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Ice Mephit
Type: Air Outsider (List)
Sub-race: Ice Mephit (List)
Monster Manual classification: Mephit
Alignment: True Neutral
Rare: No
CR: ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite
Attack: Claws (Slashing + Cold Attack), Cold Breath (Cold), Magic Missile
Special Qualities: Immunity to Cold, 200% Vulnerability to Fire, Fast Healing, Airborne, Stealth, Extraplanar, Chance to summon another Ice Mephit when spawned (unless it was summoned itself), Chance to summon another Ice Mephit at death (whether it was summoned or not), DR ♦5Normal ♥5Hard ♠10Elite/Magic OR Summoned by another mephit: DR ♦5Normal ♥5Hard ♠5Elite/Magic
Habitats:
- Ruined Halls
- Spies in the House — By entrance
- The Church and the Cult — Risia room
- The Swiped Signet — Sometimes spawns behind the Wisdom-rune door, summoned by other Ice Mephits, summoned by Sleet on Hard or lower difficulties, or summoned at the death of a Greater Ice Mephit summoned by Sleet on Elite difficulty
- Tomb of the Immortal Heart — Common enemy
- The Land of Barovia — Slayer: -
- ToEE: Water Node — Summoned by Greater Ice Mephits on Heroic — CR: ♦3Normal ♥3Hard ♠3Elite
- The Feywild — Summoned by Feywild Ice Mephits on Heroic — CR: ♦3Normal — Slayer: -
Description: The most basic kind of Ice Mephit. When it is summoned by another mephit, kills don't count for the Monster Manual or for the experience report.
- Bestiary
- Air Outsider type monsters
- Mephit race monsters
- Ice Mephit sub-race monsters
- Monster Manual/Mephit
- True Neutral monsters
- Monsters in Ruined Halls
- Monsters in Spies in the House
- Monsters in The Church and the Cult
- Monsters in The Swiped Signet
- Monsters in Tomb of the Immortal Heart
- Monsters in The Land of Barovia
- Monsters in ToEE: Water Node
- Monsters in The Feywild