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2024-03-29T13:38:53Z
User contributions
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https://ddowiki.com/index.php?title=Shintao_enhancements&diff=364797
Shintao enhancements
2017-07-30T01:02:14Z
<p>75.120.22.26: /* Tier One */</p>
<hr />
<div>{{EnhancementsTOC}} <br />
== Shintao enhancements == <br />
{{TOCLeft}}<br />
[[File:ShintaoTree.png|center|Shintao enhancements tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Bastion of Purity.png<br />
| name=Bastion of Purity<br />
| description=For each Core Ability you claim in this tree, you gain 10 Positive Energy Spell Power, which affects your monk finishing moves and spell-like abilities. Your Positive Healing Amplification is also increased by 10% for each Shintao Monk Core Ability you possess.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=Monk Level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Protection from Tainted Creatures.png<br />
| name=Protection from Tainted Creatures<br />
| description=You gain a +1 bonus to Armor Class and a +1 bonus to saving throws. These bonuses stack with all other bonuses to armor class and saving throws. Your unarmed attacks and attacks with Handwraps now bypass [[Byeshk]] damage reduction.<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=5<br />
| prereq=Monk Level 3, Bastion of Purity<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Iron Hand.png<br />
| name=Iron Hand<br />
| description=Your unarmed attacks and attacks with Handwraps now bypass [[Cold Iron]] damage reduction.<br />
| ranks=1<br />
| level=6<br />
| ap=1<br />
| pg=10<br />
| prereq=Monk Level 6, Protection from Tainted Creatures<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Argent Fist.png<br />
| name=Argent Fist<br />
| description=You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. Your unarmed attacks and attacks with Handwraps now bypass [[Silver]] damage reduction.<br />
| ranks=1<br />
| level=12<br />
| ap=1<br />
| pg=20<br />
| prereq=Monk Level 12, Iron Hand<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Touch the Void Dragon.png<br />
| name=Touch the Void Dragon<br />
| description=Ki Activate: Spend 30 ki to gain a 1d4+1 bonus to all ability scores for one minute (Cooldown: 3 minute). Passive: +10 Melee Power, +1[w] with handwraps or while unarmed<br />
| ranks=1<br />
| level=18<br />
| ap=1<br />
| pg=30<br />
| prereq=Monk Level 18, Argent Fist<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement To Seek Perfection.png<br />
| name=To Seek Perfection<br />
| description=You continually seek physical and spiritual betterment, reaping many benefits. You gain +4 Wisdom. +25 Melee Power, +2[w] with handwraps or while unarmed. You gain an additional +1 bonus to Armor Class and a +1 bonus to saving throws. You no longer suffer penalties from Meditation of War. <br />
| ranks=1<br />
| level=20<br />
| ap=1<br />
| pg=40<br />
| prereq=Monk Level 20, Touch the Void Dragon<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires: Bastion of Purity, Monk Level 1<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Curatives.png<br />
| name=Elemental Curatives<br />
| description=Select one of four toggles that modify your [[Healing Ki]] finisher:<br />
* [[File:Icon Enhancement Difficulty at the Beginning.png]] '''Difficulty at the Beginning:''' Your Healing Ki finishing move also applies a [[Lesser Restoration]] effect. Passive: +1 to hit and damage with handwraps while centered.<br />
* [[File:Icon Enhancement Lifting the Veil.png]] '''Lifting the Veil:''' Your Healing Ki finishing move also removes [[Blinded|blindness]]. Passive: +1 to hit and damage with handwraps while centered.<br />
* [[File:Icon Enhancement Restoring the Balance.png]] '''Restoring the Balance:''' Your Healing Ki finishing move also removes [[curse]]s. Passive: +1 to hit and damage with handwraps while centered.<br />
* [[File:Icon Enhancement The Receptive Earth.png]] '''The Receptive Earth:''' Your Healing Ki finishing move also removes [[disease]]. Passive: +1 to hit and damage with handwraps while centered.<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=[[Fists of Light]]<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ReedInTheWind.png<br />
| name=Reed in the Wind<br />
| description=Ki Melee Attack: Deals +1/2/3[W] damage. If you successfully damage your target you gain a +3%/+6%/+9% Insight bonus to Dodge for 6 seconds. (Cooldown: 15 seconds)<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=[[Dodge]]<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Deft Strikes.png<br />
| name=Deft Strikes<br />
| description=You gain +3%/+6%/+10% chance to make offhand attacks while centered and wielding two weapons or fighting unarmed.<br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Ki Shout.png<br />
| link=Intimidate<br />
| name=Ki Shout<br />
| description=Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill. (Activation Cost: 10 Ki. Cooldown: 6 seconds)<br />
| ranks=1<br />
| level=1<br />
| ap=2<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Self Sufficient.png<br />
| name=Exemplar<br />
| description=+1/+2/+3 Heal and Intimidate. ''Rank 3:'' You also gain +10% threat generation. <br />
| ranks=3<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two === <br />
Requires Monk Level 2, 5 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Curatives.png<br />
| name=Elemental Curatives<br />
| description=Select one of four toggles (not previously selected) that modify your Healing Ki finisher.<br />
| ranks=1<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=Elemental Curatives (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Smite tainted.png<br />
| name=Smite Tainted Creature<br />
| description=Ki Melee Attack: You have the ability to expend Ki to deal devastating blows in melee. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. Targets will be locked in a tomb of jade on vorpal attacks (attack roll of 20 followed by critical confirmation) on a failed Will save (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. (Activation Cost: 15 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Iron Skin.png<br />
| name=Iron Skin<br />
| description=While centered, you gain an additional 5/10/20 [[PRR]].<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Ki Strikes.png<br />
| name=Elemental Ki Strikes<br />
| description=Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)<br />
<br />
* [[File:Icon Enhancement Eagle Claw Attack.png]] '''[[Eagle Claw Attack]]:''' Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponents armor or hide, dealing +2[W] damage and apply four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)<br />
* [[File:Icon Enhancement Fists of Iron.png]] '''[[Fists of Iron]]:''' Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with +3[W] damage, +1 critical threat range, and +1 Critical Damage Multiplier.<br />
* [[File:Icon Enhancement Knock on the Sky.png]] '''[[Knock on the Sky]]:''' Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.<br />
* [[File:Icon Enhancement Unbalancing Strike.png]] '''[[Unbalancing Strike]]:''' Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, dealing +3[w] and throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Diehard.png<br />
| name=Conditioning<br />
| description=+1/+2/+3 Concentration and Fortitude Saves, +5/+10/+15 HP.<br />
| ranks=3<br />
| level=2<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires Monk Level 3, 10 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Curatives.png<br />
| name=Elemental Curatives<br />
| description=Select one of four toggles (not previously selected) that modify your Healing Ki finisher:<br />
| ranks=1<br />
| level=3<br />
| ap=1<br />
| pg=10<br />
| prereq=Elemental Curatives (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Jade Strike.png<br />
| link=Jade Strike<br />
| name=Jade Strike<br />
| description=Ki Melee Attack: You perform a melee attack that is especially powerful against tainted creatures. On hitting a target, this attack increases their physical damage vulnerability by 10% and reduces their [[fortification]] by 25%. A successful Will save negates this effect (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Aberrations, extraplanar creatures that are not classified as 'Lawful Outsiders', and undead receive double this effect. On critical hits, a target will be locked in a tomb of jade on a failed Will save (DC = 10 + Wisdom modifier + your monk level). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid their fate. (Activation Cost: 10 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=Smite Tainted Creature<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Dismissing Strike.png<br />
| link=Dismissing Strike<br />
| name=Dismissing Strike<br />
| description=Ki Melee Attack: You perform a melee attack that attempts to force an extraplanar enemy back to its proper plane. A successful Will save negates this effect (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). (Activation Cost: 25 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConWis.png<br />
| name=Constitution or Wisdom<br />
| description=Choose one: <br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=3<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires Monk Level 4, 20 APs spent on tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Elemental Curatives.png<br />
| name=Elemental Curatives<br />
| description=Select one of four toggles (not previously selected) that modify your Healing Ki finisher:<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Elemental Curatives (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Tomb of Jade.png<br />
| link=Tomb of Jade<br />
| name=Tomb of Jade<br />
| description=Ki Melee Attack: You perform an attack that encases a tainted target in a tomb of jade on a failed Will save (DC = 10 + Wisdom modifier + your monk level + stunning DC boosts). Extraplanar creatures, Aberrations, and Undead must succeed at two consecutive Will saves to avoid this fate. (Activation Cost: 25 Ki. Cooldown: 1 minute)<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Jade Strike<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Instinctive Defense.png<br />
| name=Instinctive Defense<br />
| description=You take 5%/10%/15% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)<br />
| ranks=3<br />
| level=4<br />
| ap=1<br />
| pg=20<br />
| prereq=Iron Skin<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=ConWis.png<br />
| name=Constitution or Wisdom<br />
| description=Choose one: <br />
* [[File:ConstitutionColored.png]] +1 Constitution<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=4<br />
| ap=2<br />
| pg=20<br />
| prereq=Constitution or Wisdom (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
Requires Monk Level 5, Character Level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Empty Hand Mastery.png<br />
| name=Empty Hand Mastery<br />
| description=While you are centered and wielding Handwraps, you gain a +1 Competence bonus to Critical Threat Range and Multiplier.<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Kukan-Do.png<br />
| link=Kukan-Do<br />
| name=Kukan-Do<br />
| description=Ki Activate: You lock gazes with an enemy, stunning them for a short period of time on a failed Will save (DC 10 + Wisdom modifier + Monk level). Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability. Sightless creatures are unaffected by this ability. (Activation Cost: 25 Ki. Cooldown: 15 seconds)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=Tomb of Jade<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Violence Begets Violence.png<br />
| name=Violence Begets Violence<br />
| description=While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=Instinctive Defense<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Meditation of War.png<br />
| name=Meditation of War<br />
| description=Toggle: You gain additional benefits in different stances:<br />
* '''Air Stance:''' +2 to hit, +10% bonus to off-hand attack chance. You take 10% more physical and elemental damage.<br />
* '''Fire Stance:''' +2 bonus to damage and to the DC's of your Stun, Sunder, and Trip abilities. -5 Armor Class.<br />
* '''Earth Stance:''' +10 to Physical Resistance and +3% to Maximum Hit Points. -5% Dodge Cap.<br />
* '''Water Stance:''' +5 Maximum Dodge Bonus. You deal 10% less damage with attacks.<br />
: Note: Mutually exclusive with Stalwart stance and Sacred stance. {{Forums|456512}}, {{Forums|450362}}<br />
: U33 Patch 2: No longer considered a Defensive stance<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Rise of the Phoenix.png<br />
| link=Rise of the Phoenix<br />
| name=Rise of the Phoenix<br />
| description=Activate While Dead: The spirit of a phoenix burns within you. You may bring yourself back from death's door, as if affected by the [[Resurrection]] spell. This ability may only be used once per rest. (Cooldown: 15 minutes)<br />
| ranks=1<br />
| level=5<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
[[Category:Monk enhancements]]</div>
75.120.22.26
https://ddowiki.com/index.php?title=Past_Life:_Disciple_of_the_Fist&diff=364277
Past Life: Disciple of the Fist
2017-07-22T03:49:12Z
<p>75.120.22.26: </p>
<hr />
<div>{{feat<br />
<!--basic--><br />
|name=Past Life: Disciple of the Fist<br />
|icon= Icon_Feat_Past_Life_Monk.png<br />
|cooldown=<br />
|prerequisite=[[Past Life: Monk]]<br />
|description=<br />
You recall more about your past life as a [[monk]]. You have +2 to your [[Concentration]] skill, deal increased unarmed damage (+0.5W), and can enter an evasive trance once per rest, granting the [[evasion]] feat for a short period of time(20sec). (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.) ''Note: You must meet normal [[evasion]] requirements for this one. No medium or heavy armor, no heavy encumbrance.''<br />
|note=<br />
|see also=<br />
<!--purchased/free--><br />
|free=no<br />
|past life= yes<br />
<!--usage--><br />
|passive=<br />
|active=yes<br />
|stance=<br />
|metamagic=<br />
<!--racial--><br />
|drow=<br />
|dwarf=<br />
|human=<br />
|elf=<br />
|halfling=<br />
|warforged=<br />
|warforged body feat=<br />
|dragonmark=<br />
<!--class--><br />
|barbarian=<br />
|bard=<br />
|cleric=<br />
|favored soul=<br />
|fighter=<br />
|fighter bonus feat=<br />
|monk=<br />
|martial arts feat=<br />
|paladin=<br />
|ranger=<br />
|rogue=<br />
|rogue optional ability=<br />
|sorcerer=<br />
|wizard=<br />
|wizard bonus feat=<br />
}}<br />
<br />
[[Category:Monk]]</div>
75.120.22.26
https://ddowiki.com/index.php?title=Past_Life:_Disciple_of_the_Fist&diff=364276
Past Life: Disciple of the Fist
2017-07-22T03:45:34Z
<p>75.120.22.26: </p>
<hr />
<div>{{feat<br />
<!--basic--><br />
|name=Past Life: Disciple of the Fist<br />
|icon= Icon_Feat_Past_Life_Monk.png<br />
|cooldown=<br />
|prerequisite=[[Past Life: Monk]]<br />
|description=<br />
You recall more about your past life as a [[monk]]. You have +2 to your [[Concentration]] skill, deal increased unarmed damage (+1W), and can enter an evasive trance once per rest, granting the [[evasion]] feat for a short period of time(20sec). (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.) ''Note: You must meet normal [[evasion]] requirements for this one. No medium or heavy armor, no heavy encumbrance.''<br />
|note=<br />
|see also=<br />
<!--purchased/free--><br />
|free=no<br />
|past life= yes<br />
<!--usage--><br />
|passive=<br />
|active=yes<br />
|stance=<br />
|metamagic=<br />
<!--racial--><br />
|drow=<br />
|dwarf=<br />
|human=<br />
|elf=<br />
|halfling=<br />
|warforged=<br />
|warforged body feat=<br />
|dragonmark=<br />
<!--class--><br />
|barbarian=<br />
|bard=<br />
|cleric=<br />
|favored soul=<br />
|fighter=<br />
|fighter bonus feat=<br />
|monk=<br />
|martial arts feat=<br />
|paladin=<br />
|ranger=<br />
|rogue=<br />
|rogue optional ability=<br />
|sorcerer=<br />
|wizard=<br />
|wizard bonus feat=<br />
}}<br />
<br />
[[Category:Monk]]</div>
75.120.22.26
https://ddowiki.com/index.php?title=Arcane_Bolt&diff=364043
Arcane Bolt
2017-07-19T18:26:36Z
<p>75.120.22.26: </p>
<hr />
<div>{{SLA<br />
|name = <!-- only needed if disambiguation is necessary --><br />
|school = Evocation<br />
|type1 = Force<br />
|type2 = <br />
|type3 = <br />
<!-- Can continue for as many types as is needed as long as it is in format: "|type### = " --><br />
|icon = Icon Enhancement Arcane Bolt.png<br />
|cost = 8/6/4 Spell Points<br />
|components = <br />
|metamagic = {{Maximize}}, {{Empower}}, {{Quicken}}, {{Heighten}}<br />
|range = [[Spell#Range|Double]]<br />
|target = Foe, Directional<br />
|duration = Instantaneous<br />
|save = [[Reflex save|Reflex]], half<br />
|sr = No<br />
|cooldown = 15/10/5 seconds<br />
|description = You fire a bolt of raw energy from your finger that deals 1 to 6 hit points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. D&D Dice: Deals 1d6 force damage per caster level.<br />
= [[Archmage enhancements]]<br />
}}</div>
75.120.22.26
https://ddowiki.com/index.php?title=Harper_Agent_enhancements&diff=364042
Harper Agent enhancements
2017-07-19T18:16:23Z
<p>75.120.22.26: /* Tier Three */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Harper Agent enhancements ==<br />
This tree is available to all classes and is considered a [[class enhancements]] tree. It is free for [[VIP]] players, and available for purchase in the [[DDO Store]] for 495 TP for [[Free To Play|Free]] and [[Premium]] players. As of [[Update 24]], this enhancement tree is available to unlock on a per server basis by achieving [[The Harpers#Favor ranks|310 Harper Favor]]. <br />
{{TOCLeft}}<br />
<br />
[[File:HarperTree.png|center|Harper Agent enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Past Life Favored Soul.png<br />
| name=Agent of Good I<br />
| description=+1 to hit vs. Evil, +1 Universal [[Spell Power]].<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| level=1<br />
| prereq=Character level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexChaInt.png<br />
| name=Harper Training I / Ability Score<br />
| description=Choose one.<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| level=3<br />
| prereq=Character level 3, Agent of Good I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Past Life Favored Soul.png<br />
| name=Agent of Good II<br />
| description=+2 to hit and damage vs. Evil, +5 Universal [[Spell Power]].<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| level=6<br />
| prereq=Character level 6, Harper Training I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexChaInt.png<br />
| name=Harper Training II / Ability Score<br />
| description=Choose one.<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Character level 12, Agent of Good II<br />
| level=12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Past Life Favored Soul.png<br />
| name=Agent of Good III<br />
| description=+3 to hit and damage vs. Evil. +10 Universal [[Spell Power]].<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| level=18<br />
| prereq=Character level 18, Harper Training II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Harper's Freedom.png<br />
| name=Harper's Freedom<br />
| description=Dispel most detrimental effects from you and add +10 to all saving throws for 20 seconds. Cooldown: 5 minutes.<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| level=20<br />
| prereq=Character level 20, Agent of Good III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires character level 1, 1 AP spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Harper Enchantment.png<br />
| name=Harper Enchantment<br />
| description=Your weapon gains an additional +1 to its Enhancement bonus. You gain +20 to your maximum Spell Points.<br />
: Note: +1 to Enhancement bonus also applies to off-hand weapon but not to a shield (when bashing).<br />
| ranks=1<br />
| ap=2<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Lessons of Travel.png<br />
| name=Weathered Traveler<br />
| description=[+1/+2/+3] energy resistance.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Toughness.png<br />
| name=Traveler's Toughness<br />
| description=[+5/+10/+15] maximum hit points.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Strategic Combat.png<br />
| name=Strategic Combat I<br />
| description=You can use your Intelligence modifier to hit with Melee and Missile weapons.<br />
: Note: This does not function with shields.<br />
| ranks=1<br />
| ap=2<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Awareness.png<br />
| name=Awareness<br />
| description= +[1/2/3] to Listen, Search, and Spot. ''Rank 3:'' +1 save vs. traps.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires character level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Heroic Companion.png<br />
| link=Action Boost<br />
| name=Heroic Companion<br />
| description=Action Boost: Grants an ally +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, 0/+2%/+4% [[Dodge]] and 0/0/+10 [[Physical Resistance Rating]]. (Cooldown: 30 seconds). Antireq: Cannot be taken with the Halfling racial enhancement.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Musical Studies.png<br />
| name=Magical Endurance<br />
| description=[+30/+60/+100] maximum Spell Points.<br />
: {{Bug|M=1|In game description lists [+30/+30/+40]. Correct Spell Points of [+30/+60/+100] are granted though.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Versatile Adept.png<br />
| name=Versatile Adept I<br />
| description=[+1/+2/+3] [[Melee Power]], [[Ranged Power]], and Universal [[Spell Power]].<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Know the Angles.png<br />
| name=Know the Angles<br />
| description=Activation cost: [45/30/15] spell points. Cooldown: 20 seconds. Antirequisite: [[Divine Might]]. You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Intelligence modifier for [30/60/120] seconds.<br />
: {{Bug|Know the Angles does not properly display duration scaling at higher ranks.}}<br />
: {{Bug|Know the Angles damage does not appear on the character sheet, but does work correctly.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Harper Leadership.png<br />
| name=Harper Leadership<br />
| description=Your hirelings, summoned, and charmed creatures gain [+2/+3/+4] to all ability scores.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires character level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Highly Skilled.png<br />
| name=Highly Skilled<br />
| description=[+1/+2/+3] to all skills.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Favored Enemy ED Icon.png<br />
| name=Know Your Foe<br />
| description=Multiple enhancement selector: You gain a new Favored Enemy feat, dealing extra damage against those enemies: Aberration / Construct / Dragon / Evil Outsider / Giant / Monstrous Humanoid / Undead.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Versatile Adept.png<br />
| name=Versatile Adept II<br />
| description=[+1/+2/+3] [[Melee Power]], [[Ranged Power]], and Universal [[Spell Power]].<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Strategic Combat.png<br />
| name=Strategic Combat II<br />
| description=You can use your Intelligence modifier for damage with Melee and Missile weapons.<br />
: Note: This does not function with shields.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Int.gif<br />
| name=Ability Score<br />
| description=Choose one.<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
<br />
Requires character level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Throat Dagger.png<br />
| name=Throat Dagger<br />
| description=Activation cost: [3/2/1] spell points. Cooldown: [60/30/15] seconds. SLA: Damages an enemy from afar for 1d4+4 Piercing damage per character level. Damaged non-boss enemies cannot cast spells for 6 seconds. Metamagic: Quicken, Enlarge (no extra cost). Spell resistance: No.<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Vigor of Life.png<br />
| name=Vigor of Life I<br />
| description=+20 positive healing amplification. -10% (?) less damage from negative energy.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Versatile Adept.png<br />
| name=Versatile Adept III<br />
| description=[+1/+2/+3] [[Melee Power]], [[Ranged Power]], and Universal [[Spell Power]].<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Magic of Austerity.png<br />
| name=Magic of Austerity<br />
| description=Like [[Eschew Materials]], your spells no longer need common material components. This does not increase their Spell Point cost.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Int.gif<br />
| name=Ability Score<br />
| description=Choose one.<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
<br />
Requires character level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Enchantment of Deception.png<br />
| name=Enchant your weapon<br />
| description=Choose one.<br />
* [[File:Icon Enhancement Enchantment of Deception.png]] Harper Enchantment of Deception: Your weapon gains an additional +1 to its Enhancement bonus and [[Improved Deception]].<br />
* [[File:Icon Enhancement Enchantment of Magic.png]] Harper Enchantment of Magic: Your weapon gains a +10 Harper bonus to Universal [[Spell Power]].<br />
* [[File:Icon Enhancement Enchantment of Righteousness.png]] Harper Enchantment of Righteousness: Your weapon gains stacking +3 Enhancement bonus to attack and damage, an additional +2 to attack bonus and damage against evil creatures, and your weapon is considered Good-aligned.<br />
: Note: Deception or Righteousness appears to work on off-hand weapon as well. <sup>[unverified]</sup> Magic may work as well, but does not stack with itself. <sup>[unverified]</sup><br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Versatile Adept.png<br />
| name=Versatile Adept IV<br />
| description=[+2/+4/+6] [[Melee Power]], [[Ranged Power]], and Universal [[Spell Power]].<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Magic of Patience.png<br />
| name=Magic of Patience<br />
| description=Your spells benefit from the [[Extend Spell]] metamagic feat. This does not increase their Spell Point cost. (This does not stack with the actual Extend metamagic feat.)<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Moment of Clarity.png<br />
| name=Moment of Clarity<br />
| description=Cooldown: 5 minutes. Activate: For the next 10 seconds the DC of your spells and your tactical feats is increased by +10. Passive: +1 DC for your spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
[[Category:Enhancements]]</div>
75.120.22.26
https://ddowiki.com/index.php?title=Harper_Agent_enhancements&diff=364041
Harper Agent enhancements
2017-07-19T18:14:56Z
<p>75.120.22.26: /* Tier One */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Harper Agent enhancements ==<br />
This tree is available to all classes and is considered a [[class enhancements]] tree. It is free for [[VIP]] players, and available for purchase in the [[DDO Store]] for 495 TP for [[Free To Play|Free]] and [[Premium]] players. As of [[Update 24]], this enhancement tree is available to unlock on a per server basis by achieving [[The Harpers#Favor ranks|310 Harper Favor]]. <br />
{{TOCLeft}}<br />
<br />
[[File:HarperTree.png|center|Harper Agent enhancements tree]]<br />
<br />
=== Core abilities ===<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Past Life Favored Soul.png<br />
| name=Agent of Good I<br />
| description=+1 to hit vs. Evil, +1 Universal [[Spell Power]].<br />
| ranks=1<br />
| ap=1<br />
| pg=0<br />
| level=1<br />
| prereq=Character level 1<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexChaInt.png<br />
| name=Harper Training I / Ability Score<br />
| description=Choose one.<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| ap=2<br />
| pg=5<br />
| level=3<br />
| prereq=Character level 3, Agent of Good I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Past Life Favored Soul.png<br />
| name=Agent of Good II<br />
| description=+2 to hit and damage vs. Evil, +5 Universal [[Spell Power]].<br />
| ranks=1<br />
| ap=1<br />
| pg=10<br />
| level=6<br />
| prereq=Character level 6, Harper Training I<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=DexChaInt.png<br />
| name=Harper Training II / Ability Score<br />
| description=Choose one.<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
* [[File:CharismaColored.png]] +1 Charisma<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=Character level 12, Agent of Good II<br />
| level=12<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Past Life Favored Soul.png<br />
| name=Agent of Good III<br />
| description=+3 to hit and damage vs. Evil. +10 Universal [[Spell Power]].<br />
| ranks=1<br />
| ap=1<br />
| pg=30<br />
| level=18<br />
| prereq=Character level 18, Harper Training II<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Harper's Freedom.png<br />
| name=Harper's Freedom<br />
| description=Dispel most detrimental effects from you and add +10 to all saving throws for 20 seconds. Cooldown: 5 minutes.<br />
| ranks=1<br />
| ap=1<br />
| pg=40<br />
| level=20<br />
| prereq=Character level 20, Agent of Good III<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires character level 1, 1 AP spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Harper Enchantment.png<br />
| name=Harper Enchantment<br />
| description=Your weapon gains an additional +1 to its Enhancement bonus. You gain +20 to your maximum Spell Points.<br />
: Note: +1 to Enhancement bonus also applies to off-hand weapon but not to a shield (when bashing).<br />
| ranks=1<br />
| ap=2<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Lessons of Travel.png<br />
| name=Weathered Traveler<br />
| description=[+1/+2/+3] energy resistance.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Toughness.png<br />
| name=Traveler's Toughness<br />
| description=[+5/+10/+15] maximum hit points.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Strategic Combat.png<br />
| name=Strategic Combat I<br />
| description=You can use your Intelligence modifier to hit with Melee and Missile weapons.<br />
: Note: This does not function with shields.<br />
| ranks=1<br />
| ap=2<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Awareness.png<br />
| name=Awareness<br />
| description= +[1/2/3] to Listen, Search, and Spot. ''Rank 3:'' +1 save vs. traps.<br />
| ranks=3<br />
| ap=1<br />
| pg=1<br />
| level=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires character level 2, 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Heroic Companion.png<br />
| link=Action Boost<br />
| name=Heroic Companion<br />
| description=Action Boost: Grants an ally +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, 0/+2%/+4% [[Dodge]] and 0/0/+10 [[Physical Resistance Rating]]. (Cooldown: 30 seconds). Antireq: Cannot be taken with the Halfling racial enhancement.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Musical Studies.png<br />
| name=Magical Endurance<br />
| description=[+30/+60/+100] maximum Spell Points.<br />
: {{Bug|M=1|In game description lists [+30/+30/+40]. Correct Spell Points of [+30/+60/+100] are granted though.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Versatile Adept.png<br />
| name=Versatile Adept I<br />
| description=[+1/+2/+3] [[Melee Power]], [[Ranged Power]], and Universal [[Spell Power]].<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Know the Angles.png<br />
| name=Know the Angles<br />
| description=Activation cost: [45/30/15] spell points. Cooldown: 20 seconds. Antirequisite: [[Divine Might]]. You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Intelligence modifier for [30/60/120] seconds.<br />
: {{Bug|Know the Angles does not properly display duration scaling at higher ranks.}}<br />
: {{Bug|Know the Angles damage does not appear on the character sheet, but does work correctly.}}<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Harper Leadership.png<br />
| name=Harper Leadership<br />
| description=Your hirelings, summoned, and charmed creatures gain [+2/+3/+4] to all ability scores.<br />
| ranks=3<br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires character level 3, 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Highly Skilled.png<br />
| name=Highly Skilled<br />
| description=[+1/+2/+3] to all skills.<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Favored Enemy ED Icon.png<br />
| name=Know Your Foe<br />
| description=Multiple enhancement selector: You gain a new Favored Enemy feat, dealing extra damage against those enemies: Aberration / Construct / Dragon / Evil Outsider / Giant / Monstrous Humanoid / Undead.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Versatile Adept.png<br />
| name=Versatile Adept II<br />
| description=[+1/+2/+3] [[Melee Power]], [[Ranged Power]], and Universal [[Spell Power]].<br />
| ranks=3<br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Strategic Combat.png<br />
| name=Strategic Combat II<br />
| description=You can use your Intelligence modifier for damage with Melee and Missile weapons.<br />
: Note: This does not function while unarmed or on shields.<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Int.gif<br />
| name=Ability Score<br />
| description=Choose one.<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
<br />
Requires character level 4, 20 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Throat Dagger.png<br />
| name=Throat Dagger<br />
| description=Activation cost: [3/2/1] spell points. Cooldown: [60/30/15] seconds. SLA: Damages an enemy from afar for 1d4+4 Piercing damage per character level. Damaged non-boss enemies cannot cast spells for 6 seconds. Metamagic: Quicken, Enlarge (no extra cost). Spell resistance: No.<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Vigor of Life.png<br />
| name=Vigor of Life I<br />
| description=+20 positive healing amplification. -10% (?) less damage from negative energy.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Versatile Adept.png<br />
| name=Versatile Adept III<br />
| description=[+1/+2/+3] [[Melee Power]], [[Ranged Power]], and Universal [[Spell Power]].<br />
| ranks=3<br />
| ap=1<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Magic of Austerity.png<br />
| name=Magic of Austerity<br />
| description=Like [[Eschew Materials]], your spells no longer need common material components. This does not increase their Spell Point cost.<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Dex or Int.gif<br />
| name=Ability Score<br />
| description=Choose one.<br />
* [[File:DexterityColored.png]] +1 Dexterity<br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
| ranks=1<br />
| ap=2<br />
| pg=20<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Five ===<br />
<br />
Requires character level 12, 30 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Enchantment of Deception.png<br />
| name=Enchant your weapon<br />
| description=Choose one.<br />
* [[File:Icon Enhancement Enchantment of Deception.png]] Harper Enchantment of Deception: Your weapon gains an additional +1 to its Enhancement bonus and [[Improved Deception]].<br />
* [[File:Icon Enhancement Enchantment of Magic.png]] Harper Enchantment of Magic: Your weapon gains a +10 Harper bonus to Universal [[Spell Power]].<br />
* [[File:Icon Enhancement Enchantment of Righteousness.png]] Harper Enchantment of Righteousness: Your weapon gains stacking +3 Enhancement bonus to attack and damage, an additional +2 to attack bonus and damage against evil creatures, and your weapon is considered Good-aligned.<br />
: Note: Deception or Righteousness appears to work on off-hand weapon as well. <sup>[unverified]</sup> Magic may work as well, but does not stack with itself. <sup>[unverified]</sup><br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Versatile Adept.png<br />
| name=Versatile Adept IV<br />
| description=[+2/+4/+6] [[Melee Power]], [[Ranged Power]], and Universal [[Spell Power]].<br />
| ranks=3<br />
| ap=1<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Magic of Patience.png<br />
| name=Magic of Patience<br />
| description=Your spells benefit from the [[Extend Spell]] metamagic feat. This does not increase their Spell Point cost. (This does not stack with the actual Extend metamagic feat.)<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Moment of Clarity.png<br />
| name=Moment of Clarity<br />
| description=Cooldown: 5 minutes. Activate: For the next 10 seconds the DC of your spells and your tactical feats is increased by +10. Passive: +1 DC for your spells.<br />
| ranks=1<br />
| ap=2<br />
| pg=30<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
[[Category:Enhancements]]</div>
75.120.22.26
https://ddowiki.com/index.php?title=Reaper_difficulty&diff=363819
Reaper difficulty
2017-07-17T15:42:44Z
<p>75.120.22.26: /* Reapers */</p>
<hr />
<div>'''Reaper Difficulty''' or '''Reaper Mode''' is the highest [[difficulty]] in DDO introduced in [[Update 34]]. This game mode makes grouping even harder because it imposes further restrictions on who can join your group without overlevel XP penalties.<br />
<br />
[[Update 34 Release Notes]]:<br />
: ''Reaper Difficulty offers a new challenge for the toughest adventurers! Reaper difficulty can be selected from the quest portal UI for many quests and raids throughout the game. When you select Reaper difficulty, there is also a drop-down list of between one and ten Skulls, which affects quest/raid difficulty and reward. Special Reaper Bonuses can be found on items acquired in Reaper Difficulty, there is an increased chance to get named items, and you'll earn Reaper Experience. Reaper XP will award a Reaper Point at certain thresholds that can be spent on abilities in a special Reaper benefit tree, among other things! Warning: Reaper difficulty is meant for players who enjoy a serious challenge. You have been warned!''<br />
<br />
== Game mechanic ==<br />
There's an additional option in the difficulty selector screen. You can decide how much of a challenge you want by selecting an appropriate number of skulls (1 Skull = easiest vs 10 Skulls = hardest).<br />
<br />
Free-to-play and premium players cannot open a quest on Reaper difficulty directly, unless they have already completed the quest on Hard or they have reincarnated at least twice (same behavior as with opening on Elite difficulty).<br />
<br />
The following applies to reaper mode:<br />
<br />
=== Monsters are stronger ===<br />
<br />
* Monster damage is increased<br />
* Many/all monsters are [[Monster Champion|Champions]], often with multiple buffs<br />
* All monsters receive bonus to saving throws ({{Forums|486646|label=Tests in a level 2 quest}} have shown a +1.5 to saves per skull)<br />
<br />
=== Players are weaker ===<br />
<br />
* Player damage is reduced<br />
* Self-healing is dramatically weaker (60% in 1 Skull; an additional 4% per skull, up to 96% reduction for 10 Skulls.)<br />
: [http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1487261759 Reaper Debuff math]<br />
* Crowd control effects have reduced duration (If a CC is reduced, it is reduced to 6 seconds minimum. It keeps the shorter, single target CC relevant, particularly tactical stuns from enhancement trees.) On reaper 10, cc is reduced by a factor of ~8.5.<br />
* Death timer: Dead players cannot be raised for some time (6 seconds per skull?). Rubber band from stone resets the timer. NOTE: Will also reset raid death timers, so try not to die in raids?<br />
* {{Unverified|Characters receive a -10 save penalty against reaper 10 spells and traps (note not indicated in the character sheet).}}<br />
<br />
=== Lockout ===<br />
* Characters cannot enter a quest on Reaper Difficulty if they are more than six levels over the level of the dungeon or raid (based on Normal difficulty, not the modified level on Elite Difficulty).<br />
* Characters also cannot enter a Reaper Dungeon if they are Epic Level and the Dungeon is not. {{Unverified|Applies to level 18 and 19 quests, but not to level 20 heroic quests.}}<br />
* Reaper dungeons lock their instance when a player leaves. No other player may enter (or reenter) the instance again.<br />
** '''Tip''': Dungeon does not lock if you close DDO (for example using Alt+F4) and party leader dismisses you while linkdead. ({{Forums|p=5977262}})<br />
<br />
=== Other changes ===<br />
[[File:Lost Soul gem.jpg|thumb|right|256px|Lost Souls drop from defeated monsters.]]<br />
* Defeated enemies can drop Lost Souls. One character in a party can consume them to recharge some of their spell points. The amount of restored spell points depends on quest level and is equal to 5 * (base quest level + 3)<br />
** Hirelings cannot interact with the Lost Souls, and so cannot regain SP in this method.<br />
** Interacting with Lost Souls breaks Invisibility & Stealth, much as interacting with a lever does. May or may not be WAI.<br />
* <s>Characters get a full restore of Hit Points, Spell Points and Ki when entering a dungeon on Reaper Difficulty.</s> Upon entering dungeons on reaper difficulty, characters are restored hit points and spell points equal to what's granted by their reaper enhancements.<br />
<br />
=== Reapers ===<br />
[[Image:Reaper_Reaperling4.jpg|thumb|right|256px|Reapers look similar to [[wraith]]s, but their glowing eyes are distinctive.]]<br />
When mobs are spawning in a quest, there's a chance for spawning additional wraith-like Reapers. Reapers possess the following traits:<br />
* Lawful Evil Outsider<br />
* Incorporeal<br />
* Deathblock Effect: Protects against death spells.<br />
* Floating: Cannot be affected by Trip, Grease, Earthquake or other ground attacks.<br />
<br />
Several types exist:<br />
<br />
* [[Carnage Reaper]]<br />
** Hits like a truck. Even in low level reapers, carnage reaper may one-shot you.<br />
** Inflicts a vulnerability debuff of 20% more damage. Stacks up to 10 times.<br />
**Likes to engage in melee.<br />
<br />
* [[Famine Reaper]]<br />
** Casts various spells<br />
** Every 10 seconds, gains a stack of ''Doom Caster'': This caster's spells will hit harder and fail less.<br />
** Affects nearby characters with ''Reaper: Slowing Touch'': The Reaper's touch gnaws at your form, slowing your movement and preventing tumbling. Bestowed automatically when you enter Reaper's melee range for 4 seconds. Combat log: -50% movement, -20 melee speed, -20 ranged speed<br />
** Will teleport to player if it loses line of sight for long.<br />
<br />
* [[Fear Reaper]]<br />
** Has an AoE stacking DoT effect ("Fear of Death") that damages all characters until the reaper is destroyed.<br />
** Has a radius around him where "Fear of Death" doesn't apply. So, anyone within the radius of the fear reaper is safe from the effect.<br />
** Doesn't like to come close to the players. Usually stays in initial position, but would like to have line of sight.<br />
** Has a melee attack. Hits hard, but in line with champs.<br />
<br />
* [[Plague Reaper]]<br />
** Melee. Hits like the fear reaper, but he inflicts healing debuff. Basically, trying to heal the person hit by the plague reaper is useless.<br />
** Will teleport if player is too far.<br />
<br />
== Rewards ==<br />
<br />
=== Experience ===<br />
* '''Base''' experience is the same as on elite.<br />
* '''First-time''' bonus for reaper difficulty is +120%.<br />
* '''Bravery''' bonus for reaper difficulty is +30%.<br />
* '''Streak''' bonus is the same as on elite (+50%).<br />
* '''Sagas''' progress as on elite.<br />
<br />
=== Reaper experience ===<br />
In addition to the regular experience to progress your heroic or epic leveling, completing quests on Reaper difficulty grants a different type of XP. Reaper experience grants you survival points that can be invested in three '''[[Reaper enhancements|Reaper enhancement trees]]'''. Reaper XP also unlocks Reaper vendors.<br />
<br />
The base reaper XP (displayed at the top of the XP log) is the base Reaper XP of the dungeon based on its level and the skulls you chose. That should be the same for everyone.<br />
:After update 34 patch 2: '''Base Reaper XP = 50 + 3 * (quest level on normal) * (number of skulls)'''<br />
<br />
The final reaper XP (displayed at the bottom of XP log) is modified for lots of things: deaths, number of enemies killed, number of traps disarmed, number of breakables destroyed, XP tomes, over-level penalties (larger than for normal XP), power leveling penalties, first time bonuses (larger than for normal XP), etc. {{ref|{{forums|p=5932597}}}} Many usual XP boosts such as [[Heroic Inspiration]], guildship buffs and store XP pots don't increase reaper XP granted.<br />
<br />
You don't get Reaper XP unless you (and your party) defeat at least 10 enemies. {{ref|{{Forums|p=5909111}}}}<br />
<br />
Reaper XP persists through reincarnation.<br />
<br />
See also: {{Forums|483827|label=Severlin's post about reaper XP}} (note: does not match in-game reality)<br />
<br />
==== Overlevel penalties ====<br />
<br />
There is a reaper XP over-level penalty (from the normal base challenge rating of the dungeon or raid) as follows:<br />
* +1 - 20%<br />
* +2 - 50% (typical Bravery Bonus maximum level for Heroic)<br />
* +3 - 70%<br />
* +4 - 80%<br />
* +5 - 90%<br />
* +6 - 95%<br />
<br />
==== Quest length multiplier ====<br />
<br />
Reaper experience gets modifier based on the length of the dungeon or raid as stated in the Quest Entrance UI:<br />
* Short - 0.8<br />
* Medium - 1.0<br />
* Long - 1.2<br />
* Very Long - 1.4<br />
<br />
=== Reaper Vendors / Rewards ===<br />
[[Image:Reaper_vendors.jpg|thumb|right|256px]]<br />
[[Image:Reaper_PurpleWings.jpg|thumb|right|256px]]<br />
Reaper Vendors are available in the [[Hall of Heroes]] and sell Creature Companions in addition to potions that grant special cosmetic feats.<br />
<br />
There are three different vendors, each with a different Reaper Experience requirement that must be met before they will talk with you.<br />
*[[Raven Queen Messenger]] (625,000 Reaper Experience)<br />
** Cosmetic eyes<br />
*[[Raven Queen Augur]] (2,500,000 Reaper Experience)<br />
** Reaperling [[creature companion]]s<br />
*[[Raven Queen's Herald]] (5,625,000 Reaper Experience)<br />
** Cosmetic wings (speculation)<br />
<br />
=== Items ===<br />
Benefits<br />
# Higher treasure level in randomly generated loot<br />
# More [[Monster Champion]]s = more [[Mysterious Remnants]]<br />
# Increased chance of dropping named items.<br />
# Increased chance of named items having [[Mythic bonus]].<br />
# Chance of named items having [[Reaper bonus]].<br />
<br />
Notes<br />
* Each of these chances except #3 should increase in likelihood for each skull of reaper being played on.<br />
* Applies to static named items from quests. Crafted items or end rewards don't have this benefit.<br />
* Some dev quotes available [[Update_34_named_items#Global_change_of_named_items|here]].<br />
<br />
An item with Reaper bonus gains one of the following:<br />
* '''Reaper Ability Boost''': Provides 2 Reaper Bonus to all Abilities (found on helmets only)<br />
* '''Reaper Power Boost''': Provides 3 Reaper Bonus to [[Melee Power|Melee]], [[Ranged Power|Ranged]] and [[Spell Power]] Ratings<br />
* [[Physical Resistance Rating]] +3<br />
* [[Magical Resistance Rating]] +3<br />
<br />
== Non-reaper quests ==<br />
Certain quests are not available on Reaper difficulty:<br />
* Korthos quests<br />
* Solo-only quests<br />
* [[Tangleroot Gorge]] quests<br />
* [[Mask of Deception]]<br />
* [[Precious Cargo]]<br />
<br />
== Development ==<br />
Prior to Lamannia Update 33, Reaper Mode was a whiteboard idea for a dungeon difficulty harder than elite in development internally and mentioned to the [[DDO Players Council/2015|Player's Council]]. Some of its simple text leaked onto the [[Lamannia (server)|Lamannia preview server]] while Update 27 was being previewed. <br />
* {{Forums|462792}}<br />
{{Quote|developer={{Developer|Severlin}}|source={{Forums|p=5651653|display=0}}<br />
|quote=I can neither confirm nor deny that we have been discussing the possibility of a Reaper mode with the player's council or that we have been looking into some sort of proof of concept for a new difficulty above elite. Nor are we committing to nor announcing another difficulty level at this time.}}<br />
<br />
{{Quote|author=Lamannia Update 33 Release Notes|source={{Forums|438926|display=0}}|quote=Reaper Mode<br />
<br />
The Dungeon Master is trying to kill you. Check it out! Available for quests within two levels of your character. (NOTE: This is an EARLY preview of Reaper Mode, and does not include any rewards or benefits from running it. That'll come later. Reaper Mode will not be arriving with Update 33.)}}<br />
<br />
{{Quote|developer={{Developer|Cordovan}}|source={{Forums|480460|p=5892656|display=0}}|quote=We don't want to formally commit to an update until it's ready, but it is definitely possible that Reaper difficulty will be in U34.}}<br />
<br />
== YouTube ==<br />
{|<br />
|-<br />
|{{YouTube|id=ztEOcGAr7hw|width=480|height=320}}<br />
|{{YouTube|id=-hsx5GwLhgg|width=480|height=320}}<br />
|-<br />
|{{YouTube|id=WKfRvd1PIRs|width=480|height=320}}<br />
|{{YouTube|id=-IjVSXsRYwM|width=480|height=320}}<br />
|}<br />
<br />
== External links ==<br />
* [https://docs.google.com/spreadsheets/d/1R8zN_QGQMEsPLjxTcsC6GIJrYqwwZCRRT9-YdlOBqxg/edit?usp=sharing Base Reaper-exp calculation chart (google sheets)]<br />
<br />
[[Category:DDO game mechanics]]</div>
75.120.22.26
https://ddowiki.com/index.php?title=Epic_Destiny_Feats&diff=363535
Epic Destiny Feats
2017-07-16T13:38:12Z
<p>75.120.22.26: /* Arcane sphere */</p>
<hr />
<div>{{FeatTOC}}<br />
{{TOCRight}}<br />
<br />
{{Main|Epic Destinies}}<br />
<onlyinclude><br />
==Epic Destiny Feats==<br />
<includeonly>''Main article: [[Epic Destiny Feats]]''</includeonly><br />
<br />
Epic Destiny feats requires that you earn maximum experience for a number of destinies in this feat's related spheres.<br />
<br />
All characters are granted their choice at levels 26, 28, and 29. <br />
<br />
* Level 26 feats require 1 capped destiny in the related sphere.<br />
* Level 28 feats require 2 capped destinies in the related sphere.<br />
* Level 29 feats require 3 capped destinies in the related sphere.<br />
** Some Level 29 feats are associated with multiple spheres. These feats require either related sphere to have 3 capped destinies.<br />
<br />
A capped Epic Destiny will display '''Maximum Epic XP Achieved''' in the XP bar. If this is not displayed, the Epic Destiny '''is not''' capped.<br />
* If no Epic Destiny is completely capped the only choice will be [[Toughness]].<br />
</onlyinclude><br />
<br />
== Arcane sphere ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Eldritch Blast.png<br />
|Feat = Epic Arcane Eldritch Blast<br />
|Type = Passive<br />
|Description = +4d6 [[Eldritch Blast]] dice.<br />
|Prereqs = <br />
* Sphere: Arcane<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Mage Armor.png<br />
|Feat = Epic Mage Armor<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 5. Target: Friend, Self. +20 [[Armor bonus]] to [[AC]]<br />
|Prereqs = <br />
* Sphere: Arcane<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = <br />
|Feat = Epic Skill Focus<br />
|Type = Passive<br />
|Description = +5 [[Concentration]] or [[Disable Device]] or [[Perform]] or [[Repair]] or [[Spellcraft]]. Epic Skill Feats require 20 trained ranks of the corresponding skill.<br />
|Prereqs = <br />
* Sphere: Arcane<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Spell Power Force.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Force<br />
|Type = Passive<br />
|Description = +20 Force [[Spell Power]]<br />
|Prereqs = <br />
* Sphere: Arcane<br />
* Number of Destinies 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Spell Power Repair.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Repair<br />
|Type = Passive<br />
|Description = +20 Repair [[Spell Power]]<br />
|Prereqs = <br />
* Sphere: Arcane<br />
* Number of Destinies 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Hellball.png<br />
|Feat = Hellball<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 45<br />
Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful [[Reflex]] [[saving throw]]s may negate each type of damage. Taking this feat provides two versions, one based on [[Charisma]] and another based on [[Intelligence]].<br />
|Prereqs = <br />
* Level: 28<br />
* Sphere: Arcane<br />
* Number of Destinies: 2<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Lasting Inspiration.png<br />
|Feat = Lasting Inspiration<br />
|Type = Passive<br />
|Description = +3 Bard Songs per rest. Bard songs last +50% longer. (Compared to base song duration.)<br />
|Prereqs = <br />
* Sphere: Arcane<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Arcane Pulse.png<br />
|Feat = Arcane Pulse<br />
|Type = Active<br />
|Description = A magical pulse of force reverberates through the target's body, dealing 3d6+6 force damage every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 5 times, increasing the damage with each stack.<br />
|Prereqs = <br />
* Level: 29<br />
* Sphere: Arcane<br />
* Number of Destinies: 3<br />
}}<br />
|}<br />
<br />
== Arcane or Primal sphere ==<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Spell Power Acid.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Acid<br />
|Type = Passive<br />
|Description = +20 Acid [[Spell Power]]<br />
|Prereqs =<br />
* Sphere: Arcane or Primal<br />
* Number of Destinies 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Spell Power Cold.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Cold<br />
|Type = Passive<br />
|Description = +20 Cold [[Spell Power]]<br />
|Prereqs =<br />
* Sphere: Arcane or Primal<br />
* Number of Destinies 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Spell Power Electricity.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Electricity<br />
|Type = Passive<br />
|Description = +20 Electricity [[Spell Power]]<br />
|Prereqs =<br />
* Sphere: Arcane or Primal<br />
* Number of Destinies 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Spell Power Fire.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Fire<br />
|Type = Passive<br />
|Description = +20 Fire [[Spell Power]]<br />
|Prereqs =<br />
* Sphere: Arcane or Primal<br />
* Number of Destinies 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Spell Power Sonic.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Sonic<br />
|Type = Passive<br />
|Description = +20 Sonic [[Spell Power]]<br />
|Prereqs =<br />
* Sphere: Arcane or Primal<br />
* Number of Destinies 1<br />
}}<br />
|}<br />
<br />
== Divine sphere ==<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = <br />
|Feat = Epic Skill Focus<br />
|Type = Passive<br />
|Description = +5 [[Bluff]] or [[Diplomacy]] or [[Haggle]] or [[Heal]] or [[Listen]]. Epic Skill Feats require 20 trained ranks of the corresponding skill.<br />
|Prereqs =<br />
* Sphere: Divine<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Spell Power Light.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Light<br />
|Type = Passive<br />
|Description = +20 Light [[Spell Power]]<br />
|Prereqs =<br />
* Sphere: Divine<br />
* Number of Destinies 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Spell Power Negative.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Negative<br />
|Type = Passive<br />
|Description = +20 Negative [[Spell Power]]<br />
|Prereqs =<br />
* Sphere: Divine<br />
* Number of Destinies 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Forced Escape.png<br />
|Feat = Forced Escape<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 30. Target: Self, Foe Directional, Breakable<br />
You radiate destruction, dealing 20d20 sonic damage to enemies around you. Enemies succeeding a [[Fortitude]] saving throw vs. (20 + [[Wisdom]] modifier) take half damage. This dispells crowd control effects such as stuns on you, and can be used when [[stunned]] or otherwise [[incapacitated]] (but still conscious).<br />
|Prereqs =<br />
* Level: 28<br />
* Sphere: Divine<br />
* Number of Destinies: 2<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Guardian Angel.png<br />
|Feat = Guardian Angel<br />
|Type = Passive<br />
|Description = When you drop below 50% HP, for thirty seconds you gain [[Physical Resistance]] equal to your [[Wisdom]] and [[saving throw]]s equal to your epic level. This won't trigger again for three minutes.<br />
|Prereqs =<br />
* Sphere: Divine<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Holy Strike.png<br />
|Feat = Holy Strike<br />
|Type = Passive<br />
|Description = Your weapons gain [[Ghost Touch]]. Your vorpal strikes deal 10d6 untyped damage vs. Evil enemies. (This bonus damage works with melee, unarmed, and ranged attacks.)<br />
|Prereqs =<br />
* Sphere: Divine<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Deific Warding.png<br />
|Feat = Deific Warding<br />
|Type = Passive<br />
|Description = +10 [[Physical Resistance Rating|PRR]] and [[Magical Resistance Rating|MRR]]. When you take damage from an enemy's attack or spell, add one stack of Deific Warding (+2 to [[Physical Resistance Rating|PRR]] and [[Magical Resistance Rating|MRR]]). This effect can stack up to 10 times. One stack is removed every 3 seconds.<br />
|Prereqs = <br />
* Level: 29<br />
* Sphere: Divine<br />
* Number of Destinies: 3<br />
}}<br />
|}<br />
<br />
== Divine or Primal sphere ==<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Spell Power Positive.png<br />
|Feat = Epic Spell Power{{!}}Epic Spell Power: Positive<br />
|Type = Passive<br />
|Description = +20 Positive [[Spell Power]]<br />
|Prereqs =<br />
* Sphere: Divine or Primal<br />
* Number of Destinies 1<br />
}}<br />
|}<br />
<br />
== Martial sphere ==<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Elusive Target.png<br />
|Feat = Elusive Target<br />
|Type = Passive<br />
|Description = Each time you would be physically damaged, you have a +5% chance to completely ignore the damage.<br />
(This applies to physical attacks and spells that deal physical damage.)<br />
|Prereqs =<br />
* Level: 28<br />
* Sphere: Martial<br />
* Number of Destinies: 2<br />
}}<br />
{{Feat Brief/2<br />
|Icon = <br />
|Feat = Epic Skill Focus<br />
|Type = Passive<br />
|Description = +5 [[Balance]] or [[Hide]] or [[Open lock]] or [[Search]] or [[Swim]]. Epic Skill Feats require 20 trained ranks of the corresponding skill.<br />
|Prereqs =<br />
* Sphere: Martial<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon First Blood.png<br />
|Feat = First Blood<br />
|Type = Passive<br />
|Description = Duration: Permanent. Melee weapons and unarmed attacks deal 50-300 extra untyped damage against enemies with 90% or more HP. This extra damage won't trigger twice within three seconds.<br />
|Prereqs =<br />
* Level: 28<br />
* Sphere: Martial<br />
* Number of Destinies: 2<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Perfect Single Weapon Fighting.png<br />
|Feat = Perfect Single Weapon Fighting<br />
|Type = Passive<br />
|Description = While Single Weapon Fighting, your vorpal threat range is increased by +1. <br/>(Instead of scoring Vorpal hits only on 20, you score them in 19-20, assuming you confirm the critical hit afterwards.) Requires [[Single Weapon Fighting]]<br />
|Prereqs =<br />
* Sphere: Martial<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Pierce Adamantine.png<br />
|Feat = Pierce Adamantine<br />
|Type = Passive<br />
|Description = Your equipped weapons are considered [[Adamantine]], allowing them to bypass that form of damage reduction.<br />
|Prereqs =<br />
* Sphere: Martial<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Pierce Byeshk.png<br />
|Feat = Pierce Byeshk<br />
|Type = Passive<br />
|Description = Your equipped weapons are considered [[Byeshk]], allowing them to bypass that form of damage reduction.<br />
|Prereqs =<br />
* Sphere: Martial<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Pierce Cold Iron.png<br />
|Feat = Pierce Cold Iron<br />
|Type = Passive<br />
|Description = Your equipped weapons are considered [[Cold Iron]], allowing them to bypass that form of damage reduction.<br />
|Prereqs =<br />
* Sphere: Martial<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Pierce Silver.png<br />
|Feat = Pierce Silver<br />
|Type = Passive<br />
|Description = Your equipped weapons are considered [[Silver]], allowing them to bypass that form of damage reduction.<br />
|Prereqs =<br />
* Sphere: Martial<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Tactician.png<br />
|Feat = Tactician<br />
|Type = Passive<br />
|Description = +2 [[Tactical feat]] DCs<br />
|Prereqs =<br />
* Sphere: Martial<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Dire Charge.png<br />
|Feat = Dire Charge<br />
|Type = Active<br />
|Description = Charge forward at the targeted foe. That foe and all nearby foes are subject to +2[w] damage and have a chance to be stunned. Stun DC is (20 + highest ability modifier + bonus to stun attacks). 12 second cooldown.<br />
|Prereqs = <br />
* Level: 29<br />
* Sphere: Martial<br />
* Number of Destinies: 3<br />
}}<br />
|}<br />
<br />
== Primal sphere ==<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Doubleshot.png<br />
|Feat = Doubleshot<br />
|Type = Passive<br />
|Description = +10% Doubleshot<br />
|Prereqs =<br />
* Level: 28<br />
* Sphere: Primal<br />
* Number of Destinies: 2<br />
}}<br />
{{Feat Brief/2<br />
|Icon = <br />
|Feat = Epic Skill Focus<br />
|Type = Passive<br />
|Description = +5 [[Intimidate]], [[Jump]] or [[Move silently]] or [[Spot]] or [[Tumble]] . Epic Skill Feats require 20 trained ranks of the corresponding skill.<br />
|Prereqs =<br />
* Sphere: Primal<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Mass Frog.png<br />
|Feat = Mass Frog<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost:75. Target: Self, Foe, Directional, Breakable<br />
Up to six nearby enemies are turned into frogs. Each may avoid ribbiting on a successful [[Fortitude]] [[saving throw]] vs. DC (20+ [[Wisdom]] modifier; testing shows 30+ [[Wisdom]] modifier).<br />
|Prereqs =<br />
* Level: 28<br />
* Sphere: Primal<br />
* Number of Destinies: 2<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Perfect Two Handed Fighting.png<br />
|Feat = Perfect Two Handed Fighting<br />
|Type = Passive<br />
|Description = Increases the damage of [[glancing blow]] attack when wielding a two-handed weapon by an additional 10%. Also increases the chance for weapon effects to trigger on glancing blows by an additional 10%.<br />
<br />
Note: Does not require any of the [[Two Handed Fighting]] feats.<br />
|Prereqs =<br />
* Sphere: Primal<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Perfect Two Weapon Fighting.png<br />
|Feat = Perfect Two Weapon Fighting<br />
|Type = Passive<br />
|Description = +5% [[Doublestrike]]. <br />
+10% Offhand [[Doublestrike]]<br />
<br />
Note: Does not require any of the [[Two Weapon Fighting]] feats.<br />
|Prereqs =<br />
* Sphere: Primal<br />
* Number of Destinies: 1<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Wind through the Trees.png<br />
|Feat = Wind through the Trees<br />
|Type = Passive<br />
|Description = When enemies hit or miss you, they have a 5% chance to be knocked down with no save. This may only trigger once every 12 seconds.<br />
|Prereqs = <br />
* Level: 29<br />
* Sphere: Primal<br />
* Number of Destinies: 3<br />
}}<br />
|}<br />
<br />
== Multiple spheres ==<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Dreamscape.png<br />
|Feat = Dreamscape<br />
|Type = Active<br />
|Description = Activate to pop off to the land of dreams. You are invulnerable and invisible for five seconds, then return with a random 30-second buff. 1 minute cooldown. The available buffs are:<br />
* Damage: +30 [[Melee power|Melee]]/[[Ranged power|Ranged]] power, +60 Universal [[Spell Power]].<br />
* Defense: +15 [[Armor Class|AC]]/[[Physical Resistance Rating|PRR]]/[[Magical Resistance Rating|MRR]]<br />
* Skill: +6 to all [[skills]]<br />
* Damage Reduction: [[Damage Reduction|DR]]18/-<br />
* Energy Resistance: Gain [[Energy Resistance]] 15<br />
* Sprint: Gain Action Boost: Sprint (does not stack with the actual action boost)<br />
* Fortitude: +6 to [[Fortitude]] [[saving throw]]<br />
* Reflex: +6 to [[Reflex]] [[saving throw]]<br />
* Will: +6 to [[Will]] [[saving throw]]<br />
|Prereqs = <br />
* Level: 29<br />
* Spheres: Primal or Arcane<br />
* Number of Destinies: 3<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Harbinger of Chaos.png<br />
|Feat = Harbinger of Chaos<br />
|Type = Passive<br />
|Description = With weapon and unarmed attacks, deal 1d20 Bane damage against all targets and an additional 2d20 Chaos damage against Lawful targets. This scales with [[Melee power|Melee]] or [[Ranged power|Ranged]] power depending on your weapons.<br />
|Prereqs = <br />
* Level: 29<br />
* Spheres: Martial or Primal<br />
* Number of Destinies: 3<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Fount of Life.png<br />
|Feat = Fount of Life<br />
|Type = Passive<br />
|Description = +20 [[Healing Amplification]] and Positive [[Spell Power]]<br />
|Prereqs = <br />
* Level: 29<br />
* Spheres: Divine or Primal<br />
* Number of Destinies: 3<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Embodiment of Law.png<br />
|Feat = Embodiment of Law (feat){{!}}Embodiment of Law<br />
|Type = Passive<br />
|Description = With weapon and unarmed attacks, deal 10 Bane damage against all targets and an additional 20 Law damage against Chaotic targets. This scales with [[Melee power|Melee]] or [[Ranged power|Ranged]] power depending on your weapons.<br />
|Prereqs = <br />
* Level: 29<br />
* Spheres: Martial or Divine<br />
* Number of Destinies: 3<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Spirit Blades.png<br />
|Feat = Spirit Blades<br />
|Type = Active<br />
|Description = Create a series of spectral blades which fly at a nearby opponent. Each of the five blades does 10d6 Piercing and 5d6 Force damage.<br />
|Prereqs = <br />
* Level: 29<br />
* Spheres: Arcane or Divine<br />
* Number of Destinies: 3 <br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Arcane Warrior.png<br />
|Feat = Arcane Warrior<br />
|Type = Passive<br />
|Description = Your weapon and unarmed attacks grant you a stack of Arcane Warrior: Magical (+1 Universal Spell Power). Your offensive spells grant you a stack of Arcane Warrior: Physical (+1 [[Melee power|Melee]] and [[Ranged power|Ranged]] power). Each of these stacks to 20 times and each stack lasts for 6 seconds. You may gain a stack of each no more than once per second.<br />
|Prereqs = <br />
* Level: 29<br />
* Spheres: Arcane or Martial<br />
* Number of Destinies: 3<br />
}}<br />
|}<br />
<br />
== No sphere required ==<br />
<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Toughness.png<br />
|Feat = Toughness<br />
|Type = Passive<br />
|Description = Increases your hit points by +3 at first level, and 1 additional hit point for each additional level. This feat may be acquired any number of times.<br />
|Prereqs =<br />
* Sphere: None required<br />
}}<br />
|}<br />
<br />
[[Category:Feats|*]]<br />
[[Category:Epic Destinies|*]]</div>
75.120.22.26
https://ddowiki.com/index.php?title=Epic_Feats&diff=363534
Epic Feats
2017-07-16T13:37:18Z
<p>75.120.22.26: /* Warlock */</p>
<hr />
<div>{{FeatTOC}}<br />
== Overview ==<br />
Epic [[Feat]]s are special abilities that give your level 20 and higher characters a new capability, or improve the ones he or she already has. All characters are granted their choice at level 21, 24, 27, and 30. Following D&D 3.5 edition rules, classes such as fighter or wizard do not gain any additional bonus feats as part of the epic progression.<br />
<br />
== General Epic passive feats ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Blinding Speed.png<br />
|Feat = Blinding Speed<br />
|Type = Passive<br />
|Description = You are permanently [[Haste]]d<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Bulwark Of Defense.png<br />
|Feat = Bulwark of Defense<br />
|Type = Passive<br />
|Description = When in a defensive stance, you gain an additional +2 to all [[saving throw]]s and +4 to [[Armor class]]. <br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Damage Reduction.png<br />
|Feat = Epic Damage Reduction<br />
|Type = Passive<br />
|Description = +10 [[Physical Resistance]]<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Fortitude.png<br />
|Feat = Epic Fortitude<br />
|Type = Passive<br />
|Description = +2 [[Fortitude]] [[Saving Throw]]s. You don't automatically fail Fortitude saving throws on a roll of 1.<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Reflexes.png<br />
|Feat = Epic Reflexes<br />
|Type = Passive<br />
|Description = +2 [[Reflex]] [[Saving Throw]]s. You don't automatically fail Reflex saving throws on a roll of 1.<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Reputation.png<br />
|Feat = Epic Reputation<br />
|Type = Passive<br />
|Description = +3 [[Bluff]], [[Diplomacy]], [[Haggle]], [[Intimidate]], and [[Perform]].<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Skill.png<br />
|Feat = Epic Skills<br />
|Type = Passive<br />
|Description = As part of your epic training, you gain +1 to all [[skills]]. This feat can be taken multiple times.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Will.png<br />
|Feat = Epic Will<br />
|Type = Passive<br />
|Description = +2 [[Will]] [[Saving Throw]]s. You don't automatically fail Will saving throws on a roll of 1.<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/1<br />
|Icon = QuestionIcon.png<br />
|Feat = Great Ability<br />
|Type = Passive<br />
|Description = +1 to [[Charisma]] or [[Constitution]] or [[Dexterity]] or [[Intelligence]] or [[Strength]] or [[Wisdom]]. This feat can be taken multiple times. <br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Overwhelming Critical.png<br />
|Feat = Overwhelming Critical<br />
|Type = Passive<br />
|Description = When rolling a 19 or 20 on an attack with any [[weapon]]s used by the character, your critical damage multiplier is increased by +1.<br />
|Prereqs = <br />
* [[Improved Critical]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Toughness.png<br />
|Feat = Epic Toughness<br />
|Type = Passive<br />
|Description = This [[feat]] increases the characters maximum [[hit point]]s by 50.<br />
|Prereqs = <br />
* [[Toughness|Toughness (feat)]]<br />
* [[Constitution]] 21<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Watchful Eye.png<br />
|Feat = Watchful Eye<br />
|Type = Passive<br />
|Description = If you pass within 5 feet of a trap, you make a Search check to notice it as if actively Searching. (You still need the [[Trapfinding]] feat to successfully Search for difficult traps.)<br />
<br />
'''Note: For this feat to function properly, both your Spot and Search skill must be equal or higher than the search DC for the trap itself.'''<br />
|Prereqs = * Level 27<br />
}}<br />
|}<br />
<br />
== Epic Ranged Combat passive feats ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Combat Archery.png<br />
|Feat = Combat Archery<br />
|Type = Passive<br />
|Description = Your ranged damage is increased by +1(W). You also gain a +2% [[Dodge bonus]] while using a ranged weapon.<br />
|Prereqs = <br />
* [[Point Blank Shot]]<br />
* [[Dexterity]] 21<br />
}}<br />
|}<br />
<br />
==Epic Spell feats==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Burst of Glacial Wrath.png<br />
|Feat = Burst of Glacial Wrath<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 35. Target: Foe, Directional, Breakable<br />
Cone spell, deals 30d6 Cold Damage and freezes creatures within the cone. Monster who succeed at a Fortitude Save of <br />
(20 + the highest of your INT/WIS/CHA modifiers + Evocation bonuses) negate the freeze. Cooldown: 10 seconds.<br />
<br />
Passive: +140 Maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Ruin.png<br />
|Feat = Ruin (feat){{!}}Ruin<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 75. Target: Foe<br />
Deal 500 untyped damage to a single enemy. (No saving throw.)<br />
Cooldown: 15 seconds.<br />
|Prereqs = * Level 27<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Greater Ruin.png<br />
|Feat = Greater Ruin<br />
|Type = Active - Spell<br />
|Description = Spell Point Cost: 150. Target: Foe<br />
Deal 1000 untyped damage to a single enemy. (No saving throw.)<br />
Cooldown: 15 seconds.<br />
<br />
Passive: +140 Maximum Spell points.<br />
|Prereqs = * Level 30<br />
* [[Ruin]]<br />
}}<br />
|}<br />
<br />
== Epic Spellcasting passive feats ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Mental Toughness.png<br />
|Feat = Epic Mental Toughness<br />
|Type = Passive<br />
|Description = Increases your maximum spell points by 200. Increase Spell Crit by 1%<br />
|Prereqs = * [[Improved Mental Toughness]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Epic Spell Focus.png<br />
|Feat = Epic Spell Focus<br />
|Type = Passive<br />
|Description = Adds an additional +1 to the [[DC]]s of your spells from the chosen [[school of magic]], making them harder to resist. This bonus stacks with the bonus from [[Spell focus]] and [[Greater Spell Focus]] feat of the same school.<br />
|Prereqs = <br />
* [[Greater Spell Focus]] for same school<br />
* Level 11: [[Cleric]], [[Druid]], [[Wizard]]<br />
* Level 12: [[Sorcerer]], [[Favored Soul]]<br />
* Level 15: [[Artificer]] or Level 16: [[Bard]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Spell Penetration.png<br />
|Feat = Epic Spell Penetration<br />
|Type = Passive<br />
|Description = Adds +4 to your caster level check for defeating [[Spell Resistance]] (in addition to the +4 from the [[Spell Penetration]] and [[Greater Spell Penetration]] feats).<br />
|Prereqs = <br />
* [[Spell Penetration]]<br />
* [[Greater Spell Penetration]]<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Improved Augment Summoning.png<br />
|Feat = Improved Augment Summoning<br />
|Type = Passive<br />
|Description = Your summoned creatures, charmed minions, pets, and hirelings have +8 to all ability scores, +10% Dodge, and +100 Maximum Hitpoints.<br />
Passive: +140 Maximum Spell Points<br><br />
''Note: The HP & boost to ability scores stacks with that from [[Augment Summoning]] for a total of +12 to all ability scores.''<br />
|Prereqs = * Level 24 <br />
*[[Augment Summoning]]<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Air.png<br />
|Feat = Master of Air<br />
|Type = Passive<br />
|Description = Your [[Shocking Grasp]], [[Electric Loop]], and [[Lightning Bolt]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Alignment.png<br />
|Feat = Master of Alignment<br />
|Type = Passive<br />
|Description = Your [[Holy Smite]], [[Deific Vengeance]], [[Unholy Blight]], [[Chaos Hammer]], and [[Order's Wrath]] spells get +10 to their maximum caster level.Grants +140 Maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Artifice.png<br />
|Feat = Master of Artifice<br />
|Type = Passive<br />
|Description = Your [[Static Shock]], [[Lightning Sphere]], [[Blast Rod]], and [[Lightning Motes]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Earth.png<br />
|Feat = Master of Earth<br />
|Type = Passive<br />
|Description = Your [[Acid Spray]], [[Melf's Acid Arrow]], and [[Acid Blast (spell)|Acid Blast]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Fire.png<br />
|Feat = Master of Fire<br />
|Type = Passive<br />
|Description = Your [[Burning Hands]], [[Scorch]], and [[Fireball]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Knowledge.png<br />
|Feat = Master of Knowledge<br />
|Type = Passive<br />
|Description = Your [[Arcane Bolt]] and [[Arcane Blast]] spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Crit Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Light.png<br />
|Feat = Master of Light<br />
|Type = Passive<br />
|Description = Your [[Sun Bolt]], [[Searing Light]], and [[Divine Punishment]] spells gain +10 to their maximum caster level. Grants +140 Maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of Music.png<br />
|Feat = Master of Music<br />
|Type = Passive<br />
|Description = Your [[Shout]], [[Greater Shout]], [[Sonic Blast]], and [[Spellsinger enhancements#Tier Two|Reverberate]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of Water.png<br />
|Feat = Master of Water<br />
|Type = Passive<br />
|Description = Your [[Niac's Cold Ray]], [[Snowball Swarm]], and [[Niac's Biting Cold]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Master of the Dead.png<br />
|Feat = Master of the Dead<br />
|Type = Passive<br />
|Description = Your [[Chill Touch]], [[Death Aura]], and [[Negative Energy Burst]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/1<br />
|Icon = Icon Master of the Wilds.png<br />
|Feat = Master of the Wilds<br />
|Type = Passive<br />
|Description = Your [[Produce Flame]], [[Creeping Cold]], [[Call Lightning]], and [[Word of Balance]] spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.<br />
|Prereqs = * Level 24<br />
}}<br />
|}<br />
<br />
==Epic Spellcasting active feats==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Arcane Insight.png<br />
|Feat = Arcane Insight<br />
|Type = Active<br />
|Description = Target: Self. Duration: 30 seconds<br />
Activate to gain +6 to all spell [[DC]]s and +6 to [[Spell Penetration]] for 30 seconds. Cooldown: 3 minutes<br />
<br />
Passive: +110 Maximum [[Spell Point]]s.<br />
|Prereqs = * Level 21<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Wellspring of Power.png<br />
|Feat = Wellspring of Power<br />
|Type = Active<br />
|Description = Target: Self. Duration: 30 seconds<br />
Activate to gain +150 Universal [[Spell Power]] and +20% [[Spell Critical]] Damage for 30 seconds. Cooldown: 3 minutes<br />
<br />
Passive: +110 Maximum [[Spell Point]]s.<br />
|Prereqs = * Level 21<br />
}}<br />
|}<br />
<br />
== Epic Metamagic Feats ==<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Embolden Spell.png<br />
|Feat = Embolden Spell<br />
|Type = Metamagic<br />
|Description = While this metamagic feat is active, you gain +2 to the [[DC]] of all spells with DCs, but they consume 10 additional [[spell point]]s.<br />
<br />
Passive: +140 Maximum [[Spell Point]]s.<br />
|Prereqs = * Level 24<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Intensify Spell.png<br />
|Feat = Intensify Spell<br />
|Type = Metamagic<br />
|Description = While this metamagic feat is active, you gain +75 [[Spell Power]] with any spell affected by Intensify Spell, but they cost 15 additional [[spell point]]s. This bonus stacks with [[Empower]] and [[Maximize]].<br />
<br />
Passive: +140 Maximum [[Spell Point]]s.<br />
|Prereqs = * Level 24<br />
}}<br />
|}<br />
<br />
==Epic Class prereqs feats==<br />
<br />
=== Artificer ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Construct Essence.png<br />
|Feat = Construct Exemplar<br />
|Type = Passive<br />
|Description = You have augmented yourself heavily enough to be more machine than not. You are now considered a Living Construct instead of your original race.<br />
|Prereqs = <br />
* Level 21<br />
* [[Artificer]] level 12+<br />
* [[Improved Construct Essence]]<br />
* Non-warforged race<br />
}}<br />
|}<br />
<br />
=== Bard ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Inspire Excellence.png<br />
|Feat = Inspire Excellence<br />
|Type = Active - Bard Song<br />
|Description = Inspire Excellence is a song granting +2 [[competence bonus]] to all [[Ability|stats]] for you and your allies.<br />
|Prereqs = <br />
* [[Inspire Heroics]] (Level 15 [[Bardic music|Bard song]])<br />
* [[Perform]]: 20 trained ranks.<br />
}}<br />
|}<br />
<br />
=== Monk ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Improved Martial Arts.png<br />
|Feat = Improved Martial Arts<br />
|Type = Passive<br />
|Description = +1(W) with unarmed. +0.5 (W) with other ki weapons. <br />
|Prereqs = <br />
* [[Monk]] level 12+<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Feat Vorpal Strikes.png<br />
|Feat = Vorpal Strikes<br />
|Type = Active - Combat Stance<br />
|Description = Your unarmed strikes are now considered vorpal and slashing.<br />
|Prereqs = <br />
* [[Monk]] level 12+ <br />
* [[Wisdom]] 23<br />
* [[Improved Critical]] bludgeoning weapons <br />
}}<br />
|}<br />
<br />
=== Rogue ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Improved Sneak Attack.png<br />
|Feat = Improved Sneak Attack<br />
|Type = Passive<br />
|Description = +3d6 sneak damage<br />
|Prereqs =<br />
* [[Rogue]] level 12+ <br />
* [[Dexterity]] 21<br />
}}<br />
|}<br />
<br />
=== Warlock ===<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Epic Eldritch Blast.png<br />
|Feat = Epic Eldritch Blast<br />
|Type = Passive<br />
|Description = +3d6 [[Eldritch Blast]] dice.<br />
|Prereqs =<br />
* [[Warlock]] level 12+<br />
}}<br />
|}<br />
<br />
== Free Epic feats ==<br />
These feats are automatically given to all characters each time they gain an Epic level.<br />
{{Feat Brief/Top}}<br />
{{Feat Brief/1<br />
|Icon = Icon Feat Epic Skill.png<br />
|Feat = Epic Skills<br />
|Type = Passive<br />
|Description = As part of your epic training, you gain +1 to all [[skills]]. This feat can be taken multiple times.<br />
|Prereqs = * None<br />
}}<br />
{{Feat Brief/2<br />
|Icon = Icon Epic Power.png<br />
|Feat = Epic Power<br />
|Type = Passive<br />
|Description = +3 [[Melee Power]], +3 [[Ranged Power]], +6 Universal [[Spell Power]] and -1% to the Spell Point cost of all spells.<br />
|Prereqs = * None<br />
}}<br />
|}<br />
<br />
[[Category:Epic feats|*]]</div>
75.120.22.26
https://ddowiki.com/index.php?title=Deep_Gnome_enhancements&diff=361702
Deep Gnome enhancements
2017-07-06T13:37:49Z
<p>75.120.22.26: /* Tier Two */</p>
<hr />
<div>{{EnhancementsTOC}}<br />
== Deep Gnome enhancements ==<onlyinclude><br />
[[File:Deep Gnome enhancement tree.png|Deep Gnome enhancement tree]]<br />
<br />
=== Core abilities ===<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Enhancement Wariness.png<br />
| name=Wariness {{Anchor|Wariness}}<br />
| description=+1 [[Dodge]], +2 [[Magical Resistance Rating]]<br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=0<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=WisdomColored.png<br />
| name=Wisdom<br />
| description=Select one: <br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=2<br />
| ap=2<br />
| pg=0<br />
| prereq=Wariness<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Enhancement Wariness 2.png<br />
| name=Wariness<br />
| description=+1 [[Dodge]], +2 [[Magical Resistance Rating]]<br />
| ranks=1<br />
| level=4<br />
| ap=1<br />
| pg=0<br />
| prereq=Wisdom<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=WisdomColored.png<br />
| name=Wisdom<br />
| description=Select one: <br />
* [[File:IntelligenceColored.png]] +1 Intelligence<br />
* [[File:WisdomColored.png]] +1 Wisdom<br />
| ranks=1<br />
| level=8<br />
| ap=2<br />
| pg=0<br />
| prereq=Wariness<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/itemwlvl<br />
| image=Icon Enhancement Scroll Retain Essence.png<br />
| name=Scrolls: Retain Essence<br />
| description=You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.<br/><br />
+2 [[Dodge]], +2 [[Magical Resistance Rating]]<br />
| ranks=1<br />
| level=16<br />
| ap=1<br />
| pg=0<br />
| prereq=Wisdom<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier One ===<br />
Requires Wariness<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Illusory Escape.png<br />
| name=Illusory Escape<br />
| description=When you tumble, you will phase out of reality briefly, passing through enemies as you do so. <br />
| ranks=1<br />
| level=1<br />
| ap=1<br />
| pg=1<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Gnome Wand and Scroll Mastery.png<br />
| name=Wand and Scroll Mastery<br />
| description=+25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Underdark Experience.png<br />
| name=Underdark Experience<br />
| description=+1/+2/+3 to all saves. <br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Awareness.png<br />
| name=Stealth or Awareness<br />
| description=Choose one: <br />
* [[File:Icon Enhancement Awareness.png]] '''Awareness:''' +1/+2/+3 to [[Listen]], [[Spot]] and [[Search]].<br />
* [[File:Icon Enhancement Stealthy.png]] '''Stealthy:''' +1/+2/+3 to [[Hide]] and [[Move Silently]].<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Gnomish Weapon Training.png<br />
| name=Gnomish Weapon Training<br />
| description=+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. <br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=1<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Two ===<br />
Requires 5 APs spent in tree<br />
<br />
{{Epic destiny table/top}}co<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Conjure Stone.png<br />
| name=Conjure Stone<br />
| description= Conjure a boulder and hurl it at an enemy, dealing 6d4/12d4/20d4 bludgeoning damage and knocking down enemy on failed reflex save DC 10/15/20 + INT modifier. Activation Cost: 25/15/5 Spell points. Cooldown: 10/8/6 seconds. <br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Hardy Nature.png<br />
| name=Hardy Nature<br />
| description=+2/+4/+6 Shield Bonus to [[Armor Class]] and +1/+2/+3 [[Physical Resistance Rating]].<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Color Spray.png<br />
| name=Color Spray<br />
| description= Activation Cost: 10/5/2 Spell Points. Cooldown: 8 seconds. <br/><br />
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden<br />
Spell Resistance: No.<br />
Enemies are sprayed with illusions of color, and must make a Will save or be [[Dazed]], [[Blinded]], and/or [[Silenced]]. The target must make a saving throw for each effect.<br />
'''Note''': Color Spray is a first level spell (this matters for DC purposes, Heighten, etc.)[https://www.ddo.com/forums/showthread.php/487474-color-spray-spell-level?p=5986868&viewfull=1#post5986868]<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Blur.png<br />
| name=Permanent Blur<br />
| description=You gain a permanent [[Blur]] effect. <br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Gnomish Weapon Training 2.png<br />
| name=Gnomish Weapon Training<br />
| description=+1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. <br />
| ranks=1<br />
| level= <br />
| ap=1<br />
| pg=5<br />
| prereq= Gnomish Weapon Training (Tier 1)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Three ===<br />
Requires 10 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Spellcraft.png<br />
| link=Spellcraft<br />
| name=Spellcraft<br />
| description= +5/+10/+20 Spellcraft<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Nimble Reaction.png<br />
| name=Nimble Reaction<br />
| description=+1/+2/+3 Armor [[Maximum Dexterity Bonus]] and Maximum [[Dodge]] Bonus. <br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq= <br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Stoneskin.png<br />
| link=Stoneskin<br />
| name=Stoneskin<br />
| description= You get Stoneskin as an SLA. Activation Cost: 10 Spell Points. Cooldown: 20/15/10 seconds. <br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Gnome Spell Focus Illusion.png<br />
| name=Racial Spell Focus: Illusion<br />
| description=+1/+2/+3 to Illusion DCs<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=10<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Gnomish Weapon Training 3.png<br />
| name=Gnomish Weapon Training<br />
| description=+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. <br />
| ranks=1<br />
| level= <br />
| ap=2<br />
| pg=10<br />
| prereq= Gnomish Weapon Training (Tier 2)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}<br />
<br />
=== Tier Four ===<br />
Requires 15 APs spent in tree<br />
<br />
{{Epic destiny table/top}}<br />
{{Enhancement table/item<br />
| image=PhantasmalKiller.png<br />
| link=Phantasmal Killer<br />
| name=Phantasmal Killer<br />
| description= You gain Phantasmal Killer as an SLA. Activation Cost: 25/15/5 Spell Points. Cooldown: 16 seconds. ({{Forums|474029|Forum discussion about DC}})<br />
| ranks=3<br />
| level= <br />
| ap=1<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Feat Favored Enemy Reptilian.png<br />
| link=Favored Enemy<br />
| name=Gnomish Favored Enemy<br />
| description=Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these: Goblinoid or Reptilian<br />
| ranks=1<br />
| level= <br />
| ap=2<br />
| pg=15<br />
| prereq=<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Enhancement table/item<br />
| image=Icon Enhancement Gnomish Weapon Training 4.png<br />
| name=Gnomish Weapon Training<br />
| description=+2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows. <br/><br />
+1 Competence Bonus to Critical Threat Range with the same weapons. <br />
| ranks=1<br />
| level= <br />
| ap=2<br />
| pg=15<br />
| prereq= Gnomish Weapon Training (Tier 3)<br />
| ldescription=true<br />
| lprereq=true<br />
}}<br />
{{Epic destiny table/bottom}}</onlyinclude><br />
<br />
[[Category:Deep Gnome enhancements]]</div>
75.120.22.26