melee Power, 3 Physical and Magical Resistance Rating, and attack 10% slower. You have +100% critical hit resistance, are healed by Negative Energy, take 50% healing from Positive Energy, and take double damage from Light. You are considered Undead rather than your original type for the purposes of most effects.<br />
**''(needs checking)Note: Zombie form's damage increase is multiplicative with Melee/Ranged power, and its attack speed decrease is treated as a 20 point penalty to Melee and Ranged Alacrity. It is offset by Speed items and the Haste spell.''<br />
* Shroud of the Vampire - While in this form, +2 Charisma, +2 Intelligence, +2 Wisdom. +3 Perform skill, and your melee and unarmed attacks have a (10%) chance to heal you for 1d3 Negative Energy damage per Wizard Level.<br />
* Shroud of the Wraith - While in this form, +2 Dexterity, +2 Intelligence. Enemy attacks have a 10% chance to miss you due to incorporeality, +1 Sneak Attack Dice, and you gain Feather Falling.<br />
* Shroud of the Lich - While in this form, +2 Constitution, +2 Intelligence, +10 Negative Amplification, +5 Negative Spell Power, and +15 Magical Resistance Rating.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Dark Reaping, Wizard Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation I<br />
| description=Enhance your Undead Forms.<br />
Passive: While in a Shroud, you can breathe underwater. +1 Spell Penetration.<br />
Pick one of the following abilities that applies while in a Pale Shroud.<br />
* Deathly Touch - +25 Maximum Hitpoints, +5 PRR<br />
* Deathly Resistance - +15 Magical Resistance Rating, +2 to all Saves<br />
* Inflict Weariness - Your attacks inflict 2-9 (1d8+1) points of Negative Energy damage to a living target. This scales with 100% Spell Power. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on victims.<br />
**''Bug: Currently applying negative level on any critical hit. Been in effect since Update 42. Unknown if fixed.''<br />
* Haunting in the Dark - +2 Assassinate DCs, +1 Sneak Attack Dice<br />
* Ghost in the Wind - +10% Incorporeal Miss Chance. If you are in Wraith Form, this increases your total to 20%.<br />
* Deathly Power - +10 to Negative Energy Spellpower.<br />
* +2 Necromancy DC<br />
* +2 Enchantment DC<br />
* Undead Chill - +15% bonus to Cold Absorption. You no longer take extra damage from Light.<br />
* Undead Shock - +15% bonus to Electric Absorption. You no longer take extra damage from Light.<br />
* Unhallowed Touch - You gain Ghost Touch on all attacks, +5 Hide and Move Silently<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Pale Shroud, Wizard Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation II<br />
| description=Pick a different ability that applies while in a Pale Shroud.<br />
Passive: +1 Spell Penetration<br />
Pick a trait from Undead Augmentation I that you did not previously pick.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Undead Augmentation I, Wizard Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation III<br />
| description=Pick a different ability that applies while in a Pale Shroud.<br />
Passive: +1 Spell Penetration, +50 Spell Points<br />
Pick a trait from Undead Augmentation I that you did not previously pick.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Undead Augmentation II, Wizard Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Embrace the Void.png <br />
| name=Embrace the Void<br />
| description=Active: Greater Death Aura SLA.<br />
Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura.<br />
This aura can affect up to one target per caster level. D&D Dice: Deals 3d4 (+1 per caster level) negative energy damage every two seconds.<br />
This can be cast simultaneously with Lesser Death Aura and Death Aura.<br />
Passive: You gain +4 Intelligence and Deathblock. +10 Negative Healing Amplification.<br />
+2 Spell Penetration.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Undead Augmentation III, Wizard Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Dark Reaping, Wizard level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necrotic Touch.png<br />
| link=Necrotic Touch (SLA)<br />
| name=Necrotic Touch<br />
| description=Spell Like Ability: Necrotic Touch<br />
Cost: 6/4/2 SP, 12/8/4 seconds.<br />
Accepts Metamagics. Scales with full Spell Power.<br />
For 12 seconds after casting this, your Skeletal Knight reduces its incoming damage by 50%.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Negative Energy Conduit.png<br />
| name=Negative Energy Conduit<br />
| description=+6/+12/+20 Negative Healing Amplification. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy.png<br />
| name=Spell Critical: Negative Energy I<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Skeletal Knight.png<br />
| name=Skeletal Knight<br />
| description=Summon the reanimated body of an ancient knight to do your bidding once per rest.<br />
Cooldown: 20 seconds<br />
The Skeletal Knight is a Fighter with a level equal to your current Wizard level plus any Epic levels. You can summon it in addition to any Summon Monster spell you might be using. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Deathless Vigor.png<br />
| name=Deathless Vigor<br />
| description=The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.<br />
| ranks=3<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Wizard Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Cloak of Night.png<br />
| name=Cloak of Night<br />
| description=While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 2.png<br />
| name=Spell Critical: Negative Energy II<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Negative Energy I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Corpsecrafter.png<br />
| name=Corpsecrafter<br />
| description=Your Skeletal Knight gains a +2/+4/+6 Profane Bonus to Strength, Dexterity, and Constitution.<br />
Rank 3: You gain +1 Strength, Dexterity, and Constitution.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Efficient Metamagic.png<br />
| name=Efficient Metamagic<br />
| description= Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.<br />
* [[File:Icon Enhancement Efficient Empower.png]] '''Efficient Empower:''' Using the [[Empower Spell]] Metamagic costs you 2/4/6 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Enlarge.png]] '''Efficient Enlarge:''' Using the [[Enlarge Spell]] Metamagic costs you 1/2/4 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Maximize.png]] '''Efficient Maximize:''' Using the [[Maximize Spell]] Metamagic costs you 3/6/9 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Quicken.png]] '''Efficient Quicken:''' Using the [[Quicken Spell]] Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=1<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Wizard Level 3, 10 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Necrotic Bolt.png<br />
| link=Necrotic Bolt<br />
| name=Necrotic Bolt<br />
| description=Spell Like Ability: Necrotic Bolt Cost: 10/8/5 SP, 15/10/5 seconds. Accepts Metamagics. Scales with full Spell Power.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Necrotic Touch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Negative Energy Adept.png<br />
| name=Negative Energy Adept<br />
| description=+10/20/30 Negative Healing Amplification, BUG?= Hidden effect dark furor 45% doublestrike for skeletal knight<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 3.png<br />
| name=Spell Critical: Negative Energy III<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Negative Energy II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eternal Furor.png<br />
| name=Eternal Furor<br />
| description=You (while in a Shroud) AND your Skeleton Knight gain +5/10/15 Profane Bonus to PRR. Your Skeletal Knight gains +3/6/10 to hit and damage, +2/4/6 Profane Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Corpsecrafter<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConInt.png<br />
| name=Constitution or Intelligence<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Wizard Level 4, 20 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Unholy Avatar.png<br />
| name=Unholy Avatar<br />
| description=You are cloaked in the darkness itself, and can reach out with your Negative Energy Spells to taint the Undead with mortality. When you strike an Undead with a damage-dealing Negative Energy Spell, it leaves a lingering weakness to Negative Energy that bypasses an Undead's natural resistance to Negative Energy for 20 seconds.<br />
Only works while in a Shroud form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 4.png<br />
| name=Spell Critical: Negative Energy IV<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Negative Energy III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shroud of the Zombie.png<br />
| name=Deathly Versatile<br />
| description=Pick a second Shroud Toggle. You may only have one active at a time.<br />
* Shroud of the Zombie - While in this form, +4 Constitution, +20% damage with attacks but you attack 20% slower than normal. You gain +3 PRR, +3 MRR.<br />
* Shroud of the Vampire - While in this form, +2 Charisma, +2 Intelligence, +2 Wisdom. +3 Perform skill, and your melee and unarmed attacks have a (10%) chance to heal you for 1d3 Negative Energy damage per Wizard Level.<br />
* Shroud of the Wraith - While in this form, +2 Dexterity, +2 Intelligence. Enemy attacks have a 10% chance to miss you due to incorporeality, +1 Sneak Attack Dice, and you gain Feather Falling.<br />
* Shroud of the Lich - While in this form, +2 Constitution, +2 Intelligence, +10 Negative Amplification, +5 Negative Spell Power, and +15 Magical Resistance Rating.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Eternal Servitude<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConInt.png<br />
| name=Constitution or Intelligence<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Constitution or Intelligence (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Wizard Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necrotic Blast.png<br />
| link=Necrotic Blast<br />
| name=Necrotic Blast<br />
| description=Spell Like Ability: Necrotic Blast Cost: 20/15/10 SP, 18/12/6 seconds. Accepts Metamagics. Scales with full Spell Power.<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=Necrotic Bolt<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Animate Ally.png<br />
| link=Animate Ally<br />
| name=Animate Ally<br />
| description=Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 18 seconds. Metamagic: Quicken, Enlarge. Spell Resistance: No) Your ally is considered an undead zombie gaining the benefits and drawbacks of Shroud of the Zombie. Zombie Form is removed on Rest or Death.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necromantic Focus.png<br />
| name=Necromantic Focus<br />
| description=You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dark Discorporation.png<br />
| name=Dark Discorporation<br />
| description=Select your Bat Form!<br />
* Dark Discorporation - (as per the Warlock spell... Because Pale Masters should get to turn into bats and float away).<br />
* Reactive Discorporation - When your HP drops below 50% of your maximum, you automatically cast Dark Discorporation on yourself, turning into a swarm of dark fluttering bats for 20 seconds. This spell will still end if you attack as per the original version of the spell. This may only trigger once every 60 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Shrouding.png<br />
| name=Ascendant Shroud<br />
| description=Your Undead Shrouds gain the following additional benefits:<br />
* While in Zombie Form: +30 Melee Power and +10 Physical Resistance Rating, and your attacks deal +10% more damage. You also benefit from a 10% Profane Bonus to Maximum Hit Points.<br />
* While in Vampire Form: +1 Enchantment DC. Your melee attacks have a (10%) chance to dominate your adversaries. On Hit: Target has a chance to be Paralyzed (Will save vs. DC 20 + INT Mod + Enchantment Spell Bonuses). On Save: -10% Movement and Attack Speed.<br />
* While in Wraith Form: +5% Incorporeality (bringing your total to 15%, or 25% if you have Ghost in the Wind), +2 Sneak Attack Dice. +3% Dodge and Dodge Cap. +10 to Hide and Move Silently.<br />
* While in Lich Form: +15 to MRR cap, +10 Negative Spell Power, +10 Cold and Electric Resistance, 5% spell point cost reduction on all spells<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Wizard enhancements]]</div>DogManiahttps://ddowiki.com/index.php?title=Pale_Master_enhancements&diff=444743Pale Master enhancements2020-06-29T13:27:52Z<p>DogMania: /* Core abilities */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Pale Master enhancements == <br />
{{TOCLeft}}<br />
[[File:PaleMasterTree.png|center|Pale Master enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dark Reaping.png<br />
| name=Dark Reaping<br />
| description=For each Core Ability in this tree, including this one, you gain +5 Negative Spell Power, +5 Universal Spell Power and +3 Negative Healing Amplification.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Wizard Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shroud of the Zombie.png<br />
| name=Pale Shroud<br />
| description=Multiselector: Choose an Undead Shroud. All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered undead.<br />
* Shroud of the Zombie - You shroud yourself with Negative Energy and assume many of the traits of a Zombie. While in this form, you hunger for brains and gain +4 Constitution, +10 Melee Power, 3 Physical and Magical Resistance Rating, and attack 10% slower. You have +100% critical hit resistance, are healed by Negative Energy, take 50% healing from Positive Energy, and take double damage from Light. You are considered Undead rather than your original type for the purposes of most effects.<br />
**''(needs checking)Note: Zombie form's damage increase is multiplicative with Melee/Ranged power, and its attack speed decrease is treated as a 20 point penalty to Melee and Ranged Alacrity. It is offset by Speed items and the Haste spell.''<br />
* Shroud of the Vampire - While in this form, +2 Charisma, +2 Intelligence, +2 Wisdom. +3 Perform skill, and your melee and unarmed attacks have a (10%) chance to heal you for 1d3 Negative Energy damage per Wizard Level.<br />
* Shroud of the Wraith - While in this form, +2 Dexterity, +2 Intelligence. Enemy attacks have a 10% chance to miss you due to incorporeality, +1 Sneak Attack Dice, and you gain Feather Falling.<br />
* Shroud of the Lich - While in this form, +2 Constitution, +2 Intelligence, +10 Negative Amplification, +5 Negative Spell Power, and +15 Magical Resistance Rating.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=Dark Reaping, Wizard Level 3<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation I<br />
| description=Enhance your Undead Forms.<br />
Passive: While in a Shroud, you can breathe underwater. +1 Spell Penetration.<br />
Pick one of the following abilities that applies while in a Pale Shroud.<br />
* Deathly Touch - +25 Maximum Hitpoints, +5 PRR<br />
* Deathly Resistance - +15 Magical Resistance Rating, +2 to all Saves<br />
* Inflict Weariness - Your attacks inflict 2-9 (1d8+1) points of Negative Energy damage to a living target. This scales with 100% Spell Power. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on victims.<br />
**''Bug: Currently applying negative level on any critical hit. Been in effect since Update 42. Unknown if fixed.''<br />
* Haunting in the Dark - +2 Assassinate DCs, +1 Sneak Attack Dice<br />
* Ghost in the Wind - +10% Incorporeal Miss Chance. If you are in Wraith Form, this increases your total to 20%.<br />
* Deathly Power - +10 to Negative Energy Spellpower.<br />
* +2 Necromancy DC<br />
* +2 Enchantment DC<br />
* Undead Chill - +15% bonus to Cold Absorption. You no longer take extra damage from Light.<br />
* Undead Shock - +15% bonus to Electric Absorption. You no longer take extra damage from Light.<br />
* Unhallowed Touch - You gain Ghost Touch on all attacks, +5 Hide and Move Silently<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Pale Shroud, Wizard Level 6<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation II<br />
| description=Pick a different ability that applies while in a Pale Shroud.<br />
Passive: +1 Spell Penetration<br />
Pick a trait from Undead Augmentation I that you did not previously pick.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq=Undead Augmentation I, Wizard Level 12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Undead Augmentation.png <br />
| name=Undead Augmentation III<br />
| description=Pick a different ability that applies while in a Pale Shroud.<br />
Passive: +1 Spell Penetration, +50 Spell Points<br />
Pick a trait from Undead Augmentation I that you did not previously pick.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=30<br />
| prereq=Undead Augmentation II, Wizard Level 18<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Embrace the Void.png <br />
| name=Embrace the Void<br />
| description=Active: Greater Death Aura SLA.<br />
Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura.<br />
This aura can affect up to one target per caster level. D&D Dice: Deals 3d4 (+1 per caster level) negative energy damage every two seconds.<br />
This can be cast simultaneously with Lesser Death Aura and Death Aura.<br />
Passive: You gain +4 Intelligence and Deathblock. +10 Negative Healing Amplification.<br />
+2 Spell Penetration.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=40<br />
| prereq=Undead Augmentation III, Wizard Level 20<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Dark Reaping, Wizard level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necrotic Touch.png<br />
| link=Necrotic Touch (SLA)<br />
| name=Necrotic Touch<br />
| description=Spell Like Ability: Necrotic Touch<br />
Cost: 6/4/2 SP, 12/8/4 seconds.<br />
Accepts Metamagics. Scales with full Spell Power.<br />
For 12 seconds after casting this, your Skeletal Knight reduces its incoming damage by 50%.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Negative Energy Conduit.png<br />
| name=Negative Energy Conduit<br />
| description=+6/+12/+20 Negative Healing Amplification. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy.png<br />
| name=Spell Critical: Negative Energy I<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Skeletal Knight.png<br />
| name=Skeletal Knight<br />
| description=Summon the reanimated body of an ancient knight to do your bidding once per rest.<br />
Cooldown: 20 seconds<br />
The Skeletal Knight is a Fighter with a level equal to your current Wizard level plus any Epic levels. You can summon it in addition to any Summon Monster spell you might be using. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Deathless Vigor.png<br />
| name=Deathless Vigor<br />
| description=The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.<br />
| ranks=3<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires Wizard Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Cloak of Night.png<br />
| name=Cloak of Night<br />
| description=While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 2.png<br />
| name=Spell Critical: Negative Energy II<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=5<br />
| prereq=Spell Critical: Negative Energy I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Corpsecrafter.png<br />
| name=Corpsecrafter<br />
| description=Your Skeletal Knight gains a +2/+4/+6 Profane Bonus to Strength, Dexterity, and Constitution.<br />
Rank 3: You gain +1 Strength, Dexterity, and Constitution.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=5<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Efficient Metamagic.png<br />
| name=Efficient Metamagic<br />
| description= Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.<br />
* [[File:Icon Enhancement Efficient Empower.png]] '''Efficient Empower:''' Using the [[Empower Spell]] Metamagic costs you 2/4/6 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Enlarge.png]] '''Efficient Enlarge:''' Using the [[Enlarge Spell]] Metamagic costs you 1/2/4 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Maximize.png]] '''Efficient Maximize:''' Using the [[Maximize Spell]] Metamagic costs you 3/6/9 fewer Spell Points.<br />
* [[File:Icon Enhancement Efficient Quicken.png]] '''Efficient Quicken:''' Using the [[Quicken Spell]] Metamagic costs you 1/2/4 fewer Spell Points.<br />
| ranks=3<br />
| level=1<br />
| ap=2<br />
| pg=5<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Wizard Level 3, 10 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Necrotic Bolt.png<br />
| link=Necrotic Bolt<br />
| name=Necrotic Bolt<br />
| description=Spell Like Ability: Necrotic Bolt Cost: 10/8/5 SP, 15/10/5 seconds. Accepts Metamagics. Scales with full Spell Power.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Necrotic Touch<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Negative Energy Adept.png<br />
| name=Negative Energy Adept<br />
| description=+10/20/30 Negative Healing Amplification, BUG?= Hidden effect dark furor 45% doublestrike for skeletal knight<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 3.png<br />
| name=Spell Critical: Negative Energy III<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=10<br />
| prereq=Spell Critical: Negative Energy II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Eternal Furor.png<br />
| name=Eternal Furor<br />
| description=You (while in a Shroud) AND your Skeleton Knight gain +5/10/15 Profane Bonus to PRR. Your Skeletal Knight gains +3/6/10 to hit and damage, +2/4/6 Profane Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=10<br />
| prereq=Corpsecrafter<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConInt.png<br />
| name=Constitution or Intelligence<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Wizard Level 4, 20 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Unholy Avatar.png<br />
| name=Unholy Avatar<br />
| description=You are cloaked in the darkness itself, and can reach out with your Negative Energy Spells to taint the Undead with mortality. When you strike an Undead with a damage-dealing Negative Energy Spell, it leaves a lingering weakness to Negative Energy that bypasses an Undead's natural resistance to Negative Energy for 20 seconds.<br />
Only works while in a Shroud form.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spell Critical Negative Energy 4.png<br />
| name=Spell Critical: Negative Energy IV<br />
| description= Your Negative Energy damage spells have an additional 2% chance to critically hit.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Spell Critical: Negative Energy III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Shroud of the Zombie.png<br />
| name=Deathly Versatile<br />
| description=Pick a second Shroud Toggle. You may only have one active at a time.<br />
* Shroud of the Zombie - While in this form, +4 Constitution, +20% damage with attacks but you attack 20% slower than normal. You gain +3 PRR, +3 MRR.<br />
* Shroud of the Vampire - While in this form, +2 Charisma, +2 Intelligence, +2 Wisdom. +3 Perform skill, and your melee and unarmed attacks have a (10%) chance to heal you for 1d3 Negative Energy damage per Wizard Level.<br />
* Shroud of the Wraith - While in this form, +2 Dexterity, +2 Intelligence. Enemy attacks have a 10% chance to miss you due to incorporeality, +1 Sneak Attack Dice, and you gain Feather Falling.<br />
* Shroud of the Lich - While in this form, +2 Constitution, +2 Intelligence, +10 Negative Amplification, +5 Negative Spell Power, and +15 Magical Resistance Rating.<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Eternal Servitude<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConInt.png<br />
| name=Constitution or Intelligence<br />
| description=Choose one:<br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Constitution or Intelligence (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Wizard Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necrotic Blast.png<br />
| link=Necrotic Blast<br />
| name=Necrotic Blast<br />
| description=Spell Like Ability: Necrotic Blast Cost: 20/15/10 SP, 18/12/6 seconds. Accepts Metamagics. Scales with full Spell Power.<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=Necrotic Bolt<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Animate Ally.png<br />
| link=Animate Ally<br />
| name=Animate Ally<br />
| description=Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 18 seconds. Metamagic: Quicken, Enlarge. Spell Resistance: No) Your ally is considered an undead zombie gaining the benefits and drawbacks of Shroud of the Zombie. Zombie Form is removed on Rest or Death.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Necromantic Focus.png<br />
| name=Necromantic Focus<br />
| description=You benefit from dark knowledge, granting you a +1 DC to spells from the Necromancy school.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dark Discorporation.png<br />
| name=Dark Discorporation<br />
| description=Select your Bat Form!<br />
* Dark Discorporation - (as per the Warlock spell... Because Pale Masters should get to turn into bats and float away).<br />
* Reactive Discorporation - When your HP drops below 50% of your maximum, you automatically cast Dark Discorporation on yourself, turning into a swarm of dark fluttering bats for 20 seconds. This spell will still end if you attack as per the original version of the spell. This may only trigger once every 60 seconds.<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Improved Shrouding.png<br />
| name=Ascendant Shroud<br />
| description=Your Undead Shrouds gain the following additional benefits:<br />
* While in Zombie Form: +20 Melee Power, +10 PRR, +10% Profane bonus to maximum [[hit point]]s.<br />
* While in Vampire Form: +1 Enchantment DC. Your melee attacks have a (10%) chance to dominate your adversaries. On Hit: Target has a chance to be Paralyzed (Will save vs. DC 20 + INT Mod + Enchantment Spell Bonuses). On Save: -10% Movement and Attack Speed.<br />
* While in Wraith Form: +5% Incorporeality (bringing your total to 15%, or 25% if you have Ghost in the Wind), +2 Sneak Attack Dice. +3% Dodge and Dodge Cap. +10 to Hide and Move Silently.<br />
* While in Lich Form: +15 to MRR cap, +10 Negative Spell Power, +10 Cold and Electric Resistance, 5% spell point cost reduction on all spells<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Wizard enhancements]]</div>DogManiahttps://ddowiki.com/index.php?title=File:Blackfeather_Boots.jpg&diff=426178File:Blackfeather Boots.jpg2019-11-17T11:52:29Z<p>DogMania: </p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>DogManiahttps://ddowiki.com/index.php?title=Item:Blackfeather_Boots&diff=426177Item:Blackfeather Boots2019-11-17T11:51:46Z<p>DogMania: Created page with "{{Named item|Clothing | name = Blackfeather Boots | type = Boots | cost = 8,401 pp | weight = 0.10 lbs | slot =..."</p>
<hr />
<div>{{Named item|Clothing<br />
| name = Blackfeather Boots<br />
| type = Boots<br />
| cost = 8,401 pp<br />
| weight = 0.10 lbs<br />
| slot = Feet<br />
| durability = 310<br />
| material = Cloth<br />
| hardness = 41<br />
| minlevel = 21<br />
| bind = {{Bind|BtA|BoA}}<br />
| quest = Watch Your Step<br />
| chest = End chest<br />
| enhancements = <br />
* {{Feather Falling}}<br />
* {{Freedom of Movement}}<br />
* {{Speed|30}}<br />
* {{Riposte|4}}<br />
* {{Augment|Blue}}<br />
| epic = no<br />
| crafting = Nearly Finished <br />
| craftingupgrade = <!-- can leave blank, though comment required if |crafting is used--><br />
| pic = <br />
| picdesc = Blackfeather Boots.jpg<br />
| description = Formed of exquisite blackened feathers, these boots are enchanted to help you take flight<br />
| tips = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=File:Serrated_Arrowhead.jpg&diff=426170File:Serrated Arrowhead.jpg2019-11-17T11:15:28Z<p>DogMania: </p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>DogManiahttps://ddowiki.com/index.php?title=Item:Serrated_Arrowhead&diff=426169Item:Serrated Arrowhead2019-11-17T11:14:27Z<p>DogMania: </p>
<hr />
<div>{{Named item|Jewelry<br />
|name = Serrated Arrowhead<br />
|minlevel = 21<br />
|type = Trinket<br />
|race = <br />
|slot = Trinket<br />
|bind = {{Bind|BtA|BoA}}<br />
|durability = 310<br />
|material = Gem<br />
|hardness = 41<br />
|basevalue = 8420 pp<br />
|weight = 0.10 lbs<br />
|epic = no<br />
|quest = Watch Your Step<br />
|end reward = <br />
|turn in =<br />
|chest = End Reward<br />
|enhancements = <br />
* {{MiscEffects|Crippling}}<br />
* {{seeker|10}}<br />
* {{Dmg|Accuracy|15}}<br />
* {{Ghostly}}<br />
* {{Augment|Blue}}<br />
|crafting = <br />
|craftingupgrade = <br />
|description = These likely pack quite a nasty sting<br />
|pic = <br />
|picdesc = Serrated Arrowhead.jpg<br />
|tips = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Item:Serrated_Arrowhead&diff=426167Item:Serrated Arrowhead2019-11-17T11:07:30Z<p>DogMania: </p>
<hr />
<div>{{Named item|Jewelry<br />
|name = Serrated Arrowhead<br />
|minlevel = 21<br />
|type = Trinket<br />
|race = <br />
|slot = Trinket<br />
|bind = {{Bind|BtA|BoA}}<br />
|durability = 310<br />
|material = Gem<br />
|hardness = 41<br />
|basevalue = 8420 pp<br />
|weight = 0.10 lbs<br />
|epic = no<br />
|quest = Watch Your Step<br />
|end reward = <br />
|turn in =<br />
|chest = End Reward<br />
|enhancements = <br />
* {{MiscEffects|Crippling}}<br />
* {{seeker|10}}<br />
* {{Dmg|Accuracy|15}}<br />
* {{Ghostly}}<br />
* {{Augment|Blue}}<br />
|crafting = <br />
|craftingupgrade = <br />
|description = These likely pack quite a nasty sting<br />
|pic = <br />
|picdesc = <br />
|tips = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Item:Serrated_Arrowhead&diff=426165Item:Serrated Arrowhead2019-11-17T11:02:54Z<p>DogMania: Created page with "{{Named item|Jewelry |name = Serrated Arrowhead |minlevel = 21 |type = Trinket |race = |slot = Trinket |bind = {..."</p>
<hr />
<div>{{Named item|Jewelry<br />
|name = Serrated Arrowhead<br />
|minlevel = 21<br />
|type = Trinket<br />
|race = <br />
|slot = Trinket<br />
|bind = {{Bind|BtA|BoA}}<br />
|durability = 310<br />
|material = Gem<br />
|hardness = 41<br />
|basevalue = 8420 pp<br />
|weight = 0.10 lbs<br />
|epic = no<br />
|quest = <br />
|end reward =<br />
|turn in =<br />
|chest =End Chest<br />
|enhancements = <br />
* {{MiscEffects|Crippling}}<br />
* {{seeker|10}}<br />
* {{Dmg|Accuracy|15}}<br />
* {{Ghostly}}<br />
* {{Augment|Blue}}<br />
|crafting = <br />
|craftingupgrade = <br />
|description = These likely pack quite a nasty sting<br />
|pic = <br />
|picdesc = <br />
|tips = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Sentient_Weapon/Filigrees&diff=412661Sentient Weapon/Filigrees2019-06-10T21:16:43Z<p>DogMania: /* Generation 2 filigree */</p>
<hr />
<div>{{TOCRight}}<br />
'''Filigrees''' are ingredients, found during questing, that can be added to a [[Sentient Weapon]] to increase its power. They work in a similar manner to [[augment]]s, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes). <br />
<br />
Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an [[Bag#Augment Bags|augment bag]], and can be found under "Item Augments" in the [[Auction House]] and [[Shard Exchange]].<br />
<br />
A [[Sentient Weapon]] is created by adding a [[Item:Sentient Jewel|sentient jewel]] to an [[Sentient Weapon#Eligible Weapons|eligible weapon]], and starts with one open filigree slot. More filigree slots are created by ''feeding'' named items to the [[Item:Sentient Jewel|sentient jewel]], to a maximum of 7 slots. An 8th slot can be unlocked using {{Item|Spark of Memory}}.<br />
<br />
=== Filigree Sets ===<br />
Filigrees are grouped into ''sets''. When more than one filigree from the same set is added to a single weapon, additional ''Set Bonus'' benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.<br />
<br />
There are well over two dozen<!-- Intentionally general #, exact # will change--> different filigree sets:<br />
* Each set has from 4 to 9 unique filigrees in it<br />
* Different filigrees vary in rarity - some sets are less common than others<br />
** Filigrees from rare sets are '''not''' labelled as such - they are, however, noted in the list below<br />
* All filigrees can drop with a '''rare bonus effect''' in addition to the standard one e.g. ''Celerity: Dexterity'' can also drop as ''Celerity: Dexterity (Rare)''<br />
** Filigrees with '''rare bonus effects''' are labelled '''(Rare)''' in the item name, with the bonus effect listed in addition to the standard effect<br />
Unless specifically noted, all bonuses listed are unique bonuses and [[stack]] with everything, including other unique bonuses:<br />
* Filigrees with the same effect from the same set cannot be added to the same [[Sentient Weapon]] and thus do not stack<br />
* Filigrees with the same effect from different sets can be added to the same [[Sentient Weapon]] and do stack (unless noted otherwise)<br />
<br />
== Generations ==<br />
<br />
'''Generation 1''' filigree (from Ravenloft to Killing Time) can currently be obtained from chests in:<br />
* [[Mists_of_Ravenloft#Adventure_pack|Ravenloft]] (including Barovia wilderness area)<br />
* [[Disciples of Rage]]<br />
* [[White Plume Mountain and Other Tales|White Plume Mountain]]<br />
<br />
'''Generation 2''' filigree drop in Sharn and post-Sharn content:<br />
* [[Masterminds of Sharn]]<br />
<br />
Generation 1 Filigree will not drop in Sharn or post-sharn content.<br />
<br />
'''''Click the set name to jump to the relevant set:'''''<br />
{|width="600" style="display: inline-table;"<br />
|+ style="text-align: left;" | Generation 1<br />
| <br />
*[[#Beast|(The) Beast's Mantle]]<br />
*[[#Feast|(The) Blood Feast]]<br />
*[[#Celerity|Celerity]]<br />
*[[#City|(The) City's Beacon]]<br />
*[[#Cry|(The) Cry of Battle]]<br />
*[[#Rain|Deadly Rain <sup>'''(rare)'''</sup>]]<br />
*[[#Electrocution|Electrocution]]<br />
*[[#Light|Embraced by Light]]<br />
*[[#Enlightened|(The) Enlightened Step]]<br />
*[[#Beholder|Eye of the Beholder]]<br />
*[[#Frozen|Frozen Wanderer]]<br />
| <br />
*[[#Grandfather|Grandfather's Shield]]<br />
*[[#Grave|(The) Inevitable Grave]]<br />
*[[#Shadow|(The) Long Shadow]]<br />
*[[#Melody|Melony's Melody]]<br />
*[[#Nystul|Nystul's Mystical Defense]]<br />
*[[#One|One Against Many]]<br />
*[[#Otto|Otto's Irrevocable Power <sup>'''(rare)'''</sup>]]<br />
*[[#Prowess|Prowess <sup>'''(rare)'''</sup>]]<br />
*[[#Purity|Purity]]<br />
*[[#Snake|Snake Bite]]<br />
*[[#Manticore|Spines of the Manticore]]<br />
|<br />
*[[#Punch|Sucker Punch]]<br />
*[[#Hell|To Hell and Back]]<br />
*[[#Grace|Touch of Grace]]<br />
*[[#Trapper|Trapper's Delight]]<br />
*[[#Treachery|Treachery]]<br />
*[[#Twilight|Twilight's Cloak]]<br />
*[[#Vigilance|Vigilance]]<br />
*[[#Wreath|(The) Wreath of Flame]]<br />
*[[#Zephyr|Zephyr <sup>'''(rare)'''</sup>]]<br />
<br />
<br />
*[[#Generation 1 raid filigrees|Raid filigree]]<br />
|}<!--<br />
<br />
GENERATION TWO<br />
<br />
--><br />
{|width="200" style="display: inline-table;"<br />
|+ style="text-align: left;" | Generation 2<br />
| <br />
*[[#Coalesced|Coalesced Magic <sup>'''(rare)'''</sup>]]<br />
*[[#Crackshot|Crackshot Negotiator]]<br />
*[[#Darkhallow|Darkhallow]]<br />
*[[#Burial|Final Burial]]<br />
*[[#Fall|Next Fall]]<br />
*[[#Reverberation|Reverberation]]<br />
*[[#Fervor|Sanctified Fervor <sup>'''(rare)'''</sup>]]<br />
*[[#Mechanus|Shards of Mechanus]]<br />
*[[#Shattered|Shattered Device <sup>'''(rare)'''</sup>]]<br />
*[[#Soulweaver|Soulweaver <sup>'''(rare)'''</sup>]]<br />
*[[#Cacophony|Splendid Cacophony]]<br />
*[[#Mists|Through the Mists <sup>'''(rare)'''</sup>]]<br />
|}<br />
<br />
=== Generation 1 filigree ===<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Beast}} (The) Beast's Mantle<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Beast's Mantle: Constitution || +1 Constitution || {{PRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: +10 Natural Armor<br />
* 3 Pieces: +10% Fortification Bypass<br />
* 4 Pieces: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.<br />
|-<br />
| The Beast's Mantle: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Beast's Mantle: Rage || +2 Uses of Rage || {{MRR|2}}<br />
|-<br />
| The Beast's Mantle: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| The Beast's Mantle: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Feast}} (The) Blood Feast<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Blood Feast: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +1 Constitution<br />
* 3 Pieces: {{PRR|5}}<br />
* 4 Pieces: +5 Melee Power<br />
* 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration). <small>Triggers only on a [[Rage (feat)|Barbarian Rage]] {{Unverified|and [[Nature's_Protector_enhancements#Tier_One|Druid's Rage of the Beast]]}}. Does not trigger on lesser rages: [[Rage (spell)|Rage]] potion, {{Item|Madstone Boots}} clickie, [[Fury_of_the_Wild#Tier_One|Primal Scream]], [[Fury_of_the_Wild#Innate_abilities|Adrenaline]].</small><br />
|-<br />
| The Blood Feast: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Blood Feast: Healing Amp || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| The Blood Feast: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Blood Feast: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| The Blood Feast: PRR || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| The Blood Feast: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Celerity}} Celerity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Celerity: Dexterity || +1 Dexterity || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +2 Doublestrike and Doubleshot<br />
* 3 Pieces: Permanent Haste spell <br> (15% melee/ranged [[attack speed]] - {{Forums|p=6064226|label=tests}})<br />
|-<br />
| Celerity: Dodge {{Ref|{{Forums|497360|label=Does not exist?}} }} || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Celerity: Dodge and Maximum Dodge || +1% Dodge and Maximum Dodge || {{MRR|2}} <br />
|-<br />
| Celerity: Intelligence || +1 Intelligence || {{MRR|2}} <br />
|-<br />
| Celerity: Reflex || +2 Reflex || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|City}} (The) City's Beacon <br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The City's Beacon: Fortification || +25% Fortification || {{PRR|2}}<br />
| rowspan="6" |<br />
* 2 Pieces: Your melee strikes have a chance to give you {{MRR|20}} for 10 seconds.<br />
* 3 Pieces: Your melee strikes have a chance to give you {{PRR|20}} for 10 seconds.<br />
* 4 Pieces: Your melee strikes have a chance to give you [[Displacement]] for 10 seconds.<br />
|-<br />
| The City's Beacon: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| The City's Beacon: Melee Power || +3 Melee Power || +2 Melee Power<br />
|-<br />
| The City's Beacon: Strength || +1 Strength || {{PRR|2}}<br />
|-<br />
| The City's Beacon: Sunder || +1 Sunder DC's || {{PRR|2}}<br />
|-<br />
| The City's Beacon: Trip || +1 Trip DC's || {{PRR|2}}<br />
|-<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Cry}} (The) Cry of Battle*<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Cry of Battle: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and {{MRR}}<br />
* 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and {{MRR}}<br />
|-<br />
| The Cry of Battle: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| The Cry of Battle: Physical Resistance Rating || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| The Cry of Battle: Will || +2 Will saving throws || {{MRR|2}} <br />
|}<br />
: {{Bug | <nowiki>*</nowiki> CoB is currently not working. }} [[https://www.ddo.com/forums/showthread.php/493437-Cry-of-Battle-set-bonus-not-working?p=6059521&viewfull=1#post6059521 Forums]]<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Rain}} Deadly Rain (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Deadly Rain: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +5 Ranged Power<br />
* 3 Pieces: +2 Damage<br />
* 4 Pieces: +3% Chance to Deflect Missiles<br />
* 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds<br />
|-<br />
| Deadly Rain: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| Deadly Rain: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Deadly Rain: PRR || {{PRR|3}} || {{MRR|2}} <br />
|-<br />
| Deadly Rain: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| Deadly Rain: Reflex || +2 Reflex saving throws || {{MRR|2}} <br />
|-<br />
| Deadly Rain: Wisdom || +1 Wisdom || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Electrocution}} Electrocution<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Electrocution: Air Elemental Protection || The charge of Air Elementals will not knock you down. || {{MRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: +50 Electric Spellpower<br />
* 3 Pieces: Storm Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.<br />
* 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage) <br />
|-<br />
| Electrocution: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Electrocution: Electric Absorption || +5% Electric Absorption || {{MRR|2}} <br />
|-<br />
| Electrocution: Electric Spellpower || +9 Electric Spellpower || {{PRR|2}} <br />
|-<br />
| Electrocution: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Electrocution: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Electrocution: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Light}} Embraced by Light<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Embraced by Light: Charisma || +1 Charisma || {{MRR|2}} <br />
| rowspan="8" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +10 Spellpower<br />
* 4 Pieces: +1 to all saving throws<br />
* 5 Pieces: +2 caster levels with healing spells<br />
|-<br />
| Embraced by Light: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Embraced by Light: Healing Amp || +10 Healing Amplification || {{MRR|2}} <br />
|-<br />
| Embraced by Light: Light Spellpower || +9 Light Spellpower || +4 Spellpower <br />
|-<br />
| Embraced by Light: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Embraced by Light: Positive Spellpower || +9 Positive Spellpower || +4 Spellpower <br />
|-<br />
| Embraced by Light: Turn Undead || +4 to Turn Undead checks || +4 Spellpower <br />
|-<br />
| Embraced by Light: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Enlightened}} (The) Enlightened Step<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Enlightened Step: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +5 Melee Power, +5 Ranged Power<br />
* 4 Pieces: {{PRR|5}}<br />
* 5 Pieces: +5% Doublestrike, +5% Doubleshot<br />
|-<br />
| The Enlightened Step: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Enlightened Step: Light Absorption || +5% Light Absorption || {{MRR|2}} <br />
|-<br />
| The Enlightened Step: Strength || +1 Strength || {{PRR|2}} <br />
|-<br />
| The Enlightened Step: Will || +2 Will saving throws || {{MRR|2}}<br />
|-<br />
| The Enlightened Step: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Beholder}} Eye of the Beholder<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Eye of the Beholder: Charisma || +1 Charisma || {{MRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +4 Concentration<br />
* 3 Pieces: +1 Spell Penetration<br />
* 4 Pieces: +2 to the DCs of all spells<br />
|-<br />
| Eye of the Beholder: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Eye of the Beholder: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Eye of the Beholder: Spellpower || +6 Universal Spellpower || +4 Spellpower <br />
|-<br />
| Eye of the Beholder: Will || +2 Will saving throws || {{MRR|2}} <br />
|-<br />
| Eye of the Beholder: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable" width="90%" <br />
|-<br />
|+ {{Anchor|Frozen}} Frozen Wanderer<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !!width="28%"| Set bonus<br />
|-<br />
| Frozen Wanderer: Intelligence || +1 Int || {{PRR|2}}<br />
| rowspan="7" |<br />
* When 2 pieces are equipped: +5% Cold Spell Crit<br />
* When 3 pieces are equipped: {{MRR|10}} Cap<br />
* When 4 pieces are equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6+1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.<br />
|-<br />
| Frozen Wanderer: Charisma || +1 Charisma || {{PRR|2}}<br />
|-<br />
| Frozen Wanderer: Wisdom || +1 Wisdom || {{PRR|2}}<br />
|-<br />
| Frozen Wanderer: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Frozen Wanderer: Cold Spell Power || +9 Cold Spellpower || +4 Spellpower <br />
|-<br />
| Frozen Wanderer: Arcane Spell Failure || -10% Arcane spell failure || +4 Spellpower <br />
|-<br />
| Frozen Wanderer: Cold Absorption || +5% Cold Absorption || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grandfather}} Grandfather's Shield<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Grandfather's Shield: Armor Class || +2 Armor Class || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: +5% Armor Class<br />
* 4 Pieces: +2 Will saving throws<br />
|-<br />
| Grandfather's Shield: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Grandfather's Shield: Healing Amp || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| Grandfather's Shield: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grave}} (The) Inevitable Grave<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Inevitable Grave: Intelligence || +1 Intelligence || {{MRR|2}}<br />
| rowspan="4" |<br />
* 2 Pieces: +10 Spellpower<br />
* 3 Pieces: +2 Will saving throws<br />
* 4 Pieces: +2 to DCs of Necromancy Spells<br />
|-<br />
| The Inevitable Grave: Negative Healing Amplification || +20% Negative Healing Amplification || {{PRR|2}} <br />
|-<br />
| The Inevitable Grave: Negative Spell Power || +9 Negative Spell Power || +4 Spellpower <br />
|-<br />
| The Inevitable Grave: PRR || {{PRR|3}} || {{MRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Shadow}} (The) Long Shadow<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| The Long Shadow: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="8" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.<br />
* 4 Pieces: +1% to Dodge and Maximum Dodge<br />
* 5 Pieces: +2 to Assassinate DCs<br />
|-<br />
| The Long Shadow: Charisma || +1 Charisma || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| The Long Shadow: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Long Shadow: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| The Long Shadow: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| The Long Shadow: Stealth || +2 to Hide and Move Silently || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Melody}} Melony's Melody<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Melony's Melody: Bard Songs || +2 Bard Songs per rest || {{MRR|2}}<br />
| rowspan="6" |<br />
* 2 Pieces: 50 Spell Points<br />
* 3 Pieces: +1 Charisma<br />
* 4 Pieces: +2 DC for Enchantment spells<br />
|-<br />
| Melony's Melody: Charisma || +1 Charisma || {{MRR|2}}<br />
|-<br />
| Melony's Melody: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Melony's Melody: Perform || +4 Perform Skill || {{PRR|2}} <br />
|-<br />
| Melony's Melody: Spellpower || +6 Spellpower || +4 Spellpower <br />
|-<br />
| Melony's Melody: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Nystul}} Nystul's Mystical Defense<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Nystul's Mystical Defense: Acid Absorption || +5% Acid Absorption || {{MRR|2}}<br />
| rowspan="8" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +1 to all saving throws.<br />
* 4 Pieces: +100 Hit Points<br />
* 5 Pieces: Your Max MRR Cap is increased by 40.<br />
|-<br />
| Nystul's Mystical Defense: Cold Absorption || +5% Cold Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Nystul's Mystical Defense: Electric Absorption || +5% Electrical Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Nystul's Mystical Defense: Sonic Absorption || +5% Sonic Absorption || {{MRR|2}}<br />
|-<br />
| Nystul's Mystical Defense: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|One}} One Against Many<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| One Against Many: Attack and Damage || +1 attack and damage || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +5 Melee Power<br />
* 3 Pieces: +5% chance for glancing blows<br />
* 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.<br />
|-<br />
| One Against Many: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| One Against Many: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| One Against Many: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| One Against Many: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Otto}} Otto's Irrevocable Power (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Otto's Irrevocable Power: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="8" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +200 Spell Points<br />
* 4 Pieces: +2 to the DC of all spells<br />
* 5 Pieces: When you activate the epic feats [[Arcane Insight]] or [[Wellspring of Power]] your Spell Point Cost for all spells is reduced to 0 for 10 seconds.<br />
|-<br />
| Otto's Irrevocable Power: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Otto's Irrevocable Power: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Otto's Irrevocable Power: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: Spell Failure Reduction || -10% Arcane spell failure || {{MRR|2}}<br />
|-<br />
| Otto's Irrevocable Power: Spellpower || +6 Spellpower || +4 Spellpower <br />
|-<br />
| Otto's Irrevocable Power: Will || +2 Will saving throws || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Prowess}} Prowess (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Prowess: Attack and Damage || +1 to hit and damage || {{PRR|2}} <br />
| rowspan="7" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: +5 Melee Power<br />
* 4 Pieces: +2 Action Boosts<br />
* 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used.<br />
|-<br />
| Prowess: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
|-<br />
| Prowess: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Prowess: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Prowess: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Prowess: PRR || {{PRR|3}} || {{MRR|2}}<br />
|-<br />
| Prowess: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Purity}} Purity<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Purity: Constitution || +1 Constitution || {{PRR|2}}<br />
| rowspan="6" | <br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: Immune to Mummy Rot and Natural Diseases<br />
* 4 Pieces: Energy Drain Immunity<br />
|-<br />
| Purity: Death Block || Death Block || {{MRR|2}}<br />
|-<br />
| Purity: Fortitude || +2 Fortitude || {{PRR|2}} <br />
|-<br />
| Purity: Healing Amplification || +10 Healing Amplification || {{PRR|2}} <br />
|-<br />
| Purity: Positive Spellpower || +12 Positive Spellpower || +4 Spellpower<br />
|-<br />
| Purity: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Snake}} Snake Bite<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Snake Bite: Attack and Damage || +1 attack and damage || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +4 saving throws versus Poison<br />
* 3 Pieces: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.<br />
|-<br />
| Snake Bite: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| Snake Bite: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Snake Bite: Poison Attacks || +4 to the DC of Poison attacks || {{MRR|2}}<br />
|-<br />
| Snake Bite: Poison Protection || Proof Against Poison +4 || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Manticore}} Spines of the Manticore<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Spines of the Manticore: Attack and Damage || +1 to hit and damage with all weapons || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +2 Damage<br />
* 3 Pieces: +3% Chance to Deflect Missiles<br />
* 4 Pieces: +10 Ranged Power<br />
|-<br />
| Spines of the Manticore: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Spines of the Manticore: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|-<br />
| Spines of the Manticore: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Spines of the Manticore: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Punch}} Sucker Punch<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Sucker Punch: Attack and Damage || +1 to Hit and Damage || {{PRR|2}} <br />
| rowspan="4" |<br />
* 2 Pieces: +5 Melee Power<br />
* 3 Pieces: +1d6 Sneak Attack damage<br />
|-<br />
| Sucker Punch: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Sucker Punch: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Sucker Punch: Strength || +1 Strength || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Hell}} To Hell and Back<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| To Hell and Back: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: {{PRR|5}}<br />
* 3 Pieces: {{MRR|10}}<br />
* 4 Pieces: +1 to all saving throws<br />
|-<br />
| To Hell and Back: Constitution || +1 Constitution || {{PRR|2}} <br />
|-<br />
| To Hell and Back: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| To Hell and Back: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| To Hell and Back: Spellpower || +6 Spellpower || +4 Spellpower <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Grace}} Touch of Grace<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Touch of Grace: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="4" |<br />
* 2 Pieces: +50 Spell Points<br />
* 3 Pieces: +20 Positive Spellpower<br />
|-<br />
| Touch of Grace: Healing Amp || +10 Healing Amplification || {{MRR|2}}<br />
|-<br />
| Touch of Grace: Positive Spell Power || +12 Positive Spellpower || +4 Spellpower <br />
|-<br />
| Touch of Grace: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Trapper}} Trapper's Delight<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Trapper's Delight: Alertness || +2 Search, Spot, Listen || {{PRR|2}} <br />
| rowspan="5" |<br />
* 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
* 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
* 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves<br />
|-<br />
| Trapper's Delight: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Trapper's Delight: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Trapper's Delight: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Trapper's Delight: Trap Saving Throws || +4 saving throws versus traps || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Treachery}} Treachery<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Treachery: Critical Confirmation and Damage || +2 to critical confirmation rolls and damage || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5 Melee and Ranged Power<br />
* 3 Pieces: +1d6 Sneak Attack damage<br />
* 4 Pieces: +2 to the DC of Assassinate<br />
|-<br />
| Treachery: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Treachery: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Treachery: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| Treachery: Stealth || +2 to Hide and Move Silently || {{MRR|2}}<br />
|-<br />
| Treachery: Threat Reduction || +50% Melee Threat Reduction || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Twilight}} Twilight's Cloak<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Twilight's Cloak: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="7" |<br />
* 2 Pieces: +2 Reflex Saving Throws<br />
* 3 Pieces: {{MRR|5}}<br />
* 4 Pieces: +1% Dodge and Maximum Dodge<br />
* 5 Pieces: +5% increased chance for miss with [[Displacement]]<br />
|-<br />
| Twilight's Cloak: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Dodge {{Ref|{{Forums|497360|label=Does not exist?}} }} || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Dodge and Maximum Dodge || +1% Dodge and Maximum Dodge || {{PRR|2}} <br />
|-<br />
| Twilight's Cloak: Intelligence || +1 Intelligence || {{MRR|2}}<br />
|-<br />
| Twilight's Cloak: Reflex || +2 Reflex saving throws || {{MRR|2}}<br />
|-<br />
| Twilight's Cloak: Stealth || +2 to Hide and Move Silently || {{PRR|2}} <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Vigilance}} Vigilance<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Vigilance: Alertness || +2 Search, Spot, Listen || {{MRR|2}}<br />
| rowspan="5" |<br />
* 2 Pieces: +50% Fortification<br />
* 3 Pieces: True Seeing<br />
|-<br />
| Vigilance: Fortitude || +2 Fortitude saving throws || {{PRR|2}} <br />
|-<br />
| Vigilance: Reflex || +2 Reflex saving throws || {{PRR|2}} <br />
|-<br />
| Vigilance: Will || +2 Will saving throws || {{MRR|2}}<br />
|-<br />
| Vigilance: Wisdom || +1 Wisdom || {{MRR|2}}<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Wreath}} (The) Wreath of Flame<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| (The) Wreath of Flame: Constitution || +1 Constitution || {{PRR|2}} <br />
| rowspan="6" |<br />
* 2 Pieces: +5% Fire Absorption<br />
* 3 Pieces: Permanent Fire Shield<br />
* 4 Pieces: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 +1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.<br />
|-<br />
| The Wreath of Flame: Fire Absorption || +5% Fire Absorption || {{MRR|2}}<br />
|-<br />
| The Wreath of Flame: Fire Spellpower || +9 Fire Spellpower || +4 Spellpower <br />
|-<br />
| The Wreath of Flame: Fortitude || +2 Fortitude || {{PRR|2}} <br />
|-<br />
| The Wreath of Flame: Melee Power || +3 Melee Power || +2 Melee Power <br />
|-<br />
| The Wreath of Flame: Ranged Power || +3 Ranged Power || +2 Ranged Power <br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;"<br />
|-<br />
|+ {{Anchor|Zephyr}} Zephyr (Rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Zephyr: Charisma || +1 Charisma || {{MRR|2}}<br />
| rowspan="9" |<br />
* 2 Pieces: {{MRR|5}}<br />
* 3 Pieces: +1% Dodge and Maximum Dodge<br />
* 4 Pieces: Immune to slippery surfaces<br />
* 5 Pieces: Immune to knockdown<br />
|-<br />
| Zephyr: Dexterity || +1 Dexterity || {{PRR|2}} <br />
|-<br />
| Zephyr: Dodge || +1% Dodge || {{PRR|2}} <br />
|-<br />
| Zephyr: Doubleshot || +1% Doubleshot || +2 Ranged Power <br />
|-<br />
| Zephyr: Doublestrike || +1% Doublestrike || +2 Melee Power <br />
|-<br />
| Zephyr: Feather Fall || Permanent Feather Fall || {{MRR|2}}<br />
|-<br />
| Zephyr: Intelligence || +1 Intelligence || {{MRR|2}} <br />
|-<br />
| Zephyr: MRR || {{MRR|3}} || {{PRR|2}} <br />
|-<br />
| Zephyr: Reflex || +2 Reflex || {{MRR|2}} <br />
|}<br />
<br />
=== Generation 1 raid filigrees ===<br />
[[File:Blood Feast Frozen Wanderer Physical Resistance Rating.png|thumb|right|200px|One of the raid filigrees]] <br />
Several powerful filigrees can be purchased for {{Item|Thread of Fate#Double_filigrees|Threads of Fate}}. Unlike usual filigrees from quests, these filigrees belong to two sets.<br />
<br />
* Treachery/Twilight's Cloak: +2 Dexterity (Rare: +4 Physical Resistance Rating)<br />
* Purity/Touch of Grace: +20 Healing Amplification (Rare: +4 Magical Resistance Rating)<br />
* Snake Bite/Grandfather's Shield: +2 Constitution (Rare: +4 Physical Resistance Rating)<br />
* Hell and Back/Embraced by Light: +2 Charisma (Rare: +4 Magical Resistance Rating)<br />
* Celerity/Vigilance: +2 Wisdom (Rare: +4 Magical Resistance Rating)<br />
* Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)<br />
* Eye of the Beholder/Inevitable Grave: +2 Intelligence (Rare: +8 Universal Spellpower)<br />
* Nystul's Mystic Defense/Electrocution: +6 MRR (Rare: +4 Magical Resistance Rating)<br />
* The Blood Feast/Frozen Wanderer: +6 PRR (Rare: +4 Physical Resistance Rating)<br />
* Spines of the Manticore/The Wreath of Flame: +6 Ranged Power (Rare: +4 Ranged Power)<br />
<br />
=== Generation 2 filigree ===<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Coalesced}} Coalesced Magic (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Coalesced Magic: Arcane Spell Failure || -10% ASF || +4 Spell Power <br />
| rowspan="7" |<br />
* 2 Pieces: +10 Universal Spell Power<br />
* 3 Pieces: +4% Universal Spell Crit Damage<br />
* 4 Pieces: +1 Caster Level with Arcane Spells<br />
* 5 Pieces: +30 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Coalesced Magic: Intelligence || +1 Intelligence|| +2 MRR<br />
|-<br />
| Coalesced Magic: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Coalesced Magic: Universal Spell Crit Damage || +1% Crit Damage || ???<br />
|-<br />
| Coalesced Magic: Universal Spell Power || +6 Universal Spell Power || +10 Universal Spell Power<br />
|-<br />
| Coalesced Magic: Wisdom || +1 Wisdom || ???<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Crackshot}} Crackshot Negotiator<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Crackshot Negotiator: Attack and Damage || +1 Attack and Damage || +2 PRR <br />
| rowspan="5" |<br />
* 2 Pieces: +10 Diplomacy<br />
* 3 Pieces: +15 Ranged Power<br />
* 4 Pieces: +5% Doubleshot<br />
<br />
|-<br />
| Crackshot Negotiator: Charisma || +1 Charisma || +2 MRR<br />
|-<br />
| Crackshot Negotiator: Ranged Power || +3 Ranged Power || +5 Ranged Power<br />
|-<br />
| Crackshot Negotiator: Reflex || +2 to Reflex saving throw || +2 MRR<br />
|-<br />
| Crackshot Negotiator: Diplomacy || +5 Diplomacy || +2 PRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Darkhallow}} Darkhallow<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Darkhallow: Intelligence || +1 Intelligence || +2 MRR <br />
| rowspan="5" |<br />
* 2 Pieces: +20 Negative Amplification<br />
* 3 Pieces: +20 Universal SP<br />
* 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.<br />
<br />
|-<br />
| Darkhallow: Negative Amplification || +20 Negative Amplification || ???<br />
|-<br />
| Darkhallow: Negative Spell Power || +9 Negative Spell Power || ???<br />
|-<br />
| Darkhallow: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Darkhallow: Light Absorption || +5% Light Absorption || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Burial}} Final Burial<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Final Burial: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: +3 Turn Undead Charges<br />
* 3 Pieces: +3 Turn Undead Max Dice<br />
* 4 Pieces: +3 Turn Undead Hit Dice<br />
<br />
|-<br />
| Final Burial: Constitution || +1 Constitution || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Charges || +3 Turn Undead Charges per rest || +2 PRR<br />
|-<br />
| Final Burial: Turn Undead Hit Dice || +3 Turn Undead Hit Dice || ???<br />
|-<br />
| Final Burial: Turn Undead Maximum Dice || +3 Turn Undead Maximum Dice || +2 PRR<br />
|-<br />
| Final Burial: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Fall}} Next Fall<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Next Fall: Dexterity || +1 Dexterity || ??? <br />
| rowspan="6" |<br />
* 2 Pieces: +2 to Attack and Damage with weapons<br />
* 3 Pieces: +5 Melee Power<br />
* 4 Pieces: +3 You gain +5 to Attack and Damage vs. Tripped Targets<br />
|-<br />
| Next Fall: Attack and Damage || +1 Attack and Damage || +2 PRR<br />
|-<br />
| Next Fall: Melee Power || +3 Melee Power || ???<br />
|-<br />
| Next Fall: Reflex || +2 to Reflex saving throw || +2 MRR<br />
|-<br />
| Next Fall: Trip || +1 to Trip DCs || +2 Physical Resistance Rating<br />
|-<br />
| Next Fall: Wisdom || +1 Wisdom || +2 MRR<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Reverberation}} Reverberation<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Reverberation: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.<br />
* 3 Pieces: +20 sonic Spell Power<br />
* 4 Pieces: +3% Sonic Spell Crit Damage<br />
|-<br />
| Reverberation: Physical Resistance Rating || +3 PRR || ???<br />
|-<br />
| Reverberation: Sonic Spell Power || +9 Sonic Spell Power || +4 Universal Spell Power<br />
|-<br />
| Reverberation: Reflex || +2 to Reflex saving throw || ???<br />
|-<br />
| Reverberation: Sonic Absorption || +5% Soinc Absorption || +2 MRR<br />
|-<br />
| Reverberation: Universal Spell Power || +6 Universal Spell Power || +4 Universal Spell Power<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Fervor}} Sanctified Fervor (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Sanctified Fervor: Charisma || +1 Charisma || ??? <br />
| rowspan="7" |<br />
* 2 Pieces: +5 Healing Amplification<br />
* 3 Pieces: +5 Melee and Ranged Power<br />
* 4 Pieces: +2% Doublestrike, +2% Doubleshot<br />
* 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.<br />
|-<br />
| Sanctified Fervor: Healing Amplification || +10 Healing Amplification || +2 MRR<br />
|-<br />
| Sanctified Fervor: Melee Power || +3 Melee Power || +5 Melee Power<br />
|-<br />
| Sanctified Fervor: Physical Resistance Rating || +3 Physical Resistance Rating || ???<br />
|-<br />
| Sanctified Fervor: Smite Evil || +2 Smite Evil || ???<br />
|-<br />
| Sanctified Fervor: Strength || +1 Strength || ???<br />
|-<br />
| Sanctified Fervor: Wisdom || +1 Wisdom || ???<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Mechanus}} Shards of Mechanus<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shards of Mechanus: Constitution || +1 Constitution || ??? <br />
| rowspan="5" |<br />
* 2 Pieces: +20 Repair Amplification<br />
* 3 Pieces: +10 Physical Resistance Rating<br />
* 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power.<br />
|-<br />
| Shards of Mechanus: Fortification || +25% Fortification || ???<br />
|-<br />
| Shards of Mechanus: Intelligence || +1 Intelligence || ???<br />
|-<br />
| Shards of Mechanus: Magical Resistance Rating || +3 Magical Resistance Rating || ???<br />
|-<br />
| Shards of Mechanus: Repair Amplification || +10 Repair Amplification || ???<br />
|-<br />
| Shards of Mechanus: Repair Spell Power || +9 Repair Spell Power || ???<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Soulweaver}} Soulweaver (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Soulweaver: Charisma || +1 Charisma || +2 MRR <br />
| rowspan="5" |<br />
* 2 Pieces: +10 Positive Spell Power<br />
* 3 Pieces: +1 Caster Level with Positive Spells<br />
* 4 Pieces: +2 to all Saving Throws<br />
* 5 Pieces: +5% Positive Spell Crit Damage<br />
|-<br />
| Soulweaver: Constitution || +1 Constitution || ???<br />
|-<br />
| Soulweaver: Positive Spell Crit Damage || +2% Positive Spell Crit Damage|| +4 Universal Spell Power<br />
|-<br />
| Soulweaver: Positive Spell Power || +9 Positive Spell Power. || ???<br />
|-<br />
| Soulweaver: Universal Spell Power || +6 Universal Spell Power || +10 Universal Spell Power<br />
|-<br />
| Soulweaver: Spell Points || +30 Spell Points || ???<br />
|-<br />
| Soulweaver: Wisdom || +1 Wisdom || ???<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Shattered}} Shattered Device (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Shattered Device: Armor Piercing || +5% Fortification Bypass || +2 PRR <br />
| rowspan="7" |<br />
* 2 Pieces: +3 to Attack and Damage with weapons<br />
* 3 Pieces: +3% Doublestrike and Doubleshot<br />
* 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.<br />
* 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.<br />
|-<br />
| Shattered Device: Attack and Damage || +1 Attack and Damage || ???<br />
|-<br />
| Shattered Device: Magical Resistance Rating || +3 Magical Resistance Rating || ???<br />
|-<br />
| Shattered Device: Melee Power || +3 Melee Power || ???<br />
|-<br />
| Shattered Device: Physical Resistance Rating || +3 Physical Resistance Rating || ???<br />
|-<br />
| Shattered Device: Ranged Power || +3 Ranged Power || +2 Ranged Power<br />
|-<br />
| Shattered Device: Strength || +1 Strength || ???<br />
|}<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Cacophony}} Splendid Cacophony<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Splendid Cacophony: Bard Songs || +2 Uses of Bard Songs || +2 MRR <br />
| rowspan="6" |<br />
* 2 Pieces: +2% Doublestrike and Doubleshot<br />
* 3 Pieces: +20 Positive Spell Power<br />
* 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.<br />
|-<br />
| Splendid Cacophony: Charisma || +1 Charisma || ??? <br />
|-<br />
| Splendid Cacophony: Constitution || +1 Constitution || +2 Physical Resistance Rating<br />
|-<br />
| Splendid Cacophony: Magical Resistance Rating || +3 Magical Resistance Rating || ???<br />
|-<br />
| Splendid Cacophony: Positive Spell Power || +12 Positive Spell Power || ???<br />
|-<br />
| Splendid Cacophony: Physical Resistance Rating || +3 Physical Resistance Rating || ???<br />
|}<br />
<br />
{| class="wikitable sortable" style="width: 90%;" <br />
|-<br />
|+ {{Anchor|Mists}} Through the Mists (rare)<br />
|-<br />
!width="22%"| Name !!width="25%"| Effect !!width="15%"| Rare bonus effect !! class="unsortable" width="28%"| Set bonus<br />
|-<br />
| Through the Mists: Armor Piercing || +5% Fortification Bypass || +2 PRR <br />
| rowspan="5" |<br />
* 2 Pieces: Gain the effects of True Seeing<br />
* 3 Pieces: +1% Dodge and Maximum Dodge<br />
* 4 Pieces: +10 Ranged Power<br />
* 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.<br />
|-<br />
| Through the Mists: Attack and Damage || +1 Attack and Damage || ???<br />
|-<br />
| Through the Mists: Magical Resistance Rating || +3 Magical Resistance Rating || +2 PRR<br />
|-<br />
| Through the Mists: Physical Resistance Rating || +3 Physical Resistance Rating || ???<br />
|-<br />
| Through the Mists: Ranged Power || +3 Ranged Power || ???<br />
|-<br />
| Through the Mists: Dodge || +1% Dodge || ???<br />
|}<br />
[[Category:Crafting]]</div>DogManiahttps://ddowiki.com/index.php?title=Ruinous_Schemes&diff=411045Ruinous Schemes2019-05-21T13:28:58Z<p>DogMania: </p>
<hr />
<div>{{Quest<br />
| name = Ruinous Schemes<br />
| adpack = Masterminds of Sharn<br />
| level = 15<br />
| epic = 32<br />
| duration = medium<br />
| raid = false<br />
| solo only = false<br />
| solo = 1,495<br />
| normal = 2,596<br />
| hard = 2,700<br />
| elite = 2,804<br />
| xp = <br />
| ecasual = 7,284<br />
| enormal = 12,437<br />
| ehard = 12,733<br />
| eelite = 13,030<br />
| epicxp = <br />
| bestower = [[Walk-up]]<br />
| npc = None<br />
| loc = The Depths - Temple Excavation<br />
| zone = The Cogs<br />
| patron = Sharn City Council<br />
| favor = 4<br />
| free = no<br />
| extreme = false<br />
| mappic = Ruinous Schemes map.png<br />
<!--<br />
| maplegend = <br />
| othermap = <br />
| mappic2 = <br />
| thirdmap = <br />
| mappic3 = <br />
| fourthmap = <br />
| mappic4 = <br />
| fifthmap = <br />
| mappic5 = <br />
--><br />
| loadingpic = L_Ruinous_Schemes.jpg<br />
| overview = <br />
| objective_1 = Speak with [[Malek Knevit]]<br />
| objective_2 = Clear out the [[Daask Grunt]]s<br />
| objective_3 = Pull the Lever<br />
| objective_4 = Stop [[Malek the Malevolent|Malek]]<br />
| objective_5 = Destroy the Portal <br />
| optional_1 = Defeat [[Crig]]<br />
| opt_percent_1 = <br />
| expect = <br />
| traps = <br />
| misc = <br />
* Talk to Malek.<br />
* Kill goblins.<br />
* For some optional XP, visit the southern wing and kill Crig.<br />
* Proceed north. Clear all goblins.<br />
* Pull lever. Malek appears, transforms into a Rakshasa. Portal activates and starts spawning demons.(Destroying Portal banishes all trash)<br />
* Kill Malek and portal to conclude the quest.<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = 25<br />
| onslaught = 32<br />
| conquest = 42<br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = <br />
| perception = <br />
| vigilant = <br />
| mischief = 9<br />
| vandal = 12<br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = 1 end chest above the portal, 1 optional for killing Crig<br />
| collectable = 2<br />
| npcreward = none<br />
| unique = yes<br />
| external = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=File:Tiefling_race_icon.png&diff=408298File:Tiefling race icon.png2019-04-05T21:25:02Z<p>DogMania: </p>
<hr />
<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>DogManiahttps://ddowiki.com/index.php?title=File:Tiefling_race_icon.jpg&diff=408297File:Tiefling race icon.jpg2019-04-05T21:13:35Z<p>DogMania: </p>
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<div>== Summary ==<br />
<br />
== Copyright status: ==<br />
<br />
== Source: ==</div>DogManiahttps://ddowiki.com/index.php?title=Sealed_in_Amber&diff=407394Sealed in Amber2019-03-18T21:35:47Z<p>DogMania: </p>
<hr />
<div>''You have come up the lonely Tsolenka Pass in search of Kasimir Velikov, only to find him before an ancient temple of amber... a place he claims holds powerful treasures, long forgotten, which will aid you in your fight against Strahd.''<br />
{{Quest<br />
| name = Sealed in Amber<br />
| adpack = Mists of Ravenloft<br />
| level = 11<br />
| epic = 31<br />
| duration = Long<br />
| raid = false<br />
| solo only = false<br />
| solo = 3,069<br />
| normal = 5,380<br />
| hard = 5,643<br />
| elite = 5,908<br />
| xp = <br />
| ecasual = 17,777<br />
| enormal = 30,380<br />
| ehard = 31,133<br />
| eelite = 31,885<br />
| epicxp = <br />
| npc = Kasimir Velikov <br />
| loc = The Amber Temple<br />
| zone = The Land of Barovia<br />
| patron = Keepers of the Feather<br />
| favor = 6<br />
| free = no<br />
| extreme = false<br />
<br />
| mappic = Amber Temple Scroll Locations.png|Amber Temple Scroll Locations<br />
| maplegend = yes<br />
| othermap = yes<br />
| mappic2 = Amber Temple Holy Symbol Locations.png|Amber Temple Holy Symbol Locations<br />
| thirdmap = <br />
| mappic3 = <br />
| fourthmap = <br />
| mappic4 = <br />
| fifthmap = <br />
| mappic5 = <br />
<br />
| loadingpic = L_Sealed_in_Amber.jpg<br />
| overview = <br />
| objective_1 = Speak with Kasimir and Madam Eva<br />
| objective_2 = Find the Symbol of Ravenkind<br />
<br />
| optional_1 = Draw Strahd's attention (Interact with 100 Sarcophagi)<br />
| opt_percent_1 = 50<br />
| optional_2 = Find another password<br />
| opt_percent_2 = 10<br />
| optional_3 = Find yet another password<br />
| opt_percent_3 = 10<br />
| optional_4 = Find one more password<br />
| opt_percent_4 = 10<br />
| optional_5 = Find the vestige of Zhudun for Kasimir<br />
| opt_percent_5 = 10<br />
| optional_6 = Investigate the disturbance<br />
| opt_percent_6 = 10<br />
| optional_7 = Restore the lich's memory<br />
| opt_percent_7 = 20<br />
| optional_8 = Destroy the lich on principle<br />
| opt_percent_8 = 20<br />
| optional_9 = Repair the shield guardian<br />
| opt_percent_9 = 10<br />
| optional_10 = Reach the secret overlook<br />
| opt_percent_10 = 30<br />
| optional_11 = Withstand Strahd's challenge<br />
| opt_percent_11 = 60<br />
| failure = <br />
| expect = <br />
| traps = <br />
| misc = <br />
; Walkthrough<br />
* Approach and follow Kasimir into The Amber Temple<br />
* Talk to both Kasimir and Madam Eva<br />
* Use Kasimir's Notes to learn the first password needed (Yantar) to open the temple doors.<br />
* At the start, the temple's defences will be activated and you will have to de-activate them. Go through the north door behind the statue on the bottom floor, and up till you find a dimension door behind the statue's head. The levers in the room control the <br />
* The other passwords are written on pieces of paper located around the temple. They are not always in the same locations. Some possible password locations are in the first map.<br />
** The second password - Wish scroll, Mrak<br />
** The third - Mordenkainen scroll, Etherna<br />
** The fourth - Fireball scroll, Maverus<br />
* Killing all of the skeletons in the hall accessed by going south between the staircases from the main hall will spawn the orange named skeleton Harkotha's Vigilance.<br />
* Located around the temple are Amber Sarcophagi; interacting with 100 of them will Draw Strahd's attention. When interacted with they will either be empty or have an undead monster inside. Accepting their gift will spawn a ghast named after the character that spawned it followed by one of the seven deadly sins. Accepting the gift will also grant a buff that will last one hour. One sarcophagus offers the gift of the Vampire; you can ask it if Strahd accepted this gift.<br />
* Entering the West hallway from the temple floor will trigger the optional event Investigate the Disturbance and spawn the orange named werewolf Helwa the Red.<br />
* Going to the central North hallway, you will enter the library. On the North bookcase is a secret door (Legendary Elite 62 DC) that has three Amber Sarcophagus. The North one contains the vestige of Zhudun needed to complete the optional for Kasimir. Kasimir will run back into the library and cast a Dimensional Door and take you into a room to resurrect his sister, Patrina Velikovna (in some cultures, [https://en.wikipedia.org/wiki/Surname#Gender-specific_versions_of_surname surnames get a gender-specific suffix]). Giving her the password to the library (Maverus) will trigger an event where Strahd appears. Patrina betrays her brother and in return Strahd betrays Patrina. If you have Drawn Strahd's Attention, Strahd will then summon several vampiric ex-adventurers and deadly sin ghasts. Defeating them will yield two chests with named loot in one of them. If you have not Drawn Strahd's Attention, there is only the one chest with named loot. <br />
* Behind one of the secret doors (located in the central Eastern square room) is an inert Shield Guardian. To repair it you will need the Odd Necklace dropped by Vilnius (located on the upper East octagon room).<br />
* The Absent-minded Lich is located in the Northwestern rectangle room. His phylactery is located behind a bookcase secret door located on the North wall. The phylactery behind the altar is trapped and a decoy. His true phylactery is in the left-hand corner in a censer. Destroying his phylactery will turn the lich hostile and attack you. Destroying his phylactery is also the only way to prevent him from auto healing back to full too. You can restore the Lich's memory by casting a [[Restoration]] spell or scroll on him (you must have him hard-targeted before casting). To start a fight after restoring his memory, destroy his phylactery.<br />
* The Holy Symbol of Ravenkind has a number of possible locations depending on which card Madame Eva gave you at the beginning. Picking it up will complete the quest. It is possible to pick it up before learning the fourth password or completing the Find the Vestige of Zhudun for Kasimir optional event.<br />
** One is located in the miniature scale Castle of Ravenloft in the upper central octagon room. <br />
** One is the absent-minded lich room (Tarokka Card: The Broken One, text: ''"I see a secret place. I see a dead man who has forgotten his name. There is something here which is hidden from me. Magic may mend what words cannot."'') <br />
** One is in one of the treasure rooms (Miser Card) to either the left or right side of the statue in the main hall. (She mentions a room carpeted with gold.) <br />
** If you get the Traitor ('I see a vault secured within the earth. Guarded by amber, duty, and fire. Beware the coward.'), the Symbol of Ravenkind will be in the NE-most hexagonal room with Amber Sarcophagi and probably a few flaming skulls.<br />
** Soldier: In the room where Kasimir resurrects his sister in Castle Ravenloft: "Madam Eva says, 'I see a place of rest and regrets, not within the temple itself, but somewhere near, where treachery begets scorn and misery.'" <br />
* To reach the overlook, pull the first lever to your right as you enter the room of seven levers ( to the left of the portal if you're facing it ). Then go back through the portal and drop down. Go down the lower west hallway. Turn south at the first intersection then right at the next intersection. Pass the glowing portal door on your right hand and go to the end of the hall. There is a room with golden bunk beds and skeletal archers. In each corner there is a portal device that should now have glowing gold swirls in it, showing that it's active. One (NW corner - T4 on the map) takes you to the overlook with two chests. The other (SE corner) leads to the room just south of the library where you can fight the death slaad. You can also use this method to get to the library without learning the final password (Mavernus). You can learn it by restoring the lich's memory and asking him for the location of the library--he then tells you the final password.<br />
* In the second room south from the lich, you'll get a message about hearing a single coin fall. If you look up, there is a chest somehow stuck to the ceiling. If you jump up and land, the floor will break under you, and you'll fall into a treasure room studded with spikes. The chest on the ceiling also falls. It is a mimic, but there is another chest also in the treasure room.<br />
<br />
===Dark Gifts received from Amber Sarcophagi ===<br />
The buffs generally grant profane bonuses, last for one hour and are not removed on leaving adventure.<br />
<br />
# Dark Gift of: '''Dahlver-Nar, He of the Many Teeth''': You'll be able to resurrect when you die, it said. ''(Resurrect on death)<br />
# Dark Gift of: '''Delban, the Star of Ice and Hate''': Ice and Hate will be your allies, it said. ''(+15 Cold Spell Power, Hate-magnet like effect)<br />
# Dark Gift of: '''Drizlash, the Nine-Eyed Spider''': You'll be as nimble as a spider, it said. ''(+4 Dexterity)<br />
# Dark Gift of: '''Ferke, Queen of Poxes''': Your wrath will make your foes envy the dead, it said. ''(+15 Acid spell power, ??? other effects)<br />
# Dark Gift of: '''Great Taar Haak, the Five-Headed Destroyer''': Everyone will know their weakness and inferiority to you, it said. ''(+4 Strength, +3% Doublestrike, +10 Intimidate)<br />
# Dark Gift of: '''Khirad, the Star of Secrets''': You'll see traps and opportunities where others see nothing, it said. ''(+5 Spot, +10 Search, +10 Disable Device)<br />
# Dark Gift of: '''Norganas, the Finger of Oblivion''': The force of your spells will match your personality, it said. ''(+15 Force Spell Power)<br />
# Dark Gift of: '''Savnok the Inscrutible''': Your brilliance will only be matched by your capacity for evil, it said. ''(+4 Intelligence, +10 Bluff)<br />
# Dark Gift of: '''Seriach, the Hell Hound Whisperer''': A pair of contractually obligated Hell Hounds will follow you into battle, it said. ''(Bug: Reaper spawned a pair of CR: 11 Hell Hounds, if actively fighting or have offensive AOE in place the hounds will die instantly)<br />
# Dark Gift of: '''Shami-Amourae, the Lady of Delights''': You will know what's good for you, it said. ''(+4 Wisdom)<br />
# Dark Gift of: '''Sykane, the Soul Hungerer''': Your ferocity in battle will feast on the souls of the slain, it said. ''(Vampirism on melee attacks)<br />
# Dark Gift of: '''Tarakamedes, the Grave Wyrm''': You will leap over deep chasms in a single bound, it said. ''(+15 Jump)<br />
<!-- # Dark Gift of: '''Tenebrous''', Three main Sarcophagi (might not be in DDO quest), Strahd --><br />
# Dark Gift of: '''the Vampyr''': You will know how to turn into a vampire lord, it said. - ''(Unknown ???) <!-- Three main Sarcophagi, Strahd --><br />
# Dark Gift of: '''Vaund the Evasive''': You'll be better at something rather vague, it said. ''(+10 Tumble, +10 Bluff, +?? Dodge)<br />
# Dark Gift of: '''Yog the Invincible''': You will be invincible, it said. - ''(+4 Constitution, -?? Movement Speed)<br />
# Dark Gift of: '''Yrrga, the Eye of Shadows''': You will know how meaningless existence is, it said. ''(True Seeing <!-- Truesight --> ???)<br />
# Dark Gift of: '''Zantras, the Kingmaker''': You won't take no for an answer, it said. ''(+4 Charisma, +10 Intimidate, +10 Diplomacy)<br />
# Dark Gift of: '''Zrin-Hala, the Howling Storm''': Your fury will lash out at your foes with lightning and thunder, it said. ''(+15 Electrical Spell Power))<br />
<!-- # Dark Gift of: '''Zhudun, the Corpse Star''', Three main Sarcophagi (might not be in DDO quest), Strahd --><br />
<br />
* Please help us update: (Gifts; wording, descriptions and effects, many more are still required!)<br />
| insidious = <br />
| devious = <br />
| discreet = <br />
| aggression = 141<br />
| onslaught = <br />
| conquest = <br />
| tamper = <br />
| neutralization = <br />
| ingenious = <br />
| observance = 6<br />
| perception = 8<br />
| vigilant = 9<br />
| mischief = 21<br />
| vandal = <br />
| ransack = <br />
| bonus_xp_notes = <br />
| chest = Eleven<br />
* Two in the secret overlook (top of large statue in central chamber; one is locked)<br />
* One in each of the rooms with piles of gold (2; temple floor Northeast & Northwest small square rooms)<br />
* One for defeating Harkotha's Vigilance (lower South rooms after killing all the skeletons)<br />
* One for defeating Helwa the Red while Investigating the Disturbance (upper Southwest large square room)<br />
* One for defeating Jakarion's Fiery Vengeance (upper Southeast large square room)<br />
* One for defeating Baba Yana (Northeast treasure room)<br />
* One for destroying the Absent-minded Lich (upper Northwest rectangle room)<br />
* One for defeating Strahd's forces in the library (central North octagon room) - has named loot<br />
** One additional chest in the same location if you have completed the Draw Strahd's Attention optional before that - has named loot ([[Update 40]] change)<br />
<br />
<!--<br />
| collectable = <br />
--><br />
| npcreward = <br />
| unique = yes<br />
| external = <br />
* {{Forums|p=6048417|label=Info / guide}}<br />
* {{Forums|493527 |label=Amber Temple project}}<br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Crafting&diff=407234Crafting2019-03-16T21:30:33Z<p>DogMania: </p>
<hr />
<div>__NOTOC__<br />
{|style="border: 1px #CF9 solid; margin: 4px; width: 100%; table-layout: fixed;"<br />
|-style="background:#CF9"<br />
![[#Augment Slot|Augment Slot]]<br />Level 1+<br />
![[#Cannith Crafting|Cannith Crafting]]<br />Level 1+<br />
![[#Special Event Upgrades|Event Items]]<br />Levels 1+<br />
![[#Stone of Change|Stone of Change]]<br />Level 1+<br />
![[#Trapmaking|Trapmaking]]<br />Level 4+<br />
![[#Challenges|Challenges]]<br />Level 4+<br />
![[#Item Upgrading|Item Upgrading]]<br />Level 6+<br />
|-style="background:#CF9"<br />
![[#Green Steel Items|Green Steel Items]]<br />Level 11+<br />
![[#Alchemical Crafting|Alchemical Crafting]]<br />Level 16+<br />
![[#Dragontouched Armor|Dragontouched Armor]]<br />Level 16+<br />
![[#Incredible Potential|Incredible Potential]]<br />Level 18+<br />
![[#Epic Crafting|Epic Crafting]]<br />Level 20+<br />
![[#Thunder-Forged|Thunder-Forged]]<br />Level 22+<br />
![[#ToEE Crafting|ToEE Crafting]]<br />Level 26+<br />
|-style="background:#CF9"<br />
![[#Legendary Green Steel items|Legendary Green Steel items]]<br />Level 26+<br />
![[#Slave Lords Crafting|Slave Lords Crafting]]<br />Level 8/28<br />
![[#Sentient Weapon|Sentient Weapon]]<br />Level 20+<br />
![[#Schism Shard Crafting|Schism Shard Crafting]]<br />Level 20+<br />
|}<br />
<br />
Crafting, introduced with [[Module 6: The Thirteenth Eclipse|Module 6]], is, simply put, a way to create and/or upgrade custom magic items. Any character, of any class, can become a "Crafter" - it is not exclusive to spellcasters etc. Crafters advance through increasing tiers of ability, each allowing them to add more powerful magical attributes to the item. These attributes are added individually, stage by stage, through to the final finished stage (in most cases an extra special effect.)<br />
<br />
In most cases you begin crafting by using ingredients gathered in quests, raids (and their end rewards) or wilderness rare chests.<br />
<br />
The exception to this rule is [[Cannith Crafting]]. This is the only type of crafting that can be improved via your character [[skills]], [[feats]], and level-ups. A Cannith Crafter begins by preparing a base item (that you have acquired by [[loot]]ing or [[trade]]) and then begin upgrading it with ingredients which are (dependent on the crafting type) crafted themselves, bought from a crafting vendor or found in raids or quests. (For example, alchemical ingredients are crafted by you, breaking unwanted items into their magical parts requires a (minor) vendor purchase, and shroud ingredients must be looted those from chests in that quest.)<br />
<br />
=== [[Augment Slot]] ===<br />
{|style="border: 2px #9F3 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AgumentVendor.png|thumb|right|200px|Augment Gem vendor]]<br />
Introduction: [[Update 17 Release Notes|Update 17]]<br />
<br />
[[Augment Slot]]s can now be found at all levels. This is a revamp of the old Epic Augments and [[Guild Crafting]] allowing a slot-at-will type of item modification. Items with Guild Augment Slot ceased to drop, however [[Guild Crafting|Guild Augmentation]] vendors and its mechanic remain unchanged.<br />
|}<br />
<br />
=== [[Cannith Crafting]] ===<br />
{|style="border: 2px #363 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting Entrance.jpg|thumb|right|200px|Crafting Hall in House Kundarak]]<br />
Originally Introduced: [[Update 9 Release Notes|Update 9]] (Beta Tag Removed: [[Update 11 Release Notes|Update 11]])<br />
<br />
Revamped: [[Update 32 Release Notes|Update 32]]<br />
<br />
This crafting system originally allowed players to construct completely customized weapons, shields, armor, jewelry, and clothing, using various types essences obtained from treasure chests throughout the game or by deconstructing other randomly generated treasures, and [[Collectable|collectables]] of many different kinds found in dungeons. It was a fairly complex system, with three crafting schools (Arcane, Divine, and Elemental) and 24 different essences. <!-- 12 different types, each with lesser and greater varieties. --><br />
<br />
Revamped with Update 32, to align the system with the lootgen pass from [[Update 29 Release Notes|Update 29]] and allow items to scale up to the current [[Level cap|level cap]], the three old schools were merged into one school now using one singular essence, [[Item:Cannith Essence|Cannith Essences]], and [[Collectable|collectables]] of many different kinds. Items now have effects that scale (excepting some few static effects) based on the item's minimum level rather than by the specific shards put on the item.<br />
|}<br />
<br />
=== [[Special event history|Special Event Upgrades]] ===<br />
{|style="border: 2px #C60 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting RisianAltar.jpg|thumb|right|200px|Risian Altar]]<br />
Introduction: Varied<br />
<br />
From time to time through each year [[Turbine]] presents us with [[Special event history|special events]] on the servers within the game. Each type of event is a reward based crafting system in its own right with some items that you might class as essential for your character such as a {{Item|Bottomless Flask of Rum}} from [[Treasure of Crystal Cove|Crystal Cove]] or a [[Ability tome|+5 Ability Tome]] from the [[Mimic Festival]].<br />
<br />
List of annual '''[[Special event history|Special Events]]:'''<br />
* '''[[Festivult]]''' (Introduced: 2006 Winter holidays)<br />
* '''[[Risia Ice Games]]''' (Introduced: 2010 February)<br />
* '''[[Festival of the Traveler]]''' (Introduced: 2010 Anniversary)<br />
* '''[[Treasure of Crystal Cove]]''' (Introduced: 2011 Anniversary)<br />
* '''[[Cormyrian Midwinter Festival]]''' (Introduced: 2013)<br />
* '''[[Anniversary Card Collection]]''' (Introduced: 2014 Anniversary)<br />
* '''[[Mimic Festival]]''' (Introduced: 2015 Anniversary)<br />
* '''[[The Night Revels]]''' (Introduced: 2016 Anniversary)<br />
<br />
<br />
Each event returns on a scheduled basis according to [[Turbine]] and as such is classed as ongoing; making appearances several times each year.<br />
|}<br />
<br />
=== [[Stone of Change]] ===<br />
{|style="border: 2px #030 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting StoneOfChangeApperance.jpg|thumb|right|200px|Stone of Change]]<br />
This is the most basic level of crafting. There are currently three known possible locations for [[Stone of Change]] altars. The first is located in [[The Marketplace]] to the right of the entrance to [[Lordsmarch Bank]], the second is located just to the right of the front of the tower in [[The Twelve]], the third possible location for a Stone of Change is on a [[Guild Airships|Guild Airship]] that has reached [[Guild Level#Guild Level 32|Guild Level]] {{Popup|long=yes|1=32|2='''Gold Seal Stone of Change Contract''': costs 395 [[DDO Point]]s in the DDO Store.}} or more typically at [[Guild Level#Guild Level 40|Guild Level]] {{Popup|long=yes|1=40|2='''Stone of Change Contract''': base price of 1,011 pp 9 gp.<br />May be wise to have your highest [[haggle]] skilled player purchase contracts.}} through the acquisition of [[Guild Renown|renown]]. The [[Stone of Change]] is used to upgrade existing items (non-"named", randomly-generated items). The Stone of Change is also used for binding the Guild Augment Crystals used in [[Guild Crafting]] (see below).<br />
<br />
Some of the Stone of Change recipes allow you to do the following:<br />
* [[Stone of Change - Recipes#Dragonshard Combinations|'''Combination of Khyber Dragonshards and Siberys Dragonshards''']] to the next tier<br />
* {{Attuned|[[Attuned|'''Bind and Attune''']]}} your items, so that they no longer take permanent damage<br />
* [[Stone of Change - Recipes#Adamantine Rituals|'''Increase the durability and hardness''']] of an item using '''[[Adamantine Ritual]]s'''<br />
* [[Stone of Change - Recipes#Alchemical Eldritch Ritual|'''Add minor bonuses''']] to your item, by spending '''[[collectable]]''' items<br />
<br />
These are simple upgrades. For the full recipes, see '''[[Stone of Change - Recipes]]'''.<br />
|}<br />
<br />
=== [[Trapmaking]] ===<br />
{|style="border: 2px #FFCC66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting TrapmakingDeviceWorkstation.jpg|thumb|right|200px|Trapmaking Device Workstation]]<br />
Introduction: [[Update 7 Release Notes|Update 7]]<br />
<br />
Trapmaking is a [[Feat]] granted to [[Rogue]]s and [[Artificer]]s at Level 4. It enables them to create their own traps and salvage parts from existing traps using [[Device Workstation]]s to create your items.<br />
<br />
This is also the place to go if you want to covert a set of [[Handwraps]] to a [[Collar]] for your pet<br />
<br />
You can find [[Device Workstation]]s in the following locations:<br />
* [[Eveningstar]]<br />
* [[House Cannith Enclave]]<br />
* [[Guild Airships]]<br />
<br />
Detailed information can be found on the [[Trapmaking]] page.<br />
|}<br />
<br />
=== [[Challenges]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:UI Challenges.jpg|thumb|right|250px|Adventure Compendium lists Challenges ]]<br />
Introduction: [[Update 12 Release Notes|Update 12]] and [[Update 14 Release Notes|Update 14]] <br />
<br />
Challenges item crafting allows creation of an item from challenges rewards at different selected levels of 4, 8, 12, 16, 20, 24. <br />
<br />
There are two kinds of challenges item creation using the different ingredients from each: <br />
* Evening Star challenges - ingredients turn-ins for randomly generated effects on armor and weapons<br />
* Vaults of the Artificers challenges - ingredients turn-ins to generate and upgrade items to a higher level or higher tier of effects.<br />
<br />
For more detailed information, see '''[[Vaults of the Artificers loot]]''' and '''[[Eveningstar Challenge Pack]]'''.<br />
|}<br />
<br />
=== Item Upgrading ===<br />
{|style="border: 2px #FF6633 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Device Sora Katra.jpg|thumb|right|200px|Cauldron of Sora Katra]]<br />
Introduction: Varied<br />
<br />
There are many named items from various [[Adventure Packs]] which can be upgraded or have their initial enchantments restored by using ingredients gathered in the same quest module or later in the story-line. Players often call this type of mechanic "Unlocking" or "Upgrading". Some of them can further be upgraded to their [[Epic Crafting|Epic crafted versions]].<br />
<br />
As well as this type of upgrading there are also single crafting step items which can be attained using the same barter interface to acquire (EG: [[Zhentarim Attuned]]), the upgrade type is specific to the crafting type you use, with the example items are upgraded, using {{Item|Commendation of Valor|Commendations of Valor}} you can acquire potions to increase one or all of your [[Ability|Abilities]] or sometimes [[Skills]] on a temporary basis.<br />
<br />
For more detailed information, please refer to the following pages:<br />
{| class="wikitable sortable" style="border: 2px #F63 solid; border-bottom: 2px solid #F63; border-right: 2px solid #F63; margin: 2px auto; width: 80%; text-align: center;"<br />
|- style="background: #FC9;"<br />
! style="width: 25%;"|Effect<br />
! style="width: 15%;"|Altar/UI<br />
! style="width: 10%;"|Levels<br />
! style="width: 15%;"|Adventure Pack<br />
|-<br />
|[[Unraveling Enchantments]] (obsolete with [[Update 40 Release Notes|U40]]) || [[Visbane's Folly]] || Levels 6 - 8 || [[Sentinels of Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Dampened]] || [[Altar of Vulkoor]] || Levels 7 - 9 || [[The Red Fens]]<br />
|-<br />
|[[Fusible]], [[Malleable]], [[Fragmented]], [[Battle-Scarred]] || [[Cauldron of Sora Katra]] || Level 12 || [[Attack on Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Trace of Madness]] || [[Altar of Insanity]] || Levels 14 - 17 || [[Disciples of Rage]], [[Reign of Madness]]<br />
|-<br />
|[[Suppressed Power]] || [[Dreamforge]] || Levels 18 - 20 || [[The Dreaming Dark]]<br />
|- style="background: #EEE8AA;"<br />
|[[Nearly Finished]] || [[Cannith Reforging Station]] || Levels 18 - 20 || [[Secrets of the Artificers]]<br />
|-<br />
|Upgradeable Item (Stormreaver) || [[Stormreaver Monument]] || Levels 14-25 || [[The Ruins of Gianthold]]<br />
|- style="background: #EEE8AA;"<br />
|Upgradable Item (Black Abbot) || [[Fountain of Necrotic Might]] || Levels 15-17 || [[Litany of the Dead Part 4]]<br />
|-<br />
|Insightful, Spellpower & Alchemical Potions,<br /> Hearts, {{Item|Heart Seed}}s || {{Item|Commendation of Valor}} || Level 20 || Turn in Commendations<br />
|- style="background: #EEE8AA;"<br />
|Attuned to Heroism, Armor Upgrade,<br />Cormyrian Dragon Armor || [[Mikrom Sum]] || Level 23 || [[Menace of the Underdark (adventure pack)|Menace of the Underdark]]<br />
|-<br />
|[[Zhentarim Attuned]] || {{Item|Black Stone}} || Level 26 || [[The Haunted Halls of Eveningstar]]<br />
|- style="background: #EEE8AA;"<br />
|[[ToEE Crafting|Upgradeable Item (Temple of Elemental Evil)]] || [[Overgrown Workbench]] || Levels 7-9/28-30 || [[The Temple of Elemental Evil]]<br />
|}<br />
|}<br />
<br />
=== [[Green Steel Item]]s ===<br />
{|style="border: 2px #663333 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting GreenSteelWarhammer oficial.jpg|thumb|right|200px|{{Item|Green Steel Warhammer}}]]<br />
Introduction: [[Module 6: The Thirteenth Eclipse|Module 6]]<br />
<br />
[[Green Steel Item]]s start from nothing more than the ingredients you loot from quests & the completion of an initial story line, with a "blank" which is manufactured you then upgrade through a series of crafting steps in [[The Shroud]], which is a level 17 Raid area.<br />
<br />
You can create both [[Green Steel Weapons]] and [[Green Steel Equipment|Green Steel Accessories]] although you cannot equip more than one accessory at a time without a certain cleansing process.<br />
<br />
Access to [[Meridia]], Tier 1 [[Favor]] with [[The Twelve]] (40 favor), and completion of all 5 Pre-Raid quests in [[The Vale of Twilight]] are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Green Steel crafting recipes]]'''<br />
* '''[[Green Steel item crafting steps]]'''<br />
* '''[[Green Steel Weapons|Green Steel weapon base damage comparison]]'''<br />
* '''[[Raw Ingredient|Raw Ingredient availability]]'''<br />
* '''[[Green Steel deconstruction]]'''<br />
* '''[[The Thirteenth Eclipse|The Thirteenth Eclipse flagging guide]]'''<br />
* '''[[The Shroud|The Shroud quest entry]]'''<br />
|}<br />
<br />
=== [[Alchemical Crafting]] ===<br />
{|style="border: 2px #9900FF solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AlchemicalGreataxe.jpg|thumb|right|200px|Alchemical Greataxe]]<br />
Introduction: [[Update 11 Release Notes|Update 11]]<br />
<br />
Alchemical weapons and shields are customizable items crafted by combining an alchemical "Blank" (which you loot by completing [[The Master Artificer]]) with one of three tiers of spirits you gain by running [[The Lord of Blades]] raid then using the crafting devices afterwards.<br />
<br />
This does require you run two raids initially with one raid afterwards, but the rewards can be very beneficial if you wish to craft specifically for a certain type of monster.<br />
<br />
For more detailed information, see '''[[Alchemical Crafting]]'''.<br />
|}<br />
<br />
=== [[Dragontouched Armor]] ===<br />
{|style="border: 2px #F66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting DragontouchedPlateArmor.jpg|thumb|right|200px|[[Dragontouched Plate Armor]]]]<br />
Introduction: [[Module 8: Prisoners of Prophecy|Module 8]]<br />
<br />
Another portion of Crafting is the Dragontouched Armor, introduced with Module 8. In [[Reaver's Refuge]] you'll find three explorer areas which can spawn rare encounters and in turn chests which provide you with "Eldritch Runes"; these runes are also awarded in the end chest of the three quests plus as a reward for completing the [[Stealer of Souls]] end mini-raid/quest. By using these Runes, you can create Armors, Robes and Docents of your own. [[Update 7 Release Notes|Update 7]] removed the random-factor on these runes, allowing players to add specific effects to their armor.<br />
<br />
Access to [[Reaver's Refuge]] and completion of the [[Stealer of Souls]] quest and its pre-quests are required.<br />
<br />
For more detailed information, see '''[[Dragontouched Armor]]'''.<br />
|}<br />
<br />
=== [[Incredible Potential]] ===<br />
{|style="border: 2px #FF00CC solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Eberron Unlimited Release Notes|Module 9]]<br />
<br />
The [[Amrath]] storyline contains a series of quests leading up to the [[Tower of Despair]] raid, as end rewards here you'll find rings which have an attribute called "[[Incredible Potential]]".<br />
<br />
Completing the raid also grants you {{Item|Shavarath Trophy of War|Shavarath Trophies of War}}. By collecting 9 of these trophies and adding an {{Item|Shard of Great Power|Imbued Shard of Great Power}} you can add various attributes to your rings. Also, these rings make up set bonuses with other named items found in the area.<br />
<br />
Access to [[Amrath]], completion of [[Tower of Despair]] raid and its pre-quests are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Incredible Potential]]'''<br />
* '''[[Unique item sets]]'''<br />
|}<br />
<br />
=== [[Epic Crafting]] ===<br />
{|style="border: 2px #000033 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfEpicRitualsApperance.jpg|thumb|right|200px|Altar of Epic Rituals and Lahar, Epic Vendor]]<br />
Introduction: [[Update 1 Release Notes|Update 1]]<br />
<br />
The old favorite items that originated in epic-capable quests can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards. These Epic rewards can then be further customized with Augment Crystals, permanently adding additional effects to your items.<br />
<br />
This system is largely unused now as a way of acquiring gear to use permanently but there are still some very good items to get, and also to use as TR Level 20 gear also.<br />
<br />
Access to the areas, completion of quests within the areas on [[Epic]] setting is required.<br />
<br />
For more detailed information, see '''[[Epic Crafting]]'''.<br />
{{-}}<br />
{{EpicCraftingTOC}}<br />
|}<br />
<br />
=== [[Thunder-Forged]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting MagmaForge.png|thumb|right|200px|Magma Forge]]<br />
Introduction: [[Update 21 Release Notes|Update 21]]<br />
<br />
Thunder-Forged crafting is a current way of creating customizable items; starting with a "Blank" and then moving on to three tiers of attributes which you can add until the item becomes a "Completed" item finally.<br />
<br />
There are two kind of items sharing the same set of ingredients:<br />
* Thunder-Forged Weapons<br />
* Shadowscale Armor<br />
<br />
For more detailed information, see '''[[Thunder-Forged]]'''.<br />
|}<br />
<br />
=== [[ToEE Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting ToEE.png|thumb|right|200px|Overgrown Workbench]]<br />
Introduction: [[Update 25 Release Notes|Update 25]]<br />
<br />
Temple of Elemental Evil weapons and armor are found within parts 1 and 2. They are then upgraded at the alter inside part 1 - with various mushrooms collected throughout parts 1 and 2.<br />
<br />
For more detailed information, see '''[[ToEE Crafting]]'''.<br />
|}<br />
<br />
=== [[Legendary Green Steel items]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Update 29 Release Notes|Update 29]]<br />
<br />
Legendary Green Steel items consist of weapons and equipment items. They can be customized by selecting 3 passive tiers and 1 active effect. They are crafted at the altars inside legendary shroud - with ingredients from there as well.<br />
<br />
For more detailed information, see '''[[Legendary Green Steel items]]'''.<br />
|}<br />
<br />
=== [[Slave Lords Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Against the Slave Lords adpack icon.jpg|thumb|right|200px|[[Garvon]] <Armorer and Outfitter> ]]<br />
Introduction: [[Update 32 Release Notes|Update 32]]<br />
<br />
Slave Lords Crafting items consist of base items and upgrade gems.<br />
<br />
For more detailed information, see '''[[Slave Lords Crafting]]'''.<br />
|}<br />
<br />
=== [[Sentient Weapon]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Sentient Jewel UI.png|thumb|right|200px|Sentient Jewel with 7 filigree slots unlocked]]<br />
Introduction: [[Update 37 Release Notes|Update 37]]<br />
<br />
Sentient weapons is a mechanic introduced in Update 37 that allows to upgrade weapons with sentience, gaining mechanical benefits (increase to various abilities) and roleplay effects (weapons commenting your actions). <br />
<br />
For more detailed information, see '''[[Sentient Weapon]]'''.<br />
|}<br />
<br />
=== [[Schism Shard Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|<br />
Introduction: [[Update 41 Release Notes|Update 41]]<br />
<br />
<br />
For more detailed information, see '''[[Schism Shard Crafting]]'''.<br />
|}<br />
<br />
[[Category:Crafting|*]]</div>DogManiahttps://ddowiki.com/index.php?title=Crafting&diff=407230Crafting2019-03-16T21:12:23Z<p>DogMania: </p>
<hr />
<div>__NOTOC__<br />
{|style="border: 1px #CF9 solid; margin: 4px; width: 100%; table-layout: fixed;"<br />
|-style="background:#CF9"<br />
![[#Augment Slot|Augment Slot]]<br />Level 1+<br />
![[#Cannith Crafting|Cannith Crafting]]<br />Level 1+<br />
![[#Special Event Upgrades|Event Items]]<br />Levels 1+<br />
![[#Stone of Change|Stone of Change]]<br />Level 1+<br />
![[#Trapmaking|Trapmaking]]<br />Level 4+<br />
![[#Challenges|Challenges]]<br />Level 4+<br />
![[#Item Upgrading|Item Upgrading]]<br />Level 6+<br />
|-style="background:#CF9"<br />
![[#Green Steel Items|Green Steel Items]]<br />Level 11+<br />
![[#Alchemical Crafting|Alchemical Crafting]]<br />Level 16+<br />
![[#Dragontouched Armor|Dragontouched Armor]]<br />Level 16+<br />
![[#Incredible Potential|Incredible Potential]]<br />Level 18+<br />
![[#Epic Crafting|Epic Crafting]]<br />Level 20+<br />
![[#Thunder-Forged|Thunder-Forged]]<br />Level 22+<br />
![[#ToEE Crafting|ToEE Crafting]]<br />Level 26+<br />
|-style="background:#CF9"<br />
![[#Legendary Green Steel items|Legendary Green Steel items]]<br />Level 26+<br />
![[#Slave Lords Crafting|Slave Lords Crafting]]<br />Level 8/28<br />
![[#Sentient Weapon|Sentient Weapon]]<br />Level 20+<br />
![[#Schism Shard|Schism Shard Crafting]]<br />Level 20+<br />
|}<br />
<br />
Crafting, introduced with [[Module 6: The Thirteenth Eclipse|Module 6]], is, simply put, a way to create and/or upgrade custom magic items. Any character, of any class, can become a "Crafter" - it is not exclusive to spellcasters etc. Crafters advance through increasing tiers of ability, each allowing them to add more powerful magical attributes to the item. These attributes are added individually, stage by stage, through to the final finished stage (in most cases an extra special effect.)<br />
<br />
In most cases you begin crafting by using ingredients gathered in quests, raids (and their end rewards) or wilderness rare chests.<br />
<br />
The exception to this rule is [[Cannith Crafting]]. This is the only type of crafting that can be improved via your character [[skills]], [[feats]], and level-ups. A Cannith Crafter begins by preparing a base item (that you have acquired by [[loot]]ing or [[trade]]) and then begin upgrading it with ingredients which are (dependent on the crafting type) crafted themselves, bought from a crafting vendor or found in raids or quests. (For example, alchemical ingredients are crafted by you, breaking unwanted items into their magical parts requires a (minor) vendor purchase, and shroud ingredients must be looted those from chests in that quest.)<br />
<br />
=== [[Augment Slot]] ===<br />
{|style="border: 2px #9F3 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AgumentVendor.png|thumb|right|200px|Augment Gem vendor]]<br />
Introduction: [[Update 17 Release Notes|Update 17]]<br />
<br />
[[Augment Slot]]s can now be found at all levels. This is a revamp of the old Epic Augments and [[Guild Crafting]] allowing a slot-at-will type of item modification. Items with Guild Augment Slot ceased to drop, however [[Guild Crafting|Guild Augmentation]] vendors and its mechanic remain unchanged.<br />
|}<br />
<br />
=== [[Cannith Crafting]] ===<br />
{|style="border: 2px #363 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting Entrance.jpg|thumb|right|200px|Crafting Hall in House Kundarak]]<br />
Originally Introduced: [[Update 9 Release Notes|Update 9]] (Beta Tag Removed: [[Update 11 Release Notes|Update 11]])<br />
<br />
Revamped: [[Update 32 Release Notes|Update 32]]<br />
<br />
This crafting system originally allowed players to construct completely customized weapons, shields, armor, jewelry, and clothing, using various types essences obtained from treasure chests throughout the game or by deconstructing other randomly generated treasures, and [[Collectable|collectables]] of many different kinds found in dungeons. It was a fairly complex system, with three crafting schools (Arcane, Divine, and Elemental) and 24 different essences. <!-- 12 different types, each with lesser and greater varieties. --><br />
<br />
Revamped with Update 32, to align the system with the lootgen pass from [[Update 29 Release Notes|Update 29]] and allow items to scale up to the current [[Level cap|level cap]], the three old schools were merged into one school now using one singular essence, [[Item:Cannith Essence|Cannith Essences]], and [[Collectable|collectables]] of many different kinds. Items now have effects that scale (excepting some few static effects) based on the item's minimum level rather than by the specific shards put on the item.<br />
|}<br />
<br />
=== [[Special event history|Special Event Upgrades]] ===<br />
{|style="border: 2px #C60 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting RisianAltar.jpg|thumb|right|200px|Risian Altar]]<br />
Introduction: Varied<br />
<br />
From time to time through each year [[Turbine]] presents us with [[Special event history|special events]] on the servers within the game. Each type of event is a reward based crafting system in its own right with some items that you might class as essential for your character such as a {{Item|Bottomless Flask of Rum}} from [[Treasure of Crystal Cove|Crystal Cove]] or a [[Ability tome|+5 Ability Tome]] from the [[Mimic Festival]].<br />
<br />
List of annual '''[[Special event history|Special Events]]:'''<br />
* '''[[Festivult]]''' (Introduced: 2006 Winter holidays)<br />
* '''[[Risia Ice Games]]''' (Introduced: 2010 February)<br />
* '''[[Festival of the Traveler]]''' (Introduced: 2010 Anniversary)<br />
* '''[[Treasure of Crystal Cove]]''' (Introduced: 2011 Anniversary)<br />
* '''[[Cormyrian Midwinter Festival]]''' (Introduced: 2013)<br />
* '''[[Anniversary Card Collection]]''' (Introduced: 2014 Anniversary)<br />
* '''[[Mimic Festival]]''' (Introduced: 2015 Anniversary)<br />
* '''[[The Night Revels]]''' (Introduced: 2016 Anniversary)<br />
<br />
<br />
Each event returns on a scheduled basis according to [[Turbine]] and as such is classed as ongoing; making appearances several times each year.<br />
|}<br />
<br />
=== [[Stone of Change]] ===<br />
{|style="border: 2px #030 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting StoneOfChangeApperance.jpg|thumb|right|200px|Stone of Change]]<br />
This is the most basic level of crafting. There are currently three known possible locations for [[Stone of Change]] altars. The first is located in [[The Marketplace]] to the right of the entrance to [[Lordsmarch Bank]], the second is located just to the right of the front of the tower in [[The Twelve]], the third possible location for a Stone of Change is on a [[Guild Airships|Guild Airship]] that has reached [[Guild Level#Guild Level 32|Guild Level]] {{Popup|long=yes|1=32|2='''Gold Seal Stone of Change Contract''': costs 395 [[DDO Point]]s in the DDO Store.}} or more typically at [[Guild Level#Guild Level 40|Guild Level]] {{Popup|long=yes|1=40|2='''Stone of Change Contract''': base price of 1,011 pp 9 gp.<br />May be wise to have your highest [[haggle]] skilled player purchase contracts.}} through the acquisition of [[Guild Renown|renown]]. The [[Stone of Change]] is used to upgrade existing items (non-"named", randomly-generated items). The Stone of Change is also used for binding the Guild Augment Crystals used in [[Guild Crafting]] (see below).<br />
<br />
Some of the Stone of Change recipes allow you to do the following:<br />
* [[Stone of Change - Recipes#Dragonshard Combinations|'''Combination of Khyber Dragonshards and Siberys Dragonshards''']] to the next tier<br />
* {{Attuned|[[Attuned|'''Bind and Attune''']]}} your items, so that they no longer take permanent damage<br />
* [[Stone of Change - Recipes#Adamantine Rituals|'''Increase the durability and hardness''']] of an item using '''[[Adamantine Ritual]]s'''<br />
* [[Stone of Change - Recipes#Alchemical Eldritch Ritual|'''Add minor bonuses''']] to your item, by spending '''[[collectable]]''' items<br />
<br />
These are simple upgrades. For the full recipes, see '''[[Stone of Change - Recipes]]'''.<br />
|}<br />
<br />
=== [[Trapmaking]] ===<br />
{|style="border: 2px #FFCC66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting TrapmakingDeviceWorkstation.jpg|thumb|right|200px|Trapmaking Device Workstation]]<br />
Introduction: [[Update 7 Release Notes|Update 7]]<br />
<br />
Trapmaking is a [[Feat]] granted to [[Rogue]]s and [[Artificer]]s at Level 4. It enables them to create their own traps and salvage parts from existing traps using [[Device Workstation]]s to create your items.<br />
<br />
This is also the place to go if you want to covert a set of [[Handwraps]] to a [[Collar]] for your pet<br />
<br />
You can find [[Device Workstation]]s in the following locations:<br />
* [[Eveningstar]]<br />
* [[House Cannith Enclave]]<br />
* [[Guild Airships]]<br />
<br />
Detailed information can be found on the [[Trapmaking]] page.<br />
|}<br />
<br />
=== [[Challenges]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:UI Challenges.jpg|thumb|right|250px|Adventure Compendium lists Challenges ]]<br />
Introduction: [[Update 12 Release Notes|Update 12]] and [[Update 14 Release Notes|Update 14]] <br />
<br />
Challenges item crafting allows creation of an item from challenges rewards at different selected levels of 4, 8, 12, 16, 20, 24. <br />
<br />
There are two kinds of challenges item creation using the different ingredients from each: <br />
* Evening Star challenges - ingredients turn-ins for randomly generated effects on armor and weapons<br />
* Vaults of the Artificers challenges - ingredients turn-ins to generate and upgrade items to a higher level or higher tier of effects.<br />
<br />
For more detailed information, see '''[[Vaults of the Artificers loot]]''' and '''[[Eveningstar Challenge Pack]]'''.<br />
|}<br />
<br />
=== Item Upgrading ===<br />
{|style="border: 2px #FF6633 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Device Sora Katra.jpg|thumb|right|200px|Cauldron of Sora Katra]]<br />
Introduction: Varied<br />
<br />
There are many named items from various [[Adventure Packs]] which can be upgraded or have their initial enchantments restored by using ingredients gathered in the same quest module or later in the story-line. Players often call this type of mechanic "Unlocking" or "Upgrading". Some of them can further be upgraded to their [[Epic Crafting|Epic crafted versions]].<br />
<br />
As well as this type of upgrading there are also single crafting step items which can be attained using the same barter interface to acquire (EG: [[Zhentarim Attuned]]), the upgrade type is specific to the crafting type you use, with the example items are upgraded, using {{Item|Commendation of Valor|Commendations of Valor}} you can acquire potions to increase one or all of your [[Ability|Abilities]] or sometimes [[Skills]] on a temporary basis.<br />
<br />
For more detailed information, please refer to the following pages:<br />
{| class="wikitable sortable" style="border: 2px #F63 solid; border-bottom: 2px solid #F63; border-right: 2px solid #F63; margin: 2px auto; width: 80%; text-align: center;"<br />
|- style="background: #FC9;"<br />
! style="width: 25%;"|Effect<br />
! style="width: 15%;"|Altar/UI<br />
! style="width: 10%;"|Levels<br />
! style="width: 15%;"|Adventure Pack<br />
|-<br />
|[[Unraveling Enchantments]] (obsolete with [[Update 40 Release Notes|U40]]) || [[Visbane's Folly]] || Levels 6 - 8 || [[Sentinels of Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Dampened]] || [[Altar of Vulkoor]] || Levels 7 - 9 || [[The Red Fens]]<br />
|-<br />
|[[Fusible]], [[Malleable]], [[Fragmented]], [[Battle-Scarred]] || [[Cauldron of Sora Katra]] || Level 12 || [[Attack on Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Trace of Madness]] || [[Altar of Insanity]] || Levels 14 - 17 || [[Disciples of Rage]], [[Reign of Madness]]<br />
|-<br />
|[[Suppressed Power]] || [[Dreamforge]] || Levels 18 - 20 || [[The Dreaming Dark]]<br />
|- style="background: #EEE8AA;"<br />
|[[Nearly Finished]] || [[Cannith Reforging Station]] || Levels 18 - 20 || [[Secrets of the Artificers]]<br />
|-<br />
|Upgradeable Item (Stormreaver) || [[Stormreaver Monument]] || Levels 14-25 || [[The Ruins of Gianthold]]<br />
|- style="background: #EEE8AA;"<br />
|Upgradable Item (Black Abbot) || [[Fountain of Necrotic Might]] || Levels 15-17 || [[Litany of the Dead Part 4]]<br />
|-<br />
|Insightful, Spellpower & Alchemical Potions,<br /> Hearts, {{Item|Heart Seed}}s || {{Item|Commendation of Valor}} || Level 20 || Turn in Commendations<br />
|- style="background: #EEE8AA;"<br />
|Attuned to Heroism, Armor Upgrade,<br />Cormyrian Dragon Armor || [[Mikrom Sum]] || Level 23 || [[Menace of the Underdark (adventure pack)|Menace of the Underdark]]<br />
|-<br />
|[[Zhentarim Attuned]] || {{Item|Black Stone}} || Level 26 || [[The Haunted Halls of Eveningstar]]<br />
|- style="background: #EEE8AA;"<br />
|[[ToEE Crafting|Upgradeable Item (Temple of Elemental Evil)]] || [[Overgrown Workbench]] || Levels 7-9/28-30 || [[The Temple of Elemental Evil]]<br />
|}<br />
|}<br />
<br />
=== [[Green Steel Item]]s ===<br />
{|style="border: 2px #663333 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting GreenSteelWarhammer oficial.jpg|thumb|right|200px|{{Item|Green Steel Warhammer}}]]<br />
Introduction: [[Module 6: The Thirteenth Eclipse|Module 6]]<br />
<br />
[[Green Steel Item]]s start from nothing more than the ingredients you loot from quests & the completion of an initial story line, with a "blank" which is manufactured you then upgrade through a series of crafting steps in [[The Shroud]], which is a level 17 Raid area.<br />
<br />
You can create both [[Green Steel Weapons]] and [[Green Steel Equipment|Green Steel Accessories]] although you cannot equip more than one accessory at a time without a certain cleansing process.<br />
<br />
Access to [[Meridia]], Tier 1 [[Favor]] with [[The Twelve]] (40 favor), and completion of all 5 Pre-Raid quests in [[The Vale of Twilight]] are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Green Steel crafting recipes]]'''<br />
* '''[[Green Steel item crafting steps]]'''<br />
* '''[[Green Steel Weapons|Green Steel weapon base damage comparison]]'''<br />
* '''[[Raw Ingredient|Raw Ingredient availability]]'''<br />
* '''[[Green Steel deconstruction]]'''<br />
* '''[[The Thirteenth Eclipse|The Thirteenth Eclipse flagging guide]]'''<br />
* '''[[The Shroud|The Shroud quest entry]]'''<br />
|}<br />
<br />
=== [[Alchemical Crafting]] ===<br />
{|style="border: 2px #9900FF solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AlchemicalGreataxe.jpg|thumb|right|200px|Alchemical Greataxe]]<br />
Introduction: [[Update 11 Release Notes|Update 11]]<br />
<br />
Alchemical weapons and shields are customizable items crafted by combining an alchemical "Blank" (which you loot by completing [[The Master Artificer]]) with one of three tiers of spirits you gain by running [[The Lord of Blades]] raid then using the crafting devices afterwards.<br />
<br />
This does require you run two raids initially with one raid afterwards, but the rewards can be very beneficial if you wish to craft specifically for a certain type of monster.<br />
<br />
For more detailed information, see '''[[Alchemical Crafting]]'''.<br />
|}<br />
<br />
=== [[Dragontouched Armor]] ===<br />
{|style="border: 2px #F66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting DragontouchedPlateArmor.jpg|thumb|right|200px|[[Dragontouched Plate Armor]]]]<br />
Introduction: [[Module 8: Prisoners of Prophecy|Module 8]]<br />
<br />
Another portion of Crafting is the Dragontouched Armor, introduced with Module 8. In [[Reaver's Refuge]] you'll find three explorer areas which can spawn rare encounters and in turn chests which provide you with "Eldritch Runes"; these runes are also awarded in the end chest of the three quests plus as a reward for completing the [[Stealer of Souls]] end mini-raid/quest. By using these Runes, you can create Armors, Robes and Docents of your own. [[Update 7 Release Notes|Update 7]] removed the random-factor on these runes, allowing players to add specific effects to their armor.<br />
<br />
Access to [[Reaver's Refuge]] and completion of the [[Stealer of Souls]] quest and its pre-quests are required.<br />
<br />
For more detailed information, see '''[[Dragontouched Armor]]'''.<br />
|}<br />
<br />
=== [[Incredible Potential]] ===<br />
{|style="border: 2px #FF00CC solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Eberron Unlimited Release Notes|Module 9]]<br />
<br />
The [[Amrath]] storyline contains a series of quests leading up to the [[Tower of Despair]] raid, as end rewards here you'll find rings which have an attribute called "[[Incredible Potential]]".<br />
<br />
Completing the raid also grants you {{Item|Shavarath Trophy of War|Shavarath Trophies of War}}. By collecting 9 of these trophies and adding an {{Item|Shard of Great Power|Imbued Shard of Great Power}} you can add various attributes to your rings. Also, these rings make up set bonuses with other named items found in the area.<br />
<br />
Access to [[Amrath]], completion of [[Tower of Despair]] raid and its pre-quests are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Incredible Potential]]'''<br />
* '''[[Unique item sets]]'''<br />
|}<br />
<br />
=== [[Epic Crafting]] ===<br />
{|style="border: 2px #000033 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfEpicRitualsApperance.jpg|thumb|right|200px|Altar of Epic Rituals and Lahar, Epic Vendor]]<br />
Introduction: [[Update 1 Release Notes|Update 1]]<br />
<br />
The old favorite items that originated in epic-capable quests can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards. These Epic rewards can then be further customized with Augment Crystals, permanently adding additional effects to your items.<br />
<br />
This system is largely unused now as a way of acquiring gear to use permanently but there are still some very good items to get, and also to use as TR Level 20 gear also.<br />
<br />
Access to the areas, completion of quests within the areas on [[Epic]] setting is required.<br />
<br />
For more detailed information, see '''[[Epic Crafting]]'''.<br />
{{-}}<br />
{{EpicCraftingTOC}}<br />
|}<br />
<br />
=== [[Thunder-Forged]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting MagmaForge.png|thumb|right|200px|Magma Forge]]<br />
Introduction: [[Update 21 Release Notes|Update 21]]<br />
<br />
Thunder-Forged crafting is a current way of creating customizable items; starting with a "Blank" and then moving on to three tiers of attributes which you can add until the item becomes a "Completed" item finally.<br />
<br />
There are two kind of items sharing the same set of ingredients:<br />
* Thunder-Forged Weapons<br />
* Shadowscale Armor<br />
<br />
For more detailed information, see '''[[Thunder-Forged]]'''.<br />
|}<br />
<br />
=== [[ToEE Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting ToEE.png|thumb|right|200px|Overgrown Workbench]]<br />
Introduction: [[Update 25 Release Notes|Update 25]]<br />
<br />
Temple of Elemental Evil weapons and armor are found within parts 1 and 2. They are then upgraded at the alter inside part 1 - with various mushrooms collected throughout parts 1 and 2.<br />
<br />
For more detailed information, see '''[[ToEE Crafting]]'''.<br />
|}<br />
<br />
=== [[Legendary Green Steel items]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Update 29 Release Notes|Update 29]]<br />
<br />
Legendary Green Steel items consist of weapons and equipment items. They can be customized by selecting 3 passive tiers and 1 active effect. They are crafted at the altars inside legendary shroud - with ingredients from there as well.<br />
<br />
For more detailed information, see '''[[Legendary Green Steel items]]'''.<br />
|}<br />
<br />
=== [[Slave Lords Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Against the Slave Lords adpack icon.jpg|thumb|right|200px|[[Garvon]] <Armorer and Outfitter> ]]<br />
Introduction: [[Update 32 Release Notes|Update 32]]<br />
<br />
Slave Lords Crafting items consist of base items and upgrade gems.<br />
<br />
For more detailed information, see '''[[Slave Lords Crafting]]'''.<br />
|}<br />
<br />
=== [[Sentient Weapon]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Sentient Jewel UI.png|thumb|right|200px|Sentient Jewel with 7 filigree slots unlocked]]<br />
Introduction: [[Update 37 Release Notes|Update 37]]<br />
<br />
Sentient weapons is a mechanic introduced in Update 37 that allows to upgrade weapons with sentience, gaining mechanical benefits (increase to various abilities) and roleplay effects (weapons commenting your actions). <br />
<br />
For more detailed information, see '''[[Sentient Weapon]]'''.<br />
|}<br />
<br />
=== [[Schism Shard Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|<br />
Introduction: [[Update 41 Release Notes|Update 41]]<br />
<br />
<br />
For more detailed information, see '''[[Schism Shard Crafting]]'''.<br />
|}<br />
<br />
[[Category:Crafting|*]]</div>DogManiahttps://ddowiki.com/index.php?title=Crafting&diff=407223Crafting2019-03-16T20:43:41Z<p>DogMania: </p>
<hr />
<div>__NOTOC__<br />
{|style="border: 1px #CF9 solid; margin: 4px; width: 100%; table-layout: fixed;"<br />
|-style="background:#CF9"<br />
![[#Augment Slot|Augment Slot]]<br />Level 1+<br />
![[#Cannith Crafting|Cannith Crafting]]<br />Level 1+<br />
![[#Special Event Upgrades|Event Items]]<br />Levels 1+<br />
![[#Stone of Change|Stone of Change]]<br />Level 1+<br />
![[#Trapmaking|Trapmaking]]<br />Level 4+<br />
![[#Challenges|Challenges]]<br />Level 4+<br />
![[#Item Upgrading|Item Upgrading]]<br />Level 6+<br />
|-style="background:#CF9"<br />
![[#Green Steel Items|Green Steel Items]]<br />Level 11+<br />
![[#Alchemical Crafting|Alchemical Crafting]]<br />Level 16+<br />
![[#Dragontouched Armor|Dragontouched Armor]]<br />Level 16+<br />
![[#Incredible Potential|Incredible Potential]]<br />Level 18+<br />
![[#Epic Crafting|Epic Crafting]]<br />Level 20+<br />
![[#Thunder-Forged|Thunder-Forged]]<br />Level 22+<br />
![[#ToEE Crafting|ToEE Crafting]]<br />Level 26+<br />
|-style="background:#CF9"<br />
![[#Legendary Green Steel items|Legendary Green Steel items]]<br />Level 26+<br />
![[#Slave Lords Crafting|Slave Lords Crafting]]<br />Level 8/28<br />
![[#Sentient Weapon|Sentient Weapon]]<br />Level 20+<br />
![[#Schism Shard|Schism Shard Crafting]]<br />Level 20+<br />
|}<br />
<br />
Crafting, introduced with [[Module 6: The Thirteenth Eclipse|Module 6]], is, simply put, a way to create and/or upgrade custom magic items. Any character, of any class, can become a "Crafter" - it is not exclusive to spellcasters etc. Crafters advance through increasing tiers of ability, each allowing them to add more powerful magical attributes to the item. These attributes are added individually, stage by stage, through to the final finished stage (in most cases an extra special effect.)<br />
<br />
In most cases you begin crafting by using ingredients gathered in quests, raids (and their end rewards) or wilderness rare chests.<br />
<br />
The exception to this rule is [[Cannith Crafting]]. This is the only type of crafting that can be improved via your character [[skills]], [[feats]], and level-ups. A Cannith Crafter begins by preparing a base item (that you have acquired by [[loot]]ing or [[trade]]) and then begin upgrading it with ingredients which are (dependent on the crafting type) crafted themselves, bought from a crafting vendor or found in raids or quests. (For example, alchemical ingredients are crafted by you, breaking unwanted items into their magical parts requires a (minor) vendor purchase, and shroud ingredients must be looted those from chests in that quest.)<br />
<br />
=== [[Augment Slot]] ===<br />
{|style="border: 2px #9F3 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AgumentVendor.png|thumb|right|200px|Augment Gem vendor]]<br />
Introduction: [[Update 17 Release Notes|Update 17]]<br />
<br />
[[Augment Slot]]s can now be found at all levels. This is a revamp of the old Epic Augments and [[Guild Crafting]] allowing a slot-at-will type of item modification. Items with Guild Augment Slot ceased to drop, however [[Guild Crafting|Guild Augmentation]] vendors and its mechanic remain unchanged.<br />
|}<br />
<br />
=== [[Cannith Crafting]] ===<br />
{|style="border: 2px #363 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting Entrance.jpg|thumb|right|200px|Crafting Hall in House Kundarak]]<br />
Originally Introduced: [[Update 9 Release Notes|Update 9]] (Beta Tag Removed: [[Update 11 Release Notes|Update 11]])<br />
<br />
Revamped: [[Update 32 Release Notes|Update 32]]<br />
<br />
This crafting system originally allowed players to construct completely customized weapons, shields, armor, jewelry, and clothing, using various types essences obtained from treasure chests throughout the game or by deconstructing other randomly generated treasures, and [[Collectable|collectables]] of many different kinds found in dungeons. It was a fairly complex system, with three crafting schools (Arcane, Divine, and Elemental) and 24 different essences. <!-- 12 different types, each with lesser and greater varieties. --><br />
<br />
Revamped with Update 32, to align the system with the lootgen pass from [[Update 29 Release Notes|Update 29]] and allow items to scale up to the current [[Level cap|level cap]], the three old schools were merged into one school now using one singular essence, [[Item:Cannith Essence|Cannith Essences]], and [[Collectable|collectables]] of many different kinds. Items now have effects that scale (excepting some few static effects) based on the item's minimum level rather than by the specific shards put on the item.<br />
|}<br />
<br />
=== [[Special event history|Special Event Upgrades]] ===<br />
{|style="border: 2px #C60 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting RisianAltar.jpg|thumb|right|200px|Risian Altar]]<br />
Introduction: Varied<br />
<br />
From time to time through each year [[Turbine]] presents us with [[Special event history|special events]] on the servers within the game. Each type of event is a reward based crafting system in its own right with some items that you might class as essential for your character such as a {{Item|Bottomless Flask of Rum}} from [[Treasure of Crystal Cove|Crystal Cove]] or a [[Ability tome|+5 Ability Tome]] from the [[Mimic Festival]].<br />
<br />
List of annual '''[[Special event history|Special Events]]:'''<br />
* '''[[Festivult]]''' (Introduced: 2006 Winter holidays)<br />
* '''[[Risia Ice Games]]''' (Introduced: 2010 February)<br />
* '''[[Festival of the Traveler]]''' (Introduced: 2010 Anniversary)<br />
* '''[[Treasure of Crystal Cove]]''' (Introduced: 2011 Anniversary)<br />
* '''[[Cormyrian Midwinter Festival]]''' (Introduced: 2013)<br />
* '''[[Anniversary Card Collection]]''' (Introduced: 2014 Anniversary)<br />
* '''[[Mimic Festival]]''' (Introduced: 2015 Anniversary)<br />
* '''[[The Night Revels]]''' (Introduced: 2016 Anniversary)<br />
<br />
<br />
Each event returns on a scheduled basis according to [[Turbine]] and as such is classed as ongoing; making appearances several times each year.<br />
|}<br />
<br />
=== [[Stone of Change]] ===<br />
{|style="border: 2px #030 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting StoneOfChangeApperance.jpg|thumb|right|200px|Stone of Change]]<br />
This is the most basic level of crafting. There are currently three known possible locations for [[Stone of Change]] altars. The first is located in [[The Marketplace]] to the right of the entrance to [[Lordsmarch Bank]], the second is located just to the right of the front of the tower in [[The Twelve]], the third possible location for a Stone of Change is on a [[Guild Airships|Guild Airship]] that has reached [[Guild Level#Guild Level 32|Guild Level]] {{Popup|long=yes|1=32|2='''Gold Seal Stone of Change Contract''': costs 395 [[DDO Point]]s in the DDO Store.}} or more typically at [[Guild Level#Guild Level 40|Guild Level]] {{Popup|long=yes|1=40|2='''Stone of Change Contract''': base price of 1,011 pp 9 gp.<br />May be wise to have your highest [[haggle]] skilled player purchase contracts.}} through the acquisition of [[Guild Renown|renown]]. The [[Stone of Change]] is used to upgrade existing items (non-"named", randomly-generated items). The Stone of Change is also used for binding the Guild Augment Crystals used in [[Guild Crafting]] (see below).<br />
<br />
Some of the Stone of Change recipes allow you to do the following:<br />
* [[Stone of Change - Recipes#Dragonshard Combinations|'''Combination of Khyber Dragonshards and Siberys Dragonshards''']] to the next tier<br />
* {{Attuned|[[Attuned|'''Bind and Attune''']]}} your items, so that they no longer take permanent damage<br />
* [[Stone of Change - Recipes#Adamantine Rituals|'''Increase the durability and hardness''']] of an item using '''[[Adamantine Ritual]]s'''<br />
* [[Stone of Change - Recipes#Alchemical Eldritch Ritual|'''Add minor bonuses''']] to your item, by spending '''[[collectable]]''' items<br />
<br />
These are simple upgrades. For the full recipes, see '''[[Stone of Change - Recipes]]'''.<br />
|}<br />
<br />
=== [[Trapmaking]] ===<br />
{|style="border: 2px #FFCC66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting TrapmakingDeviceWorkstation.jpg|thumb|right|200px|Trapmaking Device Workstation]]<br />
Introduction: [[Update 7 Release Notes|Update 7]]<br />
<br />
Trapmaking is a [[Feat]] granted to [[Rogue]]s and [[Artificer]]s at Level 4. It enables them to create their own traps and salvage parts from existing traps using [[Device Workstation]]s to create your items.<br />
<br />
This is also the place to go if you want to covert a set of [[Handwraps]] to a [[Collar]] for your pet<br />
<br />
You can find [[Device Workstation]]s in the following locations:<br />
* [[Eveningstar]]<br />
* [[House Cannith Enclave]]<br />
* [[Guild Airships]]<br />
<br />
Detailed information can be found on the [[Trapmaking]] page.<br />
|}<br />
<br />
=== [[Challenges]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:UI Challenges.jpg|thumb|right|250px|Adventure Compendium lists Challenges ]]<br />
Introduction: [[Update 12 Release Notes|Update 12]] and [[Update 14 Release Notes|Update 14]] <br />
<br />
Challenges item crafting allows creation of an item from challenges rewards at different selected levels of 4, 8, 12, 16, 20, 24. <br />
<br />
There are two kinds of challenges item creation using the different ingredients from each: <br />
* Evening Star challenges - ingredients turn-ins for randomly generated effects on armor and weapons<br />
* Vaults of the Artificers challenges - ingredients turn-ins to generate and upgrade items to a higher level or higher tier of effects.<br />
<br />
For more detailed information, see '''[[Vaults of the Artificers loot]]''' and '''[[Eveningstar Challenge Pack]]'''.<br />
|}<br />
<br />
=== Item Upgrading ===<br />
{|style="border: 2px #FF6633 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Device Sora Katra.jpg|thumb|right|200px|Cauldron of Sora Katra]]<br />
Introduction: Varied<br />
<br />
There are many named items from various [[Adventure Packs]] which can be upgraded or have their initial enchantments restored by using ingredients gathered in the same quest module or later in the story-line. Players often call this type of mechanic "Unlocking" or "Upgrading". Some of them can further be upgraded to their [[Epic Crafting|Epic crafted versions]].<br />
<br />
As well as this type of upgrading there are also single crafting step items which can be attained using the same barter interface to acquire (EG: [[Zhentarim Attuned]]), the upgrade type is specific to the crafting type you use, with the example items are upgraded, using {{Item|Commendation of Valor|Commendations of Valor}} you can acquire potions to increase one or all of your [[Ability|Abilities]] or sometimes [[Skills]] on a temporary basis.<br />
<br />
For more detailed information, please refer to the following pages:<br />
{| class="wikitable sortable" style="border: 2px #F63 solid; border-bottom: 2px solid #F63; border-right: 2px solid #F63; margin: 2px auto; width: 80%; text-align: center;"<br />
|- style="background: #FC9;"<br />
! style="width: 25%;"|Effect<br />
! style="width: 15%;"|Altar/UI<br />
! style="width: 10%;"|Levels<br />
! style="width: 15%;"|Adventure Pack<br />
|-<br />
|[[Unraveling Enchantments]] (obsolete with [[Update 40 Release Notes|U40]]) || [[Visbane's Folly]] || Levels 6 - 8 || [[Sentinels of Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Dampened]] || [[Altar of Vulkoor]] || Levels 7 - 9 || [[The Red Fens]]<br />
|-<br />
|[[Fusible]], [[Malleable]], [[Fragmented]], [[Battle-Scarred]] || [[Cauldron of Sora Katra]] || Level 12 || [[Attack on Stormreach]]<br />
|- style="background: #EEE8AA;"<br />
|[[Trace of Madness]] || [[Altar of Insanity]] || Levels 14 - 17 || [[Disciples of Rage]], [[Reign of Madness]]<br />
|-<br />
|[[Suppressed Power]] || [[Dreamforge]] || Levels 18 - 20 || [[The Dreaming Dark]]<br />
|- style="background: #EEE8AA;"<br />
|[[Nearly Finished]] || [[Cannith Reforging Station]] || Levels 18 - 20 || [[Secrets of the Artificers]]<br />
|-<br />
|Upgradeable Item (Stormreaver) || [[Stormreaver Monument]] || Levels 14-25 || [[The Ruins of Gianthold]]<br />
|- style="background: #EEE8AA;"<br />
|Upgradable Item (Black Abbot) || [[Fountain of Necrotic Might]] || Levels 15-17 || [[Litany of the Dead Part 4]]<br />
|-<br />
|Insightful, Spellpower & Alchemical Potions,<br /> Hearts, {{Item|Heart Seed}}s || {{Item|Commendation of Valor}} || Level 20 || Turn in Commendations<br />
|- style="background: #EEE8AA;"<br />
|Attuned to Heroism, Armor Upgrade,<br />Cormyrian Dragon Armor || [[Mikrom Sum]] || Level 23 || [[Menace of the Underdark (adventure pack)|Menace of the Underdark]]<br />
|-<br />
|[[Zhentarim Attuned]] || {{Item|Black Stone}} || Level 26 || [[The Haunted Halls of Eveningstar]]<br />
|- style="background: #EEE8AA;"<br />
|[[ToEE Crafting|Upgradeable Item (Temple of Elemental Evil)]] || [[Overgrown Workbench]] || Levels 7-9/28-30 || [[The Temple of Elemental Evil]]<br />
|}<br />
|}<br />
<br />
=== [[Green Steel Item]]s ===<br />
{|style="border: 2px #663333 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting GreenSteelWarhammer oficial.jpg|thumb|right|200px|{{Item|Green Steel Warhammer}}]]<br />
Introduction: [[Module 6: The Thirteenth Eclipse|Module 6]]<br />
<br />
[[Green Steel Item]]s start from nothing more than the ingredients you loot from quests & the completion of an initial story line, with a "blank" which is manufactured you then upgrade through a series of crafting steps in [[The Shroud]], which is a level 17 Raid area.<br />
<br />
You can create both [[Green Steel Weapons]] and [[Green Steel Equipment|Green Steel Accessories]] although you cannot equip more than one accessory at a time without a certain cleansing process.<br />
<br />
Access to [[Meridia]], Tier 1 [[Favor]] with [[The Twelve]] (40 favor), and completion of all 5 Pre-Raid quests in [[The Vale of Twilight]] are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Green Steel crafting recipes]]'''<br />
* '''[[Green Steel item crafting steps]]'''<br />
* '''[[Green Steel Weapons|Green Steel weapon base damage comparison]]'''<br />
* '''[[Raw Ingredient|Raw Ingredient availability]]'''<br />
* '''[[Green Steel deconstruction]]'''<br />
* '''[[The Thirteenth Eclipse|The Thirteenth Eclipse flagging guide]]'''<br />
* '''[[The Shroud|The Shroud quest entry]]'''<br />
|}<br />
<br />
=== [[Alchemical Crafting]] ===<br />
{|style="border: 2px #9900FF solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AlchemicalGreataxe.jpg|thumb|right|200px|Alchemical Greataxe]]<br />
Introduction: [[Update 11 Release Notes|Update 11]]<br />
<br />
Alchemical weapons and shields are customizable items crafted by combining an alchemical "Blank" (which you loot by completing [[The Master Artificer]]) with one of three tiers of spirits you gain by running [[The Lord of Blades]] raid then using the crafting devices afterwards.<br />
<br />
This does require you run two raids initially with one raid afterwards, but the rewards can be very beneficial if you wish to craft specifically for a certain type of monster.<br />
<br />
For more detailed information, see '''[[Alchemical Crafting]]'''.<br />
|}<br />
<br />
=== [[Dragontouched Armor]] ===<br />
{|style="border: 2px #F66 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting DragontouchedPlateArmor.jpg|thumb|right|200px|[[Dragontouched Plate Armor]]]]<br />
Introduction: [[Module 8: Prisoners of Prophecy|Module 8]]<br />
<br />
Another portion of Crafting is the Dragontouched Armor, introduced with Module 8. In [[Reaver's Refuge]] you'll find three explorer areas which can spawn rare encounters and in turn chests which provide you with "Eldritch Runes"; these runes are also awarded in the end chest of the three quests plus as a reward for completing the [[Stealer of Souls]] end mini-raid/quest. By using these Runes, you can create Armors, Robes and Docents of your own. [[Update 7 Release Notes|Update 7]] removed the random-factor on these runes, allowing players to add specific effects to their armor.<br />
<br />
Access to [[Reaver's Refuge]] and completion of the [[Stealer of Souls]] quest and its pre-quests are required.<br />
<br />
For more detailed information, see '''[[Dragontouched Armor]]'''.<br />
|}<br />
<br />
=== [[Incredible Potential]] ===<br />
{|style="border: 2px #FF00CC solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Eberron Unlimited Release Notes|Module 9]]<br />
<br />
The [[Amrath]] storyline contains a series of quests leading up to the [[Tower of Despair]] raid, as end rewards here you'll find rings which have an attribute called "[[Incredible Potential]]".<br />
<br />
Completing the raid also grants you {{Item|Shavarath Trophy of War|Shavarath Trophies of War}}. By collecting 9 of these trophies and adding an {{Item|Shard of Great Power|Imbued Shard of Great Power}} you can add various attributes to your rings. Also, these rings make up set bonuses with other named items found in the area.<br />
<br />
Access to [[Amrath]], completion of [[Tower of Despair]] raid and its pre-quests are required.<br />
<br />
For more detailed information, see following articles.<br />
* '''[[Incredible Potential]]'''<br />
* '''[[Unique item sets]]'''<br />
|}<br />
<br />
=== [[Epic Crafting]] ===<br />
{|style="border: 2px #000033 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfEpicRitualsApperance.jpg|thumb|right|200px|Altar of Epic Rituals and Lahar, Epic Vendor]]<br />
Introduction: [[Update 1 Release Notes|Update 1]]<br />
<br />
The old favorite items that originated in epic-capable quests can be upgraded into powerful Epic versions by collecting rare scrolls, seals, and shards. These Epic rewards can then be further customized with Augment Crystals, permanently adding additional effects to your items.<br />
<br />
This system is largely unused now as a way of acquiring gear to use permanently but there are still some very good items to get, and also to use as TR Level 20 gear also.<br />
<br />
Access to the areas, completion of quests within the areas on [[Epic]] setting is required.<br />
<br />
For more detailed information, see '''[[Epic Crafting]]'''.<br />
{{-}}<br />
{{EpicCraftingTOC}}<br />
|}<br />
<br />
=== [[Thunder-Forged]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting MagmaForge.png|thumb|right|200px|Magma Forge]]<br />
Introduction: [[Update 21 Release Notes|Update 21]]<br />
<br />
Thunder-Forged crafting is a current way of creating customizable items; starting with a "Blank" and then moving on to three tiers of attributes which you can add until the item becomes a "Completed" item finally.<br />
<br />
There are two kind of items sharing the same set of ingredients:<br />
* Thunder-Forged Weapons<br />
* Shadowscale Armor<br />
<br />
For more detailed information, see '''[[Thunder-Forged]]'''.<br />
|}<br />
<br />
=== [[ToEE Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting ToEE.png|thumb|right|200px|Overgrown Workbench]]<br />
Introduction: [[Update 25 Release Notes|Update 25]]<br />
<br />
Temple of Elemental Evil weapons and armor are found within parts 1 and 2. They are then upgraded at the alter inside part 1 - with various mushrooms collected throughout parts 1 and 2.<br />
<br />
For more detailed information, see '''[[ToEE Crafting]]'''.<br />
|}<br />
<br />
=== [[Legendary Green Steel items]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Crafting AltarOfSubjugation DevilBattlefield.jpg|thumb|right|200px|Altar of Subjugation]]<br />
Introduction: [[Update 29 Release Notes|Update 29]]<br />
<br />
Legendary Green Steel items consist of weapons and equipment items. They can be customized by selecting 3 passive tiers and 1 active effect. They are crafted at the altars inside legendary shroud - with ingredients from there as well.<br />
<br />
For more detailed information, see '''[[Legendary Green Steel items]]'''.<br />
|}<br />
<br />
=== [[Slave Lords Crafting]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Against the Slave Lords adpack icon.jpg|thumb|right|200px|[[Garvon]] <Armorer and Outfitter> ]]<br />
Introduction: [[Update 32 Release Notes|Update 32]]<br />
<br />
Slave Lords Crafting items consist of base items and upgrade gems.<br />
<br />
For more detailed information, see '''[[Slave Lords Crafting]]'''.<br />
|}<br />
<br />
=== [[Sentient Weapon]] ===<br />
{|style="border: 2px #369 solid; margin: 2px; width:100%;"<br />
|- style="background:#DEF"<br />
|style="padding: 10px;"|[[File:Sentient Jewel UI.png|thumb|right|200px|Sentient Jewel with 7 filigree slots unlocked]]<br />
Introduction: [[Update 37 Release Notes|Update 37]]<br />
<br />
Sentient weapons is a mechanic introduced in Update 37 that allows to upgrade weapons with sentience, gaining mechanical benefits (increase to various abilities) and roleplay effects (weapons commenting your actions). <br />
<br />
For more detailed information, see '''[[Sentient Weapon]]'''.<br />
|}<br />
<br />
<br />
[[Category:Crafting|*]]</div>DogManiahttps://ddowiki.com/index.php?title=The_Twelve&diff=404683The Twelve2019-02-05T21:56:51Z<p>DogMania: </p>
<hr />
<div>[[File:The Twelve Loading Screen.jpg|thumb|right|200px|The Twelve Loading Screen]]<br />
[[File:The Twelve.jpg|thumb|right|200px|The Twelve Map]]<br />
<br />
[[File:Twelve symbol.png]]'''The Twelve''' in Stormreach are a branch of the powerful organization resident in [[Khorvaire]]. During the Last War the Twelve was founded as an independent organization to research the powers of magic. The branch in [[Stormreach]] is tasked with discovery and research of ancient relics from the giant empire. This area had been closed since the launch until [[Module 6]].<br />
<br />
== Points of interest ==<br />
* [[Guild Airships]] tower<br />
* Exits to City Zones: [[Marketplace]], [[Lordsmarch Plaza]], the [[Tower of the Twelve]], [[Hall of Heroes]]<br />
* Quest and Wildnerness doors: [[Acid Wit]], [[Acute Delirium]], [[Delirium]], [[Diplomatic Impunity]], [[Mired in Kobolds]], [[Palace of Stone]], [[Vale of Twilight]], [[Another Man's Treasure]], [[Memory Lapse]], [[Kind of a Big Deal]], [[The Price of Freedom]]<br />
* [[Stone of Change]]<br />
* [[Epic Crafting|Altar of Epic Rituals]]<br />
* [[Caravan]] - A collection of wagons acting as a temporary open-air [[inn]] while the [[Sleeping Spell Inn]] is shut down. <br />
<br />
Note that there is no [[mailbox]] in The Twelve. (What, you don't have [[PnP differences|Greater Sending]]?)<br />
<br />
== Important NPCs ==<br />
* [[Durk the Deranged]] - bestows [[Palace of Stone]]<br />
* [[Genna Tesamarides]] - bestows [[Subversion]]<br />
* [[Gustavine Kyerrh]] - Receives the quest [[Meridia (quest)|Meridia]], which grants access to the [[Vale of Twilight]], and (once you are properly [[List of quests by story arc|flagged]]) bestows [[The Thirteenth Eclipse (story arc)]], which leads to the Shroud raid.<br />
* [[Lahar]] -(Token of the Twelve vendor) located outside the Tower of the Twelve to the north-east<br />
* [[Magus Littleton]] - bestows [[Acid Wit]]<br />
* [[Merla Bauerdatter]] - bestows [[Delirium]]) standing outside the [[Sleeping Spell Inn]]<br />
<br />
=== White Plume Mountain and Other Tales ===<br />
* [[Bimbog Jabyt]] - <Investigator for the Twelve> bestows [[Another Man's Treasure]]<br />
* [[Dorris]] - <The Deniable Asset> bestows [[The Price of Freedom]]<br />
* [[Norogorn Thaq]] - <Twelve to Hall of Heroes> [[Farshifter]]<br />
* [[Tara Fenwyth]] - <Wizard's Assistant> bestows [[Memory Lapse]]<br />
* [[Nymue Elethiel]] - <Eminent Arcanist> bestows [[Kind of a Big Deal]]<br />
* [[Tarent Hoxworth]] - <Renowned Wizard> about to give a speech, confused.<br />
* [[Vaspar Danville]] - <Rival Wizard> and resident bully.<br />
* [[Audience Member]]s - <br />
* [[Twelve Wizard]]s - <br />
<br />
=== Caravan (Tavern) ===<br />
* [[Fiona the Pious]] - [[Spirit Binder]]<br />
* [[Kier d'Phiarlan]] - bestows [[Fashion Madness]]<br />
* [[Maddox Leifson]] - [[Barkeep]]<br />
* [[Rorry Malcanus]] - bestows [[Acute Delirium]]<br />
* [[Smiley Smythe]] - bestows [[Mired in Kobolds]]<br />
* [[Verona Jethro]] - bestows [[Terminal Delirium]]<br />
<br />
=== Patrons ===<br />
* [[Jeanselme Brucetius]] ([[Patron]])<br />
<br />
{{Patron<br />
| name = The Twelve<br />
| representative = Jeanselme Brucetius<br />
| favor name0 = Untrusted<br />
| favor name1 = Suspicious<br />
| favor name2 = Friend of the Twelve<br />
| favor name3 = Member of the Twelve<br />
| favor tier1 = 40<br />
| favor tier2 = 100<br />
| favor tier3 = 400<br />
| favor reward0 = [[Small Ingredients Bag]]<br />
| favor reward1 = Access to the crafting altar and shard vendor in [[Meridia]]<br />
| favor reward2 = [[Large Ingredients Bag]]<br />
| favor reward3 =<br />
| patronmail0 =<br />
| patronmail1 = Subject: You're now eligible for the rank of Suspicious<br />
<br />
We, the Grandmasters, now know your name {name}. This is an honor not to be taken lightly. Speak with me in our enclave if you wish to find out more about how we may benefit each other. I look forward to our future collective endeavours. <br /><br />
<br /><br />
Grandmaster of The Twelve,<br /><br />
Jeanselme Brucetius<br /><br />
<br /><br />
(By completing quests that benefit The Twelve, you have caught their notice and may be able to partner with them to your benefit. Speak with Jeanselme Brucetius in the enclave of the Twelve off the Marketplace for details and to receive a Small Ingredients Bag.)<br />
| patronmail2 = Subject: You're now eligible for the rank of Friend of the Twelve<br />
<br />
All of the Twelve now knows of you and speaks your name often {name}. Your work in Meridia has been invaluable to our efforts. Gustavine himself has authorized me to share one of the treasures we found there with you. See me at your earliest convenience. <br /><br />
<br /><br />
May the magic never leave you,<br /><br />
Jean<br /><br />
<br /><br />
(Your deeds have convinced the Twelve that they can entrust you with a special item, a new ingredients bag that has more than six times the capacity of your original small <!--sic--> ingredients bag. Speak with Jeanselme Brucetius in the enclave of the Twelve off the Marketplace for details.)<br />
| patronmail3 = Subject: You're now eligible for the rank of Honorary member of the Twelve<br />
<br />
Due to your outstanding achievements toward our shared goals, The Twelve now feel that you are worthy of something few citizens of Stormreach have enjoyed. Please come by to speak with me at your convenience so that I may have the honor of bestowing on you a new title.<br /><br />
<br /><br />
May the magic never leave you,<br /><br />
Jean<br /><br />
<br /><br />
(Your deeds have convinced the Twelve that your power is not to be underestimated and that you should be kept close, so as not to catch them unawares. Rather than give you any more substantive rewards at this time, they are bestowing on you a flowery title only. When next near the enclave of the Twelve off the Marketplace, you can speak with Jeanselme Brucetius for details on this supposed reward.)<br />
| h = 2<br />
}}<br />
<br />
[[Category:City zones]]</div>DogManiahttps://ddowiki.com/index.php?title=House_Deneith&diff=404682House Deneith2019-02-05T21:35:04Z<p>DogMania: </p>
<hr />
<div>[[File:House Deneith.jpg|thumb|right|200px|House Deneith]]<br />
[[File:Citymap HouseDenieth.jpg|thumb|right|200px|House Deneith map]]<br />
[[File:Location HouseDeneith TopOfTower.jpg|thumb|right|200px|View from the top of the tower in House Deneith]]<br />
The military might of [[Stormreach]] pales before that of the larger cities in [[Eberron]] but is handled nonetheless by the mercenary forces of '''House Deneith'''. As a result, their ward in Stormreach is heavily fortified and utilitarian in nature. [[Hobgoblin]]s and [[elf|elves]] are known to wear the crest of Deneith but the majority of Deneith’s soldiers are [[human]]s.<br />
<br />
House Deneith is one of the [[dragonmark]]ed houses, carrying the [[dragonmark#Human|Mark of Sentinel]].<br />
<br />
==Points of Interest==<br />
* [[Hammersmith's Inn]] - Tavern with a bindpoint, level 4-5 quests and a [[PvP]] area.<br />
* [[Anvilfire Inn]] - Tavern with a bindpoint and level 6-8 quests.<br />
* [[Dragon Tooth Arms]]: Melee, Exotic & Missile Weapon Shop. Sells +1 weapons, ammunition & throwing weapons of all types.<br />
* [[Fare Trades]]: Weapon [[Broker]]. Buys and sells +2 or higher weapons, with stock consisting of what it has recently bought from players.<br />
* [[Lion's Head Armory]]: Armor & Shield Shop. Sells +1 armor & shields of all types. Armor kit display area.<br />
* [[Visbane's Folly]]: Crafting Altar for [[Unraveling Enchantments]], located at the top of the main tower.<br />
* [[Temple of the Sovereign Host]]: Quest giver for the Quest [[A Relic of a Sovereign Past]] and teleport location for the divine spell [[Word of Recall]]<br />
* House Deneith Docks: Offers transport to [[Ataraxia's Haven]], [[Three-Barrel Cove]] and [[Sorrowdusk Isle]].<br />
<br />
{{Patron<br />
| name = House Deneith<br />
| representative = Oleg d'Deneith<br />
| favor name0 = Neutral<br />
| favor name1 = Noted<br />
| favor name2 = Commended<br />
| favor name3 = Honored<br />
| favor tier1 = 75<br />
| favor tier2 = 150<br />
| favor tier3 = 400<br />
| favor reward0 = <br />
| favor reward1 = + 2 to Intimidate and Search skills<br />
Access to [[Tarvin d'Deneith]]'s shop. He offers normal [[repair]] services at 10%-off, and sells projectiles, ammunition and quivers. All this ammunition is [[Bound to Character]] on purchase, and price may be influenced by [[Haggle]] skill.<br />
* 20 +3 Darts, Shuriken, Throwing Axes, Throwing Daggers or Throwing Hammers - 4.8 pp<br />
* 100 Cold Iron Arrows or Bolts - 12 pp<br />
* 100 +3 Arrows or Bolts - 24 pp<br />
* 100 Silver Arrows or Bolts - 36 pp<br />
* 100 Byeshk Arrows or Bolts - 36.12 pp<br />
* 100 Adamantine Arrows or Bolts - 72 pp<br />
* [[Quivers#Large Wide Quiver|Large Wide Quiver]] (10 types x 250 each) - 9,000 pp<br />
<br />
| favor reward2 = +5 HP<br />
[[Tarvin d'Deneith]] offers "sturdy" (75% returning) missile weapon ammunition.<br />
* 20 Sturdy Darts, Shuriken, Throwing Axes, Throwing Daggers or Throwing Hammers - 4.8 pp<br />
* 20 +3 Sturdy Darts, Shuriken, Throwing Axes, Throwing Daggers or Throwing Hammers - 9.6 pp<br />
* 100 Sturdy Arrows or Bolts - 24 pp<br />
* 100 +3 Sturdy Arrows or Bolts - 48 pp<br />
* [[Quivers#Large Thin Quiver|Large Thin Quiver]] (3 types x 1,000 each) - 9,000 pp<br />
| favor reward3 = Currently unreachable<br />
| patronmail0 =<br />
| patronmail1 = Subject: You're now eligible for the rank of Noted<br />
<br />
Attention,<br /><br />
Your presence is required in House Deneith to discuss your status with our members. Please don't tarry. <br /><br />
<br /><br />
Oleg d'Deneith of House Deneith, <br /><br />
<br /><br />
(By completing quests that benefit House Deneith, you have caught their notice and have gained access to a vendor who sells their special military ammunition and a new type of quiver. Speak with Oleg d'Deneith in the House Deneith enclave for details.)<br />
| patronmail2 = Subject: You're now eligible for the rank of Commended<br />
<br />
Salutations,<br /><br />
Please meet with me at your earliest convenience. We have matters of importance to discuss that pertain to the operation of House Deneith, as well as your own edification and bearing in the city of Stormreach. <br /><br />
<br /><br />
Oleg d'Deneith of House Deneith, <br /><br />
<br /><br />
(You have attained enough favor with House Deneith for them to grant you access to special, long-lasting ammunition and another new type of quiver. Speak with Oleg d'Deneith in the House Deneith enclave for details.)<br />
| h = 2<br />
}}<br />
<br />
[[Category:City zones]]<br />
[[Category:Dragonmark Houses]]</div>DogManiahttps://ddowiki.com/index.php?title=Favor&diff=404681Favor2019-02-05T21:28:57Z<p>DogMania: </p>
<hr />
<div>{{TOCRight}}{{Top}}<br />
'''Favor''' is gained with each [[quest]] a character completes, based on the highest difficulty completed for each quest. It measures how well respected your character is by one (or all) of {{PAGESINCATEGORY:Patron factions|pages}} different [[NPC]] [[Patron faction|patron factions]] within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your [[Account comparisons|DDO account]]. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same [[server]].<br />
<br />
== How it works ==<br />
When your character completes a quest, it gains a pre-set amount of favor points for a specific patron, which is a measure of how much value that patron places on the completion of that quest at that difficulty level. [[Quests]] have a fixed "[[Base favor|base favor]]" value, which will be worth increasing favor for each increasing level of difficulty of that quest (Casual, Normal, Hard, or Elite/Reaper). Only ''the highest difficulty level completed'' counts toward your favor total; repeating a quest on the same or lower difficulty will ''not'' increase your favor. <br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="50" align="center" style="background-color:#AACCFF"|'''Difficulty:'''<br />
! width="50" align="center" style="background-color:#AACCFF"| Casual<br />
! width="50" align="center" style="background-color:#AACCFF"| Normal<br />
! width="50" align="center" style="background-color:#AACCFF"| Hard<br />
! width="50" align="center" style="background-color:#AACCFF"|Elite &<br>[[Reaper difficulty]]<br />
|-<br />
| width="50" align="center"|'''Favor<br>Rewarded:'''<br />
| width="50" align="center"| 1/2 base<br />
| width="50" align="center"| x1 base<br />
| width="50" align="center"| x2 base<br />
| width="50" align="center"| x3 base<br />
|}<br />
:: ''Note: Charts that list "total favor" are referring the favor amount you get for Elite completion (the total possible), so divide that by 3 to get the base amount for Normal, and double the Normal amount for Hard (2/3 of Elite value). For quests in this wiki that are only available in the Solo/Casual difficulty, the base favor and the max favor are the same.''<br />
<br />
Favor and favor rewards are not tied to experience points or [[level]], but quests that provide favor will be of a specific level, and characters may be [[Quest minimum level|too low-level]] to enter a quest to gain that favor. There is no favor penalty for running a quest that is lower in level than a character, although there can be a significant [[experience]] penalty.<br />
<br />
Occasionally a party advertising in Grouping will describe itself as "For favor only" or as a "Favor Run". The implication is that little, if any, XP will be rewarded or sought, and the quest(s) may be very low-level compared to the high level of characters in the party.<br />
<br />
Note that with True [[Reincarnation]] (Heroic, Racial and Iconic - but not Epic), all Favor is lost - the Character must start from scratch and re-gain any/all desired personal Favor and re-unlock personal rewards. However, any account rewards previously gained from that character will '''not''' be lost. See the [[Reincarnation#Quick_summary|Reincarnation Summary Chart]] for more info.<br />
<br />
===Heroic vs. epic===<br />
Favor is calculated based on only the difficulty setting (Normal, Hard, or Elite) and ignores whether the quest is completed at Heroic or Epic levels. So, repeating a quest on Epic Normal or Epic Hard will ''not'' increase favor if the quest had previously been (best) completed at Heroic Hard; however, completing that quest on Elite (either Heroic or Epic) would increase favor.<br />
<br />
If you first complete a quest on epic difficulty (for example Epic Hard) and then complete on Heroic Elite for maximum favor, it is occasionally necessary to log out and log back in for the favor count to update.<br />
<br />
===Claiming Your Reward===<br />
It is not enough to simply earn the appropriate amount of favor - a character must also claim the reward offered to them. To do that, once reaching the required favor, you simply need to speak to the representative of the faction that is giving you the reward. <br />
<br />
Whenever you reach a new favor tier with some patron, the [[patron representative]] will send you a [[Orien Lightning Post|mail] telling you to speak to them. Find them*, click on them to speak to them, and the reward will automatically be applied. Simultaneously, the Patrons tab in your [[Adventure Compendium]] (default shortcut {{ Key press | p }}) will be updated, and the next Favor goal will be listed.<br />
<br />
: (* Locations are listed below on this page, and also on the article for that NPC)<br />
<br />
If enough favor for more than one reward has been acquired, you must speak to the Patron once for each reward to be claimed.<br />
<br />
== DDO Points ==<br />
{{Main|DDO Point#Earning DDO Points|Earning DDO Points}}<br />
For every 100 favor a character gets, 25 [[DDO Point]]s are added to the account. There are also special one-time rewards for reaching 5, 25, 50, 500, 1000, 2000, 3000, 4000, 5000 favor for the first time in a server with any character. Deleting or reincarnating the character that earned a DDO Point reward does not remove the DDO Points from your account. When you reincarnate a character and the favor is reset, each 100 favor you reacquire will again net you 25 DP.<br />
<br />
== Rewards by patron faction ==<br />
This is a list of the rewards given by the different patrons. Note that the amount of favor needed to unlock "equivalent" tiers can vary from patron to patron. In-game, you can find specific information about quests completed and favor gained by hitting {{Key press|p}} (by default) and opening the [[Adventure Compendium]]. <br />
<br />
Free players cannot get favor from all patrons due to the lack of free quests giving that type of favor. The amounts of free favor that can be achieved as well as the max favor for each patron are noted under each patron name. This doesn't mean that players need to become [[Premium]] or [[VIP]] to achieve higher favor tiers since adventure packs can be purchased by free players by grinding DDO Points (as mentioned above). Note that free players can access non-free challenges with [[Challenges#Challenge Tokens|universal tokens]] so challenge favor counts as free favor.<br />
<br />
All account rewards only apply on the server of the character that got the reward. However, account rewards persist even if you delete or [[reincarnate]] the character. For example, to get the [[Drow]] race available on every server, you would need to reach 400 [[#Total Favor|total favor]] on every server and then you could delete those characters. <br />
<br />
Below is a table with short reward descriptions for easy reference.<br />
=== Rewards table ===<br />
{| class="wikitable"<br />
! Patron:<br />
! Tier 1<br />
! Tier 2<br />
! Tier 3<br />
! Tier 4<br />
! Tier 5<br />
! Tier 6<br />
|-<br />
| Agents of Argonnessen<br />
| Siberys Dragonshards,<br />
Blood of Dragons,<br />
Collapsed Portable Hole,<br />
Velah, the Red Dragon Cookies<br />
| Draconic Vitality<br />
| Nothing*<br />
| <br />
| <br />
| <br />
|-<br />
| House Cannith<br />
| 10% Crafting XP Potion,<br />
10% Crafting Success Booster,<br />
Mark of House Cannith<br />
| Unlocks Artificer<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Coin Lords<br />
| Character Inventory Tab<br />
| Character Inventory Tab<br />
(Requires Collapsed Portable Hole)<br />
| +2 Diplomacy<br />
+2 Intimidate<br />
| <br />
| <br />
| <br />
|-<br />
| House Deneith<br />
| +3 Ammo, Discounted Repairs,<br />
Large Wide Quiver, +2 skill bonus to Intimidate & Search<br />
| +3, 75% Chance Returning Ammo,<br />
Large Thin Quiver, +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Free Agents<br />
| +2 Tools, Trapmaking Ingredients<br />
| +4 Tools, Empty Vials<br />
| Repairs with Lower Chance <br />
of Permanent Damage<br />
| Nothing* (Access to Falconry enhancement tree on a per-character basis as of Update 41.3. <br />
| <br />
| <br />
|-<br />
| The Gatekeepers<br />
| <br />
| +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Harpers<br />
| Lesser Harper Pin<br />
| Greater Harper Pin<br />
| Harper Agent Enhancement Tree<br />
| <br />
| <br />
| <br />
|-<br />
| House Jorasco<br />
| 30 minute divine buffs (weak)<br />
| 30 minute divine buffs (moderate)<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Keepers of the Feather<br />
| +2 Saves vs Undead<br />
| Small Augment Bag<br />
| Vistani Enhancement Tree<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| House Kundarak<br />
| Bank Inventory Tab<br />
| Bank Inventory Tab<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Phiarlan<br />
| 30 Minute Arcane Spells<br />
| 50% public movespeed clicky<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Purple Dragon Knights<br />
| Teleport to Eveningstar Clicky<br />
| Cosmetic Wolf Pet<br />
| Add set bonus to certain items<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| The Silver Flame<br />
| Spiritbinders Half Cost<br />
| Nearly double passive tavern regeneration<br />
| Silver Ammo, Healing Potion with Penalty<br />
| <br />
| <br />
| <br />
|-<br />
| The Twelve<br />
| Small Ingredients Bag,<br />
Altar of Fecundity in Meridia<br />
| Large Ingredients Bag<br />
| Nothing*<br />
| <br />
| <br />
| <br />
|-<br />
| The Yugoloth<br />
| Stacking buff potions with strong debuff effects on self.<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Total Favor<br>Account Rewards<br />
| Drow Race<br />
| Level 4 characters<br />
| 32 Point Characters, +2 Ability Tome<br />
| Favored Soul<br />
| Level 7 Characters<br />
| +5 Ability Tome<br />
|}<br />
<br />
*These Tiers of Favor are achievable, but a reward for them has only been promised "In the future."<br />
<!-- <br />
--<br />
-- Rewards by patron faction. Automatically generated using Template:Favor rewards phantom<br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| allowcachedresults=true<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| include = {Patron¦Favor rewards phantom}<br />
| mode = userformat<br />
}}<br />
<br />
== Total Favor ==<br />
: '''Drow Representative''': [[Nyx Durandimion]] - '''''Location''''': {{#dpl: |title=Nyx Durandimion |include={NPC}:location1,{NPC}:locnote1 |mode=userformat |secseparators=[[,]],&#44; ,}}<br />
Current maximum possible favor: {{#dplvar: total favor}}<br/> <!-- produced by the dpl call above --><br />
Current maximum [[Guide to Free to Play#Quest list|free possible favor]]: {{#dplvar: total free favor}} <!-- produced by the dpl call above --><br />
<br />
"Total Favor" is the sum of your character's favor with all the Patron factions combined. It represents the favor you have gained from the allied [[drow]] tribes of Xen'Drik, your overall reputation in and around Stormreach.<br />
<br />
{| class="wikitable"<br />
!Favor<br />
!Rank<br />
!Reward<br />
|-<br />
|0<br />
|Starting Account<br />
|No rewards<br />
|-<br />
|400<br />
|[[Drow]]<br />
|Unlocks the [[Drow]] race on that particular server.<br />
|-<br />
|1,000<br />
|[[Veteran Status|Veteran Status I (Level 4)]]<br />
|Unlocks [[Veteran Status|Veteran Status I]] for future characters created on that particular server.<br />
|-<br />
|1,750<br />
|[[Champion status|Champion]]<br />
|Unlocks [[Build point#32-point build|32-Point builds]] for new (non-[[Drow]]) characters & [[Lesser Reincarnation|lesser reincarnating]] characters on that particular server.<br> This Character (only) receives a +2 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|2,500<br />
|[[Favored Soul]]<br />
|Unlocks the [[Favored Soul]] class on that particular server.<br />
|-<br />
|3,000<br />
|[[Veteran Status|Veteran Status II (Level 7)]]<br />
|Unlocks [[Veteran Status|Veteran Status II]] for future characters created on that particular server.<br />
|-<br />
|5,000<br />
|Revered<br />
|This Character receives a +5 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|}<br />
<br />
== Favor totals ==<br />
<css><br />
table.caption {<br />
background-color: #EFEFEF;<br />
}<br />
</css><!-- Unless a sorting option is clicked, the table (below, right) is in the order the factions are listed in the [[Adventure Compendium]] → Patrons tab in-game, so that you may easily compare between this list and your current favor in-game. --><!-- <br />
-- getting the patron factions in variables <br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| allowcachedresults = true<br />
| include = {Patron}:name<br />
| mode = userformat<br />
| listseparators = {{Distinct values {{!}}prefix = x {{!}}temp_prefix=tpat{{!}}template=Generate variable,{{!}}x%NR%=,,}}<br />
}}<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center; float: center; width: 70%; margin: 0px auto;"<br />
|+ Favor by faction<br />
! Faction !! Total Favor !! Free Favor<!--<br />
-->{{#loop: num<br />
| 1<br />
| {{#var: numx}}<br />
|<nowiki/><br />
{{!}}-<br />
{{!}} [[{{#var: x{{#var: num}} }}]]<br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} favor}} <!-- collected from previous section's DPL --><br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} free favor}} <!-- collected from previous section's DPL --><br />
}}<br />
|- class="sortbottom"<br />
| '''Total'''<br />
| {{#dplvar: total favor}}<br />
| {{#dplvar: total free favor}}<br />
|}<br />
<br />
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; float: center; width: 85%; margin: 0px auto;"<br />
|+ Max favor by base quest level<br />
| '''Level'''<br />
{{#loop:RowLevel|1|32|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|- <br />
| '''Favor'''<br />
| 63 || 154 || 178 || 156 || 246 || 243 || 282 || 324 || 216 || 309 || 396 || 279 || 243 || 354 || 297 || 324 || 327 || 321 || 396 || 63 || 90 || 144 || 72 || 24 || 45 || 27 || 0 || 54 || 0 || 108 || 0 || 198<br />
|}<br />
Total favor from challenges is 162<br />
: * Note: It is not possible to 6-star the [[Kobold Island: Short Cuts|heroic]] and [[Kobold Island: Short Cuts - EPIC|epic]] Short Cuts challenges; Thus the actual challenge favor and total available favor is 4 less than what is displayed.<br />
<br />
== See also ==<br />
* [[Quests by favor]]<br />
* [[Quests by patron]]<br />
* [[Guide to Free to Play]]<br />
* [[Free to Play DDO Point walkthrough]]<br />
* [[DDO Point]]<br />
<br />
[[Category:DDO game mechanics]]</div>DogManiahttps://ddowiki.com/index.php?title=Favor&diff=404675Favor2019-02-05T17:48:35Z<p>DogMania: </p>
<hr />
<div>{{TOCRight}}{{Top}}<br />
'''Favor''' is gained with each [[quest]] a character completes, based on the highest difficulty completed for each quest. It measures how well respected your character is by one (or all) of {{PAGESINCATEGORY:Patron factions|pages}} different [[NPC]] [[Patron faction|patron factions]] within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your [[Account comparisons|DDO account]]. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same [[server]].<br />
<br />
== How it works ==<br />
When your character completes a quest, it gains a pre-set amount of favor points for a specific patron, which is a measure of how much value that patron places on the completion of that quest at that difficulty level. [[Quests]] have a fixed "[[Base favor|base favor]]" value, which will be worth increasing favor for each increasing level of difficulty of that quest (Casual, Normal, Hard, or Elite/Reaper). Only ''the highest difficulty level completed'' counts toward your favor total; repeating a quest on the same or lower difficulty will ''not'' increase your favor. <br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="50" align="center" style="background-color:#AACCFF"|'''Difficulty:'''<br />
! width="50" align="center" style="background-color:#AACCFF"| Casual<br />
! width="50" align="center" style="background-color:#AACCFF"| Normal<br />
! width="50" align="center" style="background-color:#AACCFF"| Hard<br />
! width="50" align="center" style="background-color:#AACCFF"|Elite &<br>[[Reaper difficulty]]<br />
|-<br />
| width="50" align="center"|'''Favor<br>Rewarded:'''<br />
| width="50" align="center"| 1/2 base<br />
| width="50" align="center"| x1 base<br />
| width="50" align="center"| x2 base<br />
| width="50" align="center"| x3 base<br />
|}<br />
:: ''Note: Charts that list "total favor" are referring the favor amount you get for Elite completion (the total possible), so divide that by 3 to get the base amount for Normal, and double the Normal amount for Hard (2/3 of Elite value). For quests in this wiki that are only available in the Solo/Casual difficulty, the base favor and the max favor are the same.''<br />
<br />
Favor and favor rewards are not tied to experience points or [[level]], but quests that provide favor will be of a specific level, and characters may be [[Quest minimum level|too low-level]] to enter a quest to gain that favor. There is no favor penalty for running a quest that is lower in level than a character, although there can be a significant [[experience]] penalty.<br />
<br />
Occasionally a party advertising in Grouping will describe itself as "For favor only" or as a "Favor Run". The implication is that little, if any, XP will be rewarded or sought, and the quest(s) may be very low-level compared to the high level of characters in the party.<br />
<br />
Note that with True [[Reincarnation]] (Heroic, Racial and Iconic - but not Epic), all Favor is lost - the Character must start from scratch and re-gain any/all desired personal Favor and re-unlock personal rewards. However, any account rewards previously gained from that character will '''not''' be lost. See the [[Reincarnation#Quick_summary|Reincarnation Summary Chart]] for more info.<br />
<br />
===Heroic vs. epic===<br />
Favor is calculated based on only the difficulty setting (Normal, Hard, or Elite) and ignores whether the quest is completed at Heroic or Epic levels. So, repeating a quest on Epic Normal or Epic Hard will ''not'' increase favor if the quest had previously been (best) completed at Heroic Hard; however, completing that quest on Elite (either Heroic or Epic) would increase favor.<br />
<br />
If you first complete a quest on epic difficulty (for example Epic Hard) and then complete on Heroic Elite for maximum favor, it is occasionally necessary to log out and log back in for the favor count to update.<br />
<br />
===Claiming Your Reward===<br />
It is not enough to simply earn the appropriate amount of favor - a character must also claim the reward offered to them. To do that, once reaching the required favor, you simply need to speak to the representative of the faction that is giving you the reward. <br />
<br />
Whenever you reach a new favor tier with some patron, the [[patron representative]] will send you a [[Orien Lightning Post|mail] telling you to speak to them. Find them*, click on them to speak to them, and the reward will automatically be applied. Simultaneously, the Patrons tab in your [[Adventure Compendium]] (default shortcut {{ Key press | p }}) will be updated, and the next Favor goal will be listed.<br />
<br />
: (* Locations are listed below on this page, and also on the article for that NPC)<br />
<br />
If enough favor for more than one reward has been acquired, you must speak to the Patron once for each reward to be claimed.<br />
<br />
== DDO Points ==<br />
{{Main|DDO Point#Earning DDO Points|Earning DDO Points}}<br />
For every 100 favor a character gets, 25 [[DDO Point]]s are added to the account. There are also special one-time rewards for reaching 5, 25, 50, 500, 1000, 2000, 3000, 4000, 5000 favor for the first time in a server with any character. Deleting or reincarnating the character that earned a DDO Point reward does not remove the DDO Points from your account. When you reincarnate a character and the favor is reset, each 100 favor you reacquire will again net you 25 DP.<br />
<br />
== Rewards by patron faction ==<br />
This is a list of the rewards given by the different patrons. Note that the amount of favor needed to unlock "equivalent" tiers can vary from patron to patron. In-game, you can find specific information about quests completed and favor gained by hitting {{Key press|p}} (by default) and opening the [[Adventure Compendium]]. <br />
<br />
Free players cannot get favor from all patrons due to the lack of free quests giving that type of favor. The amounts of free favor that can be achieved as well as the max favor for each patron are noted under each patron name. This doesn't mean that players need to become [[Premium]] or [[VIP]] to achieve higher favor tiers since adventure packs can be purchased by free players by grinding DDO Points (as mentioned above). Note that free players can access non-free challenges with [[Challenges#Challenge Tokens|universal tokens]] so challenge favor counts as free favor.<br />
<br />
All account rewards only apply on the server of the character that got the reward. However, account rewards persist even if you delete or [[reincarnate]] the character. For example, to get the [[Drow]] race available on every server, you would need to reach 400 [[#Total Favor|total favor]] on every server and then you could delete those characters. <br />
<br />
Below is a table with short reward descriptions for easy reference.<br />
=== Rewards table ===<br />
{| class="wikitable"<br />
! Patron:<br />
! Tier 1<br />
! Tier 2<br />
! Tier 3<br />
! Tier 4<br />
! Tier 5<br />
! Tier 6<br />
|-<br />
| Agents of Argonnessen<br />
| Siberys Dragonshards,<br />
Blood of Dragons,<br />
Collapsed Portable Hole,<br />
Velah, the Red Dragon Cookies<br />
| Draconic Vitality<br />
| Nothing*<br />
| <br />
| <br />
| <br />
|-<br />
| House Cannith<br />
| 10% Crafting XP Potion,<br />
10% Crafting Success Booster,<br />
Mark of House Cannith<br />
| Unlocks Artificer<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Coin Lords<br />
| Character Inventory Tab<br />
| Character Inventory Tab<br />
(Requires Collapsed Portable Hole)<br />
| +2 Diplomacy<br />
+2 Intimidate<br />
| <br />
| <br />
| <br />
|-<br />
| House Deneith<br />
| +3 Ammo, Discounted Repairs,<br />
Large Wide Quiver<br />
| +3, 75% Chance Returning Ammo,<br />
Large Thin Quiver<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Free Agents<br />
| +2 Tools, Trapmaking Ingredients<br />
| +4 Tools, Empty Vials<br />
| Repairs with Lower Chance <br />
of Permanent Damage<br />
| Nothing* (Access to Falconry enhancement tree on a per-character basis as of Update 41.3. <br />
| <br />
| <br />
|-<br />
| The Gatekeepers<br />
| <br />
| +5 HP<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Harpers<br />
| Lesser Harper Pin<br />
| Greater Harper Pin<br />
| Harper Agent Enhancement Tree<br />
| <br />
| <br />
| <br />
|-<br />
| House Jorasco<br />
| 30 minute divine buffs (weak)<br />
| 30 minute divine buffs (moderate)<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Keepers of the Feather<br />
| +2 Saves vs Undead<br />
| Small Augment Bag<br />
| Vistani Enhancement Tree<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| House Kundarak<br />
| Bank Inventory Tab<br />
| Bank Inventory Tab<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Phiarlan<br />
| 30 Minute Arcane Spells<br />
| 50% public movespeed clicky<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Purple Dragon Knights<br />
| Teleport to Eveningstar Clicky<br />
| Cosmetic Wolf Pet<br />
| Add set bonus to certain items<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| The Silver Flame<br />
| Spiritbinders Half Cost<br />
| Nearly double passive tavern regeneration<br />
| Silver Ammo, Healing Potion with Penalty<br />
| <br />
| <br />
| <br />
|-<br />
| The Twelve<br />
| Small Ingredients Bag,<br />
Altar of Fecundity in Meridia<br />
| Large Ingredients Bag<br />
| Nothing*<br />
| <br />
| <br />
| <br />
|-<br />
| The Yugoloth<br />
| Stacking buff potions with strong debuff effects on self.<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Total Favor<br>Account Rewards<br />
| Drow Race<br />
| Level 4 characters<br />
| 32 Point Characters, +2 Ability Tome<br />
| Favored Soul<br />
| Level 7 Characters<br />
| +5 Ability Tome<br />
|}<br />
<br />
*These Tiers of Favor are achievable, but a reward for them has only been promised "In the future."<br />
<!-- <br />
--<br />
-- Rewards by patron faction. Automatically generated using Template:Favor rewards phantom<br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| allowcachedresults=true<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| include = {Patron¦Favor rewards phantom}<br />
| mode = userformat<br />
}}<br />
<br />
== Total Favor ==<br />
: '''Drow Representative''': [[Nyx Durandimion]] - '''''Location''''': {{#dpl: |title=Nyx Durandimion |include={NPC}:location1,{NPC}:locnote1 |mode=userformat |secseparators=[[,]],&#44; ,}}<br />
Current maximum possible favor: {{#dplvar: total favor}}<br/> <!-- produced by the dpl call above --><br />
Current maximum [[Guide to Free to Play#Quest list|free possible favor]]: {{#dplvar: total free favor}} <!-- produced by the dpl call above --><br />
<br />
"Total Favor" is the sum of your character's favor with all the Patron factions combined. It represents the favor you have gained from the allied [[drow]] tribes of Xen'Drik, your overall reputation in and around Stormreach.<br />
<br />
{| class="wikitable"<br />
!Favor<br />
!Rank<br />
!Reward<br />
|-<br />
|0<br />
|Starting Account<br />
|No rewards<br />
|-<br />
|400<br />
|[[Drow]]<br />
|Unlocks the [[Drow]] race on that particular server.<br />
|-<br />
|1,000<br />
|[[Veteran Status|Veteran Status I (Level 4)]]<br />
|Unlocks [[Veteran Status|Veteran Status I]] for future characters created on that particular server.<br />
|-<br />
|1,750<br />
|[[Champion status|Champion]]<br />
|Unlocks [[Build point#32-point build|32-Point builds]] for new (non-[[Drow]]) characters & [[Lesser Reincarnation|lesser reincarnating]] characters on that particular server.<br> This Character (only) receives a +2 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|2,500<br />
|[[Favored Soul]]<br />
|Unlocks the [[Favored Soul]] class on that particular server.<br />
|-<br />
|3,000<br />
|[[Veteran Status|Veteran Status II (Level 7)]]<br />
|Unlocks [[Veteran Status|Veteran Status II]] for future characters created on that particular server.<br />
|-<br />
|5,000<br />
|Revered<br />
|This Character receives a +5 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|}<br />
<br />
== Favor totals ==<br />
<css><br />
table.caption {<br />
background-color: #EFEFEF;<br />
}<br />
</css><!-- Unless a sorting option is clicked, the table (below, right) is in the order the factions are listed in the [[Adventure Compendium]] → Patrons tab in-game, so that you may easily compare between this list and your current favor in-game. --><!-- <br />
-- getting the patron factions in variables <br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| allowcachedresults = true<br />
| include = {Patron}:name<br />
| mode = userformat<br />
| listseparators = {{Distinct values {{!}}prefix = x {{!}}temp_prefix=tpat{{!}}template=Generate variable,{{!}}x%NR%=,,}}<br />
}}<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center; float: center; width: 70%; margin: 0px auto;"<br />
|+ Favor by faction<br />
! Faction !! Total Favor !! Free Favor<!--<br />
-->{{#loop: num<br />
| 1<br />
| {{#var: numx}}<br />
|<nowiki/><br />
{{!}}-<br />
{{!}} [[{{#var: x{{#var: num}} }}]]<br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} favor}} <!-- collected from previous section's DPL --><br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} free favor}} <!-- collected from previous section's DPL --><br />
}}<br />
|- class="sortbottom"<br />
| '''Total'''<br />
| {{#dplvar: total favor}}<br />
| {{#dplvar: total free favor}}<br />
|}<br />
<br />
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; float: center; width: 85%; margin: 0px auto;"<br />
|+ Max favor by base quest level<br />
| '''Level'''<br />
{{#loop:RowLevel|1|32|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|- <br />
| '''Favor'''<br />
| 63 || 154 || 178 || 156 || 246 || 243 || 282 || 324 || 216 || 309 || 396 || 279 || 243 || 354 || 297 || 324 || 327 || 321 || 396 || 63 || 90 || 144 || 72 || 24 || 45 || 27 || 0 || 54 || 0 || 108 || 0 || 198<br />
|}<br />
Total favor from challenges is 162<br />
: * Note: It is not possible to 6-star the [[Kobold Island: Short Cuts|heroic]] and [[Kobold Island: Short Cuts - EPIC|epic]] Short Cuts challenges; Thus the actual challenge favor and total available favor is 4 less than what is displayed.<br />
<br />
== See also ==<br />
* [[Quests by favor]]<br />
* [[Quests by patron]]<br />
* [[Guide to Free to Play]]<br />
* [[Free to Play DDO Point walkthrough]]<br />
* [[DDO Point]]<br />
<br />
[[Category:DDO game mechanics]]</div>DogManiahttps://ddowiki.com/index.php?title=The_Gatekeepers&diff=404674The Gatekeepers2019-02-05T17:43:19Z<p>DogMania: </p>
<hr />
<div>'''The Gatekeepers''' are an ancient druidic sect dedicated to protecting [[Eberron]] from extraplanar threats. Though based in [[Khorvaire]], the Gatekeepers have recently shown an interest in [[Xen'drik]] and its mysteries.<br />
<br />
{{Patron<br />
| name = The Gatekeepers<br />
| representative = Zarnoth the Vigilant<br />
| favor name0 = Unknown<br />
| favor name1 = Noted<br />
| favor name2 = Respected<br />
| favor name3 = Renowned<br />
| favor tier1 = 75<br />
| favor tier2 = 150<br />
| favor tier3 = 400<br />
| favor reward0 = <br />
| favor reward1 =<br />
| favor reward2 = + 5HP<br />
| patronmail0 =<br />
| patronmail1 = Subject: You're now eligible for the rank of Noted<br />
<br />
Hail, friend of Eberron!<br /><br /><br />
You have done well in protecting our world. Please meet with me in the Eberron Hall of Heroes to discuss your reward.<br /><br />
-Zarnoth the Vigilant, Gatekeeper Patron<br /><br /><br />
(By completing quests that benefit the Gatekeepers, you have impressed them enough to grant you a reward. Speak with Zarnoth the Vigilant in the Eberron Hall of Heroes for details.)<br />
| patronmail2 =<br />
| h = 2<br />
}}<br />
==See also==<br />
* (PnP) http://eberron.wikia.com/wiki/The_Gatekeepers<br />
* (PnP) http://eberronunlimited.wikidot.com/the-gatekeepers</div>DogManiahttps://ddowiki.com/index.php?title=Bralani_Sorcerer&diff=403963Bralani Sorcerer2019-01-20T12:32:34Z<p>DogMania: </p>
<hr />
<div>{{Monster<br />
| image = Bralani Sorcerer.jpg<br />
| type = Good Outsider<br />
| race = Bralani Eladrin<br />
| sub-race = <br />
| MM type = <br />
| alignment = Chaotic Good<br />
| cr = {{Xpcolors|normal=?|hard=?|elite=23}}<br />
| named = no<br />
| boss = No<br />
| attack = Known Spells: Lightning spells, [[Ice Storm]], [[Fireball]]<br />
| qualities = [[DR]] {{Xpcolors|normal=5|elite=15}}/[[Evil]] or [[Cold Iron]], immune to [[Flesh to Stone]], [[Spell Resistance]]<br />
| organization =<br />
| habitat1 = Running with the Devils<br />
| hnote1 = Common enemy<br />
| description = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Ancient_Element_of_Earth&diff=403962Ancient Element of Earth2019-01-20T12:30:00Z<p>DogMania: </p>
<hr />
<div>{{Monster<br />
| image = Ancient Element of Earth.jpg<br />
| type = Elemental<br />
| race = Earth Elemental<br />
| sub-race = <br />
| MM type = Earth Elemental<br />
| alignment = True Neutral<br />
| cr = {{Xpcolors|normal=?|hard=?|elite=21}}<br />
| named = No<br />
| boss = No<br />
| color = No<br />
| rare = No<br />
| attack = Slam ([[Bludgeoning]]), [[Earthgrab]]<br />
| qualities = [[DR]] {{Xpcolors|normal=5}}/-<br />
| organization =<br />
| habitat1 = The Vale of Twilight<br />
| hnote1 = (CR 16) - Lamannia side<br />
| habitat2 = Running with the Devils<br />
| hnote2 = Before the area with the bridge controls<br />
| description = Will attack <!-- or will defend against --> other denizens of the Vale if it can't see you.<br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Bralani&diff=403961Bralani2019-01-20T12:27:20Z<p>DogMania: </p>
<hr />
<div>{{Monster<br />
| image = Bralani.jpg<br />
| type = Good Outsider<br />
| race = Bralani Eladrin<br />
| sub-race = <br />
| MM type = <br />
| alignment = Chaotic Good<br />
| cr = {{Xpcolors|normal=?|hard=?|elite=22}}<br />
| named = no<br />
| boss = No<br />
| attack = Known Spells: Lightning spells, [[Ice Storm]], [[Fireball]]<br />
| qualities = [[DR]] {{Xpcolors|normal=5|elite=15}}/[[Evil]] or [[Cold Iron]], immune to [[Flesh to Stone]], [[Spell Resistance]]<br />
| organization =<br />
| habitat1 = Running with the Devils<br />
| hnote1 = common enemy<br />
| description = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Ghaele_Cleric&diff=403960Ghaele Cleric2019-01-20T12:21:26Z<p>DogMania: </p>
<hr />
<div>{{Monster<br />
| image = Ghaele Cleric.jpg<br />
| type = Good Outsider<br />
| race = Ghaele Eladrin<br />
| alignment = Chaotic Good<br />
| cr = {{Xpcolors|normal=?|hard=?|elite=24}}<br />
| named = no<br />
| boss = No<br />
| attack = [[Searing Light]]<br />
| qualities = <br /><br />
* [[DR]] {{Xpcolors|normal=5|elite=15}}/[[Cold Iron]] + [[Evil]]<br />
* [[Spell Resistance]]<br />
* Immune to [[Flesh to Stone]]<br />
* [[Death Ward, Mass]]<br />
* [[Heal (spell)|Heal]] spell<br />
* Immune to electricity<br />
* Resistant to cold and fire<br />
| organization =<br />
| habitat1 = Running with the Devils<br />
| hnote1 = Common enemy<br />
| description = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Ghaele&diff=403959Ghaele2019-01-20T12:16:53Z<p>DogMania: </p>
<hr />
<div>{{Monster<br />
| image = Ghaele.jpg<br />
| type = Good Outsider<br />
| race = Ghaele Eladrin<br />
| alignment = Chaotic Good<br />
| cr = {{Xpcolors|normal=?|hard=?|elite=23}}<br />
| named = no<br />
| boss = No<br />
| attack = [[Searing Light]]<br />
| qualities = <br /><br />
* [[DR]] {{Xpcolors|normal=5|elite=15}}/[[Cold Iron]] + [[Evil]]<br />
* [[Spell Resistance]]<br />
* Immune to [[Flesh to Stone]]<br />
* [[Heal (spell)|Heal]] spell<br />
* Immune to electricity<br />
* Resistant to cold and fire<br />
| organization =<br />
| habitat1 = Running with the Devils<br />
| hnote1 = Common enemy<br />
| description = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Favor&diff=403769Favor2019-01-14T23:42:31Z<p>DogMania: /* Rewards table */</p>
<hr />
<div>{{TOCRight}}{{Top}}<br />
'''Favor''' is gained with each [[quest]] a character completes, based on the highest difficulty completed for each quest. It measures how well respected your character is by one (or all) of {{PAGESINCATEGORY:Patron factions|pages}} different [[NPC]] [[Patron faction|patron factions]] within the game, the sponsors who are hiring your character to accomplish a given quest. By performing more quests for these different patrons (or the same quest at a higher difficulty), a character gains more Favor which then can unlock special access to different benefits for that character, and occasionally for your [[Account comparisons|DDO account]]. Each character accumulates its own favor; most favor rewards will not apply to your other characters, but some will apply to future Characters on the same account on the same [[server]].<br />
<br />
== How it works ==<br />
When your character completes a quest, it gains a pre-set amount of favor points for a specific patron, which is a measure of how much value that patron places on the completion of that quest at that difficulty level. [[Quests]] have a fixed "[[Base favor|base favor]]" value, which will be worth increasing favor for each increasing level of difficulty of that quest (Casual, Normal, Hard, or Elite/Reaper). Only ''the highest difficulty level completed'' counts toward your favor total; repeating a quest on the same or lower difficulty will ''not'' increase your favor. <br />
<br />
{| class="wikitable" style="margin: 1em auto 1em auto" border=1px<br />
|-<br />
! width="50" align="center" style="background-color:#AACCFF"|'''Difficulty:'''<br />
! width="50" align="center" style="background-color:#AACCFF"| Casual<br />
! width="50" align="center" style="background-color:#AACCFF"| Normal<br />
! width="50" align="center" style="background-color:#AACCFF"| Hard<br />
! width="50" align="center" style="background-color:#AACCFF"|Elite &<br>[[Reaper difficulty]]<br />
|-<br />
| width="50" align="center"|'''Favor<br>Rewarded:'''<br />
| width="50" align="center"| 1/2 base<br />
| width="50" align="center"| x1 base<br />
| width="50" align="center"| x2 base<br />
| width="50" align="center"| x3 base<br />
|}<br />
:: ''Note: Charts that list "total favor" are referring the favor amount you get for Elite completion (the total possible), so divide that by 3 to get the base amount for Normal, and double the Normal amount for Hard (2/3 of Elite value). For quests in this wiki that are only available in the Solo/Casual difficulty, the base favor and the max favor are the same.''<br />
<br />
Favor and favor rewards are not tied to experience points or [[level]], but quests that provide favor will be of a specific level, and characters may be [[Quest minimum level|too low-level]] to enter a quest to gain that favor. There is no favor penalty for running a quest that is lower in level than a character, although there can be a significant [[experience]] penalty.<br />
<br />
Occasionally a party advertising in Grouping will describe itself as "For favor only" or as a "Favor Run". The implication is that little, if any, XP will be rewarded or sought, and the quest(s) may be very low-level compared to the high level of characters in the party.<br />
<br />
Note that with True [[Reincarnation]] (Heroic, Racial and Iconic - but not Epic), all Favor is lost - the Character must start from scratch and re-gain any/all desired personal Favor and re-unlock personal rewards. However, any account rewards previously gained from that character will '''not''' be lost. See the [[Reincarnation#Quick_summary|Reincarnation Summary Chart]] for more info.<br />
<br />
===Heroic vs. epic===<br />
Favor is calculated based on only the difficulty setting (Normal, Hard, or Elite) and ignores whether the quest is completed at Heroic or Epic levels. So, repeating a quest on Epic Normal or Epic Hard will ''not'' increase favor if the quest had previously been (best) completed at Heroic Hard; however, completing that quest on Elite (either Heroic or Epic) would increase favor.<br />
<br />
If you first complete a quest on epic difficulty (for example Epic Hard) and then complete on Heroic Elite for maximum favor, it is occasionally necessary to log out and log back in for the favor count to update.<br />
<br />
===Claiming Your Reward===<br />
It is not enough to simply earn the appropriate amount of favor - a character must also claim the reward offered to them. To do that, once reaching the required favor, you simply need to speak to the representative of the faction that is giving you the reward. <br />
<br />
Whenever you reach a new favor tier with some patron, the [[patron representative]] will send you a [[Orien Lightning Post|mail] telling you to speak to them. Find them*, click on them to speak to them, and the reward will automatically be applied. Simultaneously, the Patrons tab in your [[Adventure Compendium]] (default shortcut {{ Key press | p }}) will be updated, and the next Favor goal will be listed.<br />
<br />
: (* Locations are listed below on this page, and also on the article for that NPC)<br />
<br />
If enough favor for more than one reward has been acquired, you must speak to the Patron once for each reward to be claimed.<br />
<br />
== DDO Points ==<br />
{{Main|DDO Point#Earning DDO Points|Earning DDO Points}}<br />
For every 100 favor a character gets, 25 [[DDO Point]]s are added to the account. There are also special one-time rewards for reaching 5, 25, 50, 500, 1000, 2000, 3000, 4000, 5000 favor for the first time in a server with any character. Deleting or reincarnating the character that earned a DDO Point reward does not remove the DDO Points from your account. When you reincarnate a character and the favor is reset, each 100 favor you reacquire will again net you 25 DP.<br />
<br />
== Rewards by patron faction ==<br />
This is a list of the rewards given by the different patrons. Note that the amount of favor needed to unlock "equivalent" tiers can vary from patron to patron. In-game, you can find specific information about quests completed and favor gained by hitting {{Key press|p}} (by default) and opening the [[Adventure Compendium]]. <br />
<br />
Free players cannot get favor from all patrons due to the lack of free quests giving that type of favor. The amounts of free favor that can be achieved as well as the max favor for each patron are noted under each patron name. This doesn't mean that players need to become [[Premium]] or [[VIP]] to achieve higher favor tiers since adventure packs can be purchased by free players by grinding DDO Points (as mentioned above). Note that free players can access non-free challenges with [[Challenges#Challenge Tokens|universal tokens]] so challenge favor counts as free favor.<br />
<br />
All account rewards only apply on the server of the character that got the reward. However, account rewards persist even if you delete or [[reincarnate]] the character. For example, to get the [[Drow]] race available on every server, you would need to reach 400 [[#Total Favor|total favor]] on every server and then you could delete those characters. <br />
<br />
Below is a table with short reward descriptions for easy reference.<br />
=== Rewards table ===<br />
{| class="wikitable"<br />
! Patron:<br />
! Tier 1<br />
! Tier 2<br />
! Tier 3<br />
! Tier 4<br />
! Tier 5<br />
! Tier 6<br />
|-<br />
| Agents of Argonnessen<br />
| Siberys Dragonshards,<br />
Blood of Dragons,<br />
Collapsed Portable Hole,<br />
Velah, the Red Dragon Cookies<br />
| Draconic Vitality<br />
| Nothing*<br />
| <br />
| <br />
| <br />
|-<br />
| House Cannith<br />
| 10% Crafting XP Potion,<br />
10% Crafting Success Booster,<br />
Mark of House Cannith<br />
| Unlocks Artificer<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Coin Lords<br />
| Character Inventory Tab<br />
| Character Inventory Tab<br />
(Requires Collapsed Portable Hole)<br />
| +2 Diplomacy<br />
+2 Intimidate<br />
| <br />
| <br />
| <br />
|-<br />
| House Deneith<br />
| +3 Ammo, Discounted Repairs,<br />
Large Wide Quiver<br />
| +3, 75% Chance Returning Ammo,<br />
Large Thin Quiver<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Free Agents<br />
| +2 Tools, Trapmaking Ingredients<br />
| +4 Tools, Empty Vials<br />
| Repairs with Lower Chance <br />
of Permanent Damage<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| The Gatekeepers<br />
| Nothing*<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| The Harpers<br />
| Lesser Harper Pin<br />
| Greater Harper Pin<br />
| Harper Agent Enhancement Tree<br />
| <br />
| <br />
| <br />
|-<br />
| House Jorasco<br />
| 30 minute divine buffs (weak)<br />
| 30 minute divine buffs (moderate)<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Keepers of the Feather<br />
| +2 Saves vs Undead<br />
| Small Augment Bag<br />
| Vistani Enhancement Tree<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| House Kundarak<br />
| Bank Inventory Tab<br />
| Bank Inventory Tab<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| House Phiarlan<br />
| 30 Minute Arcane Spells<br />
| 50% public movespeed clicky<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Purple Dragon Knights<br />
| Teleport to Eveningstar Clicky<br />
| Cosmetic Wolf Pet<br />
| Add set bonus to certain items<br />
| Nothing*<br />
| <br />
| <br />
|-<br />
| The Silver Flame<br />
| Spiritbinders Half Cost<br />
| Nearly double passive tavern regeneration<br />
| Silver Ammo, Healing Potion with Penalty<br />
| <br />
| <br />
| <br />
|-<br />
| The Twelve<br />
| Small Ingredients Bag,<br />
Altar of Fecundity in Meridia<br />
| Large Ingredients Bag<br />
| Nothing*<br />
| <br />
| <br />
| <br />
|-<br />
| The Yugoloth<br />
| Stacking buff potions with strong debuff effects on self.<br />
| <br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Total Favor<br>Account Rewards<br />
| Drow Race<br />
| Level 4 characters<br />
| 32 Point Characters, +2 Ability Tome<br />
| Favored Soul<br />
| Level 7 Characters<br />
| +5 Ability Tome<br />
|}<br />
<br />
*These Tiers of Favor are achievable, but a reward for them has only been promised "In the future."<br />
<!-- <br />
--<br />
-- Rewards by patron faction. Automatically generated using Template:Favor rewards phantom<br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| allowcachedresults=true<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| include = {Patron¦Favor rewards phantom}<br />
| mode = userformat<br />
}}<br />
<br />
== Total Favor ==<br />
: '''Drow Representative''': [[Nyx Durandimion]] - '''''Location''''': {{#dpl: |title=Nyx Durandimion |include={NPC}:location1,{NPC}:locnote1 |mode=userformat |secseparators=[[,]],&#44; ,}}<br />
Current maximum possible favor: {{#dplvar: total favor}}<br/> <!-- produced by the dpl call above --><br />
Current maximum [[Guide to Free to Play#Quest list|free possible favor]]: {{#dplvar: total free favor}} <!-- produced by the dpl call above --><br />
<br />
"Total Favor" is the sum of your character's individual patrons' favor. It represents the favor you have gained from the allied [[drow]] tribes of Xen'Drik.<br />
<br />
{| class="wikitable"<br />
!Favor<br />
!Rank<br />
!Reward<br />
|-<br />
|0<br />
|Starting Account<br />
|No rewards<br />
|-<br />
|400<br />
|[[Drow]]<br />
|Unlocks the [[Drow]] race on that particular server.<br />
|-<br />
|1,000<br />
|[[Veteran Status|Veteran Status I (Level 4)]]<br />
|Unlocks [[Veteran Status|Veteran Status I]] for future characters created on that particular server.<br />
|-<br />
|1,750<br />
|[[Champion status|Champion]]<br />
|Unlocks [[Build point#32-point build|32-Point builds]] for new (non-[[Drow]]) characters & [[Lesser Reincarnation|lesser reincarnating]] characters on that particular server.<br> This Character (only) receives a +2 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|-<br />
|2,500<br />
|[[Favored Soul]]<br />
|Unlocks the [[Favored Soul]] class on that particular server.<br />
|-<br />
|3,000<br />
|[[Veteran Status|Veteran Status II (Level 7)]]<br />
|Unlocks [[Veteran Status|Veteran Status II]] for future characters created on that particular server.<br />
|-<br />
|5,000<br />
|Revered<br />
|This Character receives a +5 [[Ability tome]] of your choice ({{Bind|BtC|BoA}}).<br />
|}<br />
<br />
== Favor totals ==<br />
<css><br />
table.caption {<br />
background-color: #EFEFEF;<br />
}<br />
</css><!-- Unless a sorting option is clicked, the table (below, right) is in the order the factions are listed in the [[Adventure Compendium]] → Patrons tab in-game, so that you may easily compare between this list and your current favor in-game. --><!-- <br />
-- getting the patron factions in variables <br />
<br />
-->{{#dpl:<br />
| category = Patron factions<br />
| uses = Template:Patron<br />
| notcategory = History<br />
| notcategory = Lamannia<br />
| allowcachedresults = true<br />
| include = {Patron}:name<br />
| mode = userformat<br />
| listseparators = {{Distinct values {{!}}prefix = x {{!}}temp_prefix=tpat{{!}}template=Generate variable,{{!}}x%NR%=,,}}<br />
}}<br />
{| class="wikitable sortable mw-collapsible" style="text-align: center; float: center; width: 70%; margin: 0px auto;"<br />
|+ Favor by faction<br />
! Faction !! Total Favor !! Free Favor<!--<br />
-->{{#loop: num<br />
| 1<br />
| {{#var: numx}}<br />
|<nowiki/><br />
{{!}}-<br />
{{!}} [[{{#var: x{{#var: num}} }}]]<br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} favor}} <!-- collected from previous section's DPL --><br />
{{!}} {{#dplvar: {{#var: x{{#var: num}} }} free favor}} <!-- collected from previous section's DPL --><br />
}}<br />
|- class="sortbottom"<br />
| '''Total'''<br />
| {{#dplvar: total favor}}<br />
| {{#dplvar: total free favor}}<br />
|}<br />
<br />
{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align: center; float: center; width: 85%; margin: 0px auto;"<br />
|+ Max favor by base quest level<br />
| '''Level'''<br />
{{#loop:RowLevel|1|32|<nowiki /><br />
{{!}} data-sort-value{{=}}"{{padleft:{{#var:RowLevel}}|2|0}}" {{!}} {{Cl|Level {{#var:RowLevel}} quests|{{#var:RowLevel}}}}}}<br />
|- <br />
| '''Favor'''<br />
| 63 || 154 || 178 || 156 || 246 || 243 || 282 || 324 || 216 || 309 || 396 || 279 || 243 || 354 || 297 || 324 || 327 || 321 || 396 || 63 || 90 || 144 || 72 || 24 || 45 || 27 || 0 || 54 || 0 || 108 || 0 || 198<br />
|}<br />
Total favor from challenges is 162<br />
: * Note: It is not possible to 6-star the [[Kobold Island: Short Cuts|heroic]] and [[Kobold Island: Short Cuts - EPIC|epic]] Short Cuts challenges; Thus the actual challenge favor and total available favor is 4 less than what is displayed.<br />
<br />
== See also ==<br />
* [[Quests by favor]]<br />
* [[Quests by patron]]<br />
* [[Guide to Free to Play]]<br />
* [[Free to Play DDO Point walkthrough]]<br />
* [[DDO Point]]<br />
<br />
[[Category:DDO game mechanics]]</div>DogManiahttps://ddowiki.com/index.php?title=Ranged_Power&diff=403485Ranged Power2019-01-07T14:00:20Z<p>DogMania: /* Items */</p>
<hr />
<div>{{ArmorUp}}<br />
{{Help improve}}<br />
<br />
'''Ranged Power''' was introduced in [[Update 23]] is similar in effect to [[Spell Power]], and increases straight weapon damage in addition to certain static effects from enhancements. Ranged Power is gained from certain enhancements, some Epic Destinies, some feats, and loot. This rating increases ranged attacks by the following formula: (100+Rating)/100. Example, A character with 20 ranged power that does 100 damage with a weapon will do a total of 120 damage.<br />
<br />
Formula for negative power: 100 / (100 - Power).<br />
* -50 Ranged Power means you deal 100 / (100 - -50) = 100 / (100+50) = 100/150, or 2/3rd, or 66% damage<br />
* -100 Ranged Power means you deal half damage, etc.<br />
<br />
== Increasing Ranged Power ==<br />
<br />
=== Feats ===<br />
* [[Epic Power]] (granted for each epic level): +3<br />
* [[Manyshot]]: Base Attack Bonus * 4 for 20 seconds<br />
* [[Precise Shot]]: stacking extra RP while standing still, +3 per stack<br />
* [[Shot on the Run]]: +3<br />
* [[Weapon Focus]]: [[Weapon Focus: Ranged|Ranged]]/[[Weapon Focus: Thrown|Thrown]]: +2<br />
** [[Greater Weapon Focus]]: Ranged/Thrown: +2<br />
*** [[Superior Weapon Focus]]: Ranged/Thrown: +2<br />
** [[Weapon Specialization]]: Ranged/Thrown: +2<br />
*** [[Greater Weapon Specialization]]: Ranged/Thrown: +2<br />
* [[Scion of Arborea]]: +20<br />
* [[Scion of Limbo]]: +40 situational<br />
<br />
=== Enhancements ===<br />
* [[Enlightened Spirit enhancements|Enlightened Spirit]]<br />
** Ultimate Enlightenment: +10<br />
* [[Harper Agent enhancements|Harper Agent]]<br />
** Versatile Adept I-III: +[1/2/3]<br />
** Versatile Adept IV: +[2/4/6]<br />
* [[Kensei enhancements|Kensei]]<br />
** One Cut: +20<br />
** One with the Blade: +20<br />
* [[Mechanic enhancements|Mechanic]]<br />
** Fletching: +[3/6/10]<br />
** Mechanical Reloader: +10<br />
* [[Soul Eater enhancements|Soul Eater]]<br />
** Hungry for Destruction: I-II: +[1/2/3]<br />
* [[Deepwood Stalker enhancements|Deepwood Stalker]]<br />
** Horizon Shot: +20<br />
** Improved Archer's Focus: +5<br />
* [[Warforged enhancements]]<br />
** Memories of the Last War: +15 (T3 or T4)<br />
* [[Action Boost]]: Melee/Ranged Power, available from multiple sources<br />
<br />
=== Epic Destinies ===<br />
* Innate abilities<br />
** +1 per innate ability: [[Fury of the Wild]]<br />
** +2 per innate ability: [[Divine Crusader]] and [[Legendary Dreadnaught]]<br />
** +3 per innate ability: [[Grandmaster of Flowers]] and [[Unyielding Sentinel]]<br />
** +4 per innate ability: [[Fatesinger]], [[Primal Avatar]], [[Shadowdancer]], and [[Shiradi Champion]]<br />
* Master's Blitz: +7, stacks 10 times<br />
* Zeal of the Righteous: +50<br />
<br />
=== Items ===<br />
* [[Mysterious Remnant Tome]]: +1/2/3 or +4 inherent bonus<br />
* Mythic bonus: [[:Category:Mythic Boost items|Mythic Boost items]]<br />
* Enhancement bonus: [[:Category:Ranged Power items|Ranged Power items]]<br />
* [[Reaper difficulty#Items|Reaper bonus]]<br />
* Item sets:<br />
** [[ToEE Crafting]]: +20 Quality bonus on epic set<br />
** [[Slave Lords Crafting]]: +1 to +4 Artifact bonus on Slave Lord's Might set<br />
<br />
[[Category:DDO game mechanics]]</div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402904Sorcerer / Wizard spells2018-12-19T13:34:26Z<p>DogMania: /* Level 9 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Iceberg]]<br />
|School = Evocation<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Acid Well]]<br />
|School = Evocation<br />
|Description = A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful [[fortitude save]] reduces damage by half.<br />
<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Thunderstroke]]<br />
|School = Evocation<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402902Sorcerer / Wizard spells2018-12-19T13:32:24Z<p>DogMania: /* Level 9 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Iceberg]]<br />
|School = Evocation<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Acid Well]]<br />
|School = Evocation<br />
|Description = A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful [[fortitude save]] reduces damage by half.<br />
<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Thunderstroke]]<br />
|School = Evocation<br />
|Description = Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402885Sorcerer / Wizard spells2018-12-18T00:35:26Z<p>DogMania: /* Level 9 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Iceberg]]<br />
|School = Evocation<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Acid Well]]<br />
|School = Evocation<br />
|Description = A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful [[fortitude save]] reduces damage by half.<br />
<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Thunderstroke]]<br />
|School = Evocation<br />
|Description = <br />
|Components = <br />
|Enlarge = <br />
|Quicken = <br />
}}<br />
<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402878Sorcerer / Wizard spells2018-12-17T19:40:42Z<p>DogMania: /* Level 9 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Iceberg]]<br />
|School = Evocation<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful [[reflex save]] reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Acid Well]]<br />
|School = Evocation<br />
|Description = <br />
|Heighten = <br />
|Quicken = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Thunderstroke]]<br />
|School = Evocation<br />
|Description = <br />
|Components = <br />
|Enlarge = <br />
|Quicken = <br />
}}<br />
<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402818Sorcerer / Wizard spells2018-12-16T20:14:05Z<p>DogMania: /* Level 9 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Iceberg]]<br />
|School = Evocation<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half.<br />
|Components = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Acid Well]]<br />
|School = Evocation<br />
|Description = <br />
|Heighten = <br />
|Quicken = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Thunderstroke]]<br />
|School = Evocation<br />
|Description = <br />
|Components = <br />
|Enlarge = <br />
|Quicken = <br />
}}<br />
<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402817Sorcerer / Wizard spells2018-12-16T20:07:10Z<p>DogMania: /* Level 9 */</p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Iceberg]]<br />
|School = Evocation<br />
|Description = Drops a gigantic shard of glacial ice on your target, which deals 28 to 30 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half.<br />
|Components = <br />
|Enlarge = y<br />
|Quicken = y<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
<br />
<br />
}}<br />
<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Acid Well]]<br />
|School = Evocation<br />
|Description = <br />
|Heighten = <br />
|Quicken = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Thunderstroke]]<br />
|School = Evocation<br />
|Description = <br />
|Components = <br />
|Enlarge = <br />
|Quicken = <br />
}}<br />
<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402670Sorcerer / Wizard spells2018-12-15T16:46:02Z<p>DogMania: </p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Iceberg]]<br />
|School = Evocation<br />
|Description = <br />
|Components = <br />
|Enlarge = <br />
|Quicken = <br />
}}<br />
<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Acid Well]]<br />
|School = Evocation<br />
|Description = <br />
|Heighten = <br />
|Quicken = <br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Thunderstroke]]<br />
|School = Evocation<br />
|Description = <br />
|Components = <br />
|Enlarge = <br />
|Quicken = <br />
}}<br />
<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402669Sorcerer / Wizard spells2018-12-15T16:41:11Z<p>DogMania: </p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = <br />
|Name = [[Iceberg]]<br />
|School = Evocation<br />
|Description = <br />
|Components = <br />
|Enlarge = <br />
|Quicken = <br />
}}<br />
<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = <br />
|Name = [[Acid Well]]<br />
|School = Evocation<br />
|Description = <br />
|Heighten = <br />
|Quicken = <br />
}}<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=The_Rare_Arcane_Scroll_List&diff=402667The Rare Arcane Scroll List2018-12-15T10:34:07Z<p>DogMania: </p>
<hr />
<div><noinclude>Most arcane spell scrolls can be purchased from a vendor. Vendors in [[The Portable Hole]] sell all spell scrolls that are not on this list. A few spells are purchasable in The Portable Hole but not at the arcane scroll vendors in Stormreach: [[Master's Touch]], [[Protection from Elements]], and [[Protection from Elements, Mass]]. Some spells are only available from the wizard trainer when you level up, or if you're lucky enough to find them, in a chest. You can also buy rare scrolls from other players on the Auction House.<br />
<br />
The easiest way to identify the spell level of a Sorcerer/Wizard scroll is by the Caster Level of the scroll:<br />
: Spell Level = (Scroll's Caster Level + 1)/2<br />
</noinclude><br />
<includeonly>==</includeonly>== Level 1 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 1 scrolls)<br />
* [[Disrupt Undead]] - [[Update 11 Release Notes#New Spells|Update 11]]<br />
<br />
<includeonly>==</includeonly>== Level 2 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 3 scrolls)<br />
* [[Lesser Death Aura]] - [[Update 5 Release Notes#New Spells|Update 5]]<br />
<br />
<includeonly>==</includeonly>== Level 3 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 5 scrolls)<br />
None known.<br />
<br />
<includeonly>==</includeonly>== Level 4 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 7 scrolls)<br />
* [[Death Aura]] - [[Update 5 Release Notes#New Spells|Update 5]]<br />
* [[Dimension Door]]<br />
* [[Negative Energy Burst]] - [[Update 5 Release Notes#Spells|Update 5]]<br />
* [[Solid Fog]]<br />
* [[Symbol of Flame]]<br />
* [[Wall of Fire]]<br />
<br />
<includeonly>==</includeonly>== Level 5 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 9 scrolls)<br />
* [[Cloudkill]]<br />
* [[Eladar's Electric Surge]] - [[Update 9 Release Notes#New Spells|Update 9]]<br />
* [[Niac's Biting Cold]] - [[Update 9 Release Notes#New Spells|Update 9]]<br />
* [[Symbol of Pain]]<br />
<br />
<includeonly>==</includeonly>== Level 6 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 11 scrolls)<br />
* [[Acid Fog]]<br />
* [[Create Undead]]<br />
* [[Necrotic Ray]] - [[Update 5 Release Notes#New Spells|Update 5]]<br />
* [[Symbol of Fear]]<br />
* [[Symbol of Persuasion]]<br />
<br />
<includeonly>==</includeonly>== Level 7 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 13 scrolls)<br />
* [[Delayed Blast Fireball]]<br />
* [[Otto's Sphere of Dancing]]<br />
* [[Repair Serious Damage, Mass]]<br />
* [[Symbol of Weakness]]<br />
<br />
<includeonly>==</includeonly>== Level 8 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 15 scrolls)<br />
No vendor sells [[Sorcerer / Wizard spells#Level 8|level 8 arcane scrolls]]. All level 8 arcane scrolls are rare:<br />
* [[Black Dragon Bolt]]<br />
* [[Charm Monster, Mass]]<br />
* [[Greater Shout]]<br />
* [[Horrid Wilting]]<br />
* [[Incendiary Cloud]]<br />
* [[Otto's Irresistible Dance]]<br />
* [[Polar Ray]]<br />
* [[Power Word: Stun]]<br />
* [[Repair Critical Damage, Mass]]<br />
* [[Summon Monster VIII]]<br />
* [[Sunburst]]<br />
* [[Symbol of Death]]<br />
* [[Trap the Soul]]<br />
<br />
<includeonly>==</includeonly>== Level 9 Rare Arcane Scrolls ==<includeonly>==</includeonly><br />
: (CL 17 scrolls)<br />
No vendor sells [[Sorcerer / Wizard spells#Level 9|level 9 arcane scrolls]]. All level 9 arcane scrolls are rare:<br />
* [[Acid Well]]<br />
* [[Dominate Monster]]<br />
* [[Energy Drain]]<br />
* [[Hold Monster, Mass]]<br />
* [[Iceberg]]<br />
* [[Meteor Swarm]]<br />
* [[Mordenkainen's Disjunction]]<br />
* [[Power Word: Kill]]<br />
* [[Summon Monster IX]]<br />
* [[Thunderstroke]]<br />
* [[Wail of the Banshee]]<br />
<br />
<noinclude><br />
== See also ==<br />
* [[The Rare Artificer Scroll List]]<br />
* [[The Rare Divine Scroll List]]<br />
<br />
[[Category:Consumable items]]<br />
</noinclude></div>DogManiahttps://ddowiki.com/index.php?title=Sorcerer_/_Wizard_spells&diff=402666Sorcerer / Wizard spells2018-12-15T10:25:32Z<p>DogMania: </p>
<hr />
<div><noinclude>{{SpellsbyClassTOC}}<br />
__NOTOC__</noinclude><br />
<br />
'''Warning''': numerical effects may not coincide with DDO's exact implementation.<br />
See [[DDO numbers|here]] for details.<br />
<br />
==[[Sorcerer]] / [[Wizard]] Spells List==<br />
Sorcerers and Wizards cast [[arcane spell]]s.<br />
<br />
Consult the table below to know the number of Sorcerer/Wizard spells available per spell level, and per spell school.<br />
<br />
{{SpellsPerLevelTable<br />
|1|3|5|2|3|5|0|4|6<br />
|2|1|5|1|3|6|3|7|9<br />
|3|3|4|0|5|5|1|2|4<br />
|4|4|4|0|2|6|1|7|1<br />
|5|3|3|0|4|6|0|2|1<br />
|6|2|2|1|3|2|1|5|12<br />
|7|2|2|0|4|2|1|4|1<br />
|8|0|4|0|3|3|0|2|1<br />
|9|1|2|0|2|4|0|2|0}}<br />
<br />
Check [[Elemental Savant Spells|here]] if you're looking for a list of spells affected by the elemental savant prestige enhancements.<br />
<br />
== See also ==<br />
'''[[The Rare Arcane Scroll List]]'''<br />
<br />
==Level 1==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Nightshield.png<br />
|Name = [[Nightshield]]<br />
|School = Abjuration<br />
|Description = Grants a +1 resistance bonus to [[saving throw|saves]] (+2 at 6th level, +3 at 9th level), and protection from [[Magic Missile]]s for 1 minute per [[caster level]]. Minimum duration 5 minutes.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon protectionfromevil.png<br />
|Name = [[Protection from Evil]]<br />
|School = Abjuration<br />
|Description = Creates a magical barrier that wards a target from attacks by [[Evil]] [[creature]]s. It grants a +2 [[deflection bonus]] to [[Armor Class]], and a +2 [[resistance bonus]] to [[save]]s versus attacks from [[Evil]] [[creature]]s. The target is also warded from [[Evil]] magical controls and compulsions.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = Shield.png<br />
|Name = [[Shield (spell)|Shield]]<br />
|School = Abjuration<br />
|Description = Grants a +4 [[shield bonus]] to [[Armor Class]], and protection from [[Magic Missile]] for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Grease.png<br />
|Name = [[Grease]]<br />
|School = Conjuration<br />
|Description = Covers the ground with a 10 ft. square layer of slippery grease, forcing targets to make a [[Reflex save]] or fall. (Affects party members.) Sometimes it deals 2d6 fire damage per 2 [[caster level]]s to all enemies of the caster in the grease every few seconds, as well as the caster of the Grease spell. A successful [[Reflex save]] will reduce this damage by [[half]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = MageArmor.png<br />
|Name = [[Mage Armor]]<br />
|School = Conjuration<br />
|Description = An invisible, but tangible field of force surrounds an ally, providing a +4 [[armor bonus]] to [[Armor Class]] for 5 minutes plus 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = NiacsColdRay.png<br />
|Name = [[Niac's Cold Ray]]<br />
|School = Conjuration<br />(Cold)<br />
|Description = Shoots a ray of ice inflicting 1d5+5 cold damage per [[caster level]] (Maximum damage 5d5+25.) to a single target. A successful [[Reflex save]] [[negate]]s damage.<br />
|Components = Eq comp wiz level 01.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ObscuringMist.png<br />
|Name = [[Obscuring Mist]]<br />
|School = Conjuration<br />
|Description = A misty vapor arises around the caster obscuring all sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) Obscuring Mist can be burned away with [[fire spells]] that hit the area of the mist.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterI.png<br />
|Name = [[Summon Monster I]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Brown Spider]], [[Celestial dog|Celestial Dog]], Giant Rat to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = Eq comp wiz level 01.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DetectSecretDoors.png<br />
|Name = [[Detect Secret Doors]]<br />
|School = Divination<br />
|Description = Reveals [[Hidden door|secret and hidden doors]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MastersTouch.png<br />
|Name = [[Master's Touch]]<br />
|School = Divination<br />
|Description = Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons, or shields, and lasts until the target rests.<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmPerson.png<br />
|Name = [[Charm Person]]<br />
|School = Enchantment<br />
|Description = Charms an enemy [[humanoid]], which will fight as a trusted friend and ally. Charmed humanoids get an additional [[saving throw]] every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect. [[Humanoid]]s include kobolds, goblinoids, player races except for warforged, and more creatures<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Hypnotism.png<br />
|Name = [[Hypnotism]]<br />
|School = Enchantment<br />
|Description = Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged. A successful [[Will save]] [[negate]]s this effect. Hypnotism confers a -3 Will Save on all targets for 15 seconds, even if the targets make their save.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sleep.png<br />
|Name = [[Sleep (spell)|Sleep]]<br />
|School = Enchantment<br />
|Description = Induces a magical slumber, rendering creatures [[Helpless]] until attacked. Ineffective on [[Undead]], [[Construct]]s, or [[Ooze]]s. A successful [[Will save]] negates this effect. (DC = spell's save DC - creature's HD + your caster level)<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidSpray.png<br />
|Name = [[Acid Spray]]<br />
|School = Evocation <br /> (Acid)<br />
|Description = A harmful cone of burning acid shoots forth, damaging targets in the area of the flames for 1d6+1 acid damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningHands.png<br />
|Name = [[Burning Hands]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A harmful cone of searing flame shoots forth, damaging targets in the area of the flames for 1d6+1 fire damage per [[caster level]]. (Maximum damage 5d6+5.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceArrows.png<br />
|Name = [[Magic Missile]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to a maximum of 5 missiles at 9th level and higher.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ShockingGrasp.png<br />
|Name = [[Shocking Grasp]]<br />
|School = Evocation (Electricity)<br />
|Description = Delivers a jolt of 1d6+1 electricity damage per [[caster level]] (Maximum damage 5d6+5.) to any enemy you touch.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SonicBlast.png<br />
|Name = [[Sonic Blast]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage per 2 [[caster level]]s. (Maximum damage 5d2+10.) The [[target]] must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time, or until they take damage.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CauseFear.png<br />
|Name = [[Cause Fear]]<br />
|School = Necromancy<br />
|Description = If the [[target]] fails a [[Will save]] it becomes [[Frightened]], otherwise it becomes [[Shaken]]. Targets are slowed, which stacks with the [[Slow]] spell and with [[Exhaustion]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ChillTouch.png<br />
|Name = [[Chill Touch]]<br />
|School = Necromancy (Negative)<br />
|Description = Makes a touch echo with the chill of death causing 1d3+3 per [[caster level]] (Maximum damage 5d3+15.) of negative damage and one point of [[Strength]] damage to 1 living [[creature]]. A successful [[Fortitude save]] [[negate]]s the [[Strength]] damage. Chill Touch causes [[Undead]] to become [[Panicked]] instead of taking damage. [[Undead]] who make a successful [[Will save]] [[negate]] this [[Panicked]] [[Conditions|condition]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Icon DisruptUndead.jpg<br />
|Name = [[Disrupt Undead]]<br />
|School = Necromancy<br />
|Description = This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels to an enemy undead. This spell has nearly unlimited range.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfEnfeeblement.png<br />
|Name = [[Ray of Enfeeblement]]<br />
|School = Necromancy<br />
|Description = A coruscating ray springs towards the [[target]], inflicting a 1d6 [[Strength]] penalty plus 1 additional per 2 [[caster level]]s. (Maximum [[Strength]] penalty 1d6+5.)<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ExpeditiousRetreat.png<br />
|Name = [[Expeditious Retreat]]<br />
|School = Transmutation<br />
|Description = Increases base [[run speed]] by 25% for 1 minute per [[caster level]].<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FeatherFall.png<br />
|Name = [[Feather Fall]]<br />
|School = Transmutation<br />
|Description = Causes an ally to fall slowly, although faster than feathers typically do.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr jump.png<br />
|Name = [[Jump (spell)|Jump]]<br />
|School = Transmutation<br />
|Description = Gives an allied [[creature]] a +10 [[enhancement bonus]] to [[Jump (skill)|Jump]] skill for 1 minute per [[caster level]]. This bonus increases to +20 at 5th level, and +30 at 9th level. However [[creature]]s will see no improvement after obtaining a [[Jump (skill)|Jump]] skill of 40.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr merfolksblessing.png<br />
|Name = [[Merfolk's Blessing]]<br />
|School = Transmutation<br />
|Description = Gives an ally a +10 [[enhancement bonus]] on [[Swim]] plus 1 for every 2 [[caster level]]s beyond 1st.<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 5.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr tumble.png<br />
|Name = [[Tumble (spell)|Tumble]]<br />
|School = Transmutation<br />
|Description = Gives an [[ally]] a +10 [[enhancement bonus]] to the [[Skill]] [[Tumble (skill)|Tumble]].<br />
|Components = Eq comp wiz level 01.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 2==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Icon resistenergy.png<br />
|Name = [[Resist Energy]]<br />
|School = Abjuration<br />
|Description = Gives an [[ally]] limited resistance from one chosen energy type, reducing damage or attack by 10. (20 at caster level 7th, 30 at 11th.) Energy types available are: acid, cold, electricity, fire, or sonic.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FogCloud.png<br />
|Name = [[Fog Cloud]]<br />
|School = Conjuration<br />
|Description = A bank of fog billows out, obscuring the sight of all targets within its effect and giving all creatures in the fog concealment (Attackers have 20% miss chance.), similar to a targetable ranged version of [[Obscuring Mist]]. Affects party members.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Glitterdust.png<br />
|Name = [[Glitterdust]]<br />
|School = Conjuration<br />
|Description = A cloud of golden particles covers everything in an area, causing [[target]]s to become [[Blinded]] and outlining [[Invisible]] [[creature]]s. (-40 to [[Hide]] checks, and visually affects party members.) A successful [[Will save]] [[negate]]s [[Blinded]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MelfsAcidArrow.png<br />
|Name = [[Melf's Acid Arrow]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 2d4 + 1 per 2 caster level of acid damage to a target for 12 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterII.png<br />
|Name = [[Summon Monster II]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Black Widow]], Fiendish Bat, [[scorpion|Fiendish Monstrous Scorpion]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Web.png<br />
|Name = [[Web]]<br />
|School = Conjuration<br />
|Description = Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a <span style="color: rgb(50, 150, 255);">Strength</span> check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. The duration is a fixed 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SeeInvisibility.png<br />
|Name = [[See Invisibility]]<br />
|School = Divination<br />
|Description = Reveals [[Invisible]] [[creature]]s, or objects.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DazeMonster.png<br />
|Name = [[Daze Monster]]<br />
|School = Enchantment<br />
|Description = Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful [[Will save]] [[negate]]s this effect. It weakens the [[will save]] for a brief period of time even in a successful save.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = TouchOfIdiocy.png<br />
|Name = [[Touch of Idiocy]]<br />
|School = Enchantment<br />
|Description = [[Target]] takes 1d6 points of [[Charisma]], [[Intelligence]], and [[Wisdom]] damage.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosResistibleDance.png<br />
|Name = [[Otto's Resistible Dance]]<br />
|School = Enchantment<br />
|Description = At your touch forces one Foe to dance, preventing it from doing anything else. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ElectricLoop.png<br />
|Name = [[Electric Loop]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Zap one or more targets for 1d3+3 electrical damage per two [[caster level]]s (Maximum damage 5d3+15.), then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful [[Reflex save]] reduces the damage by [[half]]. On a failed [[Reflex save]], the target must make a successful [[Will save]] to avoid be [[Dazed]] for a short period of time or until takes damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FlamingSphere.png<br />
|Name = [[Flaming Sphere]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a rolling ball of fire, dealing 2d6 fire damage. A successful [[Reflex save]] [[negate]]s the damage.<br />
|Components = EyelashInGumArabic.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Gust Of Wind.png<br />
|Name = [[Gust of Wind]]<br />
|School = Evocation<br />
|Description = This [[spell]] creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or smaller enemies must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[prone]], and medium or smaller enemies are [[slow]]ed by the winds unless they make a [[Reflex save]] equal to 12+your casting [[Ability]]'s modifier, but large or larger enemies are unaffected. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Scorch.png<br />
|Name = [[Scorch]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per 2 [[caster level]]s (max 5d6+10) to targets in its path. A successful [[Reflex]] save reduces the damage by half.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ScorchingRay.png<br />
|Name = [[Scorching Ray]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Blasts a [[target]] with fiery rays, each doing 4d3+12 fire damage on impact. You may fire 1 ray, plus 1 additional ray for every 4 [[caster level]]s beyond 3rd. (Maximum rays 3.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SnowballSwarm.png<br />
|Name = [[Snowball Swarm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A flurry of magical snowballs erupt near your [[target]], dealing 1d6+2 cold damage per 2 [[caster level]]s. (Maximum damage 5d6+10.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = EyelashInGumArabic.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Blur.png<br />
|Name = [[Blur]]<br />
|School = Illusion<br />
|Description = An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HypnoticPattern.png<br />
|Name = [[Hypnotic Pattern]]<br />
|School = Illusion<br />
|Description = A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. A successful [[will save]] [[negate]]s this effect. It weakens the [[will save]] by 3 for a brief period of time even in a successful save. The [[spell]]'s duration is 30 seconds.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Invisibility.png<br />
|Name = [[Invisibility (spell)|Invisibility]]<br />
|School = Illusion<br />
|Description = This [[spell]] renders a [[creature]] [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Blindness.png<br />
|Name = [[Blindness (spell)|Blindness]]<br />
|School = Necromancy<br />
|Description = Renders an enemy [[blinded]]. A successful [[Fortitude save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CommandUndead.png<br />
|Name = [[Command Undead]]<br />
|School = Necromancy<br />
|Description = Control is granted over the enemy [[Undead]], forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes, while other [[Undead]] can be controlled for a maximum of 10 minutes but get an additional [[Will save|Will saving throw]] every 20 seconds.<br />
|Empower_Healing = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FalseLife.png<br />
|Name = [[False Life (spell)|False Life]]<br />
|School = Necromancy<br />
|Description = Harnesses the power of unlife granting to the caster 10 plus 1 per [[caster level]] (Maximum [[caster level]] 10, for a total of 20.) temporary [[hit point]]s.<br />
|Components = EyelashInGumArabic.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = GhoulTouch.png<br />
|Name = [[Ghoul Touch]]<br />
|School = Necromancy<br />
|Description = This [[spell]] imbues your hand with negative energy, allowing you to [[Paralyzed|paralyze]] 1 living Humanoid that you touch. A successful [[Fortitude save]] [[negate]]s. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player [[Race]]s except for [[Warforged]], [[Troglodyte]]s, and more.<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Lesser Death A.png<br />
|Name = [[Lesser Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative damage every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura.<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Scare.png<br />
|Name = [[Scare (spell)|Scare]]<br />
|School = Necromancy<br />
|Description = This [[spell]] functions like [[Cause Fear]] on multiple [[target]]s. Affected enemies become [[Frightened]]. A successful [[Will save]] causes the [[target]] to become [[Shaken]] instead. Targets are slowed. The slow stacks with the [[Slow]] spell and with [[Exhausted]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SpawnScreen.png<br />
|Name = [[Spawn Screen]]<br />
|School = Necromancy<br />
|Description = Prevents 1 [[ally]] per [[caster level]] from rising as [[Undead]]. Certain rare, extremely powerful [[Undead]] can circumvent this protection.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr bearsendurance.png<br />
|Name = [[Bear's Endurance]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Constitution]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon bullsstrength.png<br />
|Name = [[Bull's Strength]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Strength]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp rgr catsgrace.png<br />
|Name = [[Cat's Grace]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Dexterity]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon eaglessplendor.png<br />
|Name = [[Eagle's Splendor]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Charisma]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunning.png<br />
|Name = [[Fox's Cunning]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Intelligence]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Knock.png<br />
|Name = [[Knock]]<br />
|School = Transmutation<br />
|Description = Unlocks locked doors and chests as if a [[Rogue]] with a [[pick locks|Open Lock]] skill of [[caster level]]+[[casting ability]] [[modifier]] ([[Int]]elligence for [[Wizard]]s, and [[Cha]]risma for [[Sorcerer]]s) was attempting to pick the lock.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = OozePuppet.png<br />
|Name = [[Ooze Puppet]]<br />
|School = Transmutation<br />
|Description = Telekinetically controls the actions of an enemy [[Ooze]], forcing it to change sides. The target is [[slow]]ed by this [[spell]], but gains additional [[Fortitude save]]s every 60 seconds to break free. While under the effect of this [[spell]], the [[Ooze]] can't split.<br />
|Components = <br />
|Empower_Healing = <br />
|Empower_Spell = <br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = <br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp rgr owlswisdom.png<br />
|Name = [[Owl's Wisdom]]<br />
|School = Transmutation<br />
|Description = An ally gains a +4 [[enhancement bonus]] to [[Wisdom]] for 1 minute per [[caster level]].<br />
|Components = EyelashInGumArabic.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 10.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 3==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp dispelmagic.png<br />
|Name = [[Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing spells that have been cast on a target, on a successful [[caster level check]] 1d20+[[caster level]] (Maximum [[caster level]] 10.) of [[DC]] 11+spell's [[caster level]]. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp magiccircleagainstevil.png<br />
|Name = [[Magic Circle Against Evil]]<br />
|School = Abjuration <br /> (Good)<br />
|Description = Casts [[Protection from Evil]] on multiple targets for 1 minute per [[caster level]], granting a +2 [[deflection bonus]] to [[Armor Class]], and a +2 resistance bonus to [[Saving throw|saves]] against attacks from [[Evil]] [[creature]]s. Targets are also warded from magical mental control and compulsions.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = ProtectionFromEnergy.png<br />
|Name = [[Protection from Energy]]<br />
|School = Abjuration<br />
|Description = Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it, or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) from the chosen kind of energy type has been absorbed. Energy types available are: [[Acid spells|acid]], [[Cold spells|cold]], [[Electricity spells|electricity]], [[Fire spells|fire]], and [[Sonic spells|sonic]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = AcidBlast.png<br />
|Name = [[Acid Blast (spell)|Acid Blast]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Creates a gout of acid that explodes on impact, dealing 1d3+3 acid damage per [[caster level]] (Maximum damage 10d3+30.) acid damage, in 20 feet radius. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SleetStorm.png<br />
|Name = [[Sleet Storm]]<br />
|School = Conjuration <br /> (Cold)<br />
|Description = Driving sleet blocks all sight (Attackers are [[Blinded]].), and causes the ground around the [[target]] to become icy, slowing [[target]]s within it by 50%. This [[spell]] affects party members too.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = StinkingCloud.png<br />
|Name = [[Stinking Cloud]]<br />
|School = Conjuration<br />
|Description = Creates a bank of fog that [[Nauseated|nauseates]] living [[target]]s and obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) A successful [[Fortitude save]] [[negate]]s the [[Conditions|condition]] [[Nauseated]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIII.png<br />
|Name = [[Summon Monster III]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Winter Wolf]], Air [[Mephit]], [[Hellhound]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DeepSlumber.png<br />
|Name = [[Deep Slumber]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] functions like [[Sleep (spell)]], inducing a magical slumber, sending a group of enemies to [[sleep]] (which renders them [[helpless]]) until attacked or for a duration of 20 + 2 seconds per [[caster level]] (no maximum). Ineffective on [[Undead]], [[Construct]]s, [[Elves]] and other creatures immune to [[sleep]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Heroism.png<br />
|Name = [[Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +2 [[morale bonus]] on [[attack roll]]s, [[saving throw]]s, and [[skill check]]s.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = HoldPerson.png<br />
|Name = [[Hold Person]]<br />
|School = Enchantment<br />
|Description = The enemy humanoid becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. The enemy may attempt to make a new [[Will save]] every 3 seconds. Humanoids include [[Kobold]]s, [[Goblinoid]]s, player races except for [[Warforged]], and more creatures. Attacks against a held opponent are treated as if the opponent is [[helpless]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Rage.png<br />
|Name = [[Rage (spell)|Rage]]<br />
|School = Enchantment<br />
|Description = This [[area of effect]] [[spell]] grants to [[target]]s +2 morale bonus to [[Strength]] and to [[Constitution]], +1 morale bonus on [[will save]]s, and a -2 penalty to [[Armor Class]]. The [[spell]]'s duration is 60 + 6 seconds per [[caster level]].<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Suggestion.png<br />
|Name = [[Suggestion (spell)|Suggestion]]<br />
|School = Enchantment<br />
|Description = Influences the actions of an enemy, allowing you to suggest it to fight as your [[ally]] for 30+2 seconds per [[caster level]]. A successful [[will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Chain Missiles.png<br />
|Name = [[Chain Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 [[caster level]]s beyond first you gain an additional missile, up to 10 missiles (at level 19). After striking your target, the missiles explode outwards, striking other creatures near the primary target.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Fireball.png<br />
|Name = [[Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire dealing 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) fire damage, to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FlameArrow.png<br />
|Name = [[Flame Arrow]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates 500 flaming ammo within the caster's inventory, each ammo deals an additional 1d6 fire damage. This spell requires and consumes 1 normal ammo of that type. Ammo drops when you log out.<br />
|Components = Icon arrow.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FrostLance.png<br />
|Name = [[Frost Lance]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Freezing lances strike a target for 4d5+20 cold damage per lance. (A [[Fortitude save]] reduces the damage by [[half]].) 1st lance at 3rd level, a 2nd lance at 7th level, and a 3rd lance at 11th.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = LightningBolt.png<br />
|Name = [[Lightning Bolt]]<br />
|School = Evocation (Electricity)<br />
|Description = Deals 1d3+3 per [[caster level]] (Maximum damage 10d3+30.) electricity damage to each target in its path. A successful [[Reflex save]] reduces the damage by [[half]]. Has a 50% chance to fork, hitting affected targets a second time with another [[reflex save]] allowed to halve the damage from the second bolt.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Displacement.png<br />
|Name = [[Displacement]]<br />
|School = Illusion<br />
|Description = An ally creature's outline becomes blurred, giving enemies a 50% miss chance when attacking.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HaltUndead.png<br />
|Name = [[Halt Undead]]<br />
|School = Necromancy<br />
|Description = Immobilizes [[Undead]] targets in range immobile for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect. Non-intelligent [[Undead]] do not get a [[Will save]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RayOfExhaustion.png<br />
|Name = [[Ray of Exhaustion]]<br />
|School = Necromancy<br />
|Description = A ray causes 1 [[target]] become [[exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty on [[Strength]] and [[Dexterity]], and move at 50% speed. A successful [[Fortitude save]] means the [[creature]] is only [[fatigued]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = Haste.png<br />
|Name = [[Haste (spell)|Haste]]<br />
|School = Transmutation<br />
|Description = Quickens allies (32% enhancement bonus to [[run speed]]), causing them to attack 15% faster than normal (15% enhancement bonus to attack speed). In addition the recipient gains a +1 enhancement bonus to [[attack roll]]s, plus a +1 [[dodge bonus]] to [[AC]] and [[Reflex save]]s.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 15.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Slow.png<br />
|Name = [[Slow (spell)|Slow]]<br />
|School = Transmutation<br />
|Description = One [[target]] moves at 50% [[run speed]], attacks at a 30% slowed rate, -1 on [[Attack roll]]s, [[Armor Class]], and [[Reflex save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WaterBreathing.png<br />
|Name = [[Water Breathing]]<br />
|School = Transmutation<br />
|Description = Grants the ability to breathe water to you and your [[Ally|allies]].<br />
|Components = BallOfBatGuanoAndSulfur.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 4==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = FireTrap.png<br />
|Name = [[Fire Trap]]<br />
|School = Abjuration <br /> (Fire)<br />
|Description = Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 1d3 + 3 fire damage per [[caster level]]. (Maximum [[caster level]] 20.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = LesserGlobeOfInvulnerability.png<br />
|Name = [[Lesser Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = An immobile, faintly shimmering magical sphere surrounds you and excludes all [[spell]] effects of level 3 and lower. Such [[spell]]s fail to target anyone located within the globe, but any type of [[spell]] can be cast through or out of the magical globe.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Sp removecurse.png<br />
|Name = [[Remove Curse]]<br />
|School = Abjuration<br />
|Description = Removes all curses on an [[ally]]. Counters and dispels [[Bestow Curse]].<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Stoneskin.png<br />
|Name = [[Stoneskin]]<br />
|School = Abjuration<br />
|Description = The warded [[creature]] gains resistance to base melee damage granting [[Damage Reduction]] 10/Adamantine. Once the [[spell]] has prevented a total of 10 points damage per [[caster level]] it is discharged. Otherwise it lasts 1 minute per [[caster level]]. (Special [[material component]]: [[Pouch of Granite and Diamond Dust|Granite and Diamond Dust]].)<br />
|Components = PouchOfGraniteAndDiamondDust.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidRain.png<br />
|Name = [[Acid Rain]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = You create a storm that sends down a single torrent of caustic rain. Creatures that are hit by the rain take 1d4 acid damage per [[caster level]] (up to a maximum of 15 to 60 damage at caster level 15) every 2 seconds for a duration of 8 seconds. Creatures first entering the rain are allowed a [[reflex save]] for half damage but any creatures remaining in the rain will take damage with no saving throw.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DimensionDoor.png<br />
|Name = [[Dimension Door]]<br />
|School = Conjuration<br />
|Description = Creates a door of magical energy in a dungeon or adventure area. Any member of your party may use the door to return to the inside entrance of the area. The magical door disappears once the caster passes through it.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SolidFog.png<br />
|Name = [[Solid Fog]]<br />
|School = Conjuration<br />
|Description = Obscures vision like [[Fog Cloud]] (20% concealment miss chance to all [[creature]]s within it.), but additionally slows movement, gives -2 penalty on melee [[Attack roll]]s and [[Damage roll]]s. Enemies in the cloud suffers a -5 penalty to their [[reflex save]].<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterIV.png<br />
|Name = [[Summon Monster IV]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Fiendish Monstrous [[Spider]], [[Greater Air Mephit]], [[Lantern Archon (Benefactor)|Lantern Archon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = HeartOfAHen.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonster.png<br />
|Name = [[Charm Monster]]<br />
|School = Enchantment<br />
|Description = An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CrushingDespair.png<br />
|Name = [[Crushing Despair]]<br />
|School = Enchantment<br />
|Description = An invisible cone of despair gives the targets -2 penalties to [[attack roll|attack]], [[saving throw]]s, [[skill check]]s and weapon [[damage roll|damage]]. A successful [[Will save]] [[negate]]s this effect. This spell also applies a Weaken Will effect on all targets (-5 to [[will save]] for 15 seconds) whether they succeed or fail their saving throw.<br />
|Components = HeartOfAHen.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = FireShield.png<br />
|Name = [[Fire Shield]]<br />
|School = Evocation <br /> (Fire,Cold)<br />
|Description = Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 1d3+3 plus 1 per [[caster level]] (Maximum [[caster level]] 15.) damage. The Fire version of this spell deals fire damage and reduces damage the caster takes from cold by half. The cold version of this spell deals cold damage and reduces damage the caster takes from fire by half. The flame from the fire version will burn away any webs that attempt to [[Entangled|entangle]] you.<br />
|Components = HeartOfAHen.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ArcaneArcherImbueForceBurstArrows.png<br />
|Name = [[Force Missiles]]<br />
|School = Evocation <br /> (Force)<br />
|Description = A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 2d3+8 points of force damage. You gain one additional missile for every four [[caster level]]s.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = IceStorm.png<br />
|Name = [[Ice Storm]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Hail creates a lingering [[area of effect]] for 30 seconds that deals 2d6 of bludgeon damage and 1d6 of cold damage plus 1 per [[caster level]] (up to a maximum [[caster level]] of 15) every 2 seconds to each [[creature]] inside the area.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Shout.png<br />
|Name = [[Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that does 5d3+15 sonic damage to all [[target]]s in its path. A successful [[Fortitude save]] [[Half|halves]] the damage.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFlame.png<br />
|Name = [[Symbol of Flame]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = You scribe a potent rune of power in the air, and it's activated by an enemy who comes into range of it dealing 5d3+15 fire damage to that [[target]]. A successful [[Reflex save]] reduces damage by [[half]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WallOfFire.png<br />
|Name = [[Wall of Fire]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = This wall deals 2d6 points of fire damage plus 1 point of fire damage per [[caster level]] (Maximum [[caster level]] 15) to [[target]]s within the wall, and deals an additional 2d6 damage to [[Undead]] [[creature]]s. The duration is 30 seconds regardless of [[caster level]].<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = PhantasmalKiller.png<br />
|Name = [[Phantasmal Killer]]<br />
|School = Illusion<br />
|Description = A target who fails a [[Will saving throw]] followed by a failed [[Fortitude saving throw]] [[Death|dies]] from fear. A successful [[Fortitude save]] still results in 1d3 + 1 damage per [[caster level]]. A [[Will save]] disbelieves the [[spell]] and [[negate]]s ill effects.<br />
|Enlarge = y<br />
|Extend = <br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BestowCurse.png<br />
|Name = [[Bestow Curse]]<br />
|School = Necromancy<br />
|Description = The target is cursed, giving a -4 penalty to [[attack roll]]s, skill rolls and [[Saving throw|saves]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = BurningBlood.png<br />
|Name = [[Burning Blood]]<br />
|School = Necromancy <br /> (Acid,Fire)<br />
|Description = You taint a living creature's blood with a hot, corrosive infusion, dealing 2d4 + 1 per 2 caster level of acid damage and 2d4 + 1 per 2 caster level of fire damage every 2 seconds for 10 seconds.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Contagion.png<br />
|Name = [[Contagion]]<br />
|School = Necromancy<br />
|Description = Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful [[Fortitude save]] negates the damage. Affected creatures can only recover if they make two consecutive [[Fortitude save]]s.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Death Aura.png<br />
|Name = [[Death Aura]]<br />
|School = Necromancy<br />
|Description = Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per [[caster level]] every 2 seconds as long as they remain within it. [[Undead]] are instead healed by the aura, and friendly [[Undead]] don't trigger spell resistance. (Note: Spell actually processes for 2d4 damage plus 1 per 2 caster levels every 3 seconds. )<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Enervation.png<br />
|Name = [[Enervation]]<br />
|School = Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 1d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] a -2 penalty to [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and a -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Fear.png<br />
|Name = [[Fear (spell)|Fear]]<br />
|School = Necromancy<br />
|Description = An [[area of effect]] of terror in the shape of a cone causes each living enemy in an area to become [[frightened]]. A successful [[will save]] causes enemies to become [[shaken]]. Creatures that fail their save are also slowed 35% by necrotic energy.<br />
|Components = HeartOfAHen.png<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Negative Energ.png<br />
|Name = [[Negative Energy Burst]]<br />
|School = Necromancy<br />
|Description = Negative energy expands from the caster, doing 1d4+4 negative damage per 2 [[caster level]]s (Maximum damage 5d4+20.) to all living enemies caught in the blast. A successful [[Fortitude save]] reduces the damage by [[half]]. [[Undead]] are instead healed by the attack.<br />
|Components = HeartOfAHen.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of a living [[Construct]] [[ally]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 20.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 5==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Sp breakenchantment.png<br />
|Name = [[Break Enchantment]]<br />
|School = Abjuration<br />
|Description = Affected allies in an area are freed from enchantments, transmutations, and curses. Enemies have beneficial effects removed. Must succeed on a check of 1d20+your [[caster level]] (Maximum [[caster level]] 15.) versus 11+the spell's [[caster level]] to remove an effect.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Dismissal.png<br />
|Name = [[Dismissal]]<br />
|School = Abjuration<br />
|Description = Instantly forces an extraplanar enemy back to its proper plane of existence. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+your [[caster level]]).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Protection from Elements.png<br />
|Name = [[Protection from Elements]]<br />
|School = Abjuration<br />
|Description = Grants temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10.) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Cloudkill.png<br />
|Name = [[Cloudkill]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Slow moving poisonous cloud dealing 2d6 acid damage plus 1 damage per [[caster level]] (Maximum damage 2d6+20.), and slays [[creature]]s with 3 or less [[Hit Dice]], [[creature]]s with [[Hit Dice]] between 4 and 6 must succeed on a [[Fortitude save]] or die, [[creature]]s with 6 or over [[Hit Dice]] take 1d4 [[Constitution]] damage. [[Constitution]] damage and Acid damage is halved on a successful [[Fortitude save]]. This fog obscures sight, giving all [[creature]]s in the fog concealment. (Attackers have 20% miss chance.) [[Creature]]s immune to poison are undamaged by this [[spell]].<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterV.png<br />
|Name = [[Summon Monster V]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Bearded Devil]], [[Medium Earth Elemental]], [[Umbral Worg]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrystalCone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Teleport.png<br />
|Name = [[Teleport]]<br />
|School = Conjuration<br />
|Description = Lets you pick from several destinations (In town only.) useful to [[Wizard]]s and [[Sorcerer]]s. (The marketplace, your class trainers, etc.)<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DominatePerson.png<br />
|Name = [[Dominate Person]]<br />
|School = Enchantment<br />
|Description = You can control the actions of any humanoid creature that fails its [[Will save]] through a telepathic link that you establish with the subject’s mind. Dominate acts like [[Charm Person]], with additional [[Will save]]s every 15 to 30 seconds, but the creature will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Feeblemind.png<br />
|Name = [[Feeblemind]]<br />
|School = Enchantment<br />
|Description = [[Creature]]’s [[Intelligence]] and [[Charisma]] drops to 1. A successful [[Will saving throw]] [[negate]]s this effect.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonster.png<br />
|Name = [[Hold Monster]]<br />
|School = Enchantment<br />
|Description = This spell functions like [[Hold Person]], except that it affects any living [[creature]] that fails its [[Will save]]. The enemy is aware, but it can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MindFog.png<br />
|Name = [[Mind Fog]]<br />
|School = Enchantment<br />
|Description = Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 competence penalty to [[Will save]]s. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BallLightning.png<br />
|Name = [[Ball Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = Launches one 3 feet sphere of lightning, dealing 1d3+3 electricity damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ConeOfCold.png<br />
|Name = [[Cone of Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d3+3 points of cold damage per [[caster level]]. (Maximum damage 15d3+45.) A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Arcane Spell Cyclonic Blast.png<br />
|Name = [[Cyclonic Blast]]<br />
|School = Evocation<br />
|Description = You send a twisting torrent of wind toward your enemies that deals 1d3+3 damage per [[caster level]] (Maximum damage 80 to 120 at caster level 20) to [[target]]s in its path. A successful [[Reflex save]] reduces the damage by [[half]]. If the [[target]] fails its [[Reflex save]], it must make a [[Ability check|Strength check]] or [[Ability check|Dexterity check]] to [[negate]] be knocked [[Prone]]. The [[spell]] also clears away all lingering effects in its path, such as clouds and [[Wall of Fire]] of both friends and foes.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Eladars Electric Surge.png<br />
|Name = [[Eladar's Electric Surge]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = The target's body is wracked with powerful electric shocks, dealing 1 to 6 electric damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = NiacsBitingCold.png<br />
|Name = [[Niac's Biting Cold]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per [[caster level]] every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.<br />
|Components = CrystalCone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Arcane Spell Prismatic Ray.png<br />
|Name = [[Prismatic Ray]]<br />
|School = Evocation <br /> <small>(Acid, Electricity, Fire) </small><br />
|Description = A shining ray of multicolored light blinds [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Ray|For Complete Description]]<br />
<!-- These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfPain.png<br />
|Name = [[Symbol of Pain]]<br />
|School = Necromancy <br /> (Evil)<br />
|Description = You create a reddish symbol of power in the air, and it's activated by an enemy who comes into range of it inflicting severe pain on all nearby enemies. The pain causes -4 penalty on [[Attack roll]]s, [[Saving throw]]s, and [[Skill check]]s, lasts 30 seconds plus 12 seconds per [[caster level]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrystalCone.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WavesOfFatigue.png<br />
|Name = [[Waves of Fatigue]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Fatigued]]. [[Fatigued]] [[creature]]s take a -2 penalty to [[Strength]] and [[Dexterity]].<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairLightDamageMass.png<br />
|Name = [[Repair Light Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 1d6+2 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 6==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = GlobeOfInvulnerability.png<br />
|Name = [[Globe of Invulnerability]]<br />
|School = Abjuration<br />
|Description = As [[Lesser Globe of Invulnerability]], but spells of level 4 and under fail to target anyone located within the globe, meanwhile any type of spell can be cast through or out of the magical globe.<br />
|Components = CrushedBlackPearl.png<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterDispelMagic.png<br />
|Name = [[Greater Dispel Magic]]<br />
|School = Abjuration<br />
|Description = Removes ongoing [[spell]]s that have been cast on a target. You must make a [[caster level check]] of 1d20+your [[caster level]] (Maximum [[caster level]] 20.) of [[DC]] 11+[[spell]]'s [[caster level]] to remove an effect. In addition, this [[spell]] can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.<br />
If cast on a spell ward trap, this spell will reduce the level of the trap by 1 to 4 (1d4 levels). If the level of the trap is reduced to 0, the trap is disabled.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = AcidFog.png<br />
|Name = [[Acid Fog]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = A billowing mass of misty vapors [[slow]]s movement, obscures sight, giving all creatures in the fog concealment (Attackers have 20% miss chance.), and causes 2d6 acid damage every 2 seconds to [[target]]s within the cloud. Creature entering the cloud also suffers a -4 penalty to their [[Armor Class]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVI.png<br />
|Name = [[Summon Monster VI]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Eladrin Bralani, Fiendish [[Troll]], Large Water [[Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = TrueSeeing.png<br />
|Name = [[True Seeing (spell)|True Seeing]]<br />
|School = Divination<br />
|Description = You confer on the [[ally]] the ability to see things as they actually are. This allows the [[target]] to notice secret doors hidden by magic, see the exact location of creatures hidden by [[Blur]] or [[Displacement]] effects, and see [[Invisible]] [[creature]]s or objects normally.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterHeroism.png<br />
|Name = [[Greater Heroism]]<br />
|School = Enchantment<br />
|Description = This spell imbues a single ally creature with great bravery and morale in battle. The target gains a +4 morale bonus on [[attack roll]]s, [[save]]s, and [[skill check]]s. The target also receives [[temporary hit point]]s equal to the [[caster level]] and immunity to fear.<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SuggestionMass.png<br />
|Name = [[Suggestion, Mass (spell)|Suggestion, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Suggestion (spell)|Suggestion]] on multiple enemies. The actions of affected enemies are influenced by you, allowing you to suggest that they fight as your [[Ally|allies]] for 6 seconds per [[caster level]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfPersuasion.png<br />
|Name = [[Symbol of Persuasion]]<br />
|School = Enchantment<br />
|Description = You create a pinkish symbol of power in the air, and it's activated by an enemy who comes into range of it, applying a charm effect to all nearby [[target]]s for 6 seconds per [[caster level]] or until the symbol expires. Each [[target]] can make a [[Will save]] to [[negate]] the effect. The symbol dissipates 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ChainLightning.png<br />
|Name = [[Chain Lightning]]<br />
|School = Evocation <br /> (Electricity)<br />
|Description = An electrical discharge strikes a primary target for 1d3+3 per [[caster level]] electrical damage, then arcs to other nearby targets hitting each of them with a similar lightning bolt. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OtilukesFreezingSphere.png<br />
|Name = [[Otiluke's Freezing Sphere]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = A frigid globe of cold energy streaks towards a target. On impact it explodes, causing 1d3+3 cold damage per [[caster level]] (Maximum damage of 80 to 120 at caster level 20) to targets in the area. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = ShadowWalk.png<br />
|Name = [[Shadow Walk]]<br />
|School = Illusion<br />
|Description = Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this [[spell]] is active, you move 50% faster than normal, and your outline appears faint and you are harder to hit. Attacking another [[creature]], or otherwise interacting with objects shunts you back to the Material Plane.<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = CircleOfDeath.png<br />
|Name = [[Circle of Death]]<br />
|School = Necromancy<br />
|Description = Snuffs out the life force of living creatures in the area. Creatures can avoid this effect by making a successful [[Reflex save]]. Creatures that fail the [[Reflex save]] make another [[Fortitude save]]. They are killed immediately if the [[Fortitude save]] is failed or suffer 1d4 negative levels if they succeed on the second saving throw.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CreateUndead.png<br />
|Name = [[Create Undead]]<br />
|School = Necromancy<br />
|Description = Create [[undead]] minions to do your bidding.<br />
|Components = BlackOnyx.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Necroticray.png<br />
|Name = [[Necrotic Ray]]<br />
|School = Necromancy<br />
|Description = A negative energy ray that does 1d4+4 negative damage per [[caster level]] to a living enemy. A successful [[Fortitude save]] reduces the damage by [[half]]. The ray also suppresses the life force of any living creature it strikes, granting it 1 [[negative level]].<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SymbolOfFear.png<br />
|Name = [[Symbol of Fear]]<br />
|School = Necromancy<br />
|Description = You create a purple symbol of power in the air, and it's activated by an enemy who comes into range of it. It applies the [[Conditions|condition]] [[Cowering]] to all nearby opponents for 6 seconds per [[caster level]] or until the symbol expires. Each enemy can make a [[Will save]] to [[negate]] this [[Conditions|condition]]. The symbol dissipates in 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = UndeathToDeath.png<br />
|Name = [[Undeath to Death]]<br />
|School = Necromancy<br />
|Description = Destroys [[undead]] [[creature]]s in the [[area of effect]]. A successful [[Will save]] [[negate]]s this effect.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = BearsEnduranceMass.png<br />
|Name = [[Bear's Endurance, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bear's Endurance]] on multiple targets giving a +4 [[enhancement bonus]] to [[Constitution]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = BullsStrengthMass.png<br />
|Name = [[Bull's Strength, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Bull's Strength]] on multiple targets giving a +4 [[enhancement bonus]] to [[Strength]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = CatsGraceMass.png<br />
|Name = [[Cat's Grace, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Cat's Grace]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Dexterity]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Disintegrate.png<br />
|Name = [[Disintegrate]]<br />
|School = Transmutation<br />
|Description = A sickly green ray emanates forth, doing 2d3+6 damage per [[caster level]] to the target. (Maximum damage 40d3+120.) Anything reduced to 0 hit points is disintegrated. A successful [[Fortitude save]] reduces this damage to 6d3+12.<br />
|Components = CrushedBlackPearl.png<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = EaglesSplendorMass.png<br />
|Name = [[Eagle's Splendor, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Eagle's Splendor]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Charisma]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = FleshToStone.png<br />
|Name = [[Flesh to Stone]]<br />
|School = Transmutation<br />
|Description = Turns a single fleshy [[target]] into a mindless, inert statue in a [[Petrified]] [[Conditions|condition]]. In stone form, [[creature]]s are much more difficult to damage ([[Damage Reduction]] 10/Adamantine.), but are [[Helpless]]. Only [[creature]]s made of flesh are affected by this [[spell]]. This effect lasts 60 seconds plus 10 seconds per [[caster level]], but the [[target]] has a chance to remake its [[Fortitude save]] every 24 seconds.<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FoxsCunningMass.png<br />
|Name = [[Fox's Cunning, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Fox's Cunning]] on multiple targets, giving a +4 enhancement bonus to [[Intelligence]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OwlsWisdomMass.png<br />
|Name = [[Owl's Wisdom, Mass]]<br />
|School = Transmutation<br />
|Description = Casts [[Owl's Wisdom]] on multiple targets, giving a +4 [[enhancement bonus]] to [[Wisdom]] to each of them for 1 minute per [[caster level]].<br />
|Components = CrushedBlackPearl.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = Reconstruct.png<br />
|Name = [[Reconstruct]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Repairs the ally [[Construct]], restoring 10 [[Hit point|Hit Points]] per [[caster level]] (Maximum [[caster level]] 15.), while simultaneously granting the [[Construct]] an increase in attack speed for a short time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairModerateDamageMass.png<br />
|Name = [[Repair Moderate Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 2d6+4 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 30.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = StoneToFlesh.png<br />
|Name = [[Stone to Flesh]]<br />
|School = Transmutation<br />
|Description = Restores a [[Petrified]] [[creature]], such as 1 affected by the [[Flesh to Stone]] [[spell]] to its normal state.<br />
|Components = CrushedBlackPearl.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Icon Spell Tenser's Transformation.png<br />
|Name = [[Tenser's Transformation]]<br />
|School = Transmutation<br />
|Description = Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 [[alchemical bonus]] to [[Strength]], [[Dexterity]], and [[Constitution]], a +6 [[alchemical bonus]] to [[Armor Class]], and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.<br />
|Components = PotionOfBullsStrength.png<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 7==<br />
<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Banishment.png<br />
|Name = [[Banishment]]<br />
|School = Abjuration<br />
|Description = Allows casting a more powerful version of the [[Dismissal]] [[spell]] on multiple [[target]]s. A successful [[Will save]] [[negate]]s this effect. ([[DC]]=[[spell]]'s save [[DC]]-[[creature]]'s [[Hit Dice|Hit Die]]+[[caster level]].)<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ProtectionFromElementsMass.png<br />
|Name = [[Protection from Elements, Mass]]<br />
|School = Abjuration<br />
|Description = Casts [[Protection from Elements]] on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per [[caster level]], or until 12 points of energy per [[caster level]] (Maximum [[caster level]] 10) for each energy type has been absorbed.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = GreaterTeleport.png<br />
|Name = [[Greater Teleport]]<br />
|School = Conjuration<br />
|Description = Confers to the [[Player character|Player Characters]] in the [[area of effect]] the option to be transported to 1 of a variety of locations.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SummonMonsterVII.png<br />
|Name = [[Summon Monster VII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Djinn, Efreet, Huge [[Earth Elemental]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = PowderedRuby.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HoldPersonMass.png<br />
|Name = [[Hold Person, Mass]]<br />
|School = Enchantment<br />
|Description = Casts [[Hold Person]] on multiple targets. Affected enemies that fail his [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds. All attacks against a held opponent follow the rules of [[helpless]] opponents.<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosSphereOfDancing.png<br />
|Name = [[Otto's Sphere of Dancing]]<br />
|School = Enchantment<br />
|Description = A magical sphere that compels all enemies who enter it to dance. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordBlind.png<br />
|Name = [[Power Word: Blind]]<br />
|School = Enchantment<br />
|Description = A single word of power is uttered, causing your [[target]] to become [[Blinded]]. [[Creature]]s are [[Blinded]] for at least 6+6d4 seconds, and players are [[Blinded]] for at least 4+1d6 seconds. [[Creature]]s with more than 100,000 [[Hit point|Hit Points]] are unaffected by Power Word: Blind.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfStunning.png<br />
|Name = [[Symbol of Stunning]]<br />
|School = Enchantment<br />
|Description = You create a symbol of power in the air, and it's activated by a [[target]] approaching. All [[target]]s entering the [[area of effect]] are [[Stunned]] for 6d6 seconds or until the symbol expires. A successful [[Will save]] [[negate]]s this [[Conditions|condition]]. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = DelayedBlastFireball.png<br />
|Name = [[Delayed Blast Fireball]]<br />
|School = Evocation <br /> (Fire)<br />
|Description = Creates a ball of fire that detonates on impact, causing an explosion of flame that does 1d3+3 fire damage per [[caster level]] (Maximum damage 20d3+60.) to targets around it. A successful [[Reflex save]] reduces the damage by [[half]].<br />
|Components = PowderedRuby.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PrismaticSpray.png<br />
|Name = [[Prismatic Spray]]<br />
|School = Evocation <br /><small>(Acid, Electricity, Fire)</small><br />
|Description = Prismatic Spray is a conical version of [[Prismatic Ray]] so [[area of effect]] and able to strike multiple targets. A shining blast of multicolored light [[blinded|blinds]] [[creature]]s with 8 [[Hit Dice|Hit Die]] or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. [[Prismatic Spray|For Complete Description]]<br />
<!--These 7 effects are detailed as follows: Red Ray: 4*[[caster level]] fire damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Orange Ray: 5*[[caster level]] acid damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Yellow Ray: 6*[[caster level]] electrical damage, a successful [[Reflex save]] reduces the damage dealt by [[half]], Green Ray: Instant [[Death]] (Ignores [[Death]] immunity.), deals [[Constitution]] damage on a successful [[Fortitude save]] (Poison effect [[negate]]d by Poison Immunity.), Blue Ray: Turns victim to stone, [[Fortitude save]] [[negate]]s, Indigo: Victim is stricken with Fear status, [[Will save]] [[negate]]s, Violet: Sends victim to another plane (Instant [[Death]], ignores [[Death]] Immunity.), [[Will save]] [[negate]]s.--><br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = InvisibilityMass.png<br />
|Name = [[Invisibility, Mass]]<br />
|School = Illusion<br />
|Description = Casts [[Invisibility (spell)|Invisibility]] on multiple [[Ally|allied]] [[creature]]s, rendering the [[creature]]s [[Invisible]] for 1 minute per [[caster level]]. Attacking a [[target]], or using an object (Door, lever, etc.) removes this [[Conditions|condition]].<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Extend = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = ControlUndead.png<br />
|Name = [[Control Undead]]<br />
|School = Necromancy<br />
|Description = You bring a single [[undead]] under your control for a long time. A [[Will save]] [[negate]]s this effect. Controlled [[undead]] gets an additional [[Will save]] every 2 minutes.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = FingerOfDeath.png<br />
|Name = [[Finger of Death]]<br />
|School = Necromancy<br />
|Description = Slays one living enemy. Those that succeed on a [[Fortitude save]] instead are dealt 8 to 12 negative energy damage per [[caster level]] (Maximum [[caster level]] 25.).<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
<br />
|SpellIcon = SymbolOfWeakness.png<br />
|Name = [[Symbol of Weakness]]<br />
|School = Necromancy<br />
|Description = You create a greenish symbol of power in the air, and it's activated by an enemy who comes into range of it, weakening all nearby enemies by inflicting a 3d6 penalty to [[Strength]]. Each enemy can make a [[Fortitude save]] to [[negate]] the effect. The symbol dissolves 20 seconds after being triggered, or in 5 minutes otherwise.<br />
|Components = PowderedRuby.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = WavesOfExhaustion.png<br />
|Name = [[Waves of Exhaustion]]<br />
|School = Necromancy<br />
|Description = Waves of negative energy cause all living [[creature]]s to become [[Exhausted]]. [[Exhausted]] [[creature]]s take a -6 penalty to [[Strength]] and [[Dexterity]], and move at 50% speed.<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = RepairSeriousDamageMass.png<br />
|Name = [[Repair Serious Damage, Mass]]<br />
|School = Transmutation <br /> (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 3d6+6 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 35.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 8==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|SpellIcon = Blackdragonbolt.png<br />
|Name = [[Black Dragon Bolt]]<br />
|School = Conjuration <br /> (Acid)<br />
|Description = Deals 1 to 3 acid damage per caster level (up to a max of 25 to 75 at caster level 25) every 2 seconds for 6 seconds to an enemy with a powerful bolt of corrosive acid. This spell has double range.<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = IncendiaryCloud.png<br />
|Name = [[Incendiary Cloud]]<br />
|School = Conjuration <br /> (Fire)<br />
|Description = A cloud of roiling smoke and white-hot embers, obscuring the sight of all [[target]]s within its effect and dealing 2d4 + 1 per [[caster level]] of fire damage every 2 seconds. Creatures entering the cloud must save vs [[reflex]] or become [[blinded]] until they leave the cloud.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterVIII.png<br />
|Name = [[Summon Monster VIII]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: Bezekira, Greater Air [[Elemental]], [[Orthon]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = BitOfSunstone.png<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sp trapthesoul selector.png<br />
|Name = [[Trap the Soul]]<br />
|School = Conjuration<br />
|Description = Forces a [[creature]]'s life force and its material body into a gem on a failed [[Will save]]. Although this essentially 'kills' the [[target]], it is not a [[Death]] effect and functions on [[creature]]s such as [[Undead]]. (But not most [[Construct]]s.) This [[spell]] requires a [[Khyber Dragonshard]] as a special [[material component]], and has 3 versions which use different sizes of dragonshards depending on the [[Hit Dice|Hit Die]] of the [[target]]. (1-10, 11-20, and 20-30.)<br />
|Components = QuestionIcon.png<br />
|Enlarge = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = CharmMonsterMass.png<br />
|Name = [[Charm Monster, Mass]]<br />
|School = Enchantment<br />
|Description = A group of enemy monsters are charmed and will fight as trusted friends and allies. Charmed monsters get additional saves every 3d6+12 seconds. A successful [[Will save]] [[negate]]s this effect.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = OttosIrresistibleDance.png<br />
|Name = [[Otto's Irresistible Dance]]<br />
|School = Enchantment<br />
|Description = This [[spell]] makes it impossible for the enemy to do anything other than caper and prance in place.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Stun]]<br />
|School = Enchantment<br />
|Description = [[Stunned|Stuns]] a target, according to its [[Hit point|Hit Points]]. [[Creature]]s with 150 or fewer current [[Hit point|Hit Points]] are [[stunned]] for 4 to 32 seconds, [[creature]]s with 151 to 300 [[Hit point|Hit Points]] are [[stunned]] for 2 to 16 seconds, and [[creature]]s with more than 301 hp are [[stunned]] for 8 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = GreaterShout.png<br />
|Name = [[Greater Shout]]<br />
|School = Evocation <br /> (Sonic)<br />
|Description = Emits an ear-splitting yell that deafens and deals 5d6+30 sonic damage and stuns targets in its path. A successful [[Fortitude save]] [[half|halves]] the damage and [[negate]]s stun.<br />
|Empower_Spell = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = PolarRay.png<br />
|Name = [[Polar Ray]]<br />
|School = Evocation <br /> (Cold)<br />
|Description = Strikes a creature for 1d3+3 cold damage per [[caster level]]. (Maximum [[caster level]] 25.)<br />
|Empower_Spell = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = Sunburst.png<br />
|Name = [[Sunburst]]<br />
|School = Evocation <br /> (Light)<br />
|Description = Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all [[creature]]s 6d6 points of light damage in addition to [[Blinded|blinding]] them. [[Ooze]]s and [[Undead]] take 1d3+3 light damage per [[caster level]]. A successful [[Reflex save]] reduces the damage by [[half]] and [[negate]]s the [[Conditions|condition]] [[Blinded]]. Light fearing [[Undead]] may be instantly destroyed by this [[spell]] if it fails its [[Saving throw|save]].<br />
|Components = BitOfSunstone.png<br />
|Empower_Healing = <br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = HorridWilting.png<br />
|Name = [[Horrid Wilting]]<br />
|School = Necromancy<br />
|Description = This [[spell]] evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per [[caster level]]. (Maximum damage 20d3+60.) This [[spell]] is especially devastating to water type outsiders like [[Water elemental|Water Elemental]]s, and to [[Plant]]s which instead take 1d4+4 points of damage per [[caster level]]. (Maximum damage 20d4+80.)<br />
|Components = BitOfSunstone.png<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Heighten = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = SymbolOfDeath.png<br />
|Name = [[Symbol of Death]]<br />
|School = Necromancy<br />
|Description = You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all targets inside the symbol will suffer a single negative level. You can cause your enemies to run out and back in the symbol several times to stack up consecutive negative levels upon them, they will suffer one additional one each time they run through. A symbol will persist for around 5 minutes until triggered. Once triggered a symbol's powere begin to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together.<br />
|Components = BitOfSunstone.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = RepairCriticalDamageMass.png<br />
|Name = [[Repair Critical Damage, Mass]]<br />
|School = Transmutation (Repair)<br />
|Description = Transmutes the structure of living [[Construct]] [[Ally|allies]] to repair 4d6+8 [[Hit point|Hit Points]] plus 1 per [[caster level]]. (Maximum [[caster level]] 40.)<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
==Level 9==<br />
{{SpellBookHeader|99CCFF|99CCFF}}<br />
{{SpellBook1<br />
|rowcolor = <br />
|SpellIcon = MordenkainensDisjunction.png<br />
|Name = [[Mordenkainen's Disjunction]]<br />
|School = Abjuration<br />
|Description = A powerful force disrupts magical effects on the target, removing ongoing [[spell]]s that have been cast on a target. You must make a [[caster level]] check of 1d20+your [[caster level]] (No maximum.) versus 11+the [[spell]]'s [[caster level]] to remove a [[spell]] effect, and your target must make a [[Will save]] for each equipped item or all magical properties on them are temporarily disabled. Very slow cast time.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = PowerWordKill.png<br />
|Name = [[Power Word: Kill]]<br />
|School = Conjuration<br />
|Description = A single word causes the [[death]] of a single enemy with no saving throw allowed. Cooldown timer of 210 seconds.<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = SummonMonsterIX.png<br />
|Name = [[Summon Monster IX]]<br />
|School = Conjuration<br />
|Description = Summons 1 Monster from 3 choices: [[Ghaele Eladrin race|Eladrin Ghaele]], Elder [[Fire Elemental]], [[Hezrou]] to fight for you for 10 minutes. You can only have 1 summoned [[creature]] of any type serving you at a time. Summoning a new [[creature]] of any type will return the previous one to its home plane.<br />
|Components = SnakeskinGlove.png<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = DominateMonster.png<br />
|Name = [[Dominate Monster]]<br />
|School = Enchantment<br />
|Description = Telepathically controls the actions of a living enemy that fails its [[Will save]], causing it to change sides. Dominate acts like [[Charm Monster]], but the target only gains an additional [[Will saving throw]] every 15 to 30 seconds. The creature has less chance to break free and will follow you throughout the dungeon.<br />
|Enlarge = y<br />
|Extend = y<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|SpellIcon = HoldMonsterMass.png<br />
|Name = [[Hold Monster, Mass]]<br />
|School = Enchantment<br />
|Description = As [[Hold Monster]], but for multiple targets. Enemies that fail its [[Will save]] become paralyzed and can take no actions for a maximum of 6 seconds per [[caster level]]. The enemy may attempt to make a new [[Will save]] every 3 seconds.<br />
|Components = SnakeskinGlove.png<br />
|Enlarge = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = MeteorSwarm.png<br />
|Name = [[Meteor Swarm]]<br />
|School = Evocation <br /> (Fire + Force)<br />
|Description = Chunks of flaming stone crush and burn your enemies causing 4 spheres of 2 ft. diameter explode on impact, each meteor deals 6d3+18 fire damage (A successful [[Reflex save]] reduces the damage by [[half]].), and 2d3+6 bludgeoning damage (No [[Saving throw|save]].) to targets in the area.<br />
|Empower_Spell = y<br />
|Enlarge = y<br />
|Maximize = y<br />
|Quicken = y<br />
}}<br />
|-<br />
|colspan="12" align=center bgcolor=#99CCFF height=5px|<br />
|-<br />
{{SpellBook1<br />
|SpellIcon = EnergyDrain.png<br />
|Name = [[Energy Drain]]<br />
|School =Necromancy<br />
|Description = A black ray of crackling negative energy suppresses the life force of any living [[creature]] it strikes, granting an enemy 2d4 [[negative level]]s. If the [[target]] has as many [[negative level]]s as its [[Hit Dice|Hit Die]], it [[Death|dies]]. Each [[negative level]] gives a [[creature]] -2 penalty on [[attack roll]]s, [[saving throw]]s, [[Skill check]]s, [[Ability check]]s and -1 to effective level. [[Negative level]]s stack.<br />
|Quicken = y<br />
}}<br />
{{SpellBook1<br />
|rowcolor = CCE5FF<br />
|SpellIcon = WailOfTheBanshee.png<br />
|Name = [[Wail of the Banshee]]<br />
|School = Necromancy<br />
|Description = You emit a terrible scream, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful [[fortitude save]], the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active.<br />
|Heighten = y<br />
|Quicken = y<br />
}}<br />
|}<br />
<br />
[[Category:Spells]]</div>DogManiahttps://ddowiki.com/index.php?title=Item:Legendary_Ring_of_Flickering_Steel&diff=402088Item:Legendary Ring of Flickering Steel2018-12-06T15:07:38Z<p>DogMania: </p>
<hr />
<div><br />
<br />
{{Named item|Jewelry<br />
| name = Legendary Ring of Flickering Steel<br />
| minlevel = 29<br />
| type = Ring<br />
| slot = Finger<br />
| bind = {{Bind|bta}}<br />
| dur = <br />
| material = Steel<br />
| hardness = 49<br />
| cost = 11,601pp<br />
| weight = 0.10 lbs<br />
| epic = no<br />
| quest = Lost at Sea<br />
| end reward = <!-- Any 1 of these 3 required. Leave blank if not used--><br />
| turn in = <!-- Leave blank if not used--><br />
| chest = End chest<br />
| enhancements = <br />
* {{Absorption|Electricity|47}}<br />
* {{Elemental Resistance|Electric|76}}<br />
* {{hp|Vitality|67}}<br />
* {{Sheltering|12|Quality|Magical}}<br />
* {{Augment|Blue}}<br />
| crafting = <br />
| craftingupgrade = <br />
| description = <br />
| pic = Legendary Ring of Flickering Steel shown.jpg<br />
| picdesc = Legendary Ring of Flickering Steel.png<br />
| tips = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=Item:Legendary_Ring_of_Flickering_Steel&diff=402087Item:Legendary Ring of Flickering Steel2018-12-06T15:06:43Z<p>DogMania: </p>
<hr />
<div>{{Lamannia}}<br />
<br />
{{Named item|Jewelry<br />
| name = Legendary Ring of Flickering Steel<br />
| minlevel = 29<br />
| type = Ring<br />
| slot = Finger<br />
| bind = {{Bind|bta}}<br />
| dur = <br />
| material = Steel<br />
| hardness = 49<br />
| cost = 11,601pp<br />
| weight = 0.10 lbs<br />
| epic = no<br />
| quest = Lost at Sea<br />
| end reward = <!-- Any 1 of these 3 required. Leave blank if not used--><br />
| turn in = <!-- Leave blank if not used--><br />
| chest = End chest<br />
| enhancements = <br />
* {{Absorption|Electricity|47}}<br />
* {{Elemental Resistance|Electric|76}}<br />
* {{hp|Vitality|67}}<br />
* {{Sheltering|12|Quality|Magical}}<br />
* {{Augment|Blue}}<br />
| crafting = <br />
| craftingupgrade = <br />
| description = <br />
| pic = Legendary Ring of Flickering Steel shown.jpg<br />
| picdesc = Legendary Ring of Flickering Steel.png<br />
| tips = <br />
}}</div>DogManiahttps://ddowiki.com/index.php?title=In_development&diff=398459In development2018-10-10T17:38:01Z<p>DogMania: /* Update ?? */</p>
<hr />
<div>{{Top}}<br />
Here we list all references to upcoming changes, some are specific to particular updates, others are general.<br />
* When adding content always remember to link to the quoted text in order to verify the findings.<br />
* Brief information is placed in the Annual Quarterly Release Schedule.<br />
* Quotes are placed in the Next Release Information.<br />
* Next release is updated after each update becomes public.<br />
<br />
== Release schedule ==<br />
* Each year contains four updates: Spring, Summer, Autumn & Winter.<br />
** Note they did not deliver 4 updates promised per year in 2017, and the promise were made while the game was still run by Turbine Inc, no confirmation yet from SSG. 2017 had Update 34 (released January 2017, delayed from 2016 Q4) and Update 35 to 37.<br />
* Specific and confirmed information should be placed here with links.<br />
<br />
=== Speculative info ===<br />
* [[Kobold (speculation)|Kobold]]<br />
* [[Psion (speculation)|Psion]]<br />
* [[Tiefling (speculation) |Tiefling]]<br />
* Third artificer tree was presented to the council on Friday, Jan 5, 2018, based off of {{Developer|Cordovan}}'s live stream and from a different live stream {{Developer|Steelstar}} claimed he would like the third tree to be a defensive one.<br />
<br />
== Annual schedule: 2018 ==<br />
{|style="border: 2px #88CC88 solid; border-top: 2px solid #88CC88 ; border-bottom: 2px solid #88CC88 ; border-right: 2px solid #88CC88 ; margin: 2px; " width="100%" align=center<br />
|-align=left<br />
!width=100% colspan=2|<br />
|-align=left style="background-color: #CCFFAA;"<br />
|<br />
{{forums|493698}} - Plans for 2018<br />
<br />
* Update 38: Q1 2018/TBD <br />
* Update 39: Q2 2018/TBD <br />
* Update 40: Q3 2018/TBD <br />
* Update 41: Q4 2018/TBD <br />
|}<br />
<br />
== Future updates ==<br />
<br />
== Update ?? ==<br />
{{Update in development|??|status=Future|Q1|2019|<br />
** [[Sharn]] Expansion Pack (City of Towers) {{Ref|1={{Developer|Severlin}} on {{OnYouTube|v=ljsnozQ76ME|label=massivelyop via YT}}}}<br />
*** Tiefling Race with sorc or bard iconic<br />
** [[Wood Elf|Wood elves]] and a new "racial variant" system {{OnYouTube|v=TeFyhaom4SM}}<br />
** Appearance of [[Half-elf|Half-elves]] and [[Purple Dragon Knight]]s because they're "universally hated" {{OnYouTube|v=TeFyhaom4SM}}<br />
** [[Travelarium]] ("put on the side" due to gameplay experience disappointments) {{OnYouTube|v=TeFyhaom4SM}} {{Forums|479981}}<br />
}}<br />
<br />
=== Update 41 ===<br />
{{Update in development|41|status=Future|Q4|December 2018|<br />
** ...<br />
}}<br />
<br />
=== Update 40 ===<br />
{{Update in development|40|status=Future|Q3|October 2018|<br />
** [[The Night Revels]]{{Ref|1={{Developer|Severlin}} on {{OnYouTube|v=ljsnozQ76ME|label=massivelyop via YT}}}}<br />
*** 2? new dungeons - including a [[Spectral Dragon]] dungeon<br />
** New raid not tied to [[The Night Revels|TNR]]<br />
** Visible and cosmetic [[cloaks]]: {{OnYouTube|v=TeFyhaom4SM}}<br />
}}<br />
<br />
== 2018 update archive ==<br />
<br />
=== Update 39 ===<br />
{{Update released|39|status=Released|Q2|July 18th, 2018|<br />
** ...<br />
}}<br />
<br />
=== Update 38 ===<br />
{{Update released|38|status=Released|Q1|April 11th, 2018|<br />
** ...<br />
|collapsed=true<br />
}}<br />
<br />
== 2017 update archive ==<br />
=== [[Mists of Ravenloft]] expansion/Update 37 ===<br />
{{Update released|37|status=Released|Q3|December 2017|<br />
[[File:Logo Ravenloft Facebook.png|thumb|right|250px|Expansion logo]]<br />
'''Release Date'''<br />
* (Ambition:) Before Halloween 2017, depending on how well LotRO Mordor expansion goes (https://youtu.be/N290xlKBabk?t{{=}}1103)<br />
* (Expected:) by the end of 2017 or very early 2018<br />
<br />
'''Contents'''<br />
* Ravenloft will be level 10 and level 30+ so players at cap have stuff to do. We will have a special "veteran status" option during the launch of Ravenloft that allows players to create level 10 characters and go right there.--{{Forums|p=5970957}}<br />
* [[Barovia]] wilderness area in development, its listing to the in-game Compendium UI leaked on Lamannia<br />
* Also possibly 2 raids - Strahd von Zarovich and Baba Yaga as antagonists<br />
<pre>(Standard): Raid Completions:<br />
DNT Story Quest For raid_strahd : 0<br />
DNT Story Quest For raid_baba : 0</pre><br />
<br />
'''Characters'''<br />
* New level 10 [[Veteran Status]]<br />
<br />
'''Items'''<br />
* [[Sentient Weapon]]s are included as customizable reward<br />
** Some sort of progression mechanic for these were also planned to be included but scrapped (?)<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 36 Patch 3===<br />
{{Update released|36 Patch 3|status=Future|Q3|October 17th, 2017|<br />
** Bug fixes<br />
** [[The Night Revels]] update<br />
|collapsed=true<br />
}}<br />
'''Things previewed with U36P3 but will be included with U37'''<br />
<br />
{{Forums|490207}}<br />
* [[Aasimar]] race (confirmed in a {{Forums|p=5991817|label=live stream}})<br />
* [[Vistani Knife Fighter enhancements]] ({{OnWikipedia|Vistani}})<br />
** New universal enhancement tree (like [[Harper Agent enhancements]]), focusing on daggers. Also a wink towards throwers.<br />
** Brand new combat animations with daggers pointing downwards.<br />
* New Cosmetics (Barovian Noble and Vampire Hunter), New Pets<br />
<br />
=== Update 36 Patch 2===<br />
{{Update released|36 Patch 2|status=Released|Q3|September 27, 2017|<br />
** Divine Pass including Cleric [[domain]]s - {{Forums|488730}} and Favored Soul base class improvements - {{Forums|488727}}<br />
** [[Mimic Hunt]] update<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 36 ===<br />
{{Update released|36|status=Released|Q2|July 12, 2017|<br />
** The Mines of Tethyamar ([[Forgotten Realms]]).<br />
|collapsed=true<br />
}}<br />
<br />
=== Update 35 ===<br />
{{Update released|35|status=Released||March 16th, 2017|<br />
** [[Dragonborn (speculation)|Dragonborn]]<br />
** Anniversary challenge available again<br />
** New raid and two dungeons<br />
|collapsed=true}}<br />
<br />
Things not included/pulled from U35:<br />
<br />
'''UI/QoL'''<br />
* [[Harpers' Travelarium]]<br />
** New Building in:<br />
*** [[Marketplace]] (north) - next to [[Teleporter]] and [[Ship Portal]]<br />
*** [[Eveningstar]] in center plaza next to [[Hireling Vendor]] called [[Harper's Travelarium]]<br />
<br />
* Questing hub<br />
** created to help people figure out where to go and what to do <br />
** hub will help get to quest entrances more quickly. <br />
** We don't have a name for this new system yet<br />
** We'll be talking a lot more about it in the coming weeks.<br />
<br />
* Character Bank Storage ''- previewed but '''pulled from U35'''''<br />
** Updating to user interface used for [[Shared Account Bank]] and [[Crafting Storage]] <br />
** Improved look and functionality<br />
** Additional character bank storage space in the near future<br />
<br />
'''Event'''<br />
* Possible updates to all festivals / events in the update that takes them live<br />
<br />
== Developer quotes ==<br />
=== March 2017 Bank update to be pulled from U35 ===<br />
{{Quote|developer=Cordovan|source={{Forums|p=5949768|display=0}}|quote=<br />
It is likely we will be pulling the new character bank from Update 35, and will not bring out an updated UI with additional bank space until we resolve at least some of the community's concerns over it.<br />
}}<br />
<br />
=== DDO Producer's Letter - September 2016 ===<br />
''See [[Producer letter/September 2016]]''<br />
<br />
=== 7 Sept 2016 Tree trimming and Wolf training ===<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867366|display=0}}|date=09-07-2016, 10:58 AM|quote=Some interesting opinions there! Let's break that down:<br />
<br />
Wolf/Tree build fixes are coming.<br />
The timing has less to do with the severity or priority and more to do with the complexity.<br />
Yes, there is time to fix Warlock before broken Druid abilities. It takes less time to repair a crack than rebuild an entire wall.<br />
<br />
Planned Warlock changes are based primarily on data collection and testing.<br />
Warlocks aren't the most powerful damage-dealers in the game right now, but neither are Paladins or Barbarians.<br />
For that matter, we really haven't been hearing that "Melee players are upset that their OP Paladins and Barbarians aren't miles ahead of all the Casters anymore" at all. Even if we had, it would not be the sole deciding factor.<br />
<br />
Endgame is not the only measure that counts.<br />
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.<br />
<br />
<br />
Anyway! <br />
<br />
Hope everyone is having a fine morning.}}<br />
<br />
=== 7 Sept 2016 Warlock Balance ===<br />
{{Quote|developer=Steelstar|source={{Forums|p=5867300|display=0}}|date=09-07-2016, 07:55 AM|quote=Relatively small, targeted balance adjustments to Warlock (especially Enlightened Spirit) are in the works for sometime after U32.}}<br />
<br />
=== 6 Sept 2016 Livestream / Podcast ===<br />
{{YouTube|v=pcqXd8Kmb88}}<br />
<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=We are very interested in bringing Ravenloft to DDO, it's not so much a matter of if, as it is when, So it is a plan that we are absolutely pursuing at this point, to go into Ravenloft. Stay tuned for More information}}<br />
{{Quote|developer=Cordovan|source=http://ddoplayers.com/2016/09/06/turbine-very-interested-in-bringing-ravenloft-to-ddo|quote=There can always be things, that lead to changes in our scheduled and that sort of thing, but we are very much interested into going into Ravenloft, at the very least it will be brought up in a producer's letter, that we are working on it currently}}<br />
<br />
== Development archive ==<br />
<br />
{{Hst|reason=30 November 2015: Handwraps fix postpone|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5731680|display=0}}|quote=<br />
We have plans to fix all handwraps in the entirety of DDO by making them behave more like all other weapons in the game do. It is because handwraps are considered special and different that there have been so many bugs in the past. It's unfortunate that it's a great deal of work to fix, but it is a large fix across many items and systems (so it takes time no matter what, and extra time to make sure we get it right since it's complicated). Once we do that, we can make new handwraps and handwrap abilities the same as other items and combat styles, instead of having to make special cases for them each time. Then those items will be faster to make and with greatly reduced chance of having bugs (or, at least, the bugs won't just be for handwraps!)}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=7 August 2015 : Endgame plan up to U30|2=}}<br />
{{Quote|developer=Severlin|source={{Forums|p=5665318|display=0}}|quote=<br />
U28 will have more end game dungeons as Harry strikes back for some sweet vengeance, and U29 will allow you to progress to level 30 and work on end game loot through an updated epic Greensteel system.}}<br />
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<br />
{{Hst|reason=11 October 2014: A sneak peek at Update 24's dungeons ... and beyond|2=}}<br />
{{Quote|developer=Knockback|source={{Forums|p=5472034|display=0}}|quote =<br />
Knockback here. I've worked on dungeons such as "Eyes of Stone," "The Snitch," "A Study In Sable" and the Thunderholme adventure area, and I'm here to update you folks on some of the things we're currently building for DDO.<br />
<br />
'''Upcoming dungeons in Update 24'''<br />
<br />
Update 24 will be previewed on Lamannia starting this weekend, so now seems like a good time to unveil its dungeons. Get ready for some surprises!<br />
<br />
First up in Update 24 is a new content pack, Heart of Madness. The plane of Xoriat is encroaching on Eberron once again and the result is three dungeons full of Xorian insanity. Both the Lord of Eyes and the Lord of Stone are back, as well as some other fan favorite characters. (Hint – one of the dungeons is named "Fashion Madness.") The centerpiece of the pack is "Terminal Delirium," the follow-up to two of our most popular dungeons. Once again you'll be returning to the Sleeping Spell Inn, and once again you'll be seeing—and be turned into—some very unusual things. Heart of Madness is CR 18 Heroic/26 Epic, and is a paid pack (450 Turbine Points; free to VIPs of course.)<br />
<br />
Also coming in Update 24 is a Forgotten Realms dungeon themed to tie in with Wizards of the Coast's Tyranny of Dragons storyline. You'll infiltrate a Cult of the Dragon base while on the trail of the fabled White Dragon mask. "The Mask of Deception" is CR 16 Heroic/30 Epic, and is free to everyone.<br />
<br />
'''Hey, what happened to Anauroch?'''<br />
<br />
Earlier we had mentioned Anauroch as one of the places we wanted to go in 2014. Obviously that's not happening.<br />
<br />
Why the change? It's tempting to blame it all on Xorian madness, but the truth is we've been listening to what excites you guys when it comes to D&D settings. We may still make it to Anauroch eventually, but don't expect it any time soon. It's a long, long walk from Cormyr. Instead of the blazing hot desert, we're going someplace cooler instead.<br />
<br />
'''Future plans and Update 25'''<br />
<br />
So what kind of cool things led to the detour away from Anauroch? One of them will be coming in Update 25. Since The Haunted Halls of Eveningstar was received so well, we've decided to adapt another classic pen-and-paper module to DDO. Rather than blabbing on, I'll skip right to the awesome part and give you five simple words:<br />
<br />
The Temple of Elemental Evil.<br />
<br />
Yep, we will be creating our own version of the original, classic Temple inside DDO. We're very excited about adapting one of the most famous modules in Dungeons and Dragons history, and we hope you are too.<br />
<br />
In the meantime, though, we have a date with insanity. Hope to see everyone this weekend on Lamannia for a preview of Update 24!<br />
}}<br />
{{Hsb}}<br />
<br />
{{Hst|reason=07 January 2014: Spellsinger changes|2=}}<br />
{{Quote|developer=Vargouille|source={{Forums|p=5362533|display=0}}|quote=Spellsinger Changes<br />
Based on your and Player Council Feedback, here's the changes we're currently considering for Spellsinger enhancements. Note that this is in a slightly different format than some previous editions; the original version is listed for many enhancements with changes below in red.<br />
<br />
Important related changes:<br />
<br />
Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level to all targets in its path.<br />
*A successful Fortitude save halves the damage. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 15."<br />
*Greater Shout: "Emits an ear-splitting yell that deals 4 to 6 Sonic damage per caster level and stuns targets in its path.<br />
*A successful Fortitude save halves the damage and negates the stun. D&D Dice: Deals 1d3+3 sonic damage per caster level, up to caster level 20."<br />
*Shout's range has been increased to match Greater Shout and costs 15(?) spells points.<br />
*Greater Shout now costs 30(?) spell points.<br />
<br />
Core Abilities<br />
*1 AP, class level 1:<br />
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each innate ability after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and healing spells.<br />
*5 AP, class level 3:<br />
Ooze Song: Fascinate now affects Oozes.<br />
+1 Bard Spell Caster DC <br />
*10 AP, class level 6:<br />
Music of the Dead: Fascinate now affects Undead .<br />
+1 Bard Spell Caster DC<br />
*20 AP, class level 12:<br />
Music of the Makers:Fascinate now also affects Constructs.<br />
+1 Bard Spell Caster DC <br />
*30 AP, class level 18:<br />
Virtuoso: You regenerate 1 Song every 5 minutes. +2 Songs per rest. +20% bard song duration.<br />
+1 Bard Spell Caster DC<br />
*41 AP, class level 20: Maestro:<br />
+4 Charisma<br />
+25 Universal Spellpower<br />
+2 Songs per rest.<br />
Heal and Wailing Banshee are added to your Bard Spellbook.<br />
Increased from +2 Charisma, +10 Spellpower<br />
<br />
*Tier One<br />
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for 20/40/60 seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.<br />
Lingering Songs: Your bard songs last 20/40/60% longer.<br />
Studies multiple choice:<br />
Magical Studies: +30/+60/+100 SP total; 3rd rank Gain the Magical Training feat to gain echoes of power. (Still only total +100 SP.)<br />
Musical Studies: +1/2/3 extra Songs per Rest<br />
<br />
Wand Heightening: Adds +1/2/3 to the save DC's of your offensive wands.<br />
CUT: Merge into Tier 2 Wand & Scroll Mastery<br />
<br />
NEW Sonic Blast SLA: Blasts an enemy with loud high-pitched sounds, dealing 1d2+2 sonic damage plus 1d2+2 sonic damage per 2 caster levels. (Maximum sonic damage 5d2+10.) The target must make a successful Will save to avoid be dazed for a short period of time, or until they take damage.<br />
Cooldown and SP cost TBD<br />
<br />
Charlatan: +1/2/3 Concentration, Haggle and Perform.<br />
<br />
*Tier Two<br />
Sharp Note: When you Inspire Competence, affected ally gains ‘Sharpened’ for 20/40/60 seconds. Sharpened: Your attacks bleeds the target. Bleed stacks up to 5 times.<br />
Increase Duration (several minutes) Stretch goal: Possibly switch to party-wide buff?<br />
<br />
New Multiselector:<br />
Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
NEW: Willful: +1/2/3 Will Saving Throws<br />
<br />
Inspired Flicker: When you Inspire Competence on an ally, they gain Flicker for four minutes. Flicker: When you are damaged you have a 5% chance of turning invisible for 2/4/6 seconds.<br />
Cut completely<br />
<br />
NEW: Multiple Choice:<br />
Suggestion SLA: Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will savenegates this effect.<br />
Stretch Goal: Another SLA choice here (probably damage based).<br />
<br />
Wand and Scroll Mastery: +(25/50/75)% effectiveness of your wands, scrolls, and other items that cast spells.<br />
Combined with Wand Heighten (tier 1)<br />
<br />
Marigold Crown: (Multiple Choice) Grants +1 to the DCs and caster level of Enchantment, Illusion, or Evocation spells.<br />
<br />
*Tier Three<br />
Enthrallment: Expend a Song to enthrall enemies. Enthralled enemies are mesmerized, with a chance of breaking free when damaged, and suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. Negated on a Will save vs. Perform.<br />
Stretch goal: Change to be an add-on to Fascinate.<br />
<br />
Reviving Verse: +1/2/3 saving throws vs. Sleep, Paralysis, Exhaustion, and Energy Drain.<br />
Stretch Goal: Improve?<br />
<br />
Raucous Refrain: When you Inspire Courage, allies gain +1/2/3 Morale bonus to save vs. Sleep, Paralysis, Exhaustion, and Energy Drain for four minutes.<br />
Cut completely<br />
<br />
New: Shout SLA<br />
Spellsong Trance: Expend a use of Bardic Music to grant a +1 morale bonus to spell DC's and a 10% morale discount on spell point costs to you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Four<br />
Sustaining Song: Expend a Song to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per bard level.<br />
Spell Penetration: 3 Ranks +1/2/3 to Spell Penetration<br />
Arcane Aid: When you Inspire Competence on an ally, they gain +1/2/3 Spell Penetration for four minutes.<br />
Cut completely<br />
<br />
Frolic: When you sing the Song of Freedom on an ally, they gain Freedom of Movement for three minutes.<br />
Song of Arcane Might: Expend song to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per bard level.<br />
Increase Duration<br />
<br />
Ability Score: +1 Charisma<br />
<br />
*Tier Five<br />
Song of Capering: Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect.<br />
Change to instant-cast time<br />
<br />
Studies multiple choice:<br />
Advanced Magical Studies: +70/140/200 SP. Requires Magical Training.<br />
Advanced Musical Studies: +1/2/3 extra Songs per Rest. Requires Musical Studies 3.<br />
<br />
Prodigy:<br />
Rank 1:<br />
+2 Concentration<br />
<br />
Rank 2:<br />
+2 Spell Penetration<br />
+2 to the DCs of your Enchantment spells<br />
<br />
Rank 3:<br />
Whenever you finish playing a bard song, you grant temporary spell points to nearby allies.<br />
<br />
Spellsong Vigor: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.<br />
NEW: Multiselector:<br />
Mass Hold SLA (Normally a level 9 Sorc/Wiz spell)<br />
NEW: Horn of Thunder: Blast your foes with 1d4 Sonic and 1d4 Electric damage per caster level. Creatures making a Reflex save take half damage. \\n\\nMax caster level: 25<br />
<br />
* Changes to [[Spellsinger enhancements]]: {{Forums|444167}}<br />
* Changes to [[Warchanter enhancements]]: {{Forums|444170}}<br />
}}<br />
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<br />
{{Hst|reason=09 November 2013: Weapon prefixes & new AOE augments|2=}}<br />
{{Quote|developer=Feather of Sun|source={{Forums|p=5163337|display=0}}|quote=Today, I've added the following into our internal development build. This is the build that will eventually become Update 21. Depending on circumstances and approvals, some of this may be able to be pulled into a patch before Update 21.<br />
<br />
The Burst prefixes will come back. I've seen a lot of people asking for them. While they're not as powerful as the "Flaming II" you could get instead of Flaming Burst, but they are very close and not everything needs to be exactly equal... it does help to have some variety.<br />
<br />
* Flaming Burst<br />
* Shocking Burst<br />
* Icy Burst<br />
* Acid Burst<br />
<br />
New weapon AoE damage prefixes that can appear on Epic-level loot.<br />
The below list of prefixes appear rarely in addition to one of the normal things you'd get as a prefix on your item. They match roughly in theme- as an example, Tempestuous could come with either Shocking or Shrieking paired with it.<br />
Some of these are old names, but they do new things.<br />
<br />
* Infernal - 2% Chance On Hit: A blast of flame ignites your target, dealing 4 to 16 damage per Minimum Level of this item to all nearby enemies.<br />
* Meteoric (Can only be found in the highest level treasure) - 2% Chance On Hit: A falling star strikes your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of this item to all nearby enemies. Affected foes must also make a DC (20+Item Level) Reflex Saving Throw or be knocked prone.<br />
* Glacial - 2% Chance On Hit: A burst of glacial frost chills your target, dealing 7 to 14 Cold Damage per Minimum Level of this item to all nearby enemies.<br />
* Erosive - 2% Chance On Hit: A blast of acid corrodes your target, dealing 3 to 18 Acid Damage per Minimum Level of this item to all nearby enemies.<br />
* Tempestuous - 2% Chance On Hit: A bolt of lightning strikes your target, dealing 1 to 20 Electric Damage per Minimum Level of this item to all nearby enemies.<br />
* Righteous - 2% Chance On Hit: A blast of holy energy strikes your target, dealing 3 to 12 Good Damage per Minimum Level of this item to all nearby non-good enemies.<br />
* Kinetic - 2% Chance On Hit: A burst of magical force strikes your target, dealing 3 to 12 Force Damage per Minimum Level of this item to all nearby enemies.<br />
<br />
4 new weapon suffixes: (Bringing the amount of suffixes at each given Enhancement Value to between 12 and 14)<br />
<br />
* Humanoid Bane (Combination of Human Bane, Elf Bane, Dwarf Bane, Halfling Bane, Orc Bane, Goblinoid Bane, Monstrous Humanoid Bane, Reptillian Humanoid Bane, and Giant Bane.<br />
* Natural Bane (Combination of Animal Bane, Vermin Bane, Plant Bane, Magical Beast Bane, and Fey Bane)<br />
* Feeding (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary HP)<br />
* Draining (On Vorpal Hit: Target incurs 1 negative level, you gain Temporary Spell Points)<br />
<br />
This is just a start. There's a lot more I'd like to do.<br />
Armor, shield, and accessories will get new things as well, as will spellcasting weapons.<br />
}}<br />
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<br />
{{Hst|reason=19 February 2013: Brilliant Energy weapon|2=}}<br />
This weapon enchantment (or at least its graphic rendering) is being developed. It leaked to Lamannia and probably also live with U17. PnP version: [http://www.d20srd.org/srd/magicItems/magicWeapons.htm#brilliantEnergy]<br />
<br />
{{Quote|developer=Feather of Sun|source= {{Forums|p=4905968|display=0}}|quote=<br />
This wasn't supposed to be in the Update 17 build. It must have piggybacked in with something else. Since Update 17 goes live soon, it's too late to take it out, unfortunately.<br />
<br />
This is an early product of artwork to create a "Brilliant Energy" weapon appearance, like the core 3.5 D&D weapon ability, to be used in future updates.<br />
<br />
Sorry guys: We know this isn't working properly right now, and the weapon graphics for this can go away temporarily when zoning.<br />
<br />
The final Brilliant Energy weapon type will likely not look like this- this was an early, internal work in progress.<br />
<br />
We'll look into reverting this weapon to its prior appearance in a patch after Update 17, until Brilliant Energy weapon appearances are finished.<br />
}}<br />
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<br />
{{Hst|reason=11 June 2011: Tactical feats|2=}}<br />
{{Quote|developer=Eladrin|source={{Forums|p=1747596|display=0}}|quote=<br />
Prestige enhancements are planned for fighters and paladins. Before that, however, the melee classes (especially fighters) will be glad to see an array of tactical feats made available to them.<br />
}}<br />
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<br />
{{Hst|reason=11 May 2011: Gem of Many Facets|2=}}<br />
{{Quote|developer=Genasi|source={{Forums|p=3786843|display=0}}|quote=<br />
The intention for this item is indeed to make it count for either item in the set bonuses- I think at one point I responded to a PM saying that I wanted to make it work as such. Because I'm considering revisiting some Epic items again soon, this one has the potential to make that list, but I'm trying to start with the Epics that are truly terrible first and work my way up. Check out {{Forums|p=3786767|my post}} in this thread to see some of what I'm planning: {{Forums|p=3786767}}.<br />
}}<br />
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<br />
{{Hst|reason=21 April 2011: Epic item tweaking|2=}}<br />
Genasi is looking at improving Epic Items that seem to be lacking in value for the trouble to get them. ({{Forums|p=3786767}}, {{Forums|3786815}})<br />
<br />
{{Quote|developer=Fernando|quote=<br />
(2011 State of the Game Producer Letter)<br />
...<br />
On the topic of more Epic quests, it isn't that we don't ever intend to do these again. Creating Epics takes more work than you might think and we've received a lot of feedback that the current version is not appealing enough to many of our players. Since we know the system is in flux, and we are currently focused on developing adventure packs which are playable for level 20 characters, we are not currently giving Epic a lot of focus. Our content this year is pretty much increasing in level as we go, so once we get the level 20 House Cannith content further underway, it will be time to start thinking about more Epics...<br />
}}<br />
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<br />
==See also==<br />
* [[Producer letter]]</div>DogMania